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Fun Stuff => CLIKC => Topic started by: LeeC on 22 Oct 2013, 11:45

Title: Vault 101 (Fallout Thread)
Post by: LeeC on 22 Oct 2013, 11:45
There was a fallout 3 thread that hasn't been touched in 3 years and I was not sure how the community feels towards reviving a 3 year old thread.  I will link it here (http://forums.questionablecontent.net/index.php/topic,17099.0.html) and if the mods feel a new thread is not warranted, please feel free to merge them.

I used to be able to play FO3 just fine on my PC but then about 2 years ago it will randomly crash, usually about 10-20 minutes in.  The only fixes for it I have found (that work) only work for windows 7 machines, while I still have vista.  Anyone encounter this and ever found a legit fix for this?  Considering I go to work and live everyday in the "capital wasteland" it would be cool to set the world on fire again.
Title: Re: Vault 101 (Fallout 3)
Post by: Blyss on 22 Oct 2013, 12:09
You know, I never did find the republic of Dave.  I need to revisit this.  And, no, never encountered that problem as I played on 360.  Hope you get it fixed.
Title: Re: Vault 101 (Fallout 3)
Post by: Welu on 22 Oct 2013, 12:24
I have only played Fallout 3 and New Vegas on PS3 and my game would crash a lot when the save file got huge. I think there are ways to fix that a little but it's mainly something you have to prevent from the start as far as I know. Sorry if that doesn't help, which admittedly it probably won't at all. Hope you find a fix.
Title: Re: Vault 101 (Fallout 3)
Post by: Method of Madness on 22 Oct 2013, 13:02
Ha, weird. I just reinstalled Fallout 3 for the first time in years the other day, but I haven't had the chance to play it much since.
Title: Re: Vault 101 (Fallout 3)
Post by: ChaoSera on 22 Oct 2013, 13:10
Well Lee, using Vista is an error to begin with. Aside from switching to Win7 I can't help you.

Also, can we make this a general Fallout thread? I love Fallout 3 and NV, but I haven't gotten around to playing the first two yet. They were for sale at steam a while ago, but for some reason I didn't buy them.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 22 Oct 2013, 13:25
I support making this a general Fallout thread. I will point out that I have a Fallout 2 original character to emphasize my support.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 22 Oct 2013, 13:26
Changed it for you guys.  :-D

I worry that if I upgrade I'll have to reinstall everything and itunes is being a dick about that kind of thing.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 22 Oct 2013, 13:27
Well first, since you are on PC, are you running any mods? Are you running the latest patch version? If so, have you tried the unofficial patch available on Curse? Do you tab in an out of the game for whatever reason. That can cause crashes too. Ultimately Fallout 3 is a pretty buggy game, especially on PC. So I'm sad to say that crashes are just going to happen. If it is something that happens regularly though it's probably an indication of something that should be addressed.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 22 Oct 2013, 13:35
are you running any mods?
Nope, I like vanilla GOTY edition FO3

Quote
Are you running the latest patch version?
according to Steam yes

Quote
If so, have you tried the unofficial patch available on Curse?
I will have to check that out when I get home.  If you can provide a link so I dont spend too much time stumbling around on the internet I'd appreciate it.  8-)

Quote
Do you tab in an out of the game for whatever reason.
sometimes but not during the 10-20 minutes of gameplay per session before the crashes.

Quote
Ultimately Fallout 3 is a pretty buggy game, especially on PC. So I'm sad to say that crashes are just going to happen. If it is something that happens regularly though it's probably an indication of something that should be addressed.
exactly.  :-(
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 22 Oct 2013, 15:30
I've spent way too many hours of my life roaming the wastes, jacking all the loot and prying open every tin in an abandoned ruin.

I mean it's to the point where I see abandoned buildings and I'm all "oh man let's search 'em!"
But Fallout: Brotherhood of Steel is awful. It's not like it's *entirely* out of style for the series, but it's not a good game. Be aware.
Title: Re: Vault 101 (Fallout Thread)
Post by: snalin on 22 Oct 2013, 16:12
Fallout Tactics is a pretty underrated game too.


I played FO3 again... maybe six months ago? I struck me that while it's really fun, it is not nearly as good as New Vegas. The world is less interesting and varied, the story isn't even close (I don't care about the FO3 father), and the gameplay lacks a bit of upgrades (crafting, hardcore mode, iron sights)

Modwise, I didn't get much. Here's the ones I found really helpful:

Unofficial Patch - necessary for all Bethsoft games. This version (http://fallout3.nexusmods.com/mods/19122/?tab=10&navtag=%2Fajax%2Fmodarticles%2F%3Fid%3D19122&pUp=1) is the most recent one at the nexus, 3 years fresher than the old one. It has a ton of improvements, and consolidates a bunch of fixes and upgrades. Highly recommended.

Fellout (http://fallout3.nexusmods.com/mods/2672/?) - there's a green light over the entire game. This takes it away. The game looks a lot better, though not as radiated.

DC interiors (http://fallout3.nexusmods.com/mods/5573/?) - replaces most of the boarded up houses in DC with houses you can enter. They generally only contain trash and some low amounts of cash, food and water, but it gives a lot of realism to the world

Windowed borderless gaming (http://forums.steampowered.com/forums/showthread.php?p=30525996) - neat little app that makes the game take up the entire screen while still being in windowed mode. This makes alt-tabbing work like it should! As an extra bonus, it works for any game!

If you're interested in more, check the top list from the nexus here (http://fallout3.nexusmods.com/mods/topalltime/?adult=2).
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 22 Oct 2013, 18:22
I've heard of fellout but decided not to get it because I kind of like the radiated green look.  Is it just me or does NV kind of have a brown filter compared to FO:3's green?

DC interiors is interesting.  I wonder if the unofficial patch will fix my crashing problems.  I hope so.

I do have nexus mods as I did mod skyrim and FO:NV.

as for the FO3 vs FO:NV jibber jabber:
FO:NV is fun and I love the dystopic future western flavor of it. I went total cowboy, NCR ranger, all over the place and loved the honest hearts DLC.  The armor, guns, and hats you get from it was great!  I never finished the main questline (I tried once when I had it on xbox but it kept crashing at the hoover damn battle).  Havnt tried lonesome Road, deadmoney was frustrating, and Old World Blues was tough but rather boring to me.  I loved the world and a lot of the characters.  Wish i could have romanced some of them (like skyrim) particularly Cass.  The party system was great (me, boone, and EDI cleaned up the place!) and there is just so much going on with it.

FO:3 is a different flavor.  It is more 1950s nuke-punk and it probably helps that I am familiar with the locals as I live and work there every day IRL.  Actually live near Vault 112.  Being able to traverse my real stomping grounds in the DMV in a post nuclear apocalypse is amazing.  Dog meat is great too.  I also love the fact (and this is my theory on FO:3) that without having played 1 and 2, fallout 3 is the east coast mash up of those main story lines.  In fallout 1 you save the waste from the super mutants fix the water source of your vault, in fallout 2 you save the waste from the enclave.  Fallout 3 you do FO1 by the end of the first half of the game and FO2 by the second half of the game and do the water part from FO1. Another interesting note; in FO:3 I rarely used companions (kept dog meat home most of the time so he wouldnt die!) until Fawks shows up but I actually felt like we connected.  For the most part I was the Lone Wanderer.  Exploring and fighting on my own. It was more mad max lone wolf stuff whereas NV was more about putting together a posse and riding into town to help (or so I saw them both). 

I will say there really wasnt many characters that stood out in FO:3 compared to Vegas which is a missed opportunity.  In FO:NV I loved the characters and actually wished my character could romance someone or play cards with them.  In 3, the thought never really occurred to me.  I was alone.
(http://images1.wikia.nocookie.net/__cb20120609193319/deadliestfiction/images/2/2e/Lone_Wanderer.jpg)
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 23 Oct 2013, 00:36
I also prefer NV over FO:3. This is supported by the fact, that I played through FO:3 once, while I played through NV at least 3 times. In a row. I basically always made a sneaky character and used sniper rifles whenever possible. It's great fun to kill an entire village of legion soldiers without them even noticing you. :-D
Title: Re: Vault 101 (Fallout Thread)
Post by: snalin on 23 Oct 2013, 02:05
I've heard of fellout but decided not to get it because I kind of like the radiated green look.  Is it just me or does NV kind of have a brown filter compared to FO:3's green?

You are absolutely correct, and there's mods to fix the NV brown. I'd give fellout a go just to see the difference, and turn it off if it's not your thing.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 23 Oct 2013, 04:31
I don't think you can "fix" an intentional detail which is meant do add to the to tone. Though I understand it might annoy your eyes or playing on a plasma screen you might be worried about a burned tinge.

Fallout NV feels a lot more like the first two so I prefer it to 3 but I love them all so much. I get incredibly attached to the companions, I'd travel with as many as allowed in the first two. If I could I'd travel with Rex and ED-E because non-humans companions are the best thing to me. I like the human/mutant companions as well but robots and dogs are robots and dogs!
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 23 Oct 2013, 08:54
I see that the link to the unofficial patch was already provided. Sorry that I said Curse instead of Nexus. The other modding site that I visit and I typed it out without thinking or checking. Hopefully it will fix your problem, I know how annoying those crashes can be.

In the FO3 vs FO:NV debate I am a bit of an odd duck. I love a lot of the technical innovations in New Vegas... but I find the environment and storyline of 3 much better. The Capital Wasteland just feels to me more like a post apocalyptic world then the Mojave does. The DLC for New Vegas has an interesting storyline running through it, but other than that the story just makes me feel meh. I can't get behind any of the main factions (NCR, The Legion or House), the side quests most of the time just feel like busy work and I just don't feel as engaged as I do with FO3. I have to be honest never finished New Vegas, because usually by the time I get a character to Vegas I am just feeling bored of it all and want to go back and play FO3 again....
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 23 Oct 2013, 08:57
Is it worth trying out the first two after playing 3 and NV? Or will I be spoiled by the technical advances of the last two?
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 23 Oct 2013, 08:59
I will say it's worth playing them, as long as you are not expecting them to be anywhere at all like FO3 or NV. They are totally different kinds of games, not shooter RPGs, but top down isometric adventure games. And yes, they are decades old and look and feel like it. But good games none the less.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 23 Oct 2013, 09:02
Top down? Eh...wait, is there any combat at all?
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 23 Oct 2013, 09:28
Yes, there is still a bunch of combat. It's turn based though, not first person shooting.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 23 Oct 2013, 09:29
Interesting! Are the two connected, or does it not matter if I play 1 or 2 first?
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 23 Oct 2013, 10:01
That I can't really answer, as I've never finished either of them. They are different stories, different characters and all of that. You start off from different vaults. But there may be some interconnection later on. 2 is not a continuation of 1 though.
Title: Re: Vault 101 (Fallout Thread)
Post by: snalin on 23 Oct 2013, 11:55
Turn based combat on a hexagonal grid. You could look at some images (http://www.mobygames.com/images/shots/l/18257-fallout-2-windows-screenshot-the-guardian-of-forever-one-of.gif) or check out some let's plays on youtube.

They're pretty good. Obsidian has always been at their best when they got to write big stories in big worlds. They've got a lot of details that is reminiscent of the olden days - primarily in that they kinda expect you to have a paper manual to give you a grip of the controls. Also, unlike FO3 and NV, you can definitely mess up on character creation, and end up with a bad character. So if you're playing them for the first time, ask a friendly neighbour for some general tips (don't go looking at guides if you don't want stuff spoiled!)


Warning while the world turned, 3 new realities has emerged. You may wish to embrace the new world order.

They're related - the second one is set some 80-100 years after the first one, with a partially overlapping area and some characters returning (ghouls and super mutants, they're the only ones that live as long). The little town you get to in the start of the first game is the centre of a little nation in the second (one that grows to become the New California Republic central to New Vegas), and the events of the first game are (vaguely) remembered and mythicized.

Gameplay-wise they are very similar - the technological leap from 1 to 2 is about the same as from 3 to NV. The great jump in the series is from 2 to 3, with 10 years between them (1998 to 2008). Both should be played with the restoration mods (Fallout Update mod and Fallout 2 restoration projects), that brings back content that was planned, and put on the disc, but was cut due to lack of time.
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 23 Oct 2013, 15:53
WHAT.

WHAT

WHAT
WAHT

GIMME
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 23 Oct 2013, 15:54
Snalin, that's a a great screenshot you picked.  :laugh:
Title: Re: Vault 101 (Fallout Thread)
Post by: snalin on 24 Oct 2013, 01:41
Yeah, that's a rare random encounter, isn't it? I can't quite remember, it's been a while.
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 24 Oct 2013, 01:45
Damnit, you make me regret not buying the games when they were on sale at steam even more. They were only a few bucks, why didn't I buy them?
Title: Re: Vault 101 (Fallout Thread)
Post by: snalin on 24 Oct 2013, 04:02
$10 for each of them on GOG!
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 24 Oct 2013, 11:44
I uploaded some of those mods snalin and I was able to get through the prologue without a crash so far.  One of the mods is funky and makes some character models show up as blocky with pieces of skin replaced by black smudges.  That happened to me in NV once and I ended up having to uninstall it and remove all files for in manually to get it out last time.
Title: Re: Vault 101 (Fallout Thread)
Post by: snalin on 24 Oct 2013, 16:06
Huh, strange. Try activating them one at a time to find the culprit.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 27 Oct 2013, 18:46
one was deactivated for some reason.  Reactivated it and everything looks fine now.


During my new play through I plan to explore DC more.  A question to the community.  there are some small "moral decisions" in the game.  One of the firsts ones you encounter (other than "the bomb") is what to do with the queen in greyditch.  Is it better to destroy the queen or use those chems the doctor wants to use?  What is your reasoning for either decision?
Title: Re: Vault 101 (Fallout Thread)
Post by: TheFuriousWombat on 28 Oct 2013, 05:18
Yes, there is still a bunch of combat. It's turn based though, not first person shooting.

Huh, I almost never set combat to real-time in FO3 or NV - turn based feels a lot more intuitive (and often necessary) in those games.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 28 Oct 2013, 08:24
Wait, you can set combat to turn-based in 3/NV? Also what do you mean set it to real-time, wasn't it that by default?
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 28 Oct 2013, 10:26
I'm not sure what Wombat was talking about there... I was talking about turn based combat in Fallout 1 and 2. There is no turn based combat in 3 or New Vegas... Just VATS.
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 28 Oct 2013, 14:25
I think you *might* have had some sort of vaguely 'real time' combat option in 1 and 2, but I don't remember for certain.

Seems like I remember something odd like that in there though.
Title: Re: Vault 101 (Fallout Thread)
Post by: snalin on 28 Oct 2013, 14:26
You have that in Tactics, so you might be thinking of that. 1 and 2 instantly pushes you into turn based mode whenever someone goes hostile.
Title: Re: Vault 101 (Fallout Thread)
Post by: TheFuriousWombat on 29 Oct 2013, 07:30
I'm not sure what Wombat was talking about there... I was talking about turn based combat in Fallout 1 and 2. There is no turn based combat in 3 or New Vegas... Just VATS.

Sorry, yeah, I meant VATS. It's been a couple years since I've played either. I'd argue that VATS is essentially a turn based system, however. What I originally meant was, I definitely don't consider F3 or FNV to have FPS combat as someone else suggested, because playing them in true real time (that is, sans VATS) would be extremely challenging, and as far as I'm concerned you can't be an FPS AND allow players to repeatedly pause the game to choose how and where to attack enemies.

My own semantic opinions aside, I think Fallout 1 and 2 (especially 2) are well worth playing. They do feel dated, sure, but in many ways they're more complex games than 3 or NV (which, I should point out, are two of my favorite games - and is it bad that I kinda prefer NV?) and either way they're among the very best isometric RPGs ever made.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 29 Oct 2013, 07:40
I rarely used vats in FO:3 unless I was in a tight spot, or ust for funsies to see the slow-mo cinematic cut scene of a super mutant's head exploding!  For new vegas I did as I traversed the mojave to make sure nothing snuck up on me.  I would spam the shit out of the vats button to make sure I didn't get ambushed by Caesar's men or the dreaded cazadors!
Title: Re: Vault 101 (Fallout Thread)
Post by: Sorflakne on 29 Oct 2013, 08:59
I felt like VATS was cheating at first...but then I ran into a super mutant carrying a gatling laser.  And then I ran across a deathclaw warren...

And cazadors...dear god, deathclaws are preferable to those hellspawn.

One thing I hate though is the kill cam.  Yeah, it's cool and all watching a bullet travel into an enemy's head and watching it explode (or rarely, decapitate), but not when I'm getting fucking swarmed!
Title: Re: Vault 101 (Fallout Thread)
Post by: snalin on 29 Oct 2013, 09:40
VATS was so broken in 3. You were basically invincible for the duration of it, so if you had an incoming rocket, you could just enter VATS right before it hit, shoot a 10mm at an enemy a couple of times, and take no damage from the rocket.

Before you got the kill=full AP perk, I can't really see it being possible to rely on only VATS - if you don't kill everything with the first couple of headshots, you're pretty much done for.

Did anyone try the mods that replaced VATS with bullet time?
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 29 Oct 2013, 10:48
There is an option to turn off the kill cam. I know I always used it after the first couple of times... Repeated death animations get boring. Especially as you said, when you are getting swarmed. It should be noted too that Fallout 3/NV isn't actually a First person shooter either. It's an RPG wrapped in a FPS wrapper. But the actual mechanics on whether you hit your target or not are based on your combat skill, not your aim. Especially in 3, where you could miss a target you had dead to rights, crosshairs on their head from a dozen feet away and watch the bullets veer off. Or conversely, when you hit level 100 you apparently load your guns with homing missiles... New Vegas added iron sights and better aim vs dice mechanics hitting, but it was still there. I actually tend to shoot a lot more without VATS in NV than I do in FO3, where I abuse it ridiculously. Especially at higher levels with the right perks you can have virtually unlimited action points (killing a target in VATS refreshes your action points with on perk). Your fights tend to go from 'Mad Max' to 'Matrix' at that point...
Title: Re: Vault 101 (Fallout Thread)
Post by: Sorflakne on 29 Oct 2013, 12:23
So how about favorite weapons?  Mine would have to be the mundane but ever trustworthy laser rifle, closely followed by, of all weapons, the hunting rifle (http://tvtropes.org/pmwiki/pmwiki.php/Main/BoringButPractical).  I think I used that weapon in FO3 more than any other weapons combined.
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 29 Oct 2013, 12:38
I don't remember what I used mainly in FO:3 but I know I specialized in Energy Weapons. But in NV, once I have my Anti-Material Rifle I rarely use anything else. Killing pretty much everything with one shot from afar is fun!
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 29 Oct 2013, 12:38
for FO:3 the Wazer Wiffle/gatling laser. NV the tommy gun or that ranger lever action rifle whose name escapes me.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 29 Oct 2013, 12:52
I prefer to shoot from a distance myself... When I could with a sniper rifle/anti-material rifle. Deathclaw. Them's good huntin'. For every day use I stuck with the trusty old hunting rifle mostly in both games, though in NV I've replaced that mostly now with a marksman carbine. In FO3 I would switch out the hunting rifle with a plasma rifle near the end game, when they become the default weapon pretty much... When the enemy gets up close I switch over to a combat rifle in FO3, or whatever best pistol that I have in NV.
Title: Re: Vault 101 (Fallout Thread)
Post by: Blyss on 29 Oct 2013, 13:31
I guess the plasma rifle in 03, and definitely the alien pistol in NV.  That thing was ridiculous, and incredibly fun to use.
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 29 Oct 2013, 14:48
I'm a gunslinger, damnit!

Pistol GO
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 29 Oct 2013, 14:51
I'm a terrible cheater, so I gave myself the Mysterious Stranger's Magnum. (My excuse is I play for story and to wander, so why let dying get in the way?)
Title: Re: Vault 101 (Fallout Thread)
Post by: snalin on 29 Oct 2013, 15:29
For NV it was definitely the Gobi Campaign scout rifle. Unique sniper rifle that you find located just above a Legion camp, on a little ledge. Yeah.

FO3 it was the Experimental MIRV, because that thing was funny as fuck. If you didn't find it, it's a Fat Man that fires 8 mini nukes at once. It's pretty fantastic.
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 29 Oct 2013, 15:55
The Rock-It Launcher is also pretty damned funny.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 29 Oct 2013, 16:07
I like a lot of the weapons the NV DLC offers, in particular the K9000/FIDO. I don't use it much but I always have it in my inventory because it's fun to take it out and put it away for the noise it makes.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 29 Oct 2013, 16:27
You know, I've never ever made the launcher.  :-\
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 29 Oct 2013, 17:40
I always liked the brain chunk you get in Point Lookout for Rock-it Launcher ammo. Let me give you a piece of my mind! *phoont*

Of course, baseballs, coffee cups and old books made good ammo too. I used a mod once that made those big red balls pick-up able items and gave myself a bunch of them... I never lost any ammo after that, and it looked so funny making people explode playing the apocalyptic version of dodgeball. :)
Title: Re: Vault 101 (Fallout Thread)
Post by: TheFuriousWombat on 29 Oct 2013, 19:46
I'm a terrible cheater, so I gave myself the Mysterious Stranger's Magnum. (My excuse is I play for story and to wander, so why let dying get in the way?)

I'm with you 100% - for some games, the "difficulty" is an integral part of the game - the Ninja Giaden or Prince of Persia series come to mind. For Fallout games, I want to wander, explore, and get entangled in bizarre power struggles and politic maneuverings. In some ways, combat (while probably "essential") is often just something to move past, or a necessary byproduct of certain decisions I've made, rather than an end in and of itself. That's another reason why I'd never call Fallout an FPS - I'd almost prefer to go through the games killing almost no one (which was more doable in the early games).
Title: Re: Vault 101 (Fallout Thread)
Post by: Sorflakne on 29 Oct 2013, 21:58
Quote
NV the tommy gun
What??  Where is this weapon located?  If it's only found deep into the main storyline, that's probably why I missed it...spent too much time just exploring and doing side quests.
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 30 Oct 2013, 02:14
spent too much time just exploring and doing side quests.
There is no such thing in Fallout.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 30 Oct 2013, 09:09
Quote
NV the tommy gun
What??  Where is this weapon located?  If it's only found deep into the main storyline, that's probably why I missed it...spent too much time just exploring and doing side quests.
actually you can get it pretty early, need honest hearts DLC to unlock it though.  After you get honest hearts you can buy it anywhere in the mojave.  There is also a laser weapon equivalent in the default game.
Title: Re: Vault 101 (Fallout Thread)
Post by: LTK on 30 Oct 2013, 14:02
I remember being unstoppable in FO3 with A3-21's plasma rifle. Its firing rate is in this hard-to-hit sweet spot of two shots per second, and it's semi-automatic. The precision of repeated mouse clicks decreases as the interval between them increases, and the 500ms interval seems to afford me just enough precision that I can fire it effectively, but only with a bit of practice. That makes it very satisfying to use. In NV, the firing rate was decreased, so my reactions are no longer precise enough to get the optimal firing rate, which kinda sucks.
Title: Re: Vault 101 (Fallout Thread)
Post by: Schmee on 01 Nov 2013, 06:02
A3-21's plasma rifle
Best weapon in FO3, IMHO. If you combine it with that perk that refills your AP if you make a kill in VATS, you are basically unstoppable.

(Best weapon for actual combat, that is. Sometimes you just gotta fire off 8 mini-nukes at a radroach and laugh.)
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 01 Nov 2013, 06:39
Laugh? My standard radroach technique is to fire off mini nukes while running around screaming EW! EW! EW!

But then I may be excessively disgusted by roaches....
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 01 Nov 2013, 11:39
Have you guys seen the Nuka-Break series? Season 2 was just released - here's Season 1: http://www.youtube.com/watch?v=GcgxXnEVVyM

And the original film - http://www.youtube.com/watch?v=Q9UwlAAnlmg

It's REALLY well done.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 10 Nov 2013, 22:45
get to a place I've never been to on my previous play throughs, sneak around, find raiders, while fighting off raider BOOM!

The game crashes
(http://img.pandawhale.com/82699-Anchorman-NOOOO-gif-Will-Ferre-cgyA.gif)

so irked right now I don't want to reload it!


Had a dream earlier where I was exploring a desert in the fallout universe and came across some raiders called converse or conserve? (pip-boy was fuzzy) and they wore scavenged power armor but blew to pieces easily with a combat shotty!  Which is why I loaded it up.
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 11 Nov 2013, 04:23
Once I lost days of gameplay when my Fallout 3 autosave file corrupted. I was so pissed I didn't play it for a long time and when I did I just started a new character.
Title: Re: Vault 101 (Fallout Thread)
Post by: snalin on 11 Nov 2013, 05:03
Some games has mods that ensures that the last ten or so auto- and quicksaves are kept. That is just pure gold. Every game should have that as a standard.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 15 Nov 2013, 19:36
bethesda softworks released this teaser site...
http://thesurvivor2299.com/ (http://thesurvivor2299.com/)
my reaction:
(http://3.bp.blogspot.com/-0oXjMu3WtP8/UAtWyUaNvhI/AAAAAAAAANU/jxZfWBcB8dY/s1600/Buddy+the+Elf+excited.gif)
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 15 Nov 2013, 20:23
bethesda softworks released this teaser site...
http://thesurvivor2299.com/ (http://thesurvivor2299.com/)
my reaction:
(http://3.bp.blogspot.com/-0oXjMu3WtP8/UAtWyUaNvhI/AAAAAAAAANU/jxZfWBcB8dY/s1600/Buddy+the+Elf+excited.gif)

Holy fucking shit.

What does the morse code say?

What is it counting down to?

How am I supposed to live for the next 25 days?
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 16 Nov 2013, 03:55
Morse Code? I don't see any morse corde :psyduck:
Title: Re: Vault 101 (Fallout Thread)
Post by: Schmee on 16 Nov 2013, 04:15
Generally, you don't see morse code - try listening.
Title: Re: Vault 101 (Fallout Thread)
Post by: Pilchard123 on 16 Nov 2013, 04:24
It says 12.12.13 12.12.13.

12th December 2013 is the date that the timer is counting down to.
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 16 Nov 2013, 07:05
Generally, you don't see morse code - try listening.
I tried, didn't hear anything.

Also: -.-- --- ..- / -.-. .- -. / .-. . .- -.. / -- --- .-. ... . / -.-. --- -.. .
Title: Re: Vault 101 (Fallout Thread)
Post by: snalin on 18 Nov 2013, 16:10
So: Fallout 4 trademarked (http://www.gamespot.com/articles/fallout-4-trademarked-in-europe-by-bethesda/1100-6416223/).


Apparently Fallout 4 is coming out within... 1.5 to 2 years? How long are they hyping triple A's these days?
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 24 Nov 2013, 13:35
Survivor 2299 (http://observationdeck.io9.com/survivor-2299-aka-fallout-4-what-we-know-so-far-1469828076) what we know so far

3 dog is back!
Title: Re: Vault 101 (Fallout Thread)
Post by: RedWolf4 on 24 Nov 2013, 13:40
Man, I am so excited to see what they do for fallout 4. New vegas was the bomb, in my opinion, and if they combine that with the advancements they got from Skyrim, well.....
Title: Re: Vault 101 (Fallout Thread)
Post by: snalin on 24 Nov 2013, 13:42
IIIIIINSTITUUUUUTE!

So it's going to be a bunch of Androids. I'm stoked.

Cæsar cipher is a bit lazy, though.

EDIT: note, RedWolf, that Bethesda did not make NV.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 24 Nov 2013, 14:16
That's not saying they can't pick up the technological advances that Obsidian made though, or at least keep them in spirit. I am hoping they get a new engine at least though. I imagine they will use the one they developed for Skyrim. I would love to explore the Commonwealth myself.
Title: Re: Vault 101 (Fallout Thread)
Post by: Pilchard123 on 24 Nov 2013, 14:29
Apparently you get different dialogue options it your characters have really (like 3 and below) low INT. This may be old news, but I don't have any of the games.
Title: Re: Vault 101 (Fallout Thread)
Post by: snalin on 24 Nov 2013, 14:52
Yeah, that's one of the classical things from Fallout 1 and 2. With INT 3, or lower, you can only grunt in conversation.

And then take drugs and suddenly learn to speak :D
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 24 Nov 2013, 15:04
This sounds promising. Can't wait for it to be revealed. I really hope there'll be a hardcore mode again, that made NV even more fun for me. I remember being deep in some Vault with no water left and getting dangerously dehydrated. Fun times.
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 24 Nov 2013, 19:28
Apparently you get different dialogue options it your characters have really (like 3 and below) low INT. This may be old news, but I don't have any of the games.


"Me help shoulders make shinies warm."
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 25 Nov 2013, 05:28
Sadly, I was disappointed in hardcore mode in NV. I was really looking forward to it. But from the very beginning, I had such an abundance of food and water that I never felt in the slightest danger of running out. Remembering to keep eating and drinking just became a nuisance mostly (just like real life). And the fact that companions would die permanently didn't make them any less stupid. They would still run right into a nest of cazadores at first sight...
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 25 Nov 2013, 06:30
True, but I play without companions anyway. They just get in the way of sneaky characters.
Title: Re: Vault 101 (Fallout Thread)
Post by: LTK on 25 Nov 2013, 06:50
"Me help shoulders make shinies warm."
It's a shame that they guy doesn't even seem to be the slightest bit fazed about the fact that you're talking to him like a caveman.
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 25 Nov 2013, 07:23
"Me help shoulders make shinies warm."
It's a shame that they guy doesn't even seem to be the slightest bit fazed about the fact that you're talking to him like a caveman.

This one is the best

Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 26 Nov 2013, 07:29
wow I wished I thought of that!
(click to show/hide)
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 26 Nov 2013, 08:29
That must have been some BB... "You'll shoot your eye out!" And then some, apparently.
Title: Re: Vault 101 (Fallout Thread)
Post by: snalin on 26 Nov 2013, 08:31
Maybe it was a limited edition (http://fallout.wikia.com/wiki/Red_Ryder_LE_BB_gun) version?
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 07 Dec 2013, 06:23
so the survivor2299 thing...elaborate hoax...
(http://leereamsnyder.com/images/uploads/3rd-rock-table-flip-2.gif)
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 07 Dec 2013, 13:26
On the one hand I'm a tad disappointed.

On the other hand, that's a pretty sweet .gif of Third Rock. I'm stealing it.

And so the disappointment is...well not vanquished, but at least kicked in the face!
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 07 Dec 2013, 14:04
you're welcome...I think?
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 07 Dec 2013, 19:03
Smart money is still on Fallout 4 being set in Boston based on all the overt hints in Fallout 3.

