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Fun Stuff => CLIKC => Topic started by: JD on 24 Apr 2010, 18:28

Title: Brink
Post by: JD on 24 Apr 2010, 18:28
http://www.brinkthegame.com/

This game looks incredibly slick.
Title: Re: Brink
Post by: Jace on 24 Apr 2010, 19:01
That looks awesome.
Although I am disappointed it is not about inline skating
Title: Re: Brink
Post by: JD on 24 Apr 2010, 19:03
I see what you did there.
Title: Re: Brink
Post by: RallyMonkey on 24 Apr 2010, 21:13
I love what you did there.
Title: Re: Brink
Post by: Melodic on 24 Apr 2010, 22:20
hey,

cool
Title: Re: Brink
Post by: KvP on 25 Apr 2010, 02:54
We'll see if it's a TF2 killer. It's basically TF2 + Mirror's Edge - humor, from the looks of it.
Title: Re: Brink
Post by: Spluff on 25 Apr 2010, 08:01
I would have liked to see them use their free running mechanics more, speed up the pace of the game and give players more opportunity to use the terrain - as it is it looks like just another objective based FPS (which, to be fair, they should be good at, considering they did pioneer the whole objective-based multiplayer gameplay that is all the rage at the moment).
Title: Re: Brink
Post by: est on 25 Apr 2010, 08:31
Augh, they need better animators for the in-game stuff.  The weapon bob is really crap even when walking around, and it stays out in front even when they are supposed to be running.  What I've seen of their free-running mechanics looks pretty awful.  They don't seem to take physics into account, for example running and catching an open ledge with your hands would cause you to swing up under the ledge and probably lose your grip and fall off.

I would love more freedom of movement in games, but this feels like someone's said "oh hey, what's hip and fresh and phat at the moment - wait, that's still what kids say right?  phat?  anyway, what's cool right now?  free running?  yeah, like Mirror's Edge huh?  ok, let's go with that.  Man, good work today guys.  Get that down to the dev guys and let's break out the coke"
Title: Re: Brink
Post by: JD on 25 Apr 2010, 12:24
Perhaps they'll refine it before it releases?
Title: Re: Brink
Post by: est on 25 Apr 2010, 16:15
It's just that seeing as it's a big part of their hype for the game I'd expect them to have implemented it in a less tacked-on fashion.  It looks kind of dumb as is in the promo footage I've seen, with every fucker jumping off walls and over fallen shit and promptly getting shot in the face.  The one thing where the guy does some sort of wall run flip thing to dodge a rocket is pretty funny, because he puts all this effort into what should be a simple side-step, then gets shot afterward anyway I think.

USE COVER, DIPSHITS.
Title: Re: Brink
Post by: Felrender on 25 Apr 2010, 21:31
Are we talking about the pre-rendered trailer, here?
Title: Re: Brink
Post by: est on 26 Apr 2010, 02:38
I was in the post above yours, sure.
Title: Re: Brink
Post by: Felrender on 26 Apr 2010, 11:24
The pre-rendered trailer where the deaths of the people being followed is used to showcase the character creation/customization features, and is probably not all that indicative of how the free-running system will be used in the game?
Title: Re: Brink
Post by: Scandanavian War Machine on 26 Apr 2010, 15:28
I agree about the animations, but I really could not care less.

I am pretty psyched for this.
Title: Re: Brink
Post by: Melodic on 26 Apr 2010, 16:15
The pre-rendered trailer where the deaths of the people being followed is used to showcase the character creation/customization features, and is probably not all that indicative of how the free-running system will be used in the game?

