Jeph Jacques's comics discussion forums

Fun Stuff => CLIKC => Topic started by: smack that isaiah on 19 Sep 2010, 17:03

Title: Minecraft
Post by: smack that isaiah on 19 Sep 2010, 17:03
INFORMATION EDIT:
Hey party people, Jimor is generously hosting a Minecraft server at the moment.  If you're interested in joining, PM him your Minecraft user name to get whitelisted!



So, Minecraft (http://minecraft.net/) was free to play this weekend (is still free as I write this, but I'm unsure when it will no longer be free) because the servers were down, and it is so awesome.  Once everything's back up, I plan on buying it.  It's very basic gameplya, I'm a bit unsure why I enjoy it so much.  You just kinda go around and break things, and then make them into other things... and at night monsters like zombies can be threatening.

There is a minecraft wiki, but it's down right now.

So, does anyone else here play minecraft?  Does anyone have some crazy fun random things about what (and how) to make?  (Does someone here know what to do with the material cows drop?  I tried eating it like pig flesh, but it didn't work, and I couldn't make boots out of it.  Also, is it possible to turn wool from sheeps into the string that spiders drop?).

(I searched and only found a few mentions of Minecraft in the Dwarf Fortress thread, I hope this isn't a repeat thread)

edit: oh god, I have work I have to be doing.  Why am I still playing this?
Title: Re: Minecraft
Post by: bicostp on 19 Sep 2010, 18:30
It's an alright game, but not one I would pay $12 for.
Title: Re: Minecraft
Post by: Melodic on 19 Sep 2010, 20:22
The multiplayer-friendly construction mode should still be free of charge, and it's plenty awesome.
Title: Re: Minecraft
Post by: JD on 19 Sep 2010, 20:55
I played it a bit when it was it's early early early stages. It was boring as fuck at the time though.

Perhaps I'll give it another try if they do another free weekend.
Title: Re: Minecraft
Post by: Beren on 19 Sep 2010, 23:33
Sweet, sweet minecraft. I love it so much.

The thing cows drop is leather, you can make all of the armor out of it, just like iron, gold, and etc.

I'm currently in the middle of building a giant treehouse; you can put a block of dirt on a tree and build one tree on top of another. It looks awesome so far. I'm thinking of making a huge ship-like structure soon.
Title: Re: Minecraft
Post by: Catfish_Man on 20 Sep 2010, 01:58
I've noticed myself developing a very distinct architectural style for both practical and aesthetic reasons.

The current version of minor exits from my tunnel system are a two block glass window next to a door (I like windows, and it's nice to check for enemies and the time of day from inside), with a mass of torches just behind the window (so that they shine out and I can spot it when frantically running for home at night). The whole thing is ringed in one layer of stone, with a torch on each block of that. Any dirt impinging on the entryway is cleared.

Major "home"/tunnel exit areas are much more elaborate. They typically have large walls topped with torches, and an open courtyard inside (with trees and flowers). An all-glass entryway with a door at each end forms an "airlock" to make sure no creepers get close enough to blow up and damage the structure.

The tunnels themselves have periodic windows in the walls or ceilings, both to act as a location reference and to allow day/night checks.

Still haven't found diamonds. I want to make a diamond pick and mine obsidian for my grandest fortress location's walls :( I do have a metric shitton of redstone dust... need to decide what to make with that.
Title: Re: Minecraft
Post by: smack that isaiah on 20 Sep 2010, 05:44
I have only been playing for a few hours so far, and have no redstone yet.  Once I do find some, I'm going to make a compass (http://minecraftwiki.net/wiki/Compass).  Then try some switch activated doors.

My roommate has a house made entirely of glass right now.  My plans on a stronghold (eventually, once I get more resources) will be to have a 2 story one, where the entire bottom floor is all doors, so I can run back in coming from any direction (do you know if Mobs can open wooden doors?  Also, do you know if that idea of mine would work structurally?
Title: Re: Minecraft
Post by: McTaggart on 20 Sep 2010, 09:46
I really like the world generator. It can create some striking views if you roll the right kind of map. I don't play the game so much as sight see.

Oh and torches:
On the right, into the light
On the left, into the depths
Title: Re: Minecraft
Post by: smack that isaiah on 20 Sep 2010, 10:31
I played it a bit when it was it's early early early stages. It was boring as fuck at the time though.

Perhaps I'll give it another try if they do another free weekend.

It's still free to play the Alpha mode right now if you have time. The only reason for this "free weekend" was because the server went down so it's just free until it goes back up, and apparently the main dude is having trouble getting the server back up (the main page now says he hopes the server is back up on Tues). 
The game is certainly for certain types of ppl, so it still may not be interesting for you, but what really keeps driving me to keep playing is all the insanely complicated awesome creations ppl have made that can be seen on youtube.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 20 Sep 2010, 10:33
Bought this a month or two ago and it was probably one of the best $12 I ever spent.

Haven't played much in the last couple weeks because of Reach and other things, but it's one of those things that I'm pretty sure I'll be playing for a long time.

I'm currently in the middle of building a giant treehouse; you can put a block of dirt on a tree and build one tree on top of another.

I had an amazing tree house going in my world, but it is no more. I finally got it up to the clouds and ended up accidentally burning the whole thing to the ground while I was trying to make a glass-encased lava river on the top floor. I had been working on it pretty much since I got the game and it was really really cool.  :-(
Title: Re: Minecraft
Post by: Melodic on 20 Sep 2010, 12:32
Minecraft is basically a 3D, first-person Dwarf Fortress without the other dwarves and the ridiculous ways in which to lose.
Title: Re: Minecraft
Post by: ackblom12 on 20 Sep 2010, 12:35
So Dwarf Fortress but infinitely less amusing?
Title: Re: Minecraft
Post by: Melodic on 20 Sep 2010, 14:05
It's less sadistic than DF. So yeah.
Title: Re: Minecraft
Post by: Alex C on 20 Sep 2010, 14:24
Yeah, the beauty of Dwarf Fortress is the simple fact that most expedition leaders end up making Aguirre look competent.
Title: Re: Minecraft
Post by: SWOON! at My Gravitas on 20 Sep 2010, 19:16
Welp time to go quit college and play this game the rest of my life
Title: Re: Minecraft
Post by: Wasteroo on 20 Sep 2010, 22:33
probably one of the best $12 I ever spent.
Title: Re: Minecraft
Post by: Jace on 20 Sep 2010, 23:36
So I built a castle. Then I built another, then, while trying to build an underground tunnel to a third location, I accidentally opened the tunnel in the middle of a lake! Then I built a giant tower in that spot instead. I found a giant underground cavern by mistake and spent some time trying to get out of there. Then I dug around underground for a while in linear paths until I hit surface again, this time I built a church. Then built a giant sand escape tunnel to my first castle.
This game is too much fun.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 21 Sep 2010, 09:32
Thanks to this thread I started a new world last night and started playing again and hot damn, I love this game.

My new world has really epic cliff formations with overhangs and floating bits, and there are waterfalls and caves and everywhere. All right next to my spawn. I started exploring a cave and immediately found about a dozen other tunnels and rooms, many of which actually connect to the surface through natural cave mouths. It's going to be a magical place, I can tell.
Title: Re: Minecraft
Post by: SWOON! at My Gravitas on 21 Sep 2010, 13:51
I died while mining coal in a tunnel deep underground, from something I didn't see.  Unfortunately I have no idea where my fortress was in relation to my spawn point.  If I ever find it again I will have to make a really tall tower of dirt so as not to lose it
Title: Re: Minecraft
Post by: Melodic on 21 Sep 2010, 14:26
Torches are your friend for finding landmarks easily -- although to be honest, depending where your spawn point is it can sometimes be impossible to find your way back again. The way the Alpha version of Minecraft makes maps, theoretically each landmass is about 64 times the size of the surface of the Earth.
Title: Re: Minecraft
Post by: snalin on 21 Sep 2010, 15:49
I built mine right next to my spawn, and I'm in the process of making a long highway of bridges and stone cairns fitted with torches to find my way around. The plan is to make a wooden cabin every four or so cairn. I'm also making some big underground halls, but that process is stopped by mobs that's spawning inside of my cave. There's no entrance, so it seems like they can spawn pretty much anywhere that's open enough. I'm going to try to set up more torches, to see if that can help.

Great fun to build, but the mobs doesn't seem to do anything else than keep me away from the fun. If fighting them were more rewarding, or the posed some other challenge than being in the way of big constructions, I could see the point. Right now they're just annoying.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 21 Sep 2010, 16:05
One of he recent updates included the ability to craft a compass that poins towards your spawn.

it involves steel and redstone, I believe. Very helpful.
Title: Re: Minecraft
Post by: LTK on 21 Sep 2010, 17:00
In my second world, a winter world, I made my first home in a cluster of giant trees. I went up the trunk and hollowed out the canopy, and now I have a gorgeous two-storey treehouse with an extra stargazing room at the top. Here is a virtual tour. (http://s263.photobucket.com/albums/ii134/LaurensK90/Minecraft/?action=view&current=tree1.jpg) The immediate underlying area is crawling with caves and rich in iron ore, but very low in monsters. After going quite deep I came across a room that was crawling with monsters, so I set up a second base just before that with a bunch of furnaces for smelting. Then I dug a vertical tunnel straight up to the surface, which was only a dozen blocks away from my treehouse by coincidence. I crafted a full set of iron armor and embarked in the infested tunnel, which held ores of iron, gold, diamond and redstone, and then a spider jumped onto my face and I fell in lava.

This all happened in about 24 hours. Minecraft is the best.
Title: Re: Minecraft
Post by: Tom on 21 Sep 2010, 18:08
There's no entrance, so it seems like they can spawn pretty much anywhere that's open enough. I'm going to try to set up more torches, to see if that can help.

That will help, monsters span in the darkness.

How far down do I have dig for iron?
Title: Re: Minecraft
Post by: smack that isaiah on 21 Sep 2010, 19:19
I found these two topics recently, and they're very helpful to newbies like me, someone else may find use of them:
http://www.minecraftforum.net/viewtopic.php?f=35&t=35905
http://www.minecraftforum.net/viewtopic.php?f=35&t=28299

about iron depths, from that second link was this: Iron: "Normal up to 64, virtually none at 67, none at 68"
(http://img96.imageshack.us/img96/6405/crossection.png)

also, apparently since this free weekend Notch has been making a ton of revenue of ppl buying this game.  at this current rate it's approximately $2million a day, and he's kept it constantish for a few hours.  And paypal had to set up a queue for all the traffic coming to his account.
Title: Re: Minecraft
Post by: SWOON! at My Gravitas on 21 Sep 2010, 20:36
Jesus.  Good for him
Title: Re: Minecraft
Post by: Melodic on 21 Sep 2010, 20:42
Fucking PayPal won't let me buy the game for another 6 days.





(Buy me the gaaaaaaame)
Title: Re: Minecraft
Post by: Wasteroo on 21 Sep 2010, 21:54
I'd consider PMing you so we could share an account until you buy it for yourself but damn me if you internet people aren't untrustworthy
Title: Re: Minecraft
Post by: Scandanavian War Machine on 21 Sep 2010, 22:46
I wouldn't worry about it, I can't even login to play single player anymore. I think the huge influx of new people has destroyed his servers even more than it already had so it'll probably be a little bit before anyone can really play.

unless it's just me. Can anyone else not login?
Title: Re: Minecraft
Post by: Wasteroo on 21 Sep 2010, 23:24
I'm definitely playing right this moment without any trouble, but maybe that's because I logged in earlier today?
Title: Re: Minecraft
Post by: Tom on 21 Sep 2010, 23:47
I'm running it on Mac and it crashes like every 30 minutes.
Title: Re: Minecraft
Post by: smack that isaiah on 22 Sep 2010, 05:37
I would say that the 30 min crash time could be due to a memory leak in the code*, since it was one guy who wrote it all, there wasn't much room for someone else to be checking him for leaks, but he wrote it all in Java, which is much less prone to memory leaks than c++ since Java has secret pointers that track when a variable is no longer in use and frees up it's memory space.

Also, my roommate runs it on his Mac and he plays for much more than 30 min a session and often doesn't run into crashing troubles.

*This isn't unheard of, if you try to play lugaru for about 3 hours straight it often crashes due to memory leaks from the coder forgetting to free up space on the heap after he stops using them
Title: Re: Minecraft
Post by: Wasteroo on 22 Sep 2010, 16:36
man why did this thread have to remind me of the existence of Minecraft, it is going to ruin me academically
Title: Re: Minecraft
Post by: smack that isaiah on 22 Sep 2010, 20:10
so I bought it today (b/c my roommate heard a rumor online saying Notch is planning on taking it out of Alpha soonish.  and when it's not in Alpha the 1/2 off sale will be gone).  I can say that my grades may suffer.
Title: Re: Minecraft
Post by: Jace on 24 Sep 2010, 01:18
(http://img826.imageshack.us/img826/6083/1285314437033.jpg)
Title: Re: Minecraft
Post by: snalin on 24 Sep 2010, 03:04
holy mother of God.
Title: Re: Minecraft
Post by: smack that isaiah on 24 Sep 2010, 05:34
That's not you and your world, is it?  'Cause if so, I gotta say, you may have been playing a tad too much...
Title: Re: Minecraft
Post by: Wasteroo on 24 Sep 2010, 07:53
jesus, I was kind of proud of my world until now
Title: Re: Minecraft
Post by: Melodic on 24 Sep 2010, 14:50
In Alpha, that's the most grueling accomplishment I've ever borne witness to.
Title: Re: Minecraft
Post by: Surgoshan on 24 Sep 2010, 17:39
My god.... that's the mother of all sports cars.
Title: Re: Minecraft
Post by: Jace on 24 Sep 2010, 21:41
not mine, something I found on 4chan in a minecraft thread. I usually build deep into the ground, with lots of narrow twisting caverns
Title: Re: Minecraft
Post by: smack that isaiah on 24 Sep 2010, 22:20
I just played for 3 hours on a new world, and it is absolutely amazing.  I spawned under a waterfall in a shallow lake in a valley surrounded on all sides by giant cliffs.  There are caverns all over this map.  I made stairs out of my valley, as well as dug a tunnel straight thru one of the cliffs, and as I explored I found tons and tons of caves.  I did get lost (and it took me about 30 min to find my way again), which is why I've decided to start mining downwards and not exploring more until I get redstone to make a compass.

Also, in my starting valley there were only 3 trees, so I had to start a tree farm for wood, and that quickly got out of hand.  I have 2 huge trees in the middle of my valley, as well as quite a few smaller ones on the cliffs and all over the place when i was desperately trying to plant as many trees as I had saplings in order to get wood.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 24 Sep 2010, 22:55
As I've saidbefore , I've been playing this game for a while now, and I just realized that I haven't really tried anything harder than Peaceful yet so I've been missing out on all the monsters.

So I started a new world just to play with monsters and holy cow it is so much harder when there are things trying to kill you and your health doesn't regen. I have to make weapons and armor and heal myself and oh god what is that noise
Title: Re: Minecraft
Post by: Melodic on 24 Sep 2010, 23:27
I don't have much faith in trees -- how exactly do saplings work?
Title: Re: Minecraft
Post by: Scandanavian War Machine on 24 Sep 2010, 23:46
Plant them in dirt and go away. They won't grow if you're watching.

Also, there seems to be a random chance that it just won't take for whatever reason, and then on top of that there is a small chance that any given tree will become a Big Tree which is way taller and has more volume, not to mention more wooden blocks in the foliage ("branches"). I like the big ones for tree houses; my new world has a neat little valley with a stream, a cave, and three Big Trees so close together that their foliage is connected. I built some stairs into it and have spent one night hiding on top while skeletons shoot arrows at me feebly.

oh yeah, and they won't grow within like 4 blocks of another tree. Or something like that. I know you have to spread them out a fair bit.
Title: Re: Minecraft
Post by: Jace on 25 Sep 2010, 01:03
I was messing around on a new map and I had it on easymode, found a couple rooms in a cavern with a hollow blue grid block with fire inside that spawns zombies. The rooms were made out of mossy cobblestone and also had 2 chests in them with a few items that are hard to come by in the upper levels of a cavern.
This cavern I found is ridiculous deep, diamonds, gold, iron, and redstone everywhere. Also, I got tired of monsters and having to wait out the night so I turned it to peaceful mode because fuck those guys. Built myself a giant floating house with a wacky spiral staircase, and now I'm gonna make a couple diamond pickaxes and hollow the entire cavern out as best I can.

Oh, and while building my giant floating home, I fell off the ledge and died, losing a stack of 64 iron ingots.
Title: Re: Minecraft
Post by: Wasteroo on 25 Sep 2010, 01:07
hold down shift when you're in a precarious position like that and you won't fall off
Title: Re: Minecraft
Post by: Theriandros on 25 Sep 2010, 06:13
I ended up spawning in a world with a lot of tall, thin mountains, small valleys, and a lot of waterfalls, so I swam up a waterfall, hacked into the rock behind the water block so I could get a footing, and made a base there. Unless mobs swim, I have an invincible base. :D

Now I just have to extend the glass bridge I made to another mountain and find more coal for the furnaces.
Title: Re: Minecraft
Post by: smack that isaiah on 25 Sep 2010, 08:05
I think spiders can swim, but they become docile during the day.  But I know all mobs can drown.
Title: Re: Minecraft
Post by: est on 25 Sep 2010, 22:29
I just built a spiral staircase tower that has hit the game ceiling.  Having a lot of fun with this game and I haven't even really started exploring yet, just building a home base cave+tower near my spawn point at the moment.

Here's a picture of the work so far:

(http://img.photobucket.com/albums/v371/est_xplosif/Minecraft/GrassGlass_Tower_1.png)

The top is above the clouds.  It's pretty neat to watch the sun come up from the top.  I'm building it with dirt and glass, hoping to make all the stairs have grass on them.  Still have some work to do cleaning up the undersides of the spirals so that they are uniform and there's no wasted blocks.  I'm going to put torches on the top so that it can act as a homing beacon when I'm out exploring.

Also, everyone knows that you can jump and put a block underneath you, right?  If you have a bow & arrow you can jump-block up higher than even the skeletons can shoot arrows (can't remember the height, just play around with it), then fire down on the mob(s) that are trying to attack you with relative safety.

edit: Here's what it looks like after I've tidied it up a bit:

(http://img.photobucket.com/albums/v371/est_xplosif/Minecraft/Minecraft-The_Divetower.jpg)

I'm calling it the divetower, because there is water at the bottom, and when I want to get down I just jump.
Title: Re: Minecraft
Post by: est on 26 Sep 2010, 02:48
Here is a shot from a distance for a better example of scale.

(http://img.photobucket.com/albums/v371/est_xplosif/Minecraft/Minecraft-The_Divetoweratnight.jpg)

It doesn't look that bright at night in game, I did an "auto level" in the Photoshops.  It definitely needs more torches to get it looking more like that, which is more like what I want it to look like.
Title: Re: Minecraft
Post by: est on 26 Sep 2010, 02:49
Also: I'm probably gonna build a mid-tower castle hanging off the side of it, then build a farming area off the other side.
Title: Re: Minecraft
Post by: est on 26 Sep 2010, 04:53
Oh god you guys

(http://img.photobucket.com/albums/v371/est_xplosif/Minecraft/Minecraft_Ohgod-1.jpg)

shut up guys just be quiet maybe he won't know we're in here oh god I just spent ages on that bridge you guys come on
Title: Re: Minecraft
Post by: LTK on 26 Sep 2010, 07:17
Listen to Jimi Hendrix' Voodoo Child and dare tell me it's not about Minecraft. (http://www.youtube.com/watch?v=WoAXW30mMAg)

Quote
Well, I stand up next to a mountain
And I chop it down with the edge of my hand
Yeah
Well, I stand up next to a mountain
And I chop it down with the edge of my hand
Well, I pick up all the pieces and make an island
Might even raise a little sand
Yeah

'Cause I'm a voodoo child Lord knows I'm a voodoo child
Baby I want to say one more last thing
I didn't mean to take up all your sweet time
I'll give it right back to ya one of these days

Hahaha
I said I didn't mean to take up all your sweet time
I'll give it right back one of these days
Oh yeah

If I don't meet you no more in this world then uh
I'll meet ya on the next one And don't be late Don't be late
'Cause I'm a voodoo child voodoo child Lord knows I'm a voodoo child

Hey hey hey
I'm a voodoo child baby I don't take no for an answer
Question no Yeah

Also, check out the brick house I built. The roof is made out of stone stairs, which, strangely enough, let sunlight through.

(http://i263.photobucket.com/albums/ii134/LaurensK90/Minecraft/house.png)
Title: Re: Minecraft
Post by: smack that isaiah on 26 Sep 2010, 07:47
That Jimi Hendrix link is hilarious.  At least I know now that I can play Minecraft in heaven.

Also, LTK, what skin are you using?  Cause the items in your inventory look different from mine.

Oh god you guys

shut up guys just be quiet maybe he won't know we're in here oh god I just spent ages on that bridge you guys come on

Something similar to this happened to my roommate.  He made another exit to his house, and ran away to do some exploring, b/c apparently the mobs disappear after you're a certain distance away.  Maybe that'll help?

Also, est, would you be offended if I stole your idea and made a spiral staircase similar to that in my world?  I think I have an idea on how to make it into a large bridge base in my valley extending to 4 cliffs surrounding my spawn point.

And, my roommate also made a tower that reached the sky (it has the eye of Sauron on top), and in the bottom of that tower he started a mine shaft which reached all the way to bedrock at the bottom of the map.  So in that one point he has a location that reaches from the 64 blocks below sea level all the way to the 64 blocks above.
Title: Re: Minecraft
Post by: LTK on 26 Sep 2010, 08:02
I'm using the Painterly Pack (http://painterlypack.net/) retextures. It also comes in Halloween!
Title: Re: Minecraft
Post by: SWOON! at My Gravitas on 26 Sep 2010, 11:25
Okay so I've got magma, and I've got a bucket, but so far the way to get one into the other has not come to me
Title: Re: Minecraft
Post by: est on 26 Sep 2010, 14:13
I think you're supposed to be able to just right click on the water or lava with the bucket in hand in order to fill it?
Title: Re: Minecraft
Post by: smack that isaiah on 26 Sep 2010, 15:16
It has to be a lava /source/ to be put into a bucket.  I think that means you have to find where the lava's flowing from, not the lava that is flowing.  (the source should be the highest point of lava in a lava stream)
Title: Re: Minecraft
Post by: LTK on 26 Sep 2010, 17:11
I made the mistake of using five iron ingots for a bucket, but that makes a minecart. If you haven't made that mistake, the bucket only works on standing lava, or lava sources, like isaiah says.
Title: Re: Minecraft
Post by: smack that isaiah on 28 Sep 2010, 07:03
I just wasted a ton of wood making fence posts for a border on my staircase, but their effectiveness is kinda shitty since they're 1.5 blocks tall, and when I'm coming down the stairs I may accidentally step onto them and still fall off the staircase.  :(

Also I made a few of the little staircases to try out, but I think they're not worth the effort in the end run.  To make 4 staircases it takes 6 wood, but they only drop one wood block when broken (so don't misplace them!), and they're the equivalent of one block of wood height, but you can walk up it without jumping.  Not worth the hassle, imo.  Just warning people
Title: Re: Minecraft
Post by: LTK on 28 Sep 2010, 09:15
Stairs are pretty tricky to do when they can be aligned at different angles, but if you line them up properly they work pretty well, both side to side and going up. If you really don't like stairs, use ladders! Place sticks in an H, and you can place them against blocks to go straight up. Good for making shortcuts to the surface out of deep caves.
Title: Re: Minecraft
Post by: DavidGrohl on 28 Sep 2010, 10:55
Please tell me you guys saw this :

Someone reconstructs the USS Enterprise in Minecraft
http://www.youtube.com/watch?v=kn2-d5a3r94
Title: Re: Minecraft
Post by: smack that isaiah on 28 Sep 2010, 11:54
That was insane.  I hope I never make anything like that, cause it means I've failed out of college for playing too much Minecaft.  At least it's in create mode and not survival.
I showed this to my roommate and made a horrible pun that after it's all complete he needs to place a tree trunk next to the Kirk's chair to be the captain's log.  :D

and, LTK, i'm planning on building a huge mineshaft with ladders tonight if I have time to play.  It should be nice, but ladders take sooo much wood (1trunk=4blocks=16sticks=only 2.286 ladders, covering only 5 squares of vertical distance) (and if Notch fixes the glitch where you can still climb ladders even if they're 1 square away, it'll take 2x as much wood, which is crazy)
Title: Re: Minecraft
Post by: Scandanavian War Machine on 28 Sep 2010, 15:10
I have finally mastered minecart boosters!

it takes a shitload of steel to make enough minecarts and tracks for it to work, but it's so worth it now that I have super-fast minecart travel between the various areas of my kingdom.
I was getting really sick of walking back and forth from my ultra-modern cliff top mansion to my Mine Field (hehe).

I think I'm gonna make a secret minecart track to an isolated island that I'm gonna build some kind of golden statue on. I was thinking a giant golden banana, but I don't know why.
Title: Re: Minecraft
Post by: Catfish_Man on 28 Sep 2010, 23:51
Just died while carrying 9 diamonds, 64 iron ore, and nearly 128 redstone dust. FFFFUUU
Title: Re: Minecraft
Post by: Wasteroo on 28 Sep 2010, 23:54
man, I always make sure to drop off my nice stuff in a chest before I go exploring
Title: Re: Minecraft
Post by: smack that isaiah on 29 Sep 2010, 05:20
I do too, but fear not, Catfish_Man, for if you return to the spot in which you died soon enough,a ll your stuff should still be there.  I fell off of a tower I was building (I should have been holding shift...) and immediately returned there after I respawned, and all my lost gear was still there (except for armor, which got destroyed on impact)!
Title: Re: Minecraft
Post by: snalin on 29 Sep 2010, 14:03
I've started to experiment with mega-statues. It turns out that an immense sword standing straight up doesn't really work well - the skybox is too low to get the proportions quite right. The next project is to make a sword sticking into the ground, with flames coming up where it sticks. When I've figured out how to make this work, I'm planning something more advanced, like a lion's/wolf's head around my cave entrance. Maybe a skull-fort. Fire for eyes in both cases, or maybe gold, if I can get enough.

It seems like the best way to get constant fire is to make a wooden block, place it so that none of the blocks in the 3x3x3 cube around it can burn, and light it up. That way the fire will be atop the cube, instead of beside it, which makes the cube burn away.
Title: Re: Minecraft
Post by: mberan42 on 29 Sep 2010, 19:26
I just started playing Minecraft. It was boring the first day or two, but now I can't stop. I don't quite get everything yet: crafting, mining, etc., but I don't mind. I've started to level out a giant area and build a wall around it. I've no idea what I'm going to do with it once I finish leveling it out and completing the wall, but I'll figure it out once I'm done.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 29 Sep 2010, 20:48
man, I just used the trial version of fraps to take a couple 30 second clips showing off some of my stuff, but it's gonna take like an hour per video to upload.

oh well, I don't think I'm that worried about it.
Title: Re: Minecraft
Post by: Catfish_Man on 29 Sep 2010, 22:40
man, I always make sure to drop off my nice stuff in a chest before I go exploring

I'd picked all that stuff up on one exploring run, amazingly. Absolutely enormous natural cave network.
Title: Re: Minecraft
Post by: smack that isaiah on 30 Sep 2010, 07:39
I played for like 3 hours last night on the multiplayer server hosted by my school's linux club, and it was so much fun.  I started building a spiral staircase similar to est's, and someone else saw it, thought it was cool, and started making his own out of stone near it.  And then my roommate came on and decided to make a glass staircase beside mine as well, with lava flowing down it.  I hope everyone makes their own spiral tower eventually.
Me and my roommate just spoke about gathering a ton of wood, making a large man shaped statue, and putting down a signpost saying "on such-and-such day, around 10:00, during a night cycle, we will set this man on fire" and hopefully it'll become this cool large gathering on the linux server where we burn the man.

Also, does anyone here think they'd be up for hosting a Serious Pony Minecraft server?  I think it'd be pretty cool for those of us who play minecraft to have that option.  (i would host it, but my comp has no where near the specs to do that)
Title: Re: Minecraft
Post by: Wasteroo on 30 Sep 2010, 08:19
holy shit that would be awesome, somebody who knows what they're doing (not me) should totally do it
Title: Re: Minecraft
Post by: snalin on 30 Sep 2010, 13:28
First big construction done!

(http://i617.photobucket.com/albums/tt260/Snalin/ScreenShot042.jpg)

It's a sword sticking into the ground!

Here's (http://i617.photobucket.com/albums/tt260/Snalin/ScreenShot040.jpg) a pic of how it looks during broad daylight, here's (http://i617.photobucket.com/albums/tt260/Snalin/ScreenShot039.jpg) during the night, and this (http://i617.photobucket.com/albums/tt260/Snalin/ScreenShot038.jpg) is the remains of the lava pool I used to make obsidian and the lava flow.

It's probably pretty easy to see what I've done: blade made of stone, crossguard from obsidian, grip from soil, and pommel from glass. The pommel is filled with lava, which runs down through the sword. I'm quite happy with this as a one-day project, but I've got some additional ideas:
- gold-inlays on the guard so you can actually see it during the night
- removing visible lava from the grip and the guard (I think that'll look cooler)
- project 2: a shield (the round kind, I guess) to go next to it. Bonus if I can make it slanted.

After that, maybe some kind of big tower complex with walkways and stuff (I've been experimenting (http://i617.photobucket.com/albums/tt260/Snalin/ScreenShot043.jpg) already). I'm really hoping that we'll get a version where it's possible to cut blocks or round them off, because that'd make everything look soo much better. I'm already thinking about making walkways by first making them in stone one square down from where I want them, put the flat stairs things atop of them, and removing the original stone blocks, making a neat, thin line. Or something like that. This is like the sims, only more personal and more custom and more awesome.

Oh, and I don't really care much for the mobs, so it's peaceful for now.
Title: Re: Minecraft
Post by: smack that isaiah on 30 Sep 2010, 17:42
That sword is really cool, and I agree about making the hilt more noticeable at night.  It looks a little off somehow, now.

My roommate tried making his tower with lava flowing down it and failed miserably.  I had to help him undo his error.  Now he's trying to make the glass tower into a spiral chute for lava to flow down, I hope it turns out well. 
Title: Re: Minecraft
Post by: Spike on 02 Oct 2010, 12:32
It would have taken a lot more time and work, but putting the cobblestone in the furnace would have made it back into stone.  It would have given the blade a much smoother texture. Still pretty cool.
Title: Re: Minecraft
Post by: Beren on 02 Oct 2010, 13:46
I generally play on one of the Penny-arcade servers, here's a link on the MC forums about it/the expo server that just went up:

http://minecraftforums.net/viewtopic.php?f=1014&t=46625

It's pretty sweet. Rapture + the giant city in the skies. We're starting the Mines of Moria as of last night, too. Hopefully it will look similarly awesome later on.

My sad personal world has been so neglected since I discovered sweet multiplayer.
Title: Re: Minecraft
Post by: snalin on 02 Oct 2010, 14:09
It would have taken a lot more time and work, but putting the cobblestone in the furnace would have made it back into stone.  It would have given the blade a much smoother texture. Still pretty cool.

Why didn't anyone tell me this before I started working? I just made a big fucking tower out of cobblestone. Now I'll have to do it all over again. Dammit!

Anyways, thanks. I've always regretted that carving out stuff doesn't look as good as the stuff that's been carved, so this will be a big improvement. I should probably look into multiplayer, but whenever I try, the game crashes after 30 or so secs.
Title: Re: Minecraft
Post by: smack that isaiah on 02 Oct 2010, 15:17
It's a shame about multiplayer not working for you yet (once he takes it out of alpha it should hopefully be working better for you) cause it is ridiculously fun to be on a server with others. 
My sound doesn't work (the scroll bars are on 'off', and when i try to move them to not off the game crashes), which really sucks cause i don't hear zombies or skeletons or the creeper's hiss right before explosion (and i died yesterday by creeper sneaking up on me).

And, to Beren, I hope that when the Mines are done someone puts a signpost at the very end that says "This isn't a mine!  It's a Tomb!!!"
Title: Re: Minecraft
Post by: Beren on 02 Oct 2010, 17:08
that will be sweet. Right now it's just a huuuuge, like 100x100, hole in the ground down to bedrock.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 02 Oct 2010, 17:19
Yeah, Ein's PA server is fucking awesome. So much cool stuff.

I have a pretty shitty internet connection though and it's usually full anyway, so I rarely play MP.
Title: Re: Minecraft
Post by: est on 02 Oct 2010, 17:30
Holy shit that PA server.  I might try logging onto it for a bit and walking around if for no other reason than to get inspiration from all the awesome-looking stuff.
Title: Re: Minecraft
Post by: Theriandros on 02 Oct 2010, 18:32
It was boring the first day or two, but now I can't stop.

That's always how it starts...

Also, about the sword: Needs lava flowing from the base so it looks like the blade's actually stabbing into the earth and making it bleed.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 02 Oct 2010, 21:23
Also, about the sword: Needs lava flowing from the base so it looks like the blade's actually stabbing into the earth and making it bleed.

seconded
Title: Re: Minecraft
Post by: smack that isaiah on 03 Oct 2010, 16:48
I hope everyone saw the two minecraft comics Penny Arcade made.  The second (below) was amazing
(http://art.penny-arcade.com/photos/1015419613_NYok6-L.jpg)

Also, my school's linux club server is trying out the Runecraft mod tonight, I wanna play around, but I have so much studying to do for the 3 tests I have in the next 2 days.  It seems cool as a mod, but I'd rather the curr world we have stay unmoded, but create a new world for the mod, but the guy running it said he thinks his comp may not handle another world.
Title: Re: Minecraft
Post by: smack that isaiah on 04 Oct 2010, 15:39
Huge update coming Oct 31.

http://minecraft.net/boo/

The limited time on torches sucks a lot, but there is a rumor going around that all existing torches will turn into lanterns on that day (My roommate says the guy he heard it from online emailed/tweeted at Notch, and he replied with "thats a good idea")

Also, burning man is going fine, we're thinking of burning him maybe on Nov 5.
Title: Re: Minecraft
Post by: Spike on 04 Oct 2010, 20:02
I'm sort of bummed out with the no infinite lava thing.  I almost wish that something like Dwarf Fortress' magma sea (vast and infinite) could be implemented as an option for map generation.
Title: Re: Minecraft
Post by: smack that isaiah on 04 Oct 2010, 20:49
I don't understand what you mean?  Are you talking about the mentioned fast travel hell world?
Title: Re: Minecraft
Post by: Scandanavian War Machine on 04 Oct 2010, 22:43
There are pools of lava underground that are infinite. It has to be a still pool though, no flowing.

You can scoop up all you want and it won't go away unless you fill it in.
Title: Re: Minecraft
Post by: Spike on 04 Oct 2010, 23:31
Not the hell world, I'm referring to how in dwarf fortress every map has a z layer that is pretty much just magma and no matter how much you pump out it never runs out.  It would be nice to have an infinite source of obsidian.

I guess I'll have to look around a bit more and test it out.  So far I've just seen post about how pools of magma are limited, it's just that they can be multiple blocks deep, which gives them the appearance of being infinite.

Title: Re: Minecraft
Post by: snalin on 05 Oct 2010, 04:31
Yeah, I thought magma worked like water (you can make a 4x1 pool of water that's basically an infinite source of water), but magma doesn't do that. Pools seem infinite because they are so deep.

See, when you put water or magma in a bucket, you have to pick up a magma or water unit (a spring), not something that flows out of that. But for some reason, when you remove water from a pool, and the other water around it fills it up, that becomes a new spring. That does not work with magma (believe me, I've tried), possibly because that would create a way too easy access to obsidian. And, I guess, lava in general.

For some reason, the infinite water trick doesn't work in the middle of the sea, picking up water there seems to leave a block that has four other blocks of water flowing into it, giving a kind of whirlpool-effect. The infinite water thing also means that you can take a small pool, fill it with thousands and thousands of liters of water (1 block = 1x1x1 meter = 1000 liters), and still have it stay as big as it is, due to water never being allowed to go higher than itself. The same, sadly, goes for magma, making magma misplacing such a hassle, since you have to go all the way back underground to find magma again if you misplace it atop of a full lava pool.


Fancy water effects are difficult to make, but I'm working on a nice-looking waterfall down the side of a tower. Also going to finish up my sword when I bother to start moving lava again. I also want to make an awesome railroad, but it takes so much steel.
Title: Re: Minecraft
Post by: Jace on 06 Oct 2010, 00:48
Map with minimal exploration, just building a castle and courtyard, along with a giant bridge back home after a little day trip:
link because picture is huge and I forget how to make it a thumbnail (http://img39.imageshack.us/img39/7429/map5dayearly10.jpg)
Map with some exploration in one direction, wondering if it just continues to generate more map:
link because picture is huge and I forget how to make it a thumbnail (http://img63.imageshack.us/img63/1/map5day210.jpg)
Map after I realized it just creates more and more map, decided to make a boat and wander into the ocean for a while to see what I'd get.
link because picture is huge and I forget how to make it a thumbnail (http://img214.imageshack.us/img214/9060/map5day10.jpg)
Title: Re: Minecraft
Post by: smack that isaiah on 06 Oct 2010, 15:31
To resize an image you can just add "width=#" and "height=#" (measured in pixels) in the (http:// tag:
[code][img width= height=])[/code]

what program do you use to map out your world?  Cause the multiplayer server I play on usually also has one, but I think yours looks better.

yesterday I went onto the school's linux club's server and just walked straight for a long time.  I generated a lot of map, and found an extensive gigantic cave system.  It was awesome, and I have a ton of wood now to work on burning man.
Title: Re: Minecraft
Post by: Jace on 07 Oct 2010, 01:14
I use Cartographer, found in one of the helpful threads on the Minecraft forums.
Title: Re: Minecraft
Post by: LTK on 07 Oct 2010, 02:39
The detail on Cartographer is quite amazing. I generated a map and you could even see the place where a creeper blew up earlier that day.
Title: Re: Minecraft
Post by: öde on 09 Oct 2010, 04:50
http://www.minecraft.net/skin/skin.jsp?user=odei

Ready for halloween!

Trying to find a good online server at the moment.
Title: Re: Minecraft
Post by: DavidGrohl on 09 Oct 2010, 06:32
http://www.minecraft.net/skin/skin.jsp?user=odei

Ready for halloween!

Trying to find a good online server at the moment.

I was also looking for a decent online server, but I think I'll hold off until Survival Multiplas player is fixed.  Right now it might as well be creative mode.
Title: Re: Minecraft
Post by: öde on 09 Oct 2010, 19:31
I'm getting into single player a bit more.

(http://img535.imageshack.us/img535/2017/screenshotryx.png)


Unfortunately this shot lacks the second, larger tower, and the glass throne that pisses lava into the valley.

However, I then found a giant floating island and promptly turned it into a hell ship.



(http://img822.imageshack.us/img822/6543/screenshot5ni.png)
(http://img203.imageshack.us/img203/4007/screenshot7sk.png)
(http://img801.imageshack.us/img801/8674/screenshot8cn.png)
Title: Re: Minecraft
Post by: Cire27 on 09 Oct 2010, 21:05
I really like the tree growing on the ship.
Title: Re: Minecraft
Post by: smack that isaiah on 10 Oct 2010, 06:18
Wow, that looks really cool.  Now I wanna make a floating airship.

I should play single player more, but multiplayer is just so awesome, imo.  And it feels more communal and less like showing off to yourself (even tho that is so much fun).

I used that cartographer program (I actually think it is the same program as my linux club server uses, just Jace had dif't options selected which made his look better), and my single player world is hardly explored at all (above ground.  I did a lot of spelunking my first few days).  The only bit of extended map is one time when I headed "North" to try and find a sea and hit only land consistently.

edit:  woo!  3rd page!  yay, "very hot topic"!
Title: Re: Minecraft
Post by: bicostp on 10 Oct 2010, 20:54
Minecraft's cows must have interbred with lemmings at one point, because I've got a really deep pit going and I can't go two minutes without hearing "moooOOOOOO *thud* *poof*". :|
Title: Re: Minecraft
Post by: Cire27 on 10 Oct 2010, 22:42
Yea, watched a piggy walk off a clif today.
Title: Re: Minecraft
Post by: LTK on 11 Oct 2010, 04:34
Exactly the reason why I chose the 'Special needs cattle' textures from the painterly pack. It is highly appropriate.

It's already quite silly that the mobs don't pay any attention to water, but when they cheerfully walk into a river of lava as well, that's when you know they're completely retarded. I dug out my latest base behind a lavafall, and it provides an excellent defensive perimeter for enemy mobs. Friendly ones as well. Every morning I can pick up the arrows, feathers and pork from outside my doorstep.
Title: Re: Minecraft
Post by: snalin on 11 Oct 2010, 14:38
I wanted to build a railway through s spot where there was a couple of enormous trees, so I just burnt them down. Since most trees never burn away completely, the effect is pretty similar - burning animals and mobs everywhere.

I also hope that there's no CO2 counter, because at the rate I'm burning coal and forests...
Title: Re: Minecraft
Post by: bicostp on 11 Oct 2010, 22:58
Set aside a designated ares specifically for planting a tree farm. That way you'll have plenty of wood and it won't be in the way!
Title: Re: Minecraft
Post by: LTK on 12 Oct 2010, 04:30
I walled off a small area that leads to my greenhouse farm (this is a winter world), and I wanted to plant some trees within the wall, but that didn't go well. Then I realized I could just as well place dirt blocks on top of the wall and plant saplings there. That way they won't get in each other's light. Now I'm growing wheat and trees there. It works like a charm.

Does anyone here have experience with switches and circuits? I'm hauling iron by the truckload out of the caves, and I put some iron doors in the walls for this, but they're tricky to get working from both sides. I've tried buttons, levers and redstone wires, but none of the ways I use them makes the door work reliably. Right now I have a hole in the wall with one lever in it, which I can reach from inside and outside, to operate the door both ways. But I think it can be done better, without having an unsightly hole where arrows could get through.
Title: Re: Minecraft
Post by: snalin on 12 Oct 2010, 06:00
One door for each way?
Title: Re: Minecraft
Post by: LTK on 12 Oct 2010, 13:11
If I use one door to get in and one door to get out, I won't be able to close them from the other side.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 12 Oct 2010, 13:50
have you tried pressure plates on the ground?

With wooden doors they open and then automatically close when you're through. Not sure if it works with metal doors or not, but it'd be worth checking out.
Title: Re: Minecraft
Post by: LTK on 12 Oct 2010, 15:37
Pressure plates give me the same problem as buttons. When I install them, they automatically flip the door open, so every time I step on the pressure plate or push the button, the door momentarily closes. Maybe this is a problem with iron doors. I haven't used switches on other objects yet.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 12 Oct 2010, 16:25
put a pressure plate on both sides and walk back and forth through a couple of times. It might work itself out.

I set up a pair of metal double doors, each with it's own switch, and they were wonky as fuck until I hit them a couple of times each and then they sorted themselves out and worked perfectly.
Title: Re: Minecraft
Post by: Cire27 on 12 Oct 2010, 20:39
You have to use a redstone torch I think.

I reccomend you watch this video and the next one:

Code: [Select]
http://www.youtube.com/watch?v=rvFauzzA9pY
or read the wiki.
Title: Re: Minecraft
Post by: LTK on 14 Oct 2010, 09:14
A helpful tutorial, but alas, doors in combination with switches are simply fucked, so I'm going back to wooden doors.
Title: Re: Minecraft
Post by: DavidGrohl on 15 Oct 2010, 11:00
(http://s3.amazonaws.com/data.tumblr.com/tumblr_labd1tGDlj1qzlfumo1_1280.jpg?AWSAccessKeyId=0RYTHV9YYQ4W5Q3HQMG2&Expires=1287251995&Signature=9nAbJkd%2BpaN9Wd7ZXy8jJ7GpkXQ%3D)

This was made by hand (not by me) on an SMP server.
Title: Re: Minecraft
Post by: SWOON! at My Gravitas on 15 Oct 2010, 16:48
I spend most of my time digging out square rooms

They're pretty cool, I guess
Title: Re: Minecraft
Post by: Enduar on 16 Oct 2010, 02:44
I'm waiting for the updates to be more reliable with saves before I build anything truly epic. For now I'm just refining my methods (of construction, and finding necessary materials) so I can do it more easily.
Title: Re: Minecraft
Post by: Melodic on 16 Oct 2010, 09:35
What servers are you dudes playing on?
Title: Re: Minecraft
Post by: smack that isaiah on 17 Oct 2010, 08:21
I play on my school's private Linux server a lot (I just finished making a giant 30 row Sierpinski's Gasket yesterday (it's the only fractal I think I could easily make in Minecraft as a tribute to Mandelbrot)

Here's some pics I took from that server's google maps page.

My Sierpinski's Gasket:
(http://imgur.com/EXMYT.jpg) (http://imgur.com/EXMYT.jpg)

A peace sign I made:
(http://imgur.com/MxEAY.jpg) (http://imgur.com/MxEAY.jpg)

And the view of my maze (I put a roof on it so you can't see the paths on the inside from the google maps):
(http://imgur.com/EOsGp.jpg) (http://imgur.com/EOsGp.jpg)
You can also see my roommate's lava spiral tower, and my dirt tower, but mine is harder to see b/c it blends into the background quite well.
Title: Re: Minecraft
Post by: Jornas on 17 Oct 2010, 19:42
i love this game. i spend so much time just digging and digging.  :-D
Title: Re: Minecraft
Post by: mberan42 on 18 Oct 2010, 20:45
The massive, massive pit I'm digging.

(http://i53.tinypic.com/2ild8ie.png)

No idea what I'm going to do with it once I'm done, but it's fun to do! (Haven't gotten anything but coal and stone from it. A bit disappointed, actually.)
Title: Re: Minecraft
Post by: Jace on 18 Oct 2010, 23:19
Iron is generally found below sea level and usually found much easier in the natural caverns. Redstone, Diamond, and Gold I've generally found near a magma lake at the bottom of a cavern.
Title: Re: Minecraft
Post by: bicostp on 19 Oct 2010, 18:37
Lava is the best stuff ever for lighting.

(http://i56.tinypic.com/jajdog.jpg)

(http://i55.tinypic.com/eqz5p3.jpg)

The top part is a 3x3x3 cube of solid lava, and there's a column of it flowing from the top to the bottom, lights up the whole interior. (As you climb the floors quickly get too cramped to be useful.)
Title: Re: Minecraft
Post by: LTK on 20 Oct 2010, 10:35
On the Koala Wallop multiplayer server, I've been hollowing out a big room deep underground using TNT. A lot of TNT. Luckily you can exploit server lag to duplicate items, which is what I've been doing. For this trick you need a large chest and any block type you can afford to lose, like dirt or cobblestone. Make two stacks of blocks, place them next to each other, and put the item you want to duplicate under it. Then quickly merge the two stacks, and then quickly double click the other item. The merged stack will now have half as many blocks in it, and the other item's count will have doubled. However, it will only work with duplications of 32 or less, since stacks of more than 64 are not acceptable.

Anyway, in this room I'm building a pyramid made entirely of lava. A pyromid! For this, I first made a template pyramid of cloth on a base of cobblestone. As soon as I'm done making the inner chambers, I will put a lava source on the top block, which will then pour over the entire pyramid. Afterwards, the cloth will burn away, and the inner chambers will also be covered in lava, which makes for a convenient light source by the windows inside.

The inner chambers will be made of obsidian and glass. I'll put some treasure in there, some decorations, as well as little statues of men and of course, a sarcophagus. I'd be working on it right now if only I could log in.  :x
Title: Re: Minecraft
Post by: TomTom on 20 Oct 2010, 16:39
At this point, it might be popular enough to make an awesome Halloween costume out of.
Title: Re: Minecraft
Post by: Blue Kitty on 20 Oct 2010, 17:37
Not mine, but awesome

(http://img251.imageshack.us/img251/7475/remembermeg.jpg)
Title: Re: Minecraft
Post by: Ozymandias on 20 Oct 2010, 18:02
REMEMBER ME
Title: Re: Minecraft
Post by: Blue Kitty on 20 Oct 2010, 18:40
Not as cool
(http://img267.imageshack.us/img267/9036/megas1.jpg)
(http://img688.imageshack.us/img688/1340/megas2.jpg)
Title: Re: Minecraft
Post by: Ozymandias on 20 Oct 2010, 18:43
I have to disagree, Megas is pretty frickin' awesome.
Title: Re: Minecraft
Post by: Blue Kitty on 20 Oct 2010, 18:53
I guess I just like giant, "REMEMBER ME," Bender a lot more then regular Megas XLR.

Though chicks dig giant robots so it's all good.

Also this
(http://img821.imageshack.us/img821/2084/skullisland.png)
Title: Re: Minecraft
Post by: snalin on 21 Oct 2010, 02:04
That skull is the best thing.
Title: Re: Minecraft
Post by: LTK on 21 Oct 2010, 15:43
It is! Much better than the dragon or goat heads I've seen mounted over castle entrances, that skull actually jumps out at you.

The Pyromid exterior is complete!

(http://i263.photobucket.com/albums/ii134/LaurensK90/Minecraft/pyromid.png)
Title: Re: Minecraft
Post by: Boro_Bandito on 21 Oct 2010, 20:30
Well done sir, now encase it in glass for a classy look with safety in mind. And line it with gold blocks.
Title: Re: Minecraft
Post by: LTK on 22 Oct 2010, 06:42
Oh no, glass would just be detrimental to the effect. The flowing layers look really good this way. And safety be damned, everyone is invulnerable in multiplayer anyway, and I have a couple of water pools around in case I catch on fire. Gold would actually look good at the bottom edge, but I think I'll stick with the theme of lava-related blocks.
Title: Re: Minecraft
Post by: mberan42 on 26 Oct 2010, 15:59
Holy shit that Bender is awesome.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 26 Oct 2010, 16:32
wake up, douchebags!

little teasery update (http://notch.tumblr.com/post/1409584546/some-work-on-biomes) on the upcoming update. it's an update update. I am super psyched about biomes and Hell and everything. I needed a good reason to come back to this game.

....



update
Title: Re: Minecraft
Post by: LTK on 26 Oct 2010, 17:08
Aauugh four days to go. Between this and F:NV arriving some time this week and exams next week, I'm running out of excitement at this rate.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 26 Oct 2010, 17:23
I know, I have been completely drained of my ability to be enthusiastic about anything because so much awesome stuff has been happening/coming out.

My reaction to Fable 3 being out was something along the lines of *deadpan*  "Oh Fable 3 is out. yay." I was really looking forward to it too, but now...I can barely muster a half-hearted fist-pump, let alone actual joyous emotions.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 27 Oct 2010, 14:01
oh shit biome test flyover (http://www.youtube.com/watch?v=953XeQ3qwMM)

lookin good
Title: Re: Minecraft
Post by: Boro_Bandito on 27 Oct 2010, 23:02
Oh man can't wait for the new update, me and my brother and a friend all ended up buying the game and setting up our own little private server, and while its even buggier than the real game we've been having boatloads of fun building mega-projects together.

Edit: this is the first year I've ever actually had a video game overload, for all the same reasons, I've never run out of time to play video games before....
Title: Re: Minecraft
Post by: DavidGrohl on 30 Oct 2010, 07:27
The UPDATE is COMING!

http://www.timeanddate.com/counters/fullscreen.html?mode=a&year=2010&month=10&day=31&hour=0&min=0&sec=0&p0=239
Title: Re: Minecraft
Post by: smack that isaiah on 30 Oct 2010, 08:42
Oh man, I wanna play so badly in 6 hrs 19 min, but damn I have a ton of HW this weekend.  And a major project for Fluid Mechanics due Mon.  (Seriously, what's with all this homework on Halloween weekend?)  And if I wanna go to a few parties I can't waste time playing Minecraft.  I gotta do work :( 

The PC gamer youtube clips of them going into "The Slip" are rather interesting, but it's so frustrating b/c there is so much stuff I wanted to see them do that they didn't do in those vids.  graaaah!
Title: Re: Minecraft
Post by: est on 30 Oct 2010, 18:41
Fuck you Minecraft, that is when Han is getting home and I want to hang out with her tonight 'cos she's been working all weekend.
Title: Re: Minecraft
Post by: DavidGrohl on 31 Oct 2010, 21:52
The update is awesomely fun.  Hurry up and fix multiplayer, Notch.
Title: Re: Minecraft
Post by: snalin on 01 Nov 2010, 03:17
the Nether (earlier hell) is awesome. giant ghosts that shoots fireballs, and ground that'll burn forever makes it scary as hell. The stuff you can mine there, the standard always-burning bricks and the glowing glass-like things are brilliant for a lot of mega-constructions.

I made a pretty awesome-looking church the other day, but managed to destroy the world while experimenting with inventory- and map editors (I wanted to combine all the stuff I've made onto a new world that's got all of the stuff from the new version in it), but the ambient nether-glass is perfect for my earlier sword, and I've got some ideas light-beacon. Ha anyone looked at the combination of redstone, minetracks and "booster" tracks? You can check out tutorials on youtube, it's brilliant.
Title: Re: Minecraft
Post by: smack that isaiah on 01 Nov 2010, 08:41
I started a new world (fuck homework) and am having so much fun.  I have many large plans of what I'm gonna do (mainly make a large string of strongholds through many biomes, and in the Nether hopefully connect them with portals and all).

Fishing is quite fun, but I was hoping that you'd be able to see the fish in the water.  I wanted one as a little pet.  Also I wanted an aquarium bounded by reeds so you can walk into it and see all the fish.

I've not been to the Nether yet--where I spawned had an unfortunate deficiency in coal, so I had to spend a lot of time looking for that b4 I could spelunk deeper for obsidian or lava--but my roommate went and it's really cool.  Altho, he plays on peaceful most of the time so no monsters. 

Hopefully if I can finish my orgo and fluids homeworks quickly I can return to minecraft tonight.
Title: Re: Minecraft
Post by: Algernon on 07 Nov 2010, 21:46
Some of these pictures are pretty fucking cool, but I don't really get this game.  How is it fun or interesting?

  I'm not trying to belittle the game or anything, I am legitimately curious.  It seems kinda boring, like you just go about your business, mining things and building things and occasionally killing small woodland creatures.
Title: Re: Minecraft
Post by: Cire27 on 07 Nov 2010, 21:53
Everyone thinks that right before they start playing.
Title: Re: Minecraft
Post by: Catfish_Man on 07 Nov 2010, 22:47
Waugh. Hell is fucking scary. Also, linking portals is hard.
Title: Re: Minecraft
Post by: snalin on 08 Nov 2010, 08:54
Algernon - I guess it has the same appeal as lego - basically really advanced and pretty lego for grown-ups at a fraction of the time and space. You figure out how the world works, and then you use that knowledge to build different stuff. If you are a big nerd about contraptions, the wire-system and rails system is perfect, if you love to make stuff that looks pretty and neat, the construction of everything from cities to castles to dragons to world-trees etc. would probably be more your thing. It can be pretty interesting to just... explore. Make a boat and travel around, look and random weird mountains and pick a nice spot.

You should also see the people who has made canons, and booster tracks and other stuff that uses the physics implemented in the game in other ways than perhaps intended by the creator.
Title: Re: Minecraft
Post by: LTK on 08 Nov 2010, 15:26
The game is part open-world-exploration, part survival-horror, part medieval FPS, part architecture/construction/interior design simulator, part farming simulator, part railway simulator, part turing machine, all wrapped up in a limitless procedurally generated sandbox world. And that's just single player. If you want to look into some multiplayer mods, you can add RTS and governing sims to that list as well. There is always an aspect of the game that appeals to you.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 11 Nov 2010, 14:23
Recent update included built-in Texture Pack support for those of us who are too intimidated by rooting through folders and editing files etc.

helloooo Painterly Pack! Lookin' good.  :mrgreen:
Title: Re: Minecraft
Post by: smack that isaiah on 14 Nov 2010, 13:36
I've been working on a Tron texture pack just for the hell of it.  There's a ton of stuff to do in making a full texture pack.  I'll probably upload it here just for fun when I'm done with it.  I know no one'll actually use it for their main pack, but whatever.

Also, today I was playing and my computer crashed while playing and some weird things have happened since.  First, when booting up minecraft it said that my world1 was "-empty-", but I checked and the save file was still there.  I copied the file and tried playing the world1.  It loaded it up, and I apparently spawned again in the middle of my world, near a building I had built previously.  everything I was holding was gone, and my spawn had actually moved to that new place (I tested by dying).  It's just odd is all. 

Then I decided I'd want to look at maps of the world to see if anything else got messed up with the crash, and it seems that I have 2 unaccounted for hell portals floating out in the middle of 2 separate oceans.  It's the oddest thing.  I've made 2 hell portals overall (and 2 corresponding ones in hell), yet there are 4 on the world map...
Anyone know anything about this sort of thing?
Title: Re: Minecraft
Post by: LTK on 14 Nov 2010, 17:15
That seems to occur whenever you exit the Nether by portal. When entering the Nether, the game has to find a suitable location for the portal (i.e. not in lava), so it's usually slightly displaced from it's corresponding portal 'above'. Once you exit through this portal, it will create a new portal that is exactly above the Nether portal, on the surface. The slight displacement from portal #1 is multiplied by eight, so you'll return some distance away.

But there's also a second portal spawned upon exiting the Nether, and this one can even pop up in a newly generated chunk of map. I've had it happen, and I have no idea what causes it.