(now that I've said that watch it be in fucking Omaha or something)
Title: Re: Vault 101 (Fallout Thread)
Post by: blacksinow on 12 Dec 2013, 04:27
I enjoyed new vegas, but I hate how Obsidian and every other developer assumes that everyone likes the zombie survivor genre. That was what dead money was, even though you got stupidly rewarded for itshould you manage to get away without your bomb collar blowing up. The rest of the game/DLC I liked a whole lot. But I'll tell ya now, that the choices you made felt trivial in the end and didn't feel as important as they could've been.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 12 Dec 2013, 07:57
Well, Kotaku says they have documents 'proving' that Fallout 4 is in the works, and is set in the Institute, ie Boston. So take that for what it is worth, which isn't much really. I still feel that it is the most likely choice for a new Fallout game though, given what we do know out of them. And probably we will be hearing more soon, with Bethesda giving the Survivor 2299 guy the stink eye.
Title: Re: Vault 101 (Fallout Thread)
Post by: blacksinow on 12 Dec 2013, 09:56
Well, Kotaku says they have documents 'proving' that Fallout 4 is in the works, and is set in the Institute, ie Boston. So take that for what it is worth, which isn't much really. I still feel that it is the most likely choice for a new Fallout game though, given what we do know out of them. And probably we will be hearing more soon, with Bethesda giving the Survivor 2299 guy the stink eye.

I'd be willing to bet that Fallout 4 is going to be a repeat performance of Skyrim. A half-assed job that was intentionally left unfinished so the PC mod community can fix the game. And if you want to question me, look at some of the "changes" brought in on Skyrim's legendary patch.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 12 Dec 2013, 15:13
What were the changes?
Title: Re: Vault 101 (Fallout Thread)
Post by: blacksinow on 12 Dec 2013, 17:14
What were the changes?

The ebony blade officially became a two-handed sword, with the power of a one-handed sword. Even it's enchantments aren't as incredible, considering there are far and better two-handed swords in the game. The ebony blade had become a novelty and nothing more. Legendary skills, yuck... Skyrim was already casual enough, but the addition of legendary skills made playing the game pointless after a specific point.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 12 Dec 2013, 23:53
(http://v.cdn.cad-comic.com/comics/cad-20131213-a7f6d.png)
Title: Re: Vault 101 (Fallout Thread)
Post by: Blyss on 13 Dec 2013, 05:53
http://kotaku.com/build-your-own-bundle-fallout-for-free-bit-trip-every-1481854914

Downloading all of them right now.
Title: Re: Vault 101 (Fallout Thread)
Post by: blacksinow on 13 Dec 2013, 08:54
Despite it's problems, New Vegas remains to be my favorite. Hopefully Fallout 4 will be that much better.
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 16 Dec 2013, 16:07
http://www.dorkly.com/article/53487/8-fallout-psas
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 16 Dec 2013, 17:23
By the council of No Dogmeat! NOOOOOOO!

hehehe
Title: Re: Vault 101 (Fallout Thread)
Post by: GarandMarine on 24 Dec 2013, 03:27
(https://scontent-b-iad.xx.fbcdn.net/hphotos-prn1/535729_10202758478942002_1250459015_n.jpg)
Title: Re: Vault 101 (Fallout Thread)
Post by: RedWolf4 on 24 Dec 2013, 14:07
Well, at least you know he's gonna be one hell of an ice cold sniper.
Title: Re: Vault 101 (Fallout Thread)
Post by: blacksinow on 24 Dec 2013, 15:27
Never liked Boone, I always prefered the living workbench in New Vegas. Or the floating eyeball.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 24 Dec 2013, 16:05
Why not both? ^_^

My Usual companions in New Vegas were Veronica and ED-E. And all the energy weapons I could carry...
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 24 Dec 2013, 17:51
I rather liked veronica.  She was pretty cheery.  I liked boone until he got too good.  I liked sniping so I stopped taking him and took Veronica just so she could "Tank" for me and ED-E for spotting.  Rex was kind of dumb unless you were scavenging.

Playing FO3 again.  For the first time ever, I am trying to finish that survival book and I found it funny that there is a dead robot on the toilet on the ground floor of RobCo.
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 24 Dec 2013, 20:51
I rather liked veronica.  She was pretty cheery.  I liked boone until he got too good.  I liked sniping so I stopped taking him and took Veronica just so she could "Tank" for me and ED-E for spotting.  Rex was kind of dumb unless you were scavenging.

Playing FO3 again.  For the first time ever, I am trying to finish that survival book and I found it funny that there is a dead robot on the toilet on the ground floor of RobCo.

I always like to keep Veronica or Raul around for some good ol' fashioned smartassery. Arcade is good for that too, actually. I also love how it's possible to bypass the normal Speech or Intelligence check and just seduce him into following you, if your character is male, that is.

In general, I love how every single follower has an interesting story and isn't just some dude that helps you kill things and has terrible pathfinding.

In that vein, can anyone point me to a game where the followers don't suck at following? Because I have yet to find one.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 20 Jun 2014, 17:16
Holy thread bump Batman!

So I finally got around to playing these feckin' games. Fallout 3 and N00d Vegas, that is.

I have had a lot of thoughts over the 85-ish hours I've dropped on these games the past couple of weeks so I'll try and drop in everything that occurred.

I feel like Fallout 3 was the better game, but then that might be because New Vegas's ending soured me on it.

Fallout 3 is amazing. I really, really loved it. A few of the subquests made me angry, including some glitches. The Republic Of Dave glitch was fucking annoying. I hate leaving dangling quests. Ended up having no choice but to kill them all.

Was pissed off at the Tenpenny Tower quest. I go up to the guy, find a peaceful solution, the ghouls get let in and fucking kill everyone anyway. Thanks guys, God forbid anyone be prejudiced about you guys being monsters or anything.

I prefer the companion system in Fallout 3. I don't like that in Vegas they just get knocked out instead of dying. What's that about? Surely the point is that they're finite. Instead I had Boone with me forever, and Rex, and honestly it just took most of the challenge out of the game. Soon as I had power armour there were no challenges.

They're both fantastic games. But the ending of New Vegas pissed me off.

I spent the entire game doing this balancing act of factions. Making sure the Kings protected Freeside without clashing with the NCR, ignoring the Khans, fellating the Brotherhood to get me some power armour, murdering every last Legion member I see... and then at the end, I still had to murder a half dozen NCR troopers in cold blood (which I really hated) and then when they beat the Legion, I was all set to hand everything over to the NCR... and discovered there was no way for me to do.

...So I spend the entire game currying favour with the NCR because I though they'd be a stable leadership for Vegas so I can put them into power, and then NOPE FUCK THAT WASTED FORTY HOURS OF YOUR LIFE because Vegas HAS to be independent of any rule, even though I kinda think the NCR was the best thing for it.
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 20 Jun 2014, 17:55
I prefer the companion system in Fallout 3. I don't like that in Vegas they just get knocked out instead of dying. What's that about? Surely the point is that they're finite.

They can die in Hardcore mode. Hardcore mode also means you have to worry about food, water, ammo weight, and (most annoying) carrying around a crapton of doctor's bags because stimpaks don't heal crippled limbs. I would have loved the ability to turn off the hardcore mode features at your own discretion.

It was only last year that I did a complete Hardcore playthrough because, as the name may suggest, they are difficult. ESPECIALLY the Dead Money DLC because

(click to show/hide)
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 21 Jun 2014, 07:35
Companions are for suckers. I played both NV and Fallout 3 without companions, they just kept getting in my way. Also New Vegas with Hardcore Mode turned on is way more fun than without.

Personally I liked NV better because playing as a sniper is just hilarious. At some point you become strong enough to kill pretty much anything with just one shot, provided they don't discover you.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 21 Jun 2014, 07:37
Mine never got in the way, if anything they just made me OP. And given that they can't die it didn't matter if I shot them.
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 21 Jun 2014, 07:39
Try Hardcore Mode, the game really becomes more challenging and if you ask me way more fun.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 21 Jun 2014, 07:48
I love having companions but then for 1 and 2 I'd have as many allowed in my party. Don't care that it doesn't make sense or is more awkward, I get really attached to the characters.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 21 Jun 2014, 09:48
I would've liked the companions more if you could have two at a time just for the dialogue.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 21 Jun 2014, 15:39
I wish the companions would have had more awareness of what was going on and what you have done. It's especially important for New Vegas, where characters have a storyline that can sometimes interact with your own plot lines. Not to give spoilers, but I always take Veronica along with me. Despite her story line interacting heavily with stuff I find in the Big Empty and the Sierra Madre, it barely registers as a blip to her... When there are major plot points that are just left lying there to rot.
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 22 Jun 2014, 07:09
I wish the companions would have had more awareness of what was going on and what you have done. It's especially important for New Vegas, where characters have a storyline that can sometimes interact with your own plot lines. Not to give spoilers, but I always take Veronica along with me. Despite her story line interacting heavily with stuff I find in the Big Empty and the Sierra Madre, it barely registers as a blip to her... When there are major plot points that are just left lying there to rot.

There is something that registers if you show it to her at the end of Dead Money. But mainly it's because the developers didn't have the foresight to have "reactions" to DLC content voice acted, and it's hard to get those actors back.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 22 Jun 2014, 15:23
I would love to play some fallout3 but it crashes too frequently on my computer. perhaps I should buy it for my xbox?
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 22 Jun 2014, 20:57
I did give Veronica the holotape... After trying many different ways to get her to see it, and finally looking up on the wiki the specific sequence of conversations you had to have to give it to her. But I don't really buy the 'they couldn't get the actors back'. All of the DLC and the main game constantly make references to each other. Obsidian must have planned out all of the storylines before making New Vegas.  They can't guarantee that a person would have bought or played all of the DLC, or in a certain order. But there are already conditional conversation options that open up in other areas depending on what you've done or your reputation levels. Why not with the DLC? It just seems a jarring oversight.
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 23 Jun 2014, 02:09
If anybody is interested, the New Vegas Ultimate Edition (NV + all DLCs) is currently on sale in steam for 6,79€.
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 24 Jun 2014, 15:40
You get Positive Karma points for murdering Tenpenny.

It's not that I can't get some of why. I mean, Jesus, that bomb.

But...pretty sure there's no way to confront him about it.

That drives me crazy. There are (at least semi-) legitimate reasons to take the old man down, or reel him in, or SOMETHING.

But as far as I can tell, all the game allows you to do is pull at your weapon on a nigh-defenseless old man that isn't offering you anything but civility, and pump a bullet in his brain.

I could kill him if he resisted arrest. I could kill him to immediately defend others. Hell I could even kill him if the bomb went off, God knows I beat the ghoul murderers to death with a length of pipe or something when I discovered what they did.

But he lost. The only life lost was his henchman's, who earned his killing on his own merits. Tenpenny is thwarted.

I'd drag him back to Megaton in chains if I could, but I couldn't do him in cold like that.

(also WTF Negative Karma for killing traitors of the worst sort, really? I just don't even, silly system sometimes)
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 24 Jun 2014, 15:44
Pretty much anything and everything involving Tenpenny Towers is messed up as far as the Karma system goes. There's a lot of other strangeness when it comes to that, but Tenpenny is the worst offender. I've learned to pretty much just stay out of their conflict with the ghouls. The only winning move there is not to play.
Title: Re: Vault 101 (Fallout Thread)
Post by: henri bemis on 24 Jun 2014, 19:23
Once I figured out that I couldn't confront Tenpenny's minion with the Sheriff (who I like!) without getting the poor guy killed, most of my characters just shoot first, loot hat and glasses later.  I really wish there'd been a "he gets arrested" outcome, too.

If you do go through with it, though, the explosion is spectacular, and you've got a great view.

It's been awhile since I played F3, but I could have sworn there was a Tenpenny solution that let the ghouls and humans live together in [relative] peace.  They talk shit about each other, but there's no slaughter.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 25 Jun 2014, 00:46
I don't know which solution that would be. I went to the people who live in the tower one by one to see how they felt about the ghouls moving in, and most of them were okay with it, a couple of them needed threatening to comply. Then they moved in and fucking murdered everyone anyway. That made me really angry, and I got good karma for that too.
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 25 Jun 2014, 02:28
You actually *can* confront Tenpenny's Megaton minion with the Sheriff without getting said Sheriff killed, but it's like the Markarth market assassination in Skyrim: you've gotta be quick on the draw. Just like in Skyrim, it's a legitimate situation that the game recognizes and rewards you for though.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 25 Jun 2014, 08:26
I have to cheat, generally... Quick save right before the conversation so that the inevitable times Burke is quicker I can go back and try again. Of course, you could just wait a while till you have a bunch of levels under your belt and a better gun.  Then your chances of winning that quick draw go up a lot.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 25 Jun 2014, 10:13
Or you can get a shotgun, save and then VATS Burke in the head.
In the case of Tenpenny Tower, it ends up being a catch-22 situation, kill the ghouls and Three-Dog calls you out on it over the radio while helping the ghouls and everyone dies. Neither situation is desirable and so the only real solution is to leave the idiots alone.

As for the followers, in any Bethesda game, it's always hit and miss with them and more often then not, it's a miss. Most of the time, I tend to just solo games because followers either get shot, blown up or smacked to death because they get in the way.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 25 Jun 2014, 10:30
The Adviser in the Total War game sometimes gives the advice saying "Sometimes the wisest thing to do, is nothing."  Seems prudent for the Ten Penny situation.  Honestly I visited the tower only a couple of times ever and never helped them out.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 25 Jun 2014, 10:48
I find that with followers, they need to be immortal. Because they have absolutely no sense of self preservation. No Dogmeat, don't charge that Super Mutant overlord I'm aiming a Fatboy at. No Veronica, charging an entire nest of Cazadores with a powerfist is not a good idea.

I pretty much never use followers in Fallout 3. They are kind of nice in Fallout NV because they open story lines. But they occupy an odd corner of 'make me overpowered in combat' and 'die to the stupidest stuff'. I prefer being a sneaky sniper anyway, so followers don't work well with my preferred playstyle.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 25 Jun 2014, 11:00
As I once said on Tumblr:
"Hmmm, there's a lot of radscorpions on that road....Wait...there's two cazadores over there....Radscorpions it is!"

I hate cazadores, hate them with a passion.
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 25 Jun 2014, 11:48
Me too. They are worse than Deathclaws.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 25 Jun 2014, 12:10
Absolutely the worst. Whoever invented them (in game and the designer) is a sadist. hmm. We need something that hits harder than a Deathclaw, is faster than anything else, comes in swarms and tends to dart about randomly to make open sights shooting dicey at best. I dunno.. seems a little weak... I know, they poison you too!

Die in a nuclear fire. Literally. *unlimbers the Fatman*
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 26 Jun 2014, 00:52
I'm playing on medium difficulty so I must be missing something, but I don't often have problems with Cazadores. I absolutely have more trouble with Deathclaws, even with power armour they kill me in a couple of swipes. But then I do have Rex and Boone.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 26 Jun 2014, 06:51
The problem you are having is letting Deathclaws get close. Armor means nothing to them, their claws completely ignore whatever you are wearing, from Sexy Sleepwear to Power Armor.  You really want to take them out from a distance. Fortunately, they are large, generally easily noticed and come singly or in small groups typically. Cazadores on the other hand tend to swarm and are much, much faster and harder to hit, even in VATS. Then add on top the fact that they poison means even if you kill them, you can still die afterwards unless you keep antidote on you. Their poison is much nastier than radscorpion poison.

I'm at the 'invulnerable god' stage of the game right now. Cazadores are really the only thing that pose any threat to me. And even that is minimal if I see them in a distance and can start sniping. (Or nuking them)  I guess if you dropped four deathclaws at my feet I would be dead. But really, nothing else. For I have become Death, destroyer of men and beasts. May all the wasteland tremble at my passing. Unless they strap a damn cheap explosive collar around my neck.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 26 Jun 2014, 07:36
Solo Deathclaws I can deal with cause I can hit and move, but I am so dependent on VATS that short of a minigun I have nothing ranged I can take them on with.

As for Cazadores... well, I always have shitloads of antidote, because I never use it unless I'm attacked by one of them and never sell it because it's weightless. I think I've not had any trouble with them at all since my level got into double figures. Although, again, I've still got Boone and Rex.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 26 Jun 2014, 12:54
General rule I've always found works best for VATS is don't use it for extremes. Even if you have full VATS and you're only getting one shot go for manual, and conversely if you're getting a lot of shots, eg the minigun, just fire at them. VATS is also pretty useless for blast weapons, just aim at their feet and let the splash down them.

As for multiple Deathclaws, Fallout 3 I'd tell you to use the dart-gun, doesn't damage them, but it does cripple the legs of the target and slows them to a snail's pace (It also prevents them from performing their leap attack, so always try to cripple them anyway).

(The rest of these tactics work better for New Vegas.)

Failing that, find a narrow passageway (that you can easily escape from) and drop mines or C4, get the Deathclaw's attention and watch it charge headlong into the mines (I drop about 5 into one spot, it'll take a big chunk of their health).

Or jump on a rock and cherry tap them one at a time.

The Flare Gun also makes Deathclaws flee for several seconds so that can give you a breather.

Find a high perch, like the digger at the quarry and just snipe them.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 26 Jun 2014, 13:11
Who is tougher in FO3 the Deathclaws or the Royal Fire Ant guards? :psyduck:  'Cause I remember using a shit ton of mines to take them out in the tunnels.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 26 Jun 2014, 13:32
Deathclaws, absolutely. If you fought a deathclaw about the same time you would have encountered the fire ants, it would have had you for a  light snack. Deathclaws are much faster and hit harder.. In the single digit levels one claw swipe probably would kill you.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 26 Jun 2014, 13:35
Deathclaws are strong but I tend to just run away while hitting back and I'm grand. Fuck Cazadors so hard.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 26 Jun 2014, 13:45
I am really baffled by the difference here. I also found Deathclaws to be a MUCH bigger problem in Vegas than in FO3. In FO3 you largely encounter them on their own and can usually take them even without a companion, but in New Vegas even one at a time with a full party is hard enough.

And again, I've had no problems with Cazadores whatsoever since levelling past 9 or so - never mind the fact that the weapons you guys are talking about using are a mix of ones I never use and ones I've never even seen.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 26 Jun 2014, 13:52
eh, Weapons aren't really an issue with cazadores. They aren't particularly tough on their own, the way deathclaws can be. Or radscorpions. It's the combination of speed, numbers and poison that make people hate the cazadores so much. That and the fact that they put them around areas near where you will be wandering at low levels. If you head north along the road from the starting town gas station you'll run into them. At least if you go north towards vegas on the main road someone warns you about the deathclaws. If you go the back road it's "oh I'm in combat" DEATHSTAB.

You can pretty much take a cazadore out with most any weapons. I do like high rate of fire weapons for them, to make it easier to track them. If you aim in vats, aim for the wings. It's usually easier to hit, and if you cripple one, they slow down a lot. You can try the antenna too, if they haven't seen you. Like ants, if you shoot off the antenna they attack whatever is closest.

Or you know. My favorite. High explosive solutions. Grenades, rocket lauchers, fatboys. Heck even a flamethrower or incinerator if you have it.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 26 Jun 2014, 14:03
Yeah, Ali summed up why I dislike them. The speed and poison and that usually come in big swarms.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 26 Jun 2014, 14:12
I am really baffled by the difference here. I also found Deathclaws to be a MUCH bigger problem in Vegas than in FO3. In FO3 you largely encounter them on their own and can usually take them even without a companion, but in New Vegas even one at a time with a full party is hard enough.

It's because Obsidian ramped up the Deathclaws in New Vegas, in fact, in one of the more recent patches, they gave all Deathclaws in the Mojave pretty much the same stats as the Deathclaws in the Quarry, with 500hp rather than the previous 250. Also, outside of the Deathclaw sanctuary in Fallout 3, they are pretty much solitary creatures, while in New Vegas if you see one Deathclaw, there's usually a family nearby. On top of that, the variety of Deathclaws in the Mojave mean that previous tactics don't work, especially if you're stealthing (Blind Deathclaws have better perception than their regular cousins).

The thing to really remember about Deathclaws is that their damage threshold is 15, the same as power armour. What you really want to use against them are weapons that beat that; Sniper Rifles, Hunting Rifles, Anti-Materiel Rifle. Aim for the head, they go boom.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 26 Jun 2014, 14:55
See, that's the kinda stats bullshit that usually keeps me away from RPGs in the first place. I just use different weapons by trial and error until I've somehow memorised what works for what enemy because I don't understand the damage threshold stuff and it feels too much like maths.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 26 Jun 2014, 15:21
I didn't like the addition of damage threshold in NV myself. At least they made it easy to tell. If you hit something and see a little shield icon, it means switch to armor piercing ammo, or a bigger gun.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 26 Jun 2014, 15:25
Which is how I do my trial and error  :-D
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 26 Jun 2014, 15:38
Or my usual approach - Shotgun to the face. Repeatedly. Or the Anti-Materiel Rifle. To the face. Repeatedly.
I usually go for the long range gunfighter anyway. Hunting shotgun has the solid slugs and the 4/0 Buck can do insane damage for anything that can get close.
Title: Re: Vault 101 (Fallout Thread)
Post by: Blyss on 26 Jun 2014, 16:25
I was never more excited than when
(click to show/hide)
  I killed Deathclaws with one shot, and pretty much everything else I shot at with it.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 27 Jun 2014, 11:10
Downloaded Fallout 3 GotY from Steam last night, can't get it to work on Windows 8.
Anyone got any workarounds for it?
Title: Re: Vault 101 (Fallout Thread)
Post by: Pilchard123 on 27 Jun 2014, 11:51
Get Windows 7.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 27 Jun 2014, 12:11
Yes, thank you for your asinine excuse for humour that did not help in anyway.
Title: Re: Vault 101 (Fallout Thread)
Post by: Pilchard123 on 27 Jun 2014, 12:21
<Joke goes here...Warning: Joke may not be funny>

And now on a faintly more serious note,

http://steamcommunity.com/app/22370/discussions/0/828937546147175081/
http://steamcommunity.com/app/22370/discussions/0/864956555011164413/
https://www.youtube.com/watch?v=SbvW8opwPrY

I've no idea if they work, I don't have the game.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 27 Jun 2014, 14:25
I've started on Dead Money and I really kinda hate it.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 27 Jun 2014, 14:30
I had the same feelings about Dead Money. I wish I could tell you it gets better but.. It doesn't.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 27 Jun 2014, 14:52
I would complete Dead Money though, if only for the radio message that plays at the end of the DLC.
That and the rewards at the end of the DLC can help pay for some of the most expensive items in the game, especially the Gun Runner dlc items.
Totally worth it then.
Title: Re: Vault 101 (Fallout Thread)
Post by: Masterpiece on 27 Jun 2014, 15:19
Yes, thank you for your asinine excuse for humour that did not help in anyway.
Yeah, isn't it just HILARIOUS
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 27 Jun 2014, 15:26
This is just stupid trial and error bullshit and it is driving me away from the game. Who the fuck thought this was a good idea? This isn't challenge. This is an extremely long winded game of Simon.
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 27 Jun 2014, 15:30
I've started on Dead Money and I really kinda hate it.

Dead Money has some fucking amazing characters, but it is really frustrating.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 27 Jun 2014, 16:12
I remember loving Dead Money but there's very little Fallout could do that I wouldn't enjoy, I admit. Except Tactics because it's more strategy based. I still played it a bit and read about it for the additional story stuff though. I even finished the PS2 Brotherhood of Steel so yeah, I'm ridiculously biased about this series.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 27 Jun 2014, 17:58
Took six hours and several different guides, but I got Fallout 3 working on my PC.
Now to play New Vegas. Or download A Tale of Two Wastelands.
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 29 Jun 2014, 10:36
God that Brotherhood of Steel PS2 game.

I just...

Fuck.

I mean it flirted with being good here and there. And even some of its crudest parts were true-to-source material.

But ugh, that game fucked up so much.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 30 Jun 2014, 00:52
I am pretty much hating Dead Money more by the minute.

I think my main problem is that it's basically a betrayal of what you get out of this game - being able to play any situation the way you want to play it. You can stealth it, you can avoid it entirely, you can barter your way out, you can shoot your way out, or blow it up from afar/snipe it.

Except in this. Nope, sorry. Stealth. Stealth stealth stealth stealth. Oh, and Melee, which if you are now Level 31 and haven't levelled up your melee EVEN ONCE then you're fucked. HAVE A GOOD ONE.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 30 Jun 2014, 05:40
Eh, I never had to really use melee during Dead Money. Being a sniper-statted person most of the time killing Ghost People resulted in a head explosion anyway. If I didn't, it was easy enough to just grab a knife and slash them when they were down. You automatically dismember them then.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 30 Jun 2014, 06:06
Them being down relies on having enough ammo to take them down in the first place, and they are all but invulnerable to all the fucking guns in the game.

But I am currently missing the ghost people, because I just got into the casino and at least the ghost people are fucking killable. I HATE FUCKING HOLOGRAMS.

I hate stealth, honestly. This is why I don't play MGS.
Title: Re: Vault 101 (Fallout Thread)
Post by: Masterpiece on 30 Jun 2014, 06:33
Metal Gear?
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 30 Jun 2014, 06:40
I can't say I've had a problem with ammo during Dead Money... I pretty much exclusively used the holo rifle for sniping and the police pistol once they noticed me. I was only in the mid 30s when I was playing it.. My Guns skill was 100 and my energy weapons was 100 before I finished it. Again though, I made heavy use of stealth kill tactics. The holograms and bomb collar that explodes because of hidden/invulnerable radios is pretty BS for sure.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 30 Jun 2014, 06:53
I have found basically zero holorifle ammo whatsoever, I only really have police pistol. And the radios are fucking INFURIATING.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 30 Jun 2014, 07:23
I played 20 minutes of dead money and quit on it.  Loaded up my save before I started it and went on to do other things.  Honest hearts was fun for me.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 30 Jun 2014, 07:35
I'm getting the GOTY edition so that I can leave this game on a good feeling rather than a bad one. Dead Money is really sabotaging my enjoyment so I'm going to finish Dead Money and then play the others.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 30 Jun 2014, 08:05
Dead Money is one of those missions where you really have to be patient and methodical. It's just so bloody frustrating at times.
Quick question, are you playing on PC or Console?
If you're on the PC, this mod should help. http://www.nexusmods.com/newvegas/mods/49694/?
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 30 Jun 2014, 08:17
I'm on 360.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 30 Jun 2014, 15:43
I finally escaped the Sierra Madre, and I want to find the motherfucker who designed this DLC and I want to punch them in the face and keep punching until all that's left on the ground is a puddle of what appears to be strawberry flavoured pudding YOU MOTHERFUCKER
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 30 Jun 2014, 16:47
Did you at least pick up a few bars of gold for yourself?
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 30 Jun 2014, 16:57
Ironically enough, I didn't loot any of the stuff out of the vault. After the warnings about greed and being locked in forever I figured I wouldn't touch any of the stuff. Then after many, many failed attempts to escape the vault before dying there was no way I was going to reload the save and loot. By that point my rewards was just being done with it.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 30 Jun 2014, 17:27
To be fair the gold bars are really only useful for the Gun Runners dlc, mainly because the weapons and mods are ridiculously expensive. Most of the shops in New Vegas, you'll end up throwing away caps because you've bought everything they have and still have a lot of change left over. Hell, a bar of gold bought me an anti-materiel rifle and a couple of mods for it as well as a decent suit of combat armour. Which really helped when I did Lonesome Road.

Actually, Gareth, if you haven't done Lonesome Road yet, leave that for last, it's one of the more satisfying dlcs in the series.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 30 Jun 2014, 18:16
mm. I picked up the GRA special recharger pistol... Hyperbreeder Reactor or something. It's very nice. I've never had the caps for the other stuff. But honestly, that and my trusty assault carbine are what gets used most often. If I'm hunting deathclaws I get out my anti-material rifle, just because it's so satisfying to see their heads go pop from way way far away.

I'm waiting to do Lonesome Road until I've finished the main quest line. Which I should really get back to one of these days. Benny still needs a-killing. What little I know of it seems it's positioned to be the wrap up for the whole New Vegas storyline.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 30 Jun 2014, 19:14
Forgive me for presuming, but if you haven't completed New Vegas before, a word of warning, like Fallout 3 (before Broken Steel was released), New Vegas doesn't let you roam around once the Main Quest Line is completed. In fact, once you defeat the last boss, you get a slideshow.

The idea of the New Vegas dlc is that they all take place before the finale. Lonesome Road is the climax of Courier Six's story, but not the end of the New Vegas story, if that makes any sense.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 30 Jun 2014, 19:25
Oh well. That's good to know. Thanks for letting me know that. I've never finished NV before. I just don't like it as much as 3.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 01 Jul 2014, 00:50
I didn't have space for any gold bars, and I already have 25,000 or so anyway. When I left the Sierra Madre and got my gear back I was overencumbered by something like 250lbs.

I will save Lonesome Road. I'm awaiting my GOTY edition to arrive in the post (yes I bought both the game and the first DLC without considering that).
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 02 Jul 2014, 08:25
I never got around to lonesome road.  I did rather like honest hearts and the other one with all the science stuff was alright.  :-D

found it, its called "old World Blues"
Title: Re: Vault 101 (Fallout Thread)
Post by: Blyss on 02 Jul 2014, 09:15
So, now that this thread has started up again, it's got me considering downloading Mothership Zeta for FO3...  Damn it.  I don't need that, but I kinda' want it.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 02 Jul 2014, 09:21
if it wasnt for the fact that FO3 crashes every 10 minutes on my machine, I'd play it too.  NV works fine.  Damn Vista :P
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 02 Jul 2014, 09:30
I had to uninstall FO3 after a couple of days after all the CTDs. New Vegas? Fine for hours. But open the Vault 101 door? Crash. Get from the entrance to Vault 101 to Megaton? Crash. Repeat every few minutes.

I do want to get a proper playthrough of New Vegas done, but I also want to finish the stories of 3 Wardens and their accompanying Hawkes in DA2.
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 02 Jul 2014, 13:07
So, now that this thread has started up again, it's got me considering downloading Mothership Zeta for FO3...  Damn it.  I don't need that, but I kinda' want it.

In my opinion Mothership Zeta is the worst DLC. It is short short and it is absolutely linear, no choices whatsoever. Admittedly, so is Operation: Anchorage, but the rewards are better.

(click to show/hide)

If you want great weapons and armor, download Operation: Anchorage or Broken Steel. If you want a good plot, download The Pitt. And if you want a really big area with a lot of content and side quests that gives you a great bang for your buck, download Point Lookout. Mothership Zeta won't give you any of these things.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 02 Jul 2014, 13:26
A lot of people didn't like Zeta, but I did. The arguments are true. It is very linear. And once you have done certain parts, anything you haven't accomplished is locked out. By the time you finish with the quest line, most of the ship is no longer accessible. I like the art deco designs for the aliens and their tech. And the alien weapons are powerful. You won't really have to worry about running out of ammo or repair stock like with the standard Alien Blaster either.  You are going to gather up so much ammo.