There are gameplay videos you can swipe thru to. That's what Est is getting his panties in a bunch about.
Title: Re: Brink
Post by: est on 26 Apr 2010, 21:37
Yeah that too, but also the overall feel of the trailer and the focus on style over substance.  Like, I don't give a shit what I look like when I shoot some dudes in the face.  Just let me shoot some dudes in the face.
Title: Re: Brink
Post by: David_Dovey on 26 Apr 2010, 23:54
Yeah but when there is 12 squillion other games out there where the substance is to shoot dudes in the face, style is all that's left
Title: Re: Brink
Post by: snalin on 27 Apr 2010, 00:49
Being able to move vertically in a fps environment sounds fun. The whole thing looks like fun. Cover has already been covered (hah!) in a lot of games, but there's not many where you can climb over the enemy cover, or have people climbing over your cover, or stuff like that. I love the maps in TF2 where there's a lot of vertical variety - cp Badlands allows for much fun in that variety.

I'll definitely try out the demo.
Title: Re: Brink
Post by: est on 27 Apr 2010, 01:02
Or they could detail how their game will let me shoot dudes in the face better than the other games that let me shoot dudes in the face.
Title: Re: Brink
Post by: est on 27 Apr 2010, 01:04
For example see Just Cause 1 & 2 and being able to shoot dudes in the face while riding on the hood of a car that is currently jumping through the air.
Title: Re: Brink
Post by: est on 27 Apr 2010, 01:05
So ok, maybe I can see the appeal of being able to shoot a dude in the face after doing a wall-flip or some shit in front of him.
Title: Re: Brink
Post by: est on 27 Apr 2010, 01:09
You know what would make this game even better: skateboards.

I want to kickflip off a gnarly pipe then shoot a dude right in the face.

C'mon Brink, make it happen.
Title: Re: Brink
Post by: Johnny C on 27 Apr 2010, 01:13
Augh, they need better animators for the in-game stuff.  The weapon bob is really crap even when walking around, and it stays out in front even when they are supposed to be running.  What I've seen of their free-running mechanics looks pretty awful.  They don't seem to take physics into account, for example running and catching an open ledge with your hands would cause you to swing up under the ledge and probably lose your grip and fall off.

See I don't really give a shit about physics details especially if there's adequate suspension of disbelief created by the art style or the gameplay or whatever. I didn't give a damn that, in Just Cause 2, Rico could safely land a base jump by shooting his grappling hook toward the ground and making himself move even faster. It just happened naturally. I accepted it. In real life it would jellify his legs.
Title: Re: Brink
Post by: Ptommydski on 27 Apr 2010, 11:19
We'll see if it's a TF2 killer. It's basically TF2 + Mirror's Edge - humor, from the looks of it.

There's definitely a little Borderlands in there too, no? Hopefully it'll be better than that.
Title: Re: Brink
Post by: Scandanavian War Machine on 27 Apr 2010, 19:01
huh

Nick Breckon, of Bethesda, just send me a message on the PA forums because I started a thread about Brink over there a little while back and he wants to send me a free poster for being "a cool fan"! Sweet!
Title: Re: Brink
Post by: kemon on 27 Apr 2010, 20:25
this is literally the first information about the game that i've paid attention to.  and i've been wearing the shirt from pax pretty often.  it looks like a fun game and will bear watching.
Title: Re: Brink
Post by: David_Dovey on 27 Apr 2010, 23:21
Yeah but when there is 12 squillion other games out there where the substance is to shoot dudes in the face, style is all that's left

I was literally thinking specifically of Just Cause 2 when I made this post but I was a bit loath to mention it because "style" and "substance" are so messily intertwined in that game that you could spend 5 forevers trying to unravel them so it's probably best just to dodge it altogether
Title: Re: Brink
Post by: jhocking on 30 Apr 2010, 10:07
That trailer looked really stupid. It was just a long chain of random dudes running around and getting shot. I was glad to see the big guy crushed under a tank because he was a gangsta idiot, standing out in the open and shooting guns sideways, but really the main difference between him and every other idiot was that the camera didn't first follow him around a stylish obstacle course before he bit it.

That doesn't necessarily mean I think the game will be bad, because really that's what any multiplayer FPS is, a bunch of people running around in a big hurry to get shot, but it sure looks ridiculous in a trailer.

