THESE FORUMS NOW CLOSED (read only)
Fun Stuff => CLIKC => Topic started by: Damniel on 13 Jun 2005, 09:51
-
subject title speaks for itself...whats your favourite RPG?...personally its arcanum for the sheer diversity of everything you can do...the technology-versus-magic thing is kinda cool too...^_^
so what are you waiting for??? POST ME UP!
-
btw if offended by my often colourful language...i'm sorry...i'll just think nasty thoughts about you instead...like you being a kitten getting slapped upside the head by an especially huge mouse....mmmm is it ironic???....do i care????
-
Man. This one is actually pretty tough.
It's a toss-up between Morrowind, KotOR (1 over 2, but 2 was still good) and NWN.
Morrowind: Expansiveness, infinite modability, high customization value
KotOR: Incredible storyline. Lightsabers. Force powers. Fairly high customizability.
NWN: Good story, very high customization factor, familiar system
The downfalls? Morrowind crashes too much, KotOR2 had a slightly shoddy ending, NWN's toolset is very annoying to learn to use.
However, there's one that takes the cake over any RPG I've ever come across: Fallout. Post-apocalyptic cyberpunk RPG that's high-tech/lo-tech and extremely innovative. The only thing it was missing was cheesey Japanophilic ads and messages and it would've been the perfect cyberpunk game.
-
I've never played an RPG that's held my attention the same way as Final Fantasy 7.
I LOVED that game!
-
Not really a big fan of the FF series. It's all a bit overrated IMO. I could never get into them as much as some other games.
-
I'm going to have to go with Tanka, except with a tad variation: Fallout DOS. It's seriously way better.
-
Fallout DOS? Do you mean BOS? Unless you mean a Fallout game on MS-DOS, of which I didn't know existed and I'll have to get and use with DosBOX. (Ugh. Run-on sentence.)
-
I loved NwN, but I can't get it to run properly on my new PC. I'd love to play KoToR2, but that won't work either. I've been playing a lot of Baldur's Gate, Icewind Dale and Fallout. I've also got Morrowind somewhere, but I'm not so keen on it - I don't like that I can aim perfectly at something, fire an arrow into it, and randomly miss. ESPECIALLY if the thing I just shot is so big it fills half the screen AND I saw the arrow pass straight through the creature model.
At least Elder Scrolls IV is changing that - no random hit/miss, and no random shield blocking - if your aim is good, you hit, and if you press the "block" button at the right time, then you ward off a blow with a shield. much beter.
To be honest, there hasn't yet been an RPG that has really met my standards for a really good game... the ones that come closest are horribly buggy sadly, and NONE of them have had the kind of graphics I'd want to see...
-
Dos. Spanish for Two. as in the sequal.
-
I loved NwN, but I can't get it to run properly on my new PC. I'd love to play KoToR2, but that won't work either. I've been playing a lot of Baldur's Gate, Icewind Dale and Fallout. I've also got Morrowind somewhere, but I'm not so keen on it - I don't like that I can aim perfectly at something, fire an arrow into it, and randomly miss. ESPECIALLY if the thing I just shot is so big it fills half the screen AND I saw the arrow pass straight through the creature model.
At least Elder Scrolls IV is changing that - no random hit/miss, and no random shield blocking - if your aim is good, you hit, and if you press the "block" button at the right time, then you ward off a blow with a shield. much beter.
To be honest, there hasn't yet been an RPG that has really met my standards for a really good game... the ones that come closest are horribly buggy sadly, and NONE of them have had the kind of graphics I'd want to see...
Yeah, that does irk me in Morrowind. I'm glad to hear they're changing that in Oblivion.
Dos. Spanish for Two. as in the sequal.
A-ha! Right. I knew that. *shifty glance*
-
FFIX is, in my opinion, the greatest game ever. i just loved the carachters and the story. and i'm the sort of RPG nut who plays anything i can get my hands on.
-
fallout 2, arcanum, nwn and planescape: torment
-
I've never played an RPG that's held my attention the same way as Final Fantasy 7.
I LOVED that game!
yes. I love YOU.
Final Fantasy has consistently been the only RPG (series) i have been able to play without being bored to tears. It oozes playability, amazing storylines, beautiful landscapes (instead of the monotonous browns and grays of others), and is just all round awesome. And Final Fantasy 7 was the best.
-
ahahahhahaa, no no no.
Final Fantasy 6 was the best.
Then 8, then 7
BG2 is also very good.
-
No no no.
Final Fantasy 6 is indeed best, but then X, then 7.
Chrono Trigger is the best RPG ever though.
-
D'oh! How could I forget my beloved Planescape: Torment? Such an awesome, awesome game!
-
Chrono Trigger is the best RPG ever though.
Played through that again about a month ago.
So, so goooood. Out of all RPG's ever, that'd come 3rd.
1.FF6
2.FF8
3.Chrono Trigger
4.FF7
5.Xenogears
Squaresoft kicked
-
FF7
FF6
Chrono Trigger
Disgaea
Chrono Cross
(that's my top 5)
-
FF6
FF7
FFX
Illusion of Gaia
NwN
Dungeon Siege
In that order
-
Damn i feel left out. oh well
FFIX
FFVII
Chrono Trigger
Okage: Shadow King
FF
-
Chrono Trigger > pretty much any other RPG
-
Pens and papers and dices. And a DM (GM) always helps.
-
i used to play one called jade cocoon was quite good but easy to complete. The FF series has to have it though.
-
I just got my hands on the english translated version of the first Star Ocean game in a ROM, and that game is pretty kickass. I'm going to have to go play SO2. The Lunar games have a special place in my heart as well.
-
I have never met a FF game I didn't like. Except FFVIII. It was alright, but not SUPER FUCKING AWESOME like FFVII was.
FFVII
Xenogears
FFII
Arcanum
Legend of Legaia
-
Legend of Legaia
oh man, how could I forget that.
I had so much fun playing the first one, but when the second game came out it was just... meh...
-
Oh man I <3 the button combo combat systems. "UP UP LEFT DOWN RIGHT PWNED"
And Xenogears. "TRIANGLE TRIANGLE SQUARE X PWNED"
-
I'm trying to remember other RPGs with combat like that, and I keep leaning towards Legend Of Dragoon, but I think that was more of just timing the buttons right.
But seriously; who else cried when Lavitz died?
I wouldn't shut up about it for a few days. I'd be walking around the house screaming "NOOOOOOO LAVITTTZZZZZZZZ."
Then my parents made me sleep out on the lawn.
-
I haven't seen any others that did it well. Some others have done it, but none of them PWNED it like Xenogears and LoL did.
-
Pens and papers and dices. And a DM (GM) always helps.
Oh shit I forgot about D&D, which I don't even know how to PLAY but I already love.
-
Ultima V. No question.
-
I'm trying to remember other RPGs with combat like that, and I keep leaning towards Legend Of Dragoon, but I think that was more of just timing the buttons right.
But seriously; who else cried when Lavitz died?
I wouldn't shut up about it for a few days. I'd be walking around the house screaming "NOOOOOOO LAVITTTZZZZZZZZ."
Then my parents made me sleep out on the lawn.
The loss of Lavitz shall plague us all...
I wuv KOTOR, Morrowind, and LoD. Although nothing beats good ole D&D.
-
I've never finished FFIII/VI, but it the parts I've played have been really good. I think I prefer Chrono Trigger. The beginning of that game is so... perfect. And returning there between different segments just... it's such a diverse game.