My favorite of the DLCs though is Point Lookout, followed closely by Broken Steel.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 02 Jul 2014, 14:00
I loved The Pitt, just the atmosphere and look of it.
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 03 Jul 2014, 04:31
HOLY CRAP, THEY TOOK MY BRAIN! And my heart. And my spine. I NEED MY SPINE, DAMNIT!
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 03 Jul 2014, 04:57
Guys can we please spoiler these observations? I've not played the FO3 DLCs or the Vegas ones other than Sierra Madre.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 03 Jul 2014, 05:06
Sorry. I do consider the Zeta ones more warning than anything else though. Make sure you do everything you want and explore every area before moving on to the next. Because chances are, you can't go back again. It's not like we mentioned the ponies.... *evil grin*
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 09 Jul 2014, 16:34
Operation: Anchorage was...eh.

Really eh.

Gear was okay I guess.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 09 Jul 2014, 16:54
That is pretty much everyone's opinions on it, I think. It's kind of nice that they threw in a little Fallout history, but the actiony bits are meh. Most people say just to do it for the rewards.
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 09 Jul 2014, 19:52
It felt like it was missing some things. I couldn't get very engaged with it, past the first few minutes. I dunno.
Title: Re: Vault 101 (Fallout Thread)
Post by: St.Clair on 11 Jul 2014, 01:31
First time I've seen this thread.  Just to address a point I saw on the last page:  from what I hear, it's absolutely possible to side with the NCR in NV (ending-wise).  Not sure why it didn't give you the option in your case.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 11 Jul 2014, 06:06
I replayed it and it turns out that a couple too many dialogue options with Mr House and that option was closed forever.
Title: Re: Vault 101 (Fallout Thread)
Post by: LTK on 12 Oct 2014, 14:34
This is entertaining.

Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 14 Apr 2015, 12:51
I just picked up Fallout 1 and 2 on steam. I am thinking of doing them for my channel.  Is there a lot of down town in the game or is it rather exciting?
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 15 Apr 2015, 01:01
Depends entirely on how you want to approach them, but those two are much funnier games than the recent ones.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 15 Apr 2015, 02:02
The travelling is a bit slow, plus there's a lot of text and turn based combat. Unless you're making a point of playing quickly, which isn't easy unless you've played it before and know the story points you have to hit, it can be a slow-paced game. Definitely funny though and there's a lot of story info coming at you constantly.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 15 Apr 2015, 05:00
Well I suppose I could do funny voices for the text bits.  It sounds like it will be a long haul type of game then.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 12 May 2015, 09:48
Fallout 4 Is Driving Everyone Insane (http://kotaku.com/fallout-4-is-driving-everyone-insane-1703665766)

"This Fallout 4 fever is legit, though, and it’s extended well beyond garbage fake websites. Today, for example, the world freaked out not over some big trailer leak or special announcement, but because someone put the words “Fallout 4” in their Linkedin profile.

No joke. All sorts of reputable gaming websites ranging from IGN to PCGamer rushed to report this news—that some poor, hopefully-not-fired artist at the Guillermo del Toro-helmed Mirada Studios had listed “Fallout 4 cinematic trailer” on their public Linkedin—because the world is just that desperate for morsels of information on this game.

Then, in a hilarious and Konami-like move, Mirada Studios started frantically e-mailing gaming websites and asking them to take down the news, which itself was the perfect confirmation that this is the real deal. What should be a non-story became one of today’s biggest events thanks to the Streisand Effect. (Nice job, Mirada.)"


Wow, just wow....
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 12 May 2015, 10:31
This post is confirmation that Fallout 4 is being released next year!

I just feel bad for Bethesda at this point. There's an art to building anticipation at hype. But at this point the bubble has got so big no game can possibly life up to the anticipation that's been put on it. It's become the new Half Life 3. It's just a big messy pus blister that you know you need to pop, but it's gonna suck and make a mess anywhere... but you just gotta go ahead and do it to let the healing start.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 12 May 2015, 10:38
Nah, I wouldn't put it on Half-life 3's level.  The latest fallout DLC came out 4 years ago which is pretty recent in comparison.

I must admit what with moving the time line forward its making the wastelands smaller and smaller.  I'd love an HD release of 1 and 2 with X-com enemy unknown mechanics.  That way its closer to the original.

I'm also kind of hoping FO4 will not be in Boston...
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 12 May 2015, 15:04
Fallout: Indianapolis

Fallout: Sioux City

Fallout: Mumbai (?!)

The Elder Scrolls 6: The Capital Wasteland
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 12 May 2015, 15:35

edit: posted wrong video earlier.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 13 May 2015, 00:38
I posted this review on Amazon of the different DLCs for New Vegas.

(click to show/hide)

As for Fallout 4... once that gets a release date, you can bet your sweet ass I am buying the next generation just to fucking play it.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 13 May 2015, 04:19
I havnt tried lonesome road yet, but as far as the rest of your review I agree.  Though I think I liked honest hearts better than Old World Blues but I think its because OWB was frustrating for me as I had like 10 in energy weapons.  Going through my second playthrough of NV I have 100 in EW so maybe I'll feel different this time around.

I also felt like Joshua Graham was a missed opportunity.  So much build up and the air around him always feels tense yet calm. But I feel like they did nothing with him.  The Joshua and Daniel thing was totally heavy handed bible allegory.
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 13 May 2015, 05:12
I have so far only played OWB and am currently playing through Lonesome Road. I was able to finish OWB without any points in Energy Weapons, though. My character is focussed on Guns, Stealth and Melee and once I got the Protonic Inversal Axe I basically smashed everything to pieces with little effort (except the Cazadores... fuck Cazadores). That aside, I gotta agree that OWB is absolutely fantastic. All the additional background story you are provided with is just amazing. And the Brains in the Think Tank are probably the funniest characters in any Fallout game, ever.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 13 May 2015, 05:41
I don't get everyone's issue with Cazadores, outside of playing on Hardcore mode. Even then, I always have an antidote or two on me.
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 13 May 2015, 05:46
Well, for one I am indeed playing on Hardcore Mode. And in OWB they are mostly in closed quarters in that one research facility so it's really hard to sneak up on them and use a rifle, so I fought most of them in Melee combat. That meant I ran through my supply of Antidote pretty quickly. Fucking Cazadores...
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 13 May 2015, 05:48
Really? I never sneak up on them, I just VATS 'em with something quite heavy gauge. They don't like shotguns.
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 13 May 2015, 05:50
I usually focus on Sniper Rifles because once you got an Anti-Materiel Rifle you can blow up pretty much everthying from afar with one shot. But, it being Hardcore Mode I don't have the carrying capacity to carry around much ammunition for shotguns, since Shotgunn Ammo and Sniper Ammo are both pretty heavy.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 13 May 2015, 06:07
Whats everyone's opinion of the gauss rifle?  Its basically energy weapons equivalent of the sniper rifle.  Says there's 5 shots in the magazine but when you fire it immediately reloads.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 13 May 2015, 06:10
I tried it a little, then sold it. Didn't much care for it.

And yeah in hardcore I keep a sniper rifle around, but also a shotgun because it has so much stopping power.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 13 May 2015, 10:39
The biggest problem with cazadores is how fast they are, and how hard they hit. I also tend to play a sniper sort of character, and usually take Veronica as a companion. Unfortunately when encountering cazadores that means she usually charges straight to her death. I keep her set essential specifically for that reason.

I also tend to use iron sights a lot more than Fallout 3, but against 'dores I abuse the heck out of the VATS. I find that using grenades/explosives or shooting off their wings at a distance helps a lot. Part of the hate on them I think stems from the fact that it's really easy to run into them right at the start of the game, if you wander in the wrong direction.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 13 May 2015, 10:41
The mine with the legendary cazadores was a pain, but only because I kept having to revive my dead companions.  I got my Enclave helmet though  8-)
Title: Re: Vault 101 (Fallout Thread)
Post by: Masterpiece on 13 May 2015, 10:45
I'm not very good at New Vegas. I get bored too often and start walking in one direction until the game shoves a huge NOPE in my direction
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 13 May 2015, 10:51
I almost always play without companions. They only get in my way.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 13 May 2015, 11:10
Depending on your style of play, different companions can be great or not. I am generally a ranged weapon guy so Veronica was terrible on hardcore. Boone, on the other hand, is so useful it practically feels like cheating.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 13 May 2015, 11:14
I tried Boone but yeah.. He can often take down targets before I'm even aware of them and that's kinda not fun. I don't use companions in Fallout 3 because they are even dumber than they are in 4. But it can be nice... I'll still dismiss them and go it alone sometimes. Especially if I plan to do a stealth intensive section, like the deathclaw quarry. They are also useful as pack mules, because I tend to gather everything I can... You never know when 23 bent tin cans will be useful!

*shoves 5 sets of armor and 12 pistols into ED-E and tries to close his hatch, to much concerned bleeping and electronic squeals*
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 13 May 2015, 11:23
I would have all the companions if I could but that's more due to getting over-attached to characters rather than smart gameplay.

I found cazadores more annoying because they're fast. Deathclaws I just run and shoot but cazadores are harder to outrun.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 13 May 2015, 11:33
Deathclaws on 3 I can take at a certain level, but on Vegas they are fucking killers.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 13 May 2015, 11:47
I nearly ran out of ammo getting the Enclave armor in NV because there's like 20 deathclaws you have to kill.  My companions didn't last very long, but I pretty much stood on a ledge they couldn't get to and just kept firing until they all died.  it took like and hour because they keep running out of LOS to get you to come down.

I like the NV companions as they are more fleshed out and easy to work with.  FO3 on the other hand... I went solo.  Kept dogmeat at home so he wouldn't get in the way.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 13 May 2015, 15:26
I play for story and adventure rather than challenge, so when I played on my old computer (and will on my new one if it's strong enough), I'll boost all the stats that affect dialog and give myself one of these (http://fallout.wikia.com/wiki/Debug_megapistol). Good times.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 13 May 2015, 15:35
I like the challenge in the game. About the only game I just wanted to skip most of the fighting and get on with the story is in the Mass Effect games. Especially the first one. I did recently start New Vegas over again. My room mate just got it for the 360 so it inspired me to run through again. I play on PC though so I can mod the game to look and play better. I did add in some mildly cheating things to get through Dead Money easier, because fuck that red mist and the bomb collars. I was okay with the stealth parts. But the number of times I got my head exploded trying to frantically find some damn speaker to shoot out was way to frustrating.
Title: Re: Vault 101 (Fallout Thread)
Post by: mikmaxs on 15 May 2015, 01:58
I always thought that Fallout 3 had the better main game, but New Vegas had better side content and VASTLY better DLC. As much as I love the New Vegas setting, though, the branching plot just left me incredibly underwhelmed. (And wondering why I couldn't pledge my ARMY OF ROBOTS to the NCR to help out in the fight.)
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 15 May 2015, 02:07
Played a bunch today to put off studying (won't do that for at least a week), but I played through Lonesome Road and Old World Blues, and part of Dead Money, but Dead Money seems to be glitching near the end, so I stopped for the night. Also it's 5AM and I have to study a lot tomorrow since I didn't today. I'd never played any of the DLCs before.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 15 May 2015, 02:48
I stand by the assessment of Ulysses in my Amazon review - cool name, cool voice, hackneyed dialogue.

I couldn't tell you a single thing he actually said to me, even though it's meant to be the end of the courier's storyline.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 15 May 2015, 12:46
Heh, that's funny, considering it's only the second thing I did in the entire game post Goodsprings. I still have the other two DLCs left (I deleted my Dead Money progress) and the entire actual game.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 28 May 2015, 05:04
So I finally played and also finished Lonesome Road last night.

I am still really lost on that whole story line.  I mean Honest Hearts, you're trapped in Mt. Zion and need to help stop the genocide of some tribes.  Dead Money, old crazy BoS guy wants you to do some contrived tasks for him but the game makes you play with both hands and one foot tied behind your back.  Old World Blues, you get abducted by a team of mad scientists and need to figure out a way of dealing with them and finding a way out of Big Mountain.  Lonesome road, you have to deal with something you did in the past and it hurt Bane and now Bane wants you to feel bad.

Without spoilers that's pretty much what I got out of it.  I am still completely lost on what actually happened there in my "past."  Kudos for the writers trying to give us some back story on ourselves but it fell short.  On that note, this DLC was extremely linear.  Its weird that my favorite DLC's of an open world game are open world themselves, but LR is just so linear, there's really only one direction to go.  I liked the atmosphere when I first got there.  It was like "yay and actual nightmarish wasteland!" compared to the new budding civilization of the Mojave.  But as the DLC moved on it became more and more boring.  Also the commissaries where few and far between with only a 6000 cap for caps.  I had to ditch so much gear I could have sold because of it.

For those of you that finished it:
(click to show/hide)
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 28 May 2015, 07:03
I agree entirely. I couldn't tell you a single part of the plot of that DLC. What did I do to him? When was it? What happened? WHAT???
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 28 May 2015, 07:12
Without spoilers that's pretty much what I got out of it.  I am still completely lost on what actually happened there in my "past."  Kudos for the writers trying to give us some back story on ourselves but it fell short.  On that note, this DLC was extremely linear.  Its weird that my favorite DLC's of an open world game are open world themselves, but LR is just so linear, there

Eh, I have the opposite opinion. Too much information would have killed RPing. Your character has done this thing in their past but they can still be pretty much anyone you want them to be.
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 28 May 2015, 07:22
I agree entirely. I couldn't tell you a single part of the plot of that DLC. What did I do to him? When was it? What happened? WHAT???

Spoilers for the the DLC are below

(click to show/hide)
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 28 May 2015, 07:31
Okay, so did I miss some dialogue or did you get that from background reading or what?
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 28 May 2015, 07:43
Okay, so did I miss some dialogue or did you get that from background reading or what?

You can pretty much piece it together from his dialogue (which is really cryptic) and from holotapes that are found in Lonesome Road and the other DLCs.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 01 Jun 2015, 19:38
I finally finished FO:NV.  The game bugged out on me I think because only I and Cannibal Johnson faced off against Lanius.  Gave everything over to the NCR as I think most of my companions would have got a good ending.  Was shocked to see me get a bad ending for NOVAC and some mysterious vault I never heard of that involved powder gangers.  I also screwed over Raul by doing the NCR bounty missions before having Raul around to talk to the old ranger in 1st recon.

The final battle was lack luster in the fact I killed Lanius in like 4 shots with the plasma caster.  Johnson killed the others.
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 02 Jun 2015, 08:28
HOLY SHIT GUYS

IT'S HAPPENING

(https://scontent.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/11037012_905063319561192_2508362772400267533_n.jpg?oh=b1748b7fb2de4e94f3d068674a77214f&oe=56014A94)

http://fallout.bethsoft.com/
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 02 Jun 2015, 09:15
I'm not gonna get excited until this is confirmed to be legit.
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 02 Jun 2015, 09:53
I'm not gonna get excited until this is confirmed to be legit.

It's on Bethesda's actual official website and was sent out on all their social media pages. In what universe is it not legit?
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 02 Jun 2015, 09:56
AAAAAAAAAAAAAAAAAAAAAAAAAA! *runs around in circles, flailing hands like a muppet*

I mean, it's certainly an announcement for something Fallout. What that could be we won't know until the 3rd when the countdown stops. But still....



AAAAAAAAAAAAAAAAAAAAAAAAAAAAA *flailing intensifies*
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 02 Jun 2015, 09:57
Oh. Well. In that case... HOLY SHIT GIMME THAT GAME ALREADY ÖLAKSDJÖFLAKJSDFLADF
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 02 Jun 2015, 10:51
(http://i.imgur.com/LGz1FVR.jpg?1)
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 02 Jun 2015, 11:06
Also take a look at this.  A breakdown of the code for the announcement!

they mention masterbrain from FO3 and the institute!
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 02 Jun 2015, 12:54
I've gotten my heart broken so many times it's still hard to believe.  :cry:
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 02 Jun 2015, 13:41
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 03 Jun 2015, 06:51
10 minutes before the countdown is over and I see this somewhat convincing screenshot of a leaked picture

(http://i.imgur.com/owrQZUK.jpg)
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 03 Jun 2015, 07:00
The countdown is over, WHY DO I STILL HAVE TO STAND BY?
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 03 Jun 2015, 07:01
Pretty much exactly what I came here to whine.
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 03 Jun 2015, 07:03
Well, whatever it is, the Eye of Sauron is upon us, or something.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 03 Jun 2015, 07:06

the site crashed due to so many people accessing it at once.  here is whats suppose to be running!


fallout4.com (http://fallout4.com)

looks like it is in Boston based on the trailer.
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 03 Jun 2015, 07:21
"We have our top man working on the situation"

Heh.

Alright, another white vault dweller. Well, I imagine we'll be able to customize that some.

I'm down. Didn't really tell us much of nothing, but did say "Here's a new Fallout, here's whereabouts it'll happen, here's what it'll look like", so that's something.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 03 Jun 2015, 07:26
Yeah I figure more info will come out come e3 in a few weeks.  This is just to get us hyped up.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 03 Jun 2015, 07:39
Looks like I better start saving up for an Xbone...
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 03 Jun 2015, 07:41
I just realized something...this is the first fallout game where the protagonist audibly spoke! If the trailer is be believed anyway...

Looks like I better start saving up for an Xbone...
pff I'm sticking to PC.  Neither new consoles have impressed me enough to buy one.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 03 Jun 2015, 07:46
Yeah I figure more info will come out come e3 in a few weeks.  This is just to get us hyped up.

WELL IT WORKED ON ME

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

weird they spoke though
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 03 Jun 2015, 08:23
yup. yup yup yup. Take my bottle caps. Though the pre order link doesn't work yet. I did notice... We are getting Boston as a setting. The Paul Revere statue was in the trailer. I'm not sure how much is pre rendered and how much may be in game.. but the  whole trailer looked gorgeous.

The whole 'default white male protagonist' doesn't really bother me. I would have been surprised, and honestly in this case a bit put off if they had done anything else. That character archetype has been the same on advertising for Fallout forever. Leading back to the source material of 'A Boy and His Dog'. Besides, I'll just make my first character my default 'red-head white female' anyway.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 03 Jun 2015, 08:39
I always interpreted the main character of Fallout 2 as dark-skinned and/or noticeably mixed. Not getting into the story and the icky connotations, there's several times you're immediately recognised as a "tribal" despite the sprite. I also remember a bunch of comments about your "raven hair" if you play as the female sprite linked. The following two images are kinda big because they're full sprite sheets.

This is the female main character sprite. (http://www.spriters-resource.com/fullview/54205/)

These are the tribal character sprites (which you start out as). (http://www.spriters-resource.com/fullview/54195/)

These are two of the talking heads of characters who are tribals, but are unrelated, that you meet so they have the most detail.

(http://vignette4.wikia.nocookie.net/fallout/images/b/b6/FO02_NPC_Village_Elder.png/revision/latest/scale-to-width/240?cb=20110213065151) - This character is your mother.

(http://vignette2.wikia.nocookie.net/fallout/images/4/49/FO02_NPC_Sulik_G.png/revision/latest/scale-to-width/240?cb=20110122084007)

Edit: I always played as the female character so that's why I picked to show those ones.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 03 Jun 2015, 09:02
Sorry for the double post but that little nose boop on the baby mobile AAAHHH as soon as I saw Dogmeat I broke...

(http://38.media.tumblr.com/c11d8503b39443aeec6d51141e62f84a/tumblr_nmsxr2j1AZ1u768p4o1_500.gif)
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 03 Jun 2015, 09:55
If this is how the actual ingame graphics look like I may have to upgrade my system... Time to save up for a new video card.
Title: Re: Vault 101 (Fallout Thread)
Post by: Masterpiece on 03 Jun 2015, 10:47
We are getting Boston as a setting. The Paul Revere statue was in the trailer.
The Capitol is also featured quite prominently.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 03 Jun 2015, 13:21
Alright, another white vault dweller. Well, I imagine we'll be able to customize that some.
Hasn't the ethnicity always* been customizable?

*since 3, at least.

Also, I wonder if this one will let you play after you beat it. If memory serves, 3 and NV didn't. I'm not talking about DLC, I wanna be able to walk around the wasteland and see the consequences of my final choices, damn it.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 03 Jun 2015, 13:26
Hopefully they will have learned that lesson after Fallout 3. Broken Steel was included in part because of that complaint, and allowed the game to continue after the main quest like ended. Of course, Obsidian didn't learn that lesson for New Vegas so... Toss a coin?
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 03 Jun 2015, 21:47
Hasn't the ethnicity always* been customizable?

*since 3, at least.


I wondered, but couldn't remember. Still can't.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 03 Jun 2015, 21:51
I'm reasonably certain it was in NV. I didn't really bother much with customizing my character what with almost always being in first person, though.
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 04 Jun 2015, 00:55
Changing your ethnicity was possible in both Fallout 3 and NV. I'd be very surprised if that would change for 4.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 04 Jun 2015, 03:01
I actually got misty eyed when the music started in the trailer.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 04 Jun 2015, 05:24
That pup :)
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 04 Jun 2015, 06:19
That pup :)

Dogmeat 4.0
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 04 Jun 2015, 16:10
.... Why? Dogmeat has always been the companion dog's name... So this really is likely to be Dogmeat the Fourth.
Title: Re: Vault 101 (Fallout Thread)
Post by: Masterpiece on 04 Jun 2015, 16:12
I was about to say the same thing.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 04 Jun 2015, 16:30
Wait, what? I guess I never noticed the default name, since I always changed it to my own dog's name :wow: My bad.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 05 Jun 2015, 01:13
You can change the dogs' names?

Even Rex?
Title: Re: Vault 101 (Fallout Thread)
Post by: MegaBarrakuda on 05 Jun 2015, 01:31
Psssst, guys.

(click to show/hide)
Title: Re: Vault 101 (Fallout Thread)
Post by: Active Madness on 05 Jun 2015, 03:58
Yeah, me too.

Fallout 3 was the reason I bought an Xbox 360, and a new TV. Admittedly, I ended up liking a damn sight more than just FO3 on the 360.

I say it pretty much every time I see a game trailer, I'm cautiously optimistic. The Fallout games are my consistently favourite game series, ignoring the botched abortion of Brotherhood of Steel.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 05 Jun 2015, 06:44
I've been burned to much by games that were no where near as good as the trailers. So I generally enter at best cautiously optimistic. But I have never been displeased by a Fallout game. Despite the bug ridden messes that they are I will play and replay those games until the brahmin come home. Elder Scrolls as well. Bethesda's IPs just hit that sweet spot for me, that I will gladly plunk down a pre order when a new one is announced.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 05 Jun 2015, 06:47
This has given me the motivation to complete NV on my evil runthrough and redo it as completely as possible on another paragon of virtue playthrough.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 05 Jun 2015, 06:54
Heh.. I had already been doing a re-run of New Vegas using Project Nevada and a handful of other mods. I'm currently doing Old World Blues, my favorite DLC so far. And I just started watching a Lets Play series featuring the Fallout: Dust total mod conversion that I'm tempted to run. It is a much more hostile environment... They bill it as a 'survival simulator' set 20 years after the event of New Vegas. It looks like it is going to be more what I was hoping hardcore mode was going to be... where just surviving day to day will be  challenge.
Title: Re: Vault 101 (Fallout Thread)
Post by: mikmaxs on 05 Jun 2015, 15:06
Heh.. I had already been doing a re-run of New Vegas using Project Nevada and a handful of other mods. I'm currently doing Old World Blues, my favorite DLC so far. And I just started watching a Lets Play series featuring the Fallout: Dust total mod conversion that I'm tempted to run. It is a much more hostile environment... They bill it as a 'survival simulator' set 20 years after the event of New Vegas. It looks like it is going to be more what I was hoping hardcore mode was going to be... where just surviving day to day will be  challenge.
Lemme guess: You were searching for the Fallout 4 trailer and the Dust let's play came up? Me too.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 05 Jun 2015, 17:14
ayup. Youtube is forever suggesting videos it thinks may be relevant to my interests. Most of the time, like with this, I don't mind. Other times I watch some stupid video and for the next two weeks "Hey! If you liked that, you should see this too!" umm.. That's nice, but I didn't like that, so go away...
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 06 Jun 2015, 00:09
I think I'll have to give Dust a look... it sounds interesting.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 07 Jun 2015, 13:11
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 08 Jun 2015, 00:46
(click to show/hide)
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 08 Jun 2015, 01:21
Depending on how the Fallout 4 engine works, I suppose that it is possible that you could have a hypothetically-unlimited number of 'map packs' that just contain new maps and the associated terrain and character assets. Just plug them into the Fallout 4 engine and you're ready to go. You might even be able to export The Vault Dweller to these new locations.
Title: Re: Vault 101 (Fallout Thread)
Post by: Active Madness on 08 Jun 2015, 03:03
One thing I'm interested in - will FO4 be using the engine they developed for Skyrim, or are they going with the ID Tech 5 engine?
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 08 Jun 2015, 06:28
(click to show/hide)

Quote
You got the legacy of fucking Deliverance.

"Yeah, fuck racists. Judging other people is wrong. But let me just throw a classist, ignorant stereotype of Appalachians real quick."
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 08 Jun 2015, 06:54
I just thought that I'd add my thoughts to the current frenzy of analysis and speculation regarding the Fallout 4 Teaser Trailer. Take this as seriously or as lightly as you wish:

(click to show/hide)
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 08 Jun 2015, 11:37

"Yeah, fuck racists. Judging other people is wrong. But let me just throw a classist, ignorant stereotype of Appalachians real quick."

Heh.

The legacy of everything tied in with those stereotypes, for good and ill, is what she means, my Appalachian friend. I can see where that phrasing would touch off a nerve, though, so my apologies for that.
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 08 Jun 2015, 15:48
BTW - The people on top of the Vault when the blast-wave hit all survived. Look at the art of the Vault's top-cap and you'll see lots of high-voltage electrical insulator discs set around the circumference.

I'm looking at the trailer and I'm not quite sure what you mean.

Also, don't know if it's how busy the site's been or what, but I have not yet been able to view fallout4.com. I just get the loading screen.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 08 Jun 2015, 18:08
I really don't see how they would have survived. By the video it looked like they were close enough to get hit by the blast wave in a couple of seconds, which would mean they probably got pulped before the fire even reached them. Electrical insulation disks wouldn't help them. Not to mention, it looked like the cap (elevator floor maybe?) was probably sealed because the bombs were about to hit, the ones on top were waiting for their turn to go down. After the bombs dropped you can bet those who were already inside probably sealed the vault door and left everyone out there for dead. If not from the shockwave and firestorm, then from the radiation.
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 08 Jun 2015, 18:23
I really don't see how they would have survived. By the video it looked like they were close enough to get hit by the blast wave in a couple of seconds, which would mean they probably got pulped before the fire even reached them. Electrical insulation disks wouldn't help them. Not to mention, it looked like the cap (elevator floor maybe?) was probably sealed because the bombs were about to hit, the ones on top were waiting for their turn to go down. After the bombs dropped you can bet those who were already inside probably sealed the vault door and left everyone out there for dead. If not from the shockwave and firestorm, then from the radiation.

In the Fallout lore there are multiple instances of Vaults being sealed shut as soon as the bombs hit, leaving people on the outside to die. Little Lamplight is an example. No reason to believe 111 would be different.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 08 Jun 2015, 18:37
That's pretty much going to be true for every vault though. Even in the ones that were equipped to handle the full 1000 people each was supposed to contain, there weren't nearly enough vaults in any given area to handle even a significant fraction of the population. Not to mention the chaos that would happen when the news started announcing the bombs dropping and everyone started making a dash to get into a vault, whether they were approved by Vault-tec or not... But once the bombs started dropping in the area, the people inside really didn't have a lot of choice but to seal the doors on everyone else, or it put everyone already inside at risk. I'm sure more than a few people inside had to deal with massive survivor's guilt. Especially given that most vault entrances were in caves or under buildings, not out in the open like Vault 111. So people trying to get in would have been spared instant death and lived long enough to try and beat on the door (probably not heard because of how thick they are) or plead with the people inside on the intercoms if they were still working.
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 08 Jun 2015, 23:20
I really don't see how they would have survived. By the video it looked like they were close enough to get hit by the blast wave in a couple of seconds, which would mean they probably got pulped before the fire even reached them. Electrical insulation disks wouldn't help them. Not to mention, it looked like the cap (elevator floor maybe?) was probably sealed because the bombs were about to hit, the ones on top were waiting for their turn to go down. After the bombs dropped you can bet those who were already inside probably sealed the vault door and left everyone out there for dead. If not from the shockwave and firestorm, then from the radiation.

It's a sci-fi super force-field it only needs writer's fiat to work as required. The characters' survival is assured due to the fact one is seen later walking the Wasteland and talking to a dog.
Title: Re: Vault 101 (Fallout Thread)
Post by: mikmaxs on 09 Jun 2015, 00:29
I really don't see how they would have survived. By the video it looked like they were close enough to get hit by the blast wave in a couple of seconds, which would mean they probably got pulped before the fire even reached them. Electrical insulation disks wouldn't help them. Not to mention, it looked like the cap (elevator floor maybe?) was probably sealed because the bombs were about to hit, the ones on top were waiting for their turn to go down. After the bombs dropped you can bet those who were already inside probably sealed the vault door and left everyone out there for dead. If not from the shockwave and firestorm, then from the radiation.

It's a sci-fi super force-field it only needs writer's fiat to work as required. The characters' survival is assured due to the fact one is seen later walking the Wasteland and talking to a dog.
I'm pretty sure that the guy talking to the dog is a stand-in for the player's character, since they're wearing a vault jumpsuit (traditional starting garb, and something that a survivor who didn't make it in the vault wouldn't have,) and because a dog companion is another staple.
All Fallout games take place well over a century after the apocalypse. Even if the people on top survived, it wouldn't really be relevant.
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 09 Jun 2015, 01:25
I'm pretty sure that the guy talking to the dog is a stand-in for the player's character, since they're wearing a vault jumpsuit (traditional starting garb, and something that a survivor who didn't make it in the vault wouldn't have,) and because a dog companion is another staple.

All Fallout games take place well over a century after the apocalypse. Even if the people on top survived, it wouldn't really be relevant.

Read the beginning of my original post and you'll understand my reasoning.
(click to show/hide)
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 09 Jun 2015, 08:14
There are multiple problems with the assumption that the character is one of the people who was standing on top of the vault entrance when the bombs fell. Setting aside for the moment the idea that the character is a survivor from that time period who has been in suspended animation, there is no reason to think it's not one of the people who was already in the vault. It's certainly a possibility that the leaked script could be true... The technology exists. We saw the one vault in Fallout 3 where people were trapped in those VR pods for 200 years.

We have seen force fields plenty of times in Fallout, but they have a distinctive visible blue glow, always. We didn't see that in the trailer. And even then I've never seen evidence that force fields block radiation. So even if the people on top of the vault had been protected by the blast, they would have received a massive dose of radiation. Probably enough to be lethal or ghoulify them.

I also don't really see the idea that the trailer indicates we will see part of the game in a pre-war setting. The first part, with the dog walking through the house and it switched between time frames looked to me like it was a pre-rendered cut scene, along with the very last shot "Let's go pal." Probably it was made using in game assets as the base, but the movements look to smooth to me and to unique for in game animations. At a guess, I would say all of that will be part of the opening cut scene.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 09 Jun 2015, 09:14
The leaked script seems to have a lot of holes in it.  I'd break it apart but I'm at work and maybe will when I get home.