Also, I should ask my buddies at Bethesda if they worked on this game. I don't know if that company is big enough to have multiple projects going on simultaneously, or if it's all hands on deck for every title.
Title: Re: Brink
Post by: Storm Rider on 30 Apr 2010, 13:22
Brink is only being published by Bethesda. It's being developed in Britain by Splash Damage, the studio behind the Enemy Territory games.
Title: Re: Brink
Post by: Scandanavian War Machine on 30 Apr 2010, 14:41
Joe, have you seen the gameplay videos? That'd be a much better tool to see if you'd like the game or not (then again, I thought the CG trailer was awesome, so who knows).
Anyway, I think it looks pretty fun. Lots of varried objectives to tackle (or ignore), good class/weapon options, and fucking freerunning.

Pretty sure it'll be a day one for me, depending on my budget.

lots of videos here:
www.brinkthegame.com
Title: Re: Brink
Post by: Scandanavian War Machine on 06 May 2010, 22:11
hey, I got my free poster in the mail and it is pretty sweet! I'd take a picture but I don't have a digital camera.

the best I can do is assure you that it looks good on my wall.
Title: Re: Brink
Post by: Dimmukane on 06 May 2010, 22:21
i got like 6 different ones from work for free

i have no idea what to do with them

Title: Re: Brink
Post by: LTK on 07 May 2010, 13:50
Give one to mee?
Title: Re: Brink
Post by: JD on 07 May 2010, 17:34
or me?
Title: Re: Brink
Post by: satsugaikaze on 14 Apr 2011, 02:47
To instigate a huge Bump in this thread, Brink has actually broken typical game release form by moving forward the release date by a week.

People are saying it's to dodge L.A Noire, but that's like getting into a car to dodge a piano really
Title: Re: Brink
Post by: Tom on 14 Apr 2011, 03:32
I couldn't care less about this game atm. L.A. Noire on the other hand...
Title: Re: Brink
Post by: satsugaikaze on 14 Apr 2011, 04:55
You got me there.

Funny, because I have absolutely no idea why L.A. Noire should be worth my time or money
Title: Re: Brink
Post by: glyphic on 06 May 2011, 14:33
Preordered this one. Xbox GT: BeardedGlyphic

I'm looking forward to a team-based game with no snipers.
Title: Re: Brink
Post by: SilentJ on 09 May 2011, 01:03
Brink looks pretty interesting.  I work at a GameStop, so I've got a lot of promo materials to look over (mostly so I can pitch the game well to customers).  From what I'm reading, the freerunning stuff is tied to what they're calling the SMART button; whatever button it's mapped to, it's how you interact with the environment when you choose.  So outside of using that tactic, the action is similar to most other FPS titles.  I dig the visual aesthetic I've seen so far, and while it doesn't really appeal to what I look for in the game, what I've heard about how crazy detailed the character customization is I find impressive.  The thing that sort of worries me is the big leap they're taking in gametype mechanics.  The character you make can be used in single player, co-op, and multiplayer, all adding towards the same experience level (making me think they're probably going towards a MW2/Black Ops thing, where leveling up gets you new weapons/abilities/whatever).  Beyond that, though, they're making transitions from one game mode to another completely seamless.  I honestly have no idea how it's going to be done, and I feel like it's going to make my head spin.  The learning curve there is going to be huge, I think, but if it works, it feels like it could be one of the new staples for future multiplayer FPSs.

I really like Bethesda, and I'm impressed with the previous work Splash Damage has done, so I feel pretty confident about this one.

You got me there.

Funny, because I have absolutely no idea why L.A. Noire should be worth my time or money

The thread's about Brink, so I'll try to be brief here.  Rockstar's making LA Noire.  Sandbox game in 1947 L.A. where you play as a cop, starting out on traffic detail, working your way up to detective work (homicide, etc). Case work is really, really in-depth; you work it completely start to finish.  They're using a brand new type of mo-cap for the game, which creates the difficulty of part of the detective work.  This mo-cap is a complete 1:1 transfer of movement; the characters are actually acting.  Part of the awesome factor there is the depth of interrogating suspects/witnesses, to the point of having to watch facial features to tell when someone is lying.  If I had the money, I'd already have it paid off.  Looking forward to it so hard.
Title: Re: Brink
Post by: satsugaikaze on 09 May 2011, 03:28
I know what L.A Noire is and is about.  :-P Detective games don't feel as new to me as others seem to approach it, even if it is a detective game with insanely nice facial animations (which, iirc other games like Yakuza or The Force Unleashed have touted in the past) and a neat use for it.