I loved KotOR. One of my favorite games. It was amazingly immersive - so much so that I was unable to play as evil - I felt bad and eventually lost interest trying to play it through again.
Generally, I find RPGs aren't polished enough for my tastes. If it has a level-grinding element without an action element I get bored (for example, Diablo 2 entertained me for a while because it had action and wasn't JUST an RPG) . That's why I liked KotOR - you were powerful enough just from doing all the quests. I only wish it had been done with the PC interface in mind from the beginning, or that it had been more carefully ported.
Deus Ex is one of my other favorite games, and I consider it at least as much of an RPG as any FF game.
RPGs that everyone liked but I couldn't get into:
Baldur's Gate
Planescape: Torment
Morrowind: Something (whichever one was on the XBOX, my brother had it.)
-
Change "Arcanum" on my lift to "Wild A.R.M.S" The first one.
-
FF7
FFIX
Disgaea
Morrowind
FFX
I have played all the FF series, i think they are all good. Except X2, which i don't consider to be part of the FF series. Cuz it sucked.
-
In no order
FF IX
Tales of Symphonia
Skies of Arcadia
Golden Sun (both)
Final Fantasy
and....
Pokemon (when i was little it was awesome, lay off it)
-
Morrowind. By far. I got so lost in that game. It had the single most in depth world I've seen in any game (and a lot of book series). It's probably the game that's taken the most of my time and I still haven't finished the main storyline.
-
Word. Morrowind is the best game I've played, as well as the best RPG. It feels like a real world you're running around in, and it seems like Oblivion is going in the same direction. Excellent.
-
I've said it before.... Tales Of Symphonia!
-
Pokemon (when i was little it was awesome, lay off it)
Damn skippy. I should probably TRY another RPG sometime in my life, but my slavish Nintendo devotion isn't conductive to that course of action.
-
STAR OCEAN: THE SECOND STORY.
> you.
:)
Edit: Honorable mentions are Morrowind, Pokemon, FF games, Dragoon, etc yadda yadda yadda, but SO2 gets the cake.
-
Legend of Zelda for SNES
X-Men Legends
Sam and Max Hit the Road (If any of these count.)
The Might and Magic series was also entertaining when I played it.
Final Fantasy could never hold my attention due to it being turn based rather then real time.
-
Neverwinter Nights, baby. Maybe FF III/VI.
-
The Baldur's Gate series.
I loved the gameplay in Icewind Dale II, but it was far too linear for me :(.
I'm hoping that Dragon Age is going to be awesome. As well as next The Longest Journey game, I hope that's cool.
-
Dungeons & Dragons v3.5
Nothing beats pen and paper freedom
-
Man, if you think D&D is freedom... Wow. Try Shadowrun. No classes!
-
Final Fantasy VI
Knights Of The Old Republic (I and II)
Earthbound
-
Man, if you think D&D is freedom... Wow. Try Shadowrun. No classes!
Or Rifts! Be a transformer or a taco salesmen! woo!
-
Ugh, Rifts. I've heard so many bad things about that; I don't even want to poke its cover.
-
Oh, and Paper Mario/Mario & Luigi = fun things.
-
FFVII
Kingdom Hearts
Kingdom Hearts II (when it comes out)
the .hack series
That's about it. I've played quite a few RPG's in my day, and those are really the only ones that left a lasting impression of "Man, I really enjoyed that game."
-
This whole thread is making me sad, because I don't have most of my older Rpgs. Many a game has been unknowingly sold at a garage sale.
Plus, I keep thinking about Lavitz.
Why did he have to die...?
-
Well, considering aesthetics, challenge, uniqueness, dialogue, et al, I would have to say that some of my favourites would include:
Earthbound, for art, humour, and general uniqueness: Seriously, who ever would have thought that in a genre conquered by the idea that all action must take place in a more primitive age, or a completely fictional one, that an RPG storyline could exist in an environment so eerily similar to ours? Seriously, there is tons of intrigue in the story of the boy who was destined to pick up his baseball bat and smash some aliens back to their own dimension. Having the cell phone on which your dad or random friends would call you on was also priceless, and, of course, the ability to erase giant pencil-shaped statues which block your path for whatever reason other than that's how the game works. Seriously, there is never a dull moment here.
Super Mario RPG, for taking full advantage of three axes of direction, and just being damn funny: In all fairness, having random characters and a storyline that detracted from the rest of the Mario storyline was sort of odd to get used to, but as soon as I had gotten into the humourous bits and pieces (even being reduced to reading monster's minds) and even strange stories being told in the middle of battles, I knew that this was a fine RPG, even though I only played it when I was, well, eight or something.
Shin Megami Tensei Nocturne, for being the most visually-enthralling RPG, having the most amazing combat system, and for proving that your character doesn't always have to be the hero...: If you have never heard of this PS2 RPG, then I strongly suggest that you go out and give it a try ASAP. This RPG completely changed the way I had originally thought of RPGs, complete with post-apocalyptic storyline, dark with flashes of humour, gorgeous graphics, and an amazing orchestral soundrack complete with the most hard-rocking electric guitars ever present in an RPG. Basically, your character is trapped in a post-apocalyptic Japan that has litterally curled up into a ball and sealed itself off from the rest of the world, thanks to a powerful magic that also killed many other occupants, save yourself and a few people whom you know. Eventually, the story turns to who is going to rule in this new desolate land, populated by spirits and even dark forces who slowly turn everyone you know into demons, and eventually climaxes with the question of whom you must follow in this destroyed world, or if you should just kill them all and conquer the wasteland yourself. In any case, it is an amazing storyline in which you slowly watch as otherwise normal people lose what is left of their grip on humanity and become twisted monsters bent on imposing their wills on what is left of their home. The battle system also rules, as your character can recruit enemy demons to work for him in the middle of combat, and eventually learns how to fuse them into a single, more powerful entity. Any monster in the entire game is available to you, with the very last boss being the only exception, and you can create a party fit for any situation, improving on it and changing it as necessary as the game goes on. Finally, Dante from Capcom's Devil May Cry also appears in this game, and often tries to kill you but can eventually be recruited as a powerful ally. Go out and play this game, you will not regret it.
Shin Megami Tensei DDS, for being the most difficult to complete, and being the most satisfying as well: Despite having the same title as the aforementioned Nocturne, DDS has a completely different storyline from its predecessor, and the only things linking it to Nocturne are probably its graphics, elements of its battle system, and its electric guitar-backed orchestra. DDS, however, is far more challenging to complete, as its battle system, while similar to Nocturne's, gives tougher penalties and greater rewards to those who can exploit all its nuances. Basically, if you can successfully exploit an enemy's weakness, you get more chances to attack him for subsequently greater damage, but if your attack is blocked or dodged, you lose turns and your enemy gets to counterattack more quickly. I am not kidding when I say that in the late stages of the game, one otherwise minor slip-up will result in your entire party being annihilated in a few turns. Expect to die quite often if you play this, but take heart in the fact that most of the levels in the game have an abundant number of save points, most of which will also heal you for a small sum of money.
These are some of my favourites, and I highly reccommend them if you haven't tried them already.
-
Shining Force 2
Vandal Hearts
FF Tactics
FFX
Kingdom Hearts
no order, they all make me a happy lil boy :)
EDIT: GAH!!! Suikoden 2! How dare I forget it!
-
No no no.
Final Fantasy 6 is indeed best, but then X, then 7.
Chrono Trigger is the best RPG ever though.
