THESE FORUMS NOW CLOSED (read only)

Fun Stuff => CLIKC => Topic started by: KharBevNor on 26 Aug 2010, 16:44

Title: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 26 Aug 2010, 16:44
It seems we have a few people here who play Dwarf Fortress so I think it might be cool if we got a succession game going!

WHAT IS A DWARF FORTRESS SUCCESSION GAME?


A Dwarf Fortress succession game is a form of communal entertainment in which a succession of players take it in turns to play one year of game time in the hyper-complex, infamously user-unfriendly strategy game Dwarf Fortress. The classic example (from way back in Dwarf Fortress's fairly basic 2D days) is the Something Awful Forum's Boatmurdered (http://lparchive.org/LetsPlay/Boatmurdered/).

The point of Dwarf Fortress is not to win. All but a very few of the most epic and well crafted fortresses will eventually fall from a combination of external threats (ranging from goblins through to titans, fell beasts and, if you should dig too greedily and too deep, the entire amassed armies of hell) and internal threats (dwarves wallowing in filth, going insane, autocratic nobles commanding your best craftsdwarves be beaten to death for failing to produce them enough green glass gewgaws, dwarves going on killing sprees and ripping dogs in half because you accidentally dropped their pet mole dog in the magma sea, and so on). The point is to have fun, to wrestle with disaster, to build awesomely complicated systems of traps that malfunction spectacularly and fill your main dining hall with pressurised magma during the queens birthday party, and to get lost in the emergent sandbox storytelling gameplay. In succession games it is CRITICAL that each player provides a detailed account of their time in charge of the fortress, oreferably in character. The games are enhanced massively, especially if the fortress looks like becoming really successful, by cheerful psychopaths who spend their turns hunting down and killing every cat in the fortress, or executing important dwarves for imagined crimes, or constructing a vast, electrum plated penis on top of the highest mountain they can find. Reading Boatmurdered (and also the much longer, but more up to date twin sagas of Headshoots (http://lparchive.org/LetsPlay/Headshoots/) and Syrupleaf (http://lparchive.org/LetsPlay/Syrupleaf/), also from the Lets Play archive, or any of the games linked in the Dwarf Fortress forum's Hall of Legends (http://www.bay12forums.com/smf/index.php?topic=41896.0)) will give you a good idea of what is expected of you with regards to storytelling and general high-grade idiocy.

We will each play 1 year, from the First of Granite to the 28th of Obsidian (or around then, if you lose count). Then we will save the game, and upload the save file to mediaf!re or similiar for the next person to play their year. We will start the game when there are five people interested (which should translate to just over a week of play, when allowances are made for real life). Turns will be granted on a first come, first served basis, with me taking the first turn. We will use a random starting party. Those not interested in actually playing may also request a dwarf be named after them.

For this game we shall be using the current (at the time of writing) Version 0.31.12, unmodded.





I have taken the liberty of generating a world already. It is Defini Ametha, the Dimension of Winds:


(http://image.bayimg.com/jaokkaacj.jpg) (http://image.bayimg.com/jaokiaacj.jpg)
(click on the image for a larger version)

It should be noted that although the Persuasive Continent would appear to be named for how inviting it looks to settlers compared to the other two landmasses, it includes such landmarks as The Intense Murk, the Forests of Eviscerating, the Somber Prairies, The Dunes of Carnality and the Hill of Mortifying. Surrounding all these landmasses is the Scarce Sea. Those purple blobs in the south of the Land of Dangers are vast Goblin Fortresses which we should probably steer clear of.

I'm open to debate about a starting location. I kind of fancy somewhere fearly bleak and harsh, but not too crazy (ie, not a haunted or sinister locale). I kind of want to try and find a Serene place full of unicorns with a magma lake underneath and turn it into a scabrous boil of heavy industry and fight endless wars with the elves. What do you guys think?


CURRENT TURN LIST:


1: KharBevNor
2: Boro_Bandito
3: KvP
4: Jeans
5: Christophe
6: Est
7: Damnable Fiend
8: Jace


CURRENT DWARFING LIST:


1: KharBevNor - DORFED
2: David_Dovey - DORFED
3: Scandanavian War Machine - DORFED
4: öde (or Danosaur, as I can't be fucked to try and get those special characters in game) - DORFED
5: Jeans - DORFED
6: Alex_C - DORFED
7: Boro_Bandito - DORFED
8: Thomas Edison - DORFED
9: Christophe - DORFED
10: Dicky - DORFED
11: The Pied Piper - DORFED
12: Buttfranklin - DORFED
13: Kris - DORFED
14: Falrender
15: Minty
16: Ackblom12
17: Jace
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Boro_Bandito on 26 Aug 2010, 19:46
I'm in, even though I really, really suck, so there's a possibility that a little too much Fun will happen on my turn.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: David_Dovey on 26 Aug 2010, 22:09
I have no idea how this game works nor do I have any interest in learning but I would be pretty happy if there was a dwarf with my name.

Also I pissed myself laughing at the OP so I'll keep reading this thread
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Scandanavian War Machine on 26 Aug 2010, 22:53
Well, I'm still brand new to the game (just started today, actually) and I'm having a weird save glitch that erases some of my progress every time I save, so I'm gonna sit this one out and watch but a dwarf named after me who's moronic subterranean exploits I can follow would be fun.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KvP on 27 Aug 2010, 01:45
I think I'm foolhardy enough to try this, bearing in mind that our dwarves may find themselves suddenly retarded. If that's not up to your standards, name a dwarf after me.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: est on 27 Aug 2010, 03:28
I would love to play but I am also incurably lazy.  Dilemma!
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Spluff on 27 Aug 2010, 03:41
I would love to play but I am also incurably lazy.  Dilemma!

Your turn doesn't last an actual year, you know
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: öde on 27 Aug 2010, 05:52
I want to be the worst dwarf!

I'm still trying to install the graphical version of the game.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Alex C on 27 Aug 2010, 06:55
I think I'm foolhardy enough to try this, bearing in mind that our dwarves may find themselves suddenly retarded. If that's not up to your standards, name a dwarf after me.

I think you mean extra retarded.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 27 Aug 2010, 07:59
It should be noted that I'm fairly new at Dwarf Fortress myself, which is why I'm not suggesting we embark on a haunted glacier full of skeletal mammoths and elk.

I've been scouting round for starting locations and I quite fancy this place:

(http://image.bayimg.com/faonbaacj.jpg)

It's on the borders of the Hardy Swamps and the Tiring Mountains, where the two brooks Rapidcried the Harmonious Kindness and the distinctly less fetchingly named Bowelpungent flow together with The Abated Union to form a larger waterway. There is an aquifer, fairly pleasant surrounds, the goblins aren't too close, we're fairly near our parent civilisation (The Worshipful Corridor) and the site has trade access to Elves, Dwarves and Humans. The only significant problem I can see with this site is that there's no sedimentary rock layers, which may mean iron is scarce, unless we strike a vein of heamatite in one of the igneous layers. However, if we set up the fortress defences correctly, we should have no problem utilising the fourth source of iron in the game, the fabled goblinite. Apart from that the mineral prospects are pretty shit hot. We've got a good chance of striking gold, silver, sunstone, zinc, lead and emralds, and we've got whole fucking layers of magma-proof rock to play with.

I'm going to kick this off whenever the naming count reaches seven, for our starting dwarves, or the player count reaches 5, whichever is sooner. For the starting dwarves, if anyone wants some extra fun people can choose the profession they want their dwarf to follow, including custom professions. I kind of have an idea for my first entry which should be pretty fun.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: snalin on 27 Aug 2010, 08:10
I want a miner dwarf named after me. I might sign up as a player for later, but right now I'll have to see if I have patience for playing this game or not.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Alex C on 27 Aug 2010, 08:22
An aquifer? I predict fun (http://en.wikipedia.org/wiki/Drowning).
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 27 Aug 2010, 08:48
Alex: That's why I chose the confluence of the two biomes. The aquifer layer only exists in the soil under the Hardy Swamps. The Mountains of Tiring are soild, juicy dwarven rock all the way down to the Happy Fun Stuff. The Aquifer justy give us an infinite underground supply of water for farming and Operation: Drown All Goblins.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Boro_Bandito on 27 Aug 2010, 09:06
At some point someone's gonna need to walk me through how pumping works then, since there's an aquifer, but that place you picked looks excellent beyond all that, I say good spot. I'm playing, but I still want a dwarf named after me, I'll be woodcutter/carpenter
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Alex C on 27 Aug 2010, 09:14
I want to be a mechanic and pump operator. I wish to be directly responsible for your fiery/watery/steamy deaths. I don't mind if you wait until a migration to set someone up like that though.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Boro_Bandito on 27 Aug 2010, 09:29
That might give us the opportunity to try out the AI thing I was reading about in the wiki. gonna lock you in a room with 10 years worth of food and booze and put all the levers there.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Thomas Edison on 27 Aug 2010, 09:30
I would sign up, but honestly, this game.

I suck so bad but I'd make a rad dwarf, so definitely name one after me.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 27 Aug 2010, 09:38
WE HAVE SEVEN DWARVES. I'll get cracking.