OT: Northern Hemispherans start playing Brink 2 days before the Australians do. ffffffffffuuuuuuuuuuuuuuuuu
Title: Re: Brink
Post by: snalin on 09 May 2011, 04:23
Don't we usually start playing stuff like half a year before you do?
Title: Re: Brink
Post by: Jace on 09 May 2011, 06:52
I know what L.A Noire is and is about.  :-P Detective games don't feel as new to me as others seem to approach it, even if it is a detective game with insanely nice facial animations (which, iirc other games like Yakuza or The Force Unleashed have touted in the past) and a neat use for it.


OT: Northern Hemispherans start playing Brink 2 days before the Australians do. ffffffffffuuuuuuuuuuuuuuuuu

First part: they actually have the voice actors faces mapped while they say the lines, it is more like a movie's CGI effects than video game animation. It looks cool and I wish I could get it.

Second part: By the time Aussies start playing there will already be someone at max level in the n hemisphere.
Title: Re: Brink
Post by: ackblom12 on 09 May 2011, 08:05
Seriously, this right here (http://www.youtube.com/watch?v=ZY7RYCsE9KQ) blew my fucking mind.
Title: Re: Brink
Post by: Ozymandias on 09 May 2011, 09:43
I just played Brink for about an hour.

It's a modern, Call of Duty and Mirror's Edge inspired Enemy Territory.

I'm so happy.
Title: Re: Brink
Post by: satsugaikaze on 10 May 2011, 02:36
So apparently

All the major gaming review sites are shitting all over Brink
Title: Re: Brink
Post by: Tom on 10 May 2011, 03:08
        Are they shitting a brink?
          /
      :mrgreen:
Title: Re: Brink
Post by: satsugaikaze on 10 May 2011, 03:20
oh u (http://i236.photobucket.com/albums/ff127/tetrabinary/Two/Replies/oh_u.jpg)
Title: Re: Brink
Post by: McTaggart on 10 May 2011, 04:11
Reviews are all over the place. Anywhere from 4 to 9 out of 10. Me? I'll wait for a free weekend.
Title: Re: Brink
Post by: Cire27 on 10 May 2011, 05:48
Definitely all over the place so far.

http://www.metacritic.com/game/xbox-360/brink/critic-reviews
Title: Re: Brink
Post by: satsugaikaze on 10 May 2011, 06:18
I most definitely want to like this game, though, so I'm going to dive into it with all the bias I can

 :-P
Title: Re: Brink
Post by: snalin on 10 May 2011, 06:57
mostly positive reviews. I'll wait for a free weekend too, or some kind of demo version, but it looks promising.
Title: Re: Brink
Post by: Scandanavian War Machine on 10 May 2011, 10:14
my copy should arrive today, so i'll let you guys know what i think tonight when i've played for a bit.

all the negative stuff i've heard has been about the pc version (since it's been available longer) but i got it on 360 so i'm hoping none of those complaints will apply
Title: Re: Brink
Post by: Ozymandias on 10 May 2011, 10:44
Joystiq and 1up had the harshest reviews and I agreed with every bit of them. They're right about everything they criticize, until the part where they called everything the criticized a bad thing. I wanted what they hated. I want that stuff to be MORE common in multiplayer FPSes, not less.
Title: Re: Brink
Post by: Scandanavian War Machine on 10 May 2011, 10:50
that's encouraging. I haven't read those ones, so i don't know what they said, but i think i trust ozy's taste. plus i've been looking forward to this game for a very long time...hell, i preordered in september....it can't suck. it has to be awesome.