Also, if you want to recover your inventory and spawn location, there should be a file somewhere in your old world map containing this data, but I'm not sure of the name. Just paste it back in place of the other file and you're good to go.
Title: Re: Minecraft
Post by: SirJuggles on 14 Nov 2010, 17:54
So I think I might just break down and buy this finally after living vicariously through all of your for far too long. Any recommendations on how I should do so? Is it on Steam? Or should I just go through the paypal link on his site?
Title: Re: Minecraft
Post by: Melodic on 14 Nov 2010, 19:37
paypal only at this point
Title: Re: Minecraft
Post by: smack that isaiah on 14 Nov 2010, 19:40
It's not on steam, altho Notch has said he wants it to be eventually (altho that's not too likely)
I'd suggest buying it through paypal on his site.  It's about 10 euro, which is about $13 I think.
you should get it before he takes it out of alpha (into beta) b/c then it'll no longer be half off.

And, LTK, I'll just deal with the lost inventory.  The worst thing lost was a diamond pick, but I've got extra diamond lying around.  And, I've spent a while linking a building near my new spawn with the building near my old one, so thing's'll be fine.

It's really weird about the hell portals.  Would it be ok to tear the superfluous ones down you think?  Or would it muck stuff up?  hrmmm...
The reason I don't want them just out in the open is cause i've heard that there's potential for pigman zombies and ghasts to spawn in the above world in the area around the portal, and I don't really want the portals to just be out in the open (I've built houses around the ones I knew about)
Title: Re: Minecraft
Post by: SirJuggles on 14 Nov 2010, 20:00
Other question- My laptop is aging poorly and has trouble running things without overheating (I think it's related to dust buildup but I haven't done anything about it yet). If I have difficulty running, say, tf2 or CS:S on the lowest possible settings, how would this compare? I know it's not graphic-heavy (haha) but does the physics and environment take a lot of resources?
Title: Re: Minecraft
Post by: smack that isaiah on 14 Nov 2010, 20:10
well, it's written in Java so it is actually a bit heavier (making your comp hotter) than it should be (Java sacrifices speed and sleek memory usage for safety and ease in coding).  But, you can turn down render distance to short or tiny if computing the horizon or stars are too much for you.
I don't think it'd be too bad on you computer, other than the first time you start it (generating a new world is rather heavy), the first time you enter the Nether (this is rather slow for most people), or whenever you walk beyond the limits of your map and the game has to quickly generate new chunks.  My computer isn't the best either, and I can tell when the game starts generating new chunks of the map b/c it gets a bit slower and laggy.
Title: Re: Minecraft
Post by: mberan42 on 15 Nov 2010, 20:06
I have a giant section flattened out, with walls around its entirety. I have no idea what I'm going to do with it. Lately I can't seem to be creative at all. Digging and blowing up large chunks of TNT seems to be the only thing that amuses me anymore. I need more inspiration.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 15 Nov 2010, 20:31
build the planet express ship
Title: Re: Minecraft
Post by: Blue Kitty on 15 Nov 2010, 20:33
And then....MAKE IT FLY
Title: Re: Minecraft
Post by: SirJuggles on 16 Nov 2010, 04:11
I spent 10 hours today just exploring the underground tunnel system and trying to dig deeper. Damn skeletons.
Title: Re: Minecraft
Post by: smack that isaiah on 16 Nov 2010, 07:34
10 hours?  Oh gosh, what have we done to you?  I'm so sorry for your family, loved ones, work, and/or school.

Found anything cool yet?  Also, I do really hope that Notch turns down the skeletons difficulty somehow.  Every other monster I'm fine with, it's just skeletons which are just too annoying with their ranged attack and so forth.
Title: Re: Minecraft
Post by: SirJuggles on 16 Nov 2010, 12:25
I'm thinking I can keep it under control.

I don't think he has. Those arrows are arghalhghaegalhaeral. I tried making a bow-and-arrow to fight back with but I fell down a hole somewhere and lost it forever, and string is a pain to get.
Title: Re: Minecraft
Post by: mberan42 on 16 Nov 2010, 18:00
build the planet express ship

Hmm... Not a bad idea.

My field is 62x132, completely flat with bigass walls on all four sides. I gotta start sketching this out.
Title: Re: Minecraft
Post by: smack that isaiah on 17 Nov 2010, 20:47
EDIT: I fixed the ores so I like them more
welp, I've finished my tron texture pack.  The armors and the animals/mobs are my favorites
(http://i.imgur.com/ByY5U.jpg)
(http://i.imgur.com/3TXM5.png)
(http://i.imgur.com/G8Tb6.jpg)
(the rest linked cause there are quite a few screenshots i took (with the new built in screenshot taking command!))
sheep (http://i.imgur.com/92ci4.jpg)
chests/furnace/crafting table/painting of the MCP (http://i.imgur.com/XLUAQ.jpg)
zombie (http://i.imgur.com/2sbIo.jpg) (nighttime seems darker in the screenshot than it did when playing...)
cow/grass/trees (http://i.imgur.com/l50fX.jpg)
snow/torches (http://i.imgur.com/rkPHW.jpg) (torches are supposed to be like the bit from the movie... didn't work out so well
spiders (http://i.imgur.com/2n0Rp.jpg)
spider (http://i.imgur.com/TZxbG.jpg)
nether-bloodstone/slow mud (http://i.imgur.com/lceNy.jpg)
nether-lightstone/bloodstone (http://i.imgur.com/4xSpu.jpg)
nether-obsidian (http://i.imgur.com/GAbay.jpg)
furnace/duck (http://i.imgur.com/JtipX.jpg)
creeper (http://i.imgur.com/GoPr1.jpg) (again, night seems darker in the picture...)
also, lava and water are technically reskinned, but theres a glitch in it where w/o a mod the lava and water are the default for some reason
what i'm most disappointed in is the coal/gold/iron/diamond don't really shout "coal/gold..."  they're just kinda... weird

Here's the download, it's Tron.zip, just put it in the texturepacks folder and you can click it and it'll work. 
Code: [Select]
http://www.mediafire.com/?3r1rqmys3d8nsjm(I realize that few people would use it as a real texture pack, but I figure some people will mess around and play one session with it.  I just made it for fun (and my girlfriend kept bugging me saying it'd be /so cool/ to make a texture pack (in reality there are just soooo many things to redo that it's quite a hassle)))
Title: Re: Minecraft
Post by: öde on 18 Nov 2010, 05:19
Dang this game needs light cycles. Awesome job!
Title: Re: Minecraft
Post by: smack that isaiah on 19 Nov 2010, 10:54
I updated the Tron pack I made to make the ores better (I like the new ones a lot)

(new pics of some fixed things:)
coal (http://i.imgur.com/Y8liK.jpg)
redstone (http://i.imgur.com/GxW9e.jpg)
diamond (http://i.imgur.com/3Zvh9.jpg)
iron (http://i.imgur.com/Zt2at.jpg)
ghast (http://i.imgur.com/9ErEa.jpg)
snow (http://i.imgur.com/646OW.jpg)

Code: [Select]
http://www.mediaf!re.com/?3r1rqmys3d8nsjm (this code also updated in the original post)
Title: Re: Minecraft
Post by: smack that isaiah on 23 Nov 2010, 07:13
I also decided to randomly make a Matrix texture pack for minecraft.
here's the thread I made on the minecraftforum: Matrix pack (http://www.minecraftforum.net/viewtopic.php?f=25&t=89745&p=1371899#p1356638)
and I made some youtubes: in the world (http://www.youtube.com/watch?v=sjT-IBt-KZg), and in the nether (http://www.youtube.com/watch?v=e_U7SBoCjjs)

Here's the link if anyone wants to mess around with it:
Code: [Select]
http://www.mediafire.com/?5mabz74onb81299
Title: Re: Minecraft
Post by: est on 23 Nov 2010, 12:53
That doesn't look very random to me, you liar
Title: Re: Minecraft
Post by: SWOON! at My Gravitas on 23 Nov 2010, 21:37
holy god (http://www.youtube.com/watch?v=LGkkyKZVzug)
Title: Re: Minecraft
Post by: snalin on 25 Nov 2010, 13:02
Okay, maybe not impressive at all after that guy making a damn CPU in that link right above this, but still, I've started a new project! I've finished the main (http://i617.photobucket.com/albums/tt260/Snalin/view.jpg) hall (http://i617.photobucket.com/albums/tt260/Snalin/view2.jpg) of my new, underground complex (15X12X30, I think). I'm planning on adding a church on the right side and a library on the left, and then look into the possibility of making some kind of living quarters-like stuff directly to the front.

I'm not quite sure why I've chosen to make churches and libraries. Probably because they're easy to make recognizable on small scale. I've made a church (http://i617.photobucket.com/albums/tt260/Snalin/ScreenShot004.jpg) before (http://i617.photobucket.com/albums/tt260/Snalin/ScreenShot008.jpg), and that turned out pretty nice, so I think I'll make something similar, but bigger, with benches and a gold altar (maybe a mob encased in glass in the middle of the cross would be too much?). That last one got messed up when I experimented with inventory managers and save editors to merge my earlier projects. Since that failed, I've pretty much decided to start over again.

There's a couple of things I miss from the stuff you can make. Glass- and stone stairs in addition to the cobblestone ones would've been great. Stone because it looks better than stone, and glass because then you can have lava rivers under your staircases, bypassing the need for torches, which would've been neat. Also it'd be fun to build and look cool, so there's an distinct gameplay advantage.

Now that it got me thinking, I had to check on how water/lava flows over stairs. It's weird (http://i617.photobucket.com/albums/tt260/Snalin/ScreenShot013.jpg).
Title: Re: Minecraft
Post by: LTK on 25 Nov 2010, 13:32
Actually, the last time I checked (could have been fixed in the update), stairs are permeable to daylight, so if you have a lava flow directly beneath your stairs, it will illuminate the space above it. It might hold a risk of burning you, though. Similarly, a roof made of stairs lets sunlight through during the day.

Now that player and monster health is in, we started a new server in order to put the Survival back into Survival Multiplayer. Monsters, drowning, suffocating, burning and falling now kills you like it's supposed to, so building big and impressive stuff is actually a challenge. However, going into combat is suicidal because of the lag. It takes a dozen sword hits to kill an animal, and more to kill a monster, so if they come at you more than one at a time, you're screwed. In addition, arrows do no damage. Still, playing Minecraft SMP 'fair' is a step forward, even if it's a clumsy one where it nearly collapsed.
Title: Re: Minecraft
Post by: smack that isaiah on 25 Nov 2010, 18:52
just a note to snalin--it looks like you're doing "print screen" to take a pic of minecraft--one update a little while ago added a screenshot function to minecraft.  you press and hold F1 (removes your hand/item bar), then press F2 (takes the pic), then let go and the screen will tell you the name of your pic.  it'll be in the .screenshots folder, right next to the .texturepacks folder in your Minecraft directory.
In those pics your hand doesn't get in the way, and the bottom bars do not show up.
Title: Re: Minecraft
Post by: snalin on 26 Nov 2010, 03:15
I din't know about the built in screenshots. Thanks!
Title: Re: Minecraft
Post by: Jace on 30 Nov 2010, 00:49
(http://img340.imageshack.us/img340/6984/1291024087138.gif)
Title: Re: Minecraft
Post by: est on 30 Nov 2010, 16:18
sssssssssssssssssssssssssssssssssssssssssssssssssss
Title: Re: Minecraft
Post by: Melodic on 30 Nov 2010, 16:25
hey jace which fraser are you sig quoting
Title: Re: Minecraft
Post by: smack that isaiah on 30 Nov 2010, 19:40
Minecraft HD! (http://pucklovesgames.com/?p=52)
The video is quite pretty, and the fake interview with Notch is hilarious.
Title: Re: Minecraft
Post by: Jace on 30 Nov 2010, 22:30
hey jace which fraser are you sig quoting

I think it is you, from meebo quite a while ago. I dunno, the name in meebo was Fraser.
Title: Re: Minecraft
Post by: Melodic on 01 Dec 2010, 15:17
i don't remember what i had said but i hope it was hilarious
Title: Re: Minecraft
Post by: usagichan on 02 Dec 2010, 10:54
Hey, guys. My minecraft projects are horribly boring, but I have a friend who makes Minecraft videos and is pretty entertaining:

http://www.youtube.com/interactivetodd

Check him out, if you get the chance?  :psyduck:
Title: Re: Minecraft
Post by: StaedlerMars on 03 Dec 2010, 17:50
so the multiplayer working properly makes this game a shit ton more awesome.
Title: Re: Minecraft
Post by: snalin on 12 Dec 2010, 06:41
Beta will be out by the December 20th (http://notch.tumblr.com/). Notch has said that amongst other things leaf decay will be out before beta, and that's really been missing since he took it out. Harvesting leaves are not fun.

There will also be "some kind of non-intrusive narrative to the game to help drive the game experience early on, and to provide some kind of late game goal". Sounds great. I'm so happy that this comes out the day of my last exam, instead of, say, the day before.
Title: Re: Minecraft
Post by: Wiregeek on 13 Dec 2010, 11:37
So my Minecraft server had an interesting weekend.

Friday night I finished a 'greenhouse' glass dome, and decided to make a 'space simulator' next door. So I sets a point at one corner at +20 AGL, hit the other corner of the cuboid I want and set it at -63 (Assuming 'sea level' as zero, puts the top of the sky at +64 and the void at -64), set the contained area to zero, patch the water and lava, and then completely lose my mind.

I get on the bottom center and make a sphere, hollow, of glass..   

200 cubes in radius. It's large enough that you cannot see both side simultaneously, and cuts off enough at skytop that it looks like a circle, not a sphere.

So I //undo that command, and crash the server. I reboot same and log back in, and try again with a 100 radius.


server stays up. Far too damn large, though. //undo

server crash.

at this point, fark it. I do 75 50 25 radius hollow spheres of glass..   no space simulator, but if you get high on the walls and look at it, it's kinda glowy and wiggly, neat moire patterns.. 

I made a hyperspherical minecraft nuclear reactor. That's my story now, and I'm sticking to it.


Saturday, one of my users fumbled a command and made a 500 radius sphere of leafblocks instead of a 5 radius, and tried to burn it out.

We ended up having to roll the server back from a backup.

Turned animals and monsters back on, things are starting to get interesting.
Title: Re: Minecraft
Post by: snalin on 13 Dec 2010, 17:48
I've been working on my stuff a bit more. I think the whole place is definitely getting a cult feeling, which I like.

Main hall (http://i617.photobucket.com/albums/tt260/Snalin/Minecraft/2010-12-10_235923.png): I'm still working on the library, but the satanist/whatever church is up and running. Happy with the fountain effect and lighting

the church (http://i617.photobucket.com/albums/tt260/Snalin/Minecraft/2010-12-10_235938.png): I'm not happy with the pillars. I also want more of the light-glass, but hell it's a hassle to get to.

farm (http://i617.photobucket.com/albums/tt260/Snalin/Minecraft/2010-12-10_235955.png): became necessary. I'm getting reeds so fast now.

stairs (http://i617.photobucket.com/albums/tt260/Snalin/Minecraft/2010-12-10_235905.png): I figured out that you can spam picture placement to go through all of the pictures. I like the effect.

what's this? (http://i617.photobucket.com/albums/tt260/Snalin/Minecraft/2010-12-14_015732.png)

what can it be? (http://i617.photobucket.com/albums/tt260/Snalin/Minecraft/2010-12-14_015953.png)

it's this fucking tower (http://i617.photobucket.com/albums/tt260/Snalin/Minecraft/2010-12-14_021807.png): it extends from 5-10 squares over the obsidian to 20ish over the sea level, on the same hill as my main enterance.

This (http://i617.photobucket.com/albums/tt260/Snalin/Minecraft/2010-12-14_020221.png): is the amount of lava it took. I had one accident with lava in the stairs, took me half an hour to clean up.

Distance shot (http://i617.photobucket.com/albums/tt260/Snalin/Minecraft/2010-12-11_013456.png): of where I'm at. I figured out that using the flamable red rock from the nether and make a lot of fire would be ideal for keeping creepers away when I go outside. I didn't think of all the free meat/feathers/hides that comes from animals constantly walking into the fires.


Geez I need to go to sleep.
Title: Re: Minecraft
Post by: MusicScribbles on 14 Dec 2010, 23:33
holy god (http://www.youtube.com/watch?v=LGkkyKZVzug)

Man, the intense dedication to building that computer in-game gets me every time.
This too. (http://www.youtube.com/watch?v=asImTDkPWKA)
Title: Re: Minecraft
Post by: smack that isaiah on 15 Dec 2010, 10:33
So I was exploring around in my worlds a few weeks ago and I found a chunk error in both of them.  Anyway, I finally got around to taking pics of the more interesting one today (I promised I wouldn't play any Minecraft until after finals, and they're finally over!)

(http://i.imgur.com/Abq5D.png)

It's especially awesome b/c it's a very small error where there's just suddenly a valley and sheer cliffs where there should be a mountain, and 1/2 of it is in a very small snow biome.

The other world's chunk error made a huge sheer cliff in the middle of the ocean.
Title: Re: Minecraft
Post by: snalin on 15 Dec 2010, 10:38
I've read (somewhere) that that's a bug that usually appears when you stand still for a very long time, and then start moving into unexplored territory. I can imagine that it's the engine getting confused about if it should continue making the same biome or switch or something like that.
Title: Re: Minecraft
Post by: smack that isaiah on 15 Dec 2010, 11:05
That could explain the sudden line of snow (although I don't recall anytime when I'd stop moving for a long period of time in Minecraft--usually if I know I'll be away from my computer for a while I put it to sleep), but I don't think it'd explain the sudden drop from a mountain to a valley and then back again.
Title: Re: Minecraft
Post by: LTK on 15 Dec 2010, 11:31
It's what happens when a new section of terrain is generated with an updated version of the game. You leave the world, the game is updated, and the next time you go there, the terrain generation algorithm starts from scratch in creating new terrain. That's what's causing the giant cliffs.
Title: Re: Minecraft
Post by: Jace on 21 Dec 2010, 16:59
harbar.us

/tg/ minecraft server. It is okay but some jerk poured lava into my base while renovating it and I lost all my tools and some iron and a bunch of clay.
Title: Re: Minecraft
Post by: smack that isaiah on 29 Dec 2010, 18:57
A Minecraft Rube Goldberg Machine (http://www.youtube.com/watch?v=ooTS9Z6PFh0&feature=player_embedded)

So how's everyone enjoying Beta?  I'm so happy that leaf decay is back.
Title: Re: Minecraft
Post by: smack that isaiah on 26 Jan 2011, 09:45
Yahtzee reviewed Minecraft. (http://www.escapistmagazine.com/videos/view/zero-punctuation/2680-Minecraft)
Title: Re: Minecraft
Post by: Scandanavian War Machine on 26 Jan 2011, 10:25
A Minecraft Rube Goldberg Machine (http://www.youtube.com/watch?v=ooTS9Z6PFh0&feature=player_embedded)

So how's everyone enjoying Beta?  I'm so happy that leaf decay is back.

I've played it for a total of probably 30 minutes since it's gone into Beta.

Not because I wanted to or didn't want to, but because my roommate moved out and took his fancy computer with him so the only times I've played recently were short bursts of a couple minutes over at his place, just to check out the new stuff, and then for a couple minutes on my other roommate's shitty old computer that can barely run Minecraft with all settings as low as they can go.



I need to get a goddamn computer already
Title: Re: Minecraft
Post by: LTK on 26 Jan 2011, 12:16
I created a new world after the Beta 1.2 update because of the new trees and Lapis Lazuli ore. Well, actually, I created several dozen new worlds and kept deleting them because I didn't like them at first glance, but eventually I found one I liked. I spawned on a sort of atoll with a deep lake in the middle, so I started with covering the lake with a floor of sandstone - decimating every beach in the area to make it - and put up a big wall around it. Inside, I put a watch tower, a furnace room with lava streams, a living space with bookshelves and a table full of cake, a cactus farm, reeds farm, tree farm, wheat farm, a small garden where cattle spawn en masse at night, a portal, a harbor, and after that I still had enough room left for a decorative pool in the middle.

Then I went into the Nether, walked a mile, warped back, and found my exit portal to be fifty blocks above the sea. After that I found a big mountain with caves snaking through it, and I'm making that my next home.
Title: Re: Minecraft
Post by: Jace on 01 Feb 2011, 22:22
2.1.11
Awoke on mountain of sand, looked down, giant lake.
Coal, coal everywhere.
Built small tunnel under mountain, secondary home
Began work on floating fortress. Have water elevator.
While standing in fortress during the night, see a tree on fire in the distance.
Must explore.
Explore to burning tree during day.
Giant lava pool exposed to surface only a short walk from floating fortress
 :psyduck: <-- Mon visage quand
Title: Re: Minecraft
Post by: Boro_Bandito on 02 Feb 2011, 15:48
I keep trying to get a good world to start anew on but every time I try I think of all the grand structures on my main world and how I don't want to abandon it because of all the work, but then I want new things and that world is 19mb and it takes a long time to load.
Title: Re: Minecraft
Post by: snalin on 03 Feb 2011, 01:15
backup your main world, make a new one that looks good, and hack in all the cool structures you want. I don't see that as cheating.

I wonder if you could make a mod that allowed you to move between your worlds. Would make a bloody mess out of the save files unless you forced teleportation back to your original world upon quitting, but still kinda cool.
Title: Re: Minecraft
Post by: LTK on 03 Feb 2011, 02:33
I keep trying to get a good world to start anew on but every time I try I think of all the grand structures on my main world and how I don't want to abandon it because of all the work, but then I want new things and that world is 19mb and it takes a long time to load.

Those grand structures aren't gonna go anywhere if you start a new world. You can always come back later. Alternatively, make a path through the Nether and start again a few kilometers further. It's what I did.

For me, the most fun thing about the game is starting anew in a brand new (section of) world, find the best place to make a home, and expand and perfect it until it's a place anyone would be willing, and able, to live. That mountain home I mentioned is now covered in glowstone chandeliers and has a forest on the top that's as dense as can be.

backup your main world, make a new one that looks good, and hack in all the cool structures you want. I don't see that as cheating.

I wonder if you could make a mod that allowed you to move between your worlds. Would make a bloody mess out of the save files unless you forced teleportation back to your original world upon quitting, but still kinda cool.

There's a multiplayer mod that allows you to use portals to warp between servers while keeping your inventory. That's as close as moving between worlds as you can get.

On that subject (new vs. old worlds), what do you guys think of the idea of a Minecraft succession game? It struck me as a pretty cool idea, when played with the air of stepping into a world with a sign that says "If you're reading this, I am dead." Instead of telling the next player about your world, leave little clues on signposts in the world. You can play as long as you like, so long as you hand over the world to the next player the first time you die.

Participants:

First settler: "Old Man" SirJuggles
Second settler: "Bewildered" LTK
Third settler: "Can't Hear You" smack that isaiah
Fourth (current) settler: Boro_Bandito
Fifth settler: snalin
Title: Re: Minecraft
Post by: snalin on 03 Feb 2011, 03:10
awesome idea.
Title: Re: Minecraft
Post by: SirJuggles on 03 Feb 2011, 04:50
Someone do this thing, because this is a Thing I want to do.
Title: Re: Minecraft
Post by: smack that isaiah on 03 Feb 2011, 05:30
I would love to do that.  It would be so amazingly awesome. 
Title: Re: Minecraft
Post by: LTK on 03 Feb 2011, 07:07
That's great! I did some tests on a new world file, and we should be able to pass along the saves without problems. It's still possible that the game gets confused by another person playing it, but the only changes that could bring is a lost inventory or a change in spawn point, and those aren't really problematic.

Shall we make a player list and order in this thread, then? I'm not going to claim number one, since I've been playing for so long that I go (in-game) weeks without dying, so I'd probably just slow everyone down.
Title: Re: Minecraft
Post by: smack that isaiah on 03 Feb 2011, 07:33
I also go long times w/o dying--altho i play on easy, so mobs don't do as much damage.  So, maybe we should agree to always have the difficulty set to normal when playing on this file?

And, perhaps the passing of the level should occur at death, or after a week, whichever comes first?  or maybe after a week only?

Either way, I would like to claim a spot on the progression of the game.  I could also write up a really simple randomizer for the order if anyone wanted it.
edit: actually, i already have a program that works exactly as we'd need to make a circularly linked list from an old game of Assassin played freshman year of college
Title: Re: Minecraft
Post by: SirJuggles on 03 Feb 2011, 11:00
I'll get in on it but I've never quite gotten the hang of mega constructions so I wouldn't really add to much. Actually, maybe I should go first since I'm more of "Hollow out massive caves, because caves are the only safe place" type. If you guys want I'm gonna have long train rides on Friday and Sunday that I could get started.
Title: Re: Minecraft
Post by: smack that isaiah on 03 Feb 2011, 13:26
I'm okay with that.
Any thoughts on passing on the save at death/week/both/what?

Also, I like the thought of not knowing anything of the world when you get the save, but I also like the thought of a series of pictures, so does everyone think they could take a pic of their world map (with cartographer or mcmap or whatever) right when they end their turn with it (and then keep it, but not post it so as not to reveal anything)?  At the end of this huge thing I think it'd be cool to see how stuff evolved.
Title: Re: Minecraft
Post by: LTK on 03 Feb 2011, 13:38
You know, provided that you can avoid death for as long as you play, I'd say you're free to play as long as you like, within reason of course.

If you know that you're good at Minecraft, it's a good idea to turn up the difficulty a notch. I'm usually playing on Normal, so for this game I think I'll set it to Hard.

As for the play order, we don't really need to randomize it. SirJuggles might as well kick it off, and we'll see how it goes from there.

If you're generating a new world, it may be a good idea to delete and recreate it a few times until you find one that has some interesting terrain. After all, every one of us is going to walk around there.

I like the screenshots-in-progress idea. But I'm not sure if cartograph makes for a really interesting map in this case, why not use normal screenshots?
Title: Re: Minecraft
Post by: Boro_Bandito on 03 Feb 2011, 14:39
I'm totally in on this, but I think the best thing to do is limit a person to a period of several days, if this takes a week between each person that's gonna be a long waiting list really quickly, and there's no telling how busy any of us could be in a couple months. Then on the other hand until player death is really short and impossible to keep honest, and if its a sudden creeper attack you aren't gonna have time to leave a signpost explaining the way you perished thus untimely.

Is this like a cooperation thing we we keep building onto the same large structure, or do we just do whatever projects that we want to?


Oh also ended up making a new world, I've decided to build a city of treehouses using no stone, well, maybe like, a central keep or something, but basically I just want the effect of a vertical city, planting trees as I go to fill out the ground level, planting trees on trees, etc. One problem I found is that the world was taking forever to load, I'm guessing because of all the new changes, the new ore and stuff that didn't affect my old world because I've already explored so much area.
Title: Re: Minecraft
Post by: LTK on 03 Feb 2011, 15:11
Well, the fact that death can come so suddenly is part of the beauty. You could stumble on a half-finished house with a tell-tale crater nearby. Shit happens. So, you'll always know to leave a trail of breadcrumbs of sorts, because you never know what might happen.

What we do is up to every person individually, I guess. We could each add levels and rooms to one big fort/base, or if the locations doesn't suit you, simply start over someplace else. It would be helpful if we kept everything in rougly the same location, though.

I did notice the lag issues are much worse than before. But there aren't any drastic changes to the world generation (that I know of) that could cause it. I mean, a few chunks of Lapis Lazuli ore (delightfully occult sounding name, that) aren't going to make the world load slower. I thought I'd just bear with it until the update on the new save file format is out. It's supposed to work a lot faster.
Title: Re: Minecraft
Post by: smack that isaiah on 03 Feb 2011, 16:20
Ok, so SirJuggles can go ahead and start it off this weekend at his leisure.  And I'm ok with death being the stimulus to passing the game on, too.  I was just suggesting an alternative if anyone else wanted it.
And, screenshots are ok too, but I generally like overworld maps partially b/c I like to flip back and forth between them quickly on my comp and see what new chunks have generated, and what buildings pop up or are finished, or where creepers have suddenly made pock holes on the terrain.  I mean, we could take screen shots as we each go thru the game of interesting things, but I think i'd like to see the changes in chunks/buildings from an overall top-down sense from a world map thing.

As to lag, I know that when 1.2 was released there was a font optimization patch put in that Notch accidentally installed backwards (making the game unoptimized).  Is your beta currently 1.2_02?  cause I think that fixed the optimization prob.  Other than that, I don't think i noticed any other odd laggy issues myself.
Title: Re: Minecraft
Post by: SirJuggles on 03 Feb 2011, 18:01
K I will go right ahead and start this up on the train tomorrow.

Just wondering, I haven't messed around with anything beyond vanilla beta, any suggestions on good programs for capturing overworld maps or screens? I can just google something up and use print screen, just wondering if there were any superior choices.
Title: Re: Minecraft
Post by: smack that isaiah on 03 Feb 2011, 18:59
If you're on a mac the best live mapping program is mcmap live (http://www.minecraftforum.net/viewtopic.php?f=25&t=54784).  But I don't know if it can take pictures.  mcmap (http://www.minecraftforum.net/viewtopic.php?f=25&t=40327) can.  that post provides compile-able source code, so it's available on any platform (there's also a prettified gui for windows and probably mac). 
There's also the classic cartographer (http://www.minecraftforum.net/viewtopic.php?f=25&t=13134), which I think was the first main mapping program for minecraft.

I personally enjoy mcmap the most, it's pretty and simple and fits my needs without much hassle.
Title: Re: Minecraft
Post by: SirJuggles on 03 Feb 2011, 19:15
Hm I'm on Vista, so I'll probably go with mcmap. Thanks!
Title: Re: Minecraft
Post by: snalin on 04 Feb 2011, 01:46
I'll want a spot as well. I like the idea about death or one week, gives a certain flair of danger. I'll probably be playing on hard, to make stuff interesting.

One of the first thing this world will need is a forest, since, guys, damn we're going to need a lot of wood for signposts. I tried to mark all my cave sideshafts with "mined out" or "not mined out", and those ran out so fast you have no idea.
Title: Re: Minecraft
Post by: LTK on 04 Feb 2011, 05:05
I use a redstone code for that! Had it on a piece of paper somewhere, but I can't find it right now...

I think I still remember what it was. When I'm exploring deep caves I often pick up redstone along the way, and since I don't use it for anything I just put some on the floor as markings. For finding the way out, I make the symbol ┤ at intersections, where the bottom always points to where I came from. A square marks a vital exit point, because the times that I do get lost, I often walk right past the exit without realizing it. Dead ends that are already explored are marked by a single redstone +.

I haven't actually used the code in a while because I've been spelunking long enough to be able to imprint landmarks (cavemarks?) instataneously, but maybe it'll be useful for you.
Title: Re: Minecraft
Post by: LTK on 06 Feb 2011, 13:19
Screenshots of the world map alone won't make much of a story, so I was also thinking of keeping a small day-to-day diary with your impressions. It would be interesting to see everyone's individual thoughts on the world at the very end.

I don't know if SirJuggles has managed to survive so far, but the week ahead is fairly quiet for me, so I'd like to pick up the world as the second player.
Title: Re: Minecraft
Post by: Boro_Bandito on 06 Feb 2011, 13:52
I figured that when my turn came around I would just do what we did for Dwarf Fortress, come up with a little narrative of our actions as we move along. Injecting whatever type of personality into it that you want, you know, like humor, horror, whatnot.
Title: Re: Minecraft
Post by: SirJuggles on 06 Feb 2011, 23:44
I started up a world on Friday on the train home and got started. I have my version of a little safe home for now, and I'm working on a "trail of breadcrumbs" leading to it from the spawn point. It's a bit of a walk, and I'm sure someone will come up with a better solution later. I was gonna work on it some more on the train today but I just found the campaign mode in Dawn of War: Dark Crusade =( I'll probably play a bit more over the course of this week, and if I die at any point then I'll zip it together and post the link. If I survive till Friday I think I'll put all my stuff in chests, leave some signs behind, and see how many mobs I can take in one night before they get me.

Also, I've taken a few screenshots so far and left a few signposts around but nothing too interesting yet.

Screenshots of the world map alone won't make much of a story, so I was also thinking of keeping a small day-to-day diary with your impressions. It would be interesting to see everyone's individual thoughts on the world at the very end.

I don't know if SirJuggles has managed to survive so far, but the week ahead is fairly quiet for me, so I'd like to pick up the world as the second player.

Ah if you were hoping for it this week then I can probably finish it up after my midterm on Tuesday evening.
Title: Re: Minecraft
Post by: LTK on 07 Feb 2011, 05:42
I'm not really in a rush, though. Three days isn't a long time to make an impact on the world, so I'd be happy if you went ahead and finished what you're working on.
Title: Re: Minecraft
Post by: SirJuggles on 09 Feb 2011, 18:43
Alright. I've got about as much done as I'm probably going to, so I'm going to post this up here for the next person to take over. I think It's LTK's turn. Link is at the bottom of my post, here we go:



(http://i650.photobucket.com/albums/uu230/SirJuggles/e3eddd00.png)

Unknown Settler's Journal

Arrival
Bah. Im far too old for this nonsense. Yet here I am, gazing out over another gods-forsaken wilderness with nothing but my worn hands and a small, empty pack. They told me this place is to be the site of a new Utopia, tamed and shaped to the will of man. Looks like a bunch of sand and dirt to me.

Day 1
Godsdamned desert. I hate the desert. The dry air, nothing but sand and cactuses. Man wasnt meant to live in this wasteland. I set off from the Place of Arrival to find a more livable locale. Coming to a giant bay, I waded in and swam across. Might as well get my feet wet, heh. The environment is more comfortable over here, more green. Theres even these odd chutes growing out of the waters edge. Never seen nothing like that before.  Suns going down now, though its hard to tell with my hazy eyes. Wish I could find a cave of some sort, always been more comfortable underground. Under the earth a man can make a real home for hisself. Oh well, suppose Ill camp here for the night.

Day 2
Gods help me! I took the tales of monsters in this land to be mere superstition. But they came for me last night. Giant spiders, moaning things that followed wherever I went. I climbed a tree at first but my damned ankle gave and I fell out. They woulda had me if it hadnt been for that dirt I dug up earlier. I managed to build a stairway out of their reach and cut it off behind me. Today Im finding me a nice, safe cave.

Day 3
Managed to find a cave, and not a moment too soon. I could hear the moaning beginning even as I walled off the main chamber with the last of my dirt. This place is no mansion, but I suppose its home for now. I brought some wood with me, so I can at least get some work done in here tonight.

Day 6
Hah! I didnt notice when I first crawled into here to hide, but Ive got my own private lake! Ive cleared out a nice porch area in front of my door, as well as erected a wall over the door. Thatll stop those accursed spiders from dropping on me when I walk outside *shudders* Once was enough. If that wasnt bad enough, they lured me into an ambush in the sandpit outside! I had thought these were just dumb beasts, but perhaps Ill have to be more careful in the future. If I hadnt heard that telltale hissing behind me I would have been blown to smithereens.

Day 10
Praise the gods Ive struck Iron Ore! And practically right in my pantry! I walled up that chamber when I first hid out in here for safety. Who would have thought there would be FOUR veins of iron in there?? Maybe there is hope for this place after all.

Day 12
Ive turned my attention to the task that was set for me: to prepare this place for those who will come after. To that end, I placed a giant arrow at the waters edge to direct others to my home. Hopefully it is large enough to be seen from across the bay, though my old eyes arent up to the task. Ive also left a trail of stone leading through the forest to my doorstep. In my nighttime hours Ive been digging downward. Ive always found stair-building to be a peaceful pastime, and this may well be my masterpiece. Whoever comes after will find no shortage of stone.

Day 18
Ive completed a series of beacons to lead travelers across the bay, though I almost drowned sinking the pilings. I also started on a shelter and supply cache on the edge of the desert, so that travelers wont have to make the trek unarmed. In hindsight, it may be further from the Place of Arrival than I intended

Day 19
Well, the Outpost, as I have humbly named this shelter, has seen its first use. I let the time get away from me and find myself stuck out here for the night. I have however taken the opportunity to add a workbench and some windows, plus stairs to the top of the wall. The place is sturdy enough, and I even happened upon the ingenious idea of knocking small gaps in the wall and dispatching the hissing monsters crowding outside. Got myself some grey powder, perhaps it will prove useful for someone more alchemically minded.

Day 21
Left a boat at the edge of the bay so that travelers wont have to wear themselves out swimming across. Gods know Im tired of it.

Day 25
The Stairway to the Deep is beginning to unsettle me. Ive never dug so far without encountering a natural cavern. And I hear noises down there Maybe I really am getting too old for this.

Day 26
Got tired of being trapped inside when those thrice-darned sun-immune buggers were hovering outside. Took the liberty of expanding the window at the end of the Iron Cave into a second exit. Not sure how comfortable I am with the roof being partly made of leaves from a nearby tree, but I just dont have the strength to do more. Also, Ive already found a few cows in there. No clue how they keep getting inside.

Day 30
Tonight I went out to the Outpost as twilight fell. Perhaps the gods of this land smiled on me, for my clouded eyes could see clearer than usual. Gazing off across the bay, I saw my line of beacons, even stretching all the way to the Dirt Stair. I saw the land as I had not seen it before; a land of untapped potential. How did I not see before the clear mountain pools, the great cliff faces, all ready to be molded and sculpted by an artists hand? For the first time, I am saddened at the thought of leaving this place. There is so much left to do. Yet it is not for my hand. I have simply prepared the way for those who come after.
In these last few days I have worried. Have I marked the way clear enough? Is the path too long, to difficult to follow? I am no architect, and my shelters are no works of art. But my time here is drawing to a close. I can feel it growing nearer. All I can do is pray that those who come after me can see this place as I have, and understand its beauty.

Day 31
I broke down the sand wall into the pit next door.  Used a whole heap of glass to turn it into a real entrance, watched the sun go down through the glass. I suspect this will be the last task I complete in this place. I am peace with it.

__________________________________________________________________________________________________________________________________



The .rar file has the world save folder, as well as a few screenshots and a pic from mcmap after the work I've done. If anyone wants it, I also have a save folder of this world untouched.

QC Minecraft.rar
Code: [Select]
http://www.mediafira.com/?a7etvajvdmm28tc
So apparently now whenever you type in the real name of that website OR use the exclamation mark trick the forums changes it to "M/F"? Which kills the link... In this case, change the "fira" to "fire"
Title: Re: Minecraft
Post by: Cire27 on 09 Feb 2011, 19:40
You might want to empty your inventory and kill yourself so that the next person starts at the spawn point to make it seem like they're just arriving.
Title: Re: Minecraft
Post by: SirJuggles on 09 Feb 2011, 19:50
Oh duh I meant to do that. Link revoked while I fix that.


edit: Link restored, will now load at the spawn point with empty inventory.
Title: Re: Minecraft
Post by: Boro_Bandito on 09 Feb 2011, 20:39
I DLed it and took a look around, looking good so far, can't wait to see what people start building.
Title: Re: Minecraft
Post by: LTK on 11 Feb 2011, 15:30
I'm on it! Nearly died three times so far, maybe the grim reaper will catch up with me soon. I think I'll put the world up either Sunday or Monday.
Title: Re: Minecraft
Post by: LTK on 13 Feb 2011, 05:18
Okay, that's it, I'm dead. Some screenshots, a journal, and the updated map folder and image can be downloaded here:

http://dl.dropbox.com/u/20662983/QC%20Minecraft%202.zip

(That's a Dropbox shared file - If you'd like to do me a favor, you can sign up here (http://db.tt/EZJRf1N) for an extra 250 MB storage space for the both of us.)

If you're picking up where I left off, I recommend that you first take a look around in the world before reading more in the journal.

I've also edited the post at the top of the page listing the participants.
Title: Re: Minecraft
Post by: smack that isaiah on 13 Feb 2011, 07:24
Well, this week actually looks like it'll be the least busy week for me for the next entire semester (starting after monday), so I'd like to take it for this week, please.  If I don't die by Saturday I'll do as SirJuggles did and slay creepers in the night in order to have the world off my hands by the time my super crazy intensive Junior lab starts up.

After this week I probably won't be able to play very much Minecraft until May.
Title: Re: Minecraft
Post by: Boro_Bandito on 13 Feb 2011, 10:25
I'll take the fourth slot then if no one objects, so I'll be after you.
Title: Re: Minecraft
Post by: Boro_Bandito on 14 Feb 2011, 15:02
Man I'm getting really impatient for the next update.
Title: Re: Minecraft
Post by: mberan42 on 18 Feb 2011, 13:22
Minecraft IRL (http://geeks.thedailywh.at/2011/02/17/minecraft-irl-of-the-day/)
Title: Re: Minecraft
Post by: smack that isaiah on 19 Feb 2011, 20:48
I love that video.  Also this one (http://www.youtube.com/watch?v=P3Ci09GwAmg).

Welp, I died in the succession game.  I just have to clean up my diary entries and take a pic of the map and compress the save.  I'll upload it tomorrow.
Title: Re: Minecraft
Post by: est on 19 Feb 2011, 20:52
I am amused by all the derpshits commenting "a herp, he should have got coal"

Everyone's a fucking comedian
Title: Re: Minecraft
Post by: LTK on 20 Feb 2011, 03:24
I love that video.  Also this one (http://www.youtube.com/watch?v=P3Ci09GwAmg).

Welp, I died in the succession game.  I just have to clean up my diary entries and take a pic of the map and compress the save.  I'll upload it tomorrow.

Looking forward to seeing your progress. Meanwhile, here is an Existentialist Minecraft diary (http://bygonebureau.com/2011/02/18/being-and-nothingness/).

There is also a design contest going for the look of Swedish public transport passes, and it's open to votes and submissions from anyone, without registration or regional restrictions. It's a testimony to the number of Minecraft fans that the designs for the Minecraft creeper is in the finals with 14000 votes while a trollface design has about 6500.

Another thing: Minecraft is getting beds in 1.3 that you can sleep in to skip the night and set your spawn point!
Title: Re: Minecraft
Post by: smack that isaiah on 20 Feb 2011, 09:27
So here is the world after I've had my turn in it.
There's a map, some screenshots, and a diary file in there, too.
Code: [Select]
http://dl.dropbox.com/u/21046891/QC%20Minecraft%203.zipI believe it is Boro Bandito's turn.

That Existentialist Minecraft was wonderful.  So beautifully written.

I can't wait for MCRegion in the new update--we should get 7x faster load times.  Hallelujah!

Also, for the succession I think we should agree to maybe not make beds and switch spawn around, since we'll be passing this game around. 

edit: Oh, also, this may be a fun little link for you guys: http://quest.bloodisgood.org/randomquest.php It creates a random quest for you depending on your preferences.  It's how I got the idea for one of my projects
Title: Re: Minecraft
Post by: LTK on 20 Feb 2011, 10:54
Using beds might mess up the spawns for future settlers, but we might be able to make it work for everyone. As long as you keep a bed placed exactly at the spawn point, and you sleep in it once you are finished with the world, the next player starts at the appropriate place at the appropriate time.

The quest generator also showed up on one of the twitter accounts in Mojang. I particularly liked "Build a Nether-based afternoon tea get-together with your friends!"

"Would you like some lava with your tea, Sir Juggles?"

*KABOOM*

"Don't mind if I do! Please pass me the glowstone dust, zombie pigman."

"Huuuuuurrrgghh."

*Ear piercing Ghast scream*

"Thank you kindly." *sip*
Title: Re: Minecraft
Post by: Boro_Bandito on 20 Feb 2011, 17:38
Alright I'm on it, I'll hop on to see what's new and do my thang tonight.
Title: Re: Minecraft
Post by: est on 21 Feb 2011, 01:16
Squids!
Title: Re: Minecraft
Post by: LTK on 21 Feb 2011, 06:35
Squids? What about squids? We've had squids for a while now.

Regarding the map: You really went crazy with all that sugar cane, didn't you isaiah? And I can't believe I missed out on diamonds hidden behind coal, usually I pick up on that sort of thing.
Title: Re: Minecraft
Post by: smack that isaiah on 21 Feb 2011, 09:27
Yeah, reeds are one of the things that are the most interesting to me--because they can stop water (and lava) flow and they stop arrows, but things can walk through them.  I like the shield of reeds around bases because then skeletons that are in the ocean can't attack me from the safety of the water without getting up onto land and burning.  I was planning on making a giant walk-in aquarium/swimming pool from harvesting all the reed, but I never got around to it.
Title: Re: Minecraft
Post by: LTK on 21 Feb 2011, 11:59
Funny, because I had the same idea recently. Maybe I'll make one once my turn comes around again.

I like how the roleplaying aspect is turning out - I didn't actually take that into consideration when I started this up. (Did you actually play without sound?) I'll edit the top post with the characters each of us has done. I think it would be nice to pretend each one of us is a new settler, rather than having the same character return into the world.
Title: Re: Minecraft
Post by: smack that isaiah on 21 Feb 2011, 12:32
Yeah, sound is broken in Minecraft on my computer for some reason (I've tried many fixes found online, but none have worked.  Hopefully with the new launcher's "full re-download of all files" option I may get it to work somehow).  The sound works perfectly fine in all other programs, it's just in Minecraft where no sounds work.

But in general I'm almost always wearing iron armor, so if a creeper sneaks up on me and explodes he won't do that much damage to me, and I always have food.  And I also have this habit of lighting things up to be crazy bright, and always looking behind me a lot.  So not having working sound has made me a really paranoid Minecrafter.

I wonder, when each of our turns rolls around again, would we step back into the world as our own characters?  or new ones?
Title: Re: Minecraft
Post by: LTK on 21 Feb 2011, 13:03
Like I said, I'd prefer them to be new ones. I spent the majority of my turn in caves, so maybe I'll play as a claustrophobe the next time.

Also worth checking out:
Minecraft documentary (http://www.gametrailers.com/video/documentary-hd-minecraft/710788)
Mobile versions of Minecraft in the works (http://www.gamasutra.com/view/news/33130/)
Title: Re: Minecraft
Post by: LTK on 22 Feb 2011, 09:54
The Beta 1.3 update just hit! There is new lighting (ohmygodsopretty), beds, wooden, cobble, and sandstone half-blocks and two redstone blocks that do something logic-y.
Title: Re: Minecraft
Post by: SirJuggles on 22 Feb 2011, 16:14
Holy crap Isaiah that Satanic Ritual site was creepy as hell.
Title: Re: Minecraft
Post by: smack that isaiah on 22 Feb 2011, 18:08
I'm glad you like it :D  That was actually the idea given to me by random quest.  I just had to do it as my goodbye to the succession world.
Title: Re: Minecraft
Post by: öde on 23 Feb 2011, 10:31
What do people think of getting a server up and running?
Title: Re: Minecraft
Post by: Boro_Bandito on 23 Feb 2011, 11:09
If someone's got the time and resources to get one up and running I'd love to participate, since SMP is so much improved from where it was a couple months ago it'd be really fun to all collaborate at the same time. Right now though I need to finish up on my part of the Let's Play, since this is my day off.
Title: Re: Minecraft
Post by: snalin on 23 Feb 2011, 11:15
Is it my turn next?
Title: Re: Minecraft
Post by: Fissioninferno on 23 Feb 2011, 20:59
What do people think of getting a server up and running?

I actually run a server most days (mc.flamingatom.com) but I don't have a dedicated machine for it yet (if/when my friend and I get our crap together we're both chipping in for a machine to throw our web stuff onto).  Also have a live map at mc.flamingatom.com:8123.

Lag-wise, not that bad, but uh... play at your own risk.  Runs Bukkit with a host of plug-ins, I try to keep it up-to-date as much as possible.  Runs usually from around noon to midnight, mountain time.

Also, as a note: if you downloaded the new launcher, it refuses to connect to Minecraft.net nine times out of ten for some reason.  I expect this to be fixed at some point, but be sure to hold onto the .exe or .jar from the old launcher.
Title: Re: Minecraft
Post by: öde on 24 Feb 2011, 06:09
I was thinking it'd be fairly cheap and easy just to rent some server space somewhere.
Title: Re: Minecraft
Post by: Boro_Bandito on 25 Feb 2011, 14:16
Okay so I've been using Minecraft Topographical survey, but the guy hasn't updated it yet to work with the latest updates, anyone recommend another program for me to use? I'm almost done with my part of the update, and I haven't died yet so I think I'm just going to manufacture my own death here in the interest of passing this on.
Title: Re: Minecraft
Post by: smack that isaiah on 25 Feb 2011, 16:30
I know that mcmap (http://www.minecraftforum.net/viewtopic.php?f=1022&t=40327&hilit=mcmap) has been updated to work for MCRegion

Is it my turn next?

I believe it is.  Check LTK's post at the top of the last page for details
Title: Re: Minecraft
Post by: LTK on 27 Feb 2011, 06:10
Have you guys tried the new seed option for creating new worlds? With it, you can generate a world that is always identical for everyone using the same seed. You can also share your worlds this way. People have discovered some really cool worlds for certain seeds. You should try Glacier, which generates some kickass cliffs. gargamel spawns you inside a hollow mountain. 404 has a huge sinkhole underneath a layer of gravel. I personally discovered Flatland, you should check it out!
Title: Re: Minecraft
Post by: smack that isaiah on 27 Feb 2011, 09:50
404 is pretty sweet.  Just a note, though, the one that spawns you in a mountain is "gargamel", lower case.  It does actually matter.

The only bad thing is that the next time an update adds a new ore or anything like that these worlds will all no longer be as cool as they are now.

I tried "Skyrim" and walked around for a bit and discovered a dungeon that was really close to the surface and had sand fall collapse into it.  There was also a water fall flowing into it.
Title: Re: Minecraft
Post by: ackblom12 on 27 Feb 2011, 11:02
So I've started to try and get back into this game again with a massive project in mind and I decided to look for some texture packs to make it look a little less like muddy texture blocks like it's supposed to.

I found this. (http://www.minecraftforum.net/viewtopic.php?t=12352)

I'm currently using this (http://www.minecraftforum.net/viewtopic.php?f=25&t=65936) texture pack. I'm tempted to use the cell shading one but I happen to like the basic idea of just regular ol texture blocks and this just gives it a nice boost.

I'm sure most of you are aware of the texture packs anyways but hey.
Title: Re: Minecraft
Post by: smack that isaiah on 27 Feb 2011, 11:55
I don't like bothering with the HD texture packs, or anything higher than the default resolution. 
Most people say that the Painterly Pack (http://painterlypack.net/) is the prettiest default resolution Texture pack.  And it's fully customizable (http://painterlypack.net/customizer.php) with a lot of pretty options for all the materials. 
I used to use Quandary (http://www.retributiongames.com/quandary/), which had 12 slightly dif't packs, one for each month, and I'd cycle to the next month every week.  I don't think he's updated it since Beta first launched, though.
Title: Re: Minecraft
Post by: LTK on 27 Feb 2011, 12:30
404 is pretty sweet.  Just a note, though, the one that spawns you in a mountain is "gargamel", lower case.  It does actually matter.

You're right! Edited accordingly.

I don't bother with the HD texture packs either because most of them are too radically different from the original textures for my liking. Also, a world made of 1 cubic metre blocks that have 2024x2024 pixel textures just doesn't make any sense.

I have always used Painterly because of its astonishing degree of customizability, something you just can't get with other texture packs. It allows me to change the things I don't like about the default textures, and preserve the things I do like about them. I can cycle between different packs for some variety once in a while, like light/dark stone, or light/dark wood, greener or autumn grass, plate or chainmail armor, and so on. And yet, it never feels like the textures that you're using don't really belong in the Minecraft world.

You can share your personal combinations now, as well. What do you use? This is the password for my pack:

eJxlVsty6zYM/ZV+QKczna61iOQ48VzbcSO3mdsdLMESxxSh8hHXf1/wIYlKNh7zACSBwwNAIO07GSz
8z68g7RGMLT6EbCfgHduDM70mGoozQWsskfSGEkWHs+mFZOvN3lJBY50pThKE6jSi8uCZ/0iETzRFKW
gIZ5+EwiNiKyfQAyEK0gPIEvSt+CBqJ98ATD6l0E0fkPBvQ9ZseOVNNYySry78eg6g5ov4Ggm9X330C
LaoxTDKdFp3csN4E2p2eY8bYLgQ+fVGaKYGbchGSInttHrRYExRD0S2b/M7g2GPqrN9sSfVhTgU3Tda
XO18kUe+OO0a3ErC4hhuZibVrZTU3Iq96Pq4NiFsMFhbUjgftiXdfVmdaSx2qo05mBGVgT5L/U3jwst
OkwpARcpy9DE/ftyV10bAQGqN7WEUZoWwdIyPbQVWdLnwe4eY3xGkMFY0wSCZK9EciKncONUhBQpfQV
5j6n860Bb1AfQlBp52+JCLEyiUGehD/gamsNchx8NX0E515J+HLhMlExKd/OFrZDq5cjbPvPiJJl9/C
I3f6DkTy/cbukEJj+JJa7p/g3cNZ/ymRScUxFrUorkFNF34IVRLd5aPSkyxMmOitRW26bFN8vxEWdQ9
SDxgK9wQNMO1s2RWYqv9vqm23i5GtAKYcaeTgOoR7gr1dPeBK+uItmck8V6PFGjZYyc4xlfy10GAaif
H3un1IyRwZ3FYCpb7wIZIr5S6AspY3w6lr5FQpZ7ZTHsvTo10b31gXKEj6uB0PBf1zclA5AkYXeKIz0
PSpELcQ+t3+17Wk0sNEgTbF/p+cOeRjw+EkZSZOPGKqe+k2yKap4wiVkl3me+LUD0i6JNA3eCUbDT4D
mH8v0x20XIErwcLRwyKqXvix71KMU5BlOAVMiX33HVLmxCm57hO/DAzdubif1zZMCNPeiAdpOTbyWMN
lWQtz4GVIQ6FMct5hpO7tyzn9DwwEtMLkDwZfvIwN+3jcx3SYbIG7iDFKbxpoEmxwCG0k82DU6G7TMW
TL980cHvJkZ8oJXflDIkzLEdOghGNVw0DzjEc6FL1XHu48MpQLQX7bCG+nfeJcst9TqIbYNn1Dw0XgV
9Af9SIjeAcl/Z5X/Rc93zsyvtfJ3gq9cKmm7P3rp2vWWlAV+6Spiy/nMuGoh9EV5AyTpmgUeCOuywrp
01Wcc/DaB9bpxVnWmxd6rUx1536RGVJP/Jq0tDhy1+7JRsNV5sD83zyYJJtxSVszXrPGXgGJKmURDfT
o/zMRw+0goozh2YhTYuSeODHHbXouBEYm7HKFFe9U7fUFh+V775z32AgtNglF+Bmn+Lz/+MM3kIbG+s
rQ1kppTL1naRI1RkoZWpjQBUNo/+ESCe+ijYb4dwp+0w7pWO5TZk8jePMQwU3LP4GxZ8mEB+8A94GS4
GFSRmKagWlClsbpomWlWOCloJMorvxhx3nvyAvvf+KnJdR22tVi3YZGCdobmf8z4YZE6bcL7//9sdkC
WOt4kH1Py+EAio=
Title: Re: Minecraft
Post by: ackblom12 on 27 Feb 2011, 12:52
nah, the largest res things you can get are 256x256 and the one I am using is 128x128. All it really does is add a bit more detail to the blocks. I just like having a slight amount more detail available.

It is essentially the same as using new tile sets for Dwarf Fortress as far as I'm concerned. Not necessary by any means but oh so much easier to look at.
Title: Re: Minecraft
Post by: LTK on 27 Feb 2011, 14:56
I was primarily overstating, but the author of the textures did mention the originals were 2024. I do use custom textures for their prettiness; the cattle in particular looks so much better using painterly (they even come in appropriately retarded versions), and so do the other mobs. I just think that HD textures clash too much with the rest of the world to be enjoyable.
Title: Re: Minecraft
Post by: Boro_Bandito on 27 Feb 2011, 23:30
Alright, finally got it put together and uploaded it, Snalin, its your show now. Just know that I'm totally okay with you building/changing/adding to anything I've done, but obviously only if you want to.

Link Here (http://dl.dropbox.com/u/22214121/Questionable%20Adventure.zip).
Title: Re: Minecraft
Post by: snalin on 28 Feb 2011, 02:13
It's cool to add beds here and there, right?
Title: Re: Minecraft
Post by: look out! Ninjas! on 28 Feb 2011, 02:33
I dunno. When I was playing online with another internet group we set up a hidden underground base over 4000 metres away, and you had to be extra careful because not only would falling from the top floor being excavated or accidentally mining the one block above the lava wouldn't just mean you lost your stuff, it meant a 30 minute walk back to the base. At night with exploding things. Added that extra level of tension to it all. Same with some circumstances in beta, you often venture miles from the spawn to build your main doom fortress, and then you'll need to find the cave again. If you can set it so you can carry a bed around and set a respawn wherever you think there might be danger then some of that survival aspect that has made minecraft games so interesting is lost.

If that's too much, I'd ratchet up the difficulty to compensate at least.
Title: Re: Minecraft
Post by: snalin on 28 Feb 2011, 04:33
I don't think the beds set respawn yet - it's planned, but not set. I definitely agree that we'll have to remove beds if that happens, or at least find a way to turn that feature off. In the meantime, it's a great way to allow you to focus on day stuff when you wanna focus on day stuff, instead of having a seperate, indoors project you have to work on during the night.


Oh god playing this with two cousins in the ask-about-everything age next to you is terrible.


I've also found out that building anything at all on hard isn't really an option since creepers will destroy everything always.
Title: Re: Minecraft
Post by: snalin on 28 Feb 2011, 09:23
Okay, I'm nearing finished with everything I want done, and I've got a few questions and ideas:

Should we start from the top again when I'm done, with openings for new players? I like the interaction between several people, and how everything develop.

Is the "blood stained journal" from Boro_Bandito, or someone earlier? I kinda like the idea of each player making a new journal, and including it in the pack.

Where is that nether portal? I've been looking everywhere in the direction of the "nether portal" sign, can't find a thing.
Title: Re: Minecraft
Post by: LTK on 28 Feb 2011, 10:01
Check the world map. You can't miss it.

About the beds: The only thing I don't like about them is that they prevent monsters from spawning during the night, because there is no night when you sleep. A lot of the challenge then immediately disappears.

As for future settlers, we don't have to keep the current play order, we'll just pass along the game to whoever is available.
Title: Re: Minecraft
Post by: smack that isaiah on 28 Feb 2011, 11:41
Wow Boro, I really liked your story telling.  It was quite pretty.  Also, Hilgard is really huge.

@Snalin, the journal files from each of the individual players is in each version of the world they've uploaded when their turn ended.  So, the blood stained diary is Boro's, the journal in my .zip file was mine, and so on.  We don't seem to be compiling everything as a running sum, but rather individual accounts.  On that note, I do have saved all the versions of the worlds from each previous player (and journals/maps/pics) if anyone wants a running total of the world. 

And, w.r.t. the player list and order, I probably won't be able to devote enough time to play a lot of Minecraft again until the end of March, so I doubt I'll be getting back into the rotation for a while.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 28 Feb 2011, 11:44
I'm contemplating the conotations of blowing my tax return on a computer so I can play this game again


we'll see how i actually feel about it when the money shows up.
Title: Re: Minecraft
Post by: Boro_Bandito on 28 Feb 2011, 13:16
it took me a second to find the nether portal the first time around too, you start at the Zenith Tower, if you go around to the side behind the tower and start from the sign, all you have to do is follow the torches, but if not just check the world map that I included with all of the data in the .zip file. Once you're on the other side of the portal there's a road leading you to the next portal location, which is set up in some "ruins" I made.
Title: Re: Minecraft
Post by: SirJuggles on 28 Feb 2011, 14:14
This has been really entertaining, and seeing what's sprung up from the world I generated is amazing. However, school has kicked into high gear for me, so if we restart the rotation I'm gonna have to bow out.
Title: Re: Minecraft
Post by: ackblom12 on 28 Feb 2011, 15:01
I know I'm years behind on this but I can't decide if I like having mobs spawn or not. I kinda just wanna build shit and it is kind of irritating when my hidey hole gets blown up  and I die because a creeper who is standing outside my door and I didn't see. I assume this is less of an issue once you have a real home made and safer ways of getting to and from it but it is irritating as hell right now.
Title: Re: Minecraft
Post by: LTK on 28 Feb 2011, 15:40
You will be less bothered by monsters if you know how to build secure bases. A good base is built on high ground, preferably on land that's hard to reach for monsters, like a floating island or the top of a steep mountain. If the land is too flat, you can start by building a spire and putting your house on top of it. If you feel like digging out a cavern, that's good too, but the you need to make sure the entrance is safe and that nothing can drop down on you. Digging into a sheer cliff is good for this. Or, go crazy and build a base underwater, then you can be sure no monster is ever going to get to you.
Title: Re: Minecraft
Post by: ackblom12 on 28 Feb 2011, 15:44
Eventually, I will be building an underwater lair, but for now I'm going for a basic castle on the top of a hill while I have a little hobbit hole dug into the hill for temporary housing.

Essentially what I need to do is sit down and learn more crafting recipes and make an elevator and laugh at things as they try in vain to come and destroy my living space.

Edit: I also imagine it will not be as much of a problem once beds are spawn points.
Title: Re: Minecraft
Post by: ackblom12 on 28 Feb 2011, 21:04
Ok, decided to mess around and started a server. Jace and I have been successfully using it the last half hour or so and it is much more fun thinking that other folks could be playing in the same world.
Title: Re: Minecraft
Post by: LTK on 28 Feb 2011, 21:59
If you're starting a multiplayer world, I highly reccomend trying out a good seed value for it. 'Secret' has some amazing variety and I would love to play multiplayer in that world.
Title: Re: Minecraft
Post by: David_Dovey on 28 Feb 2011, 22:02
I just started playing Minecraft this week! I haven't tried multiplayer yet, but I'd be all up in a QC server.
Title: Re: Minecraft
Post by: ackblom12 on 28 Feb 2011, 22:05
I'm gonna PM the IP info for you guys shortly.


Edit: So far it seems stable enough so if you wanna join in on the QC server just PM me and I'll get ya the info. It's going to be running 24/7 unless I need to do updates or something, in which case I can give everyone a warning before hand.
Title: Re: Minecraft
Post by: Jace on 01 Mar 2011, 06:47
A good base is dug deep into the earth with doors coming out of vast mountains. Also underwater.
Title: Re: Minecraft
Post by: ackblom12 on 01 Mar 2011, 16:13
Oh god this is so much fun now.

I have plans to make a sandstone Tower of Babylon on an island I am going to call Hubris.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 01 Mar 2011, 16:15
so my tax return shows up in my bank account on the same day that somebody graciously starts up a QC server?


i think it's fate that i blow all this money on a computer
Title: Re: Minecraft
Post by: keeperoflore on 01 Mar 2011, 17:32
pretty much the same with me, though i got the game a few days ago, and i know a good bit about the way crafting works.

pm sent to get info, my house is gonna be on a 1x1 tower with a 19x19 platform at the top
Title: Re: Minecraft
Post by: Jace on 01 Mar 2011, 19:24
1x1 tower with a 19x19 platform at the top

1x1 towers look like shoddy work. At least do a 2x2 tower.
Title: Re: Minecraft
Post by: keeperoflore on 01 Mar 2011, 19:37
it will probably end up being 3x3 with ladders on the middle and space knocked out one side
Title: Re: Minecraft
Post by: ackblom12 on 01 Mar 2011, 23:27
Dear god I picked a hell of a first project.
Title: Re: Minecraft
Post by: Jace on 01 Mar 2011, 23:27
Snalin and LTK, there are tunnels running underneath your towers to each other's and mine. The entrances to them are hidden under plain ground, please be careful where you dig around your towers.

Snalin, yours is on the far right of the Storage room.
LTK, yours is under one of the wooden blocks at the base of your tower, there is a ladder set up to bring you down.
Explore the caverns and take a look at my tower in the West.
I'm working on a giant floating island since we've got a ton of extra dirt.
Title: Re: Minecraft
Post by: Boro_Bandito on 01 Mar 2011, 23:44
Yeah we've got like, 4 or so double-wide chests full by now don't we? Plus at least one full cobblestone chest. I've started mass production of bookshelves for my wizard's keep, which is err, connected to your castle LTK but not directly a part of it, there's an upper and lower walkway connecting it. The two lower levels are going to be a huge library! There is also a rather large sugar cane farm that I plan on expanding on further, because you can never have too much cake or books!

Now all we need is like 8 chests of sand for glass and sandstone.
Title: Re: Minecraft
Post by: Jace on 02 Mar 2011, 06:33
You're connected to snalin's tower, Phil.
Title: Re: Minecraft
Post by: ackblom12 on 02 Mar 2011, 09:09
Just so everyone knows, though I don't think it's effected anyone yet, at some point during the night (I think around 3 or 4am GMT-5) the server goes down because of some form of connection problem. It's done it both nights thus far and I'm going to see if it might be something I can fix on my end, but I suspect it's just Time Warner dropping our connection since it's a problem we've had with them before. It doesn't seem to cause any major problems, and it starts back up just fine. Just a warning if you feel like any late night Minecraft.
Title: Re: Minecraft
Post by: Boro_Bandito on 02 Mar 2011, 09:13
Oh, to snalin's, my bad. Anyway its more of a castle courtyard setup really, and a damn useful hub for base camp for everyone.
Title: Re: Minecraft
Post by: mberan42 on 02 Mar 2011, 14:52
TOTALLY want to get in on QC server minecraft.
Title: Re: Minecraft
Post by: ackblom12 on 02 Mar 2011, 15:28
Used mcmap to get a picture of the world we currently have going.

(http://img571.imageshack.us/img571/6829/thebeginningsmall.png)

Massive original size picture: http://img101.imageshack.us/img101/8166/thebeginningt.png

Zoom in to get a good idea of size comparisons for buildings.

The big yellow circle to the right of the castle is the foundation for my Tower of Babel. It's still obstructed by some landscape, but that's not a concern for now. The hardest part is done.
Title: Re: Minecraft
Post by: smack that isaiah on 02 Mar 2011, 15:57
Damn, I wish I could play right now.  Unfortunately I have infinite work and may not even get around to playing on the weekend :(
What difficulty is the server set to?
Title: Re: Minecraft
Post by: ackblom12 on 02 Mar 2011, 16:08
Normal Survival.
Title: Re: Minecraft
Post by: IrrationalPie on 02 Mar 2011, 16:48
It's missing biomes.  It's time to reset. :P
Title: Re: Minecraft
Post by: Boro_Bandito on 02 Mar 2011, 16:58
Right now I'm so happy that I managed to walk in a circle back around like I intended, and so pissed that I missed the center portion.

Also, we spent like, 4 hours making that circle. We are NOT resetting yet. In fact Steve you have to promise me that you'll save this server as a file on your desktop forever. That being said its easy enough to switch between different servers, and it is disappointing that there is literally no clay to be found on this damn map... or snow, because I would love to make a snow castle.

Also we need to cut off that chunk of land that Babel's sitting on, because its less the island of Hubris and more like a fucking supercontinent from hell. And there's surface lava! Right there, northeast of the sky island Jace is building. I'm gonna go check that out right now.
Title: Re: Minecraft
Post by: look out! Ninjas! on 02 Mar 2011, 17:36
TOTALLY want to get in on QC server minecraft.
Title: Re: Minecraft
Post by: ackblom12 on 02 Mar 2011, 18:17
Phil I am backing this thing up on a daily basis. I am not losing that goddamn tower.

Eventually, I'm gonna do more landscaping (aka Island removal) to get rid of the surrounding area. I'm still a little confused on how water physics work in this game though and I would really rather not have to bucket the water around to make it an actual island. If I get super ambitious I could be fun to make the surrounding liquid be Lava. I mean, as much hubris as I have and as hellbound I may be it might fit but... oh god the amount of lava it would take.

If I really wanna get terrible depression I could sit down and do the math on how many Stoneblocks I'm using for this thing.
Title: Re: Minecraft
Post by: Boro_Bandito on 02 Mar 2011, 18:59
Just don't even think about it, though I'm sure that the area we're currently harvesting (on the map its above the main outpost which is up and to the left of the giant circle) just isn't gonna have enough sand/sandstone to cut it, we're going to have to start hauling from the desert, which with several people working at one time won't be too bad but I feel like a powered minecart system with miners on one end quarrying and builders on the other end receiving and building would be the most efficient method. In either case the fully finished tower project is gonna be at least a week, and that's if we get several people online for several hours a day, so I'm saying we can have this done in two weeks if we keep the project on the scale we are, allowing for break time/off days and don't use anything other that sandstone for the construction of this thing. That means a ton of iron, which means we need to find diamonds for our tools and stick to leather armor for the time being.

The best way to fill an are with water in is to do it one row of blocks at a time, cut out a line, fill it in with water, dig the next line. Then you can make it deeper easily by just digging it deeper. I've tried in the past digging an area out completely and then trying to fill it and the physics just don't allow it, you have to be able to dump the water up against something. Lava in trenches would take quite a while, and you'l need a lot of buckets and hauling, plus anywhere it connected with water would make a cobblestone ring. I really want to use some of that 4 or so chests of dirt we have and turn that into a floating island fortress somewhere in the north with a big hole cut out of the ground kind of like out current quarry, and have lava flowing out of it in a huge lavafall into the void below it, but that'll take a lot of time and/or dynamite to create the effect I want, sort of a perpetual seas forever rushing in to the maelstrom look.
Title: Re: Minecraft
Post by: David_Dovey on 02 Mar 2011, 20:17
Fuck yes I'm gonna get on and start playing this server right now

N.B; As I said I've only been playing for a little while so I doubt I'll be adding anything of value to the world to begin with, but I think a lot of the ideas I had for building in my single-player world I might transfer to this server, because it'd be nice to share it with folks.
Title: Re: Minecraft
Post by: öde on 03 Mar 2011, 04:07
Best way to do lava/water is to dig the trench you want, then place blocks at the top, leaving a gap of 1 block between each water/lava block and it should flow into the space nicely.

As far as I'm aware, minecarts lag multiplayer horribly.
Title: Re: Minecraft
Post by: ackblom12 on 03 Mar 2011, 13:34
Speaking of, should we start a new thread for server chat?
Title: Re: Minecraft
Post by: Boro_Bandito on 03 Mar 2011, 13:41
I mean, we might as well use this as a catch-all thread. This section of the forums is slow enough I think that I don't think we'll confuse too many people if we just keep this one going.
Title: Re: Minecraft
Post by: öde on 03 Mar 2011, 14:08
I've dug a small town, going to build some roads soon.
Title: Re: Minecraft
Post by: David_Dovey on 03 Mar 2011, 14:15
Found a natural cavern, mined the shit out of it, met a zombie, died, lost everything, fuck.
Title: Re: Minecraft
Post by: Jace on 03 Mar 2011, 14:48
Brotip: When you find a natural cavern, put a chest and worktable next to the entrance. Explore it with a sword and torches until it is all lit up. If it is super large, bring cobblestone and block off parts. Then you can mine it to your hearts content with no fear.
Title: Re: Minecraft
Post by: est on 04 Mar 2011, 02:00
Hey how come there's big chunks of the world missing?
Title: Re: Minecraft
Post by: öde on 04 Mar 2011, 03:30
Something to do with lag and the new region loader, I guess. Happens to me all the time, try changing your render distance or logging off and on again.

EDIT: pressing 'F' to toggle fog works fairly often for me.
Title: Re: Minecraft
Post by: est on 04 Mar 2011, 18:02
I mean on the network server, but I will try that anyway and see if it solves the problem.

Also dudes, I am too scared to do anything on this server for fear of ruining someone else's in-progress project.  Everything looks like it's done a certain way for a reason, so I don't want to mess anything up!
Title: Re: Minecraft
Post by: Boro_Bandito on 04 Mar 2011, 18:44
Then start your own, or ask someone if you can help! I know for a fact that Steve essentially just needs every last block of sandstone that he can get, so usually when I hop on I just start digging, leaving the building up to him. But yeah, there is so much room on this map you can make a project that won't even bump shoulders with anyone elses. One of the things i want to do is make an arena of some sort out of the quarry that's next to the castle and the Tower of Babel, but I don't have any specific plans, any ideas?

Also I get what you mean though, I built that tower next to snalin's base without realizing he had further plans with it, and feel kind of like an asshole now for doing it.
Title: Re: Minecraft
Post by: est on 04 Mar 2011, 18:57
I think I sorted out my issue, btw.  I cleared out the Minecraft files and got the client to re-download everything, now the big holes in the map are gone.  Hopefully it stays that way, because one of the holes was right in the middle of the big castle structure, so it was a bit of a shame seeing it half-wrecked.

Also, holy shit you guys.  I have never done as much mining as what you have, I think.  I went down into one of the holes in the ground and it just went on forever.  Nice one.
Title: Re: Minecraft
Post by: look out! Ninjas! on 04 Mar 2011, 20:22
Man, I was trying to hollow out that mountain just off the side of the castle, with the ultimate goal of building a floating tower inside it, but somehow a creeper blew up the side of it. Then it got filled with creepers and I couldn't block it off fast enough.
Title: Re: Minecraft
Post by: öde on 05 Mar 2011, 03:27
There's some nice free space between snalin's fort and my place, feel free to take some equipment and material as well.

I've found a fairly large cavern, which is exciting! Can't wait to clear it out.
Title: Re: Minecraft
Post by: look out! Ninjas! on 05 Mar 2011, 04:13
If anybody wants to help me with it they're welcome to. I've stopped digging to the left at the moment because it seemed big enough. Goal is to be able to build a 50 block high tower probably 10x10, that you can walk around, over and under. With lava waterfalls.
Title: Re: Minecraft
Post by: est on 05 Mar 2011, 08:14
There's some nice free space between snalin's fort and my place

Is your place the square tower just down from Steve's massive sandstone construction zone?  If so: a. nice parapets, and b. if no-one else has plans for it, I'd like to build something in the water there, just to the south-west of the wooden walkway/bridge.
Title: Re: Minecraft
Post by: snalin on 05 Mar 2011, 11:13
Also I get what you mean though, I built that tower next to snalin's base without realizing he had further plans with it, and feel kind of like an asshole now for doing it.

I didn't have any real further plans with it before I saw your thing. It also gave me a clear idea about how I could continue working on the entire thing. So everyone can do whatever with the walls as they want, and especially things inside them, just leave the turrets to me for now.

I've taken some pictures, I'll get some uploaded later on.
Title: Re: Minecraft
Post by: öde on 05 Mar 2011, 12:14
No, it's a bit further away, in the opposite direction. If you go into the tunnel next to the room in the fort, there should be a sign pointing out the tunnel there (Odei's mine, etc).
Title: Re: Minecraft
Post by: Cire27 on 05 Mar 2011, 12:17
I'd really like to get into the server just to tour around the place!
Title: Re: Minecraft
Post by: LTK on 05 Mar 2011, 12:26
There's some nice free space between snalin's fort and my place

Is your place the square tower just down from Steve's massive sandstone construction zone?  If so: a. nice parapets, and b. if no-one else has plans for it, I'd like to build something in the water there, just to the south-west of the wooden walkway/bridge.

Nope, that's mine, and a: thanks! and b: As long as it's not in the pools of water with the reeds nearby, because I use those to basejump into from the top of my tower.
Title: Re: Minecraft
Post by: Melodic on 05 Mar 2011, 17:03
I'm building an underwater fort near spawn. Cool?
Title: Re: Minecraft
Post by: ackblom12 on 05 Mar 2011, 17:17
Definitely, go for it.

The Tower of Babel is coming along nicely I think. LTK started building a huge glass PvP arena in it today and it is going to be fucking awesome.
Title: Re: Minecraft
Post by: snalin on 06 Mar 2011, 10:00
Oh, I forgot to say that I built a secret smuggler's den somewhere. I think the port is comming along nicely, just missing a sleeping barracks and some extra decorations.

If you people have some ideas with what to use the large, open space above the port for, inside the castle, please do, I'm out of ideas.
Title: Re: Minecraft
Post by: LTK on 06 Mar 2011, 10:12
You could add other, non-essential facilities. Dining room? Coffee corner? Washroom? Lounge?
Title: Re: Minecraft
Post by: öde on 06 Mar 2011, 12:31
Statues!
Title: Re: Minecraft
Post by: ackblom12 on 07 Mar 2011, 08:17
Server updates!

I was originally looking for a mini-map option to install for everyone but unfortunately everything I checked out was either server side use only or it didnt' work for me at all. On the other hand, I checked out bukkit while doing this and once we can do some testing we should be able to build working nethergates with a plugin I got ahold of.

Did some exploring. Its a little uneven because I somehow managed to leave without my compass, got all turned around and then died with far too much valuable clay. We have snowy biomes though!

Big Fuckoff Picture: http://img707.imageshack.us/img707/8949/fuckbeaches.png

(http://img30.imageshack.us/img30/5346/fuckbeachessmall.th.png) (http://img30.imageshack.us/i/fuckbeachessmall.png/)
Title: Re: Minecraft
Post by: smack that isaiah on 07 Mar 2011, 09:22
Holy shit that's a huge picture.  My browser couldn't handle trying to open it in another tab, so I had to download it and view it externally.

On another server I frequent (my school's linux club's server) the owner had installed the bukkit plugin to allow for working portals for only one night.  He said it caused the computer to work crazy hard, so he uninstalled it.  It may be a bit much for this server, perhaps.

If people want mini-maps, each person could install better light/better grass.  I think that has an option for a mini-map.  My roommate used it (it broke with 1.3, but I'm not sure if it updated since then), and it worked on multiplayer servers.

Also, I was able to go on the QC server last night for an hour or so!  woo!  I probably won't be able to get on again till maybe the weekend, but wow, everything you all have made is soooo huge and amazing and pretty. 
Title: Re: Minecraft
Post by: ackblom12 on 07 Mar 2011, 09:25
well, there are multiple plugins. Not sure why it would cause that much more of a load honestly. It may also depend on how many folks are actually using it at a time.

I mean, this isn't exactly gonna be a Reddit or /tg/ server.

edit: I will look into the better light plugin, but since the world map is only on the server side I'm confused how it would actually work since you don't use the minecraft site to access servers anymore.

Also yeah, I'm thinking I'll just start loading the big map pictures to mediafire or some such. These are some huge pictures to be loading on a browser.
Title: Re: Minecraft
Post by: Boro_Bandito on 07 Mar 2011, 10:12
Welp, server kicked me and won't let me back on, that sucks. Did you accidentally turn it off or is something else going on or it it just me and my connection?
Title: Re: Minecraft
Post by: ackblom12 on 07 Mar 2011, 10:12
It's back up, one of the admin plug ins caused a problem. Just deleted it for the moment and it seems to be working with no errors this time.
Title: Re: Minecraft
Post by: Melodic on 07 Mar 2011, 10:15
hah, my underground mine of awesome ran smack-dab into the no-mining-area surrounding spawn. NEW DIRECTION FOR THE MINE OF DOOM
Title: Re: Minecraft
Post by: mberan42 on 07 Mar 2011, 13:50
I started leveling off/walling up a section somewhere near everyone else's stuff, but far enough away so as not to cause a disturbance, and then I got mauled by a mob, respawned some weirdass location, killed myself, got stuck in a giant cliff bug, finally got out, and then couldn't find my way back to my section. I see it on the bigass map, (south southwest of Babel), so hopefully now I can find it in game. I lost like 10 iron tools and a ton of material when I died. Sorry for looting the keep and not replacing stuff.
Title: Re: Minecraft
Post by: Papersatan on 07 Mar 2011, 19:47
Babel has 8 out of 16 layers done.  Out of sandstone again.  :(
Title: Re: Minecraft
Post by: öde on 08 Mar 2011, 06:43
I've finished the outline on my mountain! I guess it's time to do some serious mining to get enough stone for my statue + other projects (woo lavafall!).
Title: Re: Minecraft
Post by: snalin on 08 Mar 2011, 07:43
I'm thinking of some way to make small statues - gargoyles or something like that, that's not bigger than maximum 4x4. It basically has to be a recognizable shape made in a few, big blocks.
 :psyduck:
Title: Re: Minecraft
Post by: LTK on 08 Mar 2011, 08:16
You could, uh, stack stair blocks on half-blocks? That makes it sort of look like a head with a mouth.
Title: Re: Minecraft
Post by: smack that isaiah on 08 Mar 2011, 09:03
So um, just a question, is the succession game all done now that there's a server up?  I just wanna see what the last settler did and read his journal.  Did I miss the post where it was uploaded?
Title: Re: Minecraft
Post by: snalin on 08 Mar 2011, 12:38
I finished it, and finished the journal, and promptly forgot to upload it. It sits at my father's pc, and I won't be back there before next Tuesday, unless something happens. Sorry, guys!
Title: Re: Minecraft
Post by: snalin on 08 Mar 2011, 12:39
I built something on the server. When you see it, you will shit bricks.
Title: Re: Minecraft
Post by: öde on 08 Mar 2011, 13:26
Thankfully Minecraft has started crashing so I can get on with my life.
Title: Re: Minecraft
Post by: LTK on 08 Mar 2011, 14:46
I built something on the server. When you see it, you will shit bricks.

There is literally no place more ideal than where you put it. Let me show you why.

I built a giant lava/water double helix and am standing at the top of it. (http://i263.photobucket.com/albums/ii134/LaurensK90/2011-03-08_233408.png)
Title: Re: Minecraft
Post by: öde on 08 Mar 2011, 15:06
hahahahahaha yes
Title: Re: Minecraft
Post by: ackblom12 on 08 Mar 2011, 15:31
Snalin,
Title: Re: Minecraft
Post by: Scandanavian War Machine on 08 Mar 2011, 16:02
wow that's awesome
Title: Re: Minecraft
Post by: Boro_Bandito on 08 Mar 2011, 21:27
Guys, I've been trying to think of new ideas and inspiration for projects/mega projects and I think we should make a giant fallen statue that's broken up into chunks, only on a truly massive scale, like, head is the size of Tower of Babel, and the other body parts are to match.

Alternatively on a smaller and much more manageable scale I want to build a giant volcano on an island and put an evil genius lair in it all bond villain like, with a missile silo and glass dome under lava setup.
Title: Re: Minecraft
Post by: est on 08 Mar 2011, 23:20
I think that my project will be done by the end of this weekend.  At least the main house will be, not gonna do the whole thing.
Title: Re: Minecraft
Post by: look out! Ninjas! on 09 Mar 2011, 01:27
My project is honestly going to take forever at this rate
Title: Re: Minecraft
Post by: öde on 09 Mar 2011, 02:50
Caves and lava! (http://img683.imageshack.us/i/20110307210639.png/)
Title: Re: Minecraft
Post by: look out! Ninjas! on 09 Mar 2011, 02:59
Cool. I was thinking of making floating rings of lava for lighting in my mountain, nice to know we have plenty of magma around.
Title: Re: Minecraft
Post by: Jace on 09 Mar 2011, 06:20
Built a prison in the desert. Also the tower near the floating island and prison has a side entrance in a sheer cliff face near the prison. You don't have to stack blocks to get in.
Title: Re: Minecraft
Post by: LTK on 09 Mar 2011, 06:59
Err, I don't think that's the case. What used to be a sheer cliff entrance is now the inside of the prison. There's no door.

Which makes it a pretty good prison. You do have to make sure your inmates don't get their hands on pickaxes. Come to think of it, a true Minecraftian society would have a big crime problem considering how almost everyone can destroy almost everything.

The other day I was thinking of how Creepers can be thought of as shady door-to-door salesmen who sell explosion insurance. *BOOM* "Should have gotten better coverage, sucker!" Maybe they'll go away if you throw gold ingots at them.
Title: Re: Minecraft
Post by: SirJuggles on 09 Mar 2011, 07:56
Hm. Making a Minecraft prison...

Well you can't just make the typical locked building, since with enough time inmates could break down the walls. You could have guards to try and prevent that, but they would have to resort to force in the end, so any sentence would likely end up as capital punishment.

An effective system of long-term containment is going to have to rely on cobblestone, or something else that can't be harvested with bare hands. Otherwise, there really is no way to keep someone somewhere. I presume you're going to want to be able to access your prisoner at some point. If you DIDN'T need to keep access to them available, you could probably build a small cell and submerge it in lava. OR you could have some fun and build an extremely tall 1x1 tower, put the prisoner at the top, and then remove all the blocks underneath the top one, leaving them suspended in midair.

If being able to access and monitor the prisoners IS a necessity, I'm think a pit trap of some sort might be best, probably with a lava moat. It would have to be at or near bedrock though, to keep inmates from tunneling under the lava. This way you can also maintain access from catwalks overhead.
Title: Re: Minecraft
Post by: smack that isaiah on 09 Mar 2011, 09:46
On a friend's server people had trouble with another friend griefing.  So he created a little prison out of adminium/bedrock with a series of 1 block windows.  He gave everyone else on the server the ability to transport Bill (the griefing friend) to the "Time Out Zone" where he'd be unable to do anything and get bored and apologize for griefing.  But, for whatever reason, he will eventually grief again...

But that's an actual prison, not one just for aesthetics.
Title: Re: Minecraft
Post by: SirJuggles on 09 Mar 2011, 12:11
Well yes. I was also making the assumption that we couldn't manipulate adminium.
Title: Re: Minecraft
Post by: ackblom12 on 09 Mar 2011, 13:06
If we need to do anything like that I'll happily spawn a shitload for everybody,
Title: Re: Minecraft
Post by: Boro_Bandito on 09 Mar 2011, 15:29
You could also use obsidian, which can only be mined with a diamond pick, I bet that would be a good material to use on the surface. Metal doors only openable from the outside, too. Now in terms of anything being a permanent unescapable option, anything that kills a person is going to mean they just spawn at the spawn point anyway, so i figure just looks plus cool features is all you need to go for, rather than actual practicality.
Title: Re: Minecraft
Post by: snalin on 09 Mar 2011, 16:13
four metal doors in a circle would do the job.
Title: Re: Minecraft
Post by: SirJuggles on 09 Mar 2011, 17:29
You guys have no imagination
Title: Re: Minecraft
Post by: Jace on 09 Mar 2011, 18:00
It is mostly a prison for show, not really for actual use, like most of the stuff in our server.
Also, I found it right after I had built the prison, but I'm working on an external door to the tower.
Title: Re: Minecraft
Post by: look out! Ninjas! on 11 Mar 2011, 03:21
Oh lordy this is taking forever. I've got about 20x50x20 to go, and I'm doing it with stone pickaxes because I'm barely below sea level
Title: Re: Minecraft
Post by: LTK on 11 Mar 2011, 11:36
The arena is pretty much done now. If I had to dirty my mouth, I would have to say that it does look epic.

Now that's been done I added a few more levels to Babel. You know, being only three blocks in height, the rooms feel a little cramped. Wouldn't it be a better idea to put in a floor every six blocks? The rooms can always be compartimentalized.
Title: Re: Minecraft
Post by: look out! Ninjas! on 12 Mar 2011, 01:26
this is what I've done so far. I get bored of digging one way so I've been digging in a slope, the lowest part is at y20, going up to about eighty
(http://img854.imageshack.us/img854/1231/sofar.png)
Title: Re: Minecraft
Post by: LTK on 12 Mar 2011, 13:18
Why do your torches have those weird edges?

Oh, by the way, it's done, you guys.

(http://i263.photobucket.com/albums/ii134/LaurensK90/2011-03-12_221042.png)

(Yes, I did have to include my own tower in there, why do you ask?)
Title: Re: Minecraft
Post by: look out! Ninjas! on 12 Mar 2011, 15:51
I don't know.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 12 Mar 2011, 17:26
that is stupendous, what's the inside like?
Title: Re: Minecraft
Post by: smack that isaiah on 12 Mar 2011, 20:21
So, I just played through Gourd Avenger 2 (http://www.minecraftforum.net/viewtopic.php?f=1020&t=190935) and it was a very well designed Adventure map. (I would have gone online to the QC server but I was having internet troubles on the computer that's able to run Minecraft (This computer I'm on now has only 512MB of RAM and would never be able to handle Minecraft)) I had a lot of fun.  I'm wondering, have any of you played any other really good adventure maps?

(I was playing this b/c the Yogscast (http://www.youtube.com/user/BlueXephos) guys just played through Gourd Avenger 1 and I wanted to play 2 before they did and spoiled parts of it for me.  Speaking of which, does anyone else here watch the Yogscast Minecraft videos?  They're really really funny.  It's these 2 British friends who play a large Minecraft adventure map.)
Title: Re: Minecraft
Post by: Cire27 on 12 Mar 2011, 20:47
Yea their videos in general are pretty hilarious.
Title: Re: Minecraft
Post by: look out! Ninjas! on 12 Mar 2011, 22:21
So I've dug out my hole, and now I find myself at a loss for the design of the tower.

I'm thinking floor to ceiling glass windows on the corners with floors alternating between 10x10x5 and 8x8x5 boxes. Cobble because so much of the surrounding is stone.
Title: Re: Minecraft
Post by: LTK on 13 Mar 2011, 06:21
that is stupendous, what's the inside like?

Inside the tower there is a 32x32x16 glass PvP arena filled with lava. I'd take a screenshot but I'm currently in faraway lands so I can't get there.
Title: Re: Minecraft
Post by: look out! Ninjas! on 13 Mar 2011, 06:26
can we have a new picture of the server please? Much has changed
Title: Re: Minecraft
Post by: ackblom12 on 13 Mar 2011, 09:22
Yeah, the tower is nowhere near done. And Kat and I are probably gonna take down the last floor or two cause we had specific plans for the top of the tower and didn't realize it was being built on. We was distracted the last several days. Still gotta get the interior done, make a proper entrance etc. etc.

Big fuck-off map:
Code: [Select]
http://www.mediafire.com/?u6icj9n5alj45b7

(http://img717.imageshack.us/img717/2472/psypsypsysmall.th.png) (http://img717.imageshack.us/i/psypsypsysmall.png/)

Edit: Psyduck makes for amazing aerial shots.
Title: Re: Minecraft
Post by: Dliessmgg on 13 Mar 2011, 14:15
I finally found some money to buy minecraft. Can I join your server?
Title: Re: Minecraft
Post by: snalin on 13 Mar 2011, 14:50
pm ackblom
Title: Re: Minecraft
Post by: smack that isaiah on 13 Mar 2011, 18:54
So I was on the server earlier today and suggested to someone else online about potentially installing personal warps (http://forums.bukkit.org/threads/tp-privatewarp-1-3-9-private-warping-or-multiple-homes-522.476/#post-4735) through bukkit (the link provided is not necessarily the best available mod, I just searched personal warp and this came up on top).  What do others think?  It would reduce travel times if a person wants to jump to someone else and help with a project, or quickly act as a tourist around the server, or would like to spread out their projects in dif't areas (say a snowfort in the desert and a sandcastle in the snow).  But, it could also encourage someone to "cheat" by simply warping home if he's under attack, or warp home after finding some loot in a cave, etc.  So there are ups and downs to it.  Thoughts?

Also, while I was on I found my second ever Skeleton riding a Spider (http://imgur.com/fK4uH.png) (the first i've ever found in SMP).  It looked a bit wonky, with teh skeleton sort of sitting off to the side of the spider as they moved as one unit.  Woah, that pic looks very dark on this comp.  It was more visible in teh game.
Also also, an unloaded chunk allowed for me to take these awesome pics of the Tower of Babel, with a cross section of the inside!
(http://i.imgur.com/mv1EZ.png)
and a closer one (http://imgur.com/nsvus.png)
Title: Re: Minecraft
Post by: Cire27 on 13 Mar 2011, 21:16
Runecraft (http://www.minecraftforum.net/viewtopic.php?f=1012&t=29244) has teleporters and a lot of other neat stuff.
Title: Re: Minecraft
Post by: ackblom12 on 14 Mar 2011, 06:21
Runecraft I'm a bit curious about.

I won't deny I'm skeptical, but not opposed, to mods like this. I kinda like the idea of being forced to get creative when it comes to safe travel between locations rather than relying on teleportation. Necessity breeds creativity and all that.

On the other hand, as we get projects more spread out this could be fantastic. People should seriously voice their opinions on this cause if it is wanted then I'm down for a test run.

Edit: I'm a lot more interested now that I know I could make a gigantic fucking entrance door for Babel if I so choose.
Title: Re: Minecraft
Post by: snalin on 14 Mar 2011, 09:15
Just to be sure nobody does anything with it, I wanna use the beach just outside (southwest/west) of the castle for a fishing hamlet.

We should also make a map which says who built what, or at least who's the main contributor. Like, take the world map and add annotations. It get's kinda confusing after a while when everybody's talking about "my tower".
Title: Re: Minecraft
Post by: ackblom12 on 14 Mar 2011, 09:48
Fair point. I can start adding that to every map if everyone would be willing to make a claim in the thread about what's theirs. That or add a sign to your base so I can check on it myself.
Title: Re: Minecraft
Post by: Boro_Bandito on 14 Mar 2011, 10:19
When I try to download and unzip the big map all I get is a fuzzy image when I try to zoom in, and the one you posted a link to doesn't get big enough to show off any real detail, anyone got any ideas?
Title: Re: Minecraft
Post by: ackblom12 on 14 Mar 2011, 10:21
hmm, let me just upload the image to Imageshack then. The zipping must have killed it and M/F won't let me link it as a download if I don't.

Edit: One big fuck-off map to go.

http://img809.imageshack.us/img809/6687/psypsypsy.png

Though oddly enough, the download doesn't have any quality issues for me. Oh well, whichever you prefer and works for you is available!
Title: Re: Minecraft
Post by: smack that isaiah on 14 Mar 2011, 11:35
All I've built on the server so far is a lame dome of a tiny hut with a glass/cobblestone checkered roof.  Eventually I shall make greatness, though. 

I really like the Runecraft teleportation--having to create two matching runes and that's what teleports you.  I think its a lot more of level field since you have to travel by foot to one of the runes and then that pushes you to the other place.  people couldn't easily cheat with it, I don't think, but they'd still be able to easily travel far distances in safety.  The 2-way teleporter (http://www.minecraftwiki.net/wiki/Runecraft#Two-Way_Teleporters) also seems quite perfect

For whatever reason every time I download the new maps it doesn't load for me at first (the comp says it's got an error), but then I open it in GIMP (which works fine for whatever reason) and I see the map only takes up one corner of the whole image, the other parts are just blank, so I crop that part out and resave it, and that image I can then open and zoom in on all fine and whatnot.  (holy crap, that's a horrible sentence, but I don't feel like fixing it)  Is that just me, or does everyone else also see two sides of the map unfilled?
Title: Re: Minecraft
Post by: LTK on 14 Mar 2011, 11:40
The imageshack map, when saved to my computer, works fine and is detailed enough as well. Also, I've played on a server with Runecraft before, and it really added a lot to the experience, not only with teleporting but also with tool runes and the sort. I highly recommend installing it.
Title: Re: Minecraft
Post by: öde on 14 Mar 2011, 15:46
I'm not sure, I really want to travel to the snowy area in the west/south of the map to build a more dwarfy home, I kinda like the idea of the distance, but at the same time I wouldn't want to be cut off from everyone. Not sure how long it'd take to mine my way there.
Title: Re: Minecraft
Post by: Boro_Bandito on 14 Mar 2011, 17:06
Build an above ground bridge road all the way to it! No cheating guys, no teleportation stuuuuufffffff. If you want a fast way of getting somewhere reliably and safely you go find yourself some iron and get to building yourself a railroad.


I've decided that my town in the south is going to be one of several island areas that are going to be a nation that gets by mostly with boat travel, which means multiple docks equipped with Craft-a-Boat stations and awesomeness. Definitely gonna build a bridge and road back to the main settlement though, boats bug out pretty frequently...
Title: Re: Minecraft
Post by: Scandanavian War Machine on 14 Mar 2011, 17:08
do minecarts work in SMP yet?

I remember that they distinctly did not work for a long time. In fact, they broke the game if you tried to use them. But I heard they might be more stable now. maybe even useable.

as i've said, i've been away from MC for far too long
Title: Re: Minecraft
Post by: Boro_Bandito on 14 Mar 2011, 17:23
Even so like, I'm okay with walking as long as the path is protected day and night, and that's easily doable still anyways.
Title: Re: Minecraft
Post by: Jace on 14 Mar 2011, 21:15
There are so many other advantages to runecraft other than teleportation. Tool upgrades, mineshaft digging runes, hidden door runes, its just so cool and it adds so much to the game.

And also, can we try and cut back on the strip mining, or at least flatten things out and cover it with dirt/sand. I logged in to a very unsightly strip mine just next to the entrance of my tower.
Title: Re: Minecraft
Post by: ackblom12 on 15 Mar 2011, 05:06
Yeah, gonna start cleaning up the massive strip mine me and Kat made today now that you mention it. May not sand it up just yet but I'll at least try and get a layer of dirt up and ready. Now that we've got most of the sandstone we needed (maybe all of it) we shouldn't need to do it for Babel anymore at least.
Title: Re: Minecraft
Post by: snalin on 15 Mar 2011, 06:18
When I strip sand/sandstone (as I did with a beach just recently), I plug the holes (all of it) with dirt, and add sand as the top layer. Suddenly you have a one-layer beach that looks just like a normal beach, and a shitton of sand and sandstone top up atop of it. And since I'm flattening out the area below the castle to use as a village of some sort, there's always enough dirt.

You could also cover everything with one layer of dirt and sand atop of that, but that you'd have a great, big empty space that either forces you to spend a lot of torches/lava to light it, or makes you hear monsters all the time. It's also hard to dig cellars etc.
Title: Re: Minecraft
Post by: look out! Ninjas! on 15 Mar 2011, 06:21
I just killed myself by accidentally right clicking when I was holding a bucket of lava, and managed to destroy all my diamond tools and the glass I had forged.

This tower is slowly becoming more trouble than it is worth.
Title: Re: Minecraft
Post by: snalin on 15 Mar 2011, 07:37
Lesson learned: never, ever have a bucket of lava equipped unless you're actually planning to plant some lava.

Also don't mix lava and diamond unless you have a shitload of diamond.


edit: continuation game here:

Code: [Select]
http://www.mediafire.com/?1c3jqms7a66cgab
Title: Re: Minecraft
Post by: LTK on 15 Mar 2011, 11:30
Speaking of that continuation game, it seems that others had the same idea (http://www.rockpapershotgun.com/2011/03/15/the-cult-of-minecraft-chain-world/)...
Title: Re: Minecraft
Post by: Dliessmgg on 16 Mar 2011, 08:31
Could we have another map? Because I got myself totally lost in the nowhere.
Title: Re: Minecraft
Post by: ackblom12 on 16 Mar 2011, 11:40
Code: [Select]
http://www.mediafire.com/?cds1uiss175dwd7
There ya go.
Title: Re: Minecraft
Post by: mberan42 on 16 Mar 2011, 14:37
Is the server down right now? I can't seem to connect, or even ping it.
Title: Re: Minecraft
Post by: ackblom12 on 16 Mar 2011, 14:47
It's definitely up right now and I've got at least one other person connected. Try again and if it doesn't work let me know so I can just try to reboot the software before I head out for the night.
Title: Re: Minecraft
Post by: mberan42 on 16 Mar 2011, 15:08
Guess I can't connect at work. No big deal; heading home in a bit.
Title: Re: Minecraft
Post by: ackblom12 on 17 Mar 2011, 09:59
http://www.indiegames.com/blog/2009/06/freeware_app_pick_cube_kingdom.html

If anyone is interested, this is a program I am considering using for quick building creating just to make sure what I am planning will look like I expect.

Also I am probably going to install runecraft today or later tonight. I'll post in the thread when the server is going down and comes back up.
Title: Re: Minecraft
Post by: Jace on 17 Mar 2011, 10:48
I lit a forest on fire last night. Also died and lost a lot of buckets and some glass.
Title: Re: Minecraft
Post by: smack that isaiah on 17 Mar 2011, 11:01
I'm quite upset that the infinite fire burning "glitch" was fixed in single player (I'm not sure if it was fixed in SMP or not) b/c it made things looks so cool.  And Notch even said at one point that he liked it and didn't want to get rid of it.  Now a forest fire eventually goes out and eats up all the wood leaving just plains instead of a bunch of burning floating tree trunks. 

Also, sweet Runecraft.  I'll have to make some time on the weekend to go on and play around.
Title: Re: Minecraft
Post by: ackblom12 on 17 Mar 2011, 21:06
Alright, server is loaded with the Runecraft plug-in and supposedly has loaded properly. Need to do some testing to confirm it is working proper.
Title: Re: Minecraft
Post by: Jace on 17 Mar 2011, 21:29
The power pick and power shovel rune works.
I already tested that.
Title: Re: Minecraft
Post by: Boro_Bandito on 18 Mar 2011, 10:14
Hey, so we get pet wolves soon, that's pretty sweet. (http://www.youtube.com/watch?v=c9Lp9p5yjuo)


Seriously, this'll make it worth it to play single player again for a while, having your own wolf pack, chillin' in the wilds all survivalist style, could support a completely different style of play than the usual mega-project building:

"So What do you do in Minecraft, man?"

"I hunt."

so you can tame em with bones, make them attack shit, and it looks like how high their tail is indicates their health level, so that's cool.
Title: Re: Minecraft
Post by: öde on 18 Mar 2011, 10:34
Awesome!

I made a teleporter to my place, but I can't get the one back to Snalin's fort working.
Title: Re: Minecraft
Post by: ackblom12 on 18 Mar 2011, 12:03
Holy shit Phil DO WANT
Title: Re: Minecraft
Post by: LTK on 18 Mar 2011, 12:27
We need a central hub for teleporters. What'll it be, the Keep or Babel? I think the bottom floor of Babel would be a good place to redirect teleporters.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 18 Mar 2011, 12:38
i was gonna suggest an isolated teleporter nexus way up in the sky, or underwater, or something

it'd be cool to have an elaborate platform/room with a bunch of teleporters arrayed around it. i always like stuff like that, i dunno
Title: Re: Minecraft
Post by: Jace on 18 Mar 2011, 13:17
It should be its own building  and I think we should all build our own.
Title: Re: Minecraft
Post by: mberan42 on 18 Mar 2011, 13:36
Something way close to spawn, though.
Title: Re: Minecraft
Post by: David_Dovey on 18 Mar 2011, 14:03
HOLY SHIT THE WOLVES SO CUTE
Title: Re: Minecraft
Post by: LTK on 18 Mar 2011, 16:34
It should be its own building  and I think we should all build our own.

When you say 'build your own' I'm going to assume you don't mean that each of us is supposed to make a teleporter chamber that links to every other place in the world, because that would be a ridiculous amount of work. All we need is one waypoint at any location that's surrounded by teleporters that link to other places in the world. In turn, every waypoint also serves as a teleporter back to the hub. See the minecraft wiki article on Runecraft on how to make double teleporters. The hub wouldn't necessarily need to be near the spawn point because you could just make another teleporter next to the spawn that links to it.

I like the idea of an underwater teleporter room. Anything aboveground would take up way too much space.
Title: Re: Minecraft
Post by: Jace on 18 Mar 2011, 18:26
I meant that we should build teleporters from our creations, IE, not have a person go and put a teleporter in my place somewhere, let me put it in my place.
Title: Re: Minecraft
Post by: Boro_Bandito on 18 Mar 2011, 18:40
I'd let someone put it in my place as long as I picked the spot and could make it look cool n shit.

An underwater hub would be cool, but I don't think that we don't have enough space to do it on the surface, I mean, our server is huge. I think a floating one would be pretty sweet, a collection of floating islands connected by bridges, each island for a different teleporter, possibly themed based on the place (sandstone for desert environment or just each person's building style).

Either that or like a huge open park enclosed by a tall but simple wall, with flowers and trees arranged in like a french style garden, with like, pavilions for each teleporter.
Title: Re: Minecraft
Post by: look out! Ninjas! on 18 Mar 2011, 18:48
Floating hub would be insane.
Title: Re: Minecraft
Post by: Jace on 18 Mar 2011, 19:21
Started work on an underwater hub.
(http://img29.imageshack.us/img29/4788/uwhub.jpg)


Fuck yeah tool runes. Its just between babel and snalin's keep. There's a bunch of gravel and some cobblestone by the shore where it is at. You have to break a block to get in.
I just decided to do this, so if we don't want it, whatever, I'll just ignore it. Also there's a cavern below the left side there and below the cobblestone steps back up toward the surface.
Title: Re: Minecraft
Post by: Cire27 on 18 Mar 2011, 22:05
I'm imagining a floating hub with runes, arranged in a circular fashion, that teleport to different locations, and one in the middle that leads to one on the ground near everything.
Title: Re: Minecraft
Post by: snalin on 19 Mar 2011, 02:32
The floating hub certainly sounds awesome.

Reading up on the portals, it seems like every one needs a unique signature material, so we should probably have some way to remember which leads to which, right?
Title: Re: Minecraft
Post by: LTK on 19 Mar 2011, 06:05
That's what signposts are for.
Title: Re: Minecraft
Post by: snalin on 21 Mar 2011, 10:55
Okay, I'm going to build a waypoint in the castle. I'm guessing it'll be easiest if everyone uses tier 1 blocks for the actual construction, and whatever block we like as the signature runes.

The castle will have cobblestone as it's signature, as that seems to make sense. I'm guessing that it'll be practical to have dirt be the signature for the central teleporting hub, however we implement that one. I guess the best way to construct the teleporters would be to make the waypoint under the ground with the local signature, and an teleporter exit atop that which leads to the central hub.

EDIT: seems like cobblestone won't work as signature. I'll go for gravel instead.
EDITEDIT: they can't be the same. So I'll make a gravel waypoint with a clean stone signature. remember that you can use signatures of different kinds of blocks. To teleport to them, you have to make the same pattern in a common compass direction.
EDITEDITEDIT: it wrrrrks!
Title: Re: Minecraft
Post by: Boro_Bandito on 21 Mar 2011, 12:57
okay after reading the runecraft wiki and watching the videos I still don't know how the hell it works, anyone willing to help me install a teleporter on my island?
Title: Re: Minecraft
Post by: snalin on 21 Mar 2011, 15:03
What is this?

(http://i617.photobucket.com/albums/tt260/Snalin/Minecraft/pocketvilleoverview.png)

Let's Look Closer!

(http://i617.photobucket.com/albums/tt260/Snalin/Minecraft/pocketvillefront.png)


This must be the spot of the

Minecraft PocketVille house building competition!


Rules:



The thoughts behind this project is that first of all, we make all of our stuff way too far appart. I want to see how it can work out if we build our stuff close to each other. Secondly, most of us are building all of these megaprojects - Kat and Stephen with the tower of Babel, me with the castle, Odei with the dorf fortress, and so on. I hope that we can really challenge ourselves to make something neat if we are confined to small dimensions.

Feel free to take anything you want from the castle storehouse, and I'm pretty sure everyone else will allow you to loan their tools and materials, although if you're going to use a lot of steel/gold/diamond blocks, you should probably get them yourself or ask nicely, as those take a while to make.

Don't be afraid of stuff matching poorly with whatever's next to it - that can be just as cool as a perfectly matched neighborhood.
Title: Re: Minecraft
Post by: smack that isaiah on 21 Mar 2011, 15:13
Ooooh, I wanna do that.  This weekend, after weeding through paperwork and files for my summer internship, I will hopefully find time to make myself a nice house in one of those lots. 

This's a really nice, simple project.  I really like it!
Title: Re: Minecraft
Post by: Papersatan on 21 Mar 2011, 19:13
aaawww yeah.  it is ON.
Title: Re: Minecraft
Post by: snalin on 22 Mar 2011, 01:19
I'm not sure if it's clear or not from what I wrote, but the space you have is including the dirt squares that's placeholders for now.
Title: Re: Minecraft
Post by: Boro_Bandito on 22 Mar 2011, 09:12
Yeah that did actually confuse me a bit, cool though I picked myself a spot as well, totally in this. We need to creeper-proof that area though, like, badly.

So is it time for another world map update?
Title: Re: Minecraft
Post by: snalin on 22 Mar 2011, 13:31
Just walled in the competition area, so creepers shouldn't be a problem any longer.

Who is it that's building this (http://i617.photobucket.com/albums/tt260/Snalin/Minecraft/mysteriousconstruction-1.png) building? The wall is just going to overlap it, and if I want to build out the landmass to the wall, that'll maybe cover something on the ground. I can build around it, that's no problem, but if it's okay with whomever's making it, I'd like to make the wall a straight line.

So is it time for another world map update?

please!

You could also start adding annotations, and put numbers next to everything you don't know who built, and then we can figure out who built everything afterwards.
Title: Re: Minecraft
Post by: LTK on 22 Mar 2011, 13:40
That used to be est's house. It got burned down.
Title: Re: Minecraft
Post by: ackblom12 on 22 Mar 2011, 14:12
New map both with and without annotations!

http://www.mediafire.com/?3bon8bw8al1w975

I also notice that I forgot to label one. The tower that's circled but doesn't have any name attached to it is Dliessmgg's.
Title: Re: Minecraft
Post by: Dliessmgg on 22 Mar 2011, 15:14
Can I have that as a jpg? My pc can't handle pngs of that size at all.
Title: Re: Minecraft
Post by: est on 22 Mar 2011, 15:42
That used to be est's house. It got burned down.

Yeah, that is/was my scale model of Fallingwater.  I had not yet realised it had burned down, because I haven't been able to play in a while.  How the fuck did that happen? :(

If I rebuild it maybe I'll use sandstone in the place of wood, but I really don't know how the fuck it burned down, because I didn't think it wasn't close enough to trees to catch fire from any of them in the case of a forest fire.
Title: Re: Minecraft
Post by: est on 22 Mar 2011, 15:44
also, I already had plans to expand the house out toward the area that this comp is going on in (just a little) and also back about as much again as my place originally took up.  But if my house is mostly burned down now then I guess just pull my place apart if need be and I can build it elsewhere.  I wasn't really happy with the way it was turning out anyway.
Title: Re: Minecraft
Post by: ackblom12 on 22 Mar 2011, 15:50
http://www.mediafire.com/?och5wfxq3blode2

jpg version of the map is right there.

Title: Re: Minecraft
Post by: smack that isaiah on 22 Mar 2011, 16:17
#5 on the annotation map is my new tower.  The little stone nub directly under the number 5 on the map is my old house, which I'll prob tear down (mostly) once I'm done on the new tower. 
Title: Re: Minecraft
Post by: ackblom12 on 22 Mar 2011, 19:44
Ok, I'm gonna move the world over to the new server tonight after editing out the huge lost leg. If you try to log on later and aren't able to connect you know why. If I haven't sent you login information by tomorrow morning just pm me to remind me to get it to you.
Title: Re: Minecraft
Post by: mberan42 on 22 Mar 2011, 20:51
goddamned lava. Fell into it when I was bored and digging a stairwell to the bottom and destroyed 5 diamond tools plus a crapton of iron and gold ore. D: D: D:
Title: Re: Minecraft
Post by: Jace on 22 Mar 2011, 21:55
That used to be est's house. It got burned down.

Yeah, that is/was my scale model of Fallingwater.  I had not yet realised it had burned down, because I haven't been able to play in a while.  How the fuck did that happen? :(

If I rebuild it maybe I'll use sandstone in the place of wood, but I really don't know how the fuck it burned down, because I didn't think it wasn't close enough to trees to catch fire from any of them in the case of a forest fire.

Yeah that was my fault I think. I was messing around with a rune that allowed you to light things on fire with a sword, and I guess I hit it from really far away. I've got a bunch of sandstone/wood in a chest under the desert tower that you can take to rebuild.
Title: Re: Minecraft
Post by: Jace on 22 Mar 2011, 22:03
Oh, and on the map
2 & 3 are both my creations. 2 was my prison turned wave pool turned grassy area for animals. 3 was going to be a 30 block diameter sphere made out of smooth stone, but I abandoned that, did something else, but then didn't like it so I am gonna go back and get rid of it later. if anyone wants to get rid of it go for it, but there's some lava inside of it.
Title: Re: Minecraft
Post by: Boro_Bandito on 22 Mar 2011, 22:53
I still just see a blurry image when I dled either of those files, and I didn't see any annotations, and I don't know whyyyyy.
Title: Re: Minecraft
Post by: ackblom12 on 22 Mar 2011, 23:23
Ok, I just sent a PM to everybody I think. If you didn't get a PM from me just let me know.

It should contain the new server IP as well as the login information and a download link for Teamspeak 3.
Title: Re: Minecraft
Post by: look out! Ninjas! on 23 Mar 2011, 04:20
I didn't.
Title: Re: Minecraft
Post by: ackblom12 on 23 Mar 2011, 07:25
Just sent it to ya..
Title: Re: Minecraft
Post by: ackblom12 on 23 Mar 2011, 07:59
Well, funny thing is we're already about 3x our map size limit even after I cut out some of the longer bits and I'm about to test to see if the borderguard even lets us hit some of the outlying structures with the current limit. Looking at the options to get the map to fit we'd need (especially if we want to keep that awesome lava waterfall off in the distance) about a 12 slot option, which would up the server cost to $31.51 a month from $18 or so. This includes an extra number of player slots as well as the larger map size. From looking around at some other places this still doesn't seem particularly unreasonable though I'm still not certain I have a good grasp on server costs. It does seem like a lot of the cheaper options would likely have player slot limitations and map size limits even if they do not have much emphasis placed on them initially just due to the extra PC resources that would be necessary.


Funny thing is it seems that this is why we're so over on our map size.

http://minemap.verygames.net/server2846/world/

Apparently the server still thinks that land is there. I tested it with my map maker after cutting it out with MCEdit, but I guess it didn't actually take.
Title: Re: Minecraft
Post by: snalin on 23 Mar 2011, 13:20
Can you mail the people that run the site and ask if they can help you fix that?
Title: Re: Minecraft
Post by: LTK on 23 Mar 2011, 13:54
Ok, I just sent a PM to everybody I think. If you didn't get a PM from me just let me know.

It should contain the new server IP as well as the login information and a download link for Teamspeak 3.

I didn't receive one.
Title: Re: Minecraft
Post by: ackblom12 on 23 Mar 2011, 14:02
Should have one now.
Title: Re: Minecraft
Post by: Jace on 23 Mar 2011, 21:23
If you want to build a teleporter to the underground hub, the signature is just 4 glass blocks. There you will find teleporters to my creations, and a bunch of blanks where you can put your own signatures, just make sure to place a sign next to it so we know who goes where. It is still open to the surface right now, too. It is a small cobblestone/stone stairs entrance between babel and snalin's keep off the coast.
Title: Re: Minecraft
Post by: look out! Ninjas! on 24 Mar 2011, 04:11
I've jumped in the end lot. Got a plan for an irregular shaped house made mostly out of wood and glass, with some smelted stone. Only thing is I've destroyed part of the fortress wall but I'll patch over it as I build. Not having a cobble back wall, it'll probably be smelted stone.