Alex:

Pump's are actually really easy. This diagram from the DF wiki makes everything blindingly obvious:

(http://df.magmawiki.com/images/e/ec/Jt_screwpump.png)

You'll notice that in game, the pumps have a light green square and a dark green square. Fluid is pumped from the square below the square in front of the light green square to the square behind and at the same level as the dark green square. My misapprehension as to how the levels worked was the cause of Atticsparched's demise. The light green square is the square that a manual pump operator stands on, or the square that mechanical power is run into. The dark green square is impassable to movement and fluids. To move fluids quickly up multiple z-levels your best bet is a pump stack, which looks like this:

(http://df.magmawiki.com/images/b/ba/PumpStack2010.png)

(http://df.magmawiki.com/images/2/2b/PumpStackTopView.png)


For the initial defense of the fortress, I'm planning on building a mechanised trap system called a goblin grinder. They're pretty vicious.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Christophe on 27 Aug 2010, 09:45
Put me down on the turn list as well as the dwarf list.

Do you think we'll be able to hit magma at all on your map? So far, in all of the fortresses I've played I've yet to hit sweet red crude.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: october1983 on 27 Aug 2010, 09:58
Can there be a dwarf named Dicky? Reading Dwarf Fortress threads has become my new favourite distraction from my dissertation.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 27 Aug 2010, 10:00
As far as I know, in the current version of dwarf fortress you will always be able to hit magma on any map: the entire world is underlaid by the magma sea, which corresponds to the mohorovicic discontinuity in the real world. According to the DF wiki:

The Magma sea is a large, multi-level 'sea' of magma  that expands across the entire world. These can typically be found by around Z level -120 (though this seems to vary wildly (minimum -5 maximum -450 z level)Verify. The magma sea is always found below the last Cavern level.

Source: http://df.magmawiki.com/index.php/Magma_sea#ixzz0xpIlpwqF


I have embarked. Our fortress is named Gorgeconfined. My Dwarf has INCREDIBLE MUSCLES. Proper update in a bit.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 27 Aug 2010, 13:16
THE CHRONICLES OF GORGECONFINED

Chapter 1: Under the Cursed Sky

Journal of 'KharBevNor' LashedGills, expedition leader.

They called me mad, in the Mountainhomes. But I have proved them right, oh, how I have proved them. For my visions were true.

Let me explain.

I have been, all my life, an ardent worshipper of Vush, goddess of Fire, Earth and Volcanoes. May Her Fires Ever Burn With The Flesh Of Goblin Heretics! Vush has seen fit to bless me with many visions, often whilst I conduct the most sacred ritual of her cult (The Ceremony of the Consuming of the Three Barrels of Swamp Whiskey). Six months ago, she granted me a most terrible vision! Armok himself, the ancient god of blood, had become displeased at Dwarfkind. Too long had we traded with elves and walked above the ground in the horrible light of the sun. We had forgotten what truly made us Dwarven. Vush (MHFEBWTFOGH) told me that the fire under the earth would rise up under the mountainhomes, and fire would descend from the sky, and all would be destroyed. Only seven dwarves would be saved, an echo of the seven that founded the great mountainhomes in long ages past. We would go far away from the Mountainhomes, and only we would be saved. The end would come on New Years day, the first of Granite 1052. In further visions, I was given the identity of the six that would accompany, as well as mystical names for each of them and myself in some long dead tongue known only to the gods.

First, my good self, a fine handsome figure of a dwarf:

(http://image.bayimg.com/baoogaacj.jpg)

Next, David Dovey. A good dwarf, though I have heard disturbing rumours of his fetish for crutches. His skill with wood is legendary.

(http://image.bayimg.com/caoobaacj.jpg)

Third, Scandinavian War Machine. His occasional impiety disquiets me, but his tireless drive with the pick will serve us well

(http://image.bayimg.com/daooaaacj.jpg)

Danosaur, unassuming fisherdwarf and collector of toy boats. There shall be little time for his hobby if we are to survive the wrath of Armok.

(http://image.bayimg.com/daoocaacj.jpg)

Jeans is what the Doctors call 'Oretistic'. He's not much to talk to, unless you get him on to the subject of one of his odd obsessions. I never knew there was more to the matter of Ballista Bolts than putting them the right way round.

(http://image.bayimg.com/daooeaacj.jpg)

Alex C, our doctor and, if I do say, something of a badass.

(http://image.bayimg.com/eaookaacj.jpg)

And finally, Boro_Bandito, the only dwarfess among our group. Truly, Armok expects great things of her loins.

(http://image.bayimg.com/daooiaacj.jpg)



After many months perilous journey across the Tiring Mountains (aptly named) I see by my sundial that it is only one year until the Armokalypse. We can go no further. Below us spread the Hardy Swamps. We will not find much solid rock past this point. I name our new refuge Gorgeconfined, for surely the stones will embrace us.

STRIKE THE EARTH!

(http://image.bayimg.com/daoojaacj.jpg)



1st Granite 1051

Our first task is to get out from under the Cursed Sky. I order Scandinavian War Machine to start digging.

"Where?" he asks.

"Straight down!"

Shrugging, he swings his pick. Soon he has dissapeared down the hole he is digging, carving crude steps as he goes.

"Don't stop till you strike solid rock!"

I tell the other Dwarves to gather whatever plants and trees they can from the surface before we descend into the comforting embrace of the Earth forevermore. We will need a smattering of supplies to establish our new fortress.

"Jeans, go gather up any berries and grasses you can find!"

"Um...er...no...I'm a fisherdwarf"

He wanders off towards the river, but soon, Armok sends him a sign. A buzzard shaped one! He runs back towards the wagon, a wet patch between his legs. Suddenly, one of the dogs who for some reason accompanied us leapt a clear twenty feet in the air and tore the buzzard in two! Merciful Vush!
(MHFEBWTFOGH)


3rd Granite

Chaos reigns! The dog, having tasted buzzardblood, is insatiable. Armok surely possesses it. It leaps across the face of the mountain, tearing buzzards out of the sky.

(http://image.bayimg.com/daoonaacj.jpg)

Dwarves run panicking from the rain of buzzardparts as they frantically try to deconstruct the wagon and place wood and food in two temporary stockpiles I have designated next to the hole in the ground, from which a constant stream of earth and faint swearing emanates. A buzzard swoops for Boro_Bandito, who lets out a mighty yell and dodges the swoop at the last second with astonishing agility. Unfortunately, she dodges straight into a tree and is knocked unconscious. The buzzard lets out a caw of victory.

Then the dog tears its legs off.


11th Granite

"Danosaur, I need you to set up a carpentry workshop so we might have beds when the construction is finished below"

"But sir, I'm a fisherdwarf, I don't know anything about carpentry! I'm a great fisher though, so..."

"Look, I didn't think this would be necessary, but there is something I have to show you"

I took a worn scroll from my pocket.

"Before we left The Worshipful Corridors I purchased a map of this wilderness. We are here, and that stream there is the Abated Union. What do you see?"

He is not a fast reader, and it was a good ten seconds before his skin went pale. Emblazoned across the map, the words that haunt the nightmares of every fisherdwarf.

HERE BE CARP

(http://image.bayimg.com/eaoogaacj.jpg)

Work on the new beds progresses swiftly, now he has mastered which way round to hold the chisel. Work is progressing well below also. We have started on the first temporary accomodations, and I have picked up a pick myself to help the work. We must get out from under this sky!


15th Granite

Yesterday, a buzzard stole some of our plump helmets (why?). Today it came again. It did not get very far.

(http://image.bayimg.com/faoofaacj.jpg)

Jeans put down his consignment of berries, then nonchalantly walked over, picked up the remains of the buzzard and put it on our foodpile. We dine well tonight!


28th Granite

It has begun to rain! Armoks wrath is upon us! FEAR THE SKY!

I order the food and wood moved to the new stockpiles underground, and the carpenters shop on the surface dismantled. We have enough beds now to equip a small temporary dormitory. Boro_bandito once worked with precious gems, but now she works with baser rock, carving tables and chairs for our dining hall.


16th Slate

Will these rains never end? Nothing is above ground now but a growing pile of refuse. Buzzard blood washes from the mountainside and swills around the bones.



28th slate

With the end of our second month comes the end of the first phase of construction. I have concentrated on moving the bare essentials of life down into our meagre quarters. Over the next few months we shall expand and improve our quarters, improve our industries, and begin the construction of defences agaiinst the vile beasts that shall surely stalk the earth once the Armokalypse is upon us. Danosaur, who took a course in technical draughtdwarfship at the undercollege, has drawn these fine diagram of the current status of Gorgeconfined. First, the nascent industrial area:

(http://image.bayimg.com/faoooaacj.jpg)

and, a way below it, our meagre living quarters:

(http://image.bayimg.com/gaoobaacj.jpg)

Humble beginnings, but from such humbleness great things may come, if we but put our trust in Vush (MHFEBWTFOGH). We have safe quarters, and we have defeated the first challenge of the Cursed Sky:

(http://image.bayimg.com/gaoogaacj.jpg)

I order celebrations. Jeans has been putting his careful skill with the dissection of fish to new ends. He takes the bridle of the horse that drew our wagons across these mountains. Sadness comes across some faces, for we travelled far with it. I was wise not to give it a name. It becomes skittish slightly as he leads it away into a back room...

(http://image.bayimg.com/gaoodaacj.jpg)

BLOOD FOR THE BLOOD GOD!


Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: the_pied_piper on 27 Aug 2010, 14:14
I have no idea how to play this and would probably be woefully inept so if someone lets my hamfists command the armed guards that would be much better.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Scandanavian War Machine on 27 Aug 2010, 16:23
helluva start

go, stray dog, go
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Buttfranklin on 27 Aug 2010, 16:54
I'll take a dwarf!  Mostly on account of how great of a dwarf name Buttfranklin would be.

Looking forward to reading more updates!  :{D
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KvP on 27 Aug 2010, 20:03
This is fucking awesome.

I will inevitably see it destroyed through my inept blunders. I must take a crash course in Dwarf Fortressing, and quick!
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Boro_Bandito on 27 Aug 2010, 22:02
Truly that dog will become the backbone of our military. Beware the carp.

Khar you've really set the bar here, and I laughed for about 5 minutes straight when it got to my dwarf. Also what the hell is up with my god, its got a huge name.

Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Alex C on 27 Aug 2010, 22:43
It's almost a shame that the dwarf with incredibly tough is also the one who got the spatial sense and analytical traits. I sorta like it when I get a mighty/tough dwarf ends up with few beneficial traits-- makes for a great excuse to slap an axe in their hands. Then again, you never know someone will go dwarfshit and start randomly attacking your useful specialists, so it never hurts to be tough.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Scandanavian War Machine on 27 Aug 2010, 22:58
Khar you've really set the bar here, and I laughed for about 5 minutes straight when it got to my dwarf.

That's part of the reason I didn't wanna take part in this one (besides my complete noob status): I knew that Khar, and probably the rest of you, would write some legit verse about your shenanigans that I would never be able to measure up to. I'm just not very creative, unfortunately.

I am just a simple, backwoods hyper-chicken, after all.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: est on 28 Aug 2010, 01:03
Ok, if there is still time I'd like to be added.  I'll bone up on play tomorrow afternoon.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 28 Aug 2010, 04:53
I'm working on the next update, probably covering a longer period in-game because theres's nothing really going on but building, except a wave of migrants. I've got a point in my head I want to reach to parcel off the next update.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 28 Aug 2010, 08:36
Chapter 2: No Goblin of Goblin Born Shall Harm Me!


Journal of 'KharBevNor' LashedGills, expedition leader.


16th Felsite

Jeans is becoming very...eager about his new job.

(http://image.bayimg.com/laobfaack.jpg)

At the protest of my old friend Scandinavian War Machine, who dotes terribly on his pet cat Asob, I take him off of butchery duty for a while.

Many new projects are underway. The sounds of digging, hammering and sawing reverberate throughout the fortress. Stockpiles expand, new workshops are created. I order David Dovey to begin the construction of a large quantity of pointy sticks.


22nd Felsite

"Danosaur"

"Yessir?"

"How are you finding your new job as the fortress cook?"

"Well, I must say that the ingredients I've been given to work with are slightly...unconventional."

(http://image.bayimg.com/laobkaack.jpg)

"Well, you can put aside your misgivings. Because you're now a wood burner! Go upstairs and make me some fucking charcoal!"

"Aye sir!"

Charcoal is dangerously undwarvish, but until we strike coal it will have to do...



27th Felsite
All dwarfs but me now have their own bedrooms.

(http://image.bayimg.com/maobcaack.jpg)

Not all furniture is in place, and smoothing has barely started, but eventually they will be fine little rooms, each containing a bed and a stone cabinet, with perhaps a statue eventually. I personally still sleep in the barracks...for now.

It continues raining above. Be merciful Armok! I order the installation of doors to block the outside world, and the construction of a small schist edifice to protect the top of the stairs to the Cursed Sky.


14th hematite

Rain stops. Work progresses. All that can be seen of Gorgeconfined on the surface is the schisthouse, which is shituated nexsht to the shitpile.

(http://image.bayimg.com/naobcaack.jpg)



26th hematite


Armok be praised! Vush be sated with goblin burgers! 5 hardy souls have trecked across the mountains, away from the sinful and soon to be annihilated decadence of the Worshipful Corridors, to our haven at Gorgeconfined. They came over the eastern pass, with a few pack animals and little more than the clothes on their backs.

I met with the most senior among them, Likob Ilunathel, who Vush (MHFEBWTFOGH) was already whispering possessed the true name 'Buttfranklin'.

"This is fabulous!" I cried "More pious souls have come out to us to await the armokalypse!"
He looked confused.
"They said in the mountainhomes you had struck adamantium..."
"The tongues of sinners spew only lies my brother, now come..."
"Look, let me be quite frank. I'm only really a casual worshipper of Lashed the Queen of Pregnancies, and all this pentarmokstal shit is kind of freaking me out, so I think I'll just get my pack animals and..."

(http://image.bayimg.com/paobcaack.jpg)

Nice one Jeans! You shall have a double helping of cat tallow at dinner tonight!


--------------------------------------------------------------------------------------------------------------------------------------------------------------------

After consuming seven barrels of Longland Beer (it is considerably less holy than Swamp Whiskey) and deciding the true names of the new migrants, I take the opportunity to interview each one.

Thomas Edison is the only dwarfess amongst them. Although Alex C says she looks quite sickly, she will need to shoulder some of the dreadful loinburden from Boro_Bandito.

(http://image.bayimg.com/paobdaack.jpg)

"So what do you do?"
"I'm a woodworker."
"We already have two carpenters. I think you'll find your a mechanic. Next.

Christophe walks in. I am instantly jealous of his incredible sideburns.
(http://image.bayimg.com/paobmaack.jpg)

"And what do you do, my good dwarf?"
"I'm a milker sir. Fifty years before the teat."
"That's going to present a problem."
"How so?"
"Well...can you milk cats?"
"...not easily"
"Better learn to cook then. NEXT!"

Dicky Dodoksat enters. It is a shame he doesn't have a stammer, I could use some cheer to take my mind off the impending Armokalypse.

(http://image.bayimg.com/aaocaaack.jpg)

"What is your profession then?"
"I'm a planter"
"Farming is for elves, humans and other heathen scum! Do you know what's Dwarvish?"
"Beards?"
"ROCKS! YOU'RE A MASON NOW BOY. NEXT!"


The Pied Piper is a tall (almost four feet), muscular Vushite. I feel almost sexually attracted to him. I must take a penance of Rum tonight!
(http://image.bayimg.com/aaocgaack.jpg)

"So what do you do?"
"I'm a potash maker."
I write 'mason' on the work ledger.
"NEXT!"

The last of them is the diagnostician Buttfranklin.
"Look, KharBevNor, I warn you that when I have the chance, I'm out of here, and I'm taking whoever wants to go with me."
"How about I make you book-keeper?"
"..."
"You'll get a study. and a cobaltite throne."
"bastard!"

(http://image.bayimg.com/aaociaack.jpg)

Now, back to work!


28th Malachite

IT IS FINISHED! The first of my great works is complete! I summon Danosaur to prepare new diagrams:

(http://image.bayimg.com/aaockaack.jpg)


What you see here is two pairs of pressure plates and hatch covers, linked together with the one next to them. It is a device invented by the finest Dwarven minds to exploit the weknesses of lesser ones. An attacker will walk down the corridor, trying to find the quickest way into the fortress. They will pass over the first hatch and plate, but when they reach the second plate, it will activate the hatch in front of them, which sits over a massive drop. Unable to continue, the confused attacker will instead try to back out...only to activate the other hatch on his way out, blocking his exit! Thus he will scurry back and forth for all eternity. It goes without saying that the pressure plates have been cunningly engineered not to be set off by dwarves.

Should he have a friend who falls down the hatch, each one has a pit extending three levels to this room:

(http://image.bayimg.com/baocbaack.jpg)

Indeed, actually, to a pit one level beneath this. The fall should injure or stun them. Later on the pit can be filled with magma or spikes, or both!


But you ask, what is the point of just trapping an enemy for eternity between two hatches, in the only entress to the Fortress? Well, you see those brown bars in the first picture? And that lever in the second picture? Each of those brown bars is a spring-loaded bundle of wooden spikes. Every time that lever there is pulled, they will shoot out the ground and retract again. Given that they're only wood, I will probably order the lever pulled about 20-30 times to make sure the job gets done.

I must go. We're just getting ready to begin our first smelting operations!


Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Johnny C on 28 Aug 2010, 12:52
oh my god i want to be a dwarf
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 28 Aug 2010, 13:48
You can, I've got two migrants.


I am going to probably play through to the end of my turn tonight, and write the last update either tonight or tomorrow afternoon. A lot of stuff happened. Part of the fortress is...kind of wet.  Boro, I'm stocking up on the components of brass screwpumps. Your turn is going to be really fun
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Buttfranklin on 28 Aug 2010, 14:05
Haha, I love the trap!  And thanks for letting me be a dwarf! :{D

looking forward to reading more
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Felrender on 28 Aug 2010, 15:52
I would love to be a dwarf.  I always love reading stories and LPs of Dwarf Fortress, but I can never get into it.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Damnable Fiend on 28 Aug 2010, 17:22
hmm, I'd be interested in taking a turn (hopefully I'll be good enough to not bring the entire fortress down around our ears by then)
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: LTK on 28 Aug 2010, 17:26
I'll enjoy reading this. Name a dwarf on behalf of me, please! The name shall be Minty.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 28 Aug 2010, 18:12
Chapter 3: Armokalypse Now!


Journal of 'KharBevNor' LashedGills, expedition leader.


2nd Galena


Just as the many material projects of Gorgeconfined go well, so does the other secret project I have been working on.

(http://image.bayimg.com/paodlaack.jpg)

Now, I don’t want to get trapped in the friend zone! I wonder if cat tallow makes a good moustache wax…now I have my own modest quarters in which to perform such ablutions.


17th Galena
Our first metal bars have begun production. So far we have managed to smelt brass, billon, copper, zinc and silver. There are riches to be had in this rock, though soon the riches of the earth will be as nothing, when dwarfkind reaps what it has sown!


1st Limestone
We have been here for six months now, and there are six months till the Armokalypse descends upon us. I have commissioned Danosaur to prepare some new drawings. I have asked him only to annotate those parts not annotated in his previous drawings:

(http://image.bayimg.com/paodoaack.jpg)

(http://image.bayimg.com/paodmaack.jpg)



8th Limestone

Two new migrants have arrived, bearing delicious pack animals. I have given them their names and tasks.

Johnny C,  tough but clumsy.
(http://image.bayimg.com/aaoecaack.jpg)

Kris, making it just a tiny bit less of an elvish sausage festival.
(http://image.bayimg.com/aaoedaack.jpg)


14th Limestone

Our new migrants mean we no longer have enough living space, so I have ordered it extended. The miners doing the operation have found damp stone. We must be careful. I order exploratory shafts dug on the level above, looking for more damp stone.


10th Sandstone
The miners trying to find the source of the water have struck sand. Eventually we shall be able to produce glass! I have been reviewing the geological reports, and I hadn’t realised how close our fortress was to Bowelpungent, which runs through a narrow canyon in the rock just north of here. We must be able to exploit this resource, especially if we have soil to work with…

(http://image.bayimg.com/aaoenaack.jpg)


28th Sandstone

I have drawn up plans for a new water system. This is the cavern that will hold it, in rough outline.

(http://image.bayimg.com/aaoefaack.jpg)

Water will enter from the river through a channel on the floor below, and be raised via screwpump into a large holding cistern in the centre of the room. Then it can be directed using a floodgate manifold to irrigate farming caverns, fill ponds or well reservoirs, or any number of other useful things!


12th Timber

We are having a lot of trouble with the construction of the cistern for the new water system.
The cavern it is to be built in was carved purely out of schist, and masses of the rock were left over afterward, so I ordered the cistern tank to be built out of schist. Even though you can’t construct a floor on wall on top of a pile of rubble, I imagined that, if the building material is actually to BE that pile of rubble, then there would be no problem. No such luck! What the masons are actually doing is going to their jobsite, then wandering across the room, grabbing any random piece of schist, and then declaring they can’t complete their work order because the worksite is clogged up with schist.
Unbelievable!


16th Timber

Traders have arrived from the mountainhomes! I do not want any of their cursed goods, especially not if it means going up under the cursed sky, with its rain and its buzzards. But the others argue me down. Their faith is weak! They are tired of longland beer and horse kidney, and they wish to see what the traders might have bought with them. I reluctantly agree: we will need all the supplies we can get to weather the Armokalypse, and I have been finding our diet somewhat tedious.
I have reluctantly ordered the construction of a trade depot, and have  decided that Jeans be made broker, as he is extremely good at counting things.


16th Moonstone
The traders start packing up. Excellent! Soon there will be no need for us to be topside.
Jeans did well. He traded some of the stone crafts I had ordered constructed in order to use up our massive surplus of rock, along with some silver bars and a couple of cat leather quills that were lying around in the store room for no apparent reason. In return he got us goods of real value: cheese, plump helmets and barrels of alcohol. We shall now certainly be able to keep mind and body together through the coming times of tribulation.

In other news, my quarters are now smooth, just like my loving (but unlike my chin).

(http://image.bayimg.com/aaoehaack.jpg)


22nd Moonstone

Broker finally leaves! BATON DOWN THE HATCHES ALL DWARVES INSIDE PREPARE FOR ARMOKALYPSE


25th Moonstone
I have finally ordered the fortress Gorgeconfined, last refuge of all dwarfkind sealed up, perhaps for all eternity, but certainly until the gods have visited their mighty wrath upon the decadent surface dwellers!
I have ordered Scandinavian War Machine to continue with the construction of the expanded sleeping quarters. The sand above the ground we are trying to dig on is not even damp.


1st Opal

I have been a fool! As Scandinavian War Machine and his fellow miners were working, they broke through the damp dolorite into a layer of saturated red clay. Suddenly, water began gushing into the workings.

FLOOD!

(http://image.bayimg.com/aaoegaack.jpg)

It sweeps down the hallway. Desperately I order what doors there are to be sealed, and muster by masonry dwarves to try and erect barrier walls and cut defensive channels, whilst mandating the construction of floodgates at both the carpentry and masonry shops.


23rd Opal
I am wet and shaking. But I think we’ve managed it. No dwarves died today, and with luck the flood is contained. I was nearly its victim. In a regrettable piece of oversight, I had managed to wall up mine and Buttfranklin’s sleeping quarters…with myself on the side of the flood. By the time I had realised what I had done the water was up to my beard. There was no prospect of removing the wall and trying again. I turned to strike at the wall, but my pick kept skipping off as blind panic took me. Then, suddenly, the wall bulged out from the other side. It was my old friend Scandinavian War Machine. He had dug a stairwell down to my level singlehandedly to pull me out. That is Dwarven spirit at its best.

When the opportunity arises, I am going to learn to swim.  


25th Opal
The flood is now definitely contained. It laps at the stairwells, but rises no higher. We lost half the sleeping quarters, but there is no time to greive.

(http://image.bayimg.com/aaoeiaack.jpg)


We have barely a month till the Armokalypse! Perhaps it has already begun...


10th Obsidian

All dwarves now have their own rooms again, either in the new, fairly basic sleeping quarters, or, for some of the lucky ones, back in the old quarters. Those rooms that could be sealed against the flood have had their doors permanently bolted and sealed with cement, and each has its own access stairwell from a new gallery on the mezzanine level above.


21st Obsidian

One week left. Armok be mercyful



28th Obsidian

The Armokalypse is upon us! On this day, all the dross of the old world shall be burned away. And the very gods themselves shall stride the earth, raining fire on the unbelievers! Take cover, stout dwarves of Gorgeconfined! Ere the sun rises in the Cursed Sky, everything we know except the rock shall vanish!
1st Granite 1052
A miracle! The wrath of Armok falls upon the world so softly it’s almost as if…



(http://image.bayimg.com/aaoelaack.jpg)



Shit

------------------------------------------------------------------------------------------------------------------------

Journal of Jeans Roughnessflicker, broker of Gorgeconfined.

1/1/1052

There is a lot of trouble at Gorgeconfined. Mr. Lashedgills has locked himself in his room and will not come out. Apparently he is very upset that the world has not ended, which doesn’t really make sense to me, but then many things Mr. Lashedgills does do not make sense to me. For example he ordered the miners to continue digging even though they knew they were close to water and that is why my statue, which was blue, is now underwater. It is probably still blue but I can’t check because I can’t swim. Also Mr. Lashedgills let me butcher the stray cat but not the one that follows Mr. Fordcrypt around and gives him dead things, even though it is just the same sort of cat as the other one (though not obviously exactly the same otherwise that would be unusual).  This is why I got angry and killed the dog that killed the buzzards and made it into food, though Mr. Lashedgills didn’t find out about that.

Anyway because Mr. Lashedgills is the expedition leader everyone is sort of unsure what to do. Ms. Agessteels has a piece of paper which she says is the expedition charter, which says she can be next expedition leader if Mr. Lashedgills makes a mistake or gets killed. It has the official seal of the Rag of Man, two rats standing up on their legs being curious, and it looks official though Mr. Hailedring thinks it is in Ms. Agessteels’ handwriting and she stole the seal from Mr. Lashedgills desk whilst she was in his room kissing him. Anyway, someone has to be expedition leader because someone has to tell me what to do, otherwise I will get confused and not know what to do, which would be bad. So I voted for Ms. Agessteels and so did other people, so now she is expedition leader. I hope she does not flood my new bedroom, and also gives me a door and a new blue statue.

Also apparently Lors Rithokel, who was the trade liason, is in the flooded statue hall downstairs, only half her body is missing. Mr. Gatesculpture, who is the Chief Medical Dwarf, said that almost certainly means she is dead, and I agree (I have killed more things than everyone else in the fortress put together so I should know).  No one is quite sure why she is down there though I remember noticing that she was very sad because Mr. Lashedgills locked her in the fortress and wouldn’t stop shouting about the Armokalypse for the whole month of Obsidian, so maybe she threw herself all the way down the central stairs a few times. Apparently she was a very important person in The Worshipful Corridors and even a friend of the queen. I really hope the Worshipful Corridors are not sad or angry that Mr. Lashedgills drove her to kill herself.

I wish I had bought my collection of ballista bolts.


P.S. I found this sketch left lying around in the dining hall. The writing looks like Mr. Lashedgills’. It seems to show improvements he was planning on making to the trap system in the entrance. It looks pretty good so I will show it to Ms. Agessteels

(http://image.bayimg.com/baoejaack.jpg)



END OF VOLUME 1











OOC: Notes to my successors
The flood may actually be a blessing in disguise. It’s nicely contained now, and we only lost four bedrooms and the statue garden. Had it got into the dining room or, Armok forbid, the foodpile we would have been fucked. Thank fuck I put doors everywhere. In fact, the flooded hall probably provides a much better water solution for the fortress than the aborted pump and cistern project, though that could still be used for farming. I got some stone blocks ready to build a well, but ran out of time. We could have a hospital down on that mezzanine level , beneath the two rooms on the north of the entrance tunnel, where I was planning on chucking the barracks and the armour/weapons stockpiles. Also worth noting the flood submerged the lever that controls the spikes in the trap system. Might be a good opportunity to deconstruct them, reconstruct them (perhaps smelt some galena and billon shit and get SILVER spears! Badass!). On the other hand, it also means we’ve got water to fill the bottom of the trap with. I suggest linking up the forbidden door to a lever from the dry side and opening it like that. I suppose it goes without saying that under NO CIRCUMSTANCES should you unforbid any of the doors leading into the flooded areas. I was going to block them off with walls, but then I realised that those rooms would now make perfect drowning chambers for any really irksome nobles that show up, if they can be persuaded to sleep in them.

Also I should note that my Dwarf REALLY IS locked in his room. Do what you like with him: depose him or drown him, but make it fun. Also, there's like five doors between the fortress and the outside and I think all, if not most of them are sealed.

BIG THINGS GORGECONFINED NEEDS:
A reliable food supply, especially if I've pissed off the traders. A hospital. A well. A military. A better entrance with a defensible trade depot.  Defences that will work against trap avoiders and building destroyers. A more diverse industrial base. Lightwells to stop the dwarves developing cave adaptation. A protected refuse tip with an opening to the sky. Coal. Iron. Flux. Magma. Other cool shit.
Also you need to do something to make the river entrance safe against flyers and amphibians. Apparently we have an amphibian man civilisation near us.

Fortress Status at the end of my reign:

(http://image.bayimg.com/baoeiaack.jpg)

And the save file:

Code: [Select]
http://www.mediaf!re.com/?xinxwat4m5l6vc4

Copy + Paste and swap the ! for a i if you're not a music swapping thread vet.

Strike the earth!

Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KvP on 28 Aug 2010, 18:29
Explain to me how to build channels upwards into the sky! Thx
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 28 Aug 2010, 18:37
It's quite easy!

You can't.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: ackblom12 on 28 Aug 2010, 18:38
Oh yeah, I 'd like to join the shenanigans as a Dorf please!
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KvP on 28 Aug 2010, 18:40
It's quite easy!

You can't.
I mean like, how do you build a chimney for a forge, or an aerating shaft for an indoor refuse pile. I would like to know how to create a (mostly) sealed fortress.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 28 Aug 2010, 18:49
You go to the surface, and you dig down. Or I suppose you might be able to dig a stairwell upwards and then deconstruct it from the top down, but it's not something I've ever tried. Also I'm fairly sure you'd still have to channel out the top set of down stairs from above, because building stairs upwards doesn't penetrate the level above in the same way building stairs down does.

Forges don't need chimneys btw (bit of unrealism there). One place it is REALLY good to have vents though is the butchers shop.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Boro_Bandito on 28 Aug 2010, 19:29
Alright, lets just see if I can have a go at this without killing the fortress before its the next player's turn, 'twould be a shame to end such a good story so early. I'll try to have the first update up in a couple hours, just got off work but ready to get crackin'.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Ozymandias on 28 Aug 2010, 19:32
You can build stairs upward, you have to actually construct the stairs first, though, ('b' 'C' 'u'), then go up a level and designate your downward stairs on top of them.

I think.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 28 Aug 2010, 20:11
I played on a bit longer. Here are some fun facts (consider them gifts from Armok)

There's native gold just a little east of the industrial area, in fact there's some where I've designated those two undiggable rooms.
There's a huge fucking cavern about five z-levels below the fort. Don't try digging down anywhere north of the staiirwell either.
Shitloads of migrants incoming.

Whether goblins and stuff like that attack you is a combined function of your population and the wealth of your fortress. Since we just hit gold and got about eight more dwarves, I think fun should be starting fairly soon.

Oh yeah, also, you might want to try and rationalise the job settings a bit. In the flood panic I ended up basically just giving loads of dwarves masonry, mining and carpentry depending on what I needed to do at the time.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Boro_Bandito on 28 Aug 2010, 21:47
28th Obsidian 1052:
Its been a year since I joined this expedition to the middle of nowhere, following on the heels of an insane man's dream. Don't get me wrong, KharBevNor is a good dwarf, lord knows that his strength and skill with a pick is well known, but this isn't the first time that his religious fanaticism has gotten him in trouble. In fact that's partly why the council let him go off on this mad quest of his, I think they were actually a little relieved.

It was my professional respect for him that made my fool head follow along on this journey, knowing that wherever he goes, I believed the good earth would provide for us with rich ore for me to craft into fine things. I suppose that it was my naivety that kept me from understanding that he was perfectly serious about all that bull-crap of the world ending, and, being the only dwarfess to make the trip, what started of as being awkward became downright dangerous until other migrants began showing up. Thank Usen Fortressrock that scar of Stockades that there are other women here now! I don't know what exactly he was thinking one dwarfess could do with six men... Usen I need a drink.

Anyway, since the date has come and gone that Armok would “rain down from the skies with the fury of a thousand rain-cursed buzzards” Lashedgills has locked himself in his quarters, after the flooding incident I don't think he was prepared for such a shock. On top of that, apparently he had been harboring some feelings for me that he confessed in a drunken stupor when I tried to confront him about carrying on with establishing our home here. I let him down easy as possible, it really hasn't been his week!

Anyway while he's gone off sulking its left to me to run this junk heap now, Gorgeconfined has had a decent start but I feel that it will be impossible for us to continue without setting up some decent trade. To do that I'll need to widen the corridors to the surface and being construction on more competent above-ground fortifications, with a possible courtyard and statue garden so nobody becomes even more afraid of the outside world than they are already, tales of the sky falling on our heads, honestly.... I'm keeping Jeans on as our broker, the lad is a bit simple but he seems fond of numbers almost as much as killing cats and crossbow bolts Usen bless him, and he will be critical in dealings with the outside world, as long as we don't let him alone near the trade caravan's pack animals.

1st Granite 1052:
(http://i4.photobucket.com/albums/y110/Wildkyn/16thObsidianFortEntranceconstruction.jpg)
Construction on the new entrance to the fort moves along slowly, but surely, I've set the miners to the task of building a much larger surrounding wall atop which heavier fortifications will be built. Around that I plan on building a moat over which a drawbridge will be constructed. This does not clash with the current plans for making the inner fort secure, which I found scrawled on the back of a napkin at the base of the door of KharBevNor's quarters, his magma pit with spikes is a good plan, but I intend on establishing a first line of defense that will allow a little fresh air every now and then. I've also ordered the outside trade depot to be torn down, and an area previously used for stone storage will become our depot, inside, where our goods and the traders will be safe, and under our watchful eye...

16th Granite 1052:
(http://i4.photobucket.com/albums/y110/Wildkyn/16thObsidianMiasma.jpg)
It seems we've run into a rather stinky problem. Lor's poor corpse has created a miasma straight through from her watery grave at the bottom of the stairwell straight up to the workshop level. Unfortunately no one can go down to retrieve her bloated corpse, or no one wants to...
(http://i4.photobucket.com/albums/y110/Wildkyn/16thObsidianReallyBadMiasma.jpg)
Oh my, it seems to be spreading.
(http://i4.photobucket.com/albums/y110/Wildkyn/16thObsidianOhDearGod.jpg)
...Dear God.

OOC: Ok, not a whole lot of time to play tonight, I'm still really unfamiliar with a lot of the game's concepts and I don't even really seem to grasp the concept of stairs, I think I've trapped everyone below-ground in an attempt to make a wider staircase underground.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Buttfranklin on 28 Aug 2010, 22:11
hahaha awesome I have an office!

I chuckled heartily, Khar, and I'm looking forward to more updates from you, boro!  This is fun!  just wish I had the time to spare to contribute something to it myself than just reap the laughs
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Johnny C on 29 Aug 2010, 00:12
it took exactly one turn for the fortress to fill with a godawful miasma
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 29 Aug 2010, 04:28
The miasma SHOULD dissappear when Lor's corpse rots.

(should).

I don't see how you can have cut off the stairs, unless you cut off both stairways? There's one staircase up from the lower floor to the mezzanine, then the original main staircase is good after that, and there's another staircase from that level down into the area around mine and Buttfranklin's dwarf's quarters, and there's an entirely seperate route up through the mine workings. Just remember that each set of stairs you build has to have stairs built up from the bottom and stairs built down from the top, and to link more than one level it must be 'up/down stairs'.

Also, remember that the doors to the outside are forbidden. Actually, I think I only forbid the door to the schisthouse right at the top. get its q menu up and unforbid it by pressing L (if you didn't know how to do that). Same if you want to get me out my room, though starving me is fine too if you want to do that.

Also, don't want to spoil the fun too much, but there's elves coming in a bit. If you want Gorgeconfined to last longer than a few years then FOR FUCKS SAKE don't try to sell them ANYTHING made of wood.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Boro_Bandito on 29 Aug 2010, 07:33
The miasma disappeared shortly after, we're fine. Don't have time to play this morning, I'll work on the next update when I get home tonight from work.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 29 Aug 2010, 10:21
Dorfing and play order lists updated. Remember to dorf people each migrant wave.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Muppet King on 29 Aug 2010, 12:29
I'd like to be a dwarf.  Specifically, I'd like to be the dwarf in charge of drowning the nobles when they get uppity.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Boro_Bandito on 29 Aug 2010, 17:07
Okay, its clear here that I have absolutely zero idea what I'm doing, before my turn results int too much fun that no one else gets to play I'll resign my turn and let someone else take over, I need to go back to the drawing board and just learn the game more on my own still...
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 29 Aug 2010, 19:58
Okay KvP you're up, my save game.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KvP on 29 Aug 2010, 20:22
Here goes... Something!
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Buttfranklin on 29 Aug 2010, 22:18
You have our support!!
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KvP on 30 Aug 2010, 00:27
Okay I'm going to muck around a little bit more before I give this a crack. Like, another day, then we're cooking with gas.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Jace on 30 Aug 2010, 03:26
Okay I want in on the turn list and Dwarfification. By the time it comes around to me, I should have a pretty firm grasp on what I am doing as I made it about halfway through the tutorial in one night.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: est on 30 Aug 2010, 03:50
Hope you're not too bummed, Phil.  Depending on how things go perhaps we could cycle back around at the end of our relatively-short player list?  If so & if you feel up to having another crack then you could still join in again.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Scandanavian War Machine on 30 Aug 2010, 16:34
downloading this now, spending too much time playing it after that most likely

definitely
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: David_Dovey on 30 Aug 2010, 16:49
Radballs, I was gonna ask to be a carpenter anyway. Also he (me) has got just enough personality traits in common with me to be creepy
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KvP on 31 Aug 2010, 00:34
Okay, so somebody explain to me how the loading of this region works. Where do I copy / paste it?
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Boro_Bandito on 31 Aug 2010, 00:54
data/save/ just add it to the other folders, you should be able to load from it when you start the game up.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Christophe on 31 Aug 2010, 10:59
Kharbabe, 3 questions:

1. If someone has a bit too much fun during his turn (i.e. boro), will it be cool to just start over from the last save?
2. Is it okay to use utilities like Dwarf Therapist? I know the saves should be done on unmodded versions of DF to keep things consistent from one player to the next but I think that this should be okay (someone please correct me if that is not a thing that can be haz).
3. How do you change Dorf names? I haven't gotten around to figuring that out.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: David_Dovey on 31 Aug 2010, 13:13
:{|=
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KvP on 31 Aug 2010, 19:50
Okay, starting play. I've just got to remember to take screenies!
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 01 Sep 2010, 00:04
1. If someone has a bit too much fun during his turn (i.e. boro), will it be cool to just start over from the last save?

Either that or, later on, we can maybe reclaim. Pretty standard practices, unless something happens that makes the fortress almost unreclaimable (ie. it's rammed full of Happy Fun Stuff).

Quote
2. Is it okay to use utilities like Dwarf Therapist? I know the saves should be done on unmodded versions of DF to keep things consistent from one player to the next but I think that this should be okay (someone please correct me if that is not a thing that can be haz).

As far as I know it should be ok to use things like Dwarf Manager, Dwarf Therapist, Quickfortress etc. in the same way you can transfer save games between versions of Dwarf Fortress running different graphics packages. As long as it doesn't fiddle with the raws it should be fine. It should even be ok to transfer save games from older versions of Dwarf Fortress to newer versions (just not the other way round).

Quote
3. How do you change Dorf names? I haven't gotten around to figuring that out.

from the menu screen where you can view an individual dwarves property holdings, thoughts and feelings or see their relationships (accessed by pressing 'v' with a dwarf highlighted from the 'u' menu or by finding an individual dwarf through the 'v' unit viewer and pressing 'z') press 'y' (you should see an option: 'y: customise). From there you will find an option either to customise their nickname (n) or profession (p). As an aside, I have been finding that customised professions and names are a great way to keep track of your dwarves, since I don't use utilities.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 01 Sep 2010, 12:47
get better fagget.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KvP on 02 Sep 2010, 02:39
Here goes some fiction writing! I haven't tried anything like this in at least 11 years, so bear with me.

Volume 2: Survival and Other Futile Pursuits

Prologue: A Sad State, at the Archives

From the Journal of K'veep Thosbutashtesh, Scribe and Acolyte of the Royal Tongs

It took eight years as an apprentice to the great Archivist of the Royal Tongs before our rapport started to sour. I had been as close to contentment amongst the stacks of parchment in the old libraries of the Worshipful Corridor as I had ever been. My mother and father were nobles (though dare I say, minor nobles) within the great Mountainhomes and I was brought up with only an academic understanding of the traditional dwarven work that was so beneath my family, and I was listlessly shuffled about as a child, between architectural schools and merchant houses, even spending a stint in a diplomatic procession to nearby elven lands. But my true passion was for the histories, and for the great legends of our people reaching back to the earliest days of myth. So it was most gratifying when I leveraged my way into the apprentice position within the library, named for that order which had slain the fearsome hydra Thelo Clodooze the Right of Apes and given dwarfkind its first triumph over overwhelming adversity.

My master, however, was a different sort of dwarf than I. He had been raised on the same legends as I was, but he was a common dwarf, and lived his life as so many do, covered in soot, eking out an existence under some frostbitten colony. Over the years I came to fear that he did not value the tales as I do. I'm told he has done important things, but I'm not entirely sure the position of Archivist ought to be given to a dwarf of such low blood! The hardships of his life have sapped the reverence and the passion from his work. He says that I hold no concept of real dwarvenness dear, when he is sitting on mountains of stories from the very best of our people! I brought the histories of The Diamonds of Patterning and their wars and said "Here is our glory!" and his eyes hardened in such a way that I had not seen before. I know now that I should not have challenged him. Low-born as he was, my family was unconcerned with my "petty squabbles" and without their leverage I was fully under his bootheel.

Last week I rose from my slumber to find a letter from the Archivist containing a goodbye, and a challenge. In it he wrote of his grand-nephew, some sod named "Buttfranklin", who had recently embarked on a journey towards a fledgling Vushite colony at the Western foot of the Tiring Mountains, a settlement by the name of Gorgeconfined. It was the Archivist's wish that I follow this Buttfranklin, and live amongst the Vushites for a period of one year. During this time, the Archivist claimed, I would learn that true Dwarven Glory was not the supremacy of the master axedwarf, but the struggle of the common settler, and I would see "History as it happened". Upon my return, the Archivist promised that he would retire, and I would take his place as the grand Archivist of the Royal Tongs. Naturally, I was ecstatic at this offer... A year of menial work to fulfill my greatest ambition? I thought my master a great fool.

With my destiny laid plain before me, I gathered what I could carry, and set off towards the Tiring Mountains.

Chapter 1: In Which I Discover the Breadth of My Impending Misery

2nd Granite, 1052

After a week of hardy travel of which I was not accustomed (though my dwarven blood proved enough of an asset to see me through) I came upon the site of Gorgeconfined. A small, two-story stone cottage on the side of the mountain barely registered, but I made my way to it and found the door unlocked, surprisingly.

As I made my way downwards into the structure, I began to hear the deep bellows of dwarves at work (which I would only hear infrequently in the Worshipful Corridor, from the common dwarves in the streets) and found Gorgeconfined in a state of full vigor. Fascinated, I tried to get the attention of the dwarves at work but they paid me no mind. They were single-mindedly carrying large stones, likely the byproduct of some mining operation, down through a hallway into a large chamber. I finally caught the attention of a sturdy-looking dwarf at rest, a fellow who goes by the comical nickname of "Danosaur", and he unfurled upon me the unfortunate tale of what had unfolded these last few days.

It turns out that Gorgeconfined was not some simple Vushite colony, but the compound of a fringe Vushite doomsday cult! I had arrived shortly after the time at which the cult leader had prophesied the end of the world, and his error of clairvoyance was but one reason in a litany for the state of disorder in the fortress. Of more pressing concern was the accidental breaching of an aquifer, which flooded much of the lower level of the fortress! Luckily for the assorted residents of the compound the only real loss was the flooding of a few modest bedrooms, and the unfortunate drowning of a dwarven woman, leaving the total number of dwarves at 14 (not including myself).

I have decided to fulfill the promise of my bloodline and take control of this situation and this rabble. I can't go back to the Worshipful Corridor before my year has passed, or I will surely face disgrace. At this point the fortress is in a state of weak equilibrium - we are not at a point of no return, nor are we at a place of strength. What follows is my read of the problems this fortress faces, drawing upon the input of many of the more experienced residents, and of course my encyclopedic knowledge of settlements built in the past.

(http://img137.imageshack.us/img137/2452/rockpile.jpg)

1. Labor Efficiency
When I arrived, despite the sorry state of the lower levels, it seemed as though a majority of dwarves were inexplicably hauling random stone debris into an earthen storeroom on the fifth floor of the fortress. To better utilize the talents of our population, I have decreed that half of the room is to be undesignated as "stone pile" territory. I figure we're going to have so much extra stone from excavating rocky layers of earth that designating even a cavernous room would, to use an old Human expression, be akin using a bucket to scoop up an ocean. With the cancellation of mindless, pointless busywork, perhaps we can get somewhere.

(http://img33.imageshack.us/img33/3408/vacancy.jpg)

2. Chain of Command
While the colony maintained a skeletal, informal crew of administrative officers when I arrived, in the course of my efforts to improve work efficiency I found that there had been no designated work manager, a vital role insofar as prohibiting and emphasizing variant forms of labor are concerned. Since it appears there are no dwarves present with relevant skills to do this job, I am defaulting the position to the most all-around capable dwarf on site, who turns out to be...