amazon says my copy is sitting by my back door right now. think i might head home on my lunch break today  :-D
Title: Re: Brink
Post by: JD on 10 May 2011, 11:41
Would suck if it went the way of All Points Bulletin
Title: Re: Brink
Post by: Ozymandias on 10 May 2011, 12:37
Well, you have to understand where I'm coming from here:

Enemy Territory is one of my all-time favorite gaming experiences. I spent my freshman and sophomore years of college like 40 hours a week playing that game with my friends. So my experience with Brink evokes a lot of that same design and fun for me. Joystiq and 1up's criticisms root strongly in the idea that multiplayer FPS gaming has moved past that, which I just do not agree with. I want more direction towards ET, even if the design is old, not less.
Title: Re: Brink
Post by: Scandanavian War Machine on 10 May 2011, 15:19
well, i finished most of the challenges on my lunch break, haven't even looked at the campaign or played with anybody else yet.

I like it though! it's definitely different and it was a little weird at first, but i quickly got used to it. we'll see how it plays when i'm actually playing the game with people though.

the AI is definitely dumb as rocks in the challenges though, so playing with people seems pretty much manditory.

i'm excited to get into it later. the customization menus and ui is a little confusing but i imagine i'll get used to it pretty quickly.
Title: Re: Brink
Post by: Ozymandias on 10 May 2011, 21:44
Welp, my friends and I (the very same ones I played ET with back in the day) just played for 5 hours straight and were, eventually, only defeated by terrible, awful, stupid no good AI pathing. Disappointing, but it's okay, because the game is exactly living up to my expectations. Just perfect.
Title: Re: Brink
Post by: glyphic on 11 May 2011, 14:41
Played for a few hours last night. After bouncing around in laggy servers for an hour, I landed in a game and joined an 8-person fireteam. OH MAN. I was so impressed at that point. The challenges are so-so and the bots aren't challenging until you get to level 10 or so, but when you get a bunch of people in a game, it gets intense.

GT: BeardedGlyphic
Title: Re: Brink
Post by: satsugaikaze on 12 May 2011, 04:58
Man I really am enjoying Brink a lot now 3 hours in, but I really really really wanted the story to shine here. I can really see it being held back, because there's such an interesting premise to what little narrative there is. The cutscenes are swish, every scenario/level has story purpose, and they're arguably structured in incredibly well-designed set pieces, but stage layouts have all been designed with multiplayer at the forefront.

Poor AI aside, I was hooked by the story a long time ago, but playing through the game in general speaks to me more of a "what could have been" game. The combat itself plays out quite nicely, but the Unreal Tournament approach to the story doesn't feel like it's doing the premise any justice, especially when a lot of the narrative work smacks of writers and animators begging to do much more with the potential there was.
There are minor balance issues here and there, but far less than some other shooters, and the SMART system isn't as spectacular as it was touted to be, but it most definitely improves the shooter experience and makes the game feel smoother. Customisation is fantastic, and voice-work is decent. I like the game, but I want more from certain areas.
Title: Re: Brink
Post by: Scandanavian War Machine on 12 May 2011, 10:20
I'm excited for the games potential after a little time has passed and it's been patched a bit, and people have gotten the hang of it.

The game is pretty much worthless if you have AI teamates/enemies, but if you can get some humans in the mix, it gets exponentially better with each one (up until it becomes a laggy mess).

I'm finally starting to "get" the way it's supposed to be played and it's alot of fun. I started using a Light body type engineer, all shooting at people then running a quick lap around the map, then coming back to finish them off.

I finished up both sides of the campaign last night; pretty interesting stuff. I like the idea of the story and all the levels/setpieces were really cool, but when you're actually in the game your objectives are usually too abstract, or strangely worded. It's like....do I win when the timer runs out, or do I lose? Am I hacking this thing or preventing it from being hacked? who knows!