Also, a little help. I put a steel door in, for the colour more than anything, and I put a stone button right next to it for opening. Trouble is that it opens for about a second then shuts, and if I run through it it jumps me back out the front as if it was lagging. Any ideas?
Title: Re: Minecraft
Post by: LTK on 24 Mar 2011, 05:03
Put pressure plates in front of the door. If the wall is secure and monsters don't spawn in there, the house should still be safe.
Title: Re: Minecraft
Post by: snalin on 24 Mar 2011, 13:52
Everyone should remember that if their roofs don't have any light sources, there will be creepers at night.
Title: Re: Minecraft
Post by: look out! Ninjas! on 24 Mar 2011, 20:58
so just put a torch up there?
Title: Re: Minecraft
Post by: look out! Ninjas! on 24 Mar 2011, 22:58
oh for fucks sake my house burned down when I wasn't looking. All that (really rather expensive) light grey wool and wood gone.

I was sure I had my lava fireplace safely contained. Oh well, I'll have to destroy it.
Title: Re: Minecraft
Post by: look out! Ninjas! on 25 Mar 2011, 01:12
Oh for crying out lout it burned down again
Title: Re: Minecraft
Post by: look out! Ninjas! on 25 Mar 2011, 06:21
ok so I think i fixed the burning down problem and now I just need to finish the carpet and then I'm done
Title: Re: Minecraft
Post by: öde on 25 Mar 2011, 07:32
GIANT CAT INVADES MINECRAFT: http://www.youtube.com/watch?v=x2mCDkqXki0&feature=player_embedded

READ ALL ABOUT IT: http://hackaday.com/2011/03/25/kinect-minecraft-trifecta/#more-38226
Title: Re: Minecraft
Post by: Boro_Bandito on 25 Mar 2011, 08:48
Added torches to the roof of my house and the rest of the finishing touches, so its good to go now.


So I finally learned the trick where you can stack fences and I think all I want to do ever now is build houses on stilts. In fact i may incorporate that into a town I'm building right now.
Title: Re: Minecraft
Post by: LTK on 25 Mar 2011, 09:32
Oh, by the way, I put the double iron doors in the gate near the bridge. It took some tinkering, but the pressure plate and stone button now open both doors almost simultaneously. People should have no problem getting through. All it needs now is a rim of obsidian to top it off.

I was planning to do the same for the gate on the other side, but it's much wider, so maybe two double doors side by side are more appropriate. I'd like to make the whole enclosure secure enough to be able to sleep in the open.
Title: Re: Minecraft
Post by: look out! Ninjas! on 25 Mar 2011, 17:36
that button gives me the same issue I had with my house yesterday
Title: Re: Minecraft
Post by: LTK on 26 Mar 2011, 03:33
You must have some serious lag issues then. I'll see if I can add a delayer.
Title: Re: Minecraft
Post by: look out! Ninjas! on 26 Mar 2011, 05:17
If I hit it a few times it goes alright. Just need to do it 'properly'.
Title: Re: Minecraft
Post by: Jace on 26 Mar 2011, 12:02
Buttons only activate for roughly 1 second after you push them, either a delayer is needed, or just use levers/pressure plates
Title: Re: Minecraft
Post by: LTK on 26 Mar 2011, 12:21
Under my current method, installing a delayer causes only one door to be delayed but not the other, which doesn't help either. Also, delayers won't increase the interval that the doors are open for, unless I start making increasingly complicated circuits to make a delayer follow up on the inital signal of the button in order to maintain a current to the second door... That won't be pretty. And levers have the problem that you can't switch them off once you're on the other side of the wall.

Well, if it's getting truly impossible for people to get through the iron doors, I'll just replace them with wooden doors.

Man, I really wish redstone signals could be descended more easily. Right now the only option is to lead wires down a stairwell. Makes things really messy.
Title: Re: Minecraft
Post by: Jace on 26 Mar 2011, 19:57
Double pressure plates are always an option too. If the doorway is well enough lit, monsters usually will not stray close enough to open the doors.
Title: Re: Minecraft
Post by: smack that isaiah on 26 Mar 2011, 21:16
So, I was just on the server and I made my house in Pocketville.  I'm reasonably pleased with how it turned out, although it looks a little odd, maybe.

As for the new server, it was a tad laggy at times--the whole block reappearing thing--but it wasn't a game destroyer.
Title: Re: Minecraft
Post by: Dliessmgg on 27 Mar 2011, 05:14
(http://img651.imageshack.us/img651/7513/tempha.jpg)

There is a new building.

(http://img847.imageshack.us/img847/6368/20110327121855.png)

What's in there?

(http://img101.imageshack.us/img101/3150/20110327135756.png)

It's zombies having an underwater party!

(http://img340.imageshack.us/img340/7158/20110327141200.png)

Now with a friendly skywalk towards it.
Title: Re: Minecraft
Post by: look out! Ninjas! on 27 Mar 2011, 05:35
Oh man I found that earlier when I was looking for sand to strip mine. Very cool.

Question: What happens when the inevitable creeper inevitably explodes?
Title: Re: Minecraft
Post by: LTK on 27 Mar 2011, 06:17
Creepers in water don't do damage to blocks.
Title: Re: Minecraft
Post by: Dliessmgg on 27 Mar 2011, 13:02
So far none of them has exploded and I didn't expect them to with no direct visual contact etc.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 27 Mar 2011, 17:32
i can't play with you guys because apparently i'm not white-listed by the server.

or so it tells me when i try to connect to it
Title: Re: Minecraft
Post by: Boro_Bandito on 27 Mar 2011, 17:54
wait so is it a mob spawner or just a giant darkroom?
Title: Re: Minecraft
Post by: smack that isaiah on 27 Mar 2011, 18:37
From the looks of it on the screenshots it's a big dark room, esp if creepers can spawn.

i can't play with you guys because apparently i'm not white-listed by the server.

or so it tells me when i try to connect to it
The new server version of Minecraft has a default white-list, so just PM ackblom with your minecraft user name and he'll add it to the whitelist and you can then join. 
Title: Re: Minecraft
Post by: Jace on 28 Mar 2011, 08:27
Projects made out of sand are really fucking difficult to work with. Maybe I should requisition some help. Anyone want to help me with the sandkeep?
Title: Re: Minecraft
Post by: snalin on 28 Mar 2011, 09:31
sandstone looks almost identical and is so.much.easier to build. But ask me for help in game, I'm kinda at loss for projects at the moment.
Title: Re: Minecraft
Post by: ackblom12 on 28 Mar 2011, 14:00
Got ya added to the white list and also...

http://minemap.verygames.net/server2846/world
Title: Re: Minecraft
Post by: snalin on 28 Mar 2011, 14:29
That looks so awesome!
Title: Re: Minecraft
Post by: Jace on 28 Mar 2011, 14:44
sandstone looks almost identical and is so.much.easier to build. But ask me for help in game, I'm kinda at loss for projects at the moment.

Sandstone looks completely different in my texture pack.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 28 Mar 2011, 14:52
speaking of texture packs, did you guys know you can now custom design your own version of the Painterly Pack?

it's totally awesome and you can do it right here (http://painterlypack.net/customizer.php)
Title: Re: Minecraft
Post by: Jace on 28 Mar 2011, 19:01
fucking goddamn huge caverns. I'm glad that we have teleporters so at least I can get back.
Title: Re: Minecraft
Post by: ackblom12 on 28 Mar 2011, 19:06
ok, I need a head count on how the new server is treating everyone. From what I gather, it seems like the folks in European are getting a much better connection and the States are getting some minor lag issues. I know Kat has been getting worse lag than I have which is really odd since we're on the same network, but hey.

So yeah, just give a heads up as to how it's treating you and then we need to discuss if we want to continue the subscription and if so, how much everyone would be willing to chip in for it.
Title: Re: Minecraft
Post by: Boro_Bandito on 28 Mar 2011, 19:10
I'm not having any lag issues, its mostly frame rate issues with me, which is more my computer's fault than, anything, though I suppose I might notice lag more if my frame rate were better. I'm gonna try and take out the 32x32 res tileset I'm using, see if I notice any difference there, and if I notice any lag from it.
Title: Re: Minecraft
Post by: look out! Ninjas! on 28 Mar 2011, 19:38
Usually it runs a bit slowly, blocks coming back and that button issue, as well as some trouble with monsters because they don't react properly to me hitting them, or with creepers they'll explode at what should be a safe distance but the server will 'correct' by damaging me. Last night it became unplayable, and would refuse to load much if anything, leaving me falling forever. I know that I'm easily the furthest from the server and that'll always be an issue, but I don't remember having the really bad lag on the old one.
Title: Re: Minecraft
Post by: Boro_Bandito on 28 Mar 2011, 21:03
There's an island slightly to the north of my nation that needs a bridge built to it so that it can be developed by someone, and I need a travel plaza with a teleportation rune to the hub for easier travel than by the long road north that I've got "built" right now (north as it is in game, not by how the map is situated).
Title: Re: Minecraft
Post by: Scandanavian War Machine on 28 Mar 2011, 21:34
now it alternates between "not whitelisted" and "bad login" or something whenever i try to get on the server


maybe it's just not meant to be
Title: Re: Minecraft
Post by: ackblom12 on 29 Mar 2011, 04:33
Try it again. The server has done a daily restart since I added the white-list and that might have been what's needed.
Title: Re: Minecraft
Post by: LTK on 29 Mar 2011, 06:29
ok, I need a head count on how the new server is treating everyone. From what I gather, it seems like the folks in European are getting a much better connection and the States are getting some minor lag issues. I know Kat has been getting worse lag than I have which is really odd since we're on the same network, but hey.

So yeah, just give a heads up as to how it's treating you and then we need to discuss if we want to continue the subscription and if so, how much everyone would be willing to chip in for it.

Two thumbs up. Been killing creepers with a sword, and the latency is barely any bother at all. Teleporting goes in the blink of an eye, but that may be thanks to my new computer. Still, huge improvement.
Title: Re: Minecraft
Post by: öde on 29 Mar 2011, 07:59
Seems to be ok most of the time, but hard to actually get on the server sometimes. Much nicer with my new processor too!
Title: Re: Minecraft
Post by: snalin on 29 Mar 2011, 08:03
I've also noticed a big improvement, although there's still some block and mob lag, it's not nearly as bad as it used to be.

Holy fuck I found a tiny cave next to the castle wall with no less than four creepers in it. i think the room is 3x2x2. What the hell?
Title: Re: Minecraft
Post by: mberan42 on 29 Mar 2011, 12:36
It's probably my computer (>3 yr old laptop), but I've been getting some lag ranging from mild to "goddamnit I got killed again by mobs I never saw" lately. It's not much different from before, though, so I bet it's my computer.

Also, look how much land to the north (game, not map) of my square I've cleared off! I love love love runes. Gotta figure out the teleportation one, but the power tools one kicks twenty kinds of ass. I plan on clearing the land to the east of the cleared land, along that peninsula, too. No major plans with it yet; I just really enjoy clearing stuff. If anyone needs lava in that area, the glass bricks can be destroyed and stairs down to a pool of lava are right there.
Title: Re: Minecraft
Post by: öde on 29 Mar 2011, 18:22
Dang I haven't even tried any fun runes yet!
Title: Re: Minecraft
Post by: mberan42 on 29 Mar 2011, 18:52
I can't log iiiinnnn   :cry: :cry: :cry:
Title: Re: Minecraft
Post by: Scandanavian War Machine on 29 Mar 2011, 22:04
okay, the world's least resource-efficient house is awesome


edit: okay, i built a house in pocket town or whatever it's called. i think it actually turned out pretty good given the space limitations.

oh and also i guess i should mention my experience on the server: i was on apparently by myself and everything ran pretty smoothly unless i was moving really fast (falling, mostly) or attacking something, then i'd get slight lag between action and reaction but nothing too terrible. stuff like using crafting tables and opening doors always has a little bit of lag to it but it's not all that bad. less than half a second, probably

overall, i am impressed. both by the server's stability (it's been a while since i've played SMP and it was pretty bad back then, plus i was on by myself), and by the stuff you guys have built. some of the mines and caves you guys have dug out are absolutely ridiculous
Title: Re: Minecraft
Post by: look out! Ninjas! on 30 Mar 2011, 00:57
That house is indeed awesome, yes.
Title: Re: Minecraft
Post by: Boro_Bandito on 30 Mar 2011, 09:29
Server's refusing connect for me now, first time its happened, this the same for anyone else?
Title: Re: Minecraft
Post by: LTK on 30 Mar 2011, 14:50
It's out for me as well.

That house is indeed awesome, yes.
Really? I actually don't like it at all. :P It was a pain in the ass to build and it's completely useless as an actual house. I was thinking of stuffing it full of TNT and see just how explosion-resistant furnaces really are.
Title: Re: Minecraft
Post by: ackblom12 on 30 Mar 2011, 14:52
yeah we're having issues with it now too. Gonna try something before I head out for the night.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 30 Mar 2011, 14:55
treasure hunt time:

i hid a single unit of wool in one of the furnaces or chests that you built it out of. can you find it?!



actually, that makes me think of an idea! we should totally do like a treasure hunt or something on the server, i think that'd be neat. I have no ideas about the logistics of it, or whether it's actually that good of an idea, but if someone smarter than me could come up with a good way to do it, it could be a fun thing.

it might be totally impossible and ridiculous, but i think it has some potential
Title: Re: Minecraft
Post by: ackblom12 on 30 Mar 2011, 15:02
Ok, I just made a quick change on the server and I was able to log on for the moment. Try it again and if it isn't working for folks whe I get home I'll put in a ticket.
Title: Re: Minecraft
Post by: LTK on 30 Mar 2011, 15:38
I put together a treasure hunt once. It consisted of making underground rooms with narrow tunnels leading directly towards the surface, with a dirt block topping it off. Every location was given by a clue and every room had a small prize in it plus the clue to the next location, with a big treasure at the end. No one actually made it all the way to the final room. Would be nice to try that again, maybe just as a participant.

Server is still out for me btw.

Title: Re: Minecraft
Post by: ackblom12 on 31 Mar 2011, 14:03
Ok, well, since there has been the 1.4 update the bukkit servers aren't working right now, so we need to decide if we just wanna start a classic vanilla server for the few days until the new bukkit update is out. We can do some kind of silly contest or just mess around with it until then and then I can just switch right back over. Does anyone know if moving the current world over will cause any problems with teleporters and hubs once we switch it back over? Don't think it should.
Title: Re: Minecraft
Post by: mberan42 on 31 Mar 2011, 18:16
Oh man I want to plaaaayyyy...
Title: Re: Minecraft
Post by: ackblom12 on 31 Mar 2011, 18:27
Good news is I was able to log onto the new server with vanilla settings using our current world. We won't have Runes and the like active for a little while, but we'll get that done as soon as bukkit gets updated, which shouldn't be more than a a few days I imagine. So feel free to log on and check on things. Same login info as before.
Title: Re: Minecraft
Post by: mberan42 on 31 Mar 2011, 18:40
IP of 77 or 74? I'm getting a Failed to Connect - Connection Refused for both.
Title: Re: Minecraft
Post by: mberan42 on 31 Mar 2011, 18:41
(Yes, I'm really bored tonight.)
Title: Re: Minecraft
Post by: ackblom12 on 31 Mar 2011, 18:41
Gah, it's failing for me again too. Jesus shitting christ it's ticket time.
Title: Re: Minecraft
Post by: LTK on 01 Apr 2011, 08:45
Meet the pack. (http://i263.photobucket.com/albums/ii134/LaurensK90/2011-04-01_171735.png) The wolves are pretty cool overall, and I haven't lost any of them yet. Sometimes they can be a bit annoying though, by getting in the way of your mining or bumping into you near tall cliffs. They're good combatants but I'm always afraid one of them will get killed if they get in a fight with a hostile mob. It makes combat a lot more frantic, which is good!

I used to ponder a bit about Minecraft alternate game modes. You know, like Buddhist Mario. But Pacifist Minecraft (do not kill mobs etc.) or Tree Hugger Minecraft (do not cut trees or pick flowers etc.) wouldn't be much fun. But now I think I've found a truly awesome alternate game mode: Wolfman!

In Wolfman, you go the way of the wolf. You become the alpha of a pack of wolves, who you will protect and guide. You live off nothing but the spoils of your kills and your survival instinct. No crafting allowed! Let's see you get through the monster-infested night with (most of) your pack alive.
Title: Re: Minecraft
Post by: snalin on 01 Apr 2011, 10:04
fff. Me and b_b managed to log on for five minutes before the server bugged out again.
Title: Re: Minecraft
Post by: Boro_Bandito on 01 Apr 2011, 10:07
It restarted, so I don't actually know if its going to start back up again but I'll keep tryin'
Title: Re: Minecraft
Post by: Boro_Bandito on 01 Apr 2011, 11:31
no yeah 2 and a half hours later still broken, gah.
Title: Re: Minecraft
Post by: Boro_Bandito on 01 Apr 2011, 11:43
If we create a new world for a while you should use the Trinity seed, creates an area that starts in a snowy realm and then has crazy mountains all around it and quickly goes into other biomes, its great!

Also Minecraft April Fools, the Steve Company Supply Crates!
Title: Re: Minecraft
Post by: LTK on 01 Apr 2011, 13:40
But I wanted to go to the Secret seed first! It has a massive desert with floating mountains and a sprawling ocean as well.

Edit: Trinity does have some nice waterworks, but I don't see many opportunities for settlement.
Title: Re: Minecraft
Post by: LTK on 01 Apr 2011, 14:35
A creeper killed two of my wolves. RAAAAAAAGGGGGEEEEEE
Title: Re: Minecraft
Post by: Boro_Bandito on 01 Apr 2011, 14:38
What are you talking about? Every land is a clean slate ripe to be settled, even if it's just open plains. You may just not have spawned in the right area, because there are some crazy awesome areas on Trinity that are just absolutely amazing. Better than Gargamel, my previous favorite seed.

Edit: I've been looking around Secret and it is a pretty awesome map type, but I'm kinda tired of desert. We have a whole bunch of desert back on our main server and I just felt like it would be a cool change of scenery to do snow for a while.
Title: Re: Minecraft
Post by: öde on 01 Apr 2011, 16:47
"Ducksauce" makes a nice world with lots of valleys and mountains.
Title: Re: Minecraft
Post by: snalin on 04 Apr 2011, 04:39
What's the deal with the server? Is it coming back up?
Title: Re: Minecraft
Post by: Jace on 04 Apr 2011, 06:38
I believe we should know soon, as steve was deployed to a mission somewhere in the southeastern US over the weekend.
Title: Re: Minecraft
Post by: ackblom12 on 04 Apr 2011, 16:32
Jace is correct. I had to give it a couple days to respond to the first ticket comment since I was gone, but it sounds like it might have been something wrong with the server since I also couldn't use any world other than the default "world" name.

Should know and have it sorted soon.
Title: Re: Minecraft
Post by: LTK on 06 Apr 2011, 14:51
Fun fact, Junkboy, Mojang's artist, originally drew this (http://jnkboy.deviantart.com/art/Haggar-piledriving-a-shark-202701148).
Title: Re: Minecraft
Post by: mberan42 on 06 Apr 2011, 17:13
I'm online! But it's not the world we created; looks like a brand-new world.
Title: Re: Minecraft
Post by: mberan42 on 06 Apr 2011, 18:14
I've found THE MOST extensive cave system I've ever seen before. REALLY close to spawn, too!
Title: Re: Minecraft
Post by: snalin on 07 Apr 2011, 00:19
I'm getting on there too. Could we upload the backup of the old server? I kinda want to keep working on the stuff we had started.
Title: Re: Minecraft
Post by: look out! Ninjas! on 07 Apr 2011, 01:31
I got the strange new server, then that kicked me so I retried and got the old one, then that kicked me too.
Title: Re: Minecraft
Post by: ackblom12 on 07 Apr 2011, 01:50
Ok, try it now. It seems they got it fixed. I also updated the map again and actually got the lost chunks cut off. It should be working fine, though for some reason it's having trouble loading the Runecraft plugin at the moment. I'm sure I can get that figured out later though. For now the world is back up. Huzzah!
Title: Re: Minecraft
Post by: Boro_Bandito on 07 Apr 2011, 04:18
nah still refusing a connect from me.
Title: Re: Minecraft
Post by: snalin on 07 Apr 2011, 05:12
me too  :-(
Title: Re: Minecraft
Post by: ackblom12 on 07 Apr 2011, 12:59
AAAAAAAAAAAAAAAA
Title: Re: Minecraft
Post by: Scandanavian War Machine on 07 Apr 2011, 13:13
i'm so glad i've developed a crippling addiction to eve online in the last week because these server issues sound annoying  :-P
Title: Re: Minecraft
Post by: mberan42 on 07 Apr 2011, 13:24
I hope people get to see the new world, 'cause that cave system I found was freakin' sweet.
Title: Re: Minecraft
Post by: look out! Ninjas! on 09 Apr 2011, 06:42
-1784338777788894343

Well trodden by the minecraft community, but it's the best seed I've come across.
Title: Re: Minecraft
Post by: LTK on 09 Apr 2011, 08:00
Nowai.

Nowaaaaaaaaaai.
Title: Re: Minecraft
Post by: ackblom12 on 11 Apr 2011, 20:00
Ok fuck that shit. I'm getting the server back up and running on my own goddamn PC. This is too damn long to have an outstanding ticket.

I'll send everyone the connection info soon. Just PM me if you don't have it by sometime tomorrow evening.
Title: Re: Minecraft
Post by: LTK on 12 Apr 2011, 08:43
All right, it works. I went right ahead and stuffed that house full of explosives, and put a water curtain around it to dampen the blast. It's one redstone torch away from total destruction. Who's coming to watch?

Edit: Boro_Bandito and Dliessmgg were there for the detonation. It went much, much better than I expected, you should see the result.
Title: Re: Minecraft
Post by: Boro_Bandito on 12 Apr 2011, 14:25
It detonated so hard it booted me from the game.
Title: Re: Minecraft
Post by: mberan42 on 12 Apr 2011, 19:49
Tonight I finished the first major section of clearing out the peninsula to the north of my square. No idea what I'm going to do with it, but I love clearing blocks out for a few hours.
Title: Re: Minecraft
Post by: Jace on 12 Apr 2011, 20:37
I decided what to do with the Northern side of my sand keep. COVER IT AND FLATTEN EVERYTHING. The hard part has been making sure everything is well lit so I don't get monsters spawning as I run around the keep. Also getting enough sandstone to build the ceiling and walls for it. I'm also working on a giant tree and I've made the floating island tower even bigger, I hope to expand on the floating island a bit so there is some room to run around it.
Steve, any chance we could get an updated map?
Title: Re: Minecraft
Post by: look out! Ninjas! on 13 Apr 2011, 01:00
Man, that is one hell of a crater.

Anyway, got a stupidly hi-def texture pack, this one (http://www.minecraftforum.net/viewtopic.php?f=1021&t=136785), and the game looks fantastic. Pocketville especially with its different, and oft clashing, building styles. Might actually bother to finish my hidden tower.
Title: Re: Minecraft
Post by: Dliessmgg on 13 Apr 2011, 09:47
Steve, any chance we could get an updated map?

This map (http://minemap.verygames.net/server2846/world/) updates from time to time, afaik.


Oh, and seems like I can't connect anymore right now.
Title: Re: Minecraft
Post by: öde on 13 Apr 2011, 10:01
Yeah, I got that high def pack a while ago, it's great!

Kinda burnt out on MC for now, although I guess I need to finish my lava-temple.
Title: Re: Minecraft
Post by: snalin on 13 Apr 2011, 11:21
That map is for the server we're not using any more since they can't fix our problems, so it's not gonna be updated unless we get back to them.
Title: Re: Minecraft
Post by: mberan42 on 13 Apr 2011, 13:38
J!nx is having a contest for epic Minecraft structures (http://www.jinx.com/blog_entry.aspx?id=1378). I'm NOT too terribly interested in the contest, but some of the links/buildings are out of this world. Freaking amazing what people build in this game.

--edit-- added "not", 'cause I'm not interested in the contest, but clearly can't type
Title: Re: Minecraft
Post by: ackblom12 on 13 Apr 2011, 14:11
Ok, here is the current map. I managed to successfully remove the two "lost" paths if you were wondering  about that.

http://www.mediafire.com/?4ypx11ks6yfys8e
Title: Re: Minecraft
Post by: ackblom12 on 16 Apr 2011, 21:23
and so I can try and get a actual set day for this going, here is the Sunday map!

http://www.mediafire.com/?svit1kqi6rfhzh7
Title: Re: Minecraft
Post by: LTK on 17 Apr 2011, 06:05
We're going to get weather back in the next update, so I'm making a new settlement in the snowy eastern regions. It's really great out there, you should come see!
Title: Re: Minecraft
Post by: Jace on 17 Apr 2011, 06:20
(I think you mean west, based on the map)
The westerners are heathens who cannot appreciate the greatness of the desert people of the southlands. We pray to Herobrallah that they will be buried in sand for their actions during Notchadan.
Title: Re: Minecraft
Post by: LTK on 17 Apr 2011, 06:27
(The top of the map points to the southeast, not the northwest)
Title: Re: Minecraft
Post by: Jace on 17 Apr 2011, 06:55
Oh, right, I always forget that the map doesn't orient properly with the sun.
Title: Re: Minecraft
Post by: Boro_Bandito on 17 Apr 2011, 11:49
Pfft, everyone knows that the pirate kingdom due north is the best anyways.
Title: Re: Minecraft
Post by: Jace on 17 Apr 2011, 16:23
One day, everyone is going to wake up being forced to drink the punch. Then you'll see.

(The punch is lava)
Title: Re: Minecraft
Post by: ackblom12 on 18 Apr 2011, 10:52
Just to let you guys know, I'm going to be out of state from Wed morning to late Monday night. I'm going to leave the server running but if it goes down in that time I won't have anything to access it with while I'm gone.
Title: Re: Minecraft
Post by: smack that isaiah on 18 Apr 2011, 19:39
I wish I had more time to play, but work is killing me right now.  I may not be able to really play for another month.

anyway, I came on to mention this seed (forgive the profanity:) "Suck My Dick 99911"  It is absolutely super sweet.  Like, amazing.
Title: Re: Minecraft
Post by: mberan42 on 18 Apr 2011, 20:15
Finally finished clearing off the northern section of my base, thanks to the reed farm I planted last night for bookshelves for power tools. Still not sure what I'm going to do with it, but I love clearing stuff out.
Title: Re: Minecraft
Post by: snalin on 19 Apr 2011, 02:03
Finally able to make real progress with my village. I'm going to finish the middle class level first, with houses, a shop and an inn, and then I'll move on to the manors and gardens of the upper class level. Finally I'll finish off the lower class with an undercroft - a whole city inside the hill the upper class houses rests on. After that it's time for outlying fields and some windmills and a low wall around everything.

I love making huge things.
Title: Re: Minecraft
Post by: Jace on 19 Apr 2011, 04:05
The positioning of your keep snalin, is directly opposite mine, and so I like to think of it as two kingdoms, and right now everything is cool, but one day we might have a war, and that is when all those underground tunnels and stuff are going to be really fun.
Title: Re: Minecraft
Post by: LTK on 19 Apr 2011, 07:19
Hey, my tower is right there between the stone keep and desert kingdom. Might be a pretty good strategic position.

So how about I build a multidirectional TNT cannon at the top and bombard whoever is bribing me the least?
Title: Re: Minecraft
Post by: look out! Ninjas! on 19 Apr 2011, 07:51
When I finish it, my tower will be both the highest and lowest construction on the server. Probably 110 blocks tall.
Title: Re: Minecraft
Post by: snalin on 19 Apr 2011, 11:56
Just to let you guys know, I'm going to be out of state from Wed morning to late Monday night. I'm going to leave the server running but if it goes down in that time I won't have anything to access it with while I'm gone.

And there it updated. Woo!

And it gives the same error as the server we rented did, so I guess that was what was wrong with it, missing sync between versions.
Title: Re: Minecraft
Post by: Dliessmgg on 19 Apr 2011, 12:30
Pro tip: don't update.
Title: Re: Minecraft
Post by: Boro_Bandito on 19 Apr 2011, 12:33
But I wanna see the powered rails! and detector rails, ooo. But yeah, finally, Gold has a purpose!
Title: Re: Minecraft
Post by: ackblom12 on 19 Apr 2011, 12:38
Alrighty, Server is up with 1.5. It's vanilla until CraftBukkit is updated, which it probably will be while I'm gone. As soon as I'm back I'll double check and make sure if it's updated and then get that updated and get Runecraft back up and running.

As it is, enjoy the weather biomes!
Title: Re: Minecraft
Post by: Jace on 19 Apr 2011, 23:22
Welp, I've got to wait until CraftBukkit is updated to access parts of my keep.
Ah the joys of making your doorways be phase blocks.
Title: Re: Minecraft
Post by: LTK on 20 Apr 2011, 01:34
You could always dig an extra hole in the wall, you know.
Title: Re: Minecraft
Post by: Jace on 20 Apr 2011, 02:44
My walls are made of sand.
Title: Re: Minecraft
Post by: Blyss on 20 Apr 2011, 08:59
While this looks like something I would enjoy, I have never once successfully gotten their site to recognize my email as valid - and every single one that I've attempted is live and valid.

Fuck 'em. :x
Title: Re: Minecraft
Post by: LTK on 20 Apr 2011, 11:23
Funny coincidence that this was posted on Twitter minutes ago:

Quote from: Mollstam
Fixed a bug on mc.net pertaining to e-mail verification being a tad harsh.
Title: Re: Minecraft
Post by: Jace on 20 Apr 2011, 12:34
Well, that was kinda stupid.

If you were to see the aesthetic it conveys you would understand why sand was the natural choice for something built in the middle of a desert, especially since I would only have 1/4 what I could if it were built out of sandstone.
Title: Re: Minecraft
Post by: mberan42 on 20 Apr 2011, 13:22
I found a GIANT cavern/cave/whatever thing near-ish my base. I highly recommend anyone who is bored to check it out. Go down the stairs under the glass blocks near the doors to my square block thing. That'll lead you down to a tiny bit of lava; go up the stairs leading up. I haven't explored the entire thing yet, 'cause it's massive, but I've found a bit of Lapis Lazuli, some diamond, and a ton of cool areas.

I was planning on just digging stairs up, but then ran into this giant open area and whoa, there it was.
Title: Re: Minecraft
Post by: Boro_Bandito on 21 Apr 2011, 06:32
Finally ran out of resources so I started mining up north in the natural rock quarry place, found a pretty extensive cavern system underneath it that i haven't found all the ends to, plan on systematically mapping it/walling it into sections so that people can find their way, more coal than you can shake a stick at, plenty of iron and lava, haven't gone deep enough in it yet to see if there's gonna be any significant gold/diamond/lapis lazuli/redstone, but I feel that's mostly a matter of getting deep enough.
Title: Re: Minecraft
Post by: look out! Ninjas! on 21 Apr 2011, 07:00
It's locking up for me every time I try to craft something, when I click on the crafted item to drag it to my inventory. I need to quit, and then it fails to login a couple of times for some reason.

[ed] Got it working, pretty sure I have the highest tower in the land now.
Next I'll make it not a complete and utter eyesore.
Title: Re: Minecraft
Post by: LTK on 21 Apr 2011, 15:57
I decided I needed a new world and went to check out the gargamel seed. I wish I'd done that earlier, I routinely have to pause to retrieve my jaw from the floor, it's that impressive.
Title: Re: Minecraft
Post by: öde on 21 Apr 2011, 16:23
It's so great. I installed single player commands and had so much fun with it!
Title: Re: Minecraft
Post by: Jace on 22 Apr 2011, 05:04
There's a floating island seed that is like -(bunch of numbers) you can find it easily on the minecraft forums
Title: Re: Minecraft
Post by: Boro_Bandito on 22 Apr 2011, 10:33
I know this is a mod, but holy crap I'd love to play it. With the inclusion of underground grass and tree areas for tools n such.

http://www.youtube.com/watch?v=fMQMYJ_uK4s&feature=related

Also de_dust2

http://www.youtube.com/watch?v=xI1bYz3SMmo&feature=related
Title: Re: Minecraft
Post by: Dliessmgg on 23 Apr 2011, 13:34
a minecraft-inspired 2D action-adventure thingy (http://terraria.org/)
Title: Re: Minecraft
Post by: smack that isaiah on 23 Apr 2011, 14:38
Wow, that's quite cool.  I wish there was more information on their website, though.  I wonder how much it'll be.  I'd definitely pay $5 for it.  More than that I'd have to think about though.

On a different note, I was able to go on the server yesterday!  Woo!  quite a bit's been built since I last got on, and it all looks so cool.
Title: Re: Minecraft
Post by: look out! Ninjas! on 25 Apr 2011, 05:46
(http://img52.imageshack.us/img52/1623/20110425214910.png)
(http://img42.imageshack.us/img42/3366/20110425214917.png)
(http://img811.imageshack.us/img811/7428/20110425214926.png)
(http://img821.imageshack.us/img821/1917/20110425215122.png)
(http://img695.imageshack.us/img695/2971/20110425215249.png)
(http://img849.imageshack.us/img849/4994/20110425215413.png)
(http://img251.imageshack.us/img251/3905/20110425215454.png)
(http://img710.imageshack.us/img710/9786/20110425215536.png)
(http://img816.imageshack.us/img816/1470/20110425215620.png)
(http://img705.imageshack.us/img705/8505/20110425215656.png)
(http://img694.imageshack.us/img694/4954/20110425215757.png)
Title: Re: Minecraft
Post by: LTK on 25 Apr 2011, 06:46
Hey, that tower looks pretty good. But in the future you should press F1 to toggle the HUD when making screenshots.
Title: Re: Minecraft
Post by: Jace on 25 Apr 2011, 07:07
>lookoutninjas
>yunomeme.jpg
>y u no use HD texture pack
Title: Re: Minecraft
Post by: Dliessmgg on 25 Apr 2011, 08:53
Because real men are stronger than pixels.
Title: Re: Minecraft
Post by: snalin on 25 Apr 2011, 10:30
Hey, Stephen, have you been looking at other server opportunities? Because the game lags so bad now, so really, really bad.
Title: Re: Minecraft
Post by: mberan42 on 25 Apr 2011, 17:13
I HAVE to remember to bring food with me when I'm mining underground. I was playing around in Stephen's mine, got as deep as I could and then started line mining. Eventually ran into another giant cave with tons of iron, coal, gold, redstone and lapis. Got about two stacks of coal and redstone, a stack of iron and lapis, and probably 30 gold. Ran into a skeleton and then a zombie and then another skeleton and died. I had no idea how to get back to the mine, let alone where I died, so I lost everything, including a bunch of tools. /sigh
Title: Re: Minecraft
Post by: look out! Ninjas! on 25 Apr 2011, 17:49
>lookoutninjas
>yunomeme.jpg
>y u no use HD texture pack
Because right now the patcher isn't working for me. I was waiting for it to come out of beta to try again.
Title: Re: Minecraft
Post by: Jace on 26 Apr 2011, 04:31
I HAVE to remember to bring food with me when I'm mining underground. I was playing around in Stephen's mine, got as deep as I could and then started line mining. Eventually ran into another giant cave with tons of iron, coal, gold, redstone and lapis. Got about two stacks of coal and redstone, a stack of iron and lapis, and probably 30 gold. Ran into a skeleton and then a zombie and then another skeleton and died. I had no idea how to get back to the mine, let alone where I died, so I lost everything, including a bunch of tools. /sigh

When you go exploring in a new cavern, drop a chest next to the entrance to it. Take swords, possibly a stone pickaxe, and torches, maybe some food. Light the whole place up so you don't have to worry about monsters when you go back to harvest all of the ore you found on the way. If the cavern is superhuge, drop cobblestone walls in a # shape so you can see down the hallway, but monsters can't reach you.

Code: (wall diagram) [Select]
X=Cobblestone
O=empty space

OXOXO
XOXOX
OXOXO
Title: Re: Minecraft
Post by: ackblom12 on 26 Apr 2011, 09:07
Fucking hate slimes though. Goddamn motherfucking sliiiiiiiiiiimes.
Title: Re: Minecraft
Post by: LTK on 26 Apr 2011, 09:18
>lookoutninjas
>yunomeme.jpg
>y u no use HD texture pack
Because right now the patcher isn't working for me. I was waiting for it to come out of beta to try again.

The beta patcher works like a charm, though. I'm using it frequently, it now allows you to switch between different patched textures (shaders and animations included) without modifying the default texture. Painterly FTW!
Title: Re: Minecraft
Post by: ackblom12 on 26 Apr 2011, 11:33
Alright, I'm back and updated both Runecraft and CraftBukkit. Also updated the map for you fine folks. Weather is working great, wolves are working and achievements have been added.

Here is the map for this week: http://www.mediafire.com/?vwbt7wj0t77pk05
Title: Re: Minecraft
Post by: Jace on 26 Apr 2011, 11:43
I'm going to be starting a grand project and I need as many blocks of unrefined wood as people want to donate. I have a chest set up to the right of my desert keep next to a small oasis. will also take wood planks and sticks. Anything that is wood really.
Title: Re: Minecraft
Post by: LTK on 26 Apr 2011, 13:04
I see quite a lot of evidence on that map that at least some of our players are insane.

I also see my new log cabin in the snow!  :-D
Title: Re: Minecraft
Post by: Dliessmgg on 26 Apr 2011, 13:47
Hey, just because I played with some lava while waiting for the night to be over with no access to a bed and subsequently fell into it doesn't mean I'm insane!  :|
Title: Re: Minecraft
Post by: mberan42 on 26 Apr 2011, 19:23
GODDAMNED FUCKING LAVA
Title: Re: Minecraft
Post by: look out! Ninjas! on 26 Apr 2011, 23:47
>lookoutninjas
>yunomeme.jpg
>y u no use HD texture pack
Because right now the patcher isn't working for me. I was waiting for it to come out of beta to try again.

The beta patcher works like a charm, though. I'm using it frequently, it now allows you to switch between different patched textures (shaders and animations included) without modifying the default texture. Painterly FTW!
It's the beta patcher that isn't working. I'm using 256x256 textures though, so it might just be me.
Title: Re: Minecraft
Post by: snalin on 27 Apr 2011, 02:41
this (http://www.minecraftforum.net/viewtopic.php?f=1021&t=136785) 256x256 works fine for me with the patcher (http://www.minecraftforum.net/viewtopic.php?f=1021&t=252531). Be sure to get the latest version of both.
Title: Re: Minecraft
Post by: LTK on 28 Apr 2011, 03:43
Last night I modified the main entrance of the inner keep a bit. It's supposed to be a grand entrance hall, but I'm not sure it's big enough or where it should expand.
Title: Re: Minecraft
Post by: LTK on 28 Apr 2011, 14:33
Hey, maybe you know that ring of lava that surrounds the big tower?

(http://i263.photobucket.com/albums/ii134/LaurensK90/2011-04-28_232948.png)

I mighta sorta have had an accident with that.
Title: Re: Minecraft
Post by: snalin on 29 Apr 2011, 02:32
ffffffffff

Oh well. If you bother chopping the wood, I can fix the damage. I'll be back to town on Sunday.

I was thinking that it needed less, but taller floors, so it's not that big a deal.
Title: Re: Minecraft
Post by: LTK on 29 Apr 2011, 06:00
Done as soon as I can get back on the server.
Title: Re: Minecraft
Post by: ackblom12 on 29 Apr 2011, 15:37
Server is back up.
Title: Re: Minecraft
Post by: look out! Ninjas! on 29 Apr 2011, 23:34
Can we have a new snapshot please?
Title: Re: Minecraft
Post by: Dollface on 01 May 2011, 00:39
Planted some trees, made nice little wooden house and deep hole in there.
Title: Re: Minecraft
Post by: ackblom12 on 01 May 2011, 16:30
http://www.mediafire.com/?0k9444967u4vxps

New map!
Title: Re: Minecraft
Post by: look out! Ninjas! on 02 May 2011, 00:25
So just what is that thing floating over the psyduck?
Title: Re: Minecraft
Post by: Dollface on 02 May 2011, 02:21
Steve that link doesnt work for me.
Title: Re: Minecraft
Post by: snalin on 02 May 2011, 05:25
change m/f into mediafire.
Title: Re: Minecraft
Post by: Jace on 02 May 2011, 06:00
So just what is that thing floating over the psyduck?

Abortion of a project.
Title: Re: Minecraft
Post by: LTK on 02 May 2011, 07:48
You're being filtered, snalin. Someone explain to me what the deal is with ᴍediafire links on the forum. What happened that everything had to be obscured?

So just what is that thing floating over the psyduck?

Someone's abandoned project. It involved a lot of lava and water. I think I should take it down some time.
Title: Re: Minecraft
Post by: maxusy3k on 02 May 2011, 08:05
The filter is due to the fact that apparently one of the old m/f threads was showing up as the top link on Google when people searched for m/f or something.
Title: Re: Minecraft
Post by: pwhodges on 02 May 2011, 08:23
It is not felt to be a good idea for a thread in these forums to come out as a top result when searching for illegal music downloads.
Title: Re: Minecraft
Post by: ackblom12 on 02 May 2011, 08:34
Just to let you guys know, I'm going to be out of state from Wed morning to late Monday night. I'm going to leave the server running but if it goes down in that time I won't have anything to access it with while I'm gone.

And there it updated. Woo!

And it gives the same error as the server we rented did, so I guess that was what was wrong with it, missing sync between versions.

Nah, it wasn't just that. After the update not a single one of us could actually connect and it only happened a few minutes after the server started. Worked fine for about 5 minutes or so and then nothing. So damn frustrating.
Title: Re: Minecraft
Post by: snalin on 02 May 2011, 12:39
btw, guys, did you read how Mojang is going to support modding?

By releasing the source code for every user to get access to. How awesome isn't that? How really friggin awesome isn't that?

I'll be able to modify Minecraft just as I want with no interface or other junk that obscures the workings of the program. I'll get access to a code base that's directly relevant to my education, and it even uses the same repository as I'm used to! I'm so happy!
Title: Re: Minecraft
Post by: LTK on 02 May 2011, 12:44
Not every user. You'll have to register as a mod developer with them and agree to certain terms, including that they can use your mod in the official game. It's not a free-for-all like you sound it to be, but yes, still pretty awesome.
Title: Re: Minecraft
Post by: mberan42 on 02 May 2011, 20:11
So just what is that thing floating over the psyduck?

Someone's abandoned project. It involved a lot of lava and water. I think I should take it down some time.

I took it down just now. Hope nobody minds. It bothered me, as it was on my way from the castle to my base and it was ugly.
Title: Re: Minecraft
Post by: Jace on 03 May 2011, 13:21
Thanks! I started to remove it but forgot that I filled it with lava and made a big ol mess and then just filed it under "take care of it later" but I don't play as often anymore.


Also RE: modding, I think it is great what they are doing, and they aren't just going to use people's mods with no regard to the mod creator, I believe that they said for major mods they would probably compensate the mod creator(s) with money, which I think is super cool.
Title: Re: Minecraft
Post by: snalin on 03 May 2011, 13:40
I've been doing some spelunking, and it seems like the patch notes wasn't kidding about "improved performance". I've noticed that mobs work slightly better, but mainly the block lag has gone from respawning blocks to just taking it's time before dropping them, which is a major, major improvement. Yay!
Title: Re: Minecraft
Post by: LTK on 03 May 2011, 13:42
Also RE: modding, I think it is great what they are doing, and they aren't just going to use people's mods with no regard to the mod creator, I believe that they said for major mods they would probably compensate the mod creator(s) with money, which I think is super cool.

Hmm, no, Mojang paying money for your mods is more of a 'maybe'. In any case, mod developers are not supposed to sell them. Still, compensating a fan who put their heart and soul into the mod that everyone wants would be the cool thing to do, and so I expect they'll do it.
Title: Re: Minecraft
Post by: Boro_Bandito on 03 May 2011, 13:53
Holy crap am I excited about the in-game map. Like, I already use map tools, but I feel like this fits the game better to such a degree that I'm willing to go for the far more basic style he's got with it. Also nether in multiplayer, so we don't have to use a mod for it, sweet.
Title: Re: Minecraft
Post by: mberan42 on 04 May 2011, 12:19
Hey, if anyone has a ready source of gunpowder, I could use a ton. Clearing out the space to the west of my base is a bitch, 'cause it's a mix of sandstone and regular stone. Power Tools aren't that effective when half the blocks aren't of the same type.
Title: Re: Minecraft
Post by: LTK on 04 May 2011, 17:20
You could camp out at the mob drowner, which is what I'm doing. I'd give you some of that gunpowder but I'd rather use it to stock my TNT cannon.
Title: Re: Minecraft
Post by: Slick on 04 May 2011, 17:25
Yeah dog, no legs at all.
(http://img847.imageshack.us/img847/5766/picture3cj.png)
(http://img811.imageshack.us/img811/2954/picture4kg.png)
Title: Re: Minecraft
Post by: LTK on 05 May 2011, 13:03
Legs or no legs, this cannon is great. I redesigned the delay mechanism again and now the two barrels can fire in perfect synchrony. I also opened the barrel at the top so the ammocan fly in an arc.

(http://i263.photobucket.com/albums/ii134/LaurensK90/breach1.jpg)

Kaboom! This is the result of a double-barreled shot at 57% capacity.

(http://i263.photobucket.com/albums/ii134/LaurensK90/breach2.jpg)

I bet if I stuffed both barrels full I could at least take out a chunk of a tower. Isn't this fun?  :-D
Title: Re: Minecraft
Post by: Boro_Bandito on 05 May 2011, 18:07
I mean as long as your rebuilding everything, heh.
Title: Re: Minecraft
Post by: Boro_Bandito on 09 May 2011, 15:34
Oh hey, so LTK extended James' minecart track all the way back to HQ (i.e. snalin's castle) and I built a subway station for it! So like, get on it guys, build minecart lines to your places. And yeah I know it isn't as quick or efficient as teleporting, that's not the point!
Snalin I'm sorry I put the subway station right there at the northeast corner of your keep don't be angry
Title: Re: Minecraft
Post by: Jace on 10 May 2011, 03:18
The people of the desert are isolationists who don't want to use technology over magic.
Title: Re: Minecraft
Post by: snalin on 10 May 2011, 06:55
I really love the subway, and all the other work that's been done (I don't really think of the castle as "mine" anymore), but I'm going to change that subway entrance thing - I had plans for that space. Instead, you see the big chunk that's been taken out of the plateau the entrance sits on now? I had plans for that to become a beach, but that turned out lame, but it's a perfect space for making an expanded subway entrance. What you say?
Title: Re: Minecraft
Post by: LTK on 10 May 2011, 14:47
There was a storm tonight. The lightning strikes must have broken something because I can no longer log on.

Edit: I'm back, but the world has really gone to hell.

(http://i263.photobucket.com/albums/ii134/LaurensK90/2011-05-11_225741.png)
Title: Re: Minecraft
Post by: mberan42 on 12 May 2011, 13:47
Yeah, there was some mega bad lag last night, causing all sorts of wonky shit. It was the first time I could play in a week, and I gave up after I nearly died from a zombie that never came anywhere near me.
Title: Re: Minecraft
Post by: ackblom12 on 12 May 2011, 15:42
Yeah, the last few days have been giving us a terrible internet and I'm not sure why. I think things should be back up and running normal today. Or it seems like Time Warner have gotten their shit back together anyways.
Title: Re: Minecraft
Post by: smack that isaiah on 15 May 2011, 19:03
So I finally found time to go on the server again (first time in a long while), and I finally finished my maze!  It's in the sea by my tower, which is north of the lighthouse.

There's a teleporter link to the entrance in the main teleporter hub now, and there's a teleporter link back to the hub at the exit of the maze. 

In the maze there is water, lava, and cactus so there is some slight chance that you could die (altho the lava and cacti are very obvious, I'm not trying to trick you).  Since there is potential for death, I provided a chest at the teleporter link to the entrance where you can store stuff.  Then when you finish the maze you can go and get it back.  The maze is well lit, and monsters shouldn't spawn in there.  (if there was a way to make it so creepers couldn't spawn/destroy the walls, i totally would have made a labyrinth with places for monsters to spawn, but creepers would ruin it, so i made no monsters able to spawn)
If you get stuck in the maze and are hopelessly lost, you'd be best off killing yourself in lava, altho i doubt it's that difficult. Please don't break down any walls or torches in the maze.
Title: Re: Minecraft
Post by: ackblom12 on 16 May 2011, 05:57
New Map!

http://www.mediafire.com/?5jb1kipzxrjjbg5
Title: Re: Minecraft
Post by: Boro_Bandito on 16 May 2011, 10:12
We should make an even scale replica of the maze in The Labyrinth
Title: Re: Minecraft
Post by: Blue Kitty on 16 May 2011, 10:22
Amazing (http://ca.kotaku.com/5802158/studio-ghibli-meets-minecraft)
Title: Re: Minecraft
Post by: LTK on 16 May 2011, 13:26
New Map!

http://www.M/F.com/?5jb1kipzxrjjbg5

Cool, here's the path I took going to the snow biome, then to a forest, then through a desert, and finally found someone's cave where I teleported back. Exploring is great!

http://dl.dropbox.com/u/20662983/walk.png
Title: Re: Minecraft
Post by: Jimor on 16 May 2011, 14:20
Cool, here's the path I took going to the snow biome, then to a forest, then through a desert, and finally found someone's cave where I teleported back. Exploring is great!

http://dl.dropbox.com/u/20662983/walk.png

What program are you using to create maps like that?

I've been playing for about a month now and have settled down to a map I want to develop. I've marked off a square area 500 blocks each direction from my spawn and I'm mostly building roads and outposts so that I have infrastructure in place for later building. That and a bit of adventure spelunking for kicks and supplies. Not much yet in the way of buildings, though I just built a house out of snow in my main settlement. I'm playing it almost like I play Sim City (Sim City is also the seed), with the idea of creating various settlements around the map that eventually grow into each other.
Title: Re: Minecraft
Post by: snalin on 16 May 2011, 14:39
If I do a singleplayer map again, I'm going to hack in a ton of rails, and basically make a giant railroad. Then I'll build themed stops at intervals - starting out with the stations, and moving on to the surrounding settlements.
Title: Re: Minecraft
Post by: Jace on 16 May 2011, 15:12
Cool, here's the path I took going to the snow biome, then to a forest, then through a desert, and finally found someone's cave where I teleported back. Exploring is great!

I think that may have been the cave that I was exploring one day, but then I couldn't get my return telepad to work and I forgot how I found it originally.
Title: Re: Minecraft
Post by: snalin on 19 May 2011, 03:44
I finished my farm (http://i617.photobucket.com/albums/tt260/Snalin/Minecraft/2011-05-19_123535.png)!

I figured that the town needed something a bit brighter. I used a pretty simple blueprint for the thing, but messed up water flow length slightly (so I have to cheat - the water doesn't quite flow from the top to the bottom). I think I need to lower the land around it a bit more on some sides, as it seems like angry spiders are able to jump onto the thing during night. Otherwise it's good. Now I've got the top of town left, the wall (will be simple this time around - dirt with fence atop of it), and some utility buildings (something looking like a shop, a mill, and a subway station). In other words, projects.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 19 May 2011, 15:50
holy shit balls i'm peaking bro (http://kotaku.com/5803562/if-you-took-drugs-and-played-minecraft-it-would-look-like-this)
Title: Re: Minecraft
Post by: öde on 21 May 2011, 08:09
Went exploring, and died of mysteries as soon as I logged back in, even though I was in a safe place. Weird, and annoying :(
Title: Re: Minecraft
Post by: smack that isaiah on 21 May 2011, 08:50
did the game crash?  were you on the server and got booted?
Was your death by "suffocation" (did the screen go black-ish and you hear hurty noises)?

It seems like what probably happened was you were mining out some area of land, but your alterations to the chunk went unrecorded in the region files of the save.  So, when you logged on, your saved location was in the middle of some stone or dirt which you had just mined out but was still there b/c of an error in saving the fact that you had removed it.  So you essentially spawned in underground and had no air to breath and died because of it.
Title: Re: Minecraft
Post by: Jimor on 21 May 2011, 20:21
Small photodump. I finally have something semi-worth sharing in the building category. Still need to do some interior design, but I'm waiting until I get a better idea of what folks do to make the insides look so awesome.

Full photo album for the world here. (http://s826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/) A few I haven't included in the post, plus I'll probably add more later.

On to the show.

First, the new MineCorp Office building.

Front view that also included my snow house on the left. There are more picture of it in the album, but I'm leaving them out of this post to keep it reasonable.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/HouseOfficeFrontNight.jpg)
Back view
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/OfficeBackNight.jpg)
Closeup of the front glasswork.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/OfficeFrontClose.jpg)
Office reception area on first floor. There are 3 offices on this floor, 2 accessible behind the desk, with another door farther down under the stairs.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/OfficeReception.jpg)
Upstairs lobby to the CEO's office.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/OfficeUpstairsLobby.jpg)
CEO Office Suite.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/OfficeCEOSuite.jpg)
CEO's Office.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/OfficeCEO.jpg)
Open pit mine from the CEO's window. Off to the right you can see the pine tree farm.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/MineFromOffice.jpg)
View of the city grid from the CEO's front window.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/GridfromCEOOffice.jpg)
View of the grid from a nearby hill. The Cobblestone block building was me getting my boring square cobblestone building out of my system.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/GridDay.jpg)
And finally my bridge. I still need to work on the approaches on each side.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/BridgeSide.jpg)
The far side approach.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/BridgeAngle.jpg)
Details of the construction.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/BridgeCrossing.jpg)
And finally, a high view at night.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/BridgeHighNight.jpg)

I'll be filling in the grid as I get ideas in between exploring and mining. The bridge also leads to a pretty cool mountainous area I need to use somehow.

Anyway, that's my world.  :mrgreen:
Title: Re: Minecraft
Post by: ackblom12 on 21 May 2011, 23:12
New map for the week is available for download. (http://www.mediafire.com/?yw1057zejt7xu8i)
Title: Re: Minecraft
Post by: öde on 22 May 2011, 11:22
did the game crash?  were you on the server and got booted?
Was your death by "suffocation" (did the screen go black-ish and you hear hurty noises)?

Nope! I was on flat ground, not doing anything. Logged out because a chunk wasn't loading, then I was dead when I logged back in!

Stuff

I feel bad about how rubbish my buildings look now!
Title: Re: Minecraft
Post by: snalin on 23 May 2011, 04:28
I'm going to steal that bridge design for the server.
Title: Re: Minecraft
Post by: LTK on 23 May 2011, 08:02
This, this is the best Minecraft video, the best one, that I have ever seen. (http://www.youtube.com/watch?v=7B0gg58y02A)

Also, check Notch's blog for all the bugfixes. Holy wow that's a lot of bugfixes.
Title: Re: Minecraft
Post by: smack that isaiah on 23 May 2011, 13:28
Yeah, a few of the bug fixes were things I thought were features :( 
Like, I liked reeds stopping arrows--so much so that I have a few islands in single player surrounded by reeds to protect me from wading skeletons in the mornings. 
And glass having a greater downward pull in water than other materials--that was used in a few mob traps, and I wonder if now mobs will be able to swim up for air and not drown. 
I thought both of those were on purpose (they make sense in some way, shape, or form) and not glitches.

Oh well, still excited for multiplayer nether raids!
Title: Re: Minecraft
Post by: snalin on 25 May 2011, 04:26
first of all there's the 1.6 trailer (http://www.youtube.com/watch?v=oTxrGZGfNJs&feature=player_embedded)


Then: does anyone have sandstone around? I need a bit for a mini pyramid (probably 8x8ish, and really a ziggurat), and some more for a circular building (same dimensions) - gonna get myself a sun and moon temple. But I don't want to ravage any more deserts or beaches.

EDIT: oh wow the server suddenly got really, really slow.
Title: Re: Minecraft
Post by: Dliessmgg on 25 May 2011, 12:47
Due to the next update added to the mob drowner: the lava blade.

(http://img577.imageshack.us/img577/7233/20110525212136.png)
Title: Re: Minecraft
Post by: LTK on 25 May 2011, 14:40
Better hope ladders don't become breakable by lava in the update.
Title: Re: Minecraft
Post by: Jimor on 26 May 2011, 00:16
Thanks for the kind words on my buildings so far. A couple of small additions to share.

On the left, the bank, on the right, a Redstone Shack.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/BankandRS.jpg)

I finally had enough diamonds and gold where I wanted a more secure location. On the outside, a typical neighborhood bank branch.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/BankOutside.jpg)
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/BankEntrance.jpg)
And on the inside, still a cozy little place to do business.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/BankInterior.jpg)
But what have we here?
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/BankBehindDesk.jpg)
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/BankStair.jpg)
Now we're talking security.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/BankBasement.jpg)
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/BankVaultFull.jpg)
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/BankVault.jpg)

While I haven't yet used redstone for anything except my clock so far, seeing how much I've collected so far, the idea of having a Redstone Shack as one of the buildings was too good to resist.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/RSSign.jpg)
The plots in the grid are only 10x12, so another cozy little building.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/RSFront.jpg)
The back with the door for deliveries.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/RSBack.jpg)
Inside.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/RSInside.jpg)
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/RSInside2.jpg)
And the back room.
(http://i826.photobucket.com/albums/zz186/JimorB/MinecraftSimCity/RSStock.jpg)
I still need to stock all the supplies and put signs over each chest. I might also put out some display models of the merchandise.

I have another 8 or 9 of these plots inside the grid, plus a couple of areas for parks where there were natural ponds. Any ideas on what to add, I'll be glad to hear them!

Title: Re: Minecraft
Post by: Jimor on 26 May 2011, 06:28
1.6 bugs to watch out for as of this writing.

If you drop an item with wear, either on purpose or by dying, and you pick it up, it only has ONE use left then disappears.