I've been playing a new play through of FO3 what with getting a new computer.  This new play through has been really different from all my past ones.  I ran into some really random stuff and I am not that far into it. 

*I found a dead Chinese ghoul soldier in front of the Super-Duper Mart

*I was attacked by a heard of "Mad Brahmin" outside of Farragut West Metro station

*Near the greener pastures disposal site I was attacked by "the Roach King" and a squad of rad-roaches.  There was also a throne for him with a mini nuke in it.

*Giant rad-scorpions chasing un-named wastelander NPCs

*Ghoul Wastelanders near the Citadel trying to get to underworld but are afraid to pass the raiders I just murdered.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 09 Jun 2015, 09:33
Ah, the random encounters. I missed that in New Vegas. You could have some crazy things happen, like getting an alien blaster right near the start of the game.. Or one my favorites.. Getting jumped by Talon mercs who want to stop my do-gooder ways immediately after leaving the vault. Before anyone even knows about me, or I've been to Megaton.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 09 Jun 2015, 09:51
But New Vegas had Wild Wasteland!
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 09 Jun 2015, 11:25
Sounds like you're playing with the Wild Wasteland perk.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 09 Jun 2015, 11:46
But FO3 didn't have that perk.  :laugh:
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 09 Jun 2015, 12:10
Nah, it was kind of built into the core gameplay of FO3. There were certain spots on the world that would spawn a random event from a list of items. The spots were fixed, but you never knew what the event was going to be from time to time. The front of the Super Duper Mart, the war memorial area in the middle of the river where Moira sends you to research mirelurks, the barn on the hill behind where the entrance to 101 is are all examples. It could be anything from a friendly merchant or group of ghouls, to a tense standoff between neutral parties that you can jump in on, to a guy who lost a fight with a deathclaw (who is still lurking around) and has the blueprint for the deathclaw gauntlet. Even weird things like an alien spaceship that explodes overhead and showers the area with a blaster pistol and power cells.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 09 Jun 2015, 12:51
It's been so long since I've played 3, I forgot it didn't have it.
Title: Re: Vault 101 (Fallout Thread)
Post by: Schmee on 09 Jun 2015, 21:46
a guy who lost a fight with a deathclaw (who is still lurking around) and has the blueprint for the deathclaw gauntlet.
I bumped into that one outside the Super Duper Mart, on my first trip out of Megaton. Fun times were had.
Title: Re: Vault 101 (Fallout Thread)
Post by: Caleb on 13 Jun 2015, 12:09
I am playing Fallout New Vegas with the DUST mod.  It takes place 20 years after NV and the Wasteland is now truly a wasteland.  No alliances.  No quests.  Just get out of the Mohave alive. 

It's pretty great.  It basically takes away the vast majority of non hostile humans and adds a ton of monsters.  Guns are FAR more lethal.  Plasma rifles seem way more dangerous.  Inventory space is at a premium.  Stims are rare to nonexistent in some areas.  The only armor that I can find is light stuff.

The start is SUPER rough.  I would advise people not to get too angry at that area and to simply try to get the heck out of there to places with more stuff.  I took all the preorder stuff and didn't feel bad about it because I ran through those supplies in about an hour.

I have invaded the hostile remains of Goodsprings, the prison, Nipton and Primm.  I tried to get across the great divide but there was no easy escape there.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 13 Jun 2015, 18:59
Wow, that sounds really unpleasant. To each their own, I just don't get the appeal of such a mod.
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 14 Jun 2015, 01:01
DUST mod sounds awesome, I gotta try it.
That aside, only one more day until Bethesda's Keynote on E3. I can't wait for more Details to Fallout 4.
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 14 Jun 2015, 08:44
Can't wait

http://www.twitch.tv/bethesda
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 14 Jun 2015, 10:08
Okay, so the Brotherhood of Steel.

When Bethesda gained the rights to the franchise they made FO:Tactics non-cannon so  is there a midwester Brotherhood of Steel?
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 14 Jun 2015, 10:17
I am playing Fallout New Vegas with the DUST mod.  It takes place 20 years after NV and the Wasteland is now truly a wasteland.  No alliances.  No quests.  Just get out of the Mohave alive. 

It's pretty great.  It basically takes away the vast majority of non hostile humans and adds a ton of monsters.  Guns are FAR more lethal.  Plasma rifles seem way more dangerous.  Inventory space is at a premium.  Stims are rare to nonexistent in some areas.  The only armor that I can find is light stuff.

The start is SUPER rough.  I would advise people not to get too angry at that area and to simply try to get the heck out of there to places with more stuff.  I took all the preorder stuff and didn't feel bad about it because I ran through those supplies in about an hour.

I have invaded the hostile remains of Goodsprings, the prison, Nipton and Primm.  I tried to get across the great divide but there was no easy escape there.

That sounds... just awful. But glad you're enjoying it!
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 14 Jun 2015, 20:27
Fallout 4!
*Fully voiced male or female character, fully customizable.

*Build and fully customize your own settlements complete with random raider attacks and brahmin caravans

*Weapons and armor are also fully customizable (noticing a theme here yet?)

*Your character was alive when the bombs drop.  You emerge from Vault 111 as the soul survivor 200 years later.  So possible an android situation which fans have speculate, or perhaps a vault that freezes people and you're the only survivor of that experiment?

*Its in downtown Boston

*Release date is Nov 10th this year!!!!

Collectors edition comes with a pipboy that you can connect your smartphone to....


Fallout: Shelter!
Released today after Bethesda's E3 panel.  Basically you build and manage your own vault as the overseer.  Its a free tablet and phone game.  Looks entertaining.

(http://bbsimg.ngfiles.com/1/23928000/ngbbs4f9c54f32e11b.gif)
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 14 Jun 2015, 20:34
Is it PS4/X-bone only?
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 14 Jun 2015, 20:43
Is it PS4/X-bone only?
And PC.






also FO4 dogmeat is looking to be best dogmeat!
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 14 Jun 2015, 20:49
Well obviously PC, I meant in terms of console. No PS3 :/
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 14 Jun 2015, 20:52
Afraid not. Could be an engine thing but I wouldn't know for sure.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 14 Jun 2015, 21:13
I probably won't be playing for a few years when I have a better job and get a better computer.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 14 Jun 2015, 23:42
I watched a bunch of videos from the presentation here: http://www.pcgamer.com/fallout-4-is-releasing-in-november/

My jaw, it is dropped. This is beyond my expectations. Just from what they've shown, I can easily see sinking more hours into this game than I have in Fallout 3 and NV combined. The weapon/armor/settlement customization alone blows me away. I am calling it now... I'm calling out sick all winter long. An acute case of Fallout.
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 14 Jun 2015, 23:43
Looks like it might be a bit too non-linear and player-directed to the point where just getting started may be a little intimidating to some people.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 14 Jun 2015, 23:48
Well they did point out that most of the stuff they were talking about via settlements and such were purely optional. Very little was mentioned about the storyline, aside from the fact that that you play as someone who was alive before the war and survived 200 years somehow still as a human. And that you are one of the people who was standing on the vault elevator when the bomb went off nearby, but you survived that and get lowered into the vault, against my prediction. So I am eating a large helping of rad-crow on that.
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 15 Jun 2015, 01:33
This is my best guess about the story mode (spoilered in case I'm right):
(click to show/hide)
FWIW, I'm seriously considering buying a PS4 just to play this; my PC probably wouldn't be able to meet the graphics requirements.
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 15 Jun 2015, 03:35
Well, this settles it. Until November 10th my PC will have to get a massive Hardware Upgrade. This looks fucking fantastic.
Title: Re: Vault 101 (Fallout Thread)
Post by: Masterpiece on 15 Jun 2015, 03:50
I really liked the character creation. Design-wise, the couple fixing themselves up at a mirror is a great way to make sex-switching non-jarring.

And yeah, everything they showed today was just awesome.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 15 Jun 2015, 04:04
Is it weird that I really don't want to turn out to be an android?

Also much love to Bethesda for making us a fallout game to play while we wait for the fallout game...  :laugh:
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 15 Jun 2015, 04:23
So... is there a way to freeze myself until November 10th? I don't want to wait.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 15 Jun 2015, 04:29
Here's a more comprehensive video of Fallout 4 at the conference.



edit: nearly forgot, but the Pipboy in the game will have old DOS like games on it like a parody of the old Donkey Kong called "Red Menace."
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 15 Jun 2015, 05:14
BenRG's Fantasy Weapons Wish-List

1. Sniper Laser
Designed by: Player character
Obtained by: Crafting an Enclave/Brotherhood laser rifle
The SL uses a series of lenses as beam focusing/guides, trebling the laser's effective range. Combined with a decent ergonomic grip and a telescopic sight, it extends the laser rifle's range almost to that of a conventional sniper rifle but with much better armour penetration.

2. Concussion Carbine
Designed by: Brotherhood of Steel
Obtained by: Scavenging or joining the Brotherhood
The CC is a shotgun replacement. It uses a sophisticated series of compressors to create hyper-compressed gas charges that can be fired in a number of ways. The force of the packet can be adjusted from a beanbag round-like stun attack to a concentrated force blast that can punch through light armours at close range. The CC also lets you vary the spread of the force wave from a broad cone to a narrow spear of force. Six full-power shots (or 36 minimum-power shots) are stored in the magazine. It takes about 5 seconds for the weapon's mechanism to charge up another full-power shot, so it's a good idea to leave the weapon equipped and powered up in between engagements to let it recharge.

3. Heavy Laser
Designed by: Player character
Obtained by: Crafting
The HL is basically a makeshift minigun-like weapon that has three or four laser rifle lasing chambers on a rotating mount. As each one goes through the power and firing apertures, it fires and then rotates away to cool. This enables the power levels to be cycled up to what would otherwise be an overload level for a laser rifle. In essence, it is 12% more powerful than a laser rifle and fires a laser discharge once every quarter of a second. The disadvantage is that it is cumbersome and inaccurate at greater than 50m.

4. Multi Launcher
Designed by: Player Character
Obtained by: Crafting
Prerequisite: Craft reloading bench
The ML is a twin-barrel rocket launcher from which you can fire any of a bewildering array of lethal and non-lethal ordinance that you can throw together. This could be anything from electrostatic pulse grenades, homemade explosives and incendiaries. If you manage to salvage the fission core from a dead Mr Handy, you might even be able to build a battlefield nuclear warhead! Basically, the rockets are home-made grenades welded on top of home-made bottle-rockets. The straight-line range isn't spectacular but you can use your Pipboy to help aim indirect long-range ballistic shots.

5. Railgun
Designed by: Vault-Tec
Obtained by: Side-quest or for a very, very large heap of bottlecaps from a specialised weapons store
The Railgun is what it sounds like - an electromagnetic accelerator rifle and probably the deadliest sniper weapon in the Wastelands. It is even loads itself; its projetiles are small lumps of sand or dust particles accelerated to about Mach 5. It only needs energy weapon-standard power cells.

6. Gauss Gun
Designed by: Player Character
Obtained by: Crafting
The GG fires a cone-shaped energy field ahead of it that burns out any sophisticated electronics within the firing arc. It's good for taking out cyborgs, androids or disabling robotic defences around targets. The GG tends to burn out its power cell on its first shot and takes up to 10 seconds to complete the firing sequence. It is hardly a weapon for pitched battles.

7. Weapon hotshoes
Designed by: US Army pre-war but never implemented
Obtained by: Crafting
Prerequisites: Completed suit of Power Armour
When you're using power armour, you still have to hold weapons like someone in their skin suit would have to. The T45c project involved installing weapons onto mounts on the armour that left the trooper's hands free without having to de-equip their weapon to pick something up or use other equipment. You can fit your armour with up to four hotshoes - two on the lower arm guards and two on the shoulders, basically turning the armour into a walking tank.

8. Haze Shield
Designed by: The Institute
Obtained by: Completing a side-quest
Prerequisite: Completed suit of Power Armour
The shield is a Power Armour augmentation. When activated, it creates an electromagnetic field around the suit that disrupts and partially disperses energy packets and reduces the energy of projectiles. It essentially reduces attack damage from between 50% to 67%. The disadvantage is that it disrupts sensors, reducing VATS accuracy by 12% and disables long-range radio communications.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 15 Jun 2015, 06:06
Good catch.

Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 15 Jun 2015, 08:57
I don't think that your character will be an android, given what we know. Dr Zimmer in FO3 was part of the 'Synth Retention Bureau' and sad that the Institute invented their androids as an improvement over the old world Mr Handys and Protectrons. Added the fact that you see in the character creation video that your character (or at least the male character) is a veteran and you have a baby. I mean none of this absolutely precludes the character being an android and their being a vast conspiracy of their life to keep them from knowing that. But Occam's Razor says this seems unlikely.

On the other hand, in the fighting video, a couple of the enemies who showed up were Synths, so they will be showing up. They clearly looked like human-shaped robots though. Not as sophisticated as the ones in FO3, or able to pass as a human.
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 15 Jun 2015, 09:14
Added the fact that you see in the character creation video that your character (or at least the male character) is a veteran and you have a baby. I mean none of this absolutely precludes the character being an android and their being a vast conspiracy of their life to keep them from knowing that. But Occam's Razor says this seems unlikely.

Offered just as a wild theory:

Not an android before the bomb, an android after. The door to Vault 111 never opened and the would be residents were trapped on the top waiting for entry to a shelter that never existed. What they didn't know was that the chips in their heads, implanted by Vault-Tec as part of an 'experimental personnel location technology test' transmitted their memories, their personalities, even subconscious stuff like muscular twitches and the like to the android programming bays below.

What is the measure of a man? If you remember everything about this person's life, if you think and act exactly like him and even have the same personality quirks, does it matter if you're a synthetic now?

FWIW, I don't think that this is the case. However, the possibility of 'resurrecting' dead loved ones may be one of the carrots that the Big Bad dangles before the Protagonist on occasion.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 15 Jun 2015, 09:53
Anyone ever seen "the Imposter" from a decade ago?  Whose to say memories were not just programed into the android? The Android in FO3 was.  I dunno it just seems tacky to make him into an android considering its the only information we know from FO3 about the Boston Wasteland.  I for one am hoping for the freezing theory.  When he says to Codsworth "I couldn't have been out that long" could be either from the known freezing process or when the nukes fell he got knocked unconscious and woke up in the Vault by himself al-a Walking Dead.  Only this time Grimes is an Android, what with it being 200 years.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 15 Jun 2015, 10:19
As pure guesswork, I'm thinking it might have been something like Vault 12, where the residents were put into cryo/VR pods. Just, without the VR. Which would at a glance suggest that V111 was meant to be a 'good' Vault. With the intention of letting people survive, not inflicting horrible experiments on them. Possibly linked to the player being a veteran? Having trained soldiers still around after a nuclear war would be handy. They describe the player as being the 'sole survivor' though. Which at a guess means all the other pods failed for some reason or reasons.
Title: Re: Vault 101 (Fallout Thread)
Post by: Masterpiece on 15 Jun 2015, 12:23
Fallout PC mods to be playable on Xbox One. (http://www.polygon.com/2015/6/15/8783277/fallout-4-on-xbox-one-supports-mods-created-on-the-pc)
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 15 Jun 2015, 13:10
There's no actual link in there, you know.

I wonder if console commands will be usable on the X-bone too, though. If so, it might be the deciding factor in that vs. PS4.
Title: Re: Vault 101 (Fallout Thread)
Post by: Masterpiece on 15 Jun 2015, 13:32
should be working now. I doubt there'll be console commands.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 15 Jun 2015, 14:10
PC it is, then...once I can afford a proper gaming console. Here's what I don't get though, if the X1 will run Windows 10, shouldn't it run PC games?
Title: Re: Vault 101 (Fallout Thread)
Post by: Masterpiece on 15 Jun 2015, 14:27
Simply put, it's not running Windows 10. Rather, a subset of APIs, those used to create "Windows Apps", which Fallout 4 definitely won't be using, is working identically on phone, tablet, pc, xbone and hololens.
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 16 Jun 2015, 01:25
So, the Pipboy App - What's the likelihood of it working as advertised as an integrated part of the game?
Title: Re: Vault 101 (Fallout Thread)
Post by: Schmee on 16 Jun 2015, 04:18
My prediction: it'll work as advertised, but it'll be a bit too gimmicky for widespread use.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 16 Jun 2015, 05:12
Xbone just announced to have backwards compatibility, meaning I could get rid of my Xbox 360.

I guess I'm buying an Xbone!
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 16 Jun 2015, 15:04
The Fallout Shelter app would be fun if it worked but it is. So. Freaking. Slow. Hopefully that'll be fixed soon.
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 17 Jun 2015, 01:17
A prediction/theory:
In the combat gameplay video shown on Saturday, we saw what looks like a fighting arena with a red-headed female fighters celebrating her victory. This is only a guess on my part but, if everyone else in Vault 111 is dead or beyond thawing out, I wonder if that gladiatrix might be one of the potential love interests for the protagonist as the game continues.

Yes, I know that sounds more Mass Effect than Fallout but I get the impression that Bethesda is taking a big leaf out of Bioware's book for this one.

[EDIT]
Dog and squad members 'immortal' according to Todd Howard (http://uk.ign.com/articles/2015/06/17/e3-2015-fallout-4-director-discusses-companion-functionality-immortality)

I'm in two minds about this. On the one hand, hearing people discuss how difficult they find it to keep companions alive in Fo3 and Fo:NV, a degree of uncommon durability may be desirable, especially if the companions are meant to play a significant role in the plot. However, making them unkillable reduces the degree of care the player will otherwise take to plan out strategies to protect them.

I suppose that, if asked, I'd connect it to the difficulty level. At 'Easy', yes, you want them to be immortal. At 'Normal', they would be fantastically durable and have implausibly high hidden armour and HP stats. At 'Hard', they are as tough as the player character and level up in parallel. At 'Difficult' they are exactly as durable as you would expect them to be based on their equipped armour and character stats. At 'Insanity', they suddenly go immortal again and have ludicrously high attack stats because no-one plays a game like this at maximum difficulty for any kind of realism. :-P
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 17 Jun 2015, 10:22
This is something added in New Vegas, so I'm not surprised they included it. In normal mode companions were set to essential, so that when they went down in combat (unless you were the one who killed them) they were just unconscious and would get up again a short while after combat ended. On hardcore mode companions died permanently. It's one of the reasons I didn't tend to use companions in Fallout 3 unless I was using a mod to set them as essential.
Title: Re: Vault 101 (Fallout Thread)
Post by: Masterpiece on 17 Jun 2015, 11:36
See, I was just going to say, my companions in Fallout New Vegas never died, they just fell down for a while.
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 17 Jun 2015, 11:38
Mine were never with me. I prefer to go at things alone. They only get in my way.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 17 Jun 2015, 12:21
Wait, will they be unkillable even on hardcore?
Title: Re: Vault 101 (Fallout Thread)
Post by: Masterpiece on 17 Jun 2015, 13:56
Mine were never with me. I prefer to go at things alone. They only get in my way.

But the robot ball (forgot the name) has his own quest and everything! And he has a huge range. He sees stuff from miles away.
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 17 Jun 2015, 14:40
I really wanted there to be a way to turn on and off specific features of hardcore mode. Because dying companions was more annoying than it was something that made the game harder. Especially considering they have no pathfinding and will set off traps you easily avoided, and you can't give them antivenom so they all just end up being brutalized by Cazadores.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 17 Jun 2015, 14:50
All of the companions had quests in New Vegas. The companions were one of the things that was really improved. They were still dumb as bricks though and would charge any enemy that they noticed, even ones I was trying to avoid and they had no chance of beating. One of the most frustrating things was that you couldn't give them orders except through speech dialog/companion wheel interface. Now it seems, with Dog at least, you can give them orders to go places from a distance. I can just see you ordering a human companion around the same was as Dog.

No! Bad! Do not charge the deathclaws! Go stand in that corner until I tell you to come back out.
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 17 Jun 2015, 14:57
All of the companions had quests in New Vegas. The companions were one of the things that was really improved. They were still dumb as bricks though and would charge any enemy that they noticed, even ones I was trying to avoid and they had no chance of beating. One of the most frustrating things was that you couldn't give them orders except through speech dialog/companion wheel interface. Now it seems, with Dog at least, you can give them orders to go places from a distance. I can just see you ordering a human companion around the same was as Dog.

I thought for a second you were referring to this Dog:

(http://hydra-media.cursecdn.com/fallout.gamepedia.com/thumb/4/45/God_Dog.jpg/276px-God_Dog.jpg?version=2039465fcd3232b5eddc8c32326f69fd)
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 17 Jun 2015, 14:59
Nah, the F4 video shows the dog as being called just Dog this time around. I'm guessing you can rename them.
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 17 Jun 2015, 15:00
Mine were never with me. I prefer to go at things alone. They only get in my way.

But the robot ball (forgot the name) has his own quest and everything! And he has a huge range. He sees stuff from miles away.
But I'm playing a sneaky character and they are all to stupid to sneak so they get discovered all the time. Ergo I sneak around alone and one-shot Deathclaws with my Anti-Materiel Rifle.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 17 Jun 2015, 17:08
I think they fixes that.  Last time I played NV I had a stealth boy on and was sneaking right up to enemies with my companions in tow and they acted like they too were invisible.  Then again I have like a shitload of mods gong on.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 17 Jun 2015, 17:54
I remember sneaking working that way on PS3.
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 22 Jun 2015, 08:52
Fallout Shelter is earning more and being downloaded more frequently than Candy Crush (http://www.cnet.com/news/for-two-days-fallout-shelter-earned-more-than-candy-crush/)!

Man, it looks like Bethesda has hit upon a license to print money with Fo:4 and its spin-offs!

There are also rumours flying of an official port-over of Fo:3 and Fo:NV to the new engine! If this is true, and Bethesda are smart with the release dates, then it is possible that they could hold a stranglehold on the market for 6-12 months. In which case, their Veep for Marketing and the producer of Fo:4 could write their own pay-cheques, either at Bethesda or at any studio rich enough to head-hunt them.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 22 Jun 2015, 09:31
I just wish I could actually you know.. Play Fallout Shelter. If the game loads I can't play more than a few minutes before crashing. It seems to be a problem with a lot of people's games.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 25 Jun 2015, 08:46
Been playing FO3 again and ran into a Super Mutant Master with some subordinates shooting and killing BoS on the citadel ramparts.  He had a tri-beam laser rifle, which I have never seen in FO3 before. I was around level 12 or 14 at the time.  After 2 of my own deaths I was able to kill it and get the gun.  Since then deathclaws are no longer scary. 2-3 shots to the face kills them quite efficiently.  But now that I have Vengeance I only pull out the tri-beam in close quarters.
 O0
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 25 Jun 2015, 10:24
That's from the expansions.
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 25 Jun 2015, 15:45
Someone purchased Fallout 4 for 2,200 caps. (http://kotaku.com/bethesda-actually-lets-fan-pay-for-fallout-4-with-2-200-1713989151)

(Fixed the URL, which wasn't a URL at all. I hope this was the one you meant to use - Method)
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 25 Jun 2015, 16:00
I like how they say "he'll get it because he was the first", which hopefully discourages other people from trying it. (Because it won't work again.)
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 25 Jun 2015, 23:58
That is the most awesome thing I read all week. Now I wish I came up with that. Which probably many people do.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 26 Jun 2015, 04:09
I just noticed that in FO3 after the Enclave show up, new propaganda posters are put over the old billboards in areas where they have presence.

Also had the most amazing encounter:
I cleared out a small enclave encampment in northern maryland. As I was leaving a Vertibird flew overhead. Remembering the last time that happened to me in back in down town DC a deathclaw popped out of the vertibird with a fellow enclave soldier, I was like "oh shit are they here for me?" I crouched to see if I was detected but sure enough I was hidden.  I got up and ran toward the Ruckus. 3 Power armored enclave soldiers popped out the vertibird and was running away from me.  I heard laser fire and some animalistic grunts.  I creep over the ridge and saw the 3 of them fighting a deathclaw...and whats this? Half an Outcast patrol wiped out, and some dead non-outcast robots?  From what I could piece together The deathclaw fought and killed the robot, only for the patrol to show up. In the midst of the fight with the deathclaw the enclave showed up.  And now I and Cross showed up.  the Enclave killed the deathclaw and we jumped the enclave finishing them off.  Only for a lone outcast member to be left.  Her squad wiped out.  She picks her patrol route back up like nothing happened.  Meanwhile Cross and I are weighed down but all this power armored loot.

Just another day in the wasteland.

I then sold what I looted and headed up to Old Olney to chew on some deathclaws for fun.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 30 Jun 2015, 18:32
I just watched season 1 of Nuka-Break.  Its like "Legend of Neil" mashed up with "Firefly."
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 01 Jul 2015, 00:56
I am doing one final mega-playthrough of New Vegas, firstly because my evil one broke my soul in two and secondly because I want to get as much done as I can. I'm recruiting every companion and steadily activating all their quests so I can do them all, I'm going to get the explorer perk and go to EVERY location, and I'm upgrading to meet every speech check I encounter when I spot one.

What is amazing is how much stuff I'm finding that I've just NEVER found or even heard of in previous playthroughs. I didn't know Boone had a second quest. I found 'Booted' from that angry Powder Ganger with the broken legs. And I found The Thorn, which I vaguely remember discovering once before but not going into because I had no idea what it was, which has its own quest. I feel like I'm losing my fucking mind. This game is fucking ENORMOUS.
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 01 Jul 2015, 02:45
And if what they promise is correct, FO4 will make it seem small in comparison. Can't wait for that game.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 01 Jul 2015, 04:08
If you're one for power armor in NV get the Enclave one.  Its super fun!  No need to wait for Arcade's quest either.

The helmet is in a mine near Jacobstown and the suit is on the Eastern most part of the map.  Have fun!

In my FO3 playthrough I am trying to find all the locations as each one seems to have their own cool building/cave/tunnel in near or around it.  I just need to explore NE Maryland, the Arlington/Alexandria ruins, and the rest of DC.  Also find lots of small unmarked quests too, as well as those random encounters.  I am mad that I missed the UFO explosion.  I wasn't looking up and heard an explosion, next thing I know everywhere around me is radiated and there are alien energy weapon ammo everywhere.  :oops:
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 01 Jul 2015, 07:39
I'm actually re-playing Fallout 3 and New Vegas at the same time... I started to play NV maybe a month before the announcement. My room mate bought it finally, so I thought I would play again too. I would like to actually finish the game before Fallout 4, but I don't know if I will. By the time  you get to Vegas I just lose all interest in the main quest. And reading ahead to possible endings I just can't think of one I want to go through. There are still some places I haven't visited though that I would like to see. Even if I don't wind up finishing.

I just started to play Fallout 3 again, with a heavily modified version featuring the Fallout Wanderers Edition conversion. It re balances and adds a lot to the game. Some of which was core to New Vegas, like hardcore mode. A lot added by other mods and combined into one package. It really does make the wasteland feel like a dangerous place. Supplies are much more limited, combat is more dangerous and you are encouraged to be sneakier and more intelligent in how you play. Not just running in, burning a few hundred rounds with your assault rifle then eating some snack cakes to heal back up. Going through Minefield was crazy... I died many times thank to all the mines and traps. You will definitely be visiting the doctor a lot more often, since your supplies of stim packs are precious, and you can't magically heal everything with a one hour nap.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 01 Jul 2015, 08:14
If you're one for power armor in NV get the Enclave one.  Its super fun!  No need to wait for Arcade's quest either.

The helmet is in a mine near Jacobstown and the suit is on the Eastern most part of the map.  Have fun!

In my FO3 playthrough I am trying to find all the locations as each one seems to have their own cool building/cave/tunnel in near or around it.  I just need to explore NE Maryland, the Arlington/Alexandria ruins, and the rest of DC.  Also find lots of small unmarked quests too, as well as those random encounters.  I am mad that I missed the UFO explosion.  I wasn't looking up and heard an explosion, next thing I know everywhere around me is radiated and there are alien energy weapon ammo everywhere.  :oops:

I've never done Arcade's quest so I think I'll do it the old fashioned way, but I can get BoS power armour in the meantime.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 01 Jul 2015, 09:23
But, but, but...  :cry:
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 01 Jul 2015, 12:56
I kind of hope this (http://www.imdb.com/title/tt4680530/) isn't legit.  I would rather see a TV miniseries from HBO or Showtime than a movie.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 01 Jul 2015, 15:12
Yeah, the only cast listed is the writer and director and Barack Obama? The plot is straight up the plot of Fallout 1? I'm calling bad fake.

edit: looking at the creator's other credits. They're all self made, self staring and mostly short videos. No way someone like this has the rights to an official Fallout movie, or the connections to get the sitting president to do anything, much less appear in his film. Either it's a fan project like Nuka Break, or he's just outright lying.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 01 Jul 2015, 15:16
Yeah, the only cast listed is the writer and director and Barack Obama? The plot is straight up the plot of Fallout 1? I'm calling bad fake.

I saw it on reddit and people were convinced its fake so they added Barack Obama as part of the cast...
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 01 Jul 2015, 15:19
Meh, in that case it's just as likely to be real, but not official. Just a fan work.
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 02 Jul 2015, 02:16
FWIW, I'd like any Fallout Movie to be in the Fo3/Fo:NV/Fo4 era of the late 2270s to early 2280s.

Maybe the Brotherhood sends The Lone Wanderer north to the Commonwealth to find out what happened to the Outcast faction there, which has suddenly dropped off the map. Meanwhile, Mr House, worried about Courier Six's growing popularity amongst New Vegas's residents and power elite, has him escort Cassidy's Brahmin train Eastward to the growing commercial and social hub of Diamond City to trade with and gather news on events on the East Coast.

The time has come for three heroes to meet and possibly lay the foundation for a new beginning.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 02 Jul 2015, 02:55
Almost every game movie ever has sucked a huge bag of dicks, I don't want Fallout getting sprayed with the sour stink of a shitty blockbuster, which is what it would inevitably be.

I can see an independent film-maker making something remarkable out of a Fallout movie, but it would be an extremely difficult task given the vastness of the universe, but also its huge focus on the day-to-day life of the regular people. I think Fallout would probably work better as a quality TV series.
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 02 Jul 2015, 04:21
Not convinced. Fallout's hard enough to make a coherent game from, let alone anything else.
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 02 Jul 2015, 04:22
Fallout would work best as a narrative fixed-story series like Babylon 5 rather than an open-ended episodic show. That said, it would need to be very well scripted or it would just get repetitive and boring.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 02 Jul 2015, 04:49
I think Fallout would probably work better as a quality TV series.
I agree whole heartedly.  Gives time to flesh out the settings and characters at a decent pace.  I feel like a movie will not do it justice.

I can see an independent film-maker making something remarkable out of a Fallout movie
Like "Nuka-Break" or like more legit indie movie (sundance type quality with new talent up and comers)?

Fallout would work best as a narrative fixed-story series like Babylon 5 rather than an open-ended episodic show. That said, it would need to be very well scripted or it would just get repetitive and boring.
I could probably story board a good TV series based on Fallout 1 but writing the script I would need help.  I'm no babe in the woods but I am not experienced in script writing, only novels  :-P .  Could do the search for the water chip in 10-12 1 hour episodes for season 1 and season 2 would be about the same on the super mutants, though I feel like that can be hatched out in 6-8 episodes.  It would totally give plenty of leeway room for character development and filler episodes to flesh out the town and organizations.  Giving it a more organic felling, like the world is alive in a sense.

________________
I feel like there is a huge disconnect between Fo3 and NV as I play Fo3 again.  I am finding I like NV more and more strictly because it has FO1&2 that has set up the lore of the west and makes the Mojave seem more fleshed out.  There is this weird sense that its both a wasteland and not.  Wasteland in that there are large expanses of irradiated wilderness filled with mutated fauna, but not wasteland as civilization has already started up anew.  It really makes me hope that they do not touch on the west any longer and leave it be.  Perhaps HD remakes or Bethesda remakes of FO 1&2 in the style of their current games but nothing going forward in the timeline for the west.  I feel it will loose its wasteland persona or post-apocalyptic feel going forward.

As for FO3 its, as I've touched on before, pretty much a condensed version of FO1&2 but in DC.  Perhaps its because its a different region but it doesn't encapsulate the same feelings from FO1&2's wasteland.  Its more "Postman" than "Boy and his Dog" or "Mad Maxx" in the sense of tone and scope.  That doesn't make it any less fun or interesting, just a clear disconnect.  Hell for all I know its just a difference in color palette used.  :-P  Anyone else feel like that or am I just pulling a No-bark Noonan?
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 02 Jul 2015, 05:11
Here's an interesting thing: Fo:NV is set four years after Fo3 and Fo4. This is a potential goldmine for fanfiction writers and anyone else who is into in-universe Kremlinology. How much are events in the game affected by events on the East Coast half a decade ago?

For example: Elder McNamara's bitter and counter-intuitive decisions could easily be more explicable if the nastier factions of the Brotherhood on the East Coast were wiped out years ago (thanks to The Lone Wanderer and The Sole Survivor) and that his Chapter of the Order is one of the few 'loyalist' groups who have not succumbed to the 'distraction' of uniting with and co-operating with local progressive settlements. His actions are very much more comprehensible if he can feel the cold, dead hand of history on his shoulder and is wondering if the 'traitors' of the East Coast are going to be the ultimate victors of this ideological struggle without even having to fight.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 02 Jul 2015, 12:12
Wait, F4 takes place pre-NV? That's...strange.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 02 Jul 2015, 12:56
Same year as FO3 I think
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 02 Jul 2015, 13:32
That's really weird.
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 02 Jul 2015, 14:16
Same year as FO3 I think

Are we sure? Todd "The God" Howard said 200 years at E3, and Fallout 3 is set exactly 200 years after the war, but he could have been using it in an approximate sense.

Also, it would be VERY strange for them to establish the Lone Wanderer destroying the Brotherhood as the canon ending. If canon endings are given at all, they're almost always the good outcomes.
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 02 Jul 2015, 23:08
Same year as FO3 I think

Are we sure? Todd "The God" Howard said 200 years at E3, and Fallout 3 is set exactly 200 years after the war, but he could have been using it in an approximate sense.

Also, it would be VERY strange for them to establish the Lone Wanderer destroying the Brotherhood as the canon ending. If canon endings are given at all, they're almost always the good outcomes.

Not destroying the Brotherhood, only destroying those factions opposed to the Lyons' way of doing things (which is considered heretical by a lot of the other chapters).
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 03 Jul 2015, 06:17
That's not really an in game option though, generally. I mean I suppose you could go around just straight up murdering all the Outcasts in FO3. And Ashur in the Pitt. But there isn't a real option to side with some faction and destroy them the way there is an option to destroy Lyon's Brotherhood. None that I am aware of, at any rate. In any case, killing off the Brotherhood who don't agree with Lyon's viewpoint would be.. pretty much killing most of them off. Lyon's and his people were the deviation from the Codex after all. Sure it's probably the better choice morally. And they need to do something different from what the Codex says if they want to survive as a group for more than another few generations.  But most of the Brotherhood does still hold to the old ways. Which is likely enough why they are hostile in the reveal videos so far.

The most clear split though would probably be a Brotherhood/Institute split. Both sides covet technology and are pretty arrogant about their superiority from what we've seen. On the other hand though, the fighting video shows the Sole Survivor fighting a bunch of Synths too. It makes me wonder if there is going to be a faction system similar to New Vegas, where siding with one group will make the other group hostile to you. That was one of the nicer things I liked about New Vegas, the idea of faction affiliation and reputation being more important than Karma most of the time. Even if they were a bit heavy handed in the evil/not so bad outlooks the groups had.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 04 Jul 2015, 06:41
Are any of the FO3 DLCs worth playing other than Broken Steel?
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 04 Jul 2015, 06:58
I posted this review on Amazon of the different DLCs for New Vegas.

(click to show/hide)

As for Fallout 4... once that gets a release date, you can bet your sweet ass I am buying the next generation just to fucking play it.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 04 Jul 2015, 06:58
Oops, wrong one. Be right back.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 04 Jul 2015, 11:17
Quote
Operation: Anchorage is a pretty pathetic addition to the game, consisting of a simulation of the Chinese invasion that your character enters, but of course if you die in the simulation you die in real life. The missions are all vastly uninteresting, amounting to crossing a monotonous snowy landscape, shooting some Chinese folks and then returning to home base. The plunder you receive at the end of the DLC is kind of worth it if you plan on continuing with the game on from there, but it's not really worth playing in its own right.

Into The Pitt is a much meatier expansion, bringing in a host of new areas, characters and quests for you to progress through. It does feature that increasingly irritating trope of Fallout DLCs, namely that you get all your gear taken off you at the start. If you're playing this DLC as part of a replay of the game as a whole, I'd recommend you doing this one fairly early on in your run, particularly if you're heavy on melee - some of the mid-point missions are pathetically easy if you've got even some of the lower level perks. Story wise this is a good one - there's new moral choices, and they're much more ambiguous than the main game, which tended to have quite binary (and often bizarre) choices. However the closing overs of this DLC are majorly heavy on your 360 and the game may crash, a lot.

Broken Steel is a slightly bizarre add-on; the only one that picks up where the game left off, without spoiling anything it completely undoes the ending of the original game. The missions aren't especially inspiring, it's basically just more of what already existed in the main game and as such is worth completing simply to have more to do and explore. It's also the funniest DLC.

Point Lookout is second only to The Pitt in its content and intrigue, an entire new area with a wealth of locations to explore (and unlike most of the other DLCs, you won't find every single one on the main mission), side quests, new missions, new weapons. It is, however, one of the most frustrating because the enemies in it are straight up rock hard. Why exactly a bunch of semi-nude tribesmen or inbred hillbillies can take fourteen shotgun blasts to the face is beyond me, but Point Lookout is actually a more expansive map than The Pitt and with a further reaching story arc, again adding in morally ambiguous choices into the bargain.

Mothership: Zeta is the final add-on, and second most disappointing. Think of every single alien invasion trope you can possibly imagine and it's in there. The aliens are uninspired, the environments painfully repetitive, and while in The Pitt enemies are tough, there are some aliens on the Mothership that have such a high damage threshold that my character, lacking an emphasis on explosives, literally could not kill them in almost 90% of cases. I could only complete this (or at least without throwing my controller through my television) by going back and levelling up different stats so that I could shove a rocket wherever the sun doesn't shine on an alien.

There ya go.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 04 Jul 2015, 15:36
Sounds like the DLCs arnt really all that interesting then.  Maybe the Pitt and Broken Steel but I don't like loosing all my stuff, sierra madre style, considering I'm rocking heavy duty power armor and a Gatling laser.  I may do a hard pass.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 04 Jul 2015, 15:46
You get all the gear back at the start of the Pitt, and Point Lookout is great, just hard as fuck.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 04 Jul 2015, 21:58
Broken Steel is an odd bird out. It's main point of existence was to fix something people complained about a lot, rightfully so. Before the DLC, the game ended when you finished the main mission, and you really didn't have warning it was ending at the point of no return. So it caught a lot of people out. It also adds some new missions, dealing with the events around the wasteland after the water purifier is turned on, for good and bad. It's good, and recommended, but more for allowing the game to continue, more perks and level increase added than for the new missions.

Point Lookout is my favorite DLC for FO3. The game area it adds is much larger and more free form than any of the other 'story' DLC. The plots of those are to greater or lesser degree on rails, start to finish. Point Lookout is just a new area to explore, with a bunch of new quests and quest chains, some of which are quite interesting and fun. And you can enter and leave it as you wish. Some of the enemies there though are quite tough for low level characters.

The Pitt is my second favorite. You do get stripped of your gear shortly after starting, and it is restored about halfway through to you. You do get some fun new gear though. The environments are really good, and the story is moderately interesting.... You have to make a moral choice near the end that is really trying to make the best of two bad choices. Which is much different than the usually starkly 'good' and 'evil' options you are offered in the game. Highly recommended, and you can tackle it earlier than some of the others.

Unlike a lot of people, I actually like Mothership Zeta. The aliens and sci fi tropes are very very 50's. So I do feel they fit in with the world of Fallout. It should be noted that Old World Blues is my favorite New Vegas DLC too. I really like the SCIENCE! fiction settings of the era. You do lose your gear when the DLC starts, but it's restored to you again almost immediately. Tackling this one later on actually becomes much more difficult, opposed to the usual thinking. The higher levels you get, more of the aliens have force fields, which make them MUCH tougher to kill. If you do it before 20 though, it is easier to tackle. Downsides to the DLC is that there are very few enemy types. You will mostly be fighting aliens and their robots. And it is strongly linear, with areas behind you blocked off when you move on, and permanently inaccessible. So make sure you grab everything you may want, because when you leave you won't be going back. There are mods that unlock those areas if you are on a PC though.

Operation: Anchorage.... Is just bad. No really. It's bad. It is almost entirely linear. Your only decision point in the simulation is when you are presented with two missions, and you chose one to do first.  You don't have access to your equipment in the simulation, but are given some. There is no looting or anything.. Instead you periodically find health stations and ammo stations to replenish your supplies. Really, the entire thing can be skipped. The only good points to it is that it is relatively short, and you get some nifty toys at the end, including early power armor training. But you should really only get/play this one for the sake of having them all.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 07 Jul 2015, 16:53
The more and more I explore the Capital Wasteland the more and more I miss the Mojave.  The Mojave just seemed more fun to explore!  Also felt like there was more to do in the Mojave.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 07 Jul 2015, 17:19
It's funny, because I feel the exact reverse. I found wandering the Mohave rather boring and to empty. Where in DC there always seemed something popping up.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 07 Jul 2015, 20:00
With the Mojave it was fun for me to find new locations and most seems to have had an interesting place to explore.  It felt really open! The capital wasteland seems to have more random encounters (especially when the Enclave show up) but the atmosphere or the location seems rather dull.  Maybe its because I live in the area IRL.  The desert made you want to hit the horizon.  I think what helped with NV is that it had Fallout 1&2 give the location some flavor with nods to their own history from the previous games.

To each their own.  Both are really fun games!

For me
NV had better:
Companions
Characters
Side Stories\quests
Exploration of the Waste
Weapons and Armour
Wild Wasteland Perk

Fo3 had better:
Main story
1950s vibe
Random Encounters
Antagonists (come act 2)
Songs/Diverse Radio Stations
Intro/Tutorial stage

Once I finish FO3 I think I'll try FO1 again.
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 07 Jul 2015, 20:27
For me
NV had better:
Companions
Characters
Side Stories\quests
Exploration of the Waste
Weapons and Armour
Wild Wasteland Perk

Fo3 had better:
Main story
1950s vibe
Random Encounters
Antagonists (come act 2)
Songs/Diverse Radio Stations
Intro/Tutorial stage

Once I finish FO3 I think I'll try FO1 again.

I agree except I found the Capital Wasteland more fun to explore, precisely because there were more interesting random encounters.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 09 Jul 2015, 19:38
Well, I've done everything I've wanted to up to this point in FO3.  Time to hit the main story again. Got the GECK and just woke up in Raven Rock.

(http://i.imgur.com/FJuPp76.jpg)

Time to fuck shit up!
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 14 Jul 2015, 08:14
So Pete Hines says it is 616721092963512320[/tweet]]200 years (http://[tweet) after the bombs dropped.

Basically FO3 you leave 101 August 17,2277, FO4 you leave 111 October 23,2277.
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 15 Jul 2015, 12:57
I just wanted to share this - It's an amalgam (and a good one) of the two parts we've heard so far of the game's theme tune.

Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 28 Jul 2015, 06:40
So while doing Still In The Dark, I completed the unmarked quest in Vault 11. I've been checking my notes a lot lately to make sure I don't miss anything, I'm wanting to bleed the game absolutely dry on this playthrough.

That was... some dark shit. Darkly comic, but dark. I mean wow. I did not see coming what it ended on!
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 28 Jul 2015, 06:55
Vault 11 was one of those vaults where I wonder what was the real experiment they were running. I mean on the surface it was 'how long will people blindly follow orders even if it means making horrible decisions to do so'. But the actual story of the vault is what happens when a two-party political system is given to much power and is out of control. And worse, what happens when they suddenly find that power slipping away. Some pretty deep stuff in there. And it makes me wonder if that wasn't the real experiment Vault-Tec was running. The only thing that makes me think that might not be the case was apparently the original dwellers came up with the 'vote for the sacrificial overseer' thing themselves... Or did they?
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 28 Jul 2015, 07:07
Just back from the Fallout Wiki (http://fallout.wikia.com). All I can say about Vault 11 is just how terrifyingly plausible the scenario actually is.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 28 Jul 2015, 07:30
There's a recording near the entrence and there ends up only being on survivor of the vault.  Fans speculate its No-bark Noonan (since NoVac is fairly close) and explains why he's a little off kilter.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 28 Jul 2015, 08:09
Jesus, that Vault concept still gives me chills.
Title: Re: Vault 101 (Fallout Thread)
Post by: Masterpiece on 29 Jul 2015, 12:03
Holy shit dude
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 29 Jul 2015, 12:21
They've never said that the one person who survived was still around. There is some hints that all of the events there happened long ago, though that's never been conclusively stated as well. Vault 11 could have been unsealed 100 years ago and the one who lived could be long dead. It pretty much remains a mystery, like many vaults.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 30 Jul 2015, 00:43
It's still mind boggling to me just how deep and nuanced this game is.

First of all, the story in that Vault could be enough for a movie in its own right. And it's so well done - the little chair, the projector, the computer you can talk to.

Second of all, the fact I am still finding quests that I hadn't found before on I think my sixth playthrough?

Thirdly, the way all the factions work. I fast travelled to the drug den in Red Rock, and suddenly heard a gunshot. I turned around and saw that Boone had shot Jessop. Jessop had been running at us with a knife briefly, and Boone said something under his breath about how he must have been at Bitter Springs.

It took a combination of me having Boone with me, and Jessop being in that exact location, and then me fast travelling to exactly there for that event to actually happen. Really can't believe the complexity here.
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 30 Jul 2015, 03:51
The Khans, understandably, haven't gotten over Bitter Springs, no.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 30 Jul 2015, 03:55
But he doesn't shoot the rest, nor do they attack him. Also I lost no reputation or karma.
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 30 Jul 2015, 09:23
The Wasteland is a crazy place.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 30 Jul 2015, 10:24
I typically travel with Cassy or Veronica so I never encountered that.  :-o
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 31 Jul 2015, 22:57
I'm thiiiis close to breaking out Fallout again.

Damnit guys I have enough work to do as is
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 01 Aug 2015, 07:26
*sets a Nuka Cola Quantum on de_la_Nae's desk and walks away whistling.
Title: Re: Vault 101 (Fallout Thread)
Post by: Blyss on 02 Aug 2015, 14:06
I've only recently heard about White Coca Cola (https://en.wikipedia.org/wiki/White_Coke), and I immediately wondered if it was the inspiration for Quantum.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 02 Aug 2015, 14:59
Fallout Shelter news: Android version will hit Google Play on August 13 (http://www.vinereport.com/article/fallout.shelter.news.android.version.will.hit.google.play.on.august.13.bethesda.promises.updates.to.game.in.both.platforms/2012.htm)

They also have some updates planned for both ios and Android.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 18 Aug 2015, 08:09
(http://i.imgur.com/pCtdZxu.jpg)


another note: Am I the only one who is worried that FO4 might be just too much all at once?  What with all its customizations, huge world, etc.  I guess I am worried it'll be so much going on or too do that it'll be overwhelming.  Regardless on whether the story is good or not.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 18 Aug 2015, 08:12
I love the Fallout Shelter phone game, especially now it runs beautifully on my Galaxy S5. Except last night a Deathclaw attack killed 50 out of the 80ish people in my vault. :'(
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 18 Aug 2015, 08:14
Am I the only one who is worried that FO4 might be just too much all at once?  What with all its customizations, huge world, etc.  I guess I am worried it'll be so much going on or too do that it'll be overwhelming.  Regardless on whether the story is good or not.

My concerns are alleviated somewhat by the reassurances by Bethesda staff that most of the stuff is optional 'flavour' for the game rather than something that you need to complete the campaign quest. They're all part of the intent, clearly written in at every level, for the game to have post-quest longevity with no level caps and the option to build yourself your own nation if you do the settlement-building right.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 18 Aug 2015, 08:23
Yeah. Flavor. Like you didn't have to visit 75% of the locations in the DC wasteland to finish the game. Purely optional....

*continues to lay in stock of no doz, cases of soda and coffee beans by the sack*
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 24 Aug 2015, 05:18
More about the time skip between Fallout 4 and Fallout: New Vegas. The more I think about it, the more I'm sure that, if Bethesda decides to deliberately integrate New Vegas into the main timeline, then the interaction between The Lone Wanderer, The Sole Survivor and their respective local Brotherhood cells will in some way be used as an explanation of why the Brotherhood out in the Nevada Wasteland is more radical. Maybe those who believe in the Brotherhood being 'pure' and separate will increasingly move away from the East Coast as the Capitol and Commonwealth Wastelands become more and more inhospitable for those with their views.

It is possible that the Second Battle of Hoover Dam may represent the last stand of the isolationist faction of the Brotherhood and they will sink further and further into irrelevance. It wouldn't even surprise me if some abandon McNamara and start looking to poor Veronica for leadership. I can see Cass, Raul and Courier grinning and giggling as they introduce her as 'Elder Santangelo' to fresh-face and awestruck new Initiates.

It would make for an interesting DLC if there is a summit at New Graceland (a safe zone in the Tennessee Wastelands) between all the progressive factions, including The Lone Wanderer and Sarah Lyons representing the Capitol Wasteland, the Courier and maybe Arcade Gannon representing Nevada/New Vegas and descendents of The Vault Dweller, possibly even The Chosen One himself, representing the North-West.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 24 Aug 2015, 06:50
Wait.. you consider the New Vegas Brotherhood to be radicals? To me it seemed that aside from Veronica and Elijah they were such traditionalists that it was literally killing them. The lack of recruiting and adapting to new ways had reduced them to a handful of members who locked themselves into a bunker. Even the Outcasts from Fallout 3 were better off. Lyon's Brotherhood was obviously a radical splinter faction. As was...

(click to show/hide)

There is some indication in the videos they've shown that you may be able to ally with the Brotherhood again. Which is pretty traditional. But they also seem fine with have a larger presence in Boston, as indicated by the vertibirds and the Prydewen airship.

The only thing I think would be a problem with the idea of a nation wide summit is the difficulty and time of travel to a location. Not to mention difficulty in communication. The Brotherhood, Enclave and NCR seem to have long range communication systems, but they also seem unreliable. They are also very much at odds with each other. The Followers of the Apocalypse would probably be in favor of any kind of cooperation that would help the general populace. That would probably put them in well with Lyon's Brotherhood, but I don't think they have much of a presence on the East Coast. The rest of the major factions are not so interested in helping anyone but themselves. They worked with the NCR for a while, but split over political differences. But other groups like the Brotherhood tradtionalists, the Enclave or the Legion... I don't see any of those cooperating, ever. Unless it was briefly, to take on another group. And even then with very little trust. Basically most factions have no interest in cooperation. They just want all the resources for themselves.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 24 Aug 2015, 07:09
Except at the end McNamara acknowledged he had been wrong and said they'd be heading out more, didn't he?

So I'm replaying all the DLCs in an attempt to play the *most* complete run through of this game I've ever done. Honest Hearts was still a snore, Lonesome Road still kinda meh.

Dead Money was a bit of a revelation, because since I knew what it had coming for me, I could prepare for it and it was nowhere NEAR as infuriating. I was better at melee, better at stealth, a higher level and just better at the game. I really got much more into the characters, and got a much better sense of what a catastrophic turd Elijah really was.

I'm currently a little way through Old World Blues, which again now that I am better prepped is even better than the first time through. So much to do and explore, so many genuinely challenging enemies without it being frustrating, so much plunder (Elijah's tesla cannon ooooooh), so much great character work in the scientists and robots. It's really, really fantastic, possibly the best DLC out of the nine in the two games.
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 24 Aug 2015, 07:15
Wait.. you consider the New Vegas Brotherhood to be radicals? To me it seemed that aside from Veronica and Elijah they were such traditionalists that it was literally killing them. The lack of recruiting and adapting to new ways had reduced them to a handful of members who locked themselves into a bunker. Even the Outcasts from Fallout 3 were better off. Lyon's Brotherhood was obviously a radical splinter faction.
To me, 'traditionalist' means 'radical', at least in terms of extra-Brotherhood politics

Regarding the summit, that's why I specified 'progressive' factions. There are groups, such as the remains of the Enclave and traditionalist Brotherhood chapters that would never be involved in it. Others, like House, would be very much only interested in this if it benefited them personally. I'd expect the NCR to have an attitude much like the Enclave's - We'll play but only if we get to be king.

However, although those groups are powerful, that doesn't change the fact that the independent and other rebuilding-minded groups are powerful in their own ways and, if they pooled resources, would be able to overcome issues like long-distance communications. The Couriers, for example, might be willing to extend their routes eastward if the East Coast factions could guarantee a degree of stability so that their people aren't fighting every step of the way. Then there are the crazies at Nellis who might be able to reinstate cross-continent air links if the Arroyo tribesfolk were able to restore the fuel production in their area with Brotherhood, Think Tank or NCR assistance.

However, I would think that the whole point of a 'Grand Summit' DLC would be for the player charater and allies basically having to identify and choke off plots from the Enclave Remnant, traditionalist Brotherhood chapters, radical imperialist factions with the NCR. Then there are the likely overt attempts to destroy the conference by the Enclave and whatever is left of the Legion.

Ron's Max Karma 'good' ending narration for that would be interesting to hear.

"The Sole Survivor, Courier Six and The Lone Wanderer all agreed that they hated the triumphal statue raised intheir honour on the banks of the Mississipi River where they finally and forever turned back the Legion, Enclave and those of the Brotherhood that chose to believe that they were superior to all other men. Frankly, no-one was particularly inclined to listen. Rose of Sharon Cassidy told them to 'fucking suck it up'.

"Joshua Graham, The Burned Man, simply reminded them of the power of symbols in giving hope and direction to the many."
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 24 Aug 2015, 08:18
It would be funny for Cass to say that. I seem to remember her having a pretty low opinion of the similar statue of the NCR and Ranger outside the NCR way station to the Long 15.

I could see Ashur getting on board with a rebuilding effort. If he can deal with his Raider leadership... but I suspect after the Lone Wanderer rolled through there that situation was going to resolve itself one way or another. Ashur had good ideas... he just went for expediency over valuing human life to solve them. Going for long term gains via short term suffering. With a working steel mill and what looked like a lot of vehicle engines that could do a lot to help with cross country travel. The only ways to do it right now are via airship on a long, long walk. Only a few people have made that trip on foot. And most if not all were post-humans like Harold.
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 04 Oct 2015, 02:34
GUYS!
DO YOU REALIZE IT'S ONLY A LITTLE MORE THAN ONE MONTH UNTIL FALLOUT 4 COMES OUT?!
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 04 Oct 2015, 07:08
(Presses T and waits)
Title: Re: Vault 101 (Fallout Thread)
Post by: RedWolf4 on 04 Oct 2015, 13:08
Don't remind me, I don't even have a preorder down yet :(
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 04 Oct 2015, 16:10
Oh, I don't even have a PS4 or X-bone, and my laptop probably can't run it. I might check it out a while down the line.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 04 Oct 2015, 17:33
Btw if there's no level cap does that mean you can get to a high enough level where nothing in the wasteland can hurt you?
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 04 Oct 2015, 23:32
Btw if there's no level cap does that mean you can get to a high enough level where nothing in the wasteland can hurt you?

Yes, if you can somehow work your way up to experience level 275. The way the skill system works, you can only add a new skill or boost the ranking of one existing skill or stat every level-up.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 05 Oct 2015, 04:56
So once you hit 275 are the levela after that meaningless?
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 05 Oct 2015, 06:19
Well, nobody really knows yet. The 275 level thing is the point at which you need to get every perk in the game. So all stats at 10 and every level of every perk. It's unknown at this point if you get any bonuses or increases for each level you gain other than a perk pick, but nothing has been mentioned other than that. The whole skill points thing from previous games has gone, and it looks like hit points may be based just on endurance. Of course adding new perks has always been a favorite past time of modders. I'm not sure how that's going to work out though. It seems like it will be a lot harder to add new perks with this system.

As far as 'so tough you can't be stopped' goes. Yeah, I imagine so. It's always been like that really. Usually before level cap you reach a point where you just aren't in any kind of danger. Even with huge bullet sponge enemies like Albino Radscorpions, or Reaver Ghouls. It's always been a problem with open world games like Fallout. That and the unlimited money to loot and crap to sell means you pretty much become stupidly rich. It would be nice if they fixed those things... but I doubt it's really even possible without some strange and janky tricks that would just irritate people.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 05 Oct 2015, 06:29
Man, I'm just going to dive into it and see what happens.
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 05 Oct 2015, 07:23
So once you hit 275 are the levela after that meaningless?

Theoretically, yes. However, as that would take several thousand playing hours to achieve, I suspect that Bethesda doesn't expect it to become much of an issue.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 05 Oct 2015, 08:51
Really? Leveling up is that slow?
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 05 Oct 2015, 09:02
Typically games will have a scaling system to level up. So that you go fast early on, but each level takes longer to go to the next. So when you first start a game of Fallout 3, you might get to level 10 in a few hours, but getting to level 20 or 30 takes much longer. Going by that logic, when you hit the hundreds it will probably take many hours of playing between each level.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 05 Oct 2015, 09:14
I've only played 3 and NV on PC and I usually just artificially boosted my levels from the start. This'll probably be the first time I don't do that if I play on console this time.
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 05 Oct 2015, 09:38
Where's the fun if you boost the level from the start?
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 05 Oct 2015, 10:26
Was wondering the exact same.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 05 Oct 2015, 11:40
Because I just liked fucking around the wasteland and running through the story. That was hard to do if I died all the time. Maybe I'll have fun playing the "proper" way. I'll find out when I have the money for an X-bone.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 06 Oct 2015, 16:55
Not sure the basic way to play the game is deserving of sarky air quotes :P
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 06 Oct 2015, 19:47
Why not? It's hard :P
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 09 Nov 2015, 05:15
(http://fs5.directupload.net/images/151109/7sz5lwd4.jpg)

This is torture.
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 09 Nov 2015, 05:27
So, I finally broke down, got a 2nd-hand copy of Fallout 3 and I've started to play it aiming for good karma.

Not quite got to the daring leap from the frying pan to the fire yet. Things I've learned: Butch is a creep; the Overseer has serious authority issues; Vault 101's security is a very, very bad joke.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 09 Nov 2015, 06:12
Well, to be fair Vault Security really only ever has to break up fights between kids and stop the occasional radroach that the robot doesn't get first. Other than that, they just push people around. With so few people living in the vault anymore it's not like a crime could be committed without everyone knowing who did it in short order. Also you are the G.D. Lone Wanderer. By the end of the game you will be striding around the Wasteland as a god among men and mutants, with barely anything a challenge to your death dealing capabilities.
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 09 Nov 2015, 06:17
FWIW, I suspect that the inadequate training and equipment of Vault 101's security force may have been by design - part of the Vault 101 social experiment. The vault dwellers would be more likely to stay safe and snug behind the closed hatch of the vault if their equipment was generally inadequate for surviving a hostile outside environment (and I'm not just talking about the high background radiation).

On what do I base the 'inadequate by design' statement? For example: You've got a radroach invasion and a renegade on the loose inside the vault. Yet there is no indication of heavier weapons than their standard pistol. A submachinegun or a shotgun would have seriously altered the odds in their favour against a innumerable crawling menace like the radroaches!

I also suspect that there was a 'smart levelling' element to it. With you on Lv1, the game designers didn't want the Evil Vizer's City Watchmen (for such they were, just in a sci-fi setting) too competent and dangerous.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 09 Nov 2015, 08:28
The out of game meta reason is part of why the guards only have pistols and night sticks, while other vaults can have much heavier weaponry. You don't want to start off your character with a Fatboy after all.  The radroach invasion and renegade were not exactly part of the orginal Vault Tec plan. People were supposed to be happy little sheep down there till they died.

Ancient spoilers for those who haven't played the game yet:
(click to show/hide)
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 10 Nov 2015, 08:15
Vault 111 is now open! I played the game for a couple of hours this morning before having to turn my attention to work. So far, it's good. Very pretty. I won't spoil anything that happens. I haven't got very far anyway, seeing as how I've been just going over everything with a fine tooth comb. For those curious, the hacking and lockpicking minigames remain unchanged from Fallout 3. Crafting reminds me hugely of Skyrim. So far I've got to the point where you first meet Dogmeat, as shown in the demos they did at E3. Two hours down, thousands to go....

Unfortunately after having fun in the new world, I came back to this one with a Fallout slap to the face. For those that weren't aware, there's a special promotion going on. Nuka Cola Quantum went on sale at Target today. Technically it's a Jones blue soda with a Quantum label, but it's still an official tie in. I figured I'd run out to the store down the road and grab a few when my room mate returned today. Except yeah.. Not so much. Apparently they decided to make this another 'limited offer collectible' and as rare as Quantum is in the game. Each store got one case. One. Needless to say half of them didn't even make it to the shelf as employees snatched them up, and the others sold out pretty much immediately when the stores opened. They're now going on ebay for $50 a pop, apparently.

I am absolutely disgusted by this. Once again collectors and people who just want neat memorability are screwed over thanks to greed and artificial scarcity. This happens any time there is a limited edition product like this. The people at Bethesda and Jones Soda had to know this would happen, and they acting in a way to make sure it would happen. They don't even have the excuse they had with the Pip Boy edition where they could only make so many of them. Which is something I call BS on in itself. But this is quite literally one of Jones' existing sodas with a different label. All making more would have meant would have been printing off labels and applying them. But nope. Keep the quantities very limited so the only ones who benefit are the scalpers.
Title: Re: Vault 101 (Fallout Thread)
Post by: Pilchard123 on 10 Nov 2015, 13:45
(click to show/hide)
Title: Re: Vault 101 (Fallout Thread)
Post by: Blue Kitty on 11 Nov 2015, 13:47
(http://41.media.tumblr.com/5bf469053d372c98719f70fa433b79ea/tumblr_nxn9hoZAYR1qcu8u4o1_1280.png)
(http://36.media.tumblr.com/3191841f4fe722f9dcc8419409d38179/tumblr_nxn9hoZAYR1qcu8u4o2_1280.png)
Quote
I am not in danger, Skyler. I am the danger! A guy opens his door and gets mauled by a Deathclaw, and you think that of me? No. I am the one who claws!”
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 11 Nov 2015, 13:48
Did you name him Heisenberg? Or just "Mr. White"?
Title: Re: Vault 101 (Fallout Thread)
Post by: Blue Kitty on 11 Nov 2015, 13:58
Oh no, he's not mine. I found him on the internet and he's too perfect not to share
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 11 Nov 2015, 15:07
It never really occurred to me that you could go without the power armor helmet. I mean, you always could before. But I haven't done much with mine so far. Picked it up, used it in the first fight then brought it back to my base and repaired it. I haven't touched it since other than to show it off to my room mate. I will say I do love the feel of the armor and stomping around in it. I think they got it really right this time. I feel just like I think I would in that thing, laughing as raider bullets ping off my metal skin. Then run screaming as a deathclaw starts chasing me down... Those things are appropriately mean in this game. They are really back to living up to their name.
Title: Re: Vault 101 (Fallout Thread)
Post by: RedWolf4 on 12 Nov 2015, 16:07
I have been playing the new fallout every chance I have at free time.

Dear god, it is awesome.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 12 Nov 2015, 16:23
I don't have it yet.  :cry:
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 12 Nov 2015, 16:44
I don't have a console or PC capable of playing it, otherwise I would have it by now. It's good enough to justify $60 but no game is good enough to justify over $400, at least not in my current financial state. Don't think I'm not still tempted though.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 13 Nov 2015, 05:44
I do highly recommend it. It is not without it's flaws, or things that can be improved when the modding scene kicks into gear. But there are so many improvements over Fallout 3. Or Skyrim for that matter, which improved on FO3. The crafting system borrows from and improves a lot on Skyrim. The game even has less bugs that I've noticed than is typical for a Bethesda new release. The feel of the game is better. The towns, while still smaller than they should be, are a good bit bigger and make more sense than in FO3 or New Vegas. Places like Concord and Lexington have a mixture of homes, shops and businesses, where as places like Greyditch or Bigtown were clearly made by just copy pasting a few homes and adjusting the contents of them.

The size of the buildings is a lot more claustrophobic as well, making gunfights a more tense issue as by the time you see them, ghouls or mutated critters are generally in your face. It feels a lot more realistic. Combat itself is a lot better as well. People react in believable ways to be being hit. Human enemies hide behind cover and try to shoot out of it without exposing themselves. Ghouls charge en masse without regards for personal safety. Animals will often make hit or run attacks, or mob you in groups.

So far my biggest complaint is that the main quest line is probably to compelling, and at the same time, gives you little enough as the player to care about it. I won't spoil anything obviously. But you only get to spend a little time with your spouse and son in the pre-war scenes. Enough to get a bare feeling of who these people are, but not really to feel a connection to them. Then the bombs fall and everything is moving on briskly. When you get into the game proper,  if you were in character you should be pursuing the main quest line without delay or side tracking. But the nature of the game means that people are always going to be asking you to do stuff for them. There's always going to be interesting places to explore and in general playing the game interferes with the main quest line, rather than supports it.

I've only put in 16 hours so far, and really only barely scratched the surface. But I do highly recommend the game, without any serious reservation. If you are a fan of Fallout.. Well it's a no brainer you probably already have it or are planning to buy it. If you never played Fallout before it's a good place to start.
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 13 Nov 2015, 07:36
Mole Rats actually burrow now.

Ghouls (and other creatures) tumble and stuff.

VATS is a slow-mo instead of a pause, and it really is actually an improvement.

Damnit I'll spend forever harvesting Silt Beans and shit.

A sort of base building system?


I'm still not sold on the setting (as I've said before, New England so soon after D.C.?), but I'll enjoy it when I get to playing this game myself, instead of watching my roommate.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 13 Nov 2015, 08:50
I actually like the setting. There is some talk that Bethesda is going to be focusing primarily on the East Coast, and if they do the same as they did with New Vegas and get Obsidian to create it, they'll let them continue to work on the West. I've actually been looking forward to knowing more about the Commonwealth and the Institute since FO3. so I am glad to be here.

Mirelurks and Radscorpions will also erupt out of the ground to surprise you. (Hello Legendary Mirelurk to my face, ow). I haven't seen them dig back underground the way molerats do though. Mirelurks are a separate pain in the butt though. They rather remind me of the monsters the Skeksis used in The Dark Crystal as soldiers. And they are fast.  They scuttle faster than you move normal speed, so you can just keep backing off to shoot them. Even sprinting doesn't give you much room to work with. It's also annoying that Dogmeat tends to aggro them, and get them to turn their backs to me. Meaning I have to pound on their shell while circling around to get a face shot in.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 13 Nov 2015, 09:17
I think I'm going to name my dog Doge. Or Rusty (after my childhood dog).
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 13 Nov 2015, 09:55
Perhaps I should name mine Claire.  :clairedoge:

I love the doggy though. And I applaud that they spent a bunch of time capturing the mannerisms of a real dog... It adds a lot of depth to his character. Sometimes he's appropriately dog-like in the most hilarious moments. I was having a Real Serious conversation with some people not to log after getting him. And then he show up in the background of the scene. Rolling over and wiggling on the ground with four paws in the air (like he just don't care!). It was like "This is boooring mom. Come play with me!" I just had to laugh out loud.
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 13 Nov 2015, 18:30
There is some talk that Bethesda is going to be focusing primarily on the East Coast,

Then give me Florida, or Cuba, or Puerto Rico, or at  least South Carolina!

Don't give me boring old Boston. How can I be a radpirate in BOSTON, I ask you?
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 13 Nov 2015, 18:46
Yeah, Boston's not nearly as scary without the drivers.
Title: Re: Vault 101 (Fallout Thread)
Post by: J on 13 Nov 2015, 21:48
There is some talk that Bethesda is going to be focusing primarily on the East Coast,

Then give me Florida, or Cuba, or Puerto Rico, or at  least South Carolina!

Don't give me boring old Boston. How can I be a radpirate in BOSTON, I ask you?

you know, a post-apocalyptic FloridaMan (https://www.reddit.com/r/floridaman) character certainly has some fun possibilities.
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 15 Nov 2015, 11:05
I was just watching a video of Liberty Prime rampaging in Fallout 4. It suddenly occurred to me how easily so many of the Fallout-verse's robots could fit into the Questionable Content, especially with their deliberately self-parodying line in 1950s American pop-culture and propaganda buzz-phrases. I found myself visualising Bubbles getting into a fight to protect Momo from some anti-AI bigots and yelling something that you'd expect from a Mr Gutsy or even Libby himself like: "Freedom is the sovereign right of all Americans! Revel in the touch of democracy, Commie scum!"

Yeah... I probably need some more sleep.
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 20 Nov 2015, 03:16
Just a thought based on one of the main quest lines in Fallout 4:
(click to show/hide)

Aaannd an FO4 poll:

What is your favourite weapon (modded or baseline)? Vote in categories, please:
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 20 Nov 2015, 10:49
hmmm. I haven't really got that far in the game to get all the best toys, so early on it's mostly just modding the heck out of basic stuff.
Sniper weapon I like my tricked out sniper rifle. For those that have been there, I took out about half the raiders in the Corvega plant from Lexington with it. One shot one kill for most of them. I just had to go in and clear out the ones I couldn't see with:

CQW/best all around: My custom 10mm, The Lawgiver. Tactical, harden receiver, extended quick change magazine. Very good stopping power, good ammunition capacity and 5 shots in VATS. It's my go-to weapon when it comes to general combat.

Melee: Haven't messed with it since leaving the Vault. I'm leaving that for my second character.

Honorable mention goes to a pipe revolver I picked up off a Legendary feral ghoul in Lexington, with a special trait of Infinite Ammo. Basically, I never have to reload it since the 'magazine size' is the total amount of .45 rounds I have. I modded it up to be a good CQW/medium range weapon, and it does a few points of damage more than The Lawgiver. I would be using that all the time except for the drawback that I can only get three shots off in VATS instead of five.

I look forward to finding a drum or magazine fed shotgun though. The combat shotgun was always my go-to weapon in FO3. But so far all I've found are double barrel ones in FO4. I fixed one up and it does more than double the damage of my pistols. But much like the laser musket the small ammunition capacity is a deal breaker for me. I want to like them, but the weight of the weapon and having to reload so often just doesn't work for me, especially for a CQW.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 28 Nov 2015, 18:16
Made a financially unwise purchase on Thursday. Got home today and my new PS4 and Fallout 4 were there, too! Installing Fallout 4 now, almost finished! The S.P.E.C.I.A.L. videos during installation are a nice touch.
Title: Re: Vault 101 (Fallout Thread)
Post by: RedWolf4 on 29 Nov 2015, 03:28
God I love my six crank Laser Musket. I feel like all the commonwealth can hear when I'm out there dispensing justice, FOR DEATH HAS COME FOR THEM. . . AND I . . . AM IT'S SHROUD!!!

*Coughs chokes and splutters* I mean what?
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 29 Nov 2015, 03:31
God I love my six crank Laser Musket. I feel like all the commonwealth can hear when I'm out there dispensing justice, FOR DEATH HAS COME FOR THEM. . . AND I . . . AM IT'S SHROUD!!!

*Coughs chokes and splutters* I mean what?

Don't worry about it. It's the Wasteland. You'd stand out like a sore thumb if you weren't at least a little Ax Murderer Crazy. :wink:
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 29 Nov 2015, 06:58
I'm not that far in (I started playing late last night and I won't get much chance to play today), but is there ever a reason to take power armor off once you get it?
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 29 Nov 2015, 07:37
is there ever a reason to take power armor off once you get it?

Yes.
(click to show/hide)
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 29 Nov 2015, 07:43
I guess I'll never know. Either way, I took it off right after I asked.
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 29 Nov 2015, 08:08
It's not really a spoiler. If you use the power armor 24/7, you'll run out of fusion cores. Most likely in the middle of a firefight with a horde of super mutants.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 29 Nov 2015, 13:49
I've never run out of fusion cores myself. But most of the time I leave the metal suit at home. Only when I know or think I'm going to need the extra protection do I wear it. Early on in the game the cores will be in shorter supply, but later on it's not that big a deal. Using action points for anything does burn them up faster. So if you like to sprint, use VATS or when you get a jet pack you can watch the cores bleed power.

Other reasons not to wear it: you don't get the bonuses from your other armor while you are wearing it. Essentially trading whatever you've tricked your armor out for 11 strength and crazy high defenses. It's not exactly sneaky either. I don't know the penalties, and you CAN sneak in power armor. But you'll probably be noticed from further away. But then again... power armor. Why were you sneaking in the first place? Also, you have to repair the armor, unlike everything else in the game. And it can get chewed up quicker than you think, even if you're not taking damage. Which means you need salvage and a power armor rack to fix it up. Otherwise you could find that extra protection shot off.

For me, the best use is if I know I'm going in a dangerous area, I'll clear out the area near the entrance or some place near by first, so I have a fast travel point. Then I'll go back to my base, grab the armor and fast travel back so I can go all Heavy Metal on the bad guys. It's a bit cheaty, but fast traveling doesn't cost you FC power. Running around from place to place without fast travel does. I'd rather save my operative time for when I'm fighting.
Title: Re: Vault 101 (Fallout Thread)
Post by: explicit on 29 Nov 2015, 18:37
I have yet to use my power armor 20 hours into the game. I have 11 fusion cores, I guess I can start.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 30 Nov 2015, 02:30
That said, if you have 9 Intelligence, you can gain access to the Nuclear Physicist perks, which besides make radiation weapons do more damage, also makes power cores last longer. The 3 ranks increase power core life by 25%, 50% and 100%.

There are some bonuses for power armour though, especially the mods you unlock later on. First and foremost is the Jetpack, which is basically an extended jump that lasts about 10 seconds. Next are the mods you can add to the legs. If you drop from a height, you can do explosive damage in a radius. Most of the time, it can kill raiders or knock a big chunk off their health.

But if you do come across enemies in power armour, try sneaking up behind them to steal their power cores. They get destroyed if you kill the enemy.

I like power armour, its fantastic for mid-to-endgame, but its something that you do need to prepare for and think about in advance.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 30 Nov 2015, 07:42
I am encountering a very strange bug in my latest play through. I have two suits of power armor, the one you get at Concord, and another partial suit I found exploring. They are both sitting in Sanctuary. For some reason, every time I fast travel back there, they revert to how they were when I first found them. If I make any changes, leave in a power core or repair them, I lose all of that. I'm not sure what's causing this.. It didn't happen on my previous play through. I haven't been able to find any references to it online. And none of the mods I've installed should interact with power armor at all. I'm trying to keep things close to vanilla right now, using pretty much just mods that enhance quality of life... Some UI changes, settler renamer and a couple of (normal) armor reskins. The only mod that might affect it I think is Homemaker - Extended Settlements. But that just adds more craftable/placeable items in settler mode.

This concerns me, since I started this play though with the intention of making more use of power armor. So this bug is kind of a big deal. I need to check my older game and see if the bug is happening there. It might just be some strange corruption in this game. Which would be a pain if I had to restart, I'm about 20 hours or so into it.

Solution found: Whelp, turns out it was a mod I used to clean up the trash piles in Sanctuary. Sanctuary - No Trash and Leaf Piles. I was just going through to see if any of them were showing the problem, and this one says it right there... The oddities of modding, what can you do? It's a shame, it was a nice little mod, but that's a pretty major draw back. So I'll have to suffer a trashed up Sanctuary again.
Title: Re: Vault 101 (Fallout Thread)
Post by: explicit on 30 Nov 2015, 13:20
There is no such thing as pretty in the Fallout universe! It is not allowed!
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 30 Nov 2015, 17:13
Brooms exist though! I collect enough of them while travelling. Shovels too. My lazy settlers should make use of them and clean up the place.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 30 Nov 2015, 17:27
I fucking hate mirelurks.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 30 Nov 2015, 17:32
Wait until you retake the Castle, if you haven't already. They have done a good job making critters scary this time around.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 30 Nov 2015, 17:33
That's where I am now. They're not scary, they're just really annoying.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 30 Nov 2015, 17:40
Molotovs are pretty good against them I think. They roast nicely. Perhaps I should say that enemies act and react much better. Mirelurks charge you with the shell down so it's harder to get headshots. Ghouls and molerats are erratic and hard to hit. Humans make good use of cover. Deathclaws are just straight up terrifying when one suddenly appears.
Title: Re: Vault 101 (Fallout Thread)
Post by: explicit on 30 Nov 2015, 17:42
I find that the best way to defeat mirelurks and deathclaws is to simply stand near a doorway and continually pop in and out to shoot at them. Super sleezy way to kill them, but they're too big to go into buildings, sooooo....
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 30 Nov 2015, 17:44
Mirelurks charge you with the shell down so it's harder to get headshots.
You say that like it's a good thing.

Edit:
(click to show/hide)
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 01 Dec 2015, 01:33
Deathclaws are just straight up terrifying when one suddenly appears.

Feckin' Deathclaws now move like the Creature from The Relic! That's terrifying!

Although, 30 hours into the game and I now have, in no particular order:
*A "Mighty" Plasma gun that just obliterates most enemies in two to three shots
*A sniper rifle that never needs reloading and I've converted it to fire .50 cal rounds. (That dropped off a legendary Mole-rat)
*A shotgun that does 160 damage.
*Power armour with a jetpack, does explosive damage when I drop down and has more spikes than a Chaos Space Marine.

Its like Bethesda doesn't want to give the game a chance against me any more.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 01 Dec 2015, 07:40
Well, that's kind of the way Bethesda games work.... You eventually get to the point where you are so over the power curve and have so much gear and cash that you become an almost literal god among men. And guards still give you the hairy eyeball. "I'm watching you... Buddy, I could take out you, your buddies and this entire town and kick back with a nuka cola later, and it wouldn't even dent my ammo reserves".

And yet will still keep playing because there's more to see and do. With respawning enemy camps and the settlements to play with, that's even more true than in previous games.

@Method: I do think it's a good thing that enemies act in more interesting ways that running towards you, and are made tougher in ways other than just having higher hit point pools. Making them more agile helps.. unless you use VATS a lot. Otherwise things like ghouls, various smaller insects and mole rats can be hard to hit when they're on top of you. VATS takes away that advantage though... at least until you run out of AP. A mirelurk can still be taken out by a headshot or two, ghouls can be crippled and made less dangerous, but it means you often have to fight more intelligently, rather than just holding down the trigger and hoping they run out of HP faster than you do.

(click to show/hide)
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 01 Dec 2015, 07:54
Well, that's kind of the way Bethesda games work.... You eventually get to the point where you are so over the power curve and have so much gear and cash that you become an almost literal god among men. And guards still give you the hairy eyeball. "I'm watching you... Buddy, I could take out you, your buddies and this entire town and kick back with a nuka cola later, and it wouldn't even dent my ammo reserves".


Oh I know, I've been playing Elder Scrolls and Fallout for years. Its just the power curve ramps up stupidly quickly these days.
I took the Castle at level 16, had the plasma gun and I ended up popping the Mirelurk Queen like an overripe zit. (I apologise for the disgusting analogy, but considering how she died, I felt it apt)
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 01 Dec 2015, 08:08
That's... unusual. See my previous spoiled comment on my experience with her. Though it should be noted that I didn't have a plasma gun. And I was going for a crafting focused build, not a combat focused one.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 01 Dec 2015, 08:47
Ha, wow, now I feel accomplished beating her at level eleven with strength as my dump stat.

(Hopes nobody asks what difficulty)
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 01 Dec 2015, 09:23
Just me then? Okay, I guess I'm a bad player...

*sits in the corner and sobs quietly with Dogmeat*
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 01 Dec 2015, 09:26
He's still called Dog. Do I ever get to change his name?
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 01 Dec 2015, 09:31
You skipped Concord, didn't you? When you meet the survivors of the Minutemen there, one of them calls him Dogmeat, and that's his name from them on.
Title: Re: Vault 101 (Fallout Thread)
Post by: explicit on 01 Dec 2015, 10:10
Mama Murphy mentions that the dog "Dogmeat" has a habit of finding those in need when you talk to her in Concord. Maybe if you talk to her again in Sanctuary Hills she'll mention it.

I'm also playing with Cait now. It may because I have this thing about Irish accents...
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 01 Dec 2015, 10:26
I didn't skip anything, I'm just doing the Minutemen quests before I go to Diamond City. But Mama Murphy hasn't said Dogmeat to my recollection and I've talked to her plenty.
Title: Re: Vault 101 (Fallout Thread)
Post by: explicit on 01 Dec 2015, 10:28
Maybe you could have only did it while talking to her in Concord, like I did.

Maybe if you try talking to Dogmeat his name will change?
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 01 Dec 2015, 11:42
I'm definitely getting Fallout 4 for Christmas! So excited but so frustrating to still not be playing. Literally bought a PS4 to play this game.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 01 Dec 2015, 13:27
I prefer Fallout on the PC myself. But admittedly they've semi-fixed the main reason why I prefer it... Mods. With mods now coming to console, console players can have the fun of corrupting their save files thanks to buggy code and losing five hours of progres! Won't that be fun?  :-D

The other reason being I'm a keyboard and mouse kind of person when it comes to these sorts of games. I'm terrible at aiming with a controller. I did just get a PS4 though, finally. With the Star Wars Battlefront game. so it will be my Christmas present (but I'm still setting it up tonight, after work. Suck it, Santa!)
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 01 Dec 2015, 13:35
That reminds me that I need to get another harddrive solely for save backups.

I can switch between PC and console pretty easily, have actually been playing a lot of PC lately and am missing playing on console. I would have got a PS4 eventually anyway. I find console more comfortable for long runs and can easily play for a whole day on one but on a PC isn't as easy. After about three hours or sometimes less, even with little breaks, it gives me a horrible headache. It might simply be my desk set-up because I think it's the difference of distance between screens.

Fun Welu Fact: I also originally bought the PS3 specifically to play Fallout 3.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 02 Dec 2015, 04:30
Just me then? Okay, I guess I'm a bad player...

*sits in the corner and sobs quietly with Dogmeat*
(https://sophieshewrote.files.wordpress.com/2015/08/30-rock-broom-there-there.gif)
You just enjoy the game in the way you want, don't pay any mind to us.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 02 Dec 2015, 05:59
More and more often I seem to be playing Fallout: Sims edition. I really enjoy the settler mode. Which strangely is the part of the game I think needs the most work done. It's a good base, don't get me wrong. But so much polish could have been done with it. There are a bunch of mods already out there that address shortcomings, but until we have access to the Creation Engine they're kind of brute force fixes. And still, there's a lot of good there. I can't wait until we do have access to it, I expect to see a lot more refinement with the mods.
Title: Re: Vault 101 (Fallout Thread)
Post by: Masterpiece on 02 Dec 2015, 09:39
It's a good base
I see what you did there
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 02 Dec 2015, 13:34
It's a good base
I see what you did there
rimshot.mp3
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 03 Dec 2015, 01:31
It's a good base
I see what you did there
rimshot.mp3
Isn't that when a Raider shoots you in the ass?
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 03 Dec 2015, 08:22
Nah, that's a 'lead enema'. also, ouch.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 03 Dec 2015, 08:25
Nah, that's a 'lead enema'. also, ouch.
Funny, I thought that was when they made an arch-enema out of you.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 03 Dec 2015, 08:49
Nah, that's a 'lead enema'. also, ouch.
Funny, I thought that was when they made an arch-enema out of you.

Well, your arch-enema might want to give you a lead enema... But let's face it. Most enemies tend to last for about one firefight... Admittedly I haven't progressed very far in the main storyline that far yet. My enemies have mostly been of the "You dare cross our turf, bleeder?" "Me hungry!" or "give us all your stuff!" varieties. The end results have always been the same (Ignoring having to reload saves after death... way to many deaths)
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 03 Dec 2015, 09:06
Meh, either way death is involved.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 03 Dec 2015, 10:36
Well... it is Fallout.... 'reasonable discourse' as a means of conflict resolution largely went out the windows when the bombs fell...
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 03 Dec 2015, 18:08
I'm kind of annoyed that my eleven charisma (eight plus three for my outfit) doesn't ever seem to do anything for me.
Title: Re: Vault 101 (Fallout Thread)
Post by: Emoroffle on 06 Dec 2015, 07:07
I am playing Fallout 3 with mods for the first time, and I have to say it is wonderful to be able to snipe properly now. Raiders, Talon Company, Super Mutants and even Deathclaws rarely get close enough to hit me. I also gave myself a carry weight of 20k to avoid being over-encumbered. I rather enjoy playing this way.
Title: Re: Vault 101 (Fallout Thread)
Post by: ChaoSera on 06 Dec 2015, 07:10
How were you not able to snipe properly before?
Title: Re: Vault 101 (Fallout Thread)
Post by: Emoroffle on 06 Dec 2015, 07:18
How were you not able to snipe properly before?
The scopes in the vanilla game are not zeroed in making it impossible to put down accurate fire at range.
Title: Re: Vault 101 (Fallout Thread)
Post by: Detachable Felix on 06 Dec 2015, 21:40
I wish my PC was good enough to play Fallout with mods. It struggles with Skyrim and ME3 with mods :/
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 07 Dec 2015, 01:24
I wish my PC was good enough to play Fallout with mods. It struggles with Skyrim and ME3 with mods :/

I've had to stop playing Fallout, while my computer can run the game, the more texture intensive areas are burning up my cpu, literally. I've a high-powered fan board and its just barely keeping the laptop cool when I'm playing. Its the only game I'm having that trouble with.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 07 Dec 2015, 07:57
They use 4k texture for the default, I believe. There are several mods available on Nexus mods that downscale to 2k textures without any noticeable loss of graphic fidelity that are easier on computers. This is the one that I use: http://www.nexusmods.com/fallout4/mods/1769/? and it also has a 1k texture pack as well. Using that and RenVision's Reshade ENB I find the game is a lot sharper looking and performs slightly better.

Of course, there are things you can do to cut back on how much work your CPU and VPU has to work. Reducing shadows is a way to really help out both how much work your computer is doing and improve framerates. Yes, the game may not look as good, but to me at least I would rather have vague, blobby shadows than trying to chug along at a game in the teens for frames per second.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 07 Dec 2015, 08:04
I had the mod that reduced the texture to an eighth of the original size and the instant I got in range of Diamond city, the game would slow to a crawl. Basically every trick I could do to improve gameplay hasn't really helped. It doesn't really matter anyway, my laptop is a few years old and nearing burnout, so I'll be upgrading in February.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 07 Dec 2015, 08:09
Yeah, if you have an older system there really isn't a lot you can do. The requirements of this game are pretty heavy. My system is fairly new, most of it was upgraded earlier this year, but basically with what was considered 'good' last year. I never have the money for the latest and greatest system. I can run it mostly on high, with tweaking and downscaling. The framerate isn't as smooth as I would like by far. But I can play without my computer self combusting.
Title: Re: Vault 101 (Fallout Thread)
Post by: Detachable Felix on 08 Dec 2015, 13:52
Well, shit. Fallout 4 was on sale. There goes my free time :psyduck:
Title: Re: Vault 101 (Fallout Thread)
Post by: explicit on 08 Dec 2015, 15:01
... How the hell was it on sale already?
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 08 Dec 2015, 15:56
Christmas sale? I dunno, I can't imagine they would drop a one month old game very much.

And no, I haven't had any free time since November 10th. I'm someone who usually won't play a game more than 1-2 hours at a stretch. It's not unusual for me to play Fallout for 4-5 hours before taking a break... and then getting back into it later. I don't mind though. It's new, it's fresh, it's awesome and I've been waiting for this game for years and years...
Title: Re: Vault 101 (Fallout Thread)
Post by: Detachable Felix on 08 Dec 2015, 16:04
Yeah, one of those one-day christmas sales. Got me a spare XBOne controller and a copy of Battlefront* as well :D

Now all I have to do is wait for my harvest job to finish up and then, yeah, kiss all other social interaction goodbye I guess :P


*(I played a little bit of Battlefront a couple of weeks ago at a mate's house - I can understand the criticisms directed at it, but* at the same time I absolutely frickin' love it. Gorgeous visuals, fun gameplay, and a big-ass nostalgia kick.)
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 09 Dec 2015, 19:43
I like Fallout 4, but I haven't played much after the first few days. I don't wanna dive into the storyline yet but the side quests are getting tedious, so it's kinda tricky.
Title: Re: Vault 101 (Fallout Thread)
Post by: Schmee on 10 Dec 2015, 03:22
Following my strategy of "only buying games after their sequel comes out", I just started playing New Vegas.
I'm only a little way in, but the "starter pack" DLC's (that came with the GOTY edition) are already grating on me. They feel kinda tacked-on and OP - seriously, there's about a thousand caps worth of stuff you get right off the bat, including mint-condition weapons and armor.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 10 Dec 2015, 07:13
I know that feeling. Originally those packs were special order bonuses. If you pre-ordered them you got one of the packs, depending on where you got it from. It was generally a weapon, a suit of armor and some meds. Getting all 4 or 5 at once is overwhelming. I usually just toss most of the stuff in whatever house I claim as a starting home and forget about them.
Title: Re: Vault 101 (Fallout Thread)
Post by: Blyss on 10 Dec 2015, 14:54
Got my ps4 last night and fallout 4 with it. Goodbye social life.
Title: Re: Vault 101 (Fallout Thread)
Post by: de_la_Nae on 13 Dec 2015, 21:58
One Finger Death Punch, some Hidden Object adventure games (turns out I'm a fan). Just about to pick up Mount & Blade again.

The 'new' computer is having some issues (probably needs replacement power supply), else I'd be hitting it even harder.
Title: Re: Vault 101 (Fallout Thread)
Post by: Detachable Felix on 14 Dec 2015, 14:01
Got my ps4 last night and fallout 4 with it. Goodbye social life.
Traitor!
Title: Re: Vault 101 (Fallout Thread)
Post by: explicit on 17 Dec 2015, 14:20
I decided to edumicate myself by reading this fairly well done timeline:

http://www.polygon.com/features/2015/11/9/9646378/fallout-timeline-4-3-2

Title: Re: Vault 101 (Fallout Thread)
Post by: Blyss on 20 Dec 2015, 15:44
Got my ps4 last night and fallout 4 with it. Goodbye social life.
Traitor!

Lol, I've been saying for over a year I was moving to ps4 as soon as I was able.
Title: Re: Vault 101 (Fallout Thread)
Post by: Blue Kitty on 02 Jan 2016, 19:08
Quote
I had a dream Guy Fieri survived the nuclear apocalypse as a ghoul and roamed the world in a suit of flaming red power armor looking for the wasteland’s greatest diners drive ins and dives
(http://41.media.tumblr.com/2b13a9959bded17434db467898015180/tumblr_inline_o09nz1GjJS1r75hmg_500.png)
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 02 Jan 2016, 21:30
Ghoul Fieri would probably be slightly less annoying than actual Guy Fieri.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 03 Jan 2016, 11:04
Got Fallout 4 for Christmas and I'm loving playing it so much. Took a little adjustment to get used to the dialogue system and a voiced protagonist but I'm really enjoying it.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 12 Jan 2016, 08:45
(http://i.imgur.com/xcen350.jpg)
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 12 Jan 2016, 10:06
*banishes Preston to Gulag Zimoja again*
Title: Re: Vault 101 (Fallout Thread)
Post by: Detachable Felix on 12 Jan 2016, 14:41
Awww, leave Preston alone, it's not his fault he has to give all the "save x settlement from y" quests. Then again, I got stuck doing those for a few hours and jumped up like 10 levels, so I'm not complaining for all the extra XP (not to mention more opportunites to find precious Adhesive)
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 12 Jan 2016, 15:20
I'm more into the whole Preston meme thing... I actually like the guy as a character. And I am playing a Minuteman run through, so you know.. he's kinda important. It is kind of annoying to just be stopping off at your base and get hit with a bunch more quests though.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 12 Jan 2016, 20:05
Yeah I was hoping to recruit him as a companion early on but every time I talk to him its another quest, now I have 2 at once!

I finally got all the settlements I have helped/established with the required food water and defense.  Taking a break from it and doing other quests.  May help Piper and start her line soon.  This is my first foray into FO4 and I am getting that skyrim syndrome where im too distracted and ADD with everything else and end up never getting around to the main quest.  Afraid to join BoS as I worry it'll get me even more side tracked.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 12 Jan 2016, 21:35
Preston as a companion is a bit of an odd duck because he's also a repeating quest giver. If you want him as a companion early, you basically have to take him as soon as he becomes available and keep him until you get his perk or are tired of him. Shortly after he becomes available as a companion
(click to show/hide)
he wants to give you the quest to retake the Castle, which is something you probably won't be ready to take on at that time. Once that happens he cannot be recruited again until you complete the retaking. You can only turn in/pick up other Minuteman quests, or talk about the Castle. I think making a companion a radiant quest giver was a bad idea, personally.

I can relate to having to many quests... Unfortunately it's somewhat unavoidable. You will be constantly stumbling into new quests, sometimes just by reading the wrong note.  Others you will get far earlier than you will be capable of handling them, because they are in areas way above your level. Joining the Brotherhood early on is not actually that bad. Up until a certain point in the main quest line, they will not give you that much to do. Rhys and Halen give repeating quests that are just go here and kill/retrieve an item. They could be anywhere though, so chances are they will give you a quest you can't go do yet. And Danse gives you a cool quest to find a lost patrol. But other than that, you can't progress any further with the Brotherhood or gain Danse as a companion until you advance the main quest some.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 12 Jan 2016, 22:55
Honestly, the side quests are what made me not play this in at least a month, and it's kind of obnoxious how I can't survive long enough to actually get to the main quest. I wish I had a good enough PC so I could play this on there and boost my level :/
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 12 Jan 2016, 23:10
Honestly, the side quests are what made me not play this in at least a month, and it's kind of obnoxious how I can't survive long enough to actually get to the main quest. I wish I had a good enough PC so I could play this on there and boost my level :/

FWIW, the Minutemen side quests are pretty much the things meant to level you up to the point where you're ready to face the main quest.

(click to show/hide)

I think that you can also harvest extra XP by being thorough in exploration and building up Sanctuary Hills' structures and defences.
Title: Re: Vault 101 (Fallout Thread)
Post by: Detachable Felix on 13 Jan 2016, 03:10
The minuteman quests repeat so do thm as long as you like to level up.

 Discovered a fun thing to do. Joining the Brotherhood at a higher level (over 30), getting straight to the Prydwin, getting your new set of T-60 armor from them, then taking them all out while the leader is doing his big racist speech (managed it with the Cryolator, Fat Man, Flamer, and a decently leveled assault rifle with armor piercing, oh, also with Curie as a companion in Power Armor)
Clearing the blimp is pretty straightforward, although you do have to hide in rooms a bit to heal/etc, but yeah.
The real challenge is having to jump down to the airport as you can't take the vertibirds (naturally they're already shooting at you), landing down at the Boston airport, even if you hit the water, there's no cover and like 30 odd BoS soldiers down there.
Good fun! (Y)
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 28 Jan 2016, 17:34
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 28 Jan 2016, 17:40
Every time this thread gets replied to I remember I bought a PS4 to play this game but haven't touched it in over a month. Dunno why, just lack all motivation to play it.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 16 Feb 2016, 12:03
Bethesda has announced three dlcs for Fallout over the next couple of months:
Automatron - The Mechanist unleashes a horde of evil robots on the Commonwealth. You can dismantle the robots and scavenge parts off them to create and personalise your own robotic companions. Out March.
Wasteland Workshop - Not too sure about this, but I think the Sole Survivor will be able to trap creatures and people, allowing them to set up arenas and combat pits. From what I understand, its basically the Thorn from New Vegas. Out April.
Far Harbor - Set in Maine and according to Bethesda, the single largest landmass they have ever created for a dlc. Trouble is brewing between the synths, the locals and the Children of Atom. Considering that Bethesda love Lovecraft and its Lovecraft country, I'm expecting numerous eldritch abominations. Out May.
 
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 16 Feb 2016, 12:15
Wasteland Workshop is adding more stuff to build in settlements, with the 'trapping and combat arena' being part of it.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 16 Feb 2016, 12:20
Ah, fair enough. I only heard "Robots robots robots robots" from an overly excited friend. I haven't really been keeping an eye on the game.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 16 Feb 2016, 12:40
Any chance the Encalve will make an appearance in FO4?  I have only scratched the surface but was just curious...
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 16 Feb 2016, 12:58
There are hints that the Enclave are still hidden in different regions (EDI's Chicago license plate repair job being one), but Fallout 2 and 3 dealt such devastating blows to the Enclave that I think they've been reduced to a larger than normal gang with better than average gear.

Maybe if Bethesda turn their eye to Chicago, but I think Bethesda might want to avoid the Enclave popping up again, because they have shown up in 3 out of the 5 canon games.

Who knows though.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 16 Feb 2016, 14:33
Unlike the Brotherhood, who have been in every major game, and a joinable faction most of the time? There's been no indication that the Enclave operate in this area, aside from their power armors. The Institute seems to mostly fill that role in this game...  But that doesn't rule them out from appearing in a DLC. It doesn't mean they will either though. Enclave bases do seem to be scattered all over the place though, so I seriously doubt the lost of a few cells is going to stop them from appearing again, eventually.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 16 Feb 2016, 15:01
There are cells and then there are bases, which the Chosen One and the Lone Wanderer destroy in their respective games, especially when the heads of the Western and Eastern Enclaves have been decimated. I think the Enclave might show up again one day, but more a shadow of their former selves rather than the big bad shadow they were in previous games.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 16 Feb 2016, 15:27
Isn't destroying the bases optional?
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 08 Mar 2016, 10:26
Following my strategy of "only buying games after their sequel comes out", I just started playing New Vegas.
I'm only a little way in, but the "starter pack" DLC's (that came with the GOTY edition) are already grating on me. They feel kinda tacked-on and OP - seriously, there's about a thousand caps worth of stuff you get right off the bat, including mint-condition weapons and armor.

Vegas is still my favourite Fallout - I've played 3 and 4, not any others. For me Vegas is the ONE. I could go into great detail why, but won't right now.

The minuteman quests repeat so do thm as long as you like to level up.

 Discovered a fun thing to do. Joining the Brotherhood at a higher level (over 30), getting straight to the Prydwin, getting your new set of T-60 armor from them, then taking them all out while the leader is doing his big racist speech (managed it with the Cryolator, Fat Man, Flamer, and a decently leveled assault rifle with armor piercing, oh, also with Curie as a companion in Power Armor)
Clearing the blimp is pretty straightforward, although you do have to hide in rooms a bit to heal/etc, but yeah.
The real challenge is having to jump down to the airport as you can't take the vertibirds (naturally they're already shooting at you), landing down at the Boston airport, even if you hit the water, there's no cover and like 30 odd BoS soldiers down there.
Good fun! (Y)

Oh my GOD. Jumping from the Prydwen. WHY DID I NOT THINK OF THIS?

Unlike the Brotherhood, who have been in every major game, and a joinable faction most of the time? There's been no indication that the Enclave operate in this area, aside from their power armors. The Institute seems to mostly fill that role in this game...  But that doesn't rule them out from appearing in a DLC. It doesn't mean they will either though. Enclave bases do seem to be scattered all over the place though, so I seriously doubt the lost of a few cells is going to stop them from appearing again, eventually.

I had assumed the Institute WERE the Enclave...

So yeah I finally finished the main quest of this having bought it in January, and, well...

On some levels: I love this game.

On several other, fairly important levels: Fuck this game up the wrong 'un.

Some of the gameplay changes I am down with. I like the difficulty curve, I like the changes to VATS, I like only having one companion (because I got way too OP in the other games). I like being able to build a settlement.

But come on. Only four speech options, which amount to 'the only one you will ever use' 'maybe' 'no' and 'sarcastic'? The same bullshit dialogue more or less regardless of what you say apart from some low key hostility?

The almost complete lack of any direction in so many cases, including with how the perks system works (yep, I am not alone in this, but I levelled up the entirety of my SPECIALS to 10 because of how little indication I was given that I didn't have to, by the time I had my first perk I was like Level 50 and unstoppable), how to assign a settler to do something (you have 500 corn plants, WHY THE FUCK ARE YOU hungry?), the padding, padding, padding (your fucking daughter got kidnapped AGAIN?), the replacement of most of the customisation of your character with fancy weapon mods, the fact that the workshop's own interface and my Pip Boy disagree on what amounts to 'enough' for a settlement to not have an alarm on it, the fact that if a character has a quest on offer or an event you can ONLY TRIGGER THAT SHIT meaning I had to introduce myself to every single asshole on the Prydwen before I could finish a quest I started with Paladin Danse about ten gameplay hours ago, the shitty dialogue system that means your companion will keep shouting at you that they want to talk EVEN WHEN YOU ARE ALREADY TALKING TO SOMEONE ELSE...

Fuck that shit. And also, there are like no cities, anywhere? The number of settlements with more than like two people in is minute, and they have virtually no quests between them.

Okay, I am going to ask a question, and I would like a 'yes' or 'no' answer without any elaboration so that I can go sort this shit out myself. I only got two, TWO quests from Vault 81. I have been gagging for an inhabited, untainted Vault to exist in a wasteland since I first played Fallout 3, is there really only two quests in that shit?

...*Ahem*

That said.

I love Nick Valentine. I quite like Piper. I love Hancock and Goodneighbour. The Silver Shroud quest is the most fun I have had in a game since the bank robbery mission in GTA IV, with the same level of 'I thought this would be easy but it has elevated to absolute insane fuckery and I love it.'

I will leave you with an amusing anecdote.

So I leveled Piper up to the point that she and I were a 'thing,' and I had to go clear out the Forge or plant or whatever it's called with its own brand of raiders. I killed all the ones on the outside and before I used any stimpaks I realised there was a mattress outside, so I slept on it to restore my health, and then got told I had the XP bonus from Lover's Embrace. I forgot I had that.

That means that, in universe, Piper and I slaughtered a bunch of mindless killers, then I nailed her on a filthy mattress and slept for an hour before I went in to kill a load more of them, none of whom have noticed that they've not seen any of their friends for hours.

...I think I have more pros and cons. I'll come back to you.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 08 Mar 2016, 10:48
Yes, there are more than two parts involved in questing in Vault 81.

To expand on questing in general... A lot of people have complained about the lack of quests in the game. That is somewhat misleading. A lot of quests are done in multiple parts, do part A, then part B opens up etc etc. A lot of people will just call this one quest though, even if it takes 8 or 9 steps to accomplish. And some quests are really short, especially the repeating randomized quests which basically amount to 'go to this location, kill everyone, maybe bring back a widget'. Sometimes those locations are literally just down the road and you can go there, clear the place and be done in 15 minutes. I don't know what you are calling 'two quests' in Vault 81. But there is a fair bit to do there.

Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 08 Mar 2016, 11:50
(click to show/hide)
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 08 Mar 2016, 12:10
(click to show/hide)

(click to show/hide)
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 08 Mar 2016, 12:25
Ah, Jesus. I literally did those and forgot about them. I really feel like something with that many NPCs in it should have a LOT more going on, don't you think? That kind of applies to many of the settlements in this game for me.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 08 Mar 2016, 15:04
It's pretty much always been that way... Most places may have a few quests tied to them, then nothing more. Remember that Bethesda's games are sandboxes, not theme parks. You don't get lead from one quest to another, it's about exploring the world and finding things that way. The quests are there to give some life and direction to the game, not to be the major drive of it.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 08 Mar 2016, 15:08
I need to pick up Fallout 4 again. Also, I get making it difficult, but damn it, if I'm playing on Very Easy I shouldn't be dying this fucking much. Then again, I only played it for a few days, I need to find time to get into it again.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 08 Mar 2016, 15:10
You are probably in an area with enemies to hard for you if you're dying a lot. The further East and South you go, the harder enemies get.
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 09 Mar 2016, 02:08
No spoilers in following post; all information is from public-domain Bethesda releases. There are three major DLC upgrades for Fallout 4 on the way.
'Atomatron' looks the most fun whilst 'Far Harbour' looks like it is the more ambitious and content-heavy. It also might be adding a new faction in The Children of the Atom, promoting what was previously a 'background colour' group into a major faction in The Commonwealth.

My hope for 'Atomatron' is that you have to confront him/her as either the Silver Shroud or Grogar the Barbarian to get a major stats advantage. I'm just looking forward to all the ironic commentary from the companions as you and the Mechanist exchange comic-book dialogue during every confrontation.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 12 Mar 2016, 17:49
(http://i.imgur.com/56criuZ.jpg)
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 14 Mar 2016, 11:14
Bethesda gave us a release date (March 22) and trailer for the first DLC, Automatron today.
HOLY HECK want so much. At 0.42 the player is shown wearing an eyebot helmet and using an Assaultron head as a pistol! And that's not mentioning going all Robot Fight Club with designing your own robots to take on the Mechanist and anything else you run across. Punchbot 2.0 incoming? One of mine will have to be Hank the Dismemberer....
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 14 Mar 2016, 12:18
No spoilers in following post; all information is from public-domain Bethesda releases. There are three major DLC upgrades for Fallout 4 on the way.
  • Atomatron - A new plot arc where you have to play the superhero against 'The Mechanist' a robot-using supervillain (costume and everything) who is trying to conquer the Commonwealth because he can. He's another returning character from Fallout 3, IMO; also includes addition of robot customisation to crafting in-game;
  • Wasteland Workshop - Wide-ranging expansion pack to the settlement builder mechanic and adds the ability for the player to create gladiatorial arenas and stage prize fights at their settlements;
  • Far Harbour - Map expansion, adding Mount Desert Island in NE Maine and a whole new primary plot arc.
'Atomatron' looks the most fun whilst 'Far Harbour' looks like it is the more ambitious and content-heavy. It also might be adding a new faction in The Children of the Atom, promoting what was previously a 'background colour' group into a major faction in The Commonwealth.

My hope for 'Atomatron' is that you have to confront him/her as either the Silver Shroud or Grogar the Barbarian to get a major stats advantage. I'm just looking forward to all the ironic commentary from the companions as you and the Mechanist exchange comic-book dialogue during every confrontation.

Bethesda has announced three dlcs for Fallout over the next couple of months:
Automatron - The Mechanist unleashes a horde of evil robots on the Commonwealth. You can dismantle the robots and scavenge parts off them to create and personalise your own robotic companions. Out March.
Wasteland Workshop - Not too sure about this, but I think the Sole Survivor will be able to trap creatures and people, allowing them to set up arenas and combat pits. From what I understand, its basically the Thorn from New Vegas. Out April.
Far Harbor - Set in Maine and according to Bethesda, the single largest landmass they have ever created for a dlc. Trouble is brewing between the synths, the locals and the Children of Atom. Considering that Bethesda love Lovecraft and its Lovecraft country, I'm expecting numerous eldritch abominations. Out May.

We knew they were coming up a month ago.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 14 Mar 2016, 12:25
But now we have an actual date and a trailer. I figured that was news. :)
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 22 Mar 2016, 14:31
So is the Mechanist expansion actually bringing in more story elements? Because that is basically all I'm interested in.

Also, I forgot to mention previously I think - the Silver Shroud mission, which I thought would be just a fun side quest, may be some of the most fun hours I've ever had in a game.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 22 Mar 2016, 16:42
It appears so,  yes. I haven't played it yet because work, and I've been trying to avoid spoilers, but it does have a story.. Basically someone named the Mechanist is building a robot army, and another robot named Ada wants your help to stop him from destroying her friends. Presumably for parts. There is a quest, though it seems to be short as some people seem to have gone through it already. You have to track down the Mechanist's lair, find out what he's doing and stop him. And there are apparently interactions if you show up as the Silver Shroud, so I'm glad I finished that quest line last night.

Overall it isn't going to be as deep as Far Harbor will be in terms of story content. But it is also much cheaper, and includes a bunch of new armor and weapons, and allows you to build robot settlers and companions. So you know.. there's that.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 22 Mar 2016, 18:01
Yeah, I don't need any of that stuff, story is my jam. I shall wait for Far Harbour.
Title: Re: Vault 101 (Fallout Thread)
Post by: Blue Kitty on 30 Mar 2016, 15:52
Title: Re: Vault 101 (Fallout Thread)
Post by: Masterpiece on 10 Apr 2016, 04:33
So, after getting a new PC, I've decided I needed Fallout 4. Because.

And yeah, so much of the RPG stuff is cut, and it's a lot more shooter than it was before. And that makes it more playable for me? I don't know. I got into the game much more than I did into New Vegas after 100 hours of gameplay.

(click to show/hide)
Title: Re: Vault 101 (Fallout Thread)
Post by: explicit on 10 Apr 2016, 09:05
HOW GOOD IS YOUR COMPUTER!???
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 10 Apr 2016, 09:20
Honestly, I do not understand the people who keep saying Fallout 4 has cut story. Like, it bewilders me literally... There is plenty of story in there. As much as there was in FO3 and New Vegas. I would argue that it has as much as FO 1 and 2 as well... The story that was there was pretty simple.

If you're talking about RPG elements like stat management and the like.. The only thing taken out from the last two games was skill points.  That was folded into the perk system. That could be said as having less RPG elements... But in my opinion, that's really minor. And at least as far as the combat goes, people have been asking for more accurate and realistic shooting physics than 'point vaguely at your target and let the invisible dice rolling take over.

Some have said because the character has a voice and a back story that it takes away from the roleplaying but... No. The character's backstory is painted in the broadest strokes, and aside from being a parent seeking their child it doesn't impact the storyline at all. Your character being a Courier in New Vegas has much bigger impact on the story. And the background for 4 wasn't any more indepth than the other games. Of course, people are free to ignore the background aspects and main plot entirely. The character having a voice can affect things a bit... You can make someone really old, and they still have the voice of a 30-year old. They're also as spry and agile as one as well so... What can you do about that? I think the advantages given far outweigh the disadvantages of a voiced protagonist.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 12 Apr 2016, 14:10
1. Fallout 4 is fucking enormous. Much bigger, as far as number of locations (if not actual space, I've not done the maths) then either of those games. My vote is that it should subsequently contain way more story elements and side quests then the older games. Bigger does not mean better, more stuff doesn't mean more actual game. I'm not in Fallout to just rack up stats, I'm in it for the adventure and the worldbuilding as much as anything else. Unless you stumble across a settlement that is actually major to the backstory, then you're not going to find anything interesting - in Vegas and 3, I was finding new side quests I'd never encountered on the fourth or fifth or sixth playthroughs simply by wandering into areas I'd never been to. Almost everything I encounter is an empty building or a hideout for mutants/Gunners/raiders. The only settlement I found with any major side quest was one called... Covenant I think? And that had one (admittedly really good) quest. I bumped into one woman on a dock who I had an interesting conversation with. That's basically it.

2. The dialogue system has been changed in a way that I can admit may simply be a matter of taste or 'I want what the old games did' rather than a negative, that being the kind of drifting in and out of it based on proximity instead of speaking to someone and being locked into dialogue. But now you basically get 'Yes' 'No' 'Sarcastic' and one extra answer. And regardless of what you say, you will mostly get the same answer out of them except for one slightly different line. Better yet, because it doesn't tell you what the dialogue is ACTUALLY going to say, I've a few times said completely the wrong thing. And you can even save mid-conversation so you can make sure you select the right option! I mean, I don't DO that because it's dickish in my eyes but a friend of mine pointed out the option is there. And that's even aside from the fact that I think it's a touch broken, what with the way it will sometimes trigger dialogue in a combat segment (sometimes in a quest-related one, which happened when Piper wanted to tell me how awesome I was during the DJ's bar fight quest) and sometimes even wrench your head around to face them for that privilege.

3. I think that VATS has vastly improved, actually, but the game more or less forces you to go the combat route in virtually all situations. Can't you finish Fallout 3 without killing anything except those first few radroaches?

4. I will add, if I didn't already, that the Silver Shroud mission is one of my favourite quests in the history of gaming. I had an enormous amount of fun and that quest really just went insanely off the rails in a glorious way.

5. This is a problem more with Fallout in general than 4 specifically, but I really wish my shitting companion would actually use the weapon I assign them rather than sticking to their favourite all the fucking time. One time one of them put my fucking power armour on when I hopped out because it was getting damaged!
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 12 Apr 2016, 18:08
1) There are a lot of story elements and side quests in the game that you won't pick up unless you happen to wander into the area. Covenant and the Silver Shroud quests are stand out examples. But there are a bunch of other quests, some quick and easy, some long and crazy like the Shroud's quest. Diamond City, Good Neighbor and Bunker Hill have a lot of those, as befitting the largest 'friendly to the player' established settlements. And there are plenty of other areas which, while they may not have quests themselves, tell interesting stories about their (likely former) occupants. There's plenty story out there to be found. I think most people run into the radiant go here/kill this/find this/return quest early on and think that's what most of the game is. But there is so much out that that's not involved in random quests like that or the main story line.

2) I do feel that locking people to four dialog options and only having a sample text for your response was a poor choice on their part. The biggest failings of the dialog system.

3) Combat was always the primary solution to every situation in Fallout games. There were plenty of cases where you had no choice to to kill or be killed to complete the main storyline of Fallout 3. Most of the side quests also involved killing, so if you tried to do a pacifist run, you would have to skip a good portion or most of the content, or come up with reasons why you weren't responsible for people dying around you, like having a companion with you that did all the killing. FO4 actually is better at the 'no combat' route because it has a selection of perks that will allow you to pacify pretty much every enemy in the game.. I think only synths are not possible to pacify. There's even a weapon, the syringer rifle, which gives you options to paralyze or pacify targets to avoid fighting. I know of two people which have to die to progress the story line for sure. I think it might be possible to avoid killing the rest of the game through perk selection and dialog/storyline choices. Again it would mean having to avoid a lot of side quests which will absolutely require you to kill a target or clear an area to complete them.

4) Agreed. The Silver Shroud questline is very awesome, possibly the best in the game. If you haven't done it yet, visit the USS Constitution, in the very North East part of Boston proper. That is another quest that is just crazy and fun.

5) To get a companion to use a weapon you give them, you have to give them ammunition as well, and force them to equip it. Unlike other NPCs, companions will use ammo for any weapon they are given or pick up, aside from their personal weapon, which has unlimited ammo, but only for that weapon. Or give them a melee weapon. They still act like other NPCs though, if there is a better weapon with ammo around, they will pick it up. If there is unattended power armor with a fusion core in it, they will climb in. It may not be what you wanted them to do, but it's the way NPCs are programmed.

I actually like the companions in FO4 way, way better than in FO3. I pretty much never used them in 3, at all. They really didn't add much if anything to the game, and were usually bad. Some mods added new companions that were better, but I still mostly lived up to the Lone Wanderer title in that game unless I was forced to take someone with me because of quests. New Vegas companions were much better, and I was fine using them. I think that the companions in 4 are slightly better, but not the same big jump of usefulness that they got between 3 and NV.  Yes, once you have done all the quests and got to maximum affinity with them, they get pretty repetitive... But here has to be a limit to how much attention each character gets during development.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 13 Apr 2016, 04:30
Someone did beat Fallout 4 without killing anyone or anything, but it wasn't easy. (http://kotaku.com/guy-beats-fallout-4-without-killing-anyone-nearly-brea-1749882569)
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 26 Apr 2016, 08:02
Title: Re: Vault 101 (Fallout Thread)
Post by: danuis on 29 Apr 2016, 07:55
Is this what Fallout is stuck into now? Brotherhood and Mutants? Would it be so hard to make a Fallout game on new ground?

I guess you can say I didn't like F4. I did like that the institute wasn't side-horned off, and a lot of the characters were solid. But, yea.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 29 Apr 2016, 09:19
The Brotherhood and Super Mutants have been in every game so... I'm not sure what the beef there is. Honestly, it kind of makes sense with what we know of FO3 that the East Coast Brotherhood would be expanding. Not the least reason being the fact that they are actually willing to accept outsiders into their ranks. Then you add in the fact that they got a big technological boost in the arm after taking out the Enclave base and spending a while mopping up. So yeah, I see them expanding operations. If anything, I'm more surprised they only sent scouts up to the Commonwealth, instead of leading with sending the Prydwyn.
Title: Re: Vault 101 (Fallout Thread)
Post by: danuis on 30 Apr 2016, 05:33
The Brotherhood and Super Mutants have been in every game so... I'm not sure what the beef there is. Honestly, it kind of makes sense with what we know of FO3 that the East Coast Brotherhood would be expanding. Not the least reason being the fact that they are actually willing to accept outsiders into their ranks. Then you add in the fact that they got a big technological boost in the arm after taking out the Enclave base and spending a while mopping up. So yeah, I see them expanding operations. If anything, I'm more surprised they only sent scouts up to the Commonwealth, instead of leading with sending the Prydwyn.

It gets tiring. Fallout 1, we defeated the Master. Mutants, the ones that made it through the FEV virus, are now not only not just beaten up but leaderless without a way to make more of themselves. Fallout 2, the Mutants are already basically dying bands of toughies in the desert of the California basin and the BoS is closing itself off from the world, but alas the Enclave came around and made a few more. Still, neither the Mutants or Brotherhood are vital to the story.

Tactics starts the trend, however. The MwBoS are the player's faction, and the Mutant bands make a rather big presence midgame.

NV follows the same - the Mojave Brotherhood are what's left of the West Coast Brotherhood and are basically dead. The Mutants have holed up into two main camps; and they're not essential for the storyline. From 1 to tactics to 2 to NV is around a hundred and forty years.

Then there's 3, and the Brotherhood are coming back in force in the capital wasteland despite being whittled down crossing the nation and having a civil war, but canonically now to 4 they've beaten all that and are running around; and the Mutants get shoehorned in by vault 87 for 3 and I didn't even know what for Fallout 4.

That's already six* games, and the Brotherhood and Mutants barely play a part in only one of them: 2. The Enclave have been in three of them, two as the major focus (2 and 3), and one as a minor easter egg like focus (4).

Just sayin', there's  hopefully more than those factions to make a fallout game.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 30 Apr 2016, 08:33
I won't argue your preferences, since those are yours and I can understand getting tired of the same groups all the time. But I will present that there have been reasons why the Brotherhood and Super Mutants have been a big part in Bethesda games. The West Coast Brotherhood and Super Mutants have been in decline since the first game yes, because they were unwilling or unable to expand their membership roster.

The West Coast Brotherhood have been heavily bound to the Codex and are very selective in adding new members, rarely doing so.  The Midwest Brotherhood is a bit more open about it, as I understand. I still have never played Fallout Tactics, so I can't speak from personal knowledge on that game. Those that made it to the East Coast though, under Elder Lyons, started to aggressively expand their membership. Many references to it are made in FO3 and 4 about how many of the people you talk to were not born into the Brotherhood, but recruited in.

Given the fact that they send the descendant of the first leader to the East with Lyons, I have to wonder if some people in the West Coast Elders understood that they were dying out and changes needed to be made if the Brotherhood was to survive. But that to many within the ranks would resist the idea of open recruiting.  Whether by chance or design though... It did work. The Brotherhood on the West Coast is slowly dying out, having lost most of their power and fighting force to the NCR. While on the East Coast they are thriving out of the DC area. With enough tech and resources and support to have a fleet of (apparently barely) working vertibirds, an airship, a giant robot and more power armor than they know what to do with, as well as many soldiers and scribes.

Super mutants were being produced in multiple locations around the country, according to lore by Bethesda. In the West they were based out of Mariposa, and once that was destroyed and shut down, there were no more mutants being created. But between the original scientists, the Master and I think some with the Enclave, there were a lot of them made. And they seem largely immune to aging, so there are still a lot of small bands scatter around the West. In the East, there was Vault 87 producing super mutants. It had been pretty much untouched until the Lone Wanderer and the Enclave showed up. Even without the scientists there, the mutants understood enough that if they threw people into the green goo, more mutants were made. So they were able to somewhat haphazardly but regularly grow their population for two centuries, which explains why there are so many in DC. I won't spoil it for FO4.... but there is a reason why there are Super Mutants in the Commonwealth. They are not just carry overs from FO3.

Of course, in the end lore is an excuse to bring in elements that you want to bring into a game. The Brotherhood of Steel, Super Mutants and Ghouls have always been a part of the franchise. It would be more weird for them not to show up in a game at this point.
Title: Re: Vault 101 (Fallout Thread)
Post by: danuis on 30 Apr 2016, 19:02
I won't argue your preferences, since those are yours and I can understand getting tired of the same groups all the time. But I will present that there have been reasons why the Brotherhood and Super Mutants have been a big part in Bethesda games. The West Coast Brotherhood and Super Mutants have been in decline since the first game yes, because they were unwilling or unable to expand their membership roster.

The West Coast Brotherhood have been heavily bound to the Codex and are very selective in adding new members, rarely doing so.  The Midwest Brotherhood is a bit more open about it, as I understand. I still have never played Fallout Tactics, so I can't speak from personal knowledge on that game. Those that made it to the East Coast though, under Elder Lyons, started to aggressively expand their membership. Many references to it are made in FO3 and 4 about how many of the people you talk to were not born into the Brotherhood, but recruited in.

Given the fact that they send the descendant of the first leader to the East with Lyons, I have to wonder if some people in the West Coast Elders understood that they were dying out and changes needed to be made if the Brotherhood was to survive. But that to many within the ranks would resist the idea of open recruiting.  Whether by chance or design though... It did work. The Brotherhood on the West Coast is slowly dying out, having lost most of their power and fighting force to the NCR. While on the East Coast they are thriving out of the DC area. With enough tech and resources and support to have a fleet of (apparently barely) working vertibirds, an airship, a giant robot and more power armor than they know what to do with, as well as many soldiers and scribes.

Super mutants were being produced in multiple locations around the country, according to lore by Bethesda. In the West they were based out of Mariposa, and once that was destroyed and shut down, there were no more mutants being created. But between the original scientists, the Master and I think some with the Enclave, there were a lot of them made. And they seem largely immune to aging, so there are still a lot of small bands scatter around the West. In the East, there was Vault 87 producing super mutants. It had been pretty much untouched until the Lone Wanderer and the Enclave showed up. Even without the scientists there, the mutants understood enough that if they threw people into the green goo, more mutants were made. So they were able to somewhat haphazardly but regularly grow their population for two centuries, which explains why there are so many in DC. I won't spoil it for FO4.... but there is a reason why there are Super Mutants in the Commonwealth. They are not just carry overs from FO3.

Of course, in the end lore is an excuse to bring in elements that you want to bring into a game. The Brotherhood of Steel, Super Mutants and Ghouls have always been a part of the franchise. It would be more weird for them not to show up in a game at this point.

Yes, I know, Virgil and all - but that's the whole point. Would it be that weird? Two was already on the path of forgetting them. The theme of fallout does not need them, they are just the results of that theme: that humanity can survive, and rebuild, and they'll try to rebuild in different ways. That theme could manifest in a lot of different ways.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 02 May 2016, 09:27
Two was already on the path of forgetting them. The theme of fallout does not need them, they are just the results of that theme: that humanity can survive, and rebuild, and they'll try to rebuild in different ways. That theme could manifest in a lot of different ways.

Given the nature of the world in Fallout, any large scale organisation such as the Brotherhood of Steel or the Enclave wouldn't necessarily collapse with the loss of one branch. Its probably easier to describe them as cells rather than a single entity. Yes, the Enclave leadership was killed on that Oil rig in 2, but considering that the Enclave was the remnants of the US Government, there would be multiple sites and plans in place before and after the bombs dropped, one needs to only look at the US Continuity of Operations Plan to get an idea of how extensive it is. Likewise with the Brotherhood of Steel, given the number of Army bases and bunkers that exist in the States. All of them would be connected by some sort of network, government and army alike.

Ultimately it is easier to kill an man than an idea. An idea can be a wondrous thing; such as clean water in the DC Wasteland or rights for synths in the Commonwealth. But it can also be a dangerous rallying point; Ceasar's Legion, purifying the DC Wasteland and so many other evils.

But the theme of the Fallout games? Its not about humanity rebuilding. It hasn't, not really. People scavenge, they loot and they patch up what they can and if they can't, they steal from those who can. But there is nothing new, no real growth and development. One can see the true theme of Fallout is about the inherent flaw in humanity where we can't let go of the past and seemingly unable to learn from our mistakes.
Examples:
*The Brotherhood of Steel in the West and Mojave are almost extinct due to unable to appreciate the idea that they don't know everything, because they constantly underestimate wastelanders or anyone not a member of their organisation. Conversely, the Eastern Brotherhood under Lyons flourished because they were more open. Under Maxson, they have become feudal lords, but potentially decimated in several endings. A major reason why the Western Brotherhood Chapters are failing is because they cannot appreciate that for all their hoarding of technology, people don't really need a laser or power armour to beat them. They suffered massive casualties against the NCR, even though the NCR still use police level gear with rifles, but that's all backed up by numbers, artillery and aircraft. At the end of the day, they seem incapable of learning from the past.

*The Enclave cling so desperately to the idea of the US of the past that they cannot see the population of the post-War landscape as anything less than human, despite say Ghouls actually being people who actually lived in the US. They are so intent on "rebuilding" the old world that they are prepared to commit genocide. Yet, some might see their actions as the same that led to the destruction of the Old World.

*Ulysses throughout New Vegas, like the Enclave, cannot let go of the concept of the Old World. Ulysses cannot let go of the past, from his coat and signature weapon, to the rage he felt at the White Legs copying his old tribe's use of dreadlocks. Consider the question that he asked the Think Tank - "Who are you, that you do not know your own history?" and the chaos that caused. If you choose the right options when you confront him, you basically throw the question back at him by forcing him to realise that his actions caused the crises of Honest Hearts, Old World Blues, Dead Money as well as the main story, all because he wants to bring the old world back.

Ultimately, Fallout believes that people can't let go, be it the past or an idea and more often than not, the protagonists of Fallout are not so much the ones who are best at surviving, but rather the ones who make the sacrifice to look to the future.

Rose of Sharon Cassidy's last words in the House ending probably best sums it up: "We were going full speed ahead...but facing backwards the whole time."

At least that's what I think...
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 03 Jun 2016, 08:07
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 13 Jun 2016, 11:07
So apparently Bethesda have announced the June-August dlc for Fallout 4 (I forgot E3 was on):
June - Contraptions. Another workshop dlc where you can make armour mannequins and weapon racks, elevators and some Rube-Goldberg-esque contraptions for your settlements.
July - Vault-Tec. Yet another workshop, only this time you can make your own vault for people to live in and in classic Vault-Tec tradition, perform experiments on them. I'm guessing its like the Sims but with more shooting.
August - Nuka World. This will be the last dlc for Fallout 4, not much info about it but its probably going to be a large story dlc. From the look of it, Nuka World is a large former theme park dedicated to Nuka Cola, which looks like its borrowed a lot of the aesthetic of Bartertown from Beyond Thunderdome.

(Oh, and Skyrim is getting a remaster in October but that's a discussion for another topic)
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 13 Jun 2016, 12:42
I just played through Far Harbour and it shat all over the main game from an astounding height. Better quests, better story, atmosphere, fun plunder and lots to do.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 13 Jun 2016, 13:42
I am desperate to play all the DLC but I'm waiting till I'm done with my current creative project so I can just melt into it and spend all my time on it.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 13 Jun 2016, 13:47
The other two are nothing to write home about at all. But Far Harbor is one of the best DLCs I've ever played.

(click to show/hide)
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 13 Jun 2016, 13:50
I'm really looking forward to Nuka World. A lot of people have pointed out the similarities in theme, look and geography to Hershey Park and I grew up in that area. I've been to Hershey many times. It'll be fun to visit another place I've been and see the Fallout world version of it. I am a little disappointed that half of the DLCs have been workshop add ons. Sure it adds a bunch of cool stuff to the building parts of the game. But story wise.. Not a lot added. Though there does seem to be a little bit of questing involved in toe Vault Tec DLC... Maybe something like the Mechanist questline?

I still have yet to get to Far Harbor. After having a restart yet again, I'm making my way through the Automatron DLC again right now. Though that's more 'heading vaguely in the direction and getting distracted by everything along the way'... Once I have that down I'll go save Nick and then hopefully be able to get to Far Harbor. Oddly enough, I picked up a legendary lever-action rifle off a raider a few days back, but I can't find anyone that sells the 45-70 ammo for it in Boston...
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 13 Jun 2016, 14:22
This might sound really stupid, but if they can make mods for consoles, is there any reason they can't add in cheats as well? I stopped playing months ago because dying all the time made roaming the Wasteland, well...no fun. I wouldn't put on god mode, but I would give myself a bit of an edge (boost myself to maybe level 20 or so to start and give myself some decent weapons).
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 13 Jun 2016, 14:58
You're going to the wrong places. Stay north. It's safer. Grind for a bit.
Title: Re: Vault 101 (Fallout Thread)
Post by: Method of Madness on 13 Jun 2016, 15:30
But grinding is so boring.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 13 Jun 2016, 16:12
It's really not grinding though. There are so many places to go, quests to do and interesting things to find North of Boston. A lot of people are infected with Questitis though. If there is a quest they are given, they are driven to go do it now. It is what most games have trained us to do... but that just doesn't work in open world games like Fallout 3 and 4. Quests are there to guide you along the way or give you things to do, in case you can't find anything on your own.

In my current play though, I was almost level 30 before I even got to Diamond City. I wasn't grinding or cheating or anything like that, and I did skip stuff along the way because it either wasn't worth my time to go there from previous experience. Or it was a quest that wanted me to go to far out of my way for now, so I just shelved it until I was in the area. You should never have to grind in Fallout 4. Just don't try to follow quests as soon as you are given them.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 13 Jun 2016, 19:17
Yeah, the Bethesda era Fallouts are ridiculously easy to level up in. You don't even need to do exploits, you just need to explore areas, picklocks and kill enemies. You even get some great loot when you explore. In my first couple of hours after leaving the vault, I found a modded chaingun and a legendary sniper rifle. Fallout has always been one of those games that rewards people who take the time to take a walk off the beaten path.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 16 Jun 2016, 18:49
Some more info about Nuka World has come out. Basically the dlc will ultimately let you become a leader of a large group of raiders operating out of the aforementioned theme park. You'll be able to lead groups of raiders against local settlements, with new armour and weapons.

The theme park itself is made up of four regions, each controlled by gangs and each, I think, populated with dangerous and vicious creatures.
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 22 Dec 2016, 21:52
I've recently started playing Fallout 4 in Survival Mode. Shit is hard, progress is slow. In the regular game mode I could grind out 3 or 4 quests in a 4 hour playsession. Now I'm lucky if I get one done in that timeframe. This might go on forever, but I don't mind too much.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 23 Dec 2016, 02:32
Hardcore mode on Vegas was one of my very favourite things, it added a whole extra layer to what was already my favourite game. But as soon as I heard that in Survival Mode you had to walk everywhere, I knew that Survival Mode was not for me at all.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 23 Dec 2016, 06:04
I was never that impressed with Hardcore Mode in NV. All it really seemed to do was add extra resource management with food/water/sleep. But those things were never in short supply. So it just meant I had to pack along a little extra supplies so I could eat/drink when I needed. Ammo having weight was trivial because you could still carry plenty, just not all of it. All it really did was leaving behind some loot I would otherwise carry away to sell. Playing the game with the Dust mod was more like what I was hoping, if it took things over far into the deadly. It was a total revamp of the game. Supplies were much more limited. Carry weight was tiny. Enemies and danger were drastically more deadly. And there was almost nobody who wanted to kill you. Forget questing, survival was difficult enough and you were going to die, a lot.

I'm not interested in Survival mode in FO4 for two reasons. Lack of fast travel is just plain annoying. I get wanting to walk everywhere when it's new, and for realism sake. I would be fine with that, except that my time playing games is limited, and there are way to many games calling for my attention for me to want to spend hours travelling back and forth. If I were to do survival, I would want a mod where fast travel was turned back on to save back-tracking. Or I would just play a nomad. Never setting up a base, only keeping what I could carry so I never had to back track.

A bigger problem though is not being able to save whenever. As unstable as the game can be at times, this is just unforgivably stupid. Even at base levels with nothing else installed the game can just randomly crash. With mods it can be worse. I have my game in a state now where crashes are very rare... But there was times in the past I remember even without mods I had to save before going in or out of any building or crossing a zone border because there was at least even odds my game would crash to desktop. I would have to restart the game a dozen or more times per hour of play. Having to spend that hour re-playing the same bit because I can't leave a building would have me deleting the game in frustration.
Title: Re: Vault 101 (Fallout Thread)
Post by: Welu on 23 Dec 2016, 07:06
The first time I finished New Vegas, the game got itself into a state where in a certain area, I would take a step, game would freeze and crash. I could literally do one step, which was incredibly slow and stuttering, then crash. I tried going back save files but once I reached this area it would stutter and crash. I'm guessing it was more to do with the amount of stuff happening on screen making it slow down so much. Once I got to the next loaded area, the stuttering stopped and I could smoothly finish the game but it really kills the momentum and shits-giving to spend forty-five plus minutes taking one step, save, exit, load, take one step, save, exit, load, repeat.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 23 Dec 2016, 07:39
Yeah, Bethesda games really do have a problem with file bloat. Its to do with the game engine, which hasn't changed in years, and how it interacts with every item. Changed where a cup was? Game is going to make a not of where the cup was, where it is and keep it, which contributes to file bloat.

It isn't helped by the fact that the game takes an inordinately long time to get rid of bodies.

There's a couple of things you try to help reduce file bloat.

1 - Let the game reset after 30 in-games day. Yes, you're going to have to let the game go by for 30 days (or more), but that's more like using the wait button.
2 - Use a mod to get rid of excessive clutter, like dead bodies. Morrowind used to let players dispose of bodies to help with the game's limitations.

There's no guarantee that these will help, but its better than nothing.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 23 Dec 2016, 08:18
Pre-modding crashes were mostly an issue of being downtown. Or at least, that's where the worst of it was. So much was trying to load at once, even if it was mostly occluded in the downtown Boston area that my old video card just couldn't deal with it. That's why it would most often cross when entering/exiting doors or crossing cell barriers. The game dumped to much on my card at once and said 'here, render this'. And my card was well above minimum specs and only running at medium quality levels. A lot of people were reporting the same problems at the start though. I had to go out and drop a couple of hundred dollars on a new video card to play the game without crashes for a while. Which isn't horrible, I had been thinking of getting a new video card and all. But annoying and unreasonable.

Later crashing problems were modding issues, mostly. Specifically scrapping mods. The ones that would let you scrap things that normally aren't scrappable in settlements. As you said, they are big contributors to file bloat because they make large changes to the game world... I had the choice of living in a garbage dump or being able to play the game without restarting every 10-15 minutes...
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 23 Dec 2016, 10:22
That's the problem with Triple-A games: you have to have just about state-of-the-art specs to run the game at anything approaching the quality you want. I suspect that the devs have cutting edge machines on which they do their quality control so they really don't get (or don't care) that at anything less than a multi-k$ specification, their products don't work properly.
Title: Re: Vault 101 (Fallout Thread)
Post by: 94ssd on 26 Dec 2016, 07:38
A bigger problem though is not being able to save whenever.

That's why I do have a mod that allows for spawning a bed anywhere. I decided to get this mod for a few reasons.

1. As you mentioned, being unable to save anytime is a bullshit feature to add into a game that, like all Bethesda games, was not fully completed and bug-tested on release. Random crashes can happen.

2. My time to play games is also limited, but I don't play that many different games and I'm enjoying the 'density' of Fallout 4's map, so walking doesn't bother me as much. However, I still don't have the time to lose hours of gameplay to a crash. Also, sometimes I play up until I have to leave for somewhere, but just pausing the game and putting the PS4 into rest mode is not a good idea here, especially in the winter where power outages are more common in my area.

3. Realism. If you're living in the post apocalypse, you aren't going to actually wander around looking for beds. Sometimes you're going to find an overpass or some other shelter and just make do.

The only other mods I'm playing with are a mod that limits the number of active Minutemen quest you can have at a time to 1 (as opposed to 3), an infinite ammo mod for companions (because laziness), and my favorite, a mod called Weather Redux.

It adds weather types for fog, dust storms, and daytime thunder storms (in this base game thunderstorms only occur at night for some reason). It slightly increases the duration and frequency of weather events. It decreases the frequency of rad storms but makes them more deadly. And also, it makes nights much darker (which means I also have mods that improves the pip boy light and settlement lighting)

And lastly, a mod that increases how many units of water and defense are produced by settlement items. I downloaded this mod later mostly so that I could raise each settlement's defense to a higher level, because despite the Minutemen quest mod I still sometimes get "Help defend [insert settlement here]" notifications and with no fast travel I'd rather not have to run to the other side of the map.
Title: Re: Vault 101 (Fallout Thread)
Post by: Stryc9Fuego on 06 Feb 2017, 05:53
I love how a lot of Fallout's plot can be boiled down to "I'm looking for X":
Fallout: I'm looking for a water chip
Fallout 2: I'm looking for a GECK
Fallout 3: I'm looking for my father
Fallout 4: I'm looking for my son
Fallout NV: I'm looking for the bastard that SHOT ME IN THE FACE! (also a poker chip or whatever...)
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 06 Feb 2017, 05:58
Bethesda's parent company, Zenex, has acquired a development studio who has done a lot of work for Playstation VR. Rumours abound of a VR re-jig of either Fallout 4 or The Elder Scrolls saga.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 08 Jun 2018, 21:56
I love how a lot of Fallout's plot can be boiled down to "I'm looking for X":
Fallout: I'm looking for a water chip
Fallout 2: I'm looking for a GECK
Fallout 3: I'm looking for my father
Fallout 4: I'm looking for my son
Fallout NV: I'm looking for the bastard that SHOT ME IN THE FACE! (also a poker chip or whatever...)

Just saw this on Imgur and thought of you:

(https://i.imgur.com/ohry2m2.jpg)

Also: Fallout 76 was announced.  Supposedly it takes place in West Virginia.  I do not know much but have heard it follows a highway and Vault 76 which is one of the few non-social experimental vaults.  not sure about anything else outside of rumors and speculations.


There was also a rumor that Fallout 3 will have an anniversary edition released.  Which would be nice, considering I started this thread complaining about how it doesn't work well on modern PCs without  some tweaking (see first post in this thread).
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 09 Jun 2018, 01:43
Rumour is that Fallout 76 will be online multiplayer only.

Fuck that into the sun, thanks.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 09 Jun 2018, 14:36
I heard a similar rumor and hope Bethesda isn't jumping on the battle royale bandwagon.
Title: Re: Vault 101 (Fallout Thread)
Post by: LTK on 09 Jun 2018, 15:59
I kinda doubt it, I've never known Bethesda to be quick to respond to new trends. The Elder Scrolls card game was pretty late to the party as well, and from their description it seems like they're going for something like a survival sandbox a la DayZ or Rust. We all know that bandwagon stopped moving a long time ago, so they better have something really good to show for it.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 09 Jun 2018, 16:04
All that is known so far is that Fallout 76:
- Will be set in West Virginia.
- Will be set 20 years after the bombs dropped.
- Vault 76 was one of the few control vaults, meaning they worked as advertised and did not serve as one of the sociological tests by Vault-Tec.

So while the online content is still heavily rumoured, we'll likely find out Bethesda's intentions by the end of today, as they'll be revealing more at an E3 showcase today.

But yeah, I play games to get away from people. I do not want to be exploring the Post-Apocalyptic nuclear wasteland and see XxX_Teabagger69_XxX coming around the corner. Because that little git is getting a tire iron upside the face.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 09 Jun 2018, 17:14
I really do hope FO3 gets that anniversary remake. Skyrim is the dead horse that's been beaten so bad its a smear on the ground. Re-release the others dammit!
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 09 Jun 2018, 19:51
To manage rumor mongering... We really don't know much of anything, aside from it takes place in/around Vault 76, which is a DC area vault, and a control vault set to open 20 years after the bombs dropped. In the trailer they played a song that talked about West Virginia (Country Road by John Denver) and the pip boy date said it was 2102, 25 years after the bombs dropped. What that extra five years means.... Nobody knows.  Until BE3 tomorrow that's all that's known.

Now, a reliable source for leaks, Jason Schreier from Kotaku, did post the name of the game a couple of days before the teaser live stream and then trailer dropped. He's also the guy who leaked the Fallout 4 script about 6 months before Fallout 4 was announced and it turned out to be 100% accurate. So his is the only leaks/rumors I put any stock in at this point. He's said that it is going to have some online component but is not an online only or MMO game. It will have a focus on building elements as in such games like Rust, but it will still be a Bethesda game with a strong story and quests and all that we expect.

All of the other rumors (MMO, online only, Battle Royale game, No mods only Creation Club) all came out only after the F76 trailer dropped. I ignore them because they are pretty clear attention grabs by people who have no information. They just want to say something shocking or pulled out of their asses to get attention.

My guess is that they are going to be giving an enhanced version of the FO4 settlement building system. Hopefully with better settlement defense setups so you actually have to have a good defense setup and everything with be destructible. No just ringing  your base with an unbroken wall and calling it done. The online part is supposedly them testing for multiplayer functionality. I would guess it's probably going to be more like the Souls series of games, where you can choose to invite other players into your world to help you with a tough fight. Or maybe even they can attack your base if they want to add PVP. That is 100% speculation on my part though.

Also of note, a little over a month ago SteamDB showed that there are new DLC coming for Fallout 3 and New Vegas. When the same sort of thing happened with FO4 it was the High Res texture pack. The FO3 one is supposed to be about 6gb in size. No idea on the NV on. At a guess? Not a full remaster like Skyrim Special Edition since that was a separate program entirely. I'm thinking they will be high res packs and hopefully coding to make it easier to run the games under modern OS/systems. Probably folding in the mods like the 4gb patch or similar code into the DLC and releasing them as a free anniversary DLC.

Those are my guesses anyway. Also they've been dropping hints that they still have things that haven't been revealed yet for the show. I'm not sure what they have left that could be considered major after doing reveals on Rage 2 and Fallout 76. Starfield is a possibility I supposed but rumors are that's still a couple of years out. It could be Elder Scrolls 6 but they've been pretty adamant that is still in pre development in interviews over the last year so.... If it is another big announcement for a new game I can't think of what it is.
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 10 Jun 2018, 01:09
I seem to remember that the opening of Fallout 2 confirmed that the Enclave slaughtered the residents of the Control Vaults when they automatically opened up. So, the player character in Fallout 76 may be the Sole Survivor of Vault 76, leaving the Vault's med-bay after getting over a nasty case of radiation poisoning to find everyone else dead. They are now forced to complete the Vault's mission - to reclaim the WV Wastelands - alone apart from whatever local allies he/she can recruit. Basically, I'm expecting Fallout 76 to be similar to the Fallout 4 Minuteman arc and base-builder subgame as a stand-alone with a new single-player arc.

If the rumoured MMO mode is true, then it may be possible to assemble 'clans' of Vault 76 survivors to work together to carry out the mission instead.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 10 Jun 2018, 09:06
See, its comments like that that don't really add anything save for the rumour mongering.

Bethesda always plays things close to its chest when games are revealed.

Vault 76 was a control vault on the East Coast, when the Enclave's main operations were on the West Coast. So knowing that Vault 76 was a control vault, it would have had a population of approximately 500 people waiting 20 years for the doors to open, though the game indicates that the events will be happening in 2102, 25 years after the bombs dropped.

Chances are, the player character will be a scout, sent out to explore and report on the changed landscape of the nuclear wasteland. Something might happen to the Vault or it might lockdown, leaving the player character to find out what happened or to get back in. Conversely, opening the Vault will more than leave it open to raiders assaulting the location. Chances are, if 76 is going to see more of a focus on base building, it will be about exploring the area, gathering resources and building defences against the raiders.
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 10 Jun 2018, 13:41
Screenshots have come out just before the Bethesda E3 showcase.
- A Vault-Tec memorial park for of 300 years of America.
- The business end of a giant wheel digger, possibly similar to the Bagger 293.
- Ruins of a town, with a large ogre like creature walking around the town square.
- A university campus with a version of the Vault-Tec mascot dressed in graduation clothes as a statue.
- Large areas of forest that look as though they are just beginning to recover.
- A deathclaw-sized creature with wings flying in from the sun (presumably so people can't make out too many details, other than the fact that it has a pair of wings and large claw legs).
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 10 Jun 2018, 13:44
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 10 Jun 2018, 15:35
Sure doesn't look multiplayer only to me.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 10 Jun 2018, 15:54
Looks interesting. Unlike the other games, this one seems to be "Okay so, instead of a Vault Tech Experiment vault, what if the Vault Tech marketed plan actually worked?" So now we're rebuilding civilization after the apocalypse. Perhaps we're fighting mainly mutant fauna, raiders, and old world tech to build the new world?  I am excited.  I probably should finish FO4 at some point.

I wonder how Vault 76's new civilization will stack up with the rest of the East Coast canon since it takes place a hundred years in the past?

- A deathclaw-sized creature with wings flying in from the sun (presumably so people can't make out too many details, other than the fact that it has a pair of wings and large claw legs).
Dude, its West Virginia.  That's the friggin Mothman!

(https://upload.wikimedia.org/wikipedia/commons/f/f6/Mothman_Artist%27s_Impression.png)
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 11 Jun 2018, 03:03
Well, its been confirmed that 76 will be online only survival game.

This was a series where nuking a town was considered to be one of the worst acts possible, Fallout 76 now treats firing nuclear missiles at other players as a bit of fun.

So yeah, I think I'll be skipping this entry entirely.
Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 11 Jun 2018, 03:14
FWIW, I blame iD Software. Bethesda consulted with them about the combat portion of the recent Fallout games (starting with Fallout 4) and I think that their deliriously "Let's blow up everything! WOOHOO!" mindset from DooM has infected the whole culture of the Fallout development team!

That said, no-one has asked for a Fallout-themed version of Fortnite: Battle Royale. That this game is coming out just when Fortnite's player numbers seem to have gone past their peak might come back and bite BGS in the butt.
Title: Re: Vault 101 (Fallout Thread)
Post by: Thrillho on 11 Jun 2018, 03:22
Online only, is it? Cool that's a hard pass from me.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 11 Jun 2018, 06:46
Yup.. Online only, appears to be always PVP and you can drop nukes on  your neighbors. Unless I hear more about this that counters those things like offering a real single play experience and not just playing solo online I won't be getting it. It's going to be griefing central.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 11 Jun 2018, 07:06
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 11 Jun 2018, 08:46
I'll be honest, if I were someone who enjoyed playing multiplayer games, I'd be more than happy to play alongside some people on here.

But I don't. I play games to get away from people. (And I would try to build a settlement into a cave, just to have a stupidly large wall blocking the entrance so no one can get in)

The only saving grace I've seen is that apparently the game space people will run around in will see dozens rather than hundreds of people.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 14 Jun 2018, 07:13
I might end up trying it as there is a story involved and they said you can play it single player but it may be harder without friends to co-op with.

in other news:
Hearts of Iron 4 has a Fallout Mod that looks sick AF! It is called "Old World Blues" and it takes place in 2275 (around the time FO3 takes place) and is exclusively in the west coast area.

https://steamcommunity.com/sharedfiles/filedetails/?id=1303741106 (https://steamcommunity.com/sharedfiles/filedetails/?id=1303741106)


Title: Re: Vault 101 (Fallout Thread)
Post by: Blyss on 20 Jun 2018, 10:52
So, first off, let me say that I'm not trying to convince anyone they should buy 76 if that's not their cup of tea.  Hey, it's your money, your time, do your thing.  No judgment.

I'm personally pretty excited for it.  My friends and I are all talking about what kind of roles we'd like to play and what a settlement that we can all work on could look like.  I also have a lot of concerns, but they're outweighed right now by the fact that I can play a fallout game with friends. 

One conversation I had with a friend of mine that is NOT excited for it went something like:
Friend: I'm extremely disappointed.  No mods, no human npc's, and always online.
Me: They just announced there will be mods.  And it's only 20 years after the war's end.  There are ghoul factions, rather than humans, which makes sense in that setting.  And you play Destiny and the Division - they're both always online for everything.
Friend:  Destiny and the Division aren't the same as 76, they have human npc's.
Me:....

I get that people don't want this and I understand why.  I see griefing as being a potentially huge problem, but from the interviews I've seen, I'm not as worried about it as I initially was.  I don't see a battle royale in this in particular, so I'm not really seeing that comparison, but maybe I just misunderstand.  That's possible.  Coming so soon after the release of FO4, and learning that this was the FO4 multiplayer mode that was removed because it wasn't ready (tbr: finished at all) I'm not surprised at what it is.

Anyway, I'm hoping it's good for the simple fact that I'm going to be putting my money down on it.  I'm trusting Bethesda to do it right.  We'll see if that's a good idea or a bad one in November.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 20 Jun 2018, 12:14
Interviews given in the week of E3 have calmed some of my worries about the game. Not all of them though. It is nice that when you get killed you won't lose your items or progress or anything and CAMPs can be easily and quickly repaired when they get damaged. But all they've really said about anti-griefing measures is that you'll be able to respawn away from the people who killed you if you get tired of fighting. Pete's called it a 'challenge based system' but really hasn't gone into details what that's supposed to mean. And from what they've said it seems implied to me that they're more concerned about encouraging people to play raiders and think their systems will keep people from griefing which... Yeah as someone who's played a lot of online games is the exact opposite of what the problem is. There will be no shortage of murder  hobos, psychos and griefers who just want to kill you for no other reason than it's fun to them for whatever reason. Heck, when/if I play I'll probably make a specific raider character just because sometimes I want to play the bad girl. I still would like to hear a better way to prevent people from constantly attacking you when you're near other than 'well just go somewhere else for a while'. It works, but counter productive if you're just trying to get a quest done and they're camped near the building you have to go. I've yet to hear that addressed.

No human NPCs doesn't bother me. There are plenty of ways to give out quests, and it does very much sound like they plan to have quests and things to do, more than most survival games which rarely extend beyond 'Let us teach you how to play, then go do what you want'. Nukes are going to be a tool mostly, not a major threat. I'm worried how people can set up settlements if our CAMPs disappear while we're offline. But I put that in the 'yet to be revealed category'.

I'm not fully on board yet, but I'm likely to get it when Beta gets closer.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 21 Jun 2018, 19:21
(https://i.imgur.com/UCeQnNH.jpg)
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 24 Jul 2018, 18:59
Interesting trailer for Fallout Miami, a mod for FO4

Title: Re: Vault 101 (Fallout Thread)
Post by: BenRG on 25 Jul 2018, 02:35
As always, it seems that the fans understand what makes Fallout great and understand what they want far better than the people who ought to be making money by doing exactly the same thing.
Title: Re: Vault 101 (Fallout Thread)
Post by: Neko_Ali on 25 Jul 2018, 07:29
To be fair fans have been screaming for online/multiplayer Fallout since 3 was released. And 76 started out as a side 'can we even do this' project that turned into a full on release when they realized 'yes, we can actually'. There will always be a side of the fan base that just wants more of the same, and that's fine. But from a design and programming stand point I can understand why they want to break out and do something different once and a while, rather than repeat formulaic Elder Scrolls and Fallout games in a cycle. I think there's room enough for big fan projects like Miami and spinoffs like 76. Without them we wouldn't be seeing any new Fallout for years after all.

My biggest issues with 76 is that whoever has been in charge of their PR department for the last couple of years and some of the people in planning seem to have the idiot ball in a two handed death grip. Ever since the disastrous planning and announcement of Creation Club. It was a bad plan, they refused to listen to how much the fan base hated the idea and tried to pretend significant issues didn't exist by renaming them. It's not 'paid mods' it's small content addons that you have to pay for created by community modders. 76 isn't a multiplayer survival game. It's a game where you play online with people in a survival setting where you have to fight other people, gather resources and build bases. PvP and griefing won't be major concern. Just you have to deal with running into people who may want to kill you and there's no way to opt out of always on PvP.

They keep wanting to assure us that all the concerns people raised won't be a problem. But when asked for any kind of information how they are going to stop these problems from happening they tell us 'Well, we're still working on that'.  Then there's Pete and Todd giving sometimes contradictory answers to questions in interviews... Probably because the game is in a constant state of change. It's now looking like the Beta program is only coming out a very short time before release, unless that gets pushed back. Which means the only beta testing people will be able to provide feedback on before launch is server stress testing...

Much like with the Creation Club, 76 is shaping up to be a poorly handled and implemented shit show that is dividing the fan base into those that hate it with a passion and those who are all in on it and ignoring the flaws. And I'm expecting like with Creation Club the launch is going to be insanely terrible in so many ways and be ignored by many. Then maybe 6-12 months later it will start to get it's feet under it and begin to deliver on some of the promises they were making. By which time many people will have already moved on. And could have been avoided if Bethesda hadn't ignored their customers, ie the ones paying or not paying for their product, and held off on release a little longer until they had something worth releasing.

Of course, CC is a different boat than a game release, and honestly I think a lot of stuff they won't even know needs to be fixed or improved until they start getting real players in. What they've revealed so far really makes me think they've developed this game too much in their own bubble and are dismissing people when they say 'Look, it's an online game. Griefing is going to be a real problem and what you have said so far just isn't going to slow it down.'
Title: Re: Vault 101 (Fallout Thread)
Post by: Castlerook on 25 Jul 2018, 07:33
Interesting trailer for Fallout Miami, a mod for FO4


I follow one of the concept artists on Tumblr. Some of what's going into that game, I mean wow.
Title: Re: Vault 101 (Fallout Thread)
Post by: LeeC on 20 Oct 2018, 06:45
Saw this on imgur as an example of the fallout 76 multiplayer. Well I just had to share it.