I still haven't tried a heavy with a minigun yet, but i want to. Light is just too much fun.
Title: Re: Brink
Post by: Johnny C on 12 May 2011, 10:43
Joystiq and 1up had the harshest reviews and I agreed with every bit of them. They're right about everything they criticize, until the part where they called everything the criticized a bad thing. I wanted what they hated.

you wanted bad ai, latency issues, tedious choke-point multiplayer gameplay, and to pay eight bucks per map?
Title: Re: Brink
Post by: Johnny C on 12 May 2011, 10:44
i'm struggling to imagine that as yr checklist for an awesome game
Title: Re: Brink
Post by: Ozymandias on 12 May 2011, 13:10
I can't help it if the reviewers are playing a game that should be played multiplayer and on PC single player and on an XBox.
Title: Re: Brink
Post by: Cire27 on 12 May 2011, 14:47
Strawman?
Title: Re: Brink
Post by: Johnny C on 12 May 2011, 16:14
I can't help it if the reviewers are playing a game that should be played multiplayer and on PC single player and on an XBox.

ah yes the "you're playing the game you got wrong" defense
Title: Re: Brink
Post by: satsugaikaze on 12 May 2011, 17:26
you wanted bad ai, latency issues, tedious choke-point multiplayer gameplay, and to pay eight bucks per map?

It's interesting how you bring up the map structure, because there are one or two maps that have ridiculous structures that clearly favor one side over another. I can't remember one particular one off the top of my head, but there's one where the Resistance has to plant a bomb at some location right underneath what is basically a Security death trap walling the team in at three sides, and the field of view of the Security observation points generally extends into the spawning area of the Resistance's command post.

It does have the 'storming the beachhead' feel to it, though, and a skilled team working together still can make it, but it's a less well-designed map than most of the ones I've played in, which are for the most part pretty well-balanced.

EDIT: Also, I don't seem to have very many latency problems at all, and I've definitely seen worse lobby systems. I have no idea why they were ragging on the matchmaking system.
Title: Re: Brink
Post by: Blyss on 13 May 2011, 08:11
(http://art.penny-arcade.com/photos/i-Rrh8FjH/0/L/i-Rrh8FjH-L.jpg)
Title: Re: Brink
Post by: satsugaikaze on 14 May 2011, 01:34
As I'm unlocking all the attachments and the guns are beginning to handle themselves better rather than the kick-like-a-mule functionality they had without upgrades, I'm really starting to see this game as really just a beautiful, uncut gem that is really a few narrative structures shy of directing first person shooters in the right direction

It's close-knit team based play without being the futility of being an ant-size peon from Battlefield, and it's kinetic and plays fast in its own way without the one-man-army ideals from the Call of Duty series.
Title: Re: Brink
Post by: Ozymandias on 14 May 2011, 10:32
ah yes the "you're playing the game you got wrong" defense

Man, wouldn't it be something if I could quote you criticizing critics using the same defense?
Title: Re: Brink
Post by: Ozymandias on 14 May 2011, 10:32
Like, wouldn't that be the most embarrassing thing?
Title: Re: Brink
Post by: Ozymandias on 14 May 2011, 10:33
Hahaaaa I'm just fuckin' with you, I got nothing.

But I don't think it's necessary a strawman or invalid argument here. I mean if there's multiple ways to play a game and some are more fun than others, surely the correct way to play is the way that makes it fun. I mean, that's the point of the game, right? To have fun? And many reviewers in the aftermath have admitted as such, that reviews were poor because they were forced to play the game single player when it shines in multi.