Furnaces are really glitchy, and you may lose some or all of both stacks.

When you first load in a save, you may take a small hit of damage. I think this is related to being next to a wall or object so any contact and it thinks you're being suffocated (a feature to push you out of solid objects was one of the new patch items, and I think this is the code causing this problem.

One unannounced glitch fix that makes sense but is annoying the first time you come across it. You can't hit mobs through doors anymore. It will open it even if you're standing inside that square.

In any case, read up on these issues on the forum or elsewhere before downloading the patch.

Edit: I haven't paid a whole lot of attention to multiplayer issues, but it looks like something is causing serious server overload and lag, so definitely hold off on updating the server until you hear an all clear.
Title: Re: Minecraft
Post by: snalin on 26 May 2011, 07:23
Game not starting up - I suspect it's because there's a problem with my texture mod not working when it's trying to show the main log in screen.

EDIT: jup, removing the texture pack from the texturepacks folder fixed it.

EDITEDIT: blooo, not updated server!
Title: Re: Minecraft
Post by: LTK on 26 May 2011, 07:33
One unannounced glitch fix that makes sense but is annoying the first time you come across it. You can't hit mobs through doors anymore. It will open it even if you're standing inside that square.

Oof, that's bad news. Being able to do this made it a bit easier to protect your front door from rampaging mobs in the morning. Thanks for the heads-up.
Title: Re: Minecraft
Post by: ackblom12 on 26 May 2011, 08:09
Alrighty, updated the server, but we'll have to wait on craftbukkit and Runecraft to update before teleporters start working again.
Title: Re: Minecraft
Post by: LTK on 26 May 2011, 08:49
The mob drowner is still working. I guess there was no need for that lava blade.

We don't have them on the server, but does anyone like the addition of tall grass and shrubs? It makes things look needlessly crowded. Well, as soon as Painterly updates I can at least get them to look better.
Title: Re: Minecraft
Post by: JD on 26 May 2011, 17:20
So I've gotten into minecraft now, finally. Would someone kindly tell me what the server address is?
Title: Re: Minecraft
Post by: mberan42 on 27 May 2011, 14:05
If you drop an item with wear, either on purpose or by dying, and you pick it up, it only has ONE use left then disappears.

SO ANNOYING.
Title: Re: Minecraft
Post by: LTK on 27 May 2011, 17:23
Not to worry, Notch plans to fix it tomorrow. Until then it's best to put your picked-up items in a chest so as not to lose them. Accidentally pressed Q when holding my diamond sword, grrr...

You know what, we should all just rebind the drop key to something less error-prone than Q, regardless of this bug.
Title: Re: Minecraft
Post by: Slick on 27 May 2011, 17:49
Lost a diamond pick earlier, was confused!

JD you've got to PM Stephen to get on the whitelist for the server.

(that is Mr. Ackblom12 if you didn't know)
Title: Re: Minecraft
Post by: JD on 27 May 2011, 18:21
Yeah He sent me everything I needed but I am having computer issues on my gaming computer
Title: Re: Minecraft
Post by: mberan42 on 27 May 2011, 18:26
Lag is still pretty horrendous since the update.
Title: Re: Minecraft
Post by: LTK on 28 May 2011, 09:24
Probably because of the CPU hogging bug. That one hasn't been fixed yet but at least in 1.6.5 your tools stop breaking.
Title: Re: Minecraft
Post by: Slick on 28 May 2011, 12:27
Server's been quite good to me today so far!

We don't have them on the server, but does anyone like the addition of tall grass and shrubs? It makes things look needlessly crowded. Well, as soon as Painterly updates I can at least get them to look better.

Wait, are we never going to have tall grass on the server? Will it not show up on maps made pre-1.6?
Title: Re: Minecraft
Post by: LTK on 28 May 2011, 13:22
They will, but you're going to have to keep walking a long time before being able to generate new terrain. Only newly generated land will have tall grass on it.

It's a shame the shrubs and dead saplings can't be picked up. They'd be good for decoration.
Title: Re: Minecraft
Post by: Slick on 28 May 2011, 13:32
Awww man I thought it'd just start sprouting up where grass already was. Will try taking a walk through nether and portalling out to find some new land.
Title: Re: Minecraft
Post by: Doragon Shinzui on 28 May 2011, 13:49
Since the advent of maps I've been planning on making a big Nether Warp hub.
It's gonna be awesome to have access everywhere on my map.
So, is there a QC Minecraft server?
Title: Re: Minecraft
Post by: Jimor on 29 May 2011, 03:21
Random thought. What would be epic is creating the world from the original Zork text adventure in Minecraft. I remember that the map as I drew it at the time actually made enough spatial sense where I think it could be done.
Title: Re: Minecraft
Post by: look out! Ninjas! on 29 May 2011, 05:42
well, if you think you have the time
Title: Re: Minecraft
Post by: Slick on 29 May 2011, 07:14
Pretty sure the server needs a re-boot!
Title: Re: Minecraft
Post by: Dliessmgg on 29 May 2011, 07:54
somebody made a map of the earth (http://www.minecraftforum.net/topic/224048-creation-the-earth-updated-final/)
Title: Re: Minecraft
Post by: ackblom12 on 29 May 2011, 14:26
alright, server has been updated to 1.6.5 since it sounds like it's a bit more stable than the initial update was. Once there is a solidly stable release Bukkit should be updating again as well.
Title: Re: Minecraft
Post by: Jimor on 29 May 2011, 21:59
well, if you think you have the time

I do not.

On the other hand, (mostly) waiting out the instability of this patch has done wonders for my real world productivity!
Title: Re: Minecraft
Post by: snalin on 30 May 2011, 01:52
uh, guys, why is the water around the lighthouse suddenly ice?

Edit: oh, all the water in the entire world is ice! Is this some kind of seasons thing?



Okay, it appears as the entire castle area is now in a snowy biome. For some reason
Title: Re: Minecraft
Post by: Jimor on 30 May 2011, 02:02
I think something in the world generator got changed. I know Notch fixed the distribution of ore glitch where the SW quadrant got more of everything, so this may be the part of the code doing this to you.

My theory is that something in that changed the way biomes are generated. It seems like they aren't "fixed" to locations, but derived independently of the physical land, so the new patch is overlaying a completely different biome pattern on the world. So now that area is either tundra or taiga. The trees won't change of course, because they're physically manifested during the original chunk generation, but the grass and leaf colors have probably shifted to reflect the new pattern if you look closely enough. I was just reading a thread on the forum talking about this very thing.
Title: Re: Minecraft
Post by: LTK on 30 May 2011, 03:24
It's impossible that a change in ore distribution suddenly causes snow to fall anywhere. And it goes beyond just the castle. From the top of my tower I can see snow covering the land in every place where grass is. I thought that the rainfall was somehow changed to all snow, but that wouldn't explain why there is now snow where a desert biome used to be. Biome changes seem to be the only explanation.

Well, time to start wearing winter clothes I guess.
Title: Re: Minecraft
Post by: LTK on 31 May 2011, 08:39
Quote from: Notch
1.6.6:

+ Added a new use for bonemeal
* Changed the material of glowstone from glass to stone. This means you need a pickaxe to get resources from it
* Made glowstone drop more loot
* Made the recipe sizes for creating cloth blocks and glowstone blocks smaller (2x2 instead of 3x3)
* Re-introduced unlimited FPS, renamed the option again
* Fixed beds not working very well at all in SMP
* Fixed destroying a boat spawning the player too low, causing them to sometimes fall through the ground
* Boats float up to the surface quicker
* Boats falling down into water lose their vertical momentum very fast
* Removed Herobrine

Oh, that Notch. Well, this update couldn't have come at a worse time, seeing as I just harvested almost three stacks of glowstone dust from the Nether two days ago. I could have gotten over a hundred of glowstone blocks from that!
Title: Re: Minecraft
Post by: ackblom12 on 31 May 2011, 08:56
Server is now updated to 1.6.6
Title: Re: Minecraft
Post by: ackblom12 on 31 May 2011, 09:11
New map is also available for download.

Code: [Select]
http://www.mediafire.com/?bfgau2xa3frb2b6
Title: Re: Minecraft
Post by: LTK on 31 May 2011, 10:21
Everyone, welcome to Minecraft's first Ice Age.

(http://i263.photobucket.com/albums/ii134/LaurensK90/iceage-1.jpg)
Title: Re: Minecraft
Post by: Jace on 31 May 2011, 10:44
THIS IS THE WORST DESERT EVER, MY TERRIBAD STATUE OF JAKE IS GETTING COVERED IN SNOW. WHY IS IT SNOWING IN MY GODDAMN DESERT
Title: Re: Minecraft
Post by: snalin on 31 May 2011, 14:48
Probably the seed that's been corrupted (thanks LTK). Do you think you can fix that, ack? Maybe just write a new, random seed, and see how it turns out? Or if you have any old backups, check their seeds?
Title: Re: Minecraft
Post by: ackblom12 on 31 May 2011, 15:11
Yeah, not a problem. Give me a few
Title: Re: Minecraft
Post by: ackblom12 on 31 May 2011, 15:20
Ok, only ones I have that aren't corrupted according to single player is one from a good 2 weeks ago. the 19th to be exact. I'm not sure why this happened, and I can attempt to edit the biomes through mcedit, but from what I gather that's buggy as shit for biome editing.
Title: Re: Minecraft
Post by: LTK on 01 Jun 2011, 02:25
Don't think that's going to make a difference. Even if you manage to get the biomes back to normal, that snow and ice isn't just going to melt by itself. It's easier to just restore the backup from two weeks ago.
Title: Re: Minecraft
Post by: snalin on 01 Jun 2011, 02:48
Noo. Done so much work in that time. Restoring the biomes will fix the problem, and clearing up the snow and ice from the important places won't take more than a couple of hours.
Title: Re: Minecraft
Post by: smack that isaiah on 01 Jun 2011, 03:32
yeah, i say don't go with the backup.  I logged on for the first time last night, and there is ice and snow everywhere.  I found it absolutely hilarious. 
Also, once Runecraft is back someone can just make a bunch of icepicks and harvest all the ice (and get ice blocks that are placeable from it).  I had had an idea of making an ice castle surrounded by a lava moat a while ago, but never got around to making the ice picks with Runecraft.  Now, I have incentive if I ever want to be able to take the water route out of my tower.

(Only thing is, the water level everywhere may decrease by 1 block.  Im not 100% about that, but I think it makes sense if it does go down a bit)
Title: Re: Minecraft
Post by: LTK on 01 Jun 2011, 04:31
Great idea if it weren't for the fact that lava melts ice. You just can't make anything out of ice blocks unless you keep all light sources away from it.

I'm quite a bit annoyed by all the ice myself. You can't jump into the water from anywhere now, it just breaks your legs. And the lakes I created by placing a layer of water over the surface are also all screwed up.

Is it possible to restore the backup and then edit a few sections from the existing map into it? Then snalin won't lose as much work.
Title: Re: Minecraft
Post by: snalin on 01 Jun 2011, 06:27
you could just copy/paste the whole castle area over the old one, but I kinda have to agree that we'll never find this much snow again. And it's really fast to harvest.

Breaking ice creates water, I think, so unless the runecraft things fucks that up, we're good to go.

Edit: if you are reverting to a backlup; be sure to make a backup of the current state in case the same thing happens again.
Title: Re: Minecraft
Post by: Slick on 03 Jun 2011, 18:22
I was pretty stoked to see snow-fall, thought it was a changing season or something.

I very cleverly just destroyed all my chests with the intent of re-packing all my bits and bobs, but in fact, lost almost everything as things started to disappear tragically. Saved a couple buckets, lost my stack of diamonds.
Title: Re: Minecraft
Post by: Thomas Edison on 04 Jun 2011, 06:58
Just got into Minecraft. Any chance of somebody PMing me the server details?
Title: Re: Minecraft
Post by: Slick on 04 Jun 2011, 13:20
Stephen's got the details, and the server is set up with a white-list so the best thing to do is PM him your username.

I am just wondering now what is going in with regards to resetting the server. I haven not seen anyone else on in a while and would basically just like to know if there is any point in building right now or not. I do not particularly mind either way; I have done some building but I also lost some stacks of things like my diamonds, so presumably I'd get those back and be happy.
Title: Re: Minecraft
Post by: snalin on 04 Jun 2011, 13:34
I couldn't log on last time I tried, but I play pretty much every second day, and I usually see at least one other guy on there at the same time.

I think the problem is that we're pretty spread over timezones, so us Europeans and you Americans (in the broader term) don't see each other unless you are on early or we are on really late.
Title: Re: Minecraft
Post by: ackblom12 on 04 Jun 2011, 13:41
PM sent to ya Ryan, and yeah, I'll just need your username. And what Snalin said. We're just so ridiculously spread out it's silly. There are definitely people on it pretty regularly though. Not 24/7, but well worth keeping it up.

I also still need to get around to editing the biomes. Stupid bad seed.
Title: Re: Minecraft
Post by: Jace on 04 Jun 2011, 15:17
I haven't been on in a while because most of my base is accessible using runecraft stuff and I've been playing other games/working/sleeping a lot.
Title: Re: Minecraft
Post by: LTK on 04 Jun 2011, 15:35
Last time I checked the biomes shifted again. I don't know what's going on.
Title: Re: Minecraft
Post by: ackblom12 on 04 Jun 2011, 20:25
Goddamnit Minecraft. Goddamnit.
Title: Re: Minecraft
Post by: LTK on 05 Jun 2011, 07:34
Uh, Steve, did you reinstall the unofficial Nether-enabling mod The Nether has official multiplayer support now. And ours is broken.
Title: Re: Minecraft
Post by: LTK on 06 Jun 2011, 15:29
Nether is working okay now.

Minecraft is coming to xbox, which makes a lot of people unhappy for some strange reason. I'm really curious how a console is going to run a giant open world like Minecraft's, considering they have fuck-all for RAM.
Title: Re: Minecraft
Post by: ackblom12 on 06 Jun 2011, 18:29
Wait, why the fuck are people unhappy about that. I swear the Minecraft fanbase can be so stupid sometimes. The online reaction to Terraria being the most recent thing to come to mind.
Title: Re: Minecraft
Post by: look out! Ninjas! on 07 Jun 2011, 06:12
considering how much tinkering notch does to it, the xbox announcement is surprising. as far as i'm aware microsoft have a fairly rigid process for all patches and other content downloads, which is why you get stuff like valves big ps3 announcement
Title: Re: Minecraft
Post by: snalin on 09 Jun 2011, 12:42
Ack, you mind putting up another map? I kinda wanna see how my new temples and roads look.
Title: Re: Minecraft
Post by: ackblom12 on 09 Jun 2011, 13:00
I knew I was forgetting something!

Here ya go.

http://www.mediafire.com/?s4qq33dh9bttnbj
Title: Re: Minecraft
Post by: Boro_Bandito on 09 Jun 2011, 17:12
Biomes shifted again, my place in the north was still snowy yesterday when I logged in, grass changed colors and then it started to rain
Title: Re: Minecraft
Post by: ackblom12 on 09 Jun 2011, 18:37
I swear to god I am going to eat this fucking game's costume.
Title: Re: Minecraft
Post by: Jace on 09 Jun 2011, 20:03
Earlier I was playing real life minecraft removing a tree. I tried punching it but it didn't help.
Title: Re: Minecraft
Post by: ackblom12 on 10 Jun 2011, 06:12
Why didn't you just set it on fire.
Title: Re: Minecraft
Post by: Dliessmgg on 10 Jun 2011, 10:34
This pagebreak: advice for life.
Title: Re: Minecraft
Post by: Jimor on 10 Jun 2011, 17:27
Turns out my name is a pretty cool seed. Numerical equivalent: -1155802264

Not an absolute spawn, so head in the direction of x=250, z=30
Title: Re: Minecraft
Post by: ackblom12 on 14 Jun 2011, 08:04
Ok, internet is down at the moment but out should be back up someone today. I'll let you guys know when.
Title: Re: Minecraft
Post by: ackblom12 on 14 Jun 2011, 21:27
Alright, bad news and good news that is probably also a small amount of bad news. Internet will be down, or at least unstable until Friday. I'll be getting a wireless adapter tomorrow to get back online, but that is likely not going to be terribly effective for people.

I will also probably be moving the server over to the other computer in the house for a few weeks because I'm going to be participating in an isolation vaccine study for 2 two week periods starting Monday. This means that if something goes wrong on the server, I'll have to wait until Katy is nearby and I have a chance to either direct her in what to do, our remote in and do out myself.

So yeah, I'll test how the server works on the wireless, but most likely it won't be back up until Friday.
Title: Re: Minecraft
Post by: Jace on 15 Jun 2011, 09:17
PISTONS IN 1.7! SO COOL!
Title: Re: Minecraft
Post by: öde on 15 Jun 2011, 10:55
STEAMCRAFT (I WISH)
Title: Re: Minecraft
Post by: LTK on 15 Jun 2011, 13:06
Did you see the folding doorway with the extending stairwell? That was awesome! Jeb managed to showcase the amazing potential of the pistons very well. I know someone has already made a printer out of a circuit using the piston mod, but an official release would certainly drive people to make the most astounding creations. What's the first think you want to create? I think I'd try to make an auto-reloading system for my TNT cannon.
Title: Re: Minecraft
Post by: Jace on 15 Jun 2011, 13:29
I think I would make a grand doorway like the thing in the video but ramped up to 11.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 15 Jun 2011, 15:35
I think I would make a grand doorway like the thing in the video but ramped up to 11.

Optimus Howl's Transforming Castle
Title: Re: Minecraft
Post by: öde on 16 Jun 2011, 07:10
Bonus points if you can make a castle that can rise from the ground.
Title: Re: Minecraft
Post by: Dimmukane on 16 Jun 2011, 20:15
Gah this keeps crashing on me, I just wanna make a friggin' pickaxe before everything goes to shit
Title: Re: Minecraft
Post by: ackblom12 on 18 Jun 2011, 16:53
alright, server is back up on a different PC for the time being. Runecraft isn't active on it at the moment cause I can't be arsed to change the path through notepad at the moment, but I'l see about getting that done before I leave. I sent a PM out to several folks so if you didn't get the new IP just let me know.
Title: Re: Minecraft
Post by: LTK on 19 Jun 2011, 11:30
Those new hatches are rubbish for making traps or drawbridges but they do make decent skylights.

(http://i263.photobucket.com/albums/ii134/LaurensK90/light.png)
Title: Re: Minecraft
Post by: snalin on 21 Jun 2011, 11:36
why is the server suddenly peaceful?
Title: Re: Minecraft
Post by: ackblom12 on 21 Jun 2011, 12:02
I knew I forgot to do something before I left. When Khar joined in the first time he spawned somewhere other than where the normal spot was so I turned it peaceful to give him a chance to find the keep. I'll see if I can get Kat to change that for me once we've confirmed that Khar has found the keep.

Speaking of which, does anyone know where a half built ship is? That is where he was lost last I knew.
Title: Re: Minecraft
Post by: snalin on 22 Jun 2011, 02:26
If you wanna find the way back from anywhere, just press f3, and go to 0/0ish in x/z. That's about where the original spawn was - when you're there, you should be able to see the castle, the tower of babel, and probably Odei's castle as well.

Edit: 0/0 is just off the bridge from the original spawn to the castle, so no Odei, but a lot of babel and castle.
Title: Re: Minecraft
Post by: Boro_Bandito on 23 Jun 2011, 21:40
I was wondering why the server was so peaceful.

I've actually been getting a lot of work done on my castle, I'm gonna be able to start on the town soon and my total conversion of all trees on both islands into 3 story tall aspens. I also need to find a way to break all of the ice around my place, because its distracting as hell.
Title: Re: Minecraft
Post by: kida001 on 23 Jun 2011, 22:22
I've been scouring the internet for a solution to my Ice-Aged server and came across this forum.

Any chance you guys have been able to find a solution? All our lakes/rivers turned to ice and there's snow everywhere.  The //thaw command from world edit is only temporary.

Hoping for some fellow minecrafter help here!
Title: Re: Minecraft
Post by: LTK on 24 Jun 2011, 02:04
There's a thaw command? Interesting. That would solve our ice problem seeing as our biomes shifted multiple times before seemingly coming to rest on rainy soil. But if your snow/ice keeps falling/freezing then you need to do something about the biome layout, which got broken. Luckily enough ours got broken in a more convenient way so it's hard to count on that. Good luck with it anyway.

Speaking of things that are breaking, does anyone have an idea why our portal now leads to the old Nether, which was previously replaced by an entirely new world?
Title: Re: Minecraft
Post by: LTK on 24 Jun 2011, 16:58
What's this? (http://i.imgur.com/IKc7E.png) Is Minecraft getting flight?
Title: Re: Minecraft
Post by: Slick on 26 Jun 2011, 14:00
I assume that it would be leading to the old nether only if the mod that made that old nether happen was re-installed.
Title: Re: Minecraft
Post by: ackblom12 on 26 Jun 2011, 18:19
Hmm, odd. Definitely didn't reinstall the mod. Unfortunately this is going to have to wait till I get home Friday at the earliest.
Title: Re: Minecraft
Post by: Slick on 27 Jun 2011, 10:07
I think part of the fun of minecraft is that there is so much meta-gaming happening in all the work that is required to make this Beta game behave. Like, it is a quest now to see why the nether has reverted! It is a mission to develop your railroad without causing a crash with your powered rails! It is like living on a more wild, unsettled frontier of gaming.
Title: Re: Minecraft
Post by: Boro_Bandito on 27 Jun 2011, 15:10
Speaking of, when are we gonna get another map update?
Title: Re: Minecraft
Post by: Jimor on 27 Jun 2011, 20:49
Pistons and bug fixes in 1.7 to be released this Thursday. (http://notch.tumblr.com/post/6969771554/back-in-the-office-and-some-words-on-1-7-and-1-8)

Adventure update pushed back to 1.8 which "will take some time".
Title: Re: Minecraft
Post by: ackblom12 on 27 Jun 2011, 20:55
Thursday is pretty timely actually. I'll get home Friday, update the server and we're good to go. I'll also update the map then as well.
Title: Re: Minecraft
Post by: Jimor on 27 Jun 2011, 22:24
You'll also get a chance to see if there were any SMP breaking bugs that need fixing first before everybody upgrades.

Oh, and this thread (http://www.minecraftforum.net/topic/376669-greatest-minecraft-architecture-ever/) on the minecraft forums. Massive screenshot dump inside, but oh so worth it.  :-o
Title: Re: Minecraft
Post by: LTK on 28 Jun 2011, 13:49
Contrary to popular belief, it it actually possible to win in Minecraft. This person does it.

(The burning hellstone crucifix is a nice touch.)

1.7 will now also feature shears, which is awesome, because it allows us to have placeable leaf blocks. I think I once mentioned my old treehouse (http://s263.photobucket.com/albums/ii134/LaurensK90/Minecraft/?action=view&current=tree1.jpg), right? Well, when I last went back to it, leaf decay got fixed and it fell apart in minutes. :( So I'm taking this opportunity to make another treehouse, this time one that won't die.
Title: Re: Minecraft
Post by: Boro_Bandito on 28 Jun 2011, 22:16
At least one new mob and NPC villages in 1.8 color me excited, oh hey there's also 2 new colors.
Title: Re: Minecraft
Post by: Slick on 30 Jun 2011, 12:48
From the new bugs list:
"Breaking obsidian with a wooden shovel will create pink/purple particles."

OK, who sat around and broke obsidian with a wooden shovel just to see what would happen?
Title: Re: Minecraft
Post by: LTK on 30 Jun 2011, 13:44
Interesting question, but the bug isn't limited to obsidian and wooden shovels. I broke a door with my hands and it showed broken particles as well.
Title: Re: Minecraft
Post by: LTK on 01 Jul 2011, 15:49
Oh, you guys, you absolutely have to see the world seed 'Nuclear Winter'.  When you spawn, there's a good chance you see a giant waterfall cascading down a mountain. The surrounding terrain is nice to look at as well. But it gets better. You'd best explore it for yourself, but you might not even find it...

(click to show/hide)
Title: Re: Minecraft
Post by: Slick on 01 Jul 2011, 20:58
Yeah that's a seriously cool mountain range right there.
Title: Re: Minecraft
Post by: look out! Ninjas! on 02 Jul 2011, 01:43
hey, can I have the server IP please?
Title: Re: Minecraft
Post by: LTK on 02 Jul 2011, 06:05
To anyone using NVidia video cards: You can enable anti-aliasing and anisotropic filtering in Minecraft via the NVidia Contol Panel. Follow these instructions (http://www.gamespot.com/pc/adventure/minecraft/show_msgs.php?pid=606524&topic_id=m-1-58228352). It makes a massive improvement, even over the default textures, where aliasing is really noticable on surfaces such as water, lava or bricks. Compare these images. You can tell which is which.

(click to show/hide)

The high-res textures are really annoying to play for me because of the noisy effect those textures have when moving. But this completely negates the problem, everything goes much more smoothly now. I recommend you try it. For lower res texture packs you can jack up the settings quite high; 16x16 painterly doesn't give a hitch on the highest settings, but Photo Realism does suffer from framerate drops in this case.

Unfortunately there doesn't appear to be a similarly easy solution for ATI video cards.

hey, can I have the server IP please?

PM Ackblom as soon as the server is updated to 1.7.
Title: Re: Minecraft
Post by: snalin on 02 Jul 2011, 09:52
Is ack back?
Title: Re: Minecraft
Post by: ackblom12 on 02 Jul 2011, 10:21
Alright, I'm keeping the server on the current IP just because I don't want to have to switch it back again in two weeks. No reason to make that any more irritating for myself or anyone else. It is updated to 1.7.2 and monster spawns have been turned back on.

Here is the current map.

http://www.mediafire.com/?0gulu3eeedee84t
Title: Re: Minecraft
Post by: LTK on 02 Jul 2011, 12:19
Er, wow. Who's the mysterious traveller?
Title: Re: Minecraft
Post by: ackblom12 on 02 Jul 2011, 12:33
I am not sure but that is a hell of a lot of exploration.
Title: Re: Minecraft
Post by: Slick on 02 Jul 2011, 19:26
I really wanted a sweet, large winter biome. Took a little bit of finding. I at first found a place I liked (about halfways out along that path) but died at night due to a buggy shelter (it was a minimum size room made of dirt to fit me and a bed, a sort-of lean to but a zombie killed me as I slept. Same thing happened as I was traveling the second time, so don't try to sleep in minimum-size shelters on the beach, I guess). I couldn't find it again so I just kept walking. Pretty pleased with the tundra I've got now.

P.S. man I can't wait for runecraft to be updated so I can zap back to town and see what's new (ship looks cool, haven't seen that before!).
Title: Re: Minecraft
Post by: Dliessmgg on 03 Jul 2011, 06:10
When I have to travel I take a stack of dirt with me and sleep on a pillar.
Title: Re: Minecraft
Post by: KharBevNor on 03 Jul 2011, 08:00
I might have another crack at Minecraft tonight. The game really hasn't grabbed me yet.
Title: Re: Minecraft
Post by: LTK on 03 Jul 2011, 08:10
If so, you'd be better off waiting for the next update. It's going to be a game changer, and a quite literal one too.
Title: Re: Minecraft
Post by: Boro_Bandito on 03 Jul 2011, 11:45
Yeah, I feel that with the next big update of 1.8 that it might just be time to start a new server? Maybe? Eh?
Title: Re: Minecraft
Post by: LTK on 03 Jul 2011, 12:12
Oh, certainly. The latest buzz shows some screenshots of ruins and villages (http://www.minecraftforum.net/#117) that are planned for 1.8, we really ought to generate a new world to get the most out of it.

If we do decide to start over, how about a vote for which world seed to use?

Title: Re: Minecraft
Post by: snalin on 03 Jul 2011, 12:30
I'm cool with starting over, if we patch across the buildings people wants to keep. I guess we could explore the new world, and then edit in the things we want in places that's not very interesting to do anything with, or otherwise fits in the stuff we're doing.

I want something with a lot of sea - I like islands and bridges a lot.
Title: Re: Minecraft
Post by: Boro_Bandito on 03 Jul 2011, 12:57
I could totally be down with that, it would be really nice to have my library tower with the rest of my stuff.

Oh hey so I used a couple sticky pistons to make a secret door in my saloon and tavern, see if ye can find it.
Title: Re: Minecraft
Post by: LTK on 03 Jul 2011, 13:49
I'm making some piston-related changes as well.

(http://i263.photobucket.com/albums/ii134/LaurensK90/lavatrap.jpg)

The good news is, my piston-powered lava trap is very effective.
Title: Re: Minecraft
Post by: smack that isaiah on 03 Jul 2011, 14:10
Run Wolfie!!!!!
Title: Re: Minecraft
Post by: öde on 03 Jul 2011, 14:46
I am terrible at redstone.
Title: Re: Minecraft
Post by: Slick on 03 Jul 2011, 19:58
I can understand the appeal of starting fresh, but I do not know if it is necessary. I found grass right after the grass update, just by walking a little ways away from where I'd explored before. With waypoints, it'd be easy to ferry people & things en masse to a new section of map, which needn't actually be that far away.

That said, I am not really attached to anything I have built, so I basically favour the approach of least hassle. Just wanted to suggest that as an alternative if cut/pasting is annoying.
Title: Re: Minecraft
Post by: Boro_Bandito on 04 Jul 2011, 16:56
I like the freshness of a new map personally. That feeling of uncharted and untamed landscape that you get whenever you start a new map of Minecraft is awesome, so much to the point of if we can't figure out how to cut/paste stuff I would rather just go with a new world. Like, our world is awesome! In a way its cool because when it started it was really just sort of a dull area, I want to see what we get when we start a new map, with possibly awesome terrain features.
Title: Re: Minecraft
Post by: snalin on 05 Jul 2011, 01:05
Yeah, I kinda want to build a memorial under the castle where our first outpost was. Our current world is incredibly dull without the buildings.

I don't know what program we should use to cut/paste if we want that, but I know that some of them can store "blueprints" to import into other world maps. What we could do was if Ack gave us the world map, each of us could cut out the part we wanted, and send him the blueprint file. I don't know about you guys, but I kinda have a lot of stuff I want to keep.
Title: Re: Minecraft
Post by: LTK on 05 Jul 2011, 02:56
If it's for posterity I'd just like the world map to use as a singleplayer world for myself (and finally blow up everything with that TNT cannon of mine) but for the rest there's nothing I absolutely had to carry over into a new world. The effort is the reward!
Title: Re: Minecraft
Post by: look out! Ninjas! on 05 Jul 2011, 04:15
Can we just change the spawnpoint radically and start again somewhere else on the map?
Title: Re: Minecraft
Post by: snalin on 05 Jul 2011, 04:37
That sounds like a much better and easier idea, really.
Title: Re: Minecraft
Post by: LTK on 05 Jul 2011, 05:16
I'd really like to take one of the epic world seeds that are available to us rather than to pick a new spot at random, but if others prefer to start over on a new section of the current map that's just as well.
Title: Re: Minecraft
Post by: Boro_Bandito on 05 Jul 2011, 11:07
The only problem I see with that is lag though, the larger the map and the further you are from the center, the more lag is gonna happen.
Title: Re: Minecraft
Post by: LTK on 05 Jul 2011, 11:40
That's not necessarily true. It depends on how many different chunks the server has to load. As long as everyone stays in roughly the same area, lag shouldn't be worse than usual. If there are players on old terrain as well as new terrain, there's no overlap and you could expect some lag.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 05 Jul 2011, 14:26
so, i started playing this game again now that pistons are out! it's pretty fun!

i used the seed "pissed on update" (get it? it's a PUN) because i wanted to make a new world for the new stuff...and also because i got lost in my old world.

found an epic overhanging cliff with a little hill and a waterfall under it, build a log cabin on it that has three stories stretching all the way to the rock ceiling, as well as a huge stone bridge that allows easy access without having to swim up the waterfall.

have found almost no caves though, so i haven't had a chance to build a piston yet. i want to build one of them fancy self-repairing bridges i've seen on the youtubes, but this world is just not making good on the supplies.
Title: Re: Minecraft
Post by: LTK on 05 Jul 2011, 16:14
Hmm... No caps in the seed? How about coords? I'd like to see it.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 05 Jul 2011, 16:34
no caps, no.

i have no idea what the coordinates are (is there a way to check this? i don't know), and i wandered a little ways away from the spawn when i started so that i could create my homebase somewhere awesome. World is filled with hills and valleys, and an obscene amount of trees. I build a huge stone bridge stretching in four different directions, covered in torches, and i can completely lose it if i walk for like a minute, or less. there are really tall 1x1 stone towers all over the forest, marking places where i got lost trying to find my house again.

need to craft a map pronto
Title: Re: Minecraft
Post by: LTK on 05 Jul 2011, 16:51
Pressing F3 gives you an overlay of data about the world and the game. Among them are x, y and z coordinates. With x and z I'll know where you are.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 05 Jul 2011, 17:24
sweet, i didn't know that!

will check coordinates when i get home.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 05 Jul 2011, 19:32
okay, coordinates at my front door, under the overhang:

X: -802.3000000119209
Y: 93.62000000476837

(shitty night shot of the place, with my house that looks like a face in it) (http://i40.photobucket.com/albums/e243/hile-gunslinger/minecrafthouse.jpg)

it really is tucked away in a hard-to-see spot, i got lost again trying to find my way back from a cave that is not far away at all. on the plus side, i found some other cool places, like this one:

X: -778.8036658518554
Y: 103.620000004

neat floating island with a single, huge tree on it, and more overhangs and other similar formations

edit: it occurs to me that that last coordinate is not as long as it seems like it should be. you can probably find it anyway, i'm not sure how important all those numbers at the end really are
Title: Re: Minecraft
Post by: LTK on 06 Jul 2011, 03:21
Firstly, Y coordinates are height, so that tells me nothing, and secondly, rounded numbers are good enough. Every block is 1 point, so any numbers after that are pretty much meaningless. X and Z are for longitude and latitude.

Oh hey, it seems that we have a direction indicator now, in the form of F=0,1,2,3. Sweet! Also, Notch said that we've been doing the compass directions wrong all along, and the sun actually rises in the north.  :?
Title: Re: Minecraft
Post by: Boro_Bandito on 06 Jul 2011, 08:48
http://minecraft-seeds.net/view/24/-1784338777788894343

So this is a pretty amazing seed. Please, I urge you to check it out. Largest flying mountain range I've ever seen.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 06 Jul 2011, 09:32
Firstly, Y coordinates are height, so that tells me nothing, and secondly, rounded numbers are good enough. Every block is 1 point, so any numbers after that are pretty much meaningless. X and Z are for longitude and latitude.

d'oh

i have the full coordinates saved in a text file, so i'll update it when i get home from work.


also, how stupid is it that it lists the coordinates in that order? it seemed painfully obvious to me that height would be the last coordinate shown; i don't know why.
Title: Re: Minecraft
Post by: LTK on 06 Jul 2011, 10:27
Three-dimensional Cartesian coordinate systems are indeed more commonly drawn like this (http://www.sportsci.com/wizard/manual/Right_hand_cartesian.jpg) but Notch apparently decided on the expanded form of the two-dimensional system which looks like this (http://upload.wikimedia.org/wikipedia/commons/thumb/2/2c/3D_coordinate_system.svg/487px-3D_coordinate_system.svg.png). You're right though, Z being height is a bit more intuitive since we puny humans usually don't have to deal with travel in a third dimension.

http://minecraft-seeds.net/view/24/-1784338777788894343

So this is a pretty amazing seed. Please, I urge you to check it out. Largest flying mountain range I've ever seen.

There you have another meta-game within Minecraft itself: Finding the most outrageous terrain configurations. Flying mountains are nice to look at but they make navigating a world like that really hard, so I'm not fond of actually playing those worlds.

Also, someone created an actual music box that takes input from the equivalent of a punch card (http://youtu.be/watch?v=1riyTQfB5q0). Ingenious!
Title: Re: Minecraft
Post by: mberan42 on 06 Jul 2011, 13:38
Just what exactly is a seed, and what does it do? I've never understood the concept.
Title: Re: Minecraft
Post by: snalin on 06 Jul 2011, 14:39
It's a value that's used to spawn the Minecraft world from. It rules everything, so if you make two worlds with the same seed, they will be completely identical. I suspect the value used is an integer, and that string inputs is converted to integers - that's how I would do it for the sake of simplicity.

checking the wiki, yeah, the seed is generated from String.HashCode, so when you're saying that "pissed on update" is a cool seed, that's the same as that "958162050" is a cool seed, according to my java dev kit.
Title: Re: Minecraft
Post by: LTK on 06 Jul 2011, 16:30
It's further explained here (http://mojang.com/2011/02/23/a-short-demystification-of-the-map-seed/).
Title: Re: Minecraft
Post by: look out! Ninjas! on 06 Jul 2011, 19:17
yeah, that seed is amazing. Everything spawns in the overhang because it's so big, and there are proper caves scattered all around. And, as a bonus, there's a pool of lava on an island just off from spawn that starts a huge forest fire as soon as you go close enough to load that area.

First thing I did, though, is put a torch in that pumpkin that seems to have become the mascot. So cool at night, just sitting there.
Title: Re: Minecraft
Post by: mberan42 on 06 Jul 2011, 20:46
Cool, thanks.

In other news, I'd be more than happy for a completely new world once 1.8 comes out. The only disappointment would be the loss of my inventory / boxes, but I'd quickly get over that.
Title: Re: Minecraft
Post by: ackblom12 on 06 Jul 2011, 20:47
I'm personally i favor of a new world. I can mess about with patching some things back in since I would love to keep my Tower, but it's not a necessity as far as I'm concerned.
Title: Re: Minecraft
Post by: Dliessmgg on 07 Jul 2011, 02:36
I think the best is a new world, with the file of the old world sent to those who want it (me).
Title: Re: Minecraft
Post by: öde on 07 Jul 2011, 02:39
I'm cool with a new world, I'll miss my fort though :(
Title: Re: Minecraft
Post by: look out! Ninjas! on 07 Jul 2011, 02:46
I'll miss my sky/bedrockscraper
Title: Re: Minecraft
Post by: snalin on 07 Jul 2011, 04:09
I will definitely miss my city. If we keep the old world in backup, we can start playing with a new one, and if we find places where old stuff would fit, we can import it.
Title: Re: Minecraft
Post by: Boro_Bandito on 07 Jul 2011, 11:23
I'm definitely for all of that, Because seriously, navigating any new world is a pain. But once we've got it runecrafted up, and add rail systems and such I think a world with really interesting terrain like that will eventually make the problem of it being had to go up and down between layers a moot point. Think of all the sky ways/and awesome looking bridges that can be built!

But yeah that lava lake? When I loaded the game it didn't create the giant firestorm, it sorta just kicked out. But I've built a lovely two-story farmhouse right next to it that I'm building a ranch around at in single player right now and it is very fun, I'm making sort of day trips into the mountain range to bring back coal/clay etc. There's a waterfall in one section that's lit perfectly as it falls onto sand below it that I want to building a giant, winding tree house around if we do the multi-player thing. Also the cool thing about the server is that it would up the difficulty for everyone, since in an environment like that monsters can spawn at all times of the day, and I mean after a while the thing about multi-player servers to me is that they get way too tame, once your castle is built the only deaths your gonna suffer is the occasional walk to close to lava and accidentally let go of left shift key.
Title: Re: Minecraft
Post by: Boro_Bandito on 07 Jul 2011, 11:25
Also I will miss my underground town with enormous castle in the north, but in the end I can always built another. Also I've learned a lot of cool tricks/architectural thingies and such that I've learned either from you guys or youtube since the server started that I can use to make a new one that looks way cooler, with more interesting technology underneath.
Title: Re: Minecraft
Post by: LTK on 07 Jul 2011, 11:52
You can have interesting terrain features that are still possible to navigate. I think Flatland strikes a decent balance between traversability and looks in that regard. I mean, I played gargamel for a while, and it is interesting to explore in the beginning but eventually it gets really annoying and you have no choice but to tunnel and bridge everywhere, which kind of ruins the integrity of the terrain. Although I'm fine with shaping a world to fit our needs, it should be worth shaping first.

Hmm, I'm going through my seeds a bit, what do you guys think of this one? The screenshot is of the interesting bit, the surrounding terrain is actually quite moderate although a bit foresty.

(click to show/hide)
Title: Re: Minecraft
Post by: Jace on 07 Jul 2011, 13:29
I think if we start a new server we should try to keep stuff closer together, even building more super-projects. It was cool at first on the server, but there is so much stuff that is so far away now that I rarely even leave my keep when I'm on, and working on something that size alone means that I barely even get anything done with it as I don't spend more than 30 minutes on at a time anymore.
Title: Re: Minecraft
Post by: Jimor on 07 Jul 2011, 18:17
So I poke my nose onto the server for the first time. It's dark, raining, and I spawn underwater. When I get to shore, there's a skeleton shooting at me, so I jump down a convenient hole on the shoreline, and a creeper jumps down after me. I managed to put in a few good hits on him while backing down the stairs, but he still went BOOM on me. I picked up enough blocks to fix the stairs and put back the torches, but there's a small hollow about half way down. Finally got a chance to wander around a bit in safety and take a look at the Zenith Tower, somebody's hanging buildings nearby, then a bit of the keep (all without incident). Neat stuff!
Title: Re: Minecraft
Post by: Boro_Bandito on 07 Jul 2011, 18:56
Zenith Tower? How far did the spawn point move?
Title: Re: Minecraft
Post by: Jimor on 08 Jul 2011, 12:05
I did see a clarification that the 1.8 adventure stuff is a matter of spawning new chunks, not having to start an entire new world. So if we hold off on long walkabouts until the update, a new world started now could work (or just trim back explored but unused areas so that we can "discover" them fresh).
Title: Re: Minecraft
Post by: LTK on 08 Jul 2011, 12:42
But we're not even sure exactly how much new stuff is added in 1.8. Even the limited chunks we get from starting a world now could hold all sorts of amazing discoveries later.
Title: Re: Minecraft
Post by: Jimor on 08 Jul 2011, 17:38
Thanks to help from LTK, I have a nice little hobbit hole on the shore just east of Zenith Tower.
Title: Re: Minecraft
Post by: snalin on 09 Jul 2011, 02:58
Maybe we should wait with a server reboot until after launch?

Btw, is runecraft back yet?
Title: Re: Minecraft
Post by: LTK on 09 Jul 2011, 14:37
Not back but seems to be ready for 1.7.

Oh hey, this is good: one time I was exploring this world where I found a mountain with a sinkhole through it that went really deep underground. Afterwards I deleted and recreated the world but couldn't find it anymore because the spawn was in a completely different location. But now I tried a new spawn point again and this time it was close to the original so I managed to find the same mountain again. The world is pretty cool, the seed is Euclidian Geometry. It might be suitable for a new multiplayer map.
Title: Re: Minecraft
Post by: LTK on 10 Jul 2011, 12:00
(click to show/hide)

Holy shit.
Title: Re: Minecraft
Post by: snalin on 10 Jul 2011, 14:37
is that a natural dinosaur statue?
Title: Re: Minecraft
Post by: LTK on 10 Jul 2011, 14:42
From this angle it does look that way, yes. There are outrageous rock formations like these over every hilltop in Euclidian Geometry. If this doesn't become our new multiplayer world, I'll not hesistate to start a server of my own.
Title: Re: Minecraft
Post by: ackblom12 on 10 Jul 2011, 14:45
You know what that dino is missing?

A TopHat.
Title: Re: Minecraft
Post by: Jace on 10 Jul 2011, 14:52
WE COULD USE PISTONS TO MAKE HIM HAVE A COLLAPSIBLE ONE!!!
Title: Re: Minecraft
Post by: keeperoflore on 10 Jul 2011, 16:15
http://www.minecraftforum.net/topic/182420-1784338777788894343-world-in-the-air-screenshots/ (http://www.minecraftforum.net/topic/182420-1784338777788894343-world-in-the-air-screenshots/)

this is a better seed, just read through the thread.
Title: Re: Minecraft
Post by: LTK on 10 Jul 2011, 21:37
Boro posted it already. On this page.
Title: Re: Minecraft
Post by: ackblom12 on 10 Jul 2011, 21:58
Yeah, and I'm kind of in agreement that I wouldn't want to use it for multi due to the massive amount of overhead land. I think it could be great for single but I'm not real interested in using it otherwise. Not entirely my decision though so I'm down for everyone finding some more seeds and getting a poll going for the new map.
Title: Re: Minecraft
Post by: smack that isaiah on 11 Jul 2011, 03:42
One thing I've been wondering is whether an update with as much new randomly generated content as 1.8 will have would break a number of seeds.  Thing is, the seed is essentially the seed for a random number generator, right?  and that basically means the order of the random numbers is set.  So, when generating a world random nums are pulled off the queue as they're needed (creating biomes, digging tunnels, adding height, generating lakes, trees, etc).  If the addition of generating dungeons or other adventury things is added into the order of randomly generated things, the sequence of random #s will have shifted. 

So, for instance, if generating dungeons gets inserted before generating lakes and tunnels but after biomes and landscape, a currently known seed could have a similar landscape but completely different surface lake system or different underground tunnels. 

I think this would also explain our biome shifts and the sheer cliffs of chunk errors i've seen out in the distance on the maps ackblom uploads.  The seed that generated our original world no longer causes the same terrain to be generated after a number of updates.  Instead the seed leads to one where our old starting point is a winter biome and has different terrain heights out in the distance of our generated world.  So when it goes to create a new chunk out there, it pulls random nums from the seed order of nums and comes up with terrain that isn't continuous with the land already there.
Title: Re: Minecraft
Post by: LTK on 11 Jul 2011, 04:22
I've seen that happen in the past, when the underlying procedural generator was altered in some way. That was back in Alpha though, and you would indeed get sudden changes in terrain generation at the edges of the generated land. But that concerns the bottom layer of procedural generation, defining what is land, and what is air and water. Notch made a blog post about this particular step but hasn't gotten around to describing it any further. The next step is cave generation, and after that the grass, sand and stone is defined. Then all the plant life is planted. Those are the basics of any Minecraft world, and these generation steps have been present since pre-Alpha.

Notch hasn't made any significant changes to these since Beta, and how could he? Suddenly everyone would start complaining that all of their coolest seeds are different now. That's why all the new features are being added to the end of the queue. You can tell by the underground lakes because there's occasionally a tree floating above them.

If the same process is applied to villages, dungeons, and ruins, i.e. they also get added to the end of the queue, then the basic terrain layout isn't going to change. Anything that was a mountain wil still be a mountain. See the introduction of sandstone into the world, for example; the deserts still looked the same, the only thing that got changed is that the bottom layers of deserts and beaches were now made of sandstone instead of sand.
Title: Re: Minecraft
Post by: LTK on 11 Jul 2011, 06:51
On a slightly different note, I found another use for pistons: Not only do they block the flow of water, but when pushing a water source it will vanish altogether. So I used that to wire together a self-destruct mechanism at the top of my tower! It stops the TNT water flow containment and simultaneously ignites everything that's loaded. It will provide a grand finale when we exit this world.

(click to show/hide)

Did I mention you shouldn't touch it? Because you shouldn't. It will assuredly lead to your violent and explosive death.

And in the game.  :mrgreen:
Title: Re: Minecraft
Post by: snalin on 13 Jul 2011, 08:14
Someone somewhere on the internet claims that the latest bukkit version for runecraft works with 1.7.3. Test it?
Title: Re: Minecraft
Post by: snalin on 14 Jul 2011, 15:34
awesoooom!

piston elevator (http://www.youtube.com/watch?v=l4U4KDR04M0&feature=player_embedded)

Better than what we tried yesterday.
Title: Re: Minecraft
Post by: LTK on 14 Jul 2011, 15:52
Eventually I managed to make it work, if only by virtue of wildly spamming the piston arms while keeping them in place with obsidian blocks. It takes a while, but eventually it gets you up there!
Title: Re: Minecraft
Post by: snalin on 15 Jul 2011, 07:13
oh, I've got a working copy of that elevator in the video. It's in the middle of the castle. Ugly thing, but functional.
Title: Re: Minecraft
Post by: LTK on 15 Jul 2011, 12:27
Haha! I was boating around in the oceans in my world and the Server Chunk Cache count was just shy of 10000 chunks. I wanted to take a screenshot of that, but at 9974 the game crashed because it was out of memory. Pretty awesome, I've never been able to do that before.

Okay, second time around it hit 9900, then I pressed F2 and it crashed under the load of taking a screenshot. This is getting out of hand. All I'm doing is following the right-hand coastline, but this world just has one giant continuous ocean. The world size now exceeds 100MB.

As they say, third time is the nail in your coffin. I got the screenshot, quit to menu, but that wasn't enough. To clear the memory Minecraft needs to be closed entirely, so when I started the same world up my position and inventory got reset. Oh well, at least I was relatively close to home when it happened. This is my world now. (http://i263.photobucket.com/albums/ii134/LaurensK90/nuclear.jpg)
Title: Re: Minecraft
Post by: Jimor on 17 Jul 2011, 01:56
So I built this bridge on the server. One end is near the new spawn at x=-360, z= -140, the other end is at x=-525, z=-300.

(http://i826.photobucket.com/albums/zz186/JimorB/minecraft/BridgeLong1.jpg)
(http://i826.photobucket.com/albums/zz186/JimorB/minecraft/BridgeLongHigh.jpg)
(http://i826.photobucket.com/albums/zz186/JimorB/minecraft/BridgeWide1.jpg)
(http://i826.photobucket.com/albums/zz186/JimorB/minecraft/BridgeBelow.jpg)
(http://i826.photobucket.com/albums/zz186/JimorB/minecraft/BridgeLowDetail.jpg)
(http://i826.photobucket.com/albums/zz186/JimorB/minecraft/BridgeFullWide.jpg)
(http://i826.photobucket.com/albums/zz186/JimorB/minecraft/BridgeApproach.jpg)
(http://i826.photobucket.com/albums/zz186/JimorB/minecraft/BridgeMorning.jpg)

Title: Re: Minecraft
Post by: snalin on 17 Jul 2011, 04:09
So pretty!

EDIT: oh, and to you who changed the castle farm patch: thanks, but it was designed the way it was so I wouldn't have to crouch while harvesting. So Wi remade it the way it was.
Title: Re: Minecraft
Post by: LTK on 17 Jul 2011, 15:53
For those of you with a beastly powerful PC, here's a mod you have to check out: Extreme increased view distance (http://www.planetminecraft.com/mod/166extreme-increased-view-distance/). It increases the render distance up to a maximum of 2048 blocks, whereas the default Far setting only draws 400 blocks far. I don't have enough hardware to throw at it for it to be viable in gameplay, but at least it lets me take awesome screenshots. Here is Euclidian Geometry in its full glory (http://i263.photobucket.com/albums/ii134/LaurensK90/2011-07-18_003508.png). (Or it would be if Photobucket didn't resize it.)

Augh god, the improved 'short' render distance skyrockets to 4000 chunks loaded after walking for 30 seconds, my poor computer.  :psyduck:
Title: Re: Minecraft
Post by: Slick on 18 Jul 2011, 07:54
Adventure update not out till after August (http://pc.ign.com/articles/118/1182014p2.html)
Title: Re: Minecraft
Post by: ackblom12 on 18 Jul 2011, 11:35
New Map!

http://www.M/F.com/?12746jxbxcf195c

Alright, while I'm back in quarantine, I'm going to spend some more time looking for a server and hopefully have one we can use starting as soon as I get back on the 30th. If we do not have a server to move to shortly after I'm back, I'm also going to move the map back over to my computer and it'll revert back to the original IP I gave you guys. I'll send it back out just in case you don't still have it when I move it. I'll also be updating craftbukkit and Runecraft at that time, assuming 1.8 isn't out.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 18 Jul 2011, 16:39
hey this looks pretty damn awesome (http://www.rockpapershotgun.com/2011/07/18/organic-minecraft-lords-of-uberdark/#more-66585)
Title: Re: Minecraft
Post by: mberan42 on 20 Jul 2011, 14:00
If you haven't seen this yet: the Minecraft Teacher (http://minecraftteacher.net/).
Title: Re: Minecraft
Post by: LTK on 25 Jul 2011, 16:33
This is freakin' hilarious. (http://www.youtube.com/watch?v=7EjCKzo1cC0)

I've been hanging out on another, public server, but there are so many awful people. Is our server coming back soon?
Title: Re: Minecraft
Post by: ackblom12 on 25 Jul 2011, 19:08
It's down? I'll see if I can get Kat to bring it back up.
Title: Re: Minecraft
Post by: ackblom12 on 25 Jul 2011, 19:39
Alright, server should be back up.
Title: Re: Minecraft
Post by: LTK on 26 Jul 2011, 04:22
I haven't been able to reach it for a while, actually, and I still can't. I thought you planned to take it down until the 30th.
Title: Re: Minecraft
Post by: snalin on 26 Jul 2011, 05:36
yup, been down for me too.
Title: Re: Minecraft
Post by: ackblom12 on 26 Jul 2011, 09:10
hmm, if it's still down it might have to stay that way until this weekend unfortunately. I'll try getting it back up and running as quickly as possible though.
Title: Re: Minecraft
Post by: smack that isaiah on 26 Jul 2011, 17:35
This is freakin' hilarious. (http://www.youtube.com/watch?v=7EjCKzo1cC0)

I thought the video was ok--enough for me to subscribe and wait for a few more eps--but the behind the scenes video was absolutely hilarious to me for some reason. 
Title: Re: Minecraft
Post by: ackblom12 on 29 Jul 2011, 20:16
Ok guys, We officially have a new server. I've got the world up and running and I was able to connect. I put the Runecraft plugin in the proper folder, but it's not showing in the admin console. I haven't tested it and to be frank, I don't have time to do it with all the stuff we have going right now. Let me know if Runecraft is working. If it isn't I'll try to get it up and running by Monday. IP is going to be PM'd to folks tonight.

Edit: I decided against leaving the IP here and PM'd everyone anyways. If you still need the IP for the new server just let me know via PM. If this thing lasts for everybody for more than a couple of weeks, then I think it has a new home.
Title: Re: Minecraft
Post by: look out! Ninjas! on 29 Jul 2011, 21:15
Server is working heaps better for me. I'm not getting any gaps in the terrain and I can ride the carts without much going wrong at all.
Title: Re: Minecraft
Post by: LTK on 30 Jul 2011, 02:08
Great, it's back! There's just one little problem... The Nether is reset. Again.  :psyduck:
Title: Re: Minecraft
Post by: Blue Kitty on 30 Jul 2011, 19:41
These are kind of creepy (http://www.joystiq.com/2011/07/30/the-endermen-are-coming-for-you-in-minecraft-mob-update/)
Title: Re: Minecraft
Post by: LTK on 01 Aug 2011, 16:50
More circumstantial hostility. I like that a lot. There are not a lot of games that are skilled in blurring the line between friend and foe, it's nearly always a case of 'wants to kill you/needs to be killed' and 'everything else'.

Guys, the server is deafeningly quiet! I know we've all seen the majority of what there is to see, but it would still be nice to work on little things together, so join in once in a while.

Oh, and Runecraft is indeed not working, but I've at least bootstrapped a Nether path between spawn and the keep. Watch out though; Ghast fireballs now set the Nether on fire again. I've had to fling my burning ass through a portal more often than I'd like.

Also, watch this cool thing: Minecraft comes to life (http://www.youtube.com/watch?v=ef7FryJBoXo)

Title: Re: Minecraft
Post by: snalin on 02 Aug 2011, 02:10
I'm really feeling the need to start something fresh. I started a mansion, and when a creeper blew up the wall, I just... didn't want to mine all that sandstone again. Between that and no runecraft=no metals for me, I really want a fresh start now.
Title: Re: Minecraft
Post by: LTK on 02 Aug 2011, 03:03
Yeah, about that, I discovered the mansion and filled in some of the blanks, so it's got all walls and ceilings now. I also went digging for a ton of sandstone, check the storage box for sand to find it.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 02 Aug 2011, 10:23
Guys, the server is deafeningly quiet! I know we've all seen the majority of what there is to see, but it would still be nice to work on little things together, so join in once in a while.

Yeah, I got on the other day and it was totally empty. After a couple minutes it got really laggy and stopped loading chunks and I got disconnected and when I came back I was on a lone chunk floating in the abyss.

Reminded me why I never bother with MC MP anymore. It just never seems to work very well for me.
Title: Re: Minecraft
Post by: LTK on 02 Aug 2011, 11:26
You're right, today the connection was extremely bad, even though it was completely stable yesterday. I haven't been disconnected once until today, when it happened every minute.
Title: Re: Minecraft
Post by: Blue Kitty on 02 Aug 2011, 11:36
(http://img854.imageshack.us/img854/9338/upminecraft.jpg)
Title: Re: Minecraft
Post by: LTK on 02 Aug 2011, 12:20
Haha, that's great. Is there also a really big blimp?

The server instability is fixed for me now, seems it was just a hiccup.
Title: Re: Minecraft
Post by: LTK on 03 Aug 2011, 07:39
I'm trying my hand at modding minecraft, and it's going well so far. I changed a bunch of crafting recipes to be more sensible and also added a lot of new ones, mostly to recycle already-crafted items into their components. This works great in SP. Now I'm trying to make shrubs harvestable with shears, which is a bit trickier.
Title: Re: Minecraft
Post by: snalin on 03 Aug 2011, 12:07
if you already know any programming at all, changing recipes and stuff is really easy. Even if you don't know any, it's written in Java, and the Minecraft Coder Pack (google it) gives things names, so it's not hard to understand what parts does what.
Title: Re: Minecraft
Post by: Jimor on 04 Aug 2011, 01:06
Funny glitch on the server. These skeletons were burning like this for days in game until I finally left the area and they despawned. It happened separately, too, only one for a while, then the other.
(http://i826.photobucket.com/albums/zz186/JimorB/minecraft/FireSkeletons.jpg)

And my current project. First, build a foundation.
(http://i826.photobucket.com/albums/zz186/JimorB/minecraft/HotelFoundation1.jpg)
(http://i826.photobucket.com/albums/zz186/JimorB/minecraft/HotelFoundation2.jpg)
Title: Re: Minecraft
Post by: snalin on 04 Aug 2011, 11:12
I was actually going to suggest that you used that space for something.

