hmm, I've never played a Pen&Paper before, but am currently trying to learn the rules of a German one called “Das Schwarze Auge”, I might be interested.
you have my attentionThanks for the link! This may be a great alternative if we should decide that the forum isn't the right environment for the game. Or if I fail at programming the dices. :psyduck:
you also may be interested to take a look at this site (http://rpol.net/)
I really want to try table-top games but I've got this big paranoia about being stupid during them. I know bugger all about individual ones though.
I would definitely prefer play by post, because I have a difficult schedule (and, unlike I assume most of you, I don't live in the States). My daily routine looks something like "wake up at half seven (GMT+2); get ready for uni, unless it's Tuesday or Wednesday, then do homework or browse Internet; if it's Monday, you will have one whole free hour between two of your classes, but then you are busy from 5:30 pm till 9 pm." :psyduck:Pretty much the same here except that I also have to go to work on Tuesdays and Thursdays, so I would also prefer play by post. And like Loki, I also live in Germany so it would be incredibly hard to find a schedule that both pleases people in the US and in Europe. Throw someone from Australia in and it'll probably impossible.
I can sneak a few consecutive minutes or hours here and there, and at least once per day, but not consistently enough to say "I will always have time on weekday X, time Y".
I also live in Germany
Don't worry about it, there are a few mistakes in there but I've seen far worse german. Sadly, even by supposedly native german-speakers...I also live in Germany
oh shit
i hope my half-assed german insisting i'm not you isn't too offensively terrible
I would definitely prefer play by post, because...
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I can sneak a few consecutive minutes or hours here and there, and at least once per day, but not consistently enough to say "I will always have time on weekday X, time Y".
Don't worry about it, there are a few mistakes in there but I've seen far worse german. Sadly, even by supposedly native german-speakers...I also live in Germany
oh shit
i hope my half-assed german insisting i'm not you isn't too offensively terrible
TED, if you want to GM, go for it. If there's enough interest, I can always run a second game. I don't want to be all stepping on anyone's toes, but I'm also eager to get started :).
Should it worry me that you have a higher modifier on stealing than on Knowledge (Meme)?
Haha, I literally just came back from my offline game (there were dragons and tequila shots, so forgive me if anything is unclear).
I might run another game, if there is also enough demand for it.
Is this still a thing? If not it should be a thing again.
I ran a game once over Skype. It was fun, but goddamn if Jussi didn't drink himself stupid every time.
spare timePraytell, what's this mythical thing?
'Tis the same beast whispered in hush tones as "Free money" and "8 hours sleep"spare timePraytell, what's this mythical thing?
"8 hours sleep"
Maybe keep it as an... Option B?
(A quick google reveals "Tittiemancy" is a thing in that game?)
No takers? Phew, I'm off the hook! :-P
There's still the D&D Next that Garand proposed. I can't be the only one interested?
D&D? Meh... I preferred Traveller.Oh man, I was in the worst Traveller campaign. Our GM thought it would be great for everyone to role play dealing with bureaucrats instead of you know, adventuring. We'd spend the entire evening trying to deal with the hassle of dealing with customs, dockyard officials, etc etc. The campaign ended when the party decided to sell the ship and retire. "But owning a spaceship was you life's desire!" Me: "Fuck it."
Most of that is indeed built into the standard setting, although the rules can be used for all sorts of space opera. I wouldn't call the Third Imperium very Star Trek-like, though, so that's possibly a homebrew. There's also a popular implementation of the Traveller setting using the GURPS ruleset (which I'm much more familiar with. For Method's reference, GURPS (Generic Universal RolePlaying System) is yet another set of rules, based on 3d6 and trying to roll under a skill number. Character traits are bought with points, while negative traits give points back, instead of having a class system. This can make character creation longer and more complicated, but the upside is that characters are very customizable, so you can have things like a swordsman who knows a few minor spells because he ran away from a wizard's apprenticeship, or a ship's engineer who got her training in the space Marines and can hit a target at 500 meters as easily as she fixes a warp core, or a sapient telepathic blueberry muffin if you're in a world that supports that kind of thing. (Traveller allows some degree of that, but it's both randomized and limited in scope). There's no classes, and the rules are meant to be able to be used to mimic any kind of setting (although many people complain that it doesn't support high-end superheroic adventures very well).
I am not too sure what is due to our setting and what is due to the system itself. We are playing in a Star Trek-like world, 5000 years in the future. Thus, the feeling is different a lot.