(http://img121.imageshack.us/img121/4591/khar.jpg)

3. The KharBevNor Problem
...KharBevNor Mengrubal, the founder of the colony, who as it turns out, has suffered a bit of a nervous breakdown as his doomsday prophecy has failed to pan out, so to speak. He has not left his room in the time since then, which surely means he is slowly dying of thirst in his quarters. I briefly gave thought to leaving him to rot, but to be perfectly honest, at a population of 14 we are not even close to a position in which individual dwarves can be considered expendable. Besides, he is not untalented, even if he is colossally unwise in some respects (colossi are not known for their wisdom). He did a surprisingly competent job designing the fortress, especially in terms of traps at the entrance to the compound, and his mining skills will be invaluable. He is not very sociable at this point (he is near-catatonic in demeanor and is likely to drink to great excess) but he seems to be capable of following basic orders. The residents are not fond of the idea of letting this KharBevNor go completely unscathed for his follies, however. A dwarf who wished to remain anonymous suggested a change in name and title for the former leader, and it has gained a fair bit of traction amongst the populace...

(http://img838.imageshack.us/img838/7986/oldname.jpg)
(http://img840.imageshack.us/img840/5176/newname.jpg)

A fitting name, I think. The lies that fell from his mouth have a foul stench indeed.

4. The Workshops / The Outside World
Now that the dwarves have stopped doing pointless busywork (for the moment) I have drafted a mockup of our workshop level and what we have planned for it.

(http://img822.imageshack.us/img822/5650/craftsroom1.jpg)
(http://img46.imageshack.us/img46/8784/forbidden.jpg)
a) I'm curious about the designated digging areas left by my predecessor, as before they were unreachable... I have told the miners to dig straight in there to investigate. I'm hoping for pleasant surprises. We could use a lucky break.
b) I'm having blocks and stone mechanisms crafted, for trap use as well as other purposes we may need down the line. We've got plenty of material for this work.
c) I can't say the same for the carpenters, though. This fortress turned out to be more extensive than I expected, which means interest from loathsome and murderous forces can't be far ahead of us. I've ordered the construction of wooden practice weapons and wooden battle shields. Also
d) I have ordered the burning of wood to create charcoal for our smelter and blacksmith. I'm not aware if we have alternate forms of coal, but we're going to need a lot of charcoal if we're going to make legitimate weapons and armor, and a lot of charcoal means a lot of burnt wood, which brings us to
e) Locked doors. In his fevered anticipation of the apocalypse, my predecessor sealed the door to the outside world. In theory this might be a grand idea, but at present we're going to run out of wood at a fast pace, and we can't find wood underground. Also our food supplies are bound to start running low soon, and the water management system being planned has obviously had disastrous consequences. It might be easier just to wall off an area on the surface and start growing. Perhaps the inevitable wave of immigrants that comes next will give us a ranger to track down and domesticate / kill animals for food. For now, I've unlocked the door and have ordered a large swath of the landscape to be picked clean of wood and plant-based sustenance. We'll figure out farming a little bit further down the line.

(http://img683.imageshack.us/img683/2120/wellsite.jpg)

5. Building a Well
A local dwarf pointed out that the minor devastation of the flooding below us has carried with it an unlikely opportunity... We can dig down to that level and create a well with which to fetch drinking water. Food may be a problem but water almost certainly will not be.


6. Replacement Dwellings
I have endeavored to construct new doors and a few new beds to fill out an alternative sleeping area for those dwarves who had their rooms submerged in river water. With a little more preparation and perhaps an influx of immigrants, a military barracks will be placed on the first proper level of our fortress. I'll have to dig some protected rooflights to keep our troops adept for sunlit combat.

7. Brew alcohol
This goes almost without saying. However we will need more barrels and plant matter to ferment, distill and brew with. All the more reason to start scouring the surface for materials.

(http://img683.imageshack.us/img683/8551/miasmae.jpg)

8. Miasma!
Unfortunately for us, the dead body in the flooded stairwell has rotted away, leaving a stinking cloud of miasma in the heart of our fortress. I'm not entirely sure if there's a way to rectify this situation, short of forcing all of our stubborn dwarves out of the way and letting it pass. For now I'm letting work go on as planned and hoping the time the workers are forced to spend in the cloud are not enough to do any real damage to their health.

For now, that is all I have planned. More is sure to come in the near future.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KvP on 02 Sep 2010, 03:02
And in case you're wondering, the next wave of immigrants will end up with a custom name'd "K'veep" in it, along with our other new dwarves.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Boro_Bandito on 03 Sep 2010, 07:54
looking good so far man, how is it keepin' up?
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 03 Sep 2010, 08:50
The reason I was hauling stone to that enormous stockpile is because the whole fucking workshop and store level is clogged with piles of schist. We're only using half the furniture and finished goods stockpiles properly because of it, and without the space to store things we're starting to run into clogged up workshop problems. One of the things you should do with the wood is probably make some bins to store things.

Also I wouldn't waste too much time on blocks. Most construction projects can be done with simple raw stone. The masons shop would probably be put to better use building furniture to tart up the new sleeping quarters. At the moment probably the only thing keeping the dwarves sane is the sweet as fuck fully engraved dining room.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Ozymandias on 03 Sep 2010, 10:42
Man, I was clearing stone like that for so long until I figured out you can make a 1x1 dump zone ('i', 'Enter', 'Enter', 'g') then select the area you want clear ('d' 'b' 'd') and just make your fuckers clear that schist out.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Buttfranklin on 05 Sep 2010, 07:47
Haha, great update!!  Keep em coming!
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KvP on 06 Sep 2010, 19:59
I have a massive thing of snapshots to upload and write up, but I've gone through two seasons and it's running me pretty ragged. I'm not doing horribly, mind you - our pop's pretty high, I just laid down a subterranean farming operation near the surface, and I managed to bump into the cavern without losing anybody. However I do have a lot of reading and projects to do for school this week, so unless you don't mind this pace (one post per 4 days or so) then I can hand it off to the next chappie in line.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KvP on 06 Sep 2010, 23:28
Vol. II: Survival and Other Futile Pursuits

Chapter 2: One Step Downward, Two Steps Up
From the Journal of K'veep Thosbutashtesh, Scribe and Acolyte of the Royal Tongs

I've been able to pick up a bit of the slack around here since my last entry. We're not exactly "fucked", to use the language so many of our low-born brethren employ, but the screws are tightening.

First off, the successes. A particularly loudmouth sod whose name I didn't pick up suggested a rather effective solution to our stone clutter problem - Dumping grounds. I don't know why I didn't think of it before, but it is certainly the most space-efficient solution to our stone  problem. I've also begun digging out the areas of the workshop level designated by my predecessor, and it indeed contained many things of use - Gems for encrusting, cutting and selling, and gold for smelting into coin. However I don't believe this outpost will survive long enough to see entry into the histories if we don't have armaments - luckily enough we've found rock that can be smelted for copper. Not nearly as useful as an iron ore, but better than nothing.

I've also been working a bit on my calligraphy. It's coming along nicely.

(http://img820.imageshack.us/img820/4683/gemsdumpsgold.jpg)

I've also put some thought into our food situation. Obviously we can't grow anything on rock, and it would be too costly (not to mention undwarflike) to farm under the sun, so I've designed a rudimentary scheme for turning some of our sand-level complex into tillable ground for cave wheat and mushrooms.

I started off somewhat clumsily, having our miners dig east towards one of the pools before realizing half the space I had planned out was actually rock. It turned out to be a boon, however - the rock held a good amount of silver / zinc ore, which we may be able to use to create armaments. We'll certainly be able to handle any lycanthropes that come our way.

Creating farmable cave space is a matter of mathematics, more than anything else, so it's a good thing these sods have me around. Any given horizontal slice of mountain is about 7 meters in height. If we measure that out on our map grid, we can get a rough estimate of how much ground the ponds we have at our disposal will be able to cover before running dry. We want every square meter of our field space to have just one meter of water covering it - That way our dwarves will be able to move around in it if they have to, and the water will evaporate quickly, leaving muddy floors ripe for planting. I've had two chambers dug out, with a channel opposite the pond. If I've underestimated the amount of water coming through, the 5 meters of channel will be able to hold 35 cubic meters of excess water, which should certainly be enough.

(http://img9.imageshack.us/img9/9070/fieldssilver.jpg)

...

Shite.

(http://img191.imageshack.us/img191/3875/dangv.jpg)

Well then, I'm going to open up the pool directly adjacent to the one I just drained. It's a fair bit more sizable, and I'm nothing if not a cautious dwarf, so I'm adding another large farming chamber to the two existing ones. A waterlogged farm is more of a pain in the ass than one which is dry but only half-usable. There is an abundance of such water sources on this level of the complex, so creating more farm space should not be a problem, should we need to.

...

(http://img517.imageshack.us/img517/6388/fields2.jpg)

That's more like it! I had to remove the door I had put in place before (it was causing an impassable backup of water in the corridor leading to the farm) and the chamber isn't fully converted, but we have enough to start a modest farming operation, hopefully one that will see us through the hard times. Three plots, one of which will be yielding Plump Helmets year-round, one that will provide Dimple Cups year-round, and one that will provide Cave Wheat, except during the wintertime, when it will bolster our Plump Helmet harvest.

(http://img831.imageshack.us/img831/458/21213850.jpg)

I picked a smart time to bring our farming apparatus into commission, because soon after we were set upon by a great influx of immigrants. Given the greater labor force, I felt it wouldn't be a bad idea to start putting a little time in myself.

(http://img521.imageshack.us/img521/9131/nameddwarves.jpg)

I have no idea where this rabble get their nicknames.

As an added boon, the influx was so great that I was able to assign a full squad of seven dwarves to militia training and duty. Our arsenal is pitiful currently, but with a little work and some luck we might not bowl over like an Elven child in a slight wind should we be set upon by enemies. Aside from Scandinavian War Machine, who is the militia leader, all the recruits were taken from professions we have little use for here.

(http://img838.imageshack.us/img838/9954/militia.jpg)

Even with that assignment, it appears we have up to ten dwarves to add to our labor pool. I'll just have to acclimate and start varying our industrial production, I suppose.

...

We have a new problem. Elves from a nearby province have arrived, and it turns out the area we have settled under is held in reverence by them. They demanded they speak with the dumbstruck Pisslips, despite my objections.

(http://img62.imageshack.us/img62/6996/pisslipsmeetstheelves.jpg)

I know not what Pisslips told them, though he must have given them some answer. They did not seem particularly incensed, and we traded a handful of rock-hewn trinkets for some of their seeds.

We are now caught between a rock and a hard place. If for some reason Pisslips denied their request, we might have to contend with an Elven war party sooner rather than later. However if he indeed promised them that we would leave their precious trees alone, I see no way that we can keep that promise. We are in dire need of forged metal equipment, and the only fuel we have at our disposal is charcoal, the production of which consumes wood at a phenomenally inefficient rate (1 tree = 1 charcoal, which means we consume two trees for every item made in the forge, one for the smelted metal, and one for the blacksmithing itself). Which means we either take the wood we need for forging and get maybe a few sets of armor and some copper weapons crafted before the Elves come back and start shite, or we sit on our hands and remain armorless and weaponless until the Elves decide we've been good enough tenants to let us off the hook, during which time any number of threats could easily slaughter us, and that's assuming the Elves will ever release us from the agreement, and that's assuming they haven't counted since we started this place, in which case we may already be fucked.

We have but one possible saving grace - if there is rocky material beneath us that can be used to make coke, we will be able to cut our wood dependency in half and buy time. I've ordered the miners to start digging. With any luck there will be something, anything, we can use.

To that end, I have created a shaft near our primary auxiliary staircase to dig down into the rock. I've also created a makeshift dormitory so the migrants won't have to sleep on the floors of our complex. I've realized that with every bed we make, the necessity of finding a coke supply increases. But the beds are as an immediate of a concern as anything else. Once we've explored the rock below us I'll see to making proper rooms for the migrants, but for now I'm focusing on finding coke.



...

Well shite. Upon digging, our miners breached a wall to the biggest natural cavern I have ever seen.

(http://img844.imageshack.us/img844/6568/cavern.jpg)

(http://img827.imageshack.us/img827/7941/cavern2.jpg)

Naturally, the cavern has been cut with the the rushing water of the river that flows into the mountain north of the entrance to Gorgeconfined. From the spot where our miners breached the wall, the cavern is seven levels deep. Had I placed the mining shaft only a few meters to the West of where it stands, one or more of our miners could have fallen to a gruesome death. It also appears to flank us to the North, under our main complex, but the water seems to have cut many smaller corridors rather than a large chamber in that area, so we can assume structural integrity.

The sharp-eyed miners can apparently make out luminescent white structures down on the floor of the cavern - almost definitely the webs of cave spiders. Yet another reason to forge weapons and armor. I've sealed off the breach we made, but we either need to make an excursion down to the floor of the cavern with a well-armed and trained force, or attempt to circumvent the cavern entirely. In the meantime, I've set the miners to explore the levels we've dug so far. We've found a lot of precious stones and more zinc / silver ores, but no coke. The situation becomes more pressing by the day.

...

Yet more problems to deal with. "Dicky" Dodoksat, one of our miners, must have struck an ethereal spirit sleeping in the rock, because he has been possessed.

(http://img268.imageshack.us/img268/5589/uhohac.jpg)

I've ordered some sods standing around to prepare stone blocks in case we need to

(http://img837.imageshack.us/img837/7499/whew.jpg)

Thank the Gods. Now we'll just have to wait and see what

(http://img412.imageshack.us/img412/3498/legendaryfloodgate.jpg)

... It's not what I would have chosen, but then, I'm not haunting a solid chunk of rock, now am I? I haven't had the opportunity to examine the floodgate but it is surely of the finest craftsmanship. I'm not entirely aware where the laborers have taken it, either. I have no use for such an item... yet. Perhaps this spirit was trying to tell us something. I will be extra cautious around matters of water in the future.

_________________________________

That's all I've got for now :\ There are at least 5 dwarves without nicknames at this point, if we want anybody to be immortalized.

Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: snalin on 07 Sep 2010, 11:52
I want a miner dwarf named after me.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Muppet King on 07 Sep 2010, 15:51
I, again, request to have the dwarf in charge of eliminating uppity nobles named after me.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Alex C on 07 Sep 2010, 16:54
KvP, you should consider whipping up some silver maces or war hammers if the only other alternative is copper. Silver makes for shitty edged weapons, but the sheer density of silver lets you really fuck up lightly armored humanoid targets when used as a blunt weapon. I've had expert hammer dwarves send goblins flying rather impressive distances before slamming into a wall, scattering limbs everywhere.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Buttfranklin on 07 Sep 2010, 19:33
I had a silver mace with an Adventurer.  He kicked some serious butt, with every hit shattering a bone and bruising an organ.  Seriously go for it.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: snalin on 07 Sep 2010, 23:06
Try to dig exploration tunnels in every direction from every level. That'll help you land the good stuff (flux and iron). Flux is usually below the aquifer, though, so you'll probably want to dig down though that. Make a shaft of some kind.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 08 Sep 2010, 02:13
If you keep to the main bulk of the fortress and east and south of it there shouldn't be any aquifer.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Jimor on 08 Sep 2010, 02:34
I'll be an immigrant dwarf. Any job will do.

(I am enjoying the narrative very much.)
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: snalin on 08 Sep 2010, 08:52
btw, I saw someone describe making a wooden tube and dropping it into a hole in the aquifer. Basically tunneling out the aquifer, making a big block of solid material above it, and then dropping the block down into the hole, before digging a hole in the block. Or make the block with a premade hole. On a similar note, I saw someone suggesting to make all your noble sleeping chambers above a magma pool, and sinking those rooms into the pool, sending the poor sods away too the depths. Anyone that knows how this works?

I think that the easiest way to make a shaft is to first channel out the part of the aquifer you want as a shaft (usually 3x3 to have plenty of room for dwarves to move around each other), get one or two dwarves pumping out the water (you could just run it into a tunnel that goes all the way to the outside, and just let it spill there, or into a river if you want to be very advanced), and then use masons to smooth the walls down in the shaft, since that prevents water from coming through.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: DavidGrohl on 10 Sep 2010, 12:12
You should find some magma and use it as a source for your forges instead of devastating your wood / charcoal supply.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KvP on 10 Sep 2010, 12:48
Wouldn't we have to go through at least two caverns before we got to the magma layer? This is the new version of DF, Magma pipe / pool  is not a search option. We could get lucky! But I wouldn't know where to look.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: DavidGrohl on 10 Sep 2010, 12:52
Wouldn't we have to go through at least two caverns before we got to the magma layer? This is the new version of DF, Magma pipe / pool  is not a search option. We could get lucky! But I wouldn't know where to look.

Well, in my new game I was able to find a magma pool fairly easily by going down quite a few layers and digging in all four directions.  It may have been sheer luck, though.


EDIT :  I forgot to add that I started really deep, too. :X
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: SirJuggles on 10 Sep 2010, 19:14
Just found this coincidentally right after finishing Boatmurdered and Headshoots, so I am all for it. Haven't taken the time to actually learn the game but I would very much like to be named as the first noble to set foot in this godforsaken place. Because if there's something I'm good at it's sitting on my ass and yelling at others for not doing what I want.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: est on 17 Sep 2010, 05:43
What is going on with this.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 17 Sep 2010, 06:12
Jon is being a massive dick, also a douche.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: est on 17 Sep 2010, 06:42
STRIKE THE EARTH
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KharBevNor on 17 Sep 2010, 10:52
If he uploads his save with however much he's done we can get going on with this.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KvP on 17 Sep 2010, 17:01
FINE.

Sorry dudes I was drafted into a youth mentoring program at the Uni that is eating up my allotted Dwarf Fortress time. I'm serious about this. It is possibly the most inappropriate thing I've ever been involved in.

I'll be back at this.... When I don't have a life anymore.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KvP on 17 Sep 2010, 17:06
FUCK YOU GUYS

Sorry dudes I was drafted into a youth mentoring program at the Uni that is eating up my allotted Dwarf Fortress time. I'm serious about this. It is possibly the most inappropriate thing I've ever been involved in.

I'll be back at this.... When I don't have a life anymore.

I'm uploading the save. I got about two seasons in. We'll just say a tiny anvil fell out of the sky and hit K'veep on his fool head.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: KvP on 17 Sep 2010, 17:37
Save 2 (http://www.megaupload.com/?d=6GYKJF3V).
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Buttfranklin on 17 Sep 2010, 19:16
Why not just teach the kids in the mentor program to play Dwarf Fortress, then play it yrself?
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: SirJuggles on 17 Sep 2010, 22:55
That really does seem like the best possible solution.
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: est on 18 Sep 2010, 21:41
What now then?  Jens takes it from here?
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: DavidGrohl on 19 Sep 2010, 06:47
What now then?  Jens takes it from here?

Oh Jesus, take the wheel
Oh, I'm letting go
Title: Re: QC Forums Dwarf Fortress Succession game.
Post by: Christophe on 28 Sep 2010, 07:54
oh welp then that's me

It may take me a few days to do this considering work but I will see just how badly I can fuck this place up.