I'm going to expand the last "open" direction from my town, past the tiny (soon to be bigger) mining village just outside the walls.
Title: Re: Minecraft
Post by: snalin on 10 Aug 2011, 05:20
map?

And Runecraft isn't working as of now, it'd be nice if we could get it up.


And, wait, I didn't catch this last time, but when you say
Ok guys, We officially have a new server.
, Ack, do you mean like an online hosted server? Still ready to chip in here.
Title: Re: Minecraft
Post by: Jace on 10 Aug 2011, 08:31
Need to figure out where slime spawning chunks are so we can farm slimes please.
Title: Re: Minecraft
Post by: ackblom12 on 10 Aug 2011, 10:00
Hey guys, sorry about the quiet, Kat and I are in the process of getting things cleaned up and packed and ready for a move in a couple of weeks so I'm not checking things particularly often.

Yes Snalin, the map is currently on rented space. It's $25 a month (assuming monthly charges) and has a 15 player limit, a full gig of RAM availability and no hard map size limit. We can always change stuff later if we want as well. Also has a nice set of admin tools but I haven't had a chance to get a real handle on them just yet outside of getting the white list updated proper and setting myself up with admin controls in-game. I'll give some more details on what we can expect if we decide to pay for long term sub as well, and I think it's been stable enough that I'm confident saying it's where we can plant the community roots. At this point, feel free to invite whoever you want to the server as long as you know they aren't a griefer. Just point them in my direction for getting added to the whitelist. I'm pretty eager to see this grow beyond just our little group.


Jace, I'll try and get that done soon when I'm both motivated and also not busy. Probably sometime tonight.

As far as things like Runecraft and the modded recipes LTK made, I need to get around to sending i a ticket to find out what I'm doing wrong. I've edited the .jar file for the recipes and I've got runecraft in the proper location with Bukkit enabled, but it doesn't seem to recognize either change as far as I can tell. I've done both through FTP and maybe there is something else in the admin panel I need to do, but I'm sure it's something simple I've missed.

Also, I finally figured out what has been happening with the nether due to some log notes. Apparently the nether used to save in a different file location, so when I copied the world over it had to make a new nether cause the nether I copied over was not located in the proper location. So that's good to know. Not terribly useful now, but good to know.

I'll also be getting a new map uploaded tonight as well.
Title: Re: Minecraft
Post by: ackblom12 on 10 Aug 2011, 10:20
New Map: http://www.mediafire.com/?nfc5dws3ae1nw68
Title: Re: Minecraft
Post by: Jace on 11 Aug 2011, 08:24
So I spent a lot more time that I really needed to messing with and building a cobblestone generator that uses pistons to push the blocks out so you don't have to be near lava.
I just wanted to mess with pistons and I also don't have a lot of cobblestone access in my place for expansion.
Title: Re: Minecraft
Post by: ackblom12 on 11 Aug 2011, 14:13
Ok, so I tried that slime spawn tool you linked Jace, and it doesn't seem to work. I'm going to upload the world folder and see if it works for anyone else. I've tried multiple browsers and uninstalling and reinstalling Java but it doesn't seem keen on working.

Edit: http://www.mediafire.com/?5vc58b2864i84ph
Title: Re: Minecraft
Post by: LTK on 11 Aug 2011, 15:16
Having that world file, what does that allow us to do?

Other than blow stuff up without a care in the world?
Title: Re: Minecraft
Post by: ackblom12 on 11 Aug 2011, 15:21
The level file is used to show the spawn points in the slime spawn web tool thingamajig.

Also blowing shit up.
Title: Re: Minecraft
Post by: Jimor on 12 Aug 2011, 00:21
I ran a quick experiment with creating lakes using a method I saw in the MC forums. To take advantage of the water physics, first you create a layer of dirt 1 level below where you want your water level. A trick to keep track of the shoreline you want is to use another kind of block to mark the outermost ring of blocks you'll remove later (I used wood planks). Then you make a nearby infinite pool and start filling in the corners of your 1-deep lake. As you go around, you'll eventually reach a point where source blocks of water start propagating across the surface. You may need to fill in some of the longer straight edges to help this along, but you should be able to figure out the pattern pretty quick. Next you dig out the dirt and surrounding ring. Once done, the water will completely fill anything below that top layer.

This small lake under my first bridge took a bit over an hour, I think, I wasn't paying very close attention to time.
(http://i826.photobucket.com/albums/zz186/JimorB/minecraft/Lake.jpg)

My hotel is one step further along than this picture, I now have all the floors laid down as well. Next is stairwell, outer walls, inner walls/rooms, and then interior decoration. It has a basement, a first floor lobby, an atrium level above that, then 5 working floors. Making the top one a suite, with the other 4 floors having 2 rooms each.
(http://i826.photobucket.com/albums/zz186/JimorB/minecraft/HotelFrame.jpg)

I'm going to see if I can create a slime spawn room at one of my deep mines shafts near my ring road. I found a baby slime at the bottom of the stairs, so I don't think my main room is in one of the slime chunks, but the last part of the stairway itself might be, so I'll make a room under it to see what happens.
Title: Re: Minecraft
Post by: Jace on 12 Aug 2011, 06:02
I most definitely got it to work, but I don't know the various coordinates for people's different areas. Someone tell me those.
Title: Re: Minecraft
Post by: Jace on 13 Aug 2011, 10:16
I hate trying to hide redstone, it makes everything so bulky.
Title: Re: Minecraft
Post by: snalin on 14 Aug 2011, 03:07
I most definitely got it to work, but I don't know the various coordinates for people's different areas. Someone tell me those.

I'm not following. You got what to work?
Title: Re: Minecraft
Post by: LTK on 14 Aug 2011, 05:42
The tool that lets you find slime spawning chunks. You know, the easiest way to go about it is to go down into Steve's strip mine. The entrance is in the dirt hut next to the lighthouse. It pretty much goes on forever, so you can easily find some coordinates there.
Title: Re: Minecraft
Post by: Jace on 14 Aug 2011, 13:15
Oh, I got coordinates when I went home from work and mapped it to an area near my place. I've got 4 slime spawning chunks right in a row so I'm gonna work on building a slime spawner across those chunks.
Title: Re: Minecraft
Post by: Dliessmgg on 15 Aug 2011, 03:47
pig-powered slot machine (http://www.youtube.com/watch?v=zRAQETIr-uU)
Title: Re: Minecraft
Post by: smack that isaiah on 19 Aug 2011, 09:10
Just wanted to bring up this tweet (http://twitter.com/#!/jeb_/status/104471787399680000) from jeb which deals with the issues I had earlier about the world gen changing with 1.8

It seems that the generator will generate diff't worlds come 1.8.  So, if anyone has any seeds they are interested in, they ought to make that world now and explore it a bit b/c after 1.8 that seed will generate a dif't world than it does currently.

Also, someone did ask jeb if there'd be an option "use the old generator, without 1.8 features" when making a new world, and jeb responded that if such a thing were to be added it wouldn't be till after minecraft's out of beta
Title: Re: Minecraft
Post by: LTK on 19 Aug 2011, 12:30
How is that different from creating a world in 1.7 and playing in 1.8?

It's too bad we're going to lose our world seeds from previous versions, but at least we can count on a storm of new awesome seeds as people start trying their old seeds out for a new world.
Title: Re: Minecraft
Post by: smack that isaiah on 19 Aug 2011, 14:28
After 1.8 comes out all worlds created before 1.8 will be the same until new chunks start getting generated.  In those places there will likely be discontinuities--sharp biome changes, sheer cliffs, sudden oceans, etc.  So, if you create a world in 1.7 and then play it in 1.8 anywhere you travel outside of the chunks that are generated right when you first spawned in the new world will not blend in with the terrain.

I think that ought to answer your question, but I may have misinterpreted it (I don't really know what was meant by "that" in "how is that different")
Title: Re: Minecraft
Post by: LTK on 19 Aug 2011, 14:39
I meant how is giving an option to generate a world without 1.8 features different from generating a world in Minecraft 1.7? I think there's not a lot that 1.8 has to offer that you can also play in a world made in 1.7, so there's always an option to deny an update.
Title: Re: Minecraft
Post by: smack that isaiah on 19 Aug 2011, 15:13
The option wouldn't be any dif't; generating w/o 1.8 features would be the same as generating in 1.7.  The prob is most people don't keep old versions of the minecraft.jar file, so if they update to 1.8 they'd lose the v.1.7 generator forever--which is why that guy asked jeb to add a button for it; he prob wants to keep his old fave seeds around.

And, the 1.8 update with the new biome generator, the rivers and oceans, the dungeons, npc villages, adventure junk, I think there's a ton to offer in the new generator (volcano potential in the future, according to jeb)
Title: Re: Minecraft
Post by: Jimor on 19 Aug 2011, 16:36
Since final release really isn't that far off anymore, I guess we should wait until then for any decision on whether to go with a completely new world or not with its new features. Upgrading is a more difficult call, though the core explored area is big enough now that it would take some traveling to see any of the new features (unless there's an easy way of trimming back the surrounding explored areas, but then we'd have a lot of discontinuities to deal with).

I'm OK with starting fresh after final release, but then I haven't invested nearly as much time as others in their projects, so easy for me to say.
Title: Re: Minecraft
Post by: snalin on 20 Aug 2011, 08:48
I'm leaning more towards porting in the resources to make the stuff I want to remake, instead of keeping the stuff already around.
Title: Re: Minecraft
Post by: Boro_Bandito on 20 Aug 2011, 09:30
Yeah at this point I've lost attachment to all my constructions, and I'm really just more inclined to use all of the new techniques I've learned from playing online to make new stuff from the ground up.
Title: Re: Minecraft
Post by: ackblom12 on 20 Aug 2011, 11:38
Alright, got a couple of meat life friends I'll likely be adding to the white list in the next day or two. If anyone at all knows someone who might be interested, let me know.
Title: Re: Minecraft
Post by: Openhand on 20 Aug 2011, 21:01
Hey all, I've been lurking this board since before Jeph went crazy and turned it to CLIKC, and have been following this thread/your server since the tower of babel got started. I've played on a few public servers and the griefing is out of control and i'm looking for a stable server to build on come 1.8. Is there some kind of vetting process or turing test that is needed to get on the list? Thanks.
Title: Re: Minecraft
Post by: ackblom12 on 20 Aug 2011, 22:07
Sending a PM now.
Title: Re: Minecraft
Post by: smack that isaiah on 24 Aug 2011, 11:06
My school's linux club is considering moving from a locally hosted server to a rented one, and the guy running it found this site (http://servercraft.co/pricing/) for minecraft servers.  I don't remember where we are currently w/r/t the whole server thing being hosted locally or rented and whatnot, but I just thought I could bring this up, esp since I recall at one point in time ackblom mentioned he technically shouldn't be hosting the server on his personally internet connection. 

I remember there was a lot of hassle the last time the server was rented, but maybe this one could be better?  I still don't know if these are entirely reasonable prices or not, though. 

I don't play online all too much anymore, but if the club does decide to rent a server I'll be sure to relay the experience with the company here.
Title: Re: Minecraft
Post by: ackblom12 on 24 Aug 2011, 11:20
We are actually using this server (http://minecraftgsp.com/) as of now. I was going to try and get one of the techs in an IRC room at some point to find out what I need to do to get runecraft working since I can't get it recognized at the moment,, but I've kind of given up on that until we've finished moving to Michigan and get our internet back up. That will happen sometime next week hopefully.

Speaking of which, I went ahead and paid for our 2nd month on the server. When I discuss the mods and all with the tech I'll also make sure on the process for upgrading from monthly to 3 month, 6 month, 1 year and 3 year subs and get the cost information to you guys and see what we wanna do.
Title: Re: Minecraft
Post by: mberan42 on 26 Aug 2011, 15:51
Anyone notice that the last map wasn't a map at all but the actual level?
Title: Re: Minecraft
Post by: smack that isaiah on 29 Aug 2011, 05:38
Notch made a video (http://www.ign.com/videos/2011/08/27/pax-minecraft-new-updates-commentary) showing off some new 1.8 stuff while at Pax. 
It looks absolutely awesome, imo.  Altho, I may miss portions of the old gameplay every so often.

I'm really looking forward to this update
Title: Re: Minecraft
Post by: LTK on 29 Aug 2011, 06:35
Smooth day/night lighting transitions... Do want.
Title: Re: Minecraft
Post by: Dliessmgg on 30 Aug 2011, 11:47
pokmob (http://www.minecraftforum.net/topic/519098-173-the-official-pokemobs-v032/)
Title: Re: Minecraft
Post by: LTK on 02 Sep 2011, 08:51
Server seems to be down, so you can check this out in the mean time:

(click to show/hide)
Title: Re: Minecraft
Post by: smack that isaiah on 02 Sep 2011, 09:18
Captain Sparklez made a neat video (http://www.youtube.com/watch?v=I97AV2csdMc&feature=channel_video_title) showcasing that mod, if anyone's interested in seeing it in action
Title: Re: Minecraft
Post by: LTK on 02 Sep 2011, 16:00
Yeah, it really seems to have skyrocketed in popularity. It's on the Yogscast as well.
Title: Re: Minecraft
Post by: snalin on 05 Sep 2011, 02:16
I haven't been able to connect to the server for a couple of days (connection timeouts). Anyone else having problems?
Title: Re: Minecraft
Post by: ackblom12 on 06 Sep 2011, 06:15
Ok, sorry about not getting any word in on things yet, I am not going to have internet until the 19th (We just moved last weekend) so I don't have much I can do at the moment. I just tested connecting to the server on the local super duper slow but free community wi-fi and it seems to be giving me a connection failure as well, but I'm not sure if that's the wi-fi I'm on or what. I'm also not able to get to the server panel of ftp connection, though once again that could easily be attributed to me current connection. Can anyone else confirm if this is a problem? If so I'll get a ticket in while I have the temp wi-fi access.
Title: Re: Minecraft
Post by: Dliessmgg on 06 Sep 2011, 06:49
I'm having problems too.
Title: Re: Minecraft
Post by: ackblom12 on 06 Sep 2011, 08:04
Alright, ticket submitted.
Title: Re: Minecraft
Post by: ackblom12 on 06 Sep 2011, 14:13
Ok, server is back up. Looks like it had just crashed and needed a reboot. Was able to log on myself and it should be good to go.
Title: Re: Minecraft
Post by: snalin on 12 Sep 2011, 04:35
I really want to see a map of the new stuff I've done.



Secondly, if we are making a fresh server for 1.8, what kind of server do we want to make? Creative or survival?

I'm not sure myself - the kind of play I'm doing is mostly creative, in the way that I build more than I explore. On the other hand, the new exploration elements of the adventure update looks fiine, and the new fighting mechanics would be interesting to explore. Thing is, I'm not so sure if a fighting-centric gameplay will work on a server that while not exactly laggy, has too high latency to be able to accurately kite creepers. What do you guys think?

It seems like the server, as a response to the crash, now restarts regularly (every 3-4 hours?). You don't notice during gameplay (so they're probably doing something clever to keep you from having to log in again), but the server says "server restarting in x minutes. That's great, as if it goes down, it will maximally be a couple of hours until it's back up. I like these server people. Or Ackbloom, if it was you who fixed this.
Title: Re: Minecraft
Post by: LTK on 12 Sep 2011, 06:11
Me, I say we get Creative. If the 1.8 pre-release can be believed, 1.8 Survival is going to be HARD. But there are a lot of new building materials available, and those will be really interesting to build with. But so far I haven't had the opportunity to use anything but glass panes in buildings. It would be refreshing to not have to worry about death and starvation on the server.
Title: Re: Minecraft
Post by: look out! Ninjas! on 12 Sep 2011, 06:57
I vote creative because survival is pretty much impossible for me on prison island
Title: Re: Minecraft
Post by: Dliessmgg on 12 Sep 2011, 08:33
I mostly build, so creative.
Title: Re: Minecraft
Post by: snalin on 12 Sep 2011, 09:05
I've also got a private creative project I'd really like to get going for 1.8 - recreating the gameworld of might and magic 7 or 8 (not quite decided yet). Remind me to post screens once I've started.
Title: Re: Minecraft
Post by: ackblom12 on 12 Sep 2011, 18:56
Yeah, from the dealings I've had with them on the two ticket issues, I quite like this server group. The admins seem to do their job well. And that is a thing they're doing, nothing whatsoever to do with me.

Personally I vote creative. The combat in Minecraft really isn't anything to write home about and is more frustrating than fun to me. Is Notch adding any ways of getting (currently) monster only ingredients other than adminning them into existence?
Title: Re: Minecraft
Post by: look out! Ninjas! on 12 Sep 2011, 19:10
the wiki says that there will still be monsters but they'll just be completely ineffective
Title: Re: Minecraft
Post by: ackblom12 on 12 Sep 2011, 19:32
Sounds good to me.

Now I just need my goddamn internet. I promise you AT&T, I will kill at least a dozen hookers if that's what it takes to get it done tomorrow instead of the 19th.
Title: Re: Minecraft
Post by: Dliessmgg on 13 Sep 2011, 01:16
Is Notch adding any ways of getting (currently) monster only ingredients other than adminning them into existence?
In creative mode you can just spawn them in without any adminning.
Title: Re: Minecraft
Post by: ackblom12 on 13 Sep 2011, 09:00
oh right, hmm, how about no monster spawn adventure then?

I still like the exploration for new materials and the like, I just think that combat is dogshit.
Title: Re: Minecraft
Post by: snalin on 13 Sep 2011, 09:56
Like just playing on peaceful? Then it'd be impossible to get any of the monster-parts - specifically bones and powder.

If you've read about the adventure update, it's major point is a total rework of combat. From the people who've tried it, it sounds like the whole killing stuff thing has become much more fun.
Title: Re: Minecraft
Post by: LTK on 13 Sep 2011, 10:18
It's okay. Using a sword has improved but using a bow and arrow has become a lot harder. Now that they need to be charged, they're useless in frantic, close combat, but the sword crits compensate for that. I only use bows occasionally to pick off a skeleton on the surface or in a particularly spacious cave. Now that zombies have stopped dropping feathers you can't realistically rely on arrows a lot, since there's hardly an opportunity to craft them.  Killing chickens is the only way to get feathers now, and their respawn rate has dropped dramatically. The same goes for all the other animals. Once you kill them, they're pretty much gone.

I'm fine with setting the server to peaceful survival. I've given Creative mode a go and playing god does take away a lot of your sense of achievement.
Title: Re: Minecraft
Post by: LTK on 14 Sep 2011, 05:15
Minecraft 1.8 is out officially, and I've found a pretty good candidate for a world seed; one that doesn't look exactly the same as every other 1.8 world. The seed is Revolution. Observe that around 0,0 there's a big fucking hole right through the middle of the fucking world. RAVINES
Title: Re: Minecraft
Post by: look out! Ninjas! on 14 Sep 2011, 05:50
oh yeah, the ravines are ridiculously pretty, especially with the new torch lighting effects.

I had a fly around with Creative mode. It's interesting, but I can't help but feel that the really neat things on the current server won't be as neat when built in creative. Stuff like the lighthouse being a community effort to collect a thousand blocks of wool, or how it took forever to get all the sand for Babel or for me to hollow out that mountain. Too easy, methinks.

Also, one thing I noticed is that the sprinting makes it considerably easier to take out creepers. Run at them, strike, then when they're knocked back they don't hiss so you're safe. You don't need to use your bow anymore.
Title: Re: Minecraft
Post by: Dliessmgg on 14 Sep 2011, 09:11
One thing I like about creative mode is that you can just pour lava over trees.
Title: Re: Minecraft
Post by: LTK on 14 Sep 2011, 10:04
There's nothing keeping you from doing the same in Survival, although the barrier from doing insanely destructive things in Creative is considerably lower.

BRB, torching some forests
Title: Re: Minecraft
Post by: ackblom12 on 14 Sep 2011, 11:20
Alright, if you guys like I can update the server today then. If you'd like a little more time to play around with the current world and find more seeds, I officially get internet Monday the 19th, so I can just wait till then. Once I update, I'll get the backup of our current world and a map for it and upload it for everyone.

Actually, thinking about how long it would take to download the world on this shitty shitty jury rigged connection, I'm gonna wait till Monday sometime to do all that. Also, after doing some actual reading on the 1.8 changes to combat, I'd be okay with giving a normal ol' adventure server a run. If the combat isn't boring as balls, I'm down with keeping that. Creative is just too... easy. As LTK and Ninjas! have said, the sense of accomplishment is a large part of what makes me even bother playing Minecraft (Ignore the fact I haven't been on in a while. lots of reasons for that) and I just feel like it'd lose all appeal for me.
Title: Re: Minecraft
Post by: smack that isaiah on 16 Sep 2011, 21:33
I vote for survival since, as ackblom mentioned, a lot of the reward (for me, at least) comes from harvesting the materials as well as building.  But, creative'd be fine, too.

On a different note, I got a new computer, and I just tested Minecraft on it.  It runs beautifully, and the sound works!  Hooray! 
Title: Re: Minecraft
Post by: look out! Ninjas! on 16 Sep 2011, 22:34
is anybody else getting a Logon Failed message?

I tried changing my password but that didn't work.
Title: Re: Minecraft
Post by: snalin on 17 Sep 2011, 02:57
I'd expect it, if Ack hasn't updated the server yet.

I've got an idea. It's pretty easy to transfer a server from creative to survival or the other way around (I found a neat little program that does the trick). What if we start out with creative for two-three weeks so we can rebuild the stuff we want from the old server without it taking too long, and then transfer over to survival for new stuff?

Otherwise, if someone has something they really want to keep (such as the tower of babel or something), I've gotten pretty good at MCedit the last few days (been experimenting for my creative project), so I could just grab the server maps and move it over.
Title: Re: Minecraft
Post by: smack that isaiah on 17 Sep 2011, 06:19
could you link to that program?  cause i liked to fool around with toomanyitems and singleplayercommands before to get essentially what creative mode is in survival whenever i had the urge to try my hand at adventure map making.  however, if i could just make something in creative and switch it to survival, that would be much easier than watching for those 2 mods to update.
Title: Re: Minecraft
Post by: snalin on 17 Sep 2011, 07:14
well, what would you say. I can't find it. Luckily I have the jar on my computer, so I'll just upload it to MF. The link is /?7scf8d83u7mf670
Title: Re: Minecraft
Post by: smack that isaiah on 17 Sep 2011, 07:19
thanks.  based on the name, I found this softpedia link: http://mac.softpedia.com/get/Games/Minecraft-Gametype-Changer.shtml
and this: http://www.minecraftforum.net/topic/619213-18-pc-mac-linux-minecraft-gametype-changer-change-between-creative-and-survival/page__hl__gametype+changer
Title: Re: Minecraft
Post by: snalin on 17 Sep 2011, 07:26
That's the one. Really easy to use.


EDIT: It's pretty amazing how much it's possible to do in a few hours with creative mode and MCedit:

(http://i617.photobucket.com/albums/tt260/Snalin/Minecraft/2011-09-18_012615.png)

There's stuff in the houses, and there's stuff in the chests. A big project wouldn't be hard to do like this at all, but that just means that the possible scope is much larger.
Title: Re: Minecraft
Post by: look out! Ninjas! on 17 Sep 2011, 19:32
I say start again and build new stuff.
Title: Re: Minecraft
Post by: smack that isaiah on 17 Sep 2011, 20:37
i think the whole "start afresh" issue's been decided.  the question ppl are voting for now is "creative or survival mode" map.
Title: Re: Minecraft
Post by: look out! Ninjas! on 17 Sep 2011, 20:58
nah, I was responding specifically to the suggestion that we start on creative mode to get some buildings up and then go survival.
Title: Re: Minecraft
Post by: LTK on 18 Sep 2011, 13:06
If you fly high enough in Creative mode, it's like you're in SPACE!

(click to show/hide)

Wheee!

By the way, have you tried growing Giant Mushrooms yet? Apparently, we're getting a whole biome full of giant mushrooms in the future. It's absolutely crazy. There's also a new mob in there, the Mooshroom (http://www.minecraftwiki.net/wiki/Mooshroom). Speaking of which, Mooshroom is a pretty good world seed.
Title: Re: Minecraft
Post by: look out! Ninjas! on 18 Sep 2011, 19:17
Spaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaace!

I'm in space.
Title: Re: Minecraft
Post by: snalin on 18 Sep 2011, 23:53
I know you are, mate.
Title: Re: Minecraft
Post by: Dliessmgg on 19 Sep 2011, 04:00
We are all within the three spatial dimensions.
Title: Re: Minecraft
Post by: ackblom12 on 19 Sep 2011, 10:20
I have stable internet once again!

I'm going to backup and download the current world right now. Once I'm done, I'm going to start the map up in Adventure with the seed that was mentioned earlier.
Title: Re: Minecraft
Post by: ackblom12 on 19 Sep 2011, 11:13
Server has been updated! It is now officially using 1.8.1 with the world seed Revolution! Have fun guys. :)

The new world's map: http://www.M/F.com/?dkjdu0eoq81k21s

Old server world files: http://www.M/F.com/?r3n7cs77a3fn32d

Last server map of the old world: http://www.M/F.com/?5xztxn2kzmg4xc9
Title: Re: Minecraft
Post by: Jimor on 19 Sep 2011, 15:12
I guess ravines can be underground.
(http://i826.photobucket.com/albums/zz186/JimorB/minecraft/UnderRavine1.jpg)
(http://i826.photobucket.com/albums/zz186/JimorB/minecraft/UnderRavine2.jpg)
It appears to run left-right across the upper third of the new world map. I'm building a little survival hut just to the right of the center of the map near the swamp, any supplies anybody wants from it, feel free. I'll mark the mine entrance which will be nearby next to the hill.

Edit: There's a line of torches from the mushroom spawn house to my shelter and the mine, and if you go down, turn left, and follow the twisty little passages all alike, you'll come out at the picture above. I built a rough stairway down along the right wall, but haven't explored much beyond the immediate bottom.

Also, the server just went offline. Back up already.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 19 Sep 2011, 16:31
yeah, i have found several truly massive ravines underground in my current SP game (seed: "12101986"), but oddly none on the surface

then again, i haven't explored incredibly far outwards from my spwawn yet, i've found more than enough good stuff here to keep me occupied for a while.
wish i had some good video capture software because i want to show off the scenic minecart tour i've been working on, which would have taken me forever if it weren't for the addition of ruins in 1.8.

speaking of showing things off: where does minecraft store screenshots? i've probably taken a million accidental screen shots (and a few intentional ones) because my keyboard's function buttons are weirdly small and i can't intuit which one is which without looking, so i often take screenshots when trying to go into third person mode or remove the hud.
Title: Re: Minecraft
Post by: look out! Ninjas! on 19 Sep 2011, 18:21
c/Users/your name/appdata/roaming/.minecraft/screenshots

some of the folders are hidden
Title: Re: Minecraft
Post by: Scandanavian War Machine on 19 Sep 2011, 18:46
ah thanks.

appdata is definitely hidden, and i have no idea how to show hidden folders in windows 7, but typing the location in directly worked fine

so yay! i know where a bunch of important folders are now, which i otherwise probably wouldn't have been able to find!  :-P
Title: Re: Minecraft
Post by: look out! Ninjas! on 19 Sep 2011, 19:37
control panel- folder options (not on category view)- the 'view' tab
Title: Re: Minecraft
Post by: Scandanavian War Machine on 19 Sep 2011, 22:50
yeah, i never would have found that. thanks!
Title: Re: Minecraft
Post by: snalin on 20 Sep 2011, 00:17
or type %appdata% into the run/search bar, and click enter.
Title: Re: Minecraft
Post by: pwhodges on 20 Sep 2011, 00:32
Or from any folder's top menu: Organize | Folder and search options.
Title: Re: Minecraft
Post by: look out! Ninjas! on 20 Sep 2011, 02:42
yeah, but by default you have to press Alt in W7
Title: Re: Minecraft
Post by: LTK on 21 Sep 2011, 08:58
What just hit me:

You can use creative mode to go to the Nether, stab Ghasts in the face, swim in lava, and pick fights with zombie pigmen.

WOOOO
Title: Re: Minecraft
Post by: LTK on 23 Sep 2011, 10:26
(http://i.imgur.com/1DNGn.png)

Notch is upping the stakes.
Title: Re: Minecraft
Post by: ackblom12 on 25 Sep 2011, 09:14
New Map!

http://www.mediafire.com/?2iz3e9jj9xr91pr
Title: Re: Minecraft
Post by: LTK on 25 Sep 2011, 10:41
You forgot to update your McMap. :P
Title: Re: Minecraft
Post by: ackblom12 on 25 Sep 2011, 11:07
oh right, ignore the previous link.

http://www.mediafire.com/?13xbww1x83lz83j
Title: Re: Minecraft
Post by: Jimor on 26 Sep 2011, 18:38
I must have walked right by that NPC village on one of my exploration jaunts.

I have a working skeleton trap under my house at approximately -450, 100 (near that square of trees in the desert on the above map) if anybody needs to stock up on arrows and bones. I have a glass factory at the base of that hill, my house up top, and somebody's working on a subway station near the water. The entrance to get to the grinder is between my house and the subway station in the side of the hill. Also feel free to use the glass factory for you multi-furnace needs. The tree farm is for restocking the charcoal. At the top of the hill I have a small farm of wheat and melons, so if you haven't found melon seeds yet, there are some in a chest up there to get you started.

As I write this, I'm unable to get to the server, it can't be found by my client.
Title: Re: Minecraft
Post by: LTK on 29 Sep 2011, 15:22
This is Mick, the butcher.

(http://i263.photobucket.com/albums/ii134/LaurensK90/2011-09-30_001026.jpg)

"Chick'ns! Get y'r chick'ns here, fresh from the choppin' block! Cook 'em, grill 'em, eat 'em raw, howev'r ya like!"

You can breed animals now, it's really cool. There's also Hardcore mode in the latest pre-release, which deletes your world after you die. I'm doing pretty good in it so far, this is my third world and I'm herding all these chickens so I can make more arrows.
Title: Re: Minecraft
Post by: smack that isaiah on 02 Oct 2011, 10:30
Why does Minecraft seem extra-addicting when I have a ton of work to do?  Seriously, I have to get this shit done but Minecraft just sites there begging to be played.

Anyway, someone apparently broke down the code and figured out how potions were going to work with the cauldrons before jeb nixed them in place of a brewing station.  and, they made a mod for 1.9 prerelease 2 about it: Stuff about potion (http://www.youtube.com/watch?v=4S6vuqK3NgU&feature=BFa&list=WL3BD4CBA4ED139DCB&lf=BFp) brewing (http://www.youtube.com/watch?v=2E5fY4sdpps&feature=related)

It looks pretty cool, although it seems very annoying that you have to make it to the nether before being able to get instant health potions.  And, with the whole food-not-replenishing-health fighting a lot of mobs at once has become rather hectic and scary.  (more than once I've had my health drop to 1 or .5 hearts and I had to run away to eat to shore up my hunger bar and then wait to heal)
Title: Re: Minecraft
Post by: LTK on 02 Oct 2011, 11:17
The change in the armor system more than makes up for it. Now, instead of the armor's protection value diminishing linearly with its durability, each part protects you fully before it breaks completely. To compensate for this, only full diamond armor fills all 10 armor icons, and a full set of iron armor only fills 7.5. I expect a set of leather armor to fill 5 icons.

The net effect of this is that your armor makes you pretty much impregnable to attacks as long as you keep your food bar filled. The armor overhaul, combined with health regeneration, means that in more than one case I'd finish fighting three or four monsters in a tight underground space, glance at my health/armor bar, and see that both were just as full as when I started. That's really a bit too easy if you ask me. I hope they'll bring back the protection value degrading with damage in the final release.
Title: Re: Minecraft
Post by: snalin on 02 Oct 2011, 11:51
It might be that they're planning for tougher monsters in the future - making zombies and skeletons small obstacles, and saving the big challenges for special "bosses" or other kinds of rare monsters.

All in all I feel that the guys at Mojang are looking at Terraria and going "what cool things can we borrow from that game?". I'm cool with that.

Anyone that has a clue about how animal breeding is going to work as in how you herd animals to a specific area?
Title: Re: Minecraft
Post by: LTK on 02 Oct 2011, 12:12
Yeah, I repurposed some of a village's wheat farm as an animal pen. It was a real bitch to find cows. Herding them is made easy by the fact that animals will follow you anywhere as long as you have wheat in your hand. Use wheat to feed two animals that are in close proximity, and they will mate. This fits really well into the NPC villages, because once you find one and fence off the farms you'll have more wheat than you know what to do with. Now you have a new purpose; feed animals!
Title: Re: Minecraft
Post by: snalin on 02 Oct 2011, 12:16
How do they... mate?

If there's no animation, I'm tempted to mod in black boxes that covers both of the animals, and big, pink hearts floating up from that thing.
Title: Re: Minecraft
Post by: LTK on 02 Oct 2011, 12:52
Basically their models kind of clip into each other. Minecraft is family-friendly! The hearts are already there though.
Title: Re: Minecraft
Post by: ackblom12 on 04 Oct 2011, 10:23
Hey guys, I'm going to update the map when I can, but it may be a few days. A family medical emergency has us back in Rochester for an unknown period.
Title: Re: Minecraft
Post by: snalin on 07 Oct 2011, 14:45
Chicken farms are really easy to pull of if you start out with 10 or so eggs. They grow exponentially, too, so you'll soon have plenty of MEAT.

If anyone wants to have a look at how my village is coming along, it's over at x:-330, z:570
Title: Re: Minecraft
Post by: LTK on 07 Oct 2011, 15:04
I hope your family is going to be all right, Steve!

The breeding works with baby animals now, so you can no longer produce incestuous offspring to infinity.

This is what I've built in the second/third pre-release.

(click to show/hide)

Hardcore.
Title: Re: Minecraft
Post by: ackblom12 on 09 Oct 2011, 12:41
I'm back as long as there is no bad news from the hospital, which is not guaranteed. Still quite a step up from Monday, but with Kat not being able to miss any more classes, we're back home for now.

New Map: http://www.mediafire.com/?1221wcypy3zx08i
Title: Re: Minecraft
Post by: snalin on 11 Oct 2011, 10:31
There's a big ocean over at x=-2500, z=0, where Jimor has started setting up a base camp for further expansion. Beneath the place is a big ravine intersecting with a huge number of mine shafts. If you're looking for some sea-based buildings, just come over and join.

oh, and that ravine?

It's a ravine/ravine:

(http://i617.photobucket.com/albums/tt260/Snalin/Minecraft/2011-10-12_113718.png)

That's two ravines with one block between them.
Title: Re: Minecraft
Post by: Jimor on 12 Oct 2011, 03:50
I dug a tunnel opposite the one you dug to find those, and found another ravine/mine complex. I also built a bridge from the -2500,0 ocean point to the island that has the sea base (at approximately -2800,0). It's just a functional deck right now, I'll prettify it all later.
Title: Re: Minecraft
Post by: LTK on 13 Oct 2011, 14:59
Pre release number 4 is out, adding the Ender realm. There's not much interesting to be found there, just a big floating hunk of green rock with obsidian towers and endermen.

Notch is adding moon phases, and wants to make the sun and moon round to accomodate. People didn't agree, so he put out a poll to decide: http://poll.pollcode.com/A0qQ

I think a square sun and moon are one of those little things that set the atmosphere for Minecraft: "Everything is blocks, haters gonna hate." So you should totally vote for square. ;)
Title: Re: Minecraft
Post by: Scandanavian War Machine on 13 Oct 2011, 16:44
in one of my forrays into non-default texture packs, i switched my square moon out for two shattered round moons right next to each other and it looked soooo much better
Title: Re: Minecraft
Post by: look out! Ninjas! on 13 Oct 2011, 17:27
all my forays into texture packs have resulted in me going back to default because they seem to be either horribly overdesigned or ridiculously huge and don't look good at all on low-geometry models.

or the novelty just wears off
Title: Re: Minecraft
Post by: Blue Kitty on 14 Oct 2011, 13:17
Weeping angels mod (http://www.youtube.com/watch?v=Xj446LPEy7E&feature=youtu.be)
Title: Re: Minecraft
Post by: ackblom12 on 17 Oct 2011, 10:25
New Map!

http://www.mediafire.com/?hwf5buwsoqqzea6
Title: Re: Minecraft
Post by: snalin on 18 Oct 2011, 03:13
Okay, I've got a road to the westwards ocean planned, here's (http://www.mediafire.com/?6zo5fc39afmpm7i) a map with the road overlain. I've marked the bridges with "B" and the place I want a tunnel with "T". If somebody wants to help out, that's great. I'm planning on a 3-wide stone brick road.
Title: Re: Minecraft
Post by: Jimor on 18 Oct 2011, 21:10
Very good! I'll start smooth stone/stone brick production in my factory. There will be a marked chest in the basement set aside for the road supplies.
Title: Re: Minecraft
Post by: Slick on 18 Oct 2011, 21:59
I saw the sweet Western sea, was considering maybe trying to use the nether to get there fast. Are we waiting for 1.9 & it's nether updates before building portals though?
Title: Re: Minecraft
Post by: Jimor on 18 Oct 2011, 22:08
I don't know if that's the "official" stance, but I think that's the working assumption right now.

My understanding from brief perusals of the Minecraft forums is that rather than an official release of 1.9, Mojang is pretty much on a trajectory to just make what has been put into all the pre-releases so far as the final release on 11/11/11. Ahh, just looked, and there was a code-freeze announced. So yeah, I think we're going to be playing with what's there right now until the final release for all the new goodies. Gives us time to finish some base construction and infrastructure before really going wild.
Title: Re: Minecraft
Post by: look out! Ninjas! on 18 Oct 2011, 22:10
you can download all the pre-releases as they come out though
Title: Re: Minecraft
Post by: snalin on 18 Oct 2011, 23:19
Someone has already made a nether portal (Odei?), but it should be pretty easy to reset the nether.
Title: Re: Minecraft
Post by: Slick on 19 Oct 2011, 12:14
I hate building a portal and getting to the nether, just to have it overload with another portal someone else has already built. Did enjoy riding the railway around, though.
Title: Re: Minecraft
Post by: ackblom12 on 24 Oct 2011, 14:39
New map up is uploaded.

http://www.mediafire.com/?50k2niw3g93wmt3
Title: Re: Minecraft
Post by: Slick on 25 Oct 2011, 03:03
Two things:

One- There is a railway in the nether to the ocean. Anywhere near the spawn where you build a portal will take you to it, and you can just ride the powered tracks the whole way to another portal. You'll come out in a cave under the water (don't worry, there are stairs up), and just follow the instructions on the sign to sail your boat (you brought a boat, right?) to the little port. You can see the emergence point on the map as the little tower of burning netherack in the water. On the way back to the spawn area, you'll always portal out in Odei's keep. That is the way it is because that was the first Nether portal built.

Two- goddamnit I hate those goddamn experience orbs come fucking on man. I drowned, through no fault of my own (lag between my computer and the server, server thought I had not come up for air, my computer thought I had), and then could not recover my stuff because I died again at the bottom of the sea when that killer lag prevented me from swimming back up. Goddamn that's frustrating. I had like six stacks of wood (like tree blocks, not planks) that I was going to use to build a big ship, not to mention four diamond tools and a stack of glowstone plus whatever else. Man I am sick of this game being "In Beta".
Title: Re: Minecraft
Post by: snalin on 25 Oct 2011, 08:52
What does that have to do with experience orbs? Not that it's not frustrating or anything (or the games fault for that part - lag's a bitch anyways), but experience orbs?

Title: Re: Minecraft
Post by: Slick on 25 Oct 2011, 09:39
This is not me, but:
(http://www.minecraftwiki.net/images/thumb/0/04/ExcessiveExperienceOrbs.png/800px-ExcessiveExperienceOrbs.png)
Title: Re: Minecraft
Post by: Slick on 25 Oct 2011, 09:42
There's basically so many of them that the computer can not handle it, and then after picking up some of my items and dying again underwater, there are too manny items around so important things disappear.
Does this not happen to everyone?
Title: Re: Minecraft
Post by: snalin on 25 Oct 2011, 15:57
Never. They spawn when you die? :psyduck:
Title: Re: Minecraft
Post by: Slick on 25 Oct 2011, 16:02
They are all the ones I have collected, supposedly. I am reading about other people who regularly jump in lava to burn them all away. Both times I've died in this version, this has happened to me.
Clearly I just need to go jump in lava more often.
Title: Re: Minecraft
Post by: mberan42 on 25 Oct 2011, 17:45
I just want runecraft to be updated.
Title: Re: Minecraft
Post by: look out! Ninjas! on 26 Oct 2011, 03:10
Never. They spawn when you die? :psyduck:
you drop them

but they're physics-based objects so the game keeps track of every single one as a separate entity and when you drop then it creates thousands at once
Title: Re: Minecraft
Post by: LTK on 26 Oct 2011, 06:38
I think there was a fix for that problem not long ago, but it might not have made it into 1.8.1. Experience orbs are now grouped in subsequent prime numbers.

Sorry I haven't been as active as I were, but the 1.9 pre-releases are just too alluring. Just look at the shiny!

(http://i263.photobucket.com/albums/ii134/LaurensK90/2011-10-26_153249.jpg)

Let's see if I can make it to the new dimension in hardcore mode.
Title: Re: Minecraft
Post by: Scandanavian War Machine on 26 Oct 2011, 12:03
whoa
Title: Re: Minecraft
Post by: look out! Ninjas! on 26 Oct 2011, 15:45
I think there was a fix for that problem not long ago, but it might not have made it into 1.8.1. Experience orbs are now grouped in subsequent prime numbers.
This may or may not explain why jumping three times can fill the bar up
Title: Re: Minecraft
Post by: LTK on 26 Oct 2011, 16:43
Oh, right, I forgot all about that. Experience gotten from jumping is a testing feature that they forgot to remove. So that explains the ludicrous amounts of experience you're getting.

I guess jumping in lava is the way to go, then!
Title: Re: Minecraft
Post by: LTK on 29 Oct 2011, 16:27
Speaking of jumping into lava:

(http://i263.photobucket.com/albums/ii134/LaurensK90/2011-10-30_011933.jpg)

Potions of fire resistance? Best. Thing. Ever. Turns the Nether into a fuckin' holiday resort. You can jump into lava without a care in the world.
Title: Re: Minecraft
Post by: Jimor on 29 Oct 2011, 17:42
Speaking of the Nether, I was reading about an enchantment that lets you pick up blocks you normally can't, like grass and ice. With that ability, you can place grass and ice in the Nether to spread grass to dirt, and to get water sources, so terraforming the Nether is actually possible now.

In server news, Snalin's road to the far sea is epic.
Title: Re: Minecraft
Post by: snalin on 30 Oct 2011, 08:07
and the basics is DONE!

Now I'll need bridges and the fences. They'll take time too, but at least for now the road is mapped out, so I won't have to do that again. If anyone is good with bridges (Jimor...), feel free to make one or two.

EDIT:
(http://i617.photobucket.com/albums/tt260/Snalin/Minecraft/2011-11-07_162101.png)

stuff's coming along nicely. Also check out the first bridge Jimor did, it's amazing. Just before the tunnel on the road to the Far Seas.

We should place a sign or something, "welcome to the Far Seas". Great name.
Title: Re: Minecraft
Post by: Jimor on 08 Nov 2011, 21:11
Guys! Guys! Guys! GUUUUUYS!!!!!

I found a stronghold! And you'll never believe where. I've left it alone for now, I just found the mossy stone brick and other signs of it before heading back to report the news. I'll guide anybody I see in game to it, but I'll avoid forum spoilers for the moment. This is probably something we should decide server-wide exactly what were going to do with it, plus some of the features may be more important once we get upgraded to the full game.
Title: Re: Minecraft
Post by: snalin on 08 Nov 2011, 23:12
awsmmm.

If the server spawning algorithm places it the same place every time, we should probably delete that part from the map after release, so we can reload it and have it include the new things, primarily the portal to the End.

EDIT: I found a lava lake intersecting a cave intersecting a stronghold intersecting a ravine, picking up 13 diamonds on the way. YSSS
Title: Re: Minecraft
Post by: ackblom12 on 18 Nov 2011, 16:00
http://www.M/F.com/file/nao9yd0r0o6vc6b/11-18-2011.rar

New map is uploaded! Will be doing the upgrade to 1.0 tonight as well.

Edit: Updated!
Title: Re: Minecraft
Post by: LTK on 19 Nov 2011, 10:11
By sheer luck I managed to guess/remember my Minecraft password, which wasn't saved to this computer. So I can play Minecraft online on my laptop again, woo!
Title: Re: Minecraft
Post by: snalin on 19 Nov 2011, 11:35
"The server responded with an invalid server key"
Title: Re: Minecraft
Post by: LTK on 19 Nov 2011, 11:52
*facepalm*

Well, Mollstam says to keep trying and it'll eventually work.
Title: Re: Minecraft
Post by: snalin on 23 Nov 2011, 13:30
Holy fucking shit the endermen are scary now. Freaky as shit sounds, and teleporting away before charging back in. And they have a ton more HP too. Jeeez.
Title: Re: Minecraft
Post by: smack that isaiah on 23 Nov 2011, 14:00
yeah, i really like the endermen now :D  and, you absolutely can't hit them ranged, either.
Title: Re: Minecraft
Post by: look out! Ninjas! on 23 Nov 2011, 16:53
I found one in a cave, beat on it a few times with my sword, and then it teleported away. I don't know where it is.
Title: Re: Minecraft
Post by: ibrahimdelil on 30 Nov 2011, 01:34
oh, hey guys, i've been making these, hope you like them!

(http://i.imgur.com/CuprB.jpg)

(http://i.imgur.com/IkEdC.jpg)
Title: Re: Minecraft
Post by: LTK on 30 Nov 2011, 02:53
WHAT. That is amazing!
Title: Re: Minecraft
Post by: snalin on 30 Nov 2011, 11:51
Beautiful! Did you make the image converter program thingy?
Title: Re: Minecraft
Post by: ackblom12 on 30 Nov 2011, 12:08
Holy shit, let me know when that's finished up so I can gnab it.
Title: Re: Minecraft
Post by: Jimor on 30 Nov 2011, 15:35
That is freakin' amazing! Can't wait to see more.

On server, I've been working on sheep pens, one for each color since once you dye their wool, they breed true to that color.
Title: Re: Minecraft
Post by: LTK on 30 Nov 2011, 15:43
Wow, sheep reproduce colored lambs now? That's cool, they didn't do that in the prereleases.

And it even uses cartesian genetics, haha.
Title: Re: Minecraft
Post by: Jimor on 03 Dec 2011, 18:21
Woot, found a Nether Fortress not terribly far from the Far Sea end of the nether railway. I'll work on marking a path, then securing it for easier travel to the fortress for brewing supplies. Fortunately, the exposed parts are at least over "dry" land, no tightrope walking over lava lakes.

This means we don't need to reset the Nether to get new content, thus losing the work on the railway. There's still an open question about needing to reset Stronghold chunks to get new content that they may have, but I think it's still possible that the other 2 are in unexplored territory.

Edit: and my rainbow sheep ranch is now complete.
Title: Re: Minecraft
Post by: snalin on 04 Dec 2011, 03:26
Still not at gay as Twilight?


I found the leftovers of somebody getting blown to bits by a creeper in the forest close to the close-to-spawn swamp. Put it in a chest right on top of the crater. Just to let you know.

Has anyone found a good way to prevent animals from piggybacking out of their enclosures? They seem to be squeezed between each other, and then be popped up on top of the fences. So now a pig is in my cow-enclosure, and I have no idea of how I'm going to get it out of there without just outright killing it, and I only had two pigs.
Title: Re: Minecraft
Post by: bicostp on 04 Dec 2011, 11:16
Would a 2.5 block tall double fence be tall enough? (You could also dig the pen down 1 block for the same effect, but it won't look as good.)
Title: Re: Minecraft
Post by: ackblom12 on 04 Dec 2011, 12:16
New Map!

http://www.mediafire.com/file/3w2439vhkbrtsrv/12-04-2011.rar
Title: Re: Minecraft
Post by: snalin on 04 Dec 2011, 12:35
Already got a double fence. That didn't work either :(
Title: Re: Minecraft
Post by: ackblom12 on 04 Dec 2011, 12:37
Minecraft: The Great Escape
Title: Re: Minecraft
Post by: Jimor on 04 Dec 2011, 14:26
My sheep pen design seems to work for escape prevention. What seems to happen is a combination of the animals squeezing each other forcing them to piggyback, and server-side collision detection I think. When part of an animal gets "inside" the fence or wall block, it's raised above them all to avoid suffocation damage, which is why simply building taller doesn't work. With fences, they'll seem to be on top, but the game appears to keep track of which side they're on, so they usually don't escape when you're around. The problem appears to happen when the chunk is first loaded in, and the game has either lost track of which side of the fence it's on, or the fences load in after the animal, giving it a brief opportunity to cross the line to "outside".

What I've done is to build my pens with a stepped fence. The outer ring is a block with a fence on top, and then an inner ring that's just single-high fence. This way, they can pop up to the top all they like. They'll still mostly stay on their side of the line, but on the occasions where loading give them a chance to escape, they'll ALSO have to pull the same maneuver over the 2nd higher fence. I haven't seen it happen yet. My other trick is that with the gates, I've created an airlock system where 2 different pens feed to the same smaller entrance/exit pen, which has another gate leading to outside. In any case where the server delay allows sheep to escape into the exit pen, they'd still have to pull the same trick in the right place again to get completely out. So I won't call my system escape proof, just escape resistant. So far, I haven't even had one get into the exit pen unless it snuck in after me (if they jump up on the gate when you close it, they can freely cross the line either way just like we can when we close it with ourselves still within that block).
Title: Re: Minecraft
Post by: snalin on 06 Dec 2011, 11:08
Woot, found a Nether Fortress not terribly far from the Far Sea end of the nether railway. I'll work on marking a path, then securing it for easier travel to the fortress for brewing supplies. Fortunately, the exposed parts are at least over "dry" land, no tightrope walking over lava lakes.

I'm planning a new structure, and I'll probably need 2-3 stacks of netherbrick. Anyone objecting to me taking it from that fortress?
Title: Re: Minecraft
Post by: Jimor on 06 Dec 2011, 20:38
Take away, there's so much of it. I have a pretty good basic base established just outside (within the last tunnel section). Netherwart farm, small tree farm, chicken farm (for food, and feathers for arrows), and small wheat farm. Brewing stand, cauldron, crafting table, furnace, and chests. There's a wing of netherrack to the left approaching the fortress that I've tunneled into for other various rooms, but everybody feel free to burrow any which way for your own thing. I also restocked the seaport above the portal with wood to make boats from. The main thing the brewing stand needs is a bunch of water buckets to refill the cauldron as needed.

There are tunnels now for about 60-70% of the path from the portal room, and I'm working on stable cobble paths for the open area sections. Looks like there's also enough solid structure between them to build a fully enclosed railway if anybody is so inclined.
Title: Re: Minecraft
Post by: ackblom12 on 12 Dec 2011, 00:59
Hey guys, they moved us over to their new server node as of about 20 minutes ago. White list is the same, nothing has been changed, so the new IP should work for you immediately.

IP: 199.15.236.51
Title: Re: Minecraft
Post by: snalin on 12 Dec 2011, 03:47
has anyone seen any snow anywhere? I want some snowmen guards here and there.
Title: Re: Minecraft
Post by: Jimor on 12 Dec 2011, 11:24
There's a small patch of snow to the southeast of the bridge I built on your road. (I'm using directions based on the new sun path that follows the clouds and sets over the Far Sea, so that way is West to me now).
Title: Re: Minecraft
Post by: Jimor on 16 Dec 2011, 11:02
I built a lighthouse on the northern end of the Far Sea island settlement. Underneath it is a huge cavern expanse that's very broken up and hard to navigate (more holes and dropoffs instead of meandering caves). I've died around 10 times down there, losing about 4 diamond swords and pickaxes among other tools/resources. BUT! I came across 2 giant slimes, and managed to get 18 slimeballs out of them. I'm hoping slime spawning down there will be a regular occurrence.

In the meantime, if you want some slimeballs for your potions or sticky piston, they're stored in my Far Sea house in the chest next to the brewing stand. I temporarily ask for a 1-to-1 exchange of diamond for them so I can replace what I've lost down in that cave. Also feel free to spelunk under the lighthouse to search for your own slimes. Any help down there lighting up the place and making easier paths to the bottom would be appreciated! I'm determined to conquer that place now that it's thrown down like that.
Title: Re: Minecraft
Post by: smack that isaiah on 16 Dec 2011, 14:07
can you give coordinates for that cave?  I'll go down and try my darndest to light it up tonight.  If we could get a reliable slime spawning chunk that'd be awesome!

I found a zombie spawner right next to a spider spawner this morning.  i plan on trying to make the zombie one into an xp grinder eventually. 

does anyone know what happens when a piston tries to push a spawner?  does it destroy it, or push it?
Title: Re: Minecraft
Post by: Jimor on 16 Dec 2011, 14:47
x=-2825, z=-177. Or if you're coming into the Far Sea settlement island from the road, take a right after you reach the covered dock.

There's a passage underneath the lighthouse that leads down. My guess is the slime area is more around where z=-225 or so. Several large open rooms connected together in various difficult ways.

Looks like spawners cannot be moved at all, and while the wiki didn't say so, wouldn't break either, just that the piston wouldn't work.
Title: Re: Minecraft
Post by: snalin on 18 Dec 2011, 12:53
Uh, I forgot to say, but one of the caves under my fortress apparently has slimes. If you go down the long stairway all the way to almost bedrock, and then take the left path, it's around one of the lava seas.
Title: Re: Minecraft
Post by: mberan42 on 19 Dec 2011, 19:09
I'm getting an invalid server key right now -- anyone else experiencing that?
Title: Re: Minecraft
Post by: Jimor on 19 Dec 2011, 19:28
Seems to happen just over half the times I try to enter. A refresh of your server page might work, but usually not, I usually have to close the launcher down and restart, or bounce in and out of another server to make the QC server get recognized for a new try.
Title: Re: Minecraft
Post by: smack that isaiah on 19 Dec 2011, 20:40
I complained about this before and Snalin pointed me in the direction of this (http://www.minecraftforum.net/topic/801030-100-invalid-server-key-fix/), a mod which fixes one small check which kept throwing overflows.  Install it like any mod (delete meta-inf, etc, etc).

before this, I'd do what Jimor says, jump to another server or single player for a few minutes and then try again
Title: Re: Minecraft
Post by: snalin on 20 Dec 2011, 03:45
It's a bug, simple as that. The rate at which they are introduced makes me suspicious about the testing practices of Mojang.
Title: Re: Minecraft
Post by: look out! Ninjas! on 20 Dec 2011, 03:51
they don't have many and mostly rely on the players reporting bugs on the forums?
Title: Re: Minecraft
Post by: ackblom12 on 20 Dec 2011, 14:59
Alright, some of the login problems folks have been having might actually be due to a DOS attack that the Kerplunc servers have been hit with recently, and is currently being blamed on why I can't access the SFTP server at the moment. Nothing has totally dropped, though this means I won't be able to update the map until I get back from family things (bleh) next week, but it might have some service hiccups until the DOS folks get bored.
Title: Re: Minecraft
Post by: smack that isaiah on 20 Dec 2011, 15:31
so i mostly finished my xp grinder.  it's a little buggy (zombies temporarily glitch out of their containment area, they dont seem to get hit even when they're hit in the right place a lot of the time, etc), but i think that's mostly due to lag.  I'm prob gonna try and figure out a good way to fix it up, but I'm going to china for a few weeks tomorrow so i won't have time till next year. 

It's over at x=244, z=422 if anyone's interested in checking it out

i wish rotten flesh was good for something.  anyone heard of any mods which make it have some use, or rumors that some good functionality will be added? 
Title: Re: Minecraft
Post by: snalin on 20 Dec 2011, 16:06
I think you can feed your wolves with it, without that causing any trouble.
Title: Re: Minecraft
Post by: ackblom12 on 14 Jan 2012, 00:30
New map has been uploaded: http://www.mediafire.com/file/r53mily5p89ljab/01-14-2012.rar

The server has also been updated to 1.1.
Title: Re: Minecraft
Post by: snalin on 14 Jan 2012, 01:53
Finally I can get the wool I need to do stuff.
Title: Re: Minecraft
Post by: LTK on 14 Jan 2012, 04:52
Oi, Magma Cubes have a chance to drop magma cream now! That ought to make potions of fire resistance a lot easier to get, when you don't have to go underground for slimes, and don't have to use precious blaze powder to craft it.

Did you guys get a chance to start brewing in multiplayer yet? You can have a lot of fun with potions of fire resistance.
Title: Re: Minecraft
Post by: snalin on 14 Jan 2012, 08:45
I've been doing a bit of it, but since my current projects doesn't involve the nether, I'm not needing any of it. I'm definitely going to start brewing large numbers of potions of speed or whatever they're named if I'm going to do a lot of travelling above ground.
Title: Re: Minecraft
Post by: ackblom12 on 24 Jan 2012, 13:33
Hey guys! I'm going to leave a donation link for the server costs here. It's $25 a month currently and I'm looking into getting an annual sub (can't find the package for the type of server we have, feelin derpy) so hopefully that will be changed up soon. But either way, this is a direct donation server costs and nothing else. I don't see a dime of it.

https://billing.kerpluncgaming.com/?donate=VFC71JKOQ
Title: Re: Minecraft
Post by: ackblom12 on 24 Jan 2012, 15:46
Also, newest map. http://www.mediafire.com/file/emhyn7y0idfhe1a/01-24-2012.rar
Title: Re: Minecraft
Post by: LTK on 25 Jan 2012, 15:42
What you all built in and around the ocean biome looks amazing. Mad props to you guys.

Did you know the next release is going to have jungle biomes?

Also a new mob. Yikes. (http://i.imgur.com/VYDGZ.png)
Title: Re: Minecraft
Post by: Slick on 11 Feb 2012, 11:22
I am super impressed by the sea-port on the island just by the underwater portal in the sea. When I first saw that island, I thought it'd be a sweet place for a harbor, but you have done a stellar job compared to anything I could have done.
Title: Re: Minecraft
Post by: Nomen on 11 Feb 2012, 12:06
Giant pyramid I built. The base layer is 100x100 blocks wide.

http://i42.tinypic.com/1z1b40p.jpg (http://i42.tinypic.com/1z1b40p.jpg)
Title: Re: Minecraft
Post by: smack that isaiah on 17 Feb 2012, 06:43
Minecraft Legos (http://www.youtube.com/watch?v=LcwWN6jcdu8&feature=youtu.be) Preorders available now, altho its $35 for a 480 piece set.  If I had a kid, or knew that I would have time to play around with them, I'd def go for it. However, I have no time and no kid. 
Title: Re: Minecraft
Post by: snalin on 17 Feb 2012, 07:18
Hey, Ack, do you have another map available? I wanna see how my place is starting to look now that I've build out the mountaintop.
Title: Re: Minecraft
Post by: ackblom12 on 17 Feb 2012, 13:49
I knew I had forgotten to do something over the weekend. :P

New Map: http://www.mediafire.com/file/g39zbo3u46306p6/2-17-2012.rar
Title: Re: Minecraft
Post by: idontunderstand on 25 Feb 2012, 13:18
pardon for asking, but may I join you? I don't quite get how it works, you've got your own server?
Title: Re: Minecraft
Post by: snalin on 25 Feb 2012, 15:04
...I don't quite get how it works...

You don't understand?

So, Ack, should we just give out the IP, or do you want it to still go through you?

And also map?
Title: Re: Minecraft
Post by: ackblom12 on 25 Feb 2012, 20:45
Go ahead and invite whoever you like. Just keep in mind I'll have to add them to the white list before they can log in.

And here's the new map: http://www.mediafire.com/file/9iabab7rbslrwtx/02-25-2012.rar
Title: Re: Minecraft
Post by: snalin on 26 Feb 2012, 02:48
So, pretty close to spawn, on a mountaintop right next to my place, somebody has started mining out a place - made some dirt walls and clearing ground. Does anyone know who's been working on that? I don't think anyone has done any work on it for a while.

I kind of want to expand my place that way, but if somebody's got plans, I'll stay away.
Title: Re: Minecraft
Post by: Jace on 26 Feb 2012, 14:29
I'm gonna have to download and get back into minecraft. I need more things to distract me from skyrim and SWTOR and schoolwork.
Title: Re: Minecraft
Post by: snalin on 01 Mar 2012, 10:06
http://www.mojang.com/2012/03/minecraft-1-2-is-out/
Title: Re: Minecraft
Post by: LTK on 01 Mar 2012, 10:23
I really wish I could get back into Minecraft to try out all these new things, but every time I start a new world I just get bored halfway through building my first base. The best remedy to this is to wipe my memory of all things Minecraft, but since I can't do that (yet), I'll go for the next best thing and plug all sources of information about Minecraft and try to start again when it has receded from my consciousness for a while. So maybe I'll see y'all when 1.5 rolls around!
Title: Re: Minecraft
Post by: ackblom12 on 01 Mar 2012, 10:52
The server has been updated to 1.2.2!
Title: Re: Minecraft
Post by: Mister D Nomms on 01 Mar 2012, 13:16
Forgive me if this has been covered, but does anybody know if there are any plans to release a Minecraft that isn't as graphically demanding? My only computer is a Netbook and I can play it, but only at 3 or 4 frames per second on the lowest settings.
Title: Re: Minecraft
Post by: snalin on 01 Mar 2012, 13:47
That... is a slow computer. Tried windowed mode? That should make the game render less stuff, which will improve performance. If you are desperate, you can boot with almost nothing running (don't start any background programs, indexers, firewalls or virus searchers, dump steam, torrent, avast, explorer itself), but remember to don't do anything else internet-related at that point, as viruses.

Minecraft runs on Java, which is generally much heavier than other programming languages - it talks to a virtual machine that talks to the hardware, instead of going straight down - so you'll probably not get it to run properly on anything slow. It also loads a shitton of objects at once, so it'll eat up a lot of your ram.

Though, if you have something comparable to what's specified here: http://www.minecraftwiki.net/wiki/Hardware_performance (http://www.minecraftwiki.net/wiki/Hardware_performance), and you still get a lot of lag, there might be a problem somewhere else. Do you have an integrated video card? That'll make it pretty difficult for you to get much performance out of anything.
Title: Re: Minecraft
Post by: Mister D Nomms on 01 Mar 2012, 14:02
It's stock everything (I haven't looked into it, but I'm pretty sure I can't upgrade the video card). It's actually a pretty powerful little computer. the only thing it can't do it graphics. Oh well... I'll have to get my cube fix from Ace of Spades, which runs perfectly fine.
Title: Re: Minecraft
Post by: LTK on 01 Mar 2012, 14:12
Install Optifine (http://www.minecraftforum.net/topic/249637-11-optifine-hd-d6-fps-boost-hd-textures-aa-af/).

Title: Re: Minecraft
Post by: Mister D Nomms on 01 Mar 2012, 14:21
I'll check it out. Thanks- I don't own enough legos to get the same experience.
Title: Re: Minecraft
Post by: Jace on 03 Mar 2012, 00:54
Just spent ~2 hours terramorphing my mountain top to be more flat in preparation for building The Cathedral. Don't have like any coal or any way down now. Lots of monsters in the cavern/cave beneath me.
Originally I was going to chip away at the mountain until the entirety of the cavern was revealed to the sunlight, causing there to be no creatures spawning any more, but that seemed like it would be way more work than flattening it all out a bunch.
Title: Re: Minecraft
Post by: snalin on 06 Mar 2012, 13:28
The server has been updated to 1.2.2!

Have you updated to 1.2.3? I seem to be running into skeletons and zombies that don't burn in sunlight.
Title: Re: Minecraft
Post by: ackblom12 on 07 Mar 2012, 16:56
I updated to 1.2.3 a few hours ago.
Title: Re: Minecraft
Post by: snalin on 19 Mar 2012, 12:40
I've got a good friend that's looking for a map to play on, could I invite him?
Title: Re: Minecraft
Post by: ackblom12 on 19 Mar 2012, 14:13
Feel free! What's his username?
Title: Re: Minecraft
Post by: ackblom12 on 19 Mar 2012, 14:52
Also...

New Map!: http://www.mediafire.com/file/v1zajntemz3y2f7/03-19-2012.rar
Title: Re: Minecraft
Post by: snalin on 20 Mar 2012, 16:38
I was showing my friend around, people has made a lot of awesome stuff lately! The nether seems to be changed again, though, but it might just be the portal enterances that's been fucked again.
Title: Re: Minecraft
Post by: snalin on 28 Mar 2012, 03:31
Dude, you have to update the server again! Frequent updates is apparently a new thing they are doing.
Title: Re: Minecraft
Post by: ackblom12 on 28 Mar 2012, 19:24
Sorry about that, it's updated now.

Also a new map!

http://www.mediafire.com/file/tcfcjzybqr1w0w2/03-28-2012.rar
Title: Re: Minecraft
Post by: Jace on 30 Mar 2012, 01:54
I don't know if something is wrong with my computer or what, but I've gotten the same map from the last 3 map downloads? all have different names, but they all are the same map.
Title: Re: Minecraft
Post by: snalin on 30 Mar 2012, 02:27
Yeah, there's stuff missing from the desert side of my keep that's close to a week old.
Title: Re: Minecraft
Post by: snalin on 28 Apr 2012, 11:39
The last map is almost a month old now, think you could magic up one, ack?
Title: Re: Minecraft
Post by: ackblom12 on 28 Apr 2012, 18:35
http://www.mediafire.com/?vibd83l0a1879k0

Alright, confirm with me if this is just an older map again. If it is, I think the FTP server I'm connecting to is just older files. If that's the case, I just need to find out if I just didn't get that information when they did the server updates.
Title: Re: Minecraft
Post by: snalin on 29 Apr 2012, 03:06
yup, that's an old one again.
Title: Re: Minecraft
Post by: ackblom12 on 29 Apr 2012, 16:23
Put in a ticket earlier today just to get it sorted out. It's Sunday though, so I assume it won't be resolved until tomorrow.
Title: Re: Minecraft
Post by: Papersatan on 29 Apr 2012, 21:20
Oh man, do we still have a server? Is it the same one?  Steve hook me up.  Classes are out, I need to do a thing. 
Title: Re: Minecraft
Post by: ackblom12 on 29 Apr 2012, 21:57
Also, the server was just updated to 1.2.5
Title: Re: Minecraft
Post by: snalin on 01 May 2012, 11:59
And deleted? I'm suddenly without equipment in the middle of the sea.
Title: Re: Minecraft
Post by: ackblom12 on 03 May 2012, 00:38
Well poo. Alright, for the time being then, do whatever you like to what's currently showing up. I backed up the server on the 30th, so I'm trying to get it restored but it's not cooperating at the moment.
Title: Re: Minecraft
Post by: ackblom12 on 03 May 2012, 23:38
Ok, good news is that the server is back up and running as it was on Monday. Shouldn't be anything missing I don't think. On the other hand, the map I'm generating is still the same map as before.

Once again, I'll try to get that fixed, but this time I'll try doing it without killing the server.
Title: Re: Minecraft
Post by: Jimor on 08 Jun 2012, 15:31
Haven't had a chance to play much with all the video editing I've been doing, but had to share this.

Minecraft Wedding. (http://www.thegoodness.com/matt-and-asias-minecraft-wedding/)

I wasn't there, but it happened at a local art gallery that host various events and that I've been to often for music shows. Just a lot of neat props and design that went into this.  :-)
Title: Re: Minecraft
Post by: snalin on 09 Jun 2012, 04:52
I made something new on the server! In addition, there's no an underground railroad that goes from my castle almost all the way to the far islands, as the nether keeps being silly and changing and getting borked.

Anyways here's the picture of the fresh sand city:

(http://i617.photobucket.com/albums/tt260/Snalin/Minecraft/2012-06-09_115649.png)

It's just south of my keep, which is coming along nicely.
Title: Re: Minecraft
Post by: Mothykins on 28 Jun 2012, 00:29
Ohgodyes. Minecraft. It tends to consume a good portion of my life. It's an amazing time-waster, but it gets pretty boring when you don't have anyone to play with.
Title: Re: Minecraft
Post by: snalin on 05 Aug 2012, 04:03
UPDATE! 1.3.1 (http://mcupdate.tumblr.com/post/28481708267/minecraft-1-3-1)

A lot of stuff has been added - enough for me to kinda want to start a new world. Like save the old one as a singleplayer thing, and try something else.
Title: Re: Minecraft
Post by: ackblom12 on 05 Aug 2012, 09:06
And speaking of, the server has been updated.
Title: Re: Minecraft
Post by: Pilchard123 on 07 Aug 2012, 03:41
So ehhh...is this a public server or will I get a "bad noob guy! back off!"?
Title: Re: Minecraft
Post by: snalin on 07 Aug 2012, 06:02
azk azkblomz for ze pazzwrd
Title: Re: Minecraft
Post by: Pilchard123 on 07 Aug 2012, 06:59
I shall indeed, thanks.
Title: Re: Minecraft
Post by: Abyssalin on 12 Aug 2012, 12:35
So do a lot of people still play or will i be lonely in my builds?
Title: Re: Minecraft
Post by: Jace on 12 Aug 2012, 14:28
I've been having an issue since I got a new computer with Minecraft that it starts to lag after a while and the only thing I can do is to restart the game.
Title: Re: Minecraft
Post by: LTK on 12 Aug 2012, 14:53
Common issue. If you use a 64-bit OS, install 64-bit Java (http://www.java.com/en/download/manual.jsp). If not, allocate more memory (http://pcgamingwiki.com/wiki/Minecraft#Enable_64-bit_Mode_and_Allocate_More_Memory_.28Windows.29).

That said, I'd like to jump into Minecraft again if there's a prospect of a fresh new world.
Title: Re: Minecraft
Post by: Abyssalin on 12 Aug 2012, 14:55
I love minecraft, but playing it alone gives me this weird sadness with it, It's lonely without people, so would love a way to get more people on the server.
Title: Re: Minecraft
Post by: Jace on 12 Aug 2012, 18:34
Seems to have fixed the problem perfectly thanks!
Been having some fun on this singleplayer map, spawned in a perfect area right next to a ravine, forest, and desert coming together. Abundant coal, lava, water, sand, and iron!
Title: Re: Minecraft
Post by: LTK on 24 Aug 2012, 15:08
Today I saw this video (http://youtu.be/zvlyQoOlXTY) of the upcoming features and new boss mob. This is exciting! From what I've played of 1.3.2 I found that a whole lot of small annoyances that were present throughout alpha and beta have finally been fixed. Jeb and the rest of the Minecraft team are doing a great job.

How are things going on the server these days?
Title: Re: Minecraft
Post by: Jimor on 13 Sep 2012, 16:32
Finally installed Minecraft on my new zippy computer, so decided to log onto the server to find a firebug has gone crazy with buckets of lava in several buildings spread around the map. My house near the ocean, my hut in my oasis village, a tower about halfway along the spawn/ocean road, and in the huge castle near spawn. I put out a couple of the lava pyres in the castle but there are several more.
Title: Re: Minecraft
Post by: snalin on 14 Sep 2012, 05:01
what? NOO! Somehow, a large chunk of the castle seems to have been blown out...
Title: Re: Minecraft
Post by: Jimor on 15 Sep 2012, 00:51
I made the mistake of putting out some of the lava flows with water instead of the obvious-in-hindsight method of taking (http://taking) the source lava away with a bucket, so there's a lot of generated cobble to tear down. My apologies for the extra work that's going to take. The other bad thing of course was all the burnable materials that were destroyed by the lava and fire spread, but that started happening as soon as I got close enough to load those chunks into memory. Feel free to use any of the materials in any of my locations if you need them. Still not sure how much I can get on the server with all the video editing I need to do, but I'll see if I can help with any cleanup when I do sneak on.
Title: Re: Minecraft
Post by: ackblom12 on 16 Oct 2012, 14:00
Hey guys, they moved our server to a new permanent location. Here is the new IP: 69.162.123.107

That is the only change.
Title: Re: Minecraft
Post by: LTK on 21 Feb 2013, 12:50
I plucked a random person off the internet to play Minecraft cooperatively with - since multiplayer servers are too much of doing your own stuff alongside other people - and we got a LAN game running over Hamachi in like two minutes of meeting each other. It's ridiculously easy. The only downside is that the port number changes every time you open a world for LAN play, but aside from that, it's like a local server where you can switch worlds on the fly.

If anyone wants to join me in a game of survival on a fresh, virgin world, give me a shout and I'll patch you into the LAN.
Title: Re: Minecraft
Post by: de_la_Nae on 21 Feb 2013, 15:01
Hmm...maybe I should go remember my old username.
Title: Re: Minecraft
Post by: GarandMarine on 14 Mar 2013, 02:31
There's something incredibly satisfying about completing major building projects in survival without any "help" add ons isn't there?
Title: Re: Minecraft
Post by: Patrick on 27 Oct 2013, 18:38
so I finally actually paid for Minecrack and would like to start playing multiplayer. any of you folks doing this still?
Title: Re: Minecraft
Post by: LTK on 27 Oct 2013, 18:58
Just in time for the new update! I loaded up a new world, and it now has an 'AMPLIFIED' option. This is the result:

(https://dl.dropboxusercontent.com/u/20662983/Screenshots/2013-10-27_19.56.15.jpg)

(https://dl.dropboxusercontent.com/u/20662983/Screenshots/2013-10-27_19.58.48.jpg)

Oh my god we need to play multiplayer on a world like this
Title: Re: Minecraft
Post by: Patrick on 27 Oct 2013, 19:48
oh lord it must be nice to be able to render further than the bare minimum
Title: Re: Minecraft
Post by: Jimor on 27 Oct 2013, 21:33
Yeah, I finally got a decent-enough graphics card where I can boost the settings pretty high on a lot of games, including Minecraft, and it really is nice.

I've been doing a single player YouTube series in an amplified world. Mostly because I need practice speaking for some other video projects I want to do, but I've been having fun with it, and it's up to 27 episodes now.
Title: Re: Minecraft
Post by: snalin on 28 Oct 2013, 07:34
I do dumb stuff sometimes:


I also do less dumb stuff. We've got a server going at our faculty, where I do most of whatever I do. I'll try to upload something with a lighthouse I'm very happy with.

If anyone has any active, open servers, I'm interested.


EDIT: lighthouse. Turns on automatically at night, turns off at day. Vanilla minecraft, no mods.
EDITEDIT: pretty happy with the boat in the background too. Built it  based only on the floor plans of a spelljammer galleon (first thing that showed up for galleon floor plans on google)

Title: Re: Minecraft
Post by: Jimor on 28 Oct 2013, 12:06
Very nice! I still haven't really worked much with redstone circuits, but there are definitely some interesting things you can do now with some of the new items.

I was looking into server hosting, and it's quite reasonable now, so I think I'm willing to be point on a new QC server this round. I'm thinking just a vanilla 1.7 amplified world to play in? Let me know what your preferences are, though.
Title: Re: Minecraft
Post by: snalin on 28 Oct 2013, 14:25
Vanilla, amplified, definitely.
Title: Re: Minecraft
Post by: Neko_Ali on 28 Oct 2013, 14:29
I like vanilla, or some very light community type plug ins, for like setting up shops and locking your chests up and such. Amplified would be cool, but I worry about it excluding people with less powerful systems.
Title: Re: Minecraft
Post by: snalin on 28 Oct 2013, 15:43
True about the amplified one. I guess those structures takes a bit of power to render.

Shops could be something, but I've always preferred even sharing if the server is small and manageable. Locked chests are solvable by nether chests, which you get by the time you have stuff that needs locking up (unless you are very worried about your first stack or two of iron)
Title: Re: Minecraft
Post by: LTK on 28 Oct 2013, 16:01
Yeah, I finally got a decent-enough graphics card where I can boost the settings pretty high on a lot of games, including Minecraft, and it really is nice.

I've been doing a single player YouTube series in an amplified world. Mostly because I need practice speaking for some other video projects I want to do, but I've been having fun with it, and it's up to 27 episodes now.
My god man, get yourself some anti-aliasing.  :psyduck:

oh lord it must be nice to be able to render further than the bare minimum
You know what's also nice? Rendering twice the maximum distance.

(https://dl.dropboxusercontent.com/u/20662983/Screenshots/2013-09-02_03.03.17.png)

To anyone who has less-than-optimal Minecraft performance, install Optifine (http://www.minecraftforum.net/topic/249637-164-optifine-hd-c6-fps-boost-hd-textures-aa-af-and-much-more/). It allows you to crank up the settings like you see in the screenshot above, and it enhances performance on lower-end systems as well.

I also do less dumb stuff. We've got a server going at our faculty, where I do most of whatever I do. I'll try to upload something with a lighthouse I'm very happy with.

If anyone has any active, open servers, I'm interested.


EDIT: lighthouse. Turns on automatically at night, turns off at day. Vanilla minecraft, no mods.
EDITEDIT: pretty happy with the boat in the background too. Built it  based only on the floor plans of a spelljammer galleon (first thing that showed up for galleon floor plans on google)
Clever, I like it! I never thought of a use for light detectors.
Title: Re: Minecraft
Post by: Neko_Ali on 28 Oct 2013, 16:49
I did try out an Amplifed world today, and it did take a lot longer than usual for the initial rendering, but after that I didn't have any problems. I haven't installed Optifine into 1.7 yet though. The thing about people swiping stuff from chests really depends on who you have playing and if it's whitelisted or not. There are plenty of people who will just go around and steal or mess up your stuff just to be jerks... One of the first servers I was on was open play and I ran into that sort of thing... I had a little hobbit-hole away from anyone else, I kept my changes to the environment minimal and I locked up my stuff... Yet I still was robbed when I moved my storage room around and forgot to lock one of my dozen or so chests. They didn't even get anything valuable... Some iron and coal and similar stuff. But still, proof that some people will just be jerks because they can be.
Title: Re: Minecraft
Post by: Zebediah on 28 Oct 2013, 16:57
Been poking around a 1.7 world the last couple of days, exploring the new biomes. I spawned in some tundra hills, which is an interesting environment, and this afternoon I found a roofed forest, which is just plain spooky. Haven't tried amplified yet, but I've noticed that the rendering for a vanilla world seems to be faster in this update than it was in 1.6.
Title: Re: Minecraft
Post by: mtmerrick on 28 Oct 2013, 20:49
Very nice! I still haven't really worked much with redstone circuits, but there are definitely some interesting things you can do now with some of the new items.

I was looking into server hosting, and it's quite reasonable now, so I think I'm willing to be point on a new QC server this round. I'm thinking just a vanilla 1.7 amplified world to play in? Let me know what your preferences are, though.
i'd love it. now just gotta find some time to play on it :P
Title: Re: Minecraft
Post by: Patrick on 28 Oct 2013, 23:18
oh lord it must be nice to be able to render further than the bare minimum
You know what's also nice? Rendering twice the maximum distance.

fuck youuuuuuuu I'm lucky if I can consistently get it up to 7 chunks while still running Teamspeak, AND I DON'T EVEN HAVE A MIC
Title: Re: Minecraft
Post by: Pilchard123 on 29 Oct 2013, 01:17
I'd also love it!

(Patrick, install Optifine)
Title: Re: Minecraft
Post by: Grognard on 29 Oct 2013, 08:45
oooh!  nifty.
I got Minecraft for my daughter as a Christmas present.
I play it about once a month.
bare bones basic version.

Could we sticky this thread, please?
Title: Re: Minecraft
Post by: Zebediah on 29 Oct 2013, 09:25
Tried out an amplified world today, and wow, is it wild. This is a forest biome:

(http://i1042.photobucket.com/albums/b429/zebgodwin/amp1.png)

I can't imagine what it would do to extreme hills.
Title: Re: Minecraft
Post by: snalin on 29 Oct 2013, 09:48
By the way, if you didn't know, f3+a is a really neat shortcut. It reloads all chunks, so if the game isn't loading chunks right around you, it's really useful to get it to do that.

EDIT: since I'm in a sharing mode, here's some pics from the server I'm on right now. All of them are with the LB photo realism graphics pack, if you wonder why it looks different.

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

Title: Re: Minecraft
Post by: Patrick on 29 Oct 2013, 11:57
that's it, I'm building the Ryugyong Hotel out of gravel
Title: Re: Minecraft
Post by: LTK on 29 Oct 2013, 13:57
I was visiting the UN in Geneva and it struck me how the Leage of Nations palace seemed to have been designed in Minecraft. It had square patches of grass, marble tiling, gravel paths, granite floors, tiled glass windows, you name it.
Title: Re: Minecraft
Post by: Jimor on 29 Oct 2013, 17:27
Patrick, do you want to run a test with optifine on a single-player amplified world and see if that makes a difference for you?

Even with pure vanilla, Ender chests make for good security of high-value items, and we could try at some point to make a community supply of materials for them available for new players who join. I'll have to look into other security measures, but the main one is just knowing who's joining, so probably at most 1 close degree of separation from regular board members.
Title: Re: Minecraft
Post by: snalin on 30 Oct 2013, 02:50
You don't necessarily need the materials for ender chests - you just need a convenient hub (available by say nether), where there's nether chests. That'll do until people can make their own.

This is all very far down the line. I wanna build some floating islands first.
Title: Re: Minecraft
Post by: Grognard on 30 Oct 2013, 12:22
I'd like to go sailing around, and while a dinky boat is easy to build, it is really hard to stay inside.

whoops.

splash.
Title: Re: Minecraft
Post by: Jimor on 31 Oct 2013, 02:52
I pulled the trigger on the server, just playing around on my own a bit to make sure I know how to do things. Post or PM me your  MC handle and I'll put you on the whitelist and PM the IP/port to you!

Edit: OK, after playing around, I seem to have a pretty good idea on how things work on the back end. Right now it's set to an Amplified world, but don't get too comfortable, let's see how the performance is both for the server and for members on slower computers for a while before going hog wild. Spawn is in a grassy valley between a Roof Forest and a regular forest, and the immediate terrain is fairly mild for an amped world, so pretty nice for an eventual spawn settlement. I built a small hidey hole with some basic supplies (wood and cobble to make tools, mushrooms and bowls for starter food).
Title: Re: Minecraft
Post by: Neko_Ali on 31 Oct 2013, 06:45
My handle in minecraft is nekoali. I know. So original. :)
Title: Re: Minecraft
Post by: SageJiraiya on 31 Oct 2013, 14:11
Mine is SageJiraiya! Been playin' since November 2011! Would love to do some coop with people. If it's okay, I think I'll state that I play on a semi-vanilla PvE server.

(click to show/hide)
Title: Re: Minecraft
Post by: Pilchard123 on 31 Oct 2013, 14:34
My username is Pilchard123.

(click to show/hide)
Title: Re: Minecraft
Post by: RedWolf4 on 31 Oct 2013, 15:11
Redwolf4 should, of course, be mine.

Also, that optifine, will that work for the newest version?
Title: Re: Minecraft
Post by: Jimor on 31 Oct 2013, 15:43
OK, including myself, there are now 8 people on the whitelist (there are 2 places to enter names, and I may have done the wrong one at first, but now everybody is in both to be sure).

Just puttering around spawn, gathered some sheep, chickens and cows, and a small wheat farm going. Plus I got a carrot from a zombie almost right away so have 4 of them planted at the moment.

I've gotten some occasional block lag, but that might be on my end with the connection, but otherwise, seems to be running smoothly.
Title: Re: Minecraft
Post by: LTK on 31 Oct 2013, 19:23
Redwolf4 should, of course, be mine.

Also, that optifine, will that work for the newest version?
Not right now, might be a few weeks until it's updated. With every update, Minecraft's source code has to be unobfuscated from scratch in order to make the mods work again.
Title: Re: Minecraft
Post by: Jimor on 31 Oct 2013, 19:50
Redwolf4 should, of course, be mine.

Also, that optifine, will that work for the newest version?
Not right now, might be a few weeks until it's updated. With every update, Minecraft's source code has to be unobfuscated from scratch in order to make the mods work again.
And with the amount of underlying code they changed in this update, particularly with the render engine, they might have to rebuild the mod code from scratch as well. The good news is that they've done a great job optimizing under the hood, so this should help older machines play better now than they have for a while.

I went into the server with my 2007 duo-core 2Ghz integrated graphics laptop, and was pleasantly surprised with how well it ran. I knocked it down to 6 chunks of view (server is at 12, btw), and it ran fairly smoothly, though I did have a hard time with a baby zombie coming at me, partly because of the lower frame rate, and partly because using the touch pad is not optimum for quick-response combat.

There's now a proper cabin at spawn to run into and grab some quick supplies, and the farm capacity is getting up there. One thing to keep in mind is that it takes a LOT of food when exploring to keep the hunger bar in check when clamboring over all these extra hills and mountains.
Title: Re: Minecraft
Post by: Schmee on 31 Oct 2013, 22:31
I'm Schmee001, but my internets could best be described as 'snail-like'. I'll try to join when I can, though...
Title: Re: Minecraft
Post by: Pilchard123 on 01 Nov 2013, 01:37
What version is the server expecting?
Title: Re: Minecraft
Post by: Schmee on 01 Nov 2013, 02:23
The latest update - 1.7.2.
(i think)
Title: Re: Minecraft
Post by: snalin on 01 Nov 2013, 02:33
Yup.
Title: Re: Minecraft
Post by: Jimor on 01 Nov 2013, 12:40
I'm going to be gone all day, so won't be able to add new people until after midnight pacific time, but I should be around most of the weekend after that. I made a basement under the spawn cabin where people can put personal chests, just be sure to mark them with a sign as well.

And yes, the server is on 1.7.2, survival, hard, and PVP off.

Happy mining!
Title: Re: Minecraft
Post by: Grognard on 01 Nov 2013, 12:45
I'm going to purchase my own account and keep it on my new Prime system.
I feel like a bad dad to kicck my daughter off her PC just to play Minecraft.
Title: Re: Minecraft
Post by: Zebediah on 01 Nov 2013, 14:04
Why? I'm using my son's account (which is why my name in-game is Iain_Minecraft, so if you happen to see that name you don't have to wonder who that is.)

Of course, the account is on MY computer - my son doesn't have his own yet. So it balances out.  :-D
Title: Re: Minecraft
Post by: Grognard on 01 Nov 2013, 18:51
I've got 10 PCs in the house. but the higher end PCs with the Win7 are in high demand.
Title: Re: Minecraft
Post by: LTK on 03 Nov 2013, 18:37
Well, I wasn't planning to spend three hours on the server on my laptop but as you can guess, I did. I built a little hermit shack on a floating chunk of mountain. On a render distance of 8 chunks you can just about see its silhouette from the spawn point. It takes a bit of effort to get there, though. I built a cobblestone path (still unlit) to halfway up the mountain and put a campsite there. The rest of the path is marked with dandelions. Some athletics are required to make it the whole way; I made as few changes as possible to the mountain to make the path. Think of it as a parkour challenge. Of course you could build yourself some supports and bridges but I'd appreciate it if you broke them up behind you and left the path the way it was.

If you make it to the shack, you can witness a wonderful sunrise. The path doesn't really accomodate backtracking, though, so if you want to get back down from the shack you'll have to take a leap of faith...
Title: Re: Minecraft
Post by: snalin on 04 Nov 2013, 10:41
I built a second floor on the community utility building (the one with an enchanting table, an anvil, a potion stand, etc). There's nothing up there, so feel free to use it for whatever. Also feel free to replace the stained glass windows - that was an experiment, and I don't know if it turned out well...
Title: Re: Minecraft
Post by: Zebediah on 05 Nov 2013, 08:37
I had intended for my little stone tower beside the river to be a temporary base, but it seems I've decided to make it a little more permanent. And I've acquired a neighbor in Neko_Ali. So if you're in the neighborhood of the river south of spawn, feel free to drop by.
Title: Re: Minecraft
Post by: LTK on 05 Nov 2013, 08:43
Oh, so that's your house? I built a staircase path from your place and Neko_Ali's all the way to the top of the mountain. You should make the trip, it's really nice.
Title: Re: Minecraft
Post by: Zebediah on 05 Nov 2013, 10:53
Jesus Christ, that path is terrifying.  :-o

I may build something up there, though. It'll probably take a couple of weeks - I'll need a few trips to the Nether to gather supplies. But it'll be worth it.
Title: Re: Minecraft
Post by: LTK on 05 Nov 2013, 11:00
I was thinking of converting the plateau into a ranch of sorts. Little wooden mansion, big fenced-in area, with all the animals I can breed. What were you planning? A nether brick fortress?
Title: Re: Minecraft
Post by: Zebediah on 05 Nov 2013, 12:06
A nether quartz sun temple, or something like that. But if you have plans for the plateau, don't let me get in the way - plenty of other sky-high peaks in the neighborhood I can use.
Title: Re: Minecraft
Post by: LTK on 05 Nov 2013, 13:35
That's sounds like a way better idea. Go for it, and let me know if I can help.

Edit: Actually, I've made a path onto another nearby mountaintop, do you think that could fit your temple? The summit is a lot narrower but it has a great view and you can see it from many points near spawn. You can find the start of the staircase near the potato farm. It's located here relative to your house:

(https://dl.dropboxusercontent.com/u/20662983/Screenshots/2013-11-05_23.56.15.jpg)

Also, while exploring that mountain, the lava stream below it saved my life. I could hardly believe it too. I was attacking a skeleton that was on the outermost ledge, but it hit me with an arrow and I fell off. I might have died had I not steered myself into the lava stream, which broke my fall. As soon as I was down I could jump into the water.
Title: Re: Minecraft
Post by: Zebediah on 05 Nov 2013, 16:15
That should work - I don't need a huge footprint for the building. I'll check it out tomorrow morning.
Title: Re: Minecraft
Post by: RedWolf4 on 05 Nov 2013, 18:36
If anyone finds a bunch of zombies running around with armor and swords and fishing lines down in the various tunnels Jimor has made, that is my fault.

Mine and the creepers.
Title: Re: Minecraft
Post by: Neko_Ali on 05 Nov 2013, 18:41
That is a really nice shot of that little island plateau there. I didn't actually see your tower there when I started to build, Zeb. I came at the area I started to clear from the other side, that little arm that sticks out. I saw the tree I'm expanding on and the little path down to the water and thought this would be perfect... It wasn't till I went back to the spawn base to grab some more stuff that I saw the other side and your building. Still I don't mind the neighbor. :)

The path up to the plateau is dang scary. Especially coming down it. I almost went over the edge twice, and I suffer vertigo as it is... Heck of a view up there, but I"m not sure I want to go back up without a more secure way down. :)
Title: Re: Minecraft
Post by: Haseo on 05 Nov 2013, 19:24
Due to the fact that 23 pages is a lot, I don't quite feel like searching the entire thread...

Is this a QC minecraft server, or is it a fan hosted? I'm curious. I'm a massive minecraft fan though.
Title: Re: Minecraft
Post by: Neko_Ali on 05 Nov 2013, 19:38
It isn't directly connected to QC or Jeph in any way. It's just a server that was set up by and for members of the forum.
Title: Re: Minecraft
Post by: Grognard on 05 Nov 2013, 19:40
been too busy to be online before now.
work is kicking my butt.  I'm barely here, much less hours necessary for MineCraft.
Title: Re: Minecraft
Post by: snalin on 06 Nov 2013, 06:39
Yeah, the current generation of QC forums started about two pages ago. The old server died over a year ago.
Title: Re: Minecraft
Post by: snalin on 06 Nov 2013, 10:03
I just did a measurement. Whenever I write something in chat, it takes 1 minute and 26 seconds before it turns up for me. The same thing goes for opening chests, sleeping, etc.

This is only the case sometimes, and the problem could be on my end - my university's internet is fast as hell, but the wireless is set up really, really badly. Like, speedtest.net shows downspeeds of > 20mbs, but I struggle with streaming from youtube at times. Still, 1 minute and 26 seconds isn't only ping - there's something weird about how Minecraft handles latency issues.
Title: Re: Minecraft
Post by: Zebediah on 06 Nov 2013, 14:01
I made a prototype of the sun temple in a creative-mode world, just so I could be sure how I wanted it to look before I started on it on the server. Here are pictures of it at night and during the day. Spoilered in case you'd rather wait and see it after it's built. That could be a while - I need a LOT of quartz.

(click to show/hide)

If you'd like to see the building site, I made a more convenient way to get to the peak than LTK's mountain-goat path. Look for a door near the carrot patch south of the main spawn point. And it's just as exciting as the outside path, but in a different way.  :wink:
Title: Re: Minecraft
Post by: snalin on 06 Nov 2013, 14:41
You could cheap out and use smooth/chiseled/normal sandstone. It's pretty close!
Title: Re: Minecraft
Post by: LTK on 06 Nov 2013, 14:44
I think sand is rare enough in our world that quartz is maybe the easier option.

I made a prototype of the sun temple in a creative-mode world, just so I could be sure how I wanted it to look before I started on it on the server. Here are pictures of it at night and during the day. Spoilered in case you'd rather wait and see it after it's built. That could be a while - I need a LOT of quartz.

I like it! I would actually use glowstone instead of fire, I think it fits better. I'd suggest daylight-sensitive lamps but those require some messy redstone circuits.

I almost forgot: Portals can be built larger than the default 6x4 blocks now. Although, sadly, it doesn't support non-rectangular or horizontal configurations, so no Stargates or surprise-floor-portals into the lava ocean. :lol: An amusing consequence is that if you make the portals really, really big, going into the portal at one end transports you to a different location than going into the other.
Title: Re: Minecraft
Post by: Zebediah on 06 Nov 2013, 14:54
Sand is actually fairly common - you just need to go under water for it. And I considered going with sandstone, but I just like the look of the quartz better. Also sandstone has poor blast resistance, so one creeper can make a real mess of a sandstone structure. So I'll be making a few Nether trips over the next week.

One thing we might want to do is enclose the Nether portal near the spawn point, because as it is now mobs can wander into it, get transported to the Nether, and be waiting for you when you come out of the portal. My first trip to the Nether on this server lasted about five seconds, because a creeper was standing right next to the portal on the Nether side.
Title: Re: Minecraft
Post by: Pilchard123 on 06 Nov 2013, 15:27
no Stargates

I think that was deliberate. There was a picture tweeted by jeb(?) that had a Stargate portal and a sign saying something like 'too clich'.
Title: Re: Minecraft
Post by: Jimor on 06 Nov 2013, 16:07
My subway below spawn is moving along nicely. There are now stations in each of the 4 directions 500 blocks from the spawn station, and a stairway exit to the surface at each. It's only a walking path now, but as soon as I can get some efficiency/unbreaking diamond picks, I'll expand all the tunnels to 3x3, and eventually install rails as well. Currently, the south tunnel is probably the most useful, because it comes up on a beach next to the sea on the south coast, so can be used for oceanic expeditions. (BTW, the service has no limit on the world file size, so no worries about exploring to your heart's content). Outside of the West station, if you head north, there are horses and some donkeys, but to get them back, the tunnel needs to be expanded to at least 2x3.

ALso, down in the mine (there' a small hole near the path in front of the enchanting building, then follow the cobble path inside the hole) I created a simple lava smelter that uses chests and hoppers to feed buckets of lava to the furnace for mass smelting. I managed to create more than a small chest worth of smooth stone with it so far. I need to expand it to multiple furnaces to make the process faster, though.

Been having a bit of block lag myself today, but nothing as bad as you're reporting. And yeah, quite a difference between raw throughput, and latency on an internet connection.

EDIT:
One thing we might want to do is enclose the Nether portal near the spawn point, because as it is now mobs can wander into it, get transported to the Nether, and be waiting for you when you come out of the portal. My first trip to the Nether on this server lasted about five seconds, because a creeper was standing right next to the portal on the Nether side.

This is what I've been working on today, and yeah, saw the results on the other side...  :-o

EDIT2: Just did a server restart after noticing CPU and RAM were pegged. After the restart, with me and LTK online, it was running more like 40-60%, so sounds like some kind of memory leak issue, so I'll keep an eye out, and do regular backups and restarts. Let me know if this helps your issue, Snalin.
Title: Re: Minecraft
Post by: LTK on 06 Nov 2013, 19:00
(https://dl.dropboxusercontent.com/u/20662983/Screenshots/2013-11-07_03.53.53.png)

This is a view of the spawn area.

Look where I built a bridge to the island on the left.

Now look where I could have built the same bridge to be shorter and more easily accessible.

 :facepalm:
Title: Re: Minecraft
Post by: Zebediah on 07 Nov 2013, 06:25
Just an idea I'm throwing out here, that others should feel free to use, change or ignore. The subway stations should have names. So here's my proposal: The area around spawn should be known as Northampton, just because. (And I'm really tempted to put a "Coffee of Doom" sign on one of the community buildings.)

The subway station to the south would then logically be Southampton. Double points for the fact that it's on the ocean and Southampton UK is a major seaport.

The other three stations I'm not sure about. Anyone want to suggest some names?
Title: Re: Minecraft
Post by: snalin on 07 Nov 2013, 07:10
We should probably wait until we build something around them. Anyways, I think "Coffee of Doom" is a better name for the main subway stop.
Title: Re: Minecraft
Post by: Neko_Ali on 07 Nov 2013, 09:17
The area is coming along really nicely. I really want to add some more foliage around my little cabin though. If creepers would stop blowing me and it up while I try to work there... I vote for the main community building to be named the Coffee of Doom. Because what other place is more central? We could move the community use beds to another building or a second floor... Set up some counters, maybe a 'chalk board' of signs behind it and some seating areas to go with the community chests. Of course, we will need to add a whole lot of spider webs in the basement. :)
Title: Re: Minecraft
Post by: de_la_Nae on 07 Nov 2013, 15:58
Jesus I can see this game has continued to grow as much as people have been telling me.
Title: Re: Minecraft
Post by: snalin on 08 Nov 2013, 05:11
Okay, I've started a mob spawner. Should be finished in not so long.

The design have a bunch of mobs spawning and falling into a little tube, landing with little enough hp for you to kill them with one unarmed hit. I'm building the entire thing inside a mountain so it doesn't take up so much skyline (it looks kinda ugly if you build it outside). Besides, now I can mine instead of build.
Title: Re: Minecraft
Post by: RedWolf4 on 08 Nov 2013, 13:43
Anyone else having trouble getting onto the server at the moment?
Title: Re: Minecraft
Post by: Valds on 08 Nov 2013, 13:56
Yeah, it disconnected me and won't let me join again. The server listed says "Can't connect to server.". When I click to join anyway it just says "Failed to connect to the server.  Internal exception: io.netty.handler.timeout.ReadTimeoutException".
Title: Re: Minecraft
Post by: Zebediah on 08 Nov 2013, 14:01
Yeah, I just tried to connect and it looks like it's down at the moment.
Title: Re: Minecraft
Post by: RedWolf4 on 08 Nov 2013, 14:03
Man, I just hope I didn't lag out as far back as when I was running from a creeper pack. That would suck.
Title: Re: Minecraft
Post by: snalin on 08 Nov 2013, 15:25
Code: [Select]
public final class ReadTimeoutException
extends TimeoutException
A TimeoutException raised by ReadTimeoutHandler when no data was read within a certain period of time.

Basically the server stopped sending data. I think.
Title: Re: Minecraft
Post by: Grognard on 08 Nov 2013, 16:23
Is this still accurate? 69.162.123.107
if so, please add handle:  KSMonkey
I'll give this a go.
thanks
Title: Re: Minecraft
Post by: Pilchard123 on 09 Nov 2013, 01:39
That's not the address I have.
Title: Re: Minecraft
Post by: Jimor on 09 Nov 2013, 02:17
Sorry, was gone all day, but looking at the log, looks like the server crashed and didn't automatically restart. Restarting it up now. Looks like it may have been a memory overflow of some kind. I wonder if it's related to the lag issue and if there's a leak that needs constant attention.

Edit: oh, and added Grognard to the whitelist (IP sent in PM). Welcome aboard!
Title: Re: Minecraft
Post by: snalin on 09 Nov 2013, 02:48
Can you set it up to have automatic daily restarts? That should improve things.
Title: Re: Minecraft
Post by: Jimor on 09 Nov 2013, 03:45
Great idea! OK, if I've done this right, the server will restart automatically at 4am Eastern U.S. time, and there will be a 2 minute warning in chat to give you time to get to a safe place.
Title: Re: Minecraft
Post by: snalin on 09 Nov 2013, 04:30
That's between 12 and 2 pm in western Europe, so those of us there will at work and stuff, so that'll work.
Title: Re: Minecraft
Post by: snalin on 09 Nov 2013, 07:24
Look, Redwolf, you left too quickly, so I forgot to say:

if you want to get back to spawn, destroy the bed you're currently spawning in, and then die. That resets your spawn to the standard one.
Title: Re: Minecraft
Post by: Patrick on 09 Nov 2013, 15:36
sorry I haven't answered some questions sent my way. since the release of 1.7.2 is gonna interfere with the usefulness of optifine, I'll mostly be absent until a solution is developed. I'm still interested in this, though, and I'm down to play vanilla if anyone's got a server going.

for the record, my game handle is kimjongsick.
Title: Re: Minecraft
Post by: Jimor on 09 Nov 2013, 23:58
I put you on the whitelist, Patrick, so no harm in trying out the server to see if it's playable on your system.

Also, I changed the restart to every 6 hours, I figure that this will help keep any memory problems in check, and if the server does crash and I'm not around, it should eventually get going again relatively soon. I based it on the previous time I had set, so 4am, 10am, 4pm, and 10pm Eastern US time. It only takes about 30 seconds, and I set a 2-minute warning for them all as well.
Title: Re: Minecraft
Post by: snalin on 10 Nov 2013, 09:00
Started a wall around the main village, to shield it from mobs. Feel free to expand or change it!

I've also removed my old tree farm, so there's a lot of real estate available at that spot:

(http://i617.photobucket.com/albums/tt260/Snalin/Minecraft/2013-11-10_174643_zps6fa1bcc1.png)
Title: Re: Minecraft
Post by: Pilchard123 on 10 Nov 2013, 10:48
I'm in the process of establishing a staging point/larger shelter in the nether. At present, I have placed three blocks in the wall. :-\
Title: Re: Minecraft
Post by: Valds on 10 Nov 2013, 11:01
Re: Nether. I'm currently building a safe tunnel between the portal in my Sky-Castle and the communal town portal. Easy access across a thousand overworld blocks of distance. :)
Title: Re: Minecraft
Post by: Pilchard123 on 10 Nov 2013, 11:36
I think I saw that - does it go through a fortress?
Title: Re: Minecraft
Post by: Valds on 10 Nov 2013, 12:27
No, the proper one will go around it. That was just me hiding scared from a group of monsters and creating an exit-strategy. ;>_>
Title: Re: Minecraft
Post by: Grognard on 10 Nov 2013, 15:27
I off'd a skeleton the other day: it was armed with some sort of glowy bow.
3 hearts off per shot: ooooowww!
Title: Re: Minecraft
Post by: Jimor on 10 Nov 2013, 18:24
yeah, mobs can get enchanted weapons and armor now. And spiders can spawn with potion effects. Just wait until you get attacked by an invisible spider!  :-o

In other news, I have found a jungle about 2000 blocks west of spawn. This gives me hope that past it (it's BIG) are some of the other "hot" biomes like desert, savannah, mesa, etc.
Title: Re: Minecraft
Post by: Zebediah on 10 Nov 2013, 18:56
Oh, jungle! We need to get some cats so that we can scare away the creepers.
Title: Re: Minecraft
Post by: snalin on 11 Nov 2013, 04:11
By the way, did we say that we were going to allow one degree of separation on the server? Or is it strictly QC forums only?
Title: Re: Minecraft
Post by: Jimor on 11 Nov 2013, 06:16
I'm game for letting close friends/family on as well. What does everybody else think?
Title: Re: Minecraft
Post by: LTK on 11 Nov 2013, 06:35
Then we need to set up some rules where everybody can read them and that won't get buried in the pages of this thread.

Also, who built a bridge to my mountaintop shack? That's cheating. :(
Title: Re: Minecraft
Post by: Grognard on 11 Nov 2013, 07:37
keep it separate.  I've got some family I just cant stand IRL, cant imagine dealing with 'em on MC.
Title: Re: Minecraft
Post by: LTK on 11 Nov 2013, 07:43
So what? You don't have to invite anyone. We're not about to call your cousin-twice-removed and convince them to play Minecraft with us!
Title: Re: Minecraft
Post by: snalin on 11 Nov 2013, 07:48
Actually... I AM YOUR COUSIN TWICE REMOVED YOU DID NOT SEE THAT ONE COMING BWA HA HA!


Err, sorry. Anyways, there's a big map in the center of town now, 4x4 with close-up maps of the area around spawn! Be aware, minecraft maps lack information such as "there's a 100 block high mountain here". So, it's not the best resource for how the world looks, but it's pretty good.
Title: Re: Minecraft
Post by: Jimor on 11 Nov 2013, 07:56
Yeah, the new seamless map walls are a cool new feature I really like.

And as far as friends/family, what I'm thinking is more like the one person who you'd like to play on a server with, not a general invite to people you know who play.
Title: Re: Minecraft
Post by: snalin on 11 Nov 2013, 11:33
It's a guy I study with. He asked to join, and I went  "I'll check", but he reads QC, so I just asked him to sign up to the forums.
Title: Re: Minecraft
Post by: Caspian Sea Monster on 11 Nov 2013, 13:15
Do I just list my username here to get whitelisted?  If so, I'm Kate_Monster.  I don't know that I'll pay much but I figure I may as well get my name on the list...
Title: Re: Minecraft
Post by: snalin on 11 Nov 2013, 14:28
Oh, you'll pay. You'll pay a lot. Just wait and see...
Title: Re: Minecraft
Post by: Caspian Sea Monster on 11 Nov 2013, 15:02
Oh no, I already play a lot.  The question is about how I feel about playing online with other people and being all awkward about it.
Title: Re: Minecraft
Post by: RedWolf4 on 11 Nov 2013, 16:16
Eh, wouldn't be as awkward as me getting lost after a small trip to a mountain and ending up nearly 5000 away on the x and z axis.
Title: Re: Minecraft
Post by: Caspian Sea Monster on 11 Nov 2013, 17:14
F3 is your friend.
Title: Re: Minecraft
Post by: Grognard on 12 Nov 2013, 12:12
so what does F3 do?
I'm still a noob with MC.
I admit it: I'll pause the game to google "how-to"...
Title: Re: Minecraft
Post by: LTK on 12 Nov 2013, 12:14
It's a wealth of information. Press it, and find out!

The Minecraft documentary (https://www.youtube.com/watch?v=ySRgVo1X_18) has gone free on youtube now.
Title: Re: Minecraft
Post by: de_la_Nae on 12 Nov 2013, 13:19
All you bastards talking about it got me logging in again for the first time since January.

I got caught up exploring underground caverns, sort of lost. I found a a lot of magma for a change, with some blue stuff I didn't get a good look at before a small fast zombie (that's new) ruined my newbie unarmored shit.

I respawned at night. Still not entirely certain where I am, but I think I found a woolmark I left myself. Also a creeper saved me from a spider! I should totally give the next creeper I see a nice big hug...
Title: Re: Minecraft
Post by: Zebediah on 12 Nov 2013, 13:50
I admit it: I'll pause the game to google "how-to"...

OK, just don't do that in multiplayer unless you're in a very safe place, because it doesn't actually pause the game. It does in single-player, so you're fine doing it there. In MP I've found it safest to disconnect back to the title screen and then reconnect to the server when I'm ready.

Oh, and to answer your actual question, F3 gives you some handy information including your XYZ coordinates.
Title: Re: Minecraft
Post by: LTK on 12 Nov 2013, 14:19
I had a very tense moment yesterday when I encountered a cavalcade of monsters on the bottom of a ravine, most of which I was able to kill by drawing them out, but among them were two witches, so I had to adjust my tactics from hit-and-run to shit-and-run. Witches are fucking scary. What's worse, my failsafe strategy is always to deposit a bucket of lava behind me so the monsters just run into it and burn themselves to death, but witches don't give a fuck, they just drink a potion of fire resistance. I was able to retreat to the top of my staircase, which I'd blocked off, where I was able to kill one with the last of my arrows, but my sword and pickaxe were both on the verge of breaking in half (I had resorted to shoveling zombies to death), so I wasn't about to face the last one head-on. I didn't just want to leave because I left a furnace with a full stack of iron at the bottom, right where that witch was. The solution was to sneak to the bottom, very carefully, and encase the witch into cobblestone while its back was turned. Success!

Then a bit later I died while trying to break through a zombie dungeon, but that turned out all right because I recovered my stuff.
Title: Re: Minecraft
Post by: LTK on 13 Nov 2013, 03:20
Can I just recommend that everyone who hasn't got a custom texture pack download Dokucraft (http://dokucraft.co.uk)? I used to work on it! It has a kind of retro fantasy RPG look. I think you'll like it.
Title: Re: Minecraft
Post by: snalin on 13 Nov 2013, 05:49
I've been using LB Photo Realism for a long while now, but it doesn't seem to be updated for 1.7 yet.  Which of the Dokucrafts do you recommend? There's a high, light and dark one, and it seems like they're in different levels of brightness.
Title: Re: Minecraft
Post by: LTK on 13 Nov 2013, 06:16
It's not just a description of brightness, but more of mood. Just go with light, it's the standard. Dark is grim and moody, and high is opulent and ornamented.
Title: Re: Minecraft
Post by: Caspian Sea Monster on 13 Nov 2013, 08:37
Dokucraft High is very... elven.

I run PureBDCraft (http://bdcraft.net/) 32x32.

ETA: Grr, still no OptiFine yet.  The game runs fine for me without it but I like having more detailed control over the graphics settings.
Title: Re: Minecraft
Post by: mtmerrick on 13 Nov 2013, 10:10
Is it too late to jump into this? Because I want in. Username is mtmerrick.

Don't know how much I'll be able to play other than on the weekends, but I have a holiday break and a semester break coming up and I plan to minecraft a lot.
Title: Re: Minecraft
Post by: Grognard on 13 Nov 2013, 11:04
I am thoroughly enjoying it.  the central town's defenses are rather porous, tho.
keep having mobs swim across the river and blindside me.
!SWIM!
since when could mobs swim?
now that my house is built (yes, I need to decorate) I really want bow and arrows.
next to fishing, sniping mobs from a safe perch is fun.
Title: Re: Minecraft
Post by: snalin on 13 Nov 2013, 18:15
I'm trying to build out the walls bit by bit, but the island in the lake is ripe for population, which should keep the mobs from coming through that route.
Title: Re: Minecraft
Post by: LTK on 14 Nov 2013, 04:59
Nooo. :( You can't populate the world's smallest haunted forest. It's a national treasure!

I am thoroughly enjoying it.  the central town's defenses are rather porous, tho.
keep having mobs swim across the river and blindside me.
!SWIM!
since when could mobs swim?
Since... always.

Quote
now that my house is built (yes, I need to decorate) I really want bow and arrows.
next to fishing, sniping mobs from a safe perch is fun.
Plenty of string in the community chest to make bows. Feathers are abundant too. If you need flint, you should grab about four stacks of gravel, stack them all under your feet, and then grab a shovel and dig down. You'll have enough flint for about two stacks of arrows.
Title: Re: Minecraft
Post by: Neko_Ali on 14 Nov 2013, 06:14
Yes! We must preserve the forest! Even if I've died in there more times than I care to remember!

That was where I was originally thinking of building my little forest get away, but I decided to leave it untouched and moved a little further on.
Title: Re: Minecraft
Post by: snalin on 14 Nov 2013, 06:19
Walls towards the sea too, then? Maybe some different kind - a dock that's one above the water line makes it impossible to creepers or zombies to get up on land. Skellies will still shoot you, though.
Title: Re: Minecraft
Post by: Pilchard123 on 14 Nov 2013, 09:29
Can mobs climb ladders?
Title: Re: Minecraft
Post by: LTK on 14 Nov 2013, 09:33
Ladders are just things that make you go up when you move against them. Mobs don't have the AI to use ladders in pathfinding but they will go up them just the same, if they happen to be moving in that direction.
Title: Re: Minecraft
Post by: Valds on 14 Nov 2013, 09:59
Can they open trapdoors from below? If not, that might work to shut them out?
Title: Re: Minecraft
Post by: LeeC on 14 Nov 2013, 10:09
I..am afraid to try this game.  I have heard on how addicting it is.  :-\
Title: Re: Minecraft
Post by: LTK on 14 Nov 2013, 10:10
Can they open trapdoors from below? If not, that might work to shut them out?

Any right-click mechanism will keep mobs out*, but the risk is pretty low anyhow. Spiders can climb anything as if it were a ladder, and even they have trouble climbing a high wall. You don't need to worry about mobs chasing after you on a ladder unless they cannot go anywhere else.

*The exception being wooden doors, which zombies can break down, but other mechanisms (trapdoors, fence gates) have made that danger pretty much non-existent since you can just use either of those to keep mobs out, and zombies aren't able to break them down. They ought to fix that some time.
Title: Re: Minecraft
Post by: Zebediah on 14 Nov 2013, 10:12
I've noticed that since the latest update zombies don't try to break down wooden doors any more. This may be a bug, but for now it's a very nice bug.  :-D
Title: Re: Minecraft
Post by: Caspian Sea Monster on 14 Nov 2013, 10:40
It's dependent on difficulty level setting.  They only do that on Hard.

I have more flint than I have any idea what to do with after digging up half the ocean floor.
Title: Re: Minecraft
Post by: LTK on 14 Nov 2013, 10:54
Good, back at the village we have more feathers than we have any idea what to do with. Arrows for everyone!

(click to show/hide)
Title: Re: Minecraft
Post by: Grognard on 14 Nov 2013, 10:59
I like to build defensive walls 7 blocks high with a single block overhang.  stops spiders everytime.
as for the river: I like to fish.  hard to do from atop a wall.  a peir would be okay.


PIER.

sorry.
Title: Re: Minecraft
Post by: GarandMarine on 14 Nov 2013, 11:01
I wanna play with you guys... but I can play on my Xbawks too... and I'm lazy....
Title: Re: Minecraft
Post by: LTK on 14 Nov 2013, 11:22
I wanna go to the all-you-can-eat five-star buffet with you guys... but I can eat instant ramen too... and I'm lazy....
What I read.
Title: Re: Minecraft
Post by: Caspian Sea Monster on 14 Nov 2013, 12:04
LTK makes a compelling argument.
Title: Re: Minecraft
Post by: GarandMarine on 14 Nov 2013, 12:10
My Xbox has never destroyed any of my saves. I'm just saying.
Title: Re: Minecraft
Post by: Grognard on 14 Nov 2013, 12:38
debating installing a diving board off the 'upper deck' section of my house.
Title: Re: Minecraft
Post by: Zebediah on 14 Nov 2013, 13:44
(click to show/hide)

(click to show/hide)
Title: Re: Minecraft
Post by: LTK on 14 Nov 2013, 13:48
I think that's the only reason, but it's a fun feature nevertheless.
Title: Re: Minecraft
Post by: smack that isaiah on 14 Nov 2013, 14:46
I've edited the first post, per LTK's request to point ppl to the fact that Jimor is hosting a server.
Title: Re: Minecraft
Post by: LTK on 15 Nov 2013, 05:03
Thanks!

I've noticed that since the latest update zombies don't try to break down wooden doors any more. This may be a bug, but for now it's a very nice bug.  :-D
According to the Mojang bug tracker, this is intended. They might break down doors only occasionally now. I like that, it means that villagers aren't immediately doomed to be exterminated by zombies the moment night falls on a village.
Title: Re: Minecraft
Post by: Grognard on 15 Nov 2013, 07:06
to whom it concerns: Thank You for building a pier.

I made a bunch of bows and arrows for the community, and a seperate bin for armor and weapons only.

oh, and a diving board from my upper deck.

Kudos and Thanks to Karin/Skipta for showing me her SkyCastle.
Title: Re: Minecraft
Post by: snalin on 15 Nov 2013, 07:36
np!

The zombies swim across the lake, get under the pier, and drown themselves. It's super cute!
Title: Re: Minecraft
Post by: Zebediah on 15 Nov 2013, 08:10
I'm working a bit on the area around the first station on the South subway line. I have the crude beginnings of a surface station built, and I'm going to add a pier and a lighthouse as time permits.
Title: Re: Minecraft
Post by: RedWolf4 on 16 Nov 2013, 05:40
Man, just checked out CSM's big ol' oil platform fortress. It's pretty intense looking.

Also, should anyone get swamped by cave spiders in the southern tunnels, that was not my fault, I did not go exploring in some of the off shoot and I most definitely did not fall into a den of them and set them all free.

>.>; *Sweats*
Title: Re: Minecraft
Post by: Zebediah on 16 Nov 2013, 05:47
Just put a sign up that says "Spider Zone" and all will be well.

And I'm going to start calling the CSM's ocean the Caspian Sea.  :-D
Title: Re: Minecraft
Post by: RedWolf4 on 16 Nov 2013, 05:51
*Groans*

I can't believe I missed that opportunity!
Title: Re: Minecraft
Post by: Caspian Sea Monster on 16 Nov 2013, 07:39
...I can't believe I did too.  :psyduck:

For those of you both curious and brave, I uploaded a save here (http://www.mediafire.com/download/t2p7by946jq0by4/cobblemachine.zip) with a fully-commented layout of how the cobblestone machine (aka the COBBLEMAX 3000) works.  I'll build one underground near the map origin for public use once I have a few more stacks of obsidian.

ETA: I just realized I labeled the pulse length from the monostable circuits wrong.  Oh well.  The repeaters are set correctly though which is what matters.
Title: Re: Minecraft
Post by: Grognard on 16 Nov 2013, 19:09
kudos to CSM and her awesome Sea Platform.  really cool to see [;)] and well worth the hike.

oh, and Super Sorry for forming the community wood supply into planks.  Didn't realize it had another purpose in log form.  I am making a tree farm area to make up for my noobieness.
Title: Re: Minecraft
Post by: Caspian Sea Monster on 17 Nov 2013, 02:42
Since there's four planks to a log, storing them in log form until you need them is also more space efficient.
Title: Re: Minecraft
Post by: Patrick on 17 Nov 2013, 14:34
I tried to download and install optifine, but it won't let me install because it's made for 1.6.4 and it doesn't recognize 1.7.2 :C
Title: Re: Minecraft
Post by: Pilchard123 on 17 Nov 2013, 14:42
Yea, you'd have to wait for it to be updated.
Title: Re: Minecraft
Post by: LTK on 17 Nov 2013, 15:57
That could still be a while. This was posted on the MCP (Mod Coder Pack) news page (http://mcp.ocean-labs.de/news.php), which Optifine relies on, about the 1.7 update:

Quote
Progress on the 1.7 update
We are usually not talking about the progress while working on an MCP update. This time I make an exception.
Posted by Searge /  06.11.2013
The update of MCP for 1.7.2 is a huge task. So much changed in the game, this is probably the most difficult update for us since we started the project. But the changes are a huge step towards an official API and they will help modders to make better mods as soon as MCP, FML and Forge are updated.

Unfortunately we could not work on the update for the past few days. Everyone is waiting for something that I need to take care of and, as many of you may have noticed, I was at Minecon 2013 in Orlando. So I could not really work on the update, but that will change now.

And for those of you who are worried about the future of MCP, I can assure you that it won't be abandoned or stopped anytime soon. As long as we have a need for MCP, it will be updated for new Minecraft releases. Me joining Mojang as a fulltime developer on Minecraft does not change anything for MCP, we already got all the support we needed from Mojang for our updates for the last 2 years.

Please keep in mind that MCP is not just me, we are a team of 6 very talented people, all working on keeping MCP alive and updated. So make sure you also direct your messages to ProfMobius, IngisKahn, Fesh0r, ZeuX and R4wk if you send me "thanks" for the work we are doing. And of course, also direct your criticism to all of us ;)

-- Searge
Title: Re: Minecraft
Post by: Haseo on 17 Nov 2013, 16:05
I know that I'm new to the forums and all, but I could host the server on my computer if need be. I have a sufficient enough computer and internet speed to do as such.

If need be of not, I'd like to be put on the whitelist. "Killer2237" is my username. Without quotes, of course.
Title: Re: Minecraft
Post by: Caspian Sea Monster on 17 Nov 2013, 18:29
Did we decide if we're allowing the one-degree-of-separation thing or not?
Title: Re: Minecraft
Post by: mtmerrick on 17 Nov 2013, 22:36
Finally started Work on my house. Yes, the jump gap is intentional.
Title: Re: Minecraft
Post by: Neko_Ali on 18 Nov 2013, 06:53
I really want to get back in and do some more building.. if only work and life would let up a little bit...
Title: Re: Minecraft
Post by: Grognard on 18 Nov 2013, 09:53
broke my enchanted sword on a zombie last night.

resorted to beating him down with a stone shovel.

has anyone made some TNT?  and can you activate and then drop it? "grenade style"

I found a cavern full of mobs... and I needs to clear them out.
Title: Re: Minecraft
Post by: snalin on 18 Nov 2013, 09:57
Finally started Work on my house. Yes, the jump gap is intentional.

I went over to look, and you might want to look on your lighting situation - you've got zombies spawning!


Btw, was wandering the wilderness, and I found somebody's dropped loot. Put it in a chest outside the community house - was some armor, some food, some blocks, and an enchanted sword and pick.
Title: Re: Minecraft
Post by: Grognard on 18 Nov 2013, 10:03
was it near a large mushroom?  if so, that's from the first time I got killt.

But community chest is the proper place for it.
Title: Re: Minecraft
Post by: LTK on 18 Nov 2013, 10:12
has anyone made some TNT?  and can you activate and then drop it? "grenade style"

I found a cavern full of mobs... and I needs to clear them out.
You can place a block of TNT high up with no blocks below it, and when you light the fuse it will drop down. I wouldn't recommend clearing caves with that method, though. Take a bucket of lava and flood the place. Everything dies. And it's reusable!

Just watch out for witches. Goddamn witches.
Title: Re: Minecraft
Post by: Schmee on 19 Nov 2013, 04:27
As I've discovered that my internet is FAR too slow to join the server, I've been doing some single-player stuff. Mainly messing about in creative. But I've discovered the best thing about the new update: Using the new setblock command in a command block, you can place a redstone block anywhere you want at any time, allowing for wireless redstone. It's awesome; I'm trying to make an adventure map with it.
Title: Re: Minecraft
Post by: Grognard on 19 Nov 2013, 06:01
BWA-hahahaha!

6 zombies and a creeper with ONE TNT brick.

eat it, scum.
Title: Re: Minecraft
Post by: LTK on 20 Nov 2013, 08:28
(https://dl.dropboxusercontent.com/u/20662983/Screenshots/2013-11-20_17.08.40.jpg)

(http://i1.kym-cdn.com/photos/images/newsfeed/000/314/270/2d8.jpg)

Yes, this is our world. It's west of the south subway station.
Title: Re: Minecraft
Post by: Valds on 20 Nov 2013, 09:40
Yes, this is our world.

Speaking of pretty pictures from our world, here's some views from and around my Himinbjrg! Yay, mountain-top castles! :-D

(http://i.imgur.com/LbLoEhv.png)

(http://i.imgur.com/JAafqcs.png)

(http://i.imgur.com/sC3WxCv.png)
Title: Re: Minecraft
Post by: Valds on 20 Nov 2013, 09:42
Later I want to build a temple dedicated to Sl and Mni atop the peak where the sun and moon pass through. <3
Title: Re: Minecraft
Post by: LTK on 21 Nov 2013, 04:40
I set to work on the valley to the south, which has a mountain with a hollow spire. I managed to cure two zombie villagers, and I dug out houses for them and hopefully their offspring in the cave wall. Currently they're trading emeralds for coal or porkchops. My next step is to set up a pig farm.
Title: Re: Minecraft
Post by: Schmee on 21 Nov 2013, 05:08
Remember that villagers count single doors as houses, as long as there is more shelter behind the door than in front of it. So you can cut a 2-block-high, 3-block-deep cave into a cliff face, and make the outer wall entirely out of doors. Factory farming.
Title: Re: Minecraft
Post by: snalin on 21 Nov 2013, 05:17
How many villagers do you need for the game to start spawning golems?
Title: Re: Minecraft
Post by: LTK on 21 Nov 2013, 05:46
I don't know. The last time I was in a village in SP there wasn't a single golem, so I might just build one myself.

Remember that villagers count single doors as houses, as long as there is more shelter behind the door than in front of it. So you can cut a 2-block-high, 3-block-deep cave into a cliff face, and make the outer wall entirely out of doors. Factory farming.
Yeah, I saw the tutorials on villager breeding. I'm not so keen on turning my home into a villager factory, though, so I'm gonna keep it sensible and give them actual houses.
Title: Re: Minecraft
Post by: Schmee on 21 Nov 2013, 06:33
How many villagers do you need for the game to start spawning golems?
About thirty, I think.
Title: Re: Minecraft
Post by: LTK on 21 Nov 2013, 17:00
(click to show/hide)

Also, I'd like to get everyone's help in completing a small project. SageJiraiya gave me the idea to convert the cave through the mountain into a crypt, and that's exactly what I've done. It's full of coffins now, but it's no good if they're all anonymous. So I'm inviting everyone to come over and give a grave a name and an epitaph, along with an item that may have belonged to the deceased. For example:

(click to show/hide)

Go nuts! This is where you need to go:

(https://dl.dropboxusercontent.com/u/20662983/Screenshots/2013-11-22_02.30.32.png)
Title: Re: Minecraft
Post by: Caspian Sea Monster on 21 Nov 2013, 21:18
How appropriately timed.

(click to show/hide)
Title: Re: Minecraft
Post by: Zebediah on 22 Nov 2013, 05:50
Finally got the Southampton lighthouse topped out yesterday:

(click to show/hide)

One change I plan to make - for the moment, the light is made of jack-o-lanterns. I'll change that to glowstone as soon as I can get enough.
Title: Re: Minecraft
Post by: LTK on 22 Nov 2013, 05:51
How many blocks do you need? I got a few piles of dust.
Title: Re: Minecraft
Post by: SageJiraiya on 23 Nov 2013, 19:05
Sooooooooo...
I made myself a hole to live in.
I made a portal.
I corrected my portal to go to the right spot in the nether.
But I ran into an issue: I shall try to explain:

SageJiraiya Nether Portal--> SageJiraiya Base
SageJiraiya Base--> SageJiraiya Nether Portal
Spawn Nether Portal--> Spawn Base
Spawn Base--> Spawn Nether Portal
LTK Nether Portal--> LTK Base
LTK Base--> SageJiraiya Nether Portal

So, when you leave from LTK's to the nether you end up at my portal, but they're only like 10 blocks apart.
That's the only issue.
Title: Re: Minecraft
Post by: snalin on 23 Nov 2013, 19:31
I made a mob spawner!

Actually, I made two, but the first one is at a dumb place and won't work well. This one got me up to 30 in a few minutes:

(http://i617.photobucket.com/albums/tt260/Snalin/2013-11-24_042244_zpsa2a64ae6.png)
(http://i617.photobucket.com/albums/tt260/Snalin/2013-11-24_042236_zps834dd573.png)

Go towards Valdis' place in the nether, and then take the first right if you want to use it.
Title: Re: Minecraft
Post by: joefinn89 on 23 Nov 2013, 19:56
im pretty keen to check the server out, i haven't been on minecraft in ages, so am looking forward to it. username joefinn989
Title: Re: Minecraft
Post by: LTK on 24 Nov 2013, 05:10
Sooooooooo...
I made myself a hole to live in.
I made a portal.
I corrected my portal to go to the right spot in the nether.
But I ran into an issue: I shall try to explain:

SageJiraiya Nether Portal--> SageJiraiya Base
SageJiraiya Base--> SageJiraiya Nether Portal
Spawn Nether Portal--> Spawn Base
Spawn Base--> Spawn Nether Portal
LTK Nether Portal--> LTK Base
LTK Base--> SageJiraiya Nether Portal

So, when you leave from LTK's to the nether you end up at my portal, but they're only like 10 blocks apart.
That's the only issue.
Yeah, it was weird like that when I created it. I don't particularly mind, though, it's still better than having to walk all the way back.
Title: Re: Minecraft
Post by: SageJiraiya on 24 Nov 2013, 07:55
Server go boom?
Title: Re: Minecraft
Post by: LTK on 24 Nov 2013, 17:09
Who was it that built a tunnel/bridge through a large chunk of landscape, starting above a ravine, in the direction of negative x? I've died at about x=-1500 and I want to know if there's anyone close enough to that area for the chunks to be loaded and risk my items despawning.
Title: Re: Minecraft
Post by: joefinn89 on 25 Nov 2013, 07:56
Thought i might show off one of my older servers. i built a programmable movie player. with the ability to draw each frame, then save/erase it. screen resolution 30X30 (each pixel is 3X3 blocks) . able to save up to 20 frames of info, giving it 2250 bytes of memory. but could be infinitely expanded for more frames.  built on vanilla mc version 1.1 using mcedit as well. at last count it had 3.9million redstone wire. i forget the dimensions, but its about 300 blocks wide, 120 high, 1400 long (mcedit doesnt want to open it now so i cant get exact details). i never quite finished it, i could never get the input to work and also not be in the way of the screen, and didn't finish the automatic play back, (you could still manually flick between frames.) - based off this 14x14 single frame design http://www.minecraftforum.net/topic/733894-touch-paint-taking-redstone-to-a-new-level-of-complexity/ (http://www.minecraftforum.net/topic/733894-touch-paint-taking-redstone-to-a-new-level-of-complexity/)

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/1463995_10151901308707928_112762229_n.jpg)

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/1472730_10151901308617928_2013235490_n.jpg)

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-frc3/1453331_10151901308537928_1936950963_n.jpg)

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/1452430_10151901308397928_1694826047_n.jpg)
Title: Re: Minecraft
Post by: Caspian Sea Monster on 25 Nov 2013, 09:58
God damn son.  I wouldn't have the patience to wire something like that.
Title: Re: Minecraft
Post by: Grognard on 25 Nov 2013, 10:28
that's creative mode for ya.

I don't think there is that much of the necessary materials in survival mode.

BTW: there is a Witch in the woods/mountains EAST of Town.  Bitch swarmed me with enchanted zombies last night.
Title: Re: Minecraft
Post by: SageJiraiya on 25 Nov 2013, 12:25
WE CAN'T DROWN THE WITCH. THEY CAN BREATH UNDERWATER.
Title: Re: Minecraft
Post by: LTK on 25 Nov 2013, 12:27
WE CAN'T BURN THE WITCH. THEY ARE IMMUNE TO FIRE.
Title: Re: Minecraft
Post by: SageJiraiya on 25 Nov 2013, 13:00
WE ARE DOOMED.
Title: Re: Minecraft
Post by: LTK on 25 Nov 2013, 13:48
Public service announcement:

Were you planning a idyllic cross-country trek on horseback to find surprising new and faraway places? Well, have I got news for you!

Don't. Don't even consider it. Ever. Terrain that blocks your passage every ten meters, unresponsive horse controls and the worst lag in the entire fucking universe are the things you have to look forward to, and then the horse throws me off his back because it stepped in water and a zombie and witch kill me while I lagged out.

So that's the reason there is now one less horse, saddle and horse armor at the spawn village.
Title: Re: Minecraft
Post by: SageJiraiya on 25 Nov 2013, 14:02
That...
was the most depressing advertisement I've ever read.
Title: Re: Minecraft
Post by: Pilchard123 on 25 Nov 2013, 14:53
Meh, witches are easy. There's potions of strength and fire resistance in the library and an iron sword with sharpness I (or stone with II) will do it in a couple of hits.
Title: Re: Minecraft
Post by: Grognard on 26 Nov 2013, 08:28
according to the Wiki, witches are b est combated with Arrows.
hit em with arrows until they potion health themselves, then charge closer.
More arrows until they go to heal again,
then charge in for the kill with sword.

I'm willing to try, but it be a slippery bitch to catch up with.
Title: Re: Minecraft
Post by: Patrick on 26 Nov 2013, 13:13
when faced with witches I just fuck them up with swords like anything else and keep plenty of food on hand. I should probably keep health potions on hand too.
Title: Re: Minecraft
Post by: Zebediah on 26 Nov 2013, 13:18
For anyone who enjoys water travel, it is now possible to travel from spawn to the Caspian Sea (i.e. the big southern ocean) entirely by boat. I connected a few existing waterways to make them continuous. Just head south down the river and you can't miss it.

I'm probably not going to be on the server much for the next few days due to the Thanksgiving holidays, so have a great weekend and I'll be  back on Monday!
Title: Re: Minecraft
Post by: SageJiraiya on 27 Nov 2013, 14:31
Is anyone else getting continually kicked from the server with timeout errors and such?
Title: Re: Minecraft
Post by: SageJiraiya on 27 Nov 2013, 14:49
I managed to stop a forest fire, but it looks like it did some serious damage, and I can't rebuild because I can't seem to get online.
Title: Re: Minecraft
Post by: SageJiraiya on 27 Nov 2013, 14:51
(http://i.imgur.com/NSwS0CX.png)
(http://i.imgur.com/oYTWDZq.png)
Title: Re: Minecraft
Post by: LTK on 27 Nov 2013, 15:18
Of all the shit I had in my inventory, it was the stack of 21 diamonds and the fortune 3 diamond pickaxe that fell in the lava when I was killed by a zombie that pushed me in there.
Title: Re: Minecraft
Post by: RedWolf4 on 27 Nov 2013, 15:21
Dude, that sucks.
Title: Re: Minecraft
Post by: SageJiraiya on 27 Nov 2013, 16:36
You are welcome to have me fortune or silk touch stuff guys :)
Title: Re: Minecraft
Post by: LTK on 30 Nov 2013, 14:55
(https://dl.dropboxusercontent.com/u/20662983/Screenshots/2013-11-30_23.53.07.jpg)

I was exploring what I thought was untreaded ground, but there is a torch here. Who was here before me?
Title: Re: Minecraft
Post by: GarandMarine on 30 Nov 2013, 16:55
Goddamn I wish me.
Title: Re: Minecraft
Post by: LTK on 01 Dec 2013, 06:57
Uh, who took all the enchanted books from the house with the enchantment table? I found nothing in there but a bunch of Power books and a Bane of Artropods. Come to think of it, most of the community chests have been looking rather lean lately. There was no ready-to-eat food, barely any weapons, tools or armor, and no iron. I made some cookies and baked potatoes to fill the food chest with, and I left behind some iron too, but it would be appreciated if other people replenished what they took as well.

I managed to stop a forest fire, but it looks like it did some serious damage, and I can't rebuild because I can't seem to get online.
I just got around to checking this out. Something is wrong here. There's no nearby lava source that could have started this fire. Either lightning strikes have been causing fires that don't get put out by the rain, or someone's been starting fires. Snalin said a creeper exploded on the wooden bridge a while ago, but it didn't look like explosive damage, it looked like fire damage.
Title: Re: Minecraft
Post by: Caspian Sea Monster on 01 Dec 2013, 16:29
Weren't me.  I've barely played at all in the last couple weeks; I'm still periodically working on the platform but I need to spend much less time playing.
Title: Re: Minecraft
Post by: snalin on 01 Dec 2013, 16:42
Weren't me, I've been busy on another server:

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/1397136_10153616060485294_333176739_o.jpg)


Main reason for not hanging out on QC was that I designed that thing, and couldn't really find anywhere nice to build it.
Title: Re: Minecraft
Post by: GarandMarine on 01 Dec 2013, 17:48
Add me to the list guise!

SN is ampmaster
Title: Re: Minecraft
Post by: Grognard on 01 Dec 2013, 21:11
I've killed 2 witches recently.  Got shit for loot.

oh BTW: Whoever made the cookies: Thank You!  Those are cool.  I ddint know you could make e'm.
and no, I hven't had one yet.
Title: Re: Minecraft
Post by: Jimor on 03 Dec 2013, 05:11
Yeah, witches drop a bunch of crap other than glowstone, and that's not enough to make a difference.

I've been doing some exploring, and I don't know if anybody else has found it yet, but at around x=1000, z=1500, there's a mega taiga biome on the coast of the Caspian Sea southeast of Caspian Sea Monster's platform, and some more across the ocean to the south and east of that, if anybody is looking for some podzhol.
Title: Re: Minecraft
Post by: snalin on 03 Dec 2013, 13:34
Anyone that's seen a sizeable jungle anywhere?
Title: Re: Minecraft
Post by: Jimor on 03 Dec 2013, 15:45
There's a bunch of jungle to the west starting at about x=-2000, and then other bits south of that. You can see it change in F3 as you travel the West subway, but I don't think any of the exits end up very close. The subway has exits at ~ -1400, -1900, and -2400.
Title: Re: Minecraft
Post by: Grognard on 03 Dec 2013, 19:16
I'm building a bridge and tunnel to the north.

why?

cause i'm tired of hiking up and out of valleys
Title: Re: Minecraft
Post by: LTK on 04 Dec 2013, 03:07
Dude. Nether portals. I don't understand why more people aren't using them.
Title: Re: Minecraft
Post by: Caspian Sea Monster on 04 Dec 2013, 03:20
I don't use them because my game lags the fuck out for 3 minutes every time I go through one.
Title: Re: Minecraft
Post by: snalin on 04 Dec 2013, 03:48
Yeah, I've not got it that bad, but it takes about 20 seconds before I can really walk out of them without the game just lagging me straight back in them after a while.

I made another portal in the middle of everything. I don't think it should mess with any other portals, but if you're getting interference, that might be it.
Title: Re: Minecraft
Post by: LTK on 04 Dec 2013, 04:14
Yeah, I've not got it that bad, but it takes about 20 seconds before I can really walk out of them without the game just lagging me straight back in them after a while.

I made another portal in the middle of everything. I don't think it should mess with any other portals, but if you're getting interference, that might be it.
Yeah, now my home portal takes me to your nether portal. :lol: I moved my nether portal to the exact x and z coordinates of my home portal, but when the game looks for a nether-side portal I guess it takes the y coordinate into account as well. So, previously my portal went to SageJiraiya's portal, which was higher, and now it goes to yours, which is even higher.

I don't know why portals are so laggy for you. Does it help to turn the render distance down before you go through them?
Title: Re: Minecraft
Post by: Grognard on 04 Dec 2013, 08:18
the next diamond I see will be the First.
I've access to obsidian, but no way to mine it.

that, and I'm a bit intimidated by the math to build and properly locate Portals in the first place.
with my luck, I'd portal into a lava pit.
:(
Title: Re: Minecraft
Post by: Neko_Ali on 04 Dec 2013, 08:37
Nether portals aren't that exact a science, unfortunately. Sure they're good if you want to travel long distances quickly. But you have to deal with ghasts, lava lakes and other random nastiness.
Title: Re: Minecraft
Post by: snalin on 04 Dec 2013, 09:42
You just take your coordinates of the portal in the overworld, divide by 8, and you get where the nether portal should be. It's not exact, because the algorithm that looks for matching portals is a bit wonky (and probably based on chunks rather than direct coordinates), but it's a pretty safe bet.

Ghasts are bad, lava lakes are much, much worse.


by the way, to the one of you living in the desert: I went by to forage some sand, hope that's cool. Tried to grab it from the edge of the desert, far away from your stuff.
Title: Re: Minecraft
Post by: LTK on 04 Dec 2013, 16:38
Ghasts have terrible aim. A lot of the time the fireballs will go right over your head. You can also shoot the fireballs to deflect them, and if your aim is good you can kill a ghast with two arrows, and occasionally with just one. Lava oceans are a right pain (I accidentally fell into one when exploring a new nether fortress and killing blazes. You don't want to know about all the things that burned up.) but there's usually a path over or around them if you need to portal there.

In my experience, if you just divide your coordinates by eight and place portals at both ends, your portal connection will work exactly as it should. It is extremely easy. I just made the mistake of ignoring the Y coordinate in portal placement, which makes the overworld-nether connection a bit wonky because of all the nearby portals.
Title: Re: Minecraft
Post by: snalin on 04 Dec 2013, 18:11
You are correct, Euclidian distance from overworld to converted nether coordinates are used:

From the wiki:

Quote
for a given location (X, Y, Z) in the Overworld, the corresponding coordinates in the Nether are (floor(X) 8, Y, floor(Z) 8 )

(...)

If a candidate portal is found, then the portal will teleport the player to the closest one as determined by the distance in the new coordinate system (including the Y coordinate, which can cause seemingly more distant portals to be selected). Note that this is Euclidian distance, not taxicab distance


That's Java's standard Math library's floor, which always rounds down: 29.5 turns to 29, -29.5 turns to -30. So if you want your portal to work properly, just move it up!
Title: Re: Minecraft
Post by: Lildirt on 05 Dec 2013, 19:26
I'm not sure where else to ask this since I cannot find said user, but I'd like to be whitelisted on the Minecraft server.

A friend of mine mentioned it to me and I found some interest in getting back in the Vanilla game instead of sticking to the developer side of things like I normally do.
My in-game name is "Lildirt", the same as my forum name.

I could be of assistance in plugin management or general advice, though I don't think you'd need it.
Title: Re: Minecraft
Post by: Grognard on 05 Dec 2013, 21:01
I'm actualy to the point of suggesting we RESET the server.
IRON is ridiculously hard to find...
Title: Re: Minecraft
Post by: RedWolf4 on 05 Dec 2013, 21:06
Would resetting keep all the stuff everyone has built and made?
Title: Re: Minecraft
Post by: snalin on 06 Dec 2013, 03:40
Wait, what, iron isn't hard to find!

Just dig down to near the bedrock and dig away! Or go to one of the ends of the subway tunnel and dig from there. Ain't no big deal.
Title: Re: Minecraft
Post by: Haseo on 06 Dec 2013, 04:15
Would resetting keep all the stuff everyone has built and made?

No. Unless we make the server a Bukkit server, give everybody access to World edit and tell them to save their houses as schematics. After we save houses/buildings as schematics we make a new world and people load up save schematics into where-ever they want said house/building.

I'm actualy to the point of suggesting we RESET the server.
IRON is ridiculously hard to find...

If you're having trouble finding iron... You're not splunking enough. I have an excess of the stuff and I'm not even trying to splunk.

I could be of assistance in plugin management or general advice, though I don't think you'd need it.
It's a vanilla minecraft server, no need for plugin managment.
Title: Re: Minecraft
Post by: snalin on 06 Dec 2013, 12:51
I made another thing!

(http://i617.photobucket.com/albums/tt260/Snalin/Minecraft/2013-12-06_212849_zps033a3aed.png)

Turned out decent, I guess. Thinking of making a little village on the mountaintop next to it, with a connecting bridge. Oh, and the dirt bridge will have to go.
Title: Re: Minecraft
Post by: Grognard on 06 Dec 2013, 19:00
very cool.
Title: Re: Minecraft
Post by: GarandMarine on 06 Dec 2013, 19:38
Needs it's luck dragons!
Title: Re: Minecraft
Post by: Jimor on 08 Dec 2013, 18:34
I've been working on a large-scale mapping project, a 3x3 grid of full zoomout maps centered around spawn. I have all the maps created in the proper locations and partially explored (probably <25% overall at the moment). I have most of the ocean areas explored (easy by boat, even with their bugginess). The Caspian Sea is part of a larger Ocean that wraps all the way around to the Northeast map, then there are smaller oceans in the North map and Southwest map.

I have a copy on a wall in my sandstone house overlooking the sheep pen if anybody is curious about the general shape of our immediate world (feel free to make copies for yourself or fill-in exploration!). I've been working on creating portals to wilderness cabins near the center of each map, and so far, I have links to the Northwest, North, and Northeast, with mostly reliable paths in the nether to them. Each cabin has an ender chest, and a bit of supplies, but no food sources set up yet.

The big news of my exploration so far is that I found a mushroom island in the ocean about 2600 blocks due East of spawn. Plenty of mooshrooms on it, but getting any back to civilization...

For new posters waiting on getting on the server, I need to get a reliable backup regime going first. It's not that I don't trust those that have posted, but with the growing trend of "professional" griefers out there looking for easy targets, it wouldn't be responsible of me to just say yes to anybody that doesn't have a history here who asks without being able to protect the hard work of those already on the server. This is also when I'll start allowing close friends folks are willing to vouch for to also join.
Title: Re: Minecraft
Post by: snalin on 09 Dec 2013, 05:11
K, I'm working on the upper left portion of the centre map. Walking around takes a while, though, so I don't think I'll do more than just that for now.
Title: Re: Minecraft
Post by: Grognard on 09 Dec 2013, 08:23
I got mobbed by mobs last night.
3 skeles in armor + 8/9 zombies + 2 creepers + an enderman:  most of whom were in armor!!

they killed me at the far end of my bridge tunnel at daybreak.

but I think I killed the enderman w/my flame enchanted sword.

I respawned and was able to recover most of my stuff.
Title: Re: Minecraft
Post by: Zebediah on 09 Dec 2013, 09:51
That must have been a truly epic battle.

Jimor, my apologies but I got ambushed by a creeper on the steps leading up to your place. I repaired as best I could but I'm not sure exactly how it looked before so you may need to do some tidying up.

I've been exploring the southern portion of the central map. Probably tackle the southwest tomorrow.
Title: Re: Minecraft
Post by: Grognard on 09 Dec 2013, 12:48
Found this webcomic and just HAD to link this particular strip...

http://iamarg.com/2011/11/04/minecraft/

so now if you see one ...  ;D
Title: Re: Minecraft
Post by: LTK on 09 Dec 2013, 14:12
(https://dl.dropboxusercontent.com/u/20662983/Screenshots/2013-12-09_16.43.49.jpg)

Cake has been served.
Title: Re: Minecraft
Post by: GarandMarine on 09 Dec 2013, 17:27
Le gteau est un mensonge.
Title: Re: Minecraft
Post by: Jimor on 10 Dec 2013, 07:16
I see the 1.7.3/1.7.4 versions are live now. I'm going to keep the server on 1.7.2 for the time being, just to make sure there are no reports of any problems.
Title: Re: Minecraft
Post by: LTK on 15 Dec 2013, 16:46
I just logged on quickly to show off the server to a friend and I found that 90% of all my villagers had congregated in the ladder shaft in the topmost house. When I went around to the top of the ladder and opened the hatch that closed it, all three dozen of them popped out like snakes out of a can. I don't know how there came to be so many or how they all ended up in that shaft, but there's a lot more villagers now with all fresh trades. I did have to break down the ladder and push each individual villager back down into the hole, which meant taking some fall damage, so I hope they don't hold a grudge.
Title: Re: Minecraft
Post by: snalin on 15 Dec 2013, 18:20
So that's where they went!
Title: Re: Minecraft
Post by: Haseo on 16 Dec 2013, 05:52
That's a mybad. I went upstairs and they all followed me. I didn't know how to get them down without hurting them/
Title: Re: Minecraft
Post by: LTK on 16 Dec 2013, 06:49
I didn't know their AI was capable of pathing with ladders, but that's as good an explanation as any.

What I don't know is how my sheep got out of the sheep pen and into the cow pen.
Title: Re: Minecraft
Post by: Masterpiece on 16 Dec 2013, 12:25
Hey there, how do you join the server? It looks like a lot of you guys are on and I've been meaning to get back into Minecraft.

That said, I have no idea what my nickname is, ever since Mojang changed to that e-mail system I can't be certain.
Title: Re: Minecraft
Post by: Pilchard123 on 16 Dec 2013, 12:31
It'll still work with your old name.
Title: Re: Minecraft
Post by: Masterpiece on 16 Dec 2013, 12:39
Then it's the_masterpiece .
Title: Re: Minecraft
Post by: LTK on 16 Dec 2013, 16:25
Well, that was weird. I entered a minecart in the subway and it immediately kicked me out and took off without me. I sprinted after it for a while when I suddenly stopped dead. I turned around and saw this:

(click to show/hide)

I slowly started sinking into the ground until I was at the very bottom of the world, surrounded by nothing but darkness. I could still see cave systems and tunnels above me.

(click to show/hide)

I could mine some of the stone near bedrock but not enough to actually get up there, and I could even move into the void freely.

When I pressed shift the game suddenly realised that I was supposed to be in a minecart and put me back at the place where it stopped, but for a while the server was treating the world as I was still in the minecart and started unloading the chunks that got out of range of the minecart, which was only transporting my ghost. Or was it my ghost that was floating around in the void? I don't know. Shit's weird.
Title: Re: Minecraft
Post by: Zebediah on 16 Dec 2013, 17:22
Yeah, happened to me in a boat once. For some reason the server didn't load the chunk I was sailing into, and I sailed off the edge of the world and fell into the void. Logged out & back in and I was where I was supposed to be, so no harm done. I was worried I'd come back inside solid rock.  :-D
Title: Re: Minecraft
Post by: Pilchard123 on 17 Dec 2013, 02:54
Then it's the_masterpiece .

Try PMing Jimor - he's the one that runs it.
Title: Re: Minecraft
Post by: RedWolf4 on 17 Dec 2013, 06:01
Dammit, i have far too many games in my life to love minecraft so much. Stupid BF4, AC4, Organ trail, Strike suit infinity, SOASE, Rome 2, PLANETSIDE 2, Terraria and Starbound.

. . .

I have a problem, don't I?
Title: Re: Minecraft
Post by: Pilchard123 on 17 Dec 2013, 07:09
Lack of time?
Title: Re: Minecraft
Post by: Neko_Ali on 17 Dec 2013, 07:20
Always a lack of time. I either need a TARDIS or a Time Turner...
Title: Re: Minecraft
Post by: Grognard on 17 Dec 2013, 08:40
I DID kill an enderman the other night.
got a ton of experience and zero loot.
Pumpkin helmet and flame enchant sword = sneak up and ambush.
Title: Re: Minecraft
Post by: Caspian Sea Monster on 17 Dec 2013, 09:23
I tripped and fell into the Mojave Wasteland and can't seem to get out.  That's my excuse.
Title: Re: Minecraft
Post by: RedWolf4 on 17 Dec 2013, 12:39
Oh, I know the pain of a trip to the Mojave all too well. . .

*Tries not to stare at the low low price of New Vegas on Steam*
Title: Re: Minecraft
Post by: snalin on 17 Dec 2013, 14:58
The trick is to recreate new vegas in minecraft
Title: Re: Minecraft
Post by: Haseo on 17 Dec 2013, 16:05
I DID kill an enderman the other night.
got a ton of experience and zero loot.
Pumpkin helmet and flame enchant sword = sneak up and ambush.

You need not a pumpkin helmet, just attack their feet without a flame sword.
The fire will make them teleport a lot, but if you attack their feet, they'll almost never teleport.
Title: Re: Minecraft
Post by: Grognard on 15 Jan 2014, 18:07
 :? anyone have trouble with Minecraft failing to start  :?

Login at 1.7.4 screen, click Play, system starts, shows the Mojang screen, then loops back to 1.7.4 screen.
?WTF?

I've removed Minecraft entirely and downloaded new version: still wont start.

used to work on this laptop.  Still works on the Family Prime desktop.  And I can't find a solution online.

any ideas  :?

I'm not used to being stumped by a program, but I stink at Java aplets.
Title: Re: Minecraft
Post by: Jimor on 15 Jan 2014, 19:58
Probably have to re-install Java. I can't recall what my own issue was, or even what program I had the issue with, but I did have to re-install Java about 3 months ago and that fixed whatever was happening.
Title: Re: Minecraft
Post by: Blue Kitty on 16 Jan 2014, 14:06
(http://31.media.tumblr.com/8ffe6c7f6e9ff530b43ccd889e62be64/tumblr_mzgirnM9LE1t47m9no2_500.gif)

(http://25.media.tumblr.com/df040c229c34259813c46367f4b46650/tumblr_mzgirnM9LE1t47m9no1_500.gif)
Title: Re: Minecraft
Post by: Grognard on 31 Jan 2014, 20:55
if anyone cares, I have built a skydive for the communities' enjoyment.

the ladder starts at 64 and tops out at 255.

the dive takes a while to land... but you needn't worry about not hitting water.  :D
Title: Re: Minecraft
Post by: BrusselSprouts on 02 Feb 2014, 02:35
Late to the bandwagon as always, As of 48 hours ago I have been a proud player of Minecraft. I bought it because I am slightly less poor than usual and the children who I babysit are way way into it and I was like "why not"

This has been the best/worst decision of my life. Best because I freaking love survival mode (I know have an established two story home with 6 chickens and 3 cows) and worst because I swear I don't lose enough time on the computer to begin with. I'm filled with this extreme envy whenever I hear people talking about things on Minecraft I am yet to discover how to do (which is basically everything at this point).

Why did no one warn me about this
I don't have time to go into full blown Obsession. I've barely recovered from the initial attack from last one, the Oddworld series.
Title: Re: Minecraft
Post by: Grognard on 03 Mar 2014, 11:15
Ive got a coworker who is looking for a new MineCraft home server.

He is a cool guy I work with and is good at building interesting MC machines.

Permission to give him the link?
Title: Re: Minecraft
Post by: Neko_Ali on 04 Mar 2014, 17:32
Clairedoge strikes again...

(http://d24w6bsrhbeh9d.cloudfront.net/photo/av0vOdM_700b_v1.jpg)
Title: Re: Minecraft
Post by: Zebediah on 04 Mar 2014, 18:23
Ask and ye shall receive: Minecraft Movie in the works (http://www.digitaltrends.com/gaming/minecraft-rights-go-lego-movie-producer/#!yrNmy)
Title: Re: Minecraft
Post by: Jimor on 04 Mar 2014, 20:32
Ive got a coworker who is looking for a new MineCraft home server.

He is a cool guy I work with and is good at building interesting MC machines.

Permission to give him the link?

Yes, I need to whitelist him, though, so PM me his Minecraft handle. Same goes for anybody else who'd like to jump on, including close friends. The server is a bit quiet lately, but it's paid up for a full year from when we started, so no fear for it going away any time soon. :)
Title: Re: Minecraft
Post by: Grognard on 05 Mar 2014, 11:11
handle sent.

if it isn't too nosey: how much $$ was the server for a year?
Title: Re: Minecraft
Post by: ankhtahr on 23 Mar 2014, 10:24
I've recently started playing Minecraft with a friend again, on my own server running Beta 1.7.3., so a version directly before the adventure update. I still consider it the best version yet.

Maybe this time I'll be able to finish my gigantomanic project which I started on three different servers but never finished...
Title: Re: Minecraft
Post by: snalin on 23 Mar 2014, 13:21
What parts of the new stuff is it you don't like?
Title: Re: Minecraft
Post by: ankhtahr on 23 Mar 2014, 15:42
Hunger, for one thing. When I'm underground, building for hours (real life) I don't like to have to carry some food with me, to not die from every small fall because hunger reduced my health to half a heart. I don't see the need for experience points in a game which, to me at least, is about constructing interesting stuff. Same goes for the End and the fighting system. And from the newer changes I don't really like the Villages and such. I don't know, I feel it just pushed the game in the wrong direction. Yes, the introduction of the Creative mode, was good, but I liked the "survival building" aspect. I would love to have a classic "survival" mode in addition to Creative and Adventure, but that's probably not going to happen.

Edit: and I almost forgot the fucking chests. These fucking chests. Blocks are supposed to be one block wide and long. That is so fucking annoying.
Title: Re: Minecraft
Post by: Pilchard123 on 24 Mar 2014, 01:35
Have fun with the next update then - it makes it possible to change the models/use 3D texture packs.
Title: Re: Minecraft
Post by: Grognard on 24 Mar 2014, 07:10
I've got a request from DarkArchion to let another player join.
DarkArchion understands that he can be held to account for the new player's behaviour.

new requestor is: AJewMonkey

thanks.
Title: Re: Minecraft
Post by: Grognard on 07 Apr 2014, 19:49
Hello? JIMOR?
can you please contact me?
Thank you.
Title: Re: Minecraft
Post by: Patrick on 08 May 2014, 12:28
is this server still active? and if yes, is there a PvP option?
Title: Re: Minecraft
Post by: Grognard on 08 May 2014, 12:32
I haven't been on the server in weeks.
last I tried to access it after the new update, I got kicked immediately.

I might try again tonight
Title: Re: Minecraft
Post by: LTK on 08 May 2014, 13:31
PvP is turned off on the server. Also, it probably hasn't been updated which is why you can't get on with a newer version of the client.
Title: Re: Minecraft
Post by: Patrick on 09 May 2014, 00:46
balllllz. 'cause my computer is surprisingly capable of running Voltz, assuming a server's active.
Title: Re: Minecraft
Post by: Schmee on 09 May 2014, 02:39
I played on a Voltz server once. I managed to build a small wooden hut before getting nuked to oblivion.
Title: Re: Minecraft
Post by: Patrick on 09 May 2014, 02:46
I was playing on a friend's private server with a group of hometown buddies and got as far as building a gorram deuterium reactor (which I never managed to get working, because WHAT THE FUCK CABLE/ENERGY STORAGE DEVICES AM I SUPPOSED TO USE) before everyone simultaneously lost interest out of fucking nowhere.
Title: Re: Minecraft
Post by: Omio on 23 Jun 2014, 11:29
Hoping to breathe some life into the server. Maybe a change of pace and crew is what I need. =P
Title: Re: Minecraft
Post by: Neko_Ali on 23 Jun 2014, 11:49
hmm.. What mod pack is the server working with these days?
Title: Re: Minecraft
Post by: Pilchard123 on 23 Jun 2014, 12:04
Isn't it still vanilla? I can't say for definite because my 'net connection is so rubbish that I can no longer connect. Whee!
Title: Re: Minecraft
Post by: Grognard on 23 Jun 2014, 15:54
I think it is still running 1.7.8
Title: Re: Minecraft
Post by: LTK on 02 Oct 2014, 15:11
(click to show/hide)

(click to show/hide)
Title: Re: Minecraft
Post by: Jimor on 04 Oct 2014, 05:49
Speaking of downloads, here's the current state/save of the QC server (http://www.mediafire.com/download/kw2raqgayd9xrg8/QC_Amped-Oct.zip) for anybody who wants to download it for their personal archive. The server hosting will expire at the end of October. My apologies for not keeping up with more recent requests to join. It was a lot of fun during the early days, though.
Title: Re: Minecraft
Post by: Omio on 12 Nov 2014, 12:21
When I have a powerful enough funding, I'll see what I can do about getting a new QC-community server going. It'll be a while, though - lots of personal things in the way.

It will probably contain lots of small nifty things here and there, if I end up doing such a thing, and likely 1.7.9 ( I personally use CraftBukkit, and still swear by their API, even though they DID get DMCA'd pretty hard by some legal loophole ).
Title: Re: Minecraft
Post by: BenRG on 25 Dec 2014, 05:32
I'm playing Minecraft 1.8.1 vanilla right now. I tried to start a few months ago but made a hash of it, got killed by a Creeper blowing up next to one of the walls of my hut on the first night and ended up not making much progress. I've restarted with a few "n00b-no-more" steps.
I'm actually having much better time now I've gone in with a measure of organisation. Now, the time has come for me to carve into the depths of the Earth to find iron, gold and redstone (optimistically). I need, need, need iron to do what I want to do next which is to clear out a space in front of the entrance to Ben's Mine to plant my seeds and start raising wheat. To do that, I need a bucket!

Depending on how much minerals are around, I may not move far; I might even just build myself a Hobbit-Hole out of the entrance to my mine or something.
Title: Re: Minecraft
Post by: Omio on 26 Dec 2014, 06:20
I'm playing Minecraft 1.8.1 vanilla right now. I tried to start a few months ago but made a hash of it, got killed by a Creeper blowing up next to one of the walls of my hut on the first night and ended up not making much progress. I've restarted with a few "n00b-no-more" steps.
  • Didn't stray too far from my spawning point;
  • Instead of going to the top of a hill, I have just carved into the nearest available hillside for my starting hut;
  • Making a bed was an urgent priority;
  • Locating nearby sand and water was a priority.
I'm actually having much better time now I've gone in with a measure of organisation. Now, the time has come for me to carve into the depths of the Earth to find iron, gold and redstone (optimistically). I need, need, need iron to do what I want to do next which is to clear out a space in front of the entrance to Ben's Mine to plant my seeds and start raising wheat. To do that, I need a bucket!

Depending on how much minerals are around, I may not move far; I might even just build myself a Hobbit-Hole out of the entrance to my mine or something.

Higher-challenge goals for you:
1) Build a well-guarded "pit of doors", for eventually pulling (and if necessary, curing) two villagers into - this will spawn iron golems, which are a fantastic source of iron ingots.
2) Locate a spawner. Rare loot is very likely, and it can also be made into an XP/loot farm.
3) Learn how to duplicate powered rails. Fast transport is always welcome.
Title: Re: Minecraft
Post by: Masterpiece on 26 Dec 2014, 06:26
Spawner?
Title: Re: Minecraft
Post by: Masterpiece on 26 Dec 2014, 06:27
Damn. Things sure have changed since I last played Minecraft. I think it was still in beta back then.
Title: Re: Minecraft
Post by: Omio on 26 Dec 2014, 07:45
Damn. Things sure have changed since I last played Minecraft. I think it was still in beta back then.
Yeah, if you want to get back in the groove of things, I recommend 1.7.9, imo, but the latest is 1.8.1. 1.7.9 is probably not going to overwhelm you with oceanic BS, so you'll probably be safe.
Title: Re: Minecraft
Post by: BenRG on 26 Dec 2014, 11:30
Spawner?

A block that generates a particular type of hostile mob creature (Creeper, zombie, spider or skeleton archer) in an open square around it every few seconds when a player character is nearby. They can't be crafted, only destroyed or disabled then moved and reactivated elsewhere.
Title: Re: Minecraft
Post by: Masterpiece on 26 Dec 2014, 18:22
Wasn't there like those weird dungeon-esque things where you had to destroy the block in the middle of it, because they'd spawn enemies constantly?
Title: Re: Minecraft
Post by: Neko_Ali on 26 Dec 2014, 18:55
That is a spawner. You don't actually have to destroy it to stop it from spawning though. It still obeys the lighting rules, so if you light up the 4x4 area it spawns in, nothing will appear. This is good because if it's in a convenient place you can put together a trap or a killing room to funnel everything into one place for you to kill and get all their drops and experience. You can search up for ways to make spawner traps. I got lucky in my new world.. The cave I decided to set up my first home in turned out to have a skeleton spawner in the back of it. So a little free loot, and when I get around to it an endless source of experience, arrows and bonemeal.
Title: Re: Minecraft
Post by: BenRG on 06 Apr 2015, 07:06
I have just... encountered the strangest hostile mob character that I've ever seen in v.1.8.3:

A baby zombie riding on a chicken. Yes, you heard that right. I just wish I'd had the wit to take a screencap before succumbing to my "Ohmigod whatisit? Killitkillitkillit!" instinct.

Also encountered my first Enderman. Scared the $*&! out of me; I've never heard anything so otherworldly! As I don't have a bow, I'm staying well away and not looking directly at him.
Title: Re: Minecraft
Post by: Pilchard123 on 06 Apr 2015, 07:45
Bows don't work. But Endermen are three blocks tall and won't teleport if you hack at their legs.

Between 0.25 and 0.48 percent of zombies are chicken jockeys.
Title: Re: Minecraft
Post by: LTK on 06 Apr 2015, 09:16
I have just... encountered the strangest hostile mob character that I've ever seen in v.1.8.3:

A baby zombie riding on a chicken. Yes, you heard that right. I just wish I'd had the wit to take a screencap before succumbing to my "Ohmigod whatisit? Killitkillitkillit!" instinct.

Also encountered my first Enderman. Scared the $*&! out of me; I've never heard anything so otherworldly! As I don't have a bow, I'm staying well away and not looking directly at him.
If you think that's weird...

(click to show/hide)
Title: Re: Minecraft
Post by: Neko_Ali on 06 Apr 2015, 09:46
The best way to kill an enderman actually is make a platform 3 blocks above the ground, at least 2x2 and stand in the middle, then look at the enderman. They get pissed and teleport to you, but since the space under the platform is only 2 blocks high, they can't get to you if you stay away from the edge. Then just hack away. It messes with their pathfinding and they don't teleport away when you swing like usual.
Title: Re: Minecraft
Post by: LTK on 06 Apr 2015, 10:17
Recently I stumbled on one of those underwater monuments after spectacularly missing the mark on portal navigation. I tried to place a nether portal so it would connect to one I made in a distant village, but instead it deposited me deep underground next to a lava pool. When I started blasting away at some nearby dirt in search of ores, suddenly the ocean broke through the ceiling. I wasn't expecting that at this depth. After nearly drowning on the way up to the surface, I saw the lights of the monument in the water and the guardians swarming around it.

After a few trips to and from this new portal, I was sufficiently supplied for an underwater expedition, with Depth Strider boots and potions of water breathing, and I made my way into the monument interior by tunneling under the ocean floor and up through one of the pillars. I killed two elder guardians in my initial exploration of the interior, but navigation was still quite difficult in the darkness and wetness, especially with all those fishy guardians flitting around. So I decided to make the rooms breathable by draining the water until it was only one block high. In a fit of obsessive compulsion, I spent nine hours of my Saturday making every space in the monument breathable, killed the last elder guardian, and harvested all the sponges inside. Now I can rest easy.

I have no idea what to do with all these prismarine blocks though.
Title: Re: Minecraft
Post by: Grognard on 06 Apr 2015, 16:46
is the QC Minecraft server back up and running again????
Title: Re: Minecraft
Post by: LTK on 07 Apr 2015, 03:02
It's not, as far as I'm aware. An edit to the post on the front page may be in order.
Title: Re: Minecraft
Post by: BenRG on 07 Apr 2015, 07:33
I have no idea what to do with all these prismarine blocks though.

Do what I did with them on Creative mode - Use them to decorate an indoor pool!
Title: Re: Minecraft
Post by: LTK on 07 Apr 2015, 09:13
Oh that's a very nice idea. I'm not usually one to incorporate such affluences in my constructions, though. My current home base consists of a wooden house furnished with my bed, some potted flowers in the windowsills, my best enchanted items in frames, as well as a few maps of the surrounding terrain. The rest is purely utilitarian: a floor below I dug out a workshop for storage, smelting, forging and brewing, and below that a farm for crops and trees. I might be able to excavate a room for a pool but I'd have no reason to set foot in there.
Title: Re: Minecraft
Post by: ryangoslink on 06 Mar 2017, 01:37
Hey guys I know this thread seems dead, but does anybody still play? It would be nice to revive the thread.
Title: Re: Minecraft
Post by: Neko_Ali on 06 Mar 2017, 06:32
I've been getting back into playing modded minecraft. Currently I've got a Skyfactory 3 world in progress that's doing nicely. Setting up automated resource gathering and hoping to get magical crops going soon. Constantly running out of redstone is my weak point. And I started a Direwold20 world as well. Skyblock maps are fun, but that lack the exploration aspects. I've barely started that though. I set up a base and a tree farm so far, and conviently enough by chance I set up the base right on top of a mineshaft. I'm starting to do some exploring and mining down there.
Title: Re: Minecraft
Post by: Grognard on 07 Mar 2017, 22:50
I still play.  just vanilla survival mode single player.
I managed to save the village & repopulate the villagers.
now I'm slowly expanding my empire.
Title: Re: Minecraft
Post by: Zebediah on 09 Mar 2017, 08:25
About once a year I create a new single-player survival-mode world, just to see what kind of changes have been made to the game.
Title: Re: Minecraft
Post by: JoeCovenant on 09 Mar 2017, 09:23
Much the same...
Drop in every few months, either with a previously made world where I've not been to The End, or start a new one.

It's an odd bird, is Minecraft, I invariably end up getting a bit bored with it... but it still draws me back in.
I just wish it had more in the way of RP content.
Title: Re: Minecraft
Post by: Gyrre on 21 Jun 2017, 21:18
Some sideways stairs andsideways slabs would also be nice.
Title: Re: Minecraft
Post by: Gyrre on 21 Jun 2017, 21:23
It'd also be nice if they fixed the horse AI to where they wouldn't wander off cliff or into lava pools while in The Nether.

At the very least they should make the horse armor enchantable.
Title: Re: Minecraft
Post by: Grognard on 06 Sep 2017, 20:27
is the forums' Minecraft server still up ?
Title: Re: Minecraft
Post by: JoeCovenant on 07 Sep 2017, 03:59
is the forums' Minecraft server still up ?

Ooo I didn't know there was one !
Title: Re: Minecraft
Post by: Grognard on 07 Sep 2017, 21:19
last I checked, JIMOR was hosting it, and you had to be whitelisted to join it.
Title: Re: Minecraft
Post by: Jimor on 07 Sep 2017, 23:26
It's long gone, but the save file link might still be around.

Edit: Yep - http://www.mediafire.com/file/kw2raqgayd9xrg8/QC_Amped-Oct.zip
Title: Re: Minecraft
Post by: JoeCovenant on 08 Sep 2017, 02:39
It's long gone, but the save file link might still be around.

Edit: Yep - http://www.mediafire.com/file/kw2raqgayd9xrg8/QC_Amped-Oct.zip

Hmmm...

What does one do with this??
Title: Re: Minecraft
Post by: Jimor on 11 Sep 2017, 17:14
You should be able to put the unzipped files/folders into a new folder in your Minecraft saves, then load it into single player, then play just as if it was your own save. I forget the game version at the time, I think it was the version that just introduced "Amplified" terrain, however, since that's what our world was.
Title: Re: Minecraft
Post by: Tlaloc on 13 Sep 2017, 02:25
Amplified Terrain is fun.

I should retry it again, since I got my new laptop. Now to remember my damn password for the user account.
Title: Re: Minecraft
Post by: LTK on 14 Nov 2018, 09:17
It's been out for a while but I'm now discovering how much fun the Minecraft aquatic update is. Flooded caves! Buried treasure! Swimming with dolphins! Terrors from the deep! I've been having a blast in the water and I haven't even visited the warm oceans with coral reefs and tropical fish, or the cold oceans with icebergs and glaciers, there's just so much to see and do! I encourage anyone who's been away from the game to give it another go, it's really a hell of a lot of fun.

I've also been working to complete the Dokucraft (https://dokucraft.co.uk/) texture pack, which is now up-to-date. It's a collaborative project to keep a popular Minecraft texture pack updated. Pretty proud of the blue ice (https://dokucraft.co.uk/stash/?details=20834) I created for it.
Title: Re: Minecraft
Post by: Pilchard123 on 14 Nov 2018, 11:18
Hoo, Dokucraft rings a really loud bell. Wasn't that the one used by the Yogscast for a long time?
Title: Re: Minecraft
Post by: LTK on 14 Nov 2018, 12:10
I think so. It's always had a lot of fans.
Title: Re: Minecraft
Post by: Gyrre on 28 Nov 2018, 01:51
Is it weird that my Minecraft tips  tumblr posts from 5+ years ago are only just getting notes? I'd actually forgotten about the tutorial I did for archery slats(using stairs and trapdoors) until someone reblogged last month.
Title: Re: Minecraft
Post by: LTK on 28 Nov 2018, 23:03
Aren't trapdoors a recent addition? They're certainly not 5 years old. But you never know how the ebb and flow of popularity pans out.

Out of curiosity, what is it that you do with stairs and trapdoors?
Title: Re: Minecraft
Post by: JoeCovenant on 29 Nov 2018, 02:38
Aren't trapdoors a recent addition? They're certainly not 5 years old. But you never know how the ebb and flow of popularity pans out.

Out of curiosity, what is it that you do with stairs and trapdoors?

Trapdoors been in Betas since 2011

https://minecraft.gamepedia.com/Trapdoor (https://minecraft.gamepedia.com/Trapdoor)

1.3.1 (where they were definitely implimented) is dated August 1, 2012

ALL wood versions were a much later addition (This year!)
Title: Re: Minecraft
Post by: LTK on 29 Nov 2018, 05:51
Jesus, it feels like that was four years ago at most.  :psyduck: