After finishing the game and hearing people talk about some of the characters it seems I've had the opposite reaction to most people.
The further along I went in the story the more I ended up liking the friends that you rescued, and the less I liked Dennis and Citra. Their constant talk about being a true warrior felt empty, because throughout the entire game they seemed incapable of accomplishing anything without me.
It became especially pronounced towards the end of the story arc.
Currently about... 2/3 of the way through, I think.
Really enjoying it, it's currently chewing up all my time and I'm spending the majority of it doing collectible hunting and such - especially since I noticed the relics are actually part of the tatau itself.
I'm also - trying to avoid spoilers - starting to get the feeling that something else is going on, story-wise. Not in a conspiracy sort of way, but in an actual 'something isn't right' kind of way. Unsure about it as yet though.
Basically, I'm thinking the ludonarrative disconnect between "I've never shot anyone before" and then the player taking control and becoming captain badass might be intentional. For anybody who's gotten far enough, the sequence on the chopper escape where you can't shoot for shit made me wonder if perhaps that's supposed to represent Jason's actual level of skill somehow. All the Alice quotes just make me think I'm supposed to take all events with a grain of salt and the whole sequence killing Vaas - including the fortress assault - clearly had something else going on, like Jason was under the influence of something.
But yes, still engaging me at any rate and enjoying it a hell of a lot. I haven't played any of the others in any great amount so don't really have much reference in that respect but I just love the open nature of the game and the mechanics within.
I mean in the sense that it's basically a great big Mighty Whitey story.
from what I've gathered, its more like you are the most expendable person on the island...
also when you are playing cards in badtown and the card players refer to you as "snow white" did anyone else think of "Dorthy" from arrested development?
There is that Mighty Whitey element to it but again, I have my concerns over what is actually going on in the story anyway.
MOAR SPOILERS
So I missed this in my playthrough but while watching a Youtube playthrough by somebody I'm subscribed to, you can take one of Dr. Earnhardt's pills just after rescuing Liza and going to the cave the first time. The sequence that follows basically throws the entire introductory sequence into question. Has anybody else seen this?
I finally picked Farcry 3 back up. I was last at finding and saving Oliver and I am now just entering Hoyt island. Its been a crazy ride, literally. I kind of feel like I really don't control my destiny in this game. Jason's reactions and such really don't reflect how I feel. It seems to really be about going native, getting lost in the jungle (figuratively), and going deeper into the rabbit hole (of madness) and I can see the correlation with the Alice in wonder land quotes strewn all around the main quest's loading screens. I often wonder how I would react and cope with what has happened, and if I would end up choosing to go home or stay on the island. The island makes you feel like a king, but is it really where you belong? Staying here never to see your family or friends again? Ditching Liza to stay with Citra? If I do go home how happy would I be with this studio gig Liza has lined up for me, the plans she has for us? After all that has happened, would I be too changed, would she just leave me a month when we get back? Staying on the island as the (figurative) king, where you feel like Citra "gets you" after all that has happen where as Liza wouldn't? Honestly its tough because I haven't killed 1000+ pirates to save my friends and loved ones (unlike Jason), but I think I would end up going back home instead of staying on the island. I am not sure I would even chase after Hoyt after killing Vaas. Liza crying when Jason told her he's staying (wasn't my decision, that's why I feel like I don't control my own destiny) was rough. good acting all the way through on this one. I can't tell if Willis is crazy or on the up and up. Sam seems to be sane so far. Though I have only had one conversation with him
(http://i.imgur.com/FKHvEy4.gif)
Is it weird that I don't connect with my "friends" in Farcry 3. Daisy is bland and I know nothing (she seems like the most caring though, like the team mom). Liza (your girlfriend) is more concerned about her plans and ambition than what you want. She does seem to miss you and worry about you as the game goes on. Though her breaking down when you tell her you're staying seems legitimate sadness/heartbreak. Again if I was really Jason, I would worry that if I went back with her she'd just dumb me in a month for being changed by the island, thus regretting my decision for not staying on the island with Citra.
Oliver is a stoner burnout punk I just want to punch in the face whole. Keith is that overly macho douche always trying to start a fight in a club/bar, ready to take on wall-street. Though Buck seems to have taken him down a peg or two in one of the must fucked up ways possible.
Grant is that typical guy who was in the army reserves and thinks he's fucking Rambo, always wants you to buy the beer too. he is your older brother though, rest in peace?
Riley I know the least about. Seems to be the timid one of the group, doesn't really speak up or stand up for himself, and would sooner to turn and run at the first sign of trouble. Like Chucky Finster from "Rugrats."
The game hasn't really tried to make me like these people. There's hardly any character development giving you the "want" to save them. Basically told they are your friends, you like them, save them. Making the big decision that I know is coming at the end at some point less sympathetic towards them because there was no establishment of a relationship between the friends and the player. Who knows maybe I'll be surprised once I get to the end, but I doubt it.
Just overstayed its welcome a little, and I'm not sure what they could have added to fix that. So they should have cut at least one garrison.
Carlisle and Sloan's encounter's felt like slightly missed opportunities, though I did at least chuckle.
The TVs imply that there's something you'll get for shutting them all off. As far as I can tell it was just the achievement; I was hoping for another amusement, like a Robocop-style commercial or something.
On a side note The sex scene was more explicit than I'd thought it would be
. Not really a bad thing, just surprising.
Blood Dragons become too negligible, but considering how they work, without adding something like a jetpack (Yahtzee totally called that one) I don't know how to tweak it to make it more fun, instead of just obnoxious.
The running dead never spawned an entry in my data thingie. I was disappointed by that.
I was pleasantly surprised that there were more animals than just the dozenish you need for the upgrades and achievement.