And it is incredibly enjoyable online. I play light body medic and just jump and slide and backflip(in my mind) all across the battlefield and no one fuckin' dies on my watch and it's exhilarating.
Title: Re: Brink
Post by: Johnny C on 15 May 2011, 14:03
Hahaaaa I'm just fuckin' with you, I got nothing.

actually i can think of mirror's edge and alpha protocol off the top of my head, since i've argued that there's better ways to think of those games (as a puzzle game and as a spiritual successor to deus ex, respectively) that make them more tolerable/fun
Title: Re: Brink
Post by: satsugaikaze on 17 May 2011, 23:09
http://www.rockpapershotgun.com/2011/05/17/disposable-worlds-and-imagining-brink-2/ (http://www.rockpapershotgun.com/2011/05/17/disposable-worlds-and-imagining-brink-2/)

yes, yes and yes

I'd rather have a Brink 2 than a Modern Warfare 3, tbh now
Title: Re: Brink
Post by: LTK on 05 Aug 2011, 06:06
Brink has a free weekend on Steam now. Anybody playing?
Title: Re: Brink
Post by: kemon on 05 Aug 2011, 10:06
i got it.   so far so good.
Title: Re: Brink
Post by: Scandanavian War Machine on 05 Aug 2011, 10:44
i tried playing it again with the release of the free DLC, but it actually seems worse somehow than it was at launch  :psyduck:

like, everything is laggy even with perfect ping and a room full of bots, and the aiming and running seem to be even more awkward than before somehow. (this is on 360, btw)


think i'm gonna trade it in and get something that's actually fun

what a fucking bummer
Title: Re: Brink
Post by: satsugaikaze on 08 Aug 2011, 17:34
Still playing the shit out of it

When it works, it works like the most beautiful thing in the world

When it doesn't work, it adequately describes the phrase "crash and burn" in about 100 different languages  :psyduck:
Title: Re: Brink
Post by: Scandanavian War Machine on 09 Aug 2011, 10:05
hahaha so i traded Brink and something else in and ended up getting Mario Golf for GC, a controller to play it with, and a memory card to save, as well as Deadly Premonition.

fuck you, brink! these games are awesome!
Title: Re: Brink
Post by: glyphic on 10 Aug 2011, 10:49
I made a heavy engineer yesterday who uses nothing but shotguns and mines. I like running into entire rooms full of people and downing everyone and putting mines right next to them so they blow up real good.
Title: Re: Brink
Post by: JD on 10 Aug 2011, 13:28
hahaha so i traded Brink and something else in and ended up getting Mario Golf for GC, a controller to play it with, and a memory card to save, as well as Deadly Premonition.

fuck you, brink! these games are awesome!
but golf is lame
Title: Re: Brink
Post by: Scandanavian War Machine on 10 Aug 2011, 16:10
agreed

MARIO golf however, is quite fun and you can play with like four people on the same tv with the same controller


also it works properly 100% of the time which is far more than i can say about brink  :mrgreen:
Title: Re: Brink
Post by: Lupercal on 11 Aug 2011, 08:11
Based on what's up here, perhaps Brink is the way to go instead of my Halo: Reach collecting dust. It suffers from the same sort of multiplayer pitfalls that are described here - one side of a map is better for a certain team, if you're put in with randoms then you'll be far worse off than with a party, etc. Just how it goes, but I really don't know why I keep buying Halo games. And Halo Anniversary is out in October or something and I'm worried that if I do buy it, its just going to be pretty shite.
Title: Re: Brink
Post by: satsugaikaze on 21 Aug 2011, 17:25
I just have to mention though that the past few patches made to Brink have done some really nice rebalances and 2 new maps to go with the free! DLC are very nice indeed. Some of the guns that were pretty piss-poor/difficult to use at release day are now actually quite good. I'm mainly putting points into Operative/Engineer, and it does seem like the more you level into each class the more you get out of it. It's a mix between being able to change on the fly and specialising within, say, about two classes with which you can be flexible with.

As for the map balance, I'm not going to disagree that some of the maps involve some terrible bottlenecks and difficult-to-defend/attack areas, but I'm going to put out there that every objective in the game is at least achievable. Even the 3-star Be More Objective - I've solo'd it (albeit after a number of tries). And I think as TotalBiscuit pointed out, the fact that the multiplayer has actual context and meaning for every map makes it a definite worthwhile experience, even if only co-op against the AI in under 10 minutes.  :mrgreen: