It took someone several pages for the flaw in my argument last time, and yet people are still citing it as legitimate pages later. I am loving it.
Well that was fun!
(Though with all the holiday stuff that was going on offline, I kinda missed that last part)
I'm definitely up for game 3, this time I hope I can make it farther along into where things get interesting.
I actually brainstormed up a new version of mafia, but it's a little complicated. I'll put in spoilers:
Revolution
There's a rebellion in the kingdom, the royal family goes into hiding and pose as ordinary villagers, separated so that no one would suspect their true identity. Now the rebels have begun murdering the villagers in search for the royal family, so that they can get the crown and take the kingdom
6 villagers
6 Rebels
4 Ordinary rebels
1 Rebel Leader
-Once the king and queen have been killed this person can usurp the throne which gives them the ability to kill nonrebels outside of the hangings and the collective rebellion murder every other night. And these killings will kill anyone, despite what protections a role may give them
1 Traitor
-Once the leader usurps the throne, the traitor has the option to kill the rebel leader and then he must either take the leader's place or leave the rebellion and become a villager
Royal Family
1 King
-Can protect a player from the rebels
1 Queen
-The cop of the game, she can inspect the roles of the other characters
1 Princess
-Cannot be killed by the rebllion
1 Hero
-Same ability as the king, but if the person he chooses to protect is the princess, then the rebel leader, whoever and whenever, is overthrown and turns into a regular rebel
Village wins if the rebellion dies
Rebellion wins if all the villagers die
and/or
all the royals die
Reading back through, I realise I am going to have to change the rebellion and villager numbers but it's fucking 2;30 and my ass needs to sleep. Feedback would be greatly appreciated, it is a very rough outline after all