YES Chrono Trigger is by far my favorite RPG, its so long and the story gets me everytime I play it again.
Oblivion is a fantastic RPG as well, Ive beaten it several times and I just love it.
-
man, that's some epic thread necromancy right there.
For the record, my current modern favourite is Mass Effect, followed very closely by Dungeons and Dragons Online
-
Final Fantasy 7. My husband recommended it to me when we first got together a couple years ago and I've been hooked since. I believe I'm working on my fourth play-through.
FFIII for the DS. I could hardly put it down.
Super Mario RPG :x
-
Posted by: twentyfour Posted on: July 07, 2005, 06:30:15 AM
JESUS
FUCKING
CHRIST
-
There should be more threads about Morrowind.
-
Time to whop out my favorite image macro:
(http://i2.photobucket.com/albums/y21/sandmanccl/threadnecro.jpg)
Anyway,
My favorite RPG of all time is probably Baldur's Gate 2. The entire series is pretty awesome, but it's the one that sucked me in to D&D as a whole, really.
Planescape: Torment has probably the most versatile and best-written story (and just general dialogue) of any RPG ever made.
NWN and NWN2 have the most customizable game system ever, making them very long-lasting and quite fun.
KOTOR 1 was incredible and is to date the best Star Wars game ever.
Basically what I'm trying to say is that Bioware rules the universe.
-
Odin Sphere, Persona 3, and Chrono Trigger.
Also who here would play an epic RPG based on the journey of Moses and the Hebrews? That would be fuckin' mint.
-
Black Isle / Bioware / Obsidian. Troika gets honorable mention.
-
I'm have to go with Marrowind here, liked it for the short time I played it.
-
Final Fantasy Tactics Advance.
I couldn't put that game down.
-
anybody played Lost Odyssey yet? i'm on the 3rd disc and i must say, i'm impressed. the discs are a little short (about 14 hours apiece, give or take) but it's an emotional rollercoaster ride, to be sure. i think it's the first game since Final Fantasy X that's actually made me feel feelings towards the characters. hell, i was gettin' choked up after the death of a character who had, literally, just been introduced which is saying something.
anyway, it's a good game. check it out if you can.
-
Odin Sphere
See, I can't get behind that. I never went past the second book in Odin Sphere because the game runs like shit. During later levels when there are a lot of enemies on screen or during essentially any boss the game slows to the point where it's basically a fucking slideshow. The story may have been amazing, but I couldn't tell because it was too frustrating to play for more than an hour at a time.
-
Sure it's not a drive dying? Mine would have a bunch of pauses that weren't there before...and a friend of mine had to play his upside down...
-
No, I've played many PS2 games since after that game came out and they all work fine.
-
That seems a little...odd.
-
Yeah, my copy did the exact same thing whenever there were a ton of enemies on the screen. And from what I've heard, it's the same for all copies
-
Phantasy Star IV
Though Phantasy Star II gets mention as well for having some absolutely insane mazes.
-
Can I start an Almight Thread About Morrowind? There should be an Almight Thread About Morrowind. That would make me a very happy nerd.
-
I support this notion in that it's better than a thread about Oblivion.
But really, as far as role play games go, there's so many better things. I mean, you can find deeper and more original plots/characters in a freakin' JRPG.
-
Baldur's Gate 2, Fallout 2. I like the Final Fantasy games in a certain meditative sense. It's pretty pictures, and hardly any brain activity required at all. It's soothing to play.
-
I support this notion in that it's better than a thread about Oblivion.
But really, as far as role play games go, there's so many better things. I mean, you can find deeper and more original plots/characters in a freakin' JRPG.
I am terribly sorry, but I am going to have to strongly disagree with you.
-
i enjoyed Oblivion...or at least i think i did, since i put so much time into it- but the voice acting was fucking terrible.
-
I thought the voice acting for Uriel Septim and his guards were good. I haven't played much farther into the game, though.
-
oh yes, the actual acting is fine, it's just that it's that same guy doing that same voice for every almost every single character.
-
Oblivion isn't an RPG. It's a mumorpeger without the MMO aspect. Or the RPG aspect. It's a fantasy-based sandbox FPS.
That's not to say it isn't enjoyable, but it's no wise an RPG. I mean, they took "ageless faceless gender neutral adventure person" to a whole new level of anonymity.
-
Do you even have a clue what constitutes an RPG? It's not all about random battles and spikey hair. Oblivion is an RPG.
-
A face you never see in game. And you interact with others in the same way that Gordon Freeman does. And the character matters to the story like Gordon does.
In fact, the big difference between HL and Oblivion is that you manage skills/stats and a much larger inventory, and it's a sandbox rather than a linear story.
The game just feels and acts like a dungeon-crawling FPS.
-
It is a FIRST PERSON RPG. This is, in fact, a genre. The entire fucking Elder Scrolls series is the same thing.
Do you SEE a gun? Do you SHOOT people? How the fuck is it a first person SHOOTER?
The pserpective has nothing to do with deciding what is and is not an RPG.
-
RUNESCAPE, lulz
-
Yay for rezzing threads!
and I liked Morrowind even though I pretty much sucked and never made it far...at least I assume I didn't make it far.
I want to play Oblivion and I may do so sooner or later.
I liked Fallout 2 and never cared for the FF games.
KotoR and KotoR 2 were both utterly amazing.
I've heard Blue Dragon was pretty cool, all things considered.
oh and
ew to runescape.
I guess since he mentioned runescape..I can say WoW.
lol.
-
I don't know if this thread was created with MMOs in mind. *shrugs*
-
Having finally gotten around to playing Morrowind, I can say that they're both on an equal level. Both of them have pretty bad voice-acting (with the exception of Patrick Stewart and Zod), and a lot of the voice actors are the same in both games. I think that Oblivion's a lot more fun to just walk around in. Not do anything quest-related, just maybe perch on a rock and wait 5 minutes for a deer to shoot. Morrowind, on the other hand, feels a lot more...there. The dungeons don't feel nearly as repititious, and the game forces you to play more to your character (which has it's own pros and cons). And the existing world feels just a little more complete. But it has a few interface problems, and I really wish they would've doubled the walk/run speeds. Running feels like walking, and walking feels like shambling. Which in a game without quicktravel can be tedious. I've had to do the Balmora/Seyda Neen/Pelagiad circle five times, and it's kind of annoying.
I guess since we're not axing this thread, I might as well contribute.
NWN2: Mask of the Betrayer has probably the best writing I've seen in an RPG after the Bioware games.
Baldur's Gate 1 & 2 rocked, and their expansions (still haven't played Icewind Dale or Planescape)
The past two Elder Scrolls installments, obviously
FFXII was fun while I had it
-
See, I never walked to Balmora. There's this room right outside of the first office in the Census and Excise place. I would go in there, shut the doors, and literally steal everything. I would then sell it all to Arielle (or whatever his name was), and take the silt strider to Balmora.
But, I totally agree with you.
P.S. - There were a few different modes of fast-travel in Morrowind. There was the aforementioned silt strider, Mages Guild teleporters, Almsivi and Divine intervention spells/items, and Mark and Recall spells.
-
There are modes of fast-travel, yes, but some of the smaller cities and villages are not available without the spells (which being a thief, I can only hope to find scrolls for, and actually already have, but not knowing what the did, sold them). Pelagiad's closest neighbour is Seyda Neen, and that walk still takes about 3 minutes real-world time (running), with only two dungeons to stop by on the way (which I've already done and have no interest in revisiting). I think I just need to get really rich and buy a whole bunch of Levitation. Also, being a thief, I'm fairly certain a lot of people don't like me in the Mages guild, as I robbed them blind in two cities thus far. That, and some of the dungeons and stuff are just in the middle of bumfuck nowhere. It's not too bad, but something that could be improved upon. I wish they had an ini file I could edit to change the walk speed. Then my bitching about traveling would be stopped.
-
The Elder Scrolls IV: Oblivion is simply one of the best role-playing games ever made.
This is a deep, satisfying action-RPG.
As was done with Morrowind before it, Bethesda Softwork's award-winning free-roaming RPG The Elder Scrolls IV: Oblivion is getting the Game of the Year treatment.
Just because it doesn't contain the bog-standard ingredients of Baldur's Gate, Icewind Dale or Fallout doesn't mean it's not an RPG. Role Playing Game. You assume a role, and you play it and evolve it after your own personal style.
That sort of makes the term "Role Playing Game" meaningless, doesn't it? By that definition, any and every game that has a character is an RPG. I play Metal Gear Solid, assume the role of a ninja spy, and at my whim I can (poorly) run and gun through the game, I can take the time to incapacitate every enemy by hand or I can use stealth. Great RPG.
Has anybody ever really done that, playing these TES games? I only beat Oblivion once in a 9-hour period by focusing on the main quest. TES are poindexter games, even moreso than D&D. You don't have a character, you have a set of statistics, and beyond the rate at which certain statistics increased and what handful of once-a-day powers you started off with there aren't really that many things differentiating any one character from any other character. There were no real restrictions, which made it kind of homogenous. The reason I never beat Morrowind is that I get roleplayer's remorse and keep making new characters, but every time I do so it's only after a few hours of play that I realize that my new character is exactly the same as the one I abandoned.
Dialogue was nonexistent in both games. There weren't any NPCs, there were walking encyclopedias with names. They really didn't improve with Oblivion, they just made it less obvious. This is apparent to the walking reference books in the game, because they're in such an existential funk that they can be bribed into forgetting that you've murdered an entire building full of innocents. 30 gold will make you the best friend somebody has had or will ever have (it even unlocks restricted encyclopedia definitions!) if you don't have cash, you can roll a dice (Morrowind) or play a minigame (Oblivion) and if you succeed you will magically and mysteriously impress the NPC somehow, possibly with your luck of the dice and ability to play Simon Says.
People throw the term non-linear out like it means something, when in the context of the games it doesn't. All of the quests were more or less open-and-shut. The feeling of "freedom" you get is from the fact that there's sooo many linear paths to take, and not many people bothered to go through all of them. But you can. You can be the most cold-blooded and feared assassin in the land and also the beloved head of the state church dedicated to saving souls, the head of every guild, and you're always and without exception the great hero of the land, all at the same time. After a few years of playing Morrowind and after a few weeks of playing Oblivion you realize that there's very little replayability at all. Once you've gone through something, you've gone through it. The great thing about Morrowind was that you were forced to walk around and marvel at all the work that went into the game.
What TES games are, they are sprawling dungeon hacks that lack some of the distinguishing features of even something like Diablo 2 or Deus Ex. They're fun enough, but they're an entirely new and different kind of game than "RPG". If you think of them as RPGs they don't hold up exceptionally well. As medieval combat games they could stand to have a little better pacing but they're pretty fun when you get into the thick of it.
-
I'm calling them RPG's because, quite frankly, I don't know what else to call them. The thing is, all RPG's essentially revolve around stats anyways. DnD, the mother of RPGs, is a set of stats put to a story (in which the role-playing aspect is much better than Oblivion's, I'll admit). It's why we call JRPGs RPGs, because there is almost zero role-playing in any of them, but they still have the stats aspect of it.
Then again, there can be more than one definition of role-playing. I consider it to be using my avatar to do things in a virtual world which I cannot do in real life (kill cliff chasers and squibs) or already do in real life, but in a different setting (drink). Heck, my previous post states that I do just that. I hunt virtual deer from virtual rocks with a virtual bow because I suck at archery in real life. And killing deer doesn't exactly involve a story. Other people (and also me) insist that role-playing is using an avatar to progress through a branching and dynamic story. To me, this is an extension of real life, a life within a life even, except that the options for non-quest roleplaying are not nearly as available. DnD games are like this, so is Mass Effect. Playing through the story as you see fit is just as fun as dicking around on a fictional continent. Both are valid definitions. Since there is currently no game out there that does both, does that mean that there are no RPGs? No. There were MUDs, but reading text and ascii characters for hours on end is not fun, no matter who you are.
So basically, I guess what I'm saying is no one wins the RPG argument because it's an entirely subjective argument.
This is apparent to the walking reference books in the game, because they're in such an existential funk that they can be bribed into forgetting that you've murdered an entire building full of innocents. 30 gold will make you the best friend somebody has had or will ever have (it even unlocks restricted encyclopedia definitions!) if you don't have cash, you can roll a dice (Morrowind) or play a minigame (Oblivion) and if you succeed you will magically and mysteriously impress the NPC somehow, possibly with your luck of the dice and ability to play Simon Says.
People throw the term non-linear out like it means something, when in the context of the games it doesn't.
THAT is the non-linearity of it all. Like I was saying about the definitions of role-playing, in other games, specifically story-driven RPGs, even the good ones, don't give you the option to murder a building full of innocents and then bribing any witnesses. It is linear in the context of the game as far as storyline and actual questing goes, but it's non-linearness is in the murder of an entire village, in joining a faction that fights against another faction, in standing on a rock hunting binary deer.
-
Kid van Pervert, I fucking love you.
-
SO ANYWAY
Best RPGs?
I've always like Chrono Cross much better than Trigger. Final Fantasy 9 and 6 are my favorite FF games..not a fan of 7. Dragon Quest VIII is fun in some ways.
But I think my overall favorite RPG ever is Star Ocean 2. Just classic in every way.
-
Anyone say Disgaea yet?
I played Disgaea 2 and loved it, though I'm stuck on this one level...
-
I just want to say that I like both kinds of RPGs. I find NWN2:Mask of the Betrayer is as fun as, although shorter than, Morrowind and Oblivion.
And no, I haven't played Disgaea. It's always interested me, I've just never had time for it. I always enjoyed those types of turn-based battles over the stuff used in Final Fantasy. If Disgaea 3 were a PS2 game, I'd probably get it.
-
I have to say, I was a bit disappointed with Oblivion. It didn't seem to be quite as deep as Morrowind was in terms of dialogue and side quests.
-
I wish they had an ini file I could edit to change the walk speed. Then my bitching about traveling would be stopped.
There's an item you can acquire fairly easily that makes you run super-fast, called the Boots of Blinding Speed. However, as the name denotes, they make you totally blind, unless your Magicka resistance is pretty much maxed out. :|
-
How non-linear does a game has to be before you consider it an RPG? Does it need to play differently with each class? Do you need a realistically reacting social environment? Should there be no main storyline at all? MGS wouldn't count as an RPG because there is only one set path, while you can run and gun or sneak about in the end you're still going for the same target, there is no evading the main mission - you really can't get anywhere without fulfilling the main objective. You can't go exploring the street or forest, you can't buy or sell weapons - if you ask me, an RPG is defined by how drastic the choices you are given are. If it's whether you should use a silenced pistol or machine gun to take down the enemies, it's not an RPG. If, in addition, you could - say - turn ninety degrees, walk into the forest and kill boars for profit, it would be an RPG because it allows the player to make a drastic choice towards the entire gameplay, story and character behaviour.
But how does that apply to JRPGs? You're essentially given no choice whatsoever in them outside of battle, but they are still RPGs (or so I am told).
-
I've been pondering the difference, what with Valve making FPSes with such intense stories that I still get angry about Eli...
I think the primary differences are still the amount of story (TF2, for example, has none) and how much of the game mechanics you're allowed to see.
With HL2 we know the shotgun does more damage, but that it's a short-range weapon and does negligible damage at long range (I think it's 7 damage per pellet, and they spread out conically with distance). With Final Fantasy, we know how much strength, vitality, elan, and angst each character has and how each weapon changes the stats and how each weapon interacts with opponent armor and etc.
I think an FPS is much more about the twitch gameplay, whereas an RPG is more about strategy and story. Like anything else, there'll be blurring of the boundaries, but with an RPG you assume a role, and part of that is trying to model the character the way you want it to look/act/be and part of that is involvement in story.
-
I guess since we're not axing this thread, I might as well contribute.
NWN2: Mask of the Betrayer has probably the best writing I've seen in an RPG after the Bioware games.
Baldur's Gate 1 & 2 rocked, and their expansions (still haven't played Icewind Dale or Planescape)
The past two Elder Scrolls installments, obviously
FFXII was fun while I had it
You gotta play Planescape, man. If you want pure story and a dynamic character, it's tops. Icewind Dale is alright, but isn't Bioware (that was actually done in-house by Black Isle if I remember correctly). Less story but much more character building and proving your badassery by slaughtering hordes and hordes of goblins.
-
you really can't get anywhere without fulfilling the main objective.
Daggerfall, Morrowwind, Oblivion ... Fallout? what else actually falls outside your category?
Planescape: Torment #1
Incursion (currently, 0.6.4E :lol:)
Fallout 1/2 (1 had a better background/setting, iirc. 2 had better game mechanics)
Guild Wars (even if I haven't been able to play since way back before the first expansion ... and it was more or less deathmatch with leveling & quest grind :roll:)
Oblivion / Neverwinter (I pretty much just play these for the mods)
Some medieval combat game I only ever played the demo of - it wasn't a commercially released title... :? It rocked.
The reason I never beat Morrowind is that I get roleplayer's remorse and keep making new characters, but every time I do so it's only after a few hours of play that I realize that my new character is exactly the same as the one I abandoned.
I tried to stuff as many mods into that game as possible, in the hope of avoiding that ... I still did it.
-
I guess since we're not axing this thread, I might as well contribute.
NWN2: Mask of the Betrayer has probably the best writing I've seen in an RPG after the Bioware games.
Baldur's Gate 1 & 2 rocked, and their expansions (still haven't played Icewind Dale or Planescape)
The past two Elder Scrolls installments, obviously
FFXII was fun while I had it
You gotta play Planescape, man. If you want pure story and a dynamic character, it's tops. Icewind Dale is alright, but isn't Bioware (that was actually done in-house by Black Isle if I remember correctly). Less story but much more character building and proving your badassery by slaughtering hordes and hordes of goblins.
Everyone's been telling me that. It all depends on if I have time or not. This semester has a ridiculous workload, plus I finally got into Morrowind, I plan on playing through Mass Effect at least one more time, I'm getting GTA IV, Too Human, Smash Brothers Brawl, and maybe Age of Conan. Left4Dead, whenever it comes out...so maybe sometime this summer, if I'm not working at Big Huge or something? I know how the story begins, and that intrigues me more than enough, I'm just trying to find time for all the games.
-
Jesus fuck don't you people lock threads?
-
We got interested in it again. Shit happens.
-
The difference here is that the necro'd thread has actually resulted in a good discussion, as opposed to the vast majority of necropostings.
-
SNES RPGs mang,
Secret of Mana (#1!!!!!)
Secret of Evermore
Chrono Trigger
Legend of Zelda
Illusions of Gaia
hell, even Earthbound
-
For my own well balanced view of RPG I need to think about this, because as some know, RPG's definition is "roleplaying Game" now, this may be taken differently but to me that means you are fitting into the role of a character. Be it a ready made one you are forced to play (Final fantasy genre) Or be it one you create and are able to accomplish many goals by doing as you please (Morrowind). Then there are the Japanese grindfest RPGs, the Online MMORPGs.
Seems to me that RPG is a rather big thing, look at World of Warcraft, the game people swear "Changed the world" I won't lie I played it for 2 years then quit back in November due to the fact I didn't appreciate my effort being thrown back in my face by Blizzard. In truth, sure it changed the view of maybe a couple million gamers, perhaps more adn of course it has made a pretty set milestone in the marks of the history books. (10 million gamers, and probably one of the most (if not THE) most succesful MMO out there.) I mean Final fantasy sure made a milestone in the market, (lets skip on the "FF 9 was better than FF5" debate please).
So in my own short rant here, my favourite RPG has to be one that encompasses a good story, promotes character progression and advancement, reasonabley complex and guides the player through the steps nicely, but not so slow its patronising. I can't think of any game off the top of my head so I will instead list a few of my Preferred RPGs.
EVE online (Yes its an RPG in a very strange way).
Fable
Final Fantasy 1 through 12
Diablo 1 + 2
Now thats probably the créme of the créme of my RPG playing, and I like to think I ahve played a lot, but as I say that is my own opinin, if you wish to disregard my opinion ahs false and lacking any depth, go ahead, I personally feel I enjoyed those games more than I did Morrowind, Fallout etcetera.
Yours Siert.
-
Grandia II. I loved the battle system and talked the game to death with my friends. Its still the only RPG that ever made me sniffle and tear up a little bit. I'm a wuss, but it was good.
WoW might not be a close second but its still one I devote a good bit of time to. Can't wait for the WotLK beta.
-
^Grandia 2 was good, but the dialoge in parts was cheesy.
I also don't like it when my pure strength character gets off'd in my RPG's (reference to Grandia 2)
As far as my favorite RPG.....that's a tough one to answer. I can name my top 4
Anything with the word Zelda in it.....and Legend....and of course the and of.....and isn't on a machine made by panasonic.....those don't even fucking count....
Chrono Cross
Chrono Trigger*
Final Fantasy 8
In that order
The Persona Series (except for 2, which I didn't like as much)
*I didn't have a SNES, so I first played it after Chrono Cross on the Bundle pack on the PS1, the one with FFIV. It was awesome, no doubt, but has some serious slowdown and loading issues, that CC didn't have....hell if I know why.
-
Chrono Trigger
FF9
Warhammer Online (I'm in beta and it's great!)
Diablo 2: LoD
NWN (first one w/ all expansions)
-
Just wondering here, since MMORPG is making a small approach, thism ight seem a tad bit off but what about MMORPGs? more specifically constantly released new content?
Since I have played deity knows how many MMORPGs, I have encountrered the abuse that my effort gets from dedicated play. Whay I mean to say is that when I spend all my time getting that "Sword of the Apocalypse +40" and come two months its no longer the best weapon but one that gets laughed and mocked because its "Easy to aquire and been super nerfed" Nerfed meaning reduced in its capabilities.
So come more recentley i've stopped playing all MMORPGs except free oens or ones that introduce a unique system where the more effort put in you are rewarded, not punished. Although they are rare and demand a lot of patience.
-
Anything like that that's free?
I'm kinda looking for one.
-
I will say it again, Phantasy Star IV. Seriously, any game where you can fight an enemy called "prophallus" HAS to be awesome.
-
Ya know, I've been curious about that game. But I got the Phantasy Star collection, and honestly, Phantasy Star 1 traumatized me. I know, it's like refusing to play FFXII because you just played FF1 and it SUCKED, but Phantasy Star 1 raped me and Phantasy Star 2 looked like it was going to do the same.
-
As far as character development and outright fun that I have had playing the game the RPGs at the top of my list are as follows.
Lunar Silver Star Story Complete
Tales of Phantasia
Final Fantasy Tactics (yes its a strategy RPG)
Final Fantasy VI
... and Wild Arms mainly for nostalgia
Oh and I love Eve Online but I can't play it because it randomly decides to crash my computer whenever it feels like it
-
So this isn't significant enough to have its own thread, but details from the next Obsidian game have leaked from Game Informer. Looks like Surfer Girl called it.
(Game Informer April Issue)
Alpha Protocol
(1 player action/RPG)
Developer: Obsidian Entertainment
Platform: PS3/360/PC
Publisher: Sega
Release: Spring 2009
"A modern day espionage focused action/RPG that takes you on a suspenseful ride in the vein of James Bond, Jack Bauer, and Jason Bourne. Take a wet-behind-the-ears greenhorn agent up through the ranks to become a bona-fide super spy."
-Main character is Michael Thorton, a fully trained but inexperienced young operative who has the world turned upside down when a mission goes wrong.
-Title "Alpha Protocol" is a phrase that is used when operatives go underground to work off the grid. Usually reserved for senior agents.
-Battle system is similar to Mass Effect but have more in common with Uncharted. It revolves around real time combat with an emphasis on gun play and high tech gadgets.
-Third person perspective, action orientated gameplay
-Close quarters combat can be a last resort or primary method of fighting depending on how you spend skill points you have earned.
-Skill system is based most closely on Fallout. It's classless, you have 10 skills and 10 ranks in each skill. Skills don't simply improve things like accuracy, they improve the way your character will perceive situations.
-The game will suit all play styles from the run and gunner to the stealth assassin.
-Extremely in depth dialog system that is a mix of Mass Effect and Indigo Prophecy. Once conversations happen, that's it, no revisiting the NPC to try to talk again and again. System is named the Dialog Stance System. You dictate your characters tone in a conversation by pressing a corresponding face button. Options can be cool and suave others can be brash/impatient.
-You can have multiple active missions in different countries and travel freely between them.
-Lots of girls and romance subplots. You'll meet tons of different girls on missions and yes you can bag them all.
-Current control scheme for selecting powers and weapons is similar to Bioshock.
I think it looks promising for a new IP. Possibly a dialogue-heavy version of Hitman or Splinter Cell.
-
Sounds awesome, but they had better finish their game this time.
-
Ya know, I've been curious about that game. But I got the Phantasy Star collection, and honestly, Phantasy Star 1 traumatized me. I know, it's like refusing to play FFXII because you just played FF1 and it SUCKED, but Phantasy Star 1 raped me and Phantasy Star 2 looked like it was going to do the same.
It's actually pretty tame overall; while the other two were VERY HARDCORE HARD, it seems to be a bit more manageable. Also has really cool music and carries on after PSII -- PSIII is to all intents and purposes a side-story.
-
Alpha Protocol is confirmed (http://www.gameinformer.com/NR/rdonlyres/A3AE4886-DA16-4A0B-8EA7-A323ED6CEF7B/15284/aprilcoverreveal.jpg)
-
I'd go with Torment (by Blizzard?) as my favorite PC RPG. It's original and it can go anywhere. I also like the amount of liberty you have in that game, especially when it comes to the dialogues, which are a big part of the game. The characters and setting are without equals.
I do an occassional Pen & paper Rpg too, Warhammer Fantasy Roleplay. Quite an original RPG too, very gritty. One of my characters is a cleric/witch hunter who due to various trauma's has become mad as a doorknob... I mean, he suffers from nymphomania and heroic idiocy (and that's a lot of fun to play with, dangerous combination. I'm a hazzard to everyone near me, especially pretty female NPC's ;))...
-
Not Blizzard, Black Isle.
-
Blizzard hasn't made a good game in years, although I guess they were still making pretty good ones back in '99 when Torment was released.
I miss Black Isle. So many good games under their belts or published under that name. *sniff*
-
I'm a big of a fan of BIS as anybody, but honestly, their reputation as a game developer is really overinflated. The games they're most often associated with that people use to illustrate their greatness are Fallout and Baldur's Gate 2, both of which they didn't have creative control over. Their development record is, well, spotty. It has some great games, like Fallout 2 and PS:T, but also a lot of dogs that people forget about, like Lionheart and (farther back into Interplay day) Descent Into Undermountain. The mixed record of Obsidian is much closer to the BIS standard than people care to admit.
-
I don't have the same issue with Obsidian everyone else does. My only beef with them is that they seem to run out of funding before every single game they ever make a bid on is finished. KOTOR2 and NWN2 are the key examples. Mask of the Betrayer? One they had time to work on and polish up? Awesome. Sequel, sure, but it was pretty neat.
I don't recall Lionheart getting terrible reviews, just mediocre ones. I was thinking more about the Fallout titles, PS:T, and both Dark Alliance games for the PS2.
-
Lionheart was essentially outsourced to Reflexive entertainment. I wouldn't put that one all on BIS's door.
-
Lionheart had a really interesting premise, and a great first third, but once you got out of that initial city, the game starts to become a grind. And the UI was really bad.
-
Well now, I can see how you'd get the comparison to Obsidian. They've got a really nasty habit of half-starting games then having to grind to finish them.
-
Yeah, but Black Isle had some real gems. I'm still waiting for Obsidian to produce a gem.
-
Aren't you the guy who won't play Mask of the Betrayer because NWN2 was spotty when he first got it? Or is that some other guy?
-
I haven't played MoTB because I got rid of NWN2. Haven't had the chance, yet.
-
Earthbound
Secret of Mana
Final Fantasy IV, VII, and VIII
Parasite Eve
Lufia II
Chrono Trigger
-
Final Fantasy VI
Final Fanyasy IV
Terranigma
Illusion of Gaia
Suikoden II
Chrono Trigger
Lunar: Silver Star Saga
Wild ARMS 2
In a particular order.
-
I forgot one that blew me away: Xenogears! Spectacular!
-
If you like a year long game.
-
Man, every thread I see you in, you're a downer. Why so negative? It's like I accidentally ran over your dog. Is there something you like that you could maybe gush about instead of stuff you don't like? I'm not trying to attack you or anything, you just always seem to be in a bad mood. I don't know how else to describe it. I think your avatar is wearing off on people.
To stay on topic, yeah, the Soul Blazer trilogy was pretty sweet.
-
Why did this thread not end when Chrono Trigger was named?
Do not answer, I know you are confused as well.
-
To stay on topic, yeah, the Soul Blazer trilogy was pretty sweet.
Oh yeah, I agree. When you've got a trilogy of games loosely based off each other and the turd in the series is still pretty good fun, I say you have a winner.
I wouldn't mind seeing a real top-down action game again. It's a dead genre, which is sad because so many good titles came out of it.
-
http://www.gamasutra.com/view/feature/3581/a_japanese_rpg_primer_the_.php
This article has a lot to say on many of the titles mentioned here. Might be worth a look if you're curious.
One thing I did see as I was curious about what they thought of Phantasy Star was that they said that Yuji Naka was a designer for Phantasy Star. I always understood his roles in the series was chiefly as a programmer while design was by "Phenix Rie" Rieko Kodama (Alex Kidd, Skies of Arcadia*), and Naka had no role in PS IV at all.
*This game was also on the list, but she was not mentioned there either. If she's got two games near the top of the list, she ought to get some credit.
-
Man, every thread I see you in, you're a downer. Why so negative? It's like I accidentally ran over your dog. Is there something you like that you could maybe gush about instead of stuff you don't like? I'm not trying to attack you or anything, you just always seem to be in a bad mood. I don't know how else to describe it. I think your avatar is wearing off on people.
To stay on topic, yeah, the Soul Blazer trilogy was pretty sweet.
Sorry if I come off as a troll, It's just easier to sound mean than to come off as the nicest man in the world (which I just so happen to be, also, the most modest).
Actually, I love Xenogears. It's just a hella long game. Seriously.
I love the Soul Blazer trilogy. The only "bad" one (read: not as good as 50% of RPGs) is the original, while Illusion of Gaia and Terranigma are exceptional SNES RPGs.
-
Suikoden and wild arms were good. but my all time favorite RPG has got to be Knights of the Old Republic.
KotoR II would have been cool... if they finished it.
-
Yeah, I know what you mean. I used to be a complete dick to everybody in the offtopic forums at Gamespot except for like 10 posters. But it got repetitive, so I went back to being nice.
-
Soul Blazer was your least favorite of that series? It's actually the one I enjoyed most. I always considered Illusion of Gaia to be the series red-headed step child.
Hack brought up another good one. Suikoden was awesome. Suikoden 2 was one of the best RPGs ever. I personally liked Suikoden 3 a lot as well, simply because I enjoyed the rotating main character idea. Never got around to playing 4, so I didn't have a chance to Suikoden 5 or Suikoden Tactics yet.
-
Man, I've just gotten back into gaming this year. I've been in a slump for the past 5 years since I decided books were a much better entertainment souce, plus they're a fuck load cheaper. This thread has definitely got me wanting to download a shit ton of old SNES roms and an emulator.
Top 5 RPGs:
FFX
FF7
Legends of Legaia
Star Ocean: The Second Story
Kingdom Hearts
Nothing much else to add to this thread really. Wooo RPG's.
-
I wish they had an ini file I could edit to change the walk speed. Then my bitching about traveling would be stopped.
open the console with ~, then type (sans quotes):
"player-> setspeed x"
set it to 1000 or something ridiculous, go where you're going, and set it back to normal.
Or go get the Boots of Blinding Speed.
-
Oh. I'm not gonna set it super high, I just want to set it to 2-3 times faster than what it is. Make my running speed (which drains stamina) my normal speed.
-
Then you can probably do with just grabbing the boots. +200 Speed, Blind 100%, so a Resist Magicka effect is handy tohave running when you equip them.
-
A friend of mine invented a spell he called "Mario Travel" which gave him something like 1000 jump skill. He's soar through the world, pulling out his dagger of levitation right before he hit the ground.
I thought it was rather ingenious.
-
I'm a thief, and it appears that I have to use the console, as spellcrafting and resistance are not my fortes.
-
You know, I never had that issue in Morrowind (ie: being limited in what I could do) but then again, I never really felt the need to roleplay any given style of play. Because of how the game works, I couldn't help but metagame and make my guy good at everything.
-
It's not that that's what I'm limited in doing it, it's because I'm trying to actually roleplay my RPG characters now. I didn't use to, I would just take the easiest combination and run with it, but after a spate of awesome D&D sessions playing a Half-Orc Bard, I decided to give the roleplaying aspect of RPGs a good run. So far it's been interesting.
-
I have enjoyed..(opens draw next to computer)
Arcanum
Divine Divinty
Baldurs Gate
FF7
Morrowind.
I have tried IWD,PT,NWN an many others but they didnt cut the mustard. Perhaps I would have loved Planescape, but I was "done" with that kinda RPG after Baldurs/Arcanum/DD.
Morrowind spoiled NWN
FF7 was a BEAST, wish someone would do a remake.
-
If they decided to remake Final Fantasy VII, all I'd ask of them is to decide to actually make it a good game this time. Maybe they could replace the characters, that'd improve it a bit.
Replace Cloud with an optimistic thief?
And maybe replace Cid with a gambling rogue?
Barrett could be replaced by a man-slut of a King!
And instead of Red XIII, maybe a moogle or something.
And instead of Sephiroth, we could have like a crazy mage or something.
This sounds like the makings of a good remake!
-
I agree with 0bsessions.
-
So is Aeris Celes or Terra?
Also, it is fucking criminal that Earthbound has only been mentioned twice since the necropost. What the hell is wrong with you people?
-
I could care less either way. Much as I loved Final Fantasy VI, I can count the female characters the Final Fantasy series has had that WEREN'T a fucking joke on one hand.
Faris and...well, that was about it (And she was pretending to be a man). They have had plenty of male characters with some real depth and characterization, but the absolute joke that are most Square female characters leads me to believe that no one on their staff has ever actually MET a woman. They're either a callow damsel in distress (Terra, Celes, Aeris, Rosa, Rinoa, Quistis, Garnett, Rydia, Lenna), a tough as nails bitch (Lulu, Beatrix) an obnoxious brat (Yuffie, Eiko, Relm, Penelo, Selphie, Rikku, Porom, Krile) or a combination of the first two (Tifa, Ashe). There's like zero room for variation.
-
Tifa's not butch! She's got ginormous knockers!
-
Honestly, now that I'm older, I question why the Final Fantasy games hold as much appeal as they do. Maybe it's BECAUSE they are so incredibly stereotyped? I just haven't been a fan of anything they've done since the SNES days ended except the odd title here and there.
-
Honestly, now that I'm older, I question why the Final Fantasy games hold as much appeal as they do. Maybe it's BECAUSE they are so incredibly stereotyped? I just haven't been a fan of anything they've done since the SNES days ended except the odd title here and there.
I now go for more adult RPGs, one in particular Lost Odyssey is... quite awesome. mainly due to the fact its opening scenes featured people being cut in half, decapitated, impaled... then throughout the story, derogetory terms are used, adult humour... Its quite adult from what I can tell but pretty awesome. Lip synching sucks, but scripting is good, dosen't feel patronising...
-
Tifa's not butch! She's got ginormous knockers!
Just so no one else gets exposed to that sort of smut, GISing for Tifa brings up a truly astounding amount of porn.
-
Yeah, sometimes I run benchmarks on VG chicks by seeing how long it takes until GIS brings up pornographic results.
-
Tifa's not butch! She's got ginormous knockers!
Just so no one else gets exposed to that sort of smut, GISing for Tifa brings up a truly astounding amount of porn.
...why did I do that?
I usually expect to go ONE PAGE without porn.
-
A whole page? On these intarwubs?
Naive to a fault.
-
I usually expect to go ONE PAGE without porn.
You can make a game of that, type in some for mof word see how far you go, good to play when your drunk.
-
1. Chrono Trigger
2. KOTOR
3. Morrowind
As much as I love Star Wars, you can't beat a classic like Chrono Trigger.
-
Mass Effect, Oblivion, KOTOR
Because you can never have enough Western RPGs. Not to mention, these games actually put some Role-Playing into a role-playing game.
-
I couldn't really get into KOTOR. Well, I could up to a certain point, but after playing NWN it felt like a clunky adaptation of the engine. I didn't play it all the way through. Got bored with it. By comparison, I believe I finished Neverwinter Nights and got a significant way through the first expansion. The main campaign of NWN had its share of problems and I never really liked that you could fairly safely rest up almost anywhere then blaze away with all your renewed might, but overall I thought it was a good game.
Morrowind sucked up a whole heck of time for me. And that is even before I started futzing about with game-breaking potions and enchantments. I remember making some kind of levitation ring, then making some kind of potion that gave me super speed and super-jump for a couple of seconds. I simply pointed myself in the general direction of where I wanted to go, quaffed, ran, Hulk-jumped & put the ring on to avoid a messy death.
I started out trying to play as a Mage, then realised I was having more fun in melee combat. Remembering how effecting EQ Warriors were when they had potions and enchanted/proc'ing items I went back & re-made my character to be a warrior with enchant & alchemy skills. From what I've been reading about the game it was a fairly popular choice due to the general usefulness of alchemy and enchanting.
Oblivion started out in the same vein for me, but I quickly got sick of the levelling monsters dealio. I tried a few mods but nothing really got the balance right, and at the time I had sub-standard hardware anyway. I am seriously thinking about going back to Oblivion now that there has been more time for ingenious modders to create alternatives to the levelling monsters and such. A few of the mods I loved have merged and renamed and so on, but I am pretty sure I could still piece together something pretty special. To get things a bit more realistic I used to use the "Darker Dungeons" and "Darker Nights" mods so that torches or some other method of lighting or infravision were actually useful/required. I also used the "Deadlier Traps" option so that getting hit in the head by a spiked steel ball the size of a softball did a suitably lethal amount of damage to your character and forced you to take more care in dungeons.
I used a mod that sped up arrows and fireballs because I got sick of lazily side-stepping everything while rushing ranged monsters. As a result combat with spell-casters and marksmen became more exciting and and made me feel less like a bully batting away nerf-arrows before pummelling some poor sod. I like the sandbox feel of the game a lot, and have a feeling that I am mostly going to ignore the main quest for a while in favour of doing odd jobs for houses/guilds and raiding dungeons.
Diablo 2 was very very good to me. I know it's an action-rpg and most people would shun it, but wutevurr! Like most Blizzard games it was exceedingly well-balanced and had excellent, well-defined levels. It is still one of my favourite linear RPG stories, with identifiable goals and structure but enough leeway to play/replay the game the way that you want.
Temple of Elemental Evil was a fun game built upon a superb UI/ruleset implementation that was unfortunately almost completely destroyed by game-killing bugs.
I played a hell of a lot of the original Baldur's Gate, as well as its expansion, The Sword Coast. It was a very good game with likeable characters that made you care about whether they lived or died. It got a bit odd toward the end, but on the whole it was a lot of fun.
I could never really get into Final Fantasy because I don't give two shits about the characters. Oh hey look, it's a bunch of annoying kids. Fuck you, kids.
-
I totaly loved Morrowind. I do not know if it was it's immenseness or it's deapth, but I loved it. I am suprised, though, that there's no "daggerfall was better"-types around here, there's always some of those. I guess your first TES is the best TES for the rest of your life. But it's the modability that has made me like it even more. I have graphics-enchancing mods that even now makes my computer lag like hell, and it's a rather powerfull one, 2,5GB Ram and a preeety nice video card. And the tamriel rebuilt project, that aims to expand the game to contain all of Morrowind, that means double the size of the original game... WEEEEE!
And then there's FFIX. Not many mention it, but again, it was my first, and there's never been any characters like Vivi and the rest of them. I' just too old to have played any of the older ones, and I never bothered to play FFVII (sorry, I hate those latin numbers!), although people say it's teh best Final Fantasy out there.
And then there's Avernum, the expansion of the original Exil games. Why have nobody mentioned these? Avernum 1,2 and 3 is immense, thrilling and fun.
I'd also like to ad to the a bit dead (a page or so ago) discussion about what's a proper RPG that you'll never get a computerized RPG that contains role-playing at the same level as the classic pen and paper variant. Gaming RPG is the experience/equipment/skillsett-thing that we know from the games we call RPG.
-
I never bothered to play FFXII, although people say it's teh best Final Fantasy out there.
It's really not.
Although I've never been able to get into FFIX, and I didn't really like FF8, either, so take that for what it's worth.
-
check my edit. :P
-
ah. That makes quite a difference.
-
Gaming RPG is the experience/equipment/skillsett-thing that we know from the games we call RPG.
Then mine is Symphony of the Night, the game so nice they made it 8 times (more?).
-
I never bothered to play FFXII, although people say it's teh best Final Fantasy out there.
It's really not.
Although I've never been able to get into FFIX, and I didn't really like FF8, either, so take that for what it's worth.
As far as gameplay, it most certainly is. It's one of the weaker stories of the series (Rather bare bones and Balthier's about the only standout character), but the gameplay is second to none as far as the series goes. It's fast paced and you can still do all the micromanaging you want. This was the first FF where I actually spent the majority of my gameplay time grinding because I enjoyed the grinding. The gameplay shakeup was something that's been desperately needed since pretty much the SNES days.
-
True, the gameplay was a good shakeup, and I absolutely adore that you can skip cutscenes even the first time through, but I really didn't give much of a damn about the characters.
-
As far as gameplay, it most certainly is. It's one of the weaker stories of the series (Rather bare bones and Balthier's about the only standout character), but the gameplay is second to none as far as the series goes. It's fast paced and you can still do all the micromanaging you want. This was the first FF where I actually spent the majority of my gameplay time grinding because I enjoyed the grinding. The gameplay shakeup was something that's been desperately needed since pretty much the SNES days.
Funnily enough, it was only the 2nd core FF I've ever tossed to the side in complete and utter boredom.
-
Unless the other one was FF 2 (The NES one), you're dead to me.
-
I was indeed. Tossed right into a goddamn fire.
-
Guys, I kinda... like FF2. Not FF2(a), I mean, I love that one, but I kind of like FF2. I've only played the PS and GBA versions, mind you, but I, well, liked them.
Oh God. What's wrong with me?
-
I couldn't really get into KOTOR. Well, I could up to a certain point, but after playing NWN it felt like a clunky adaptation of the engine.
I will never understand this.
I played a hell of a lot of the original Baldur's Gate, as well as its expansion, The Sword Coast. It was a very good game with likeable characters that made you care about whether they lived or died. It got a bit odd toward the end, but on the whole it was a lot of fun.
You ought to play the second one.
-
Then mine is Symphony of the Night, the game so nice they made it 8 times (more?).
QFT
The second or third time I "beat" SotN, I did it right, and unlocked an entirely new castle. My mind was blown. To this day, I have yet to get 200.6%. That's some replay value right there
-
I'd also like to ad to the a bit dead (a page or so ago) discussion about what's a proper RPG that you'll never get a computerized RPG that contains role-playing at the same level as the classic pen and paper variant. Gaming RPG is the experience/equipment/skillsett-thing that we know from the games we call RPG.
NWN pretty much got there. It wasn't the same as PnP, but it's as close as a game is ever going to get to a proper roleplaying experience - it had a dungeon master, the ability to make whatever you want, and a communication system where you could say whatever you wanted. You had to find a decent group of people to play it with though (but the same went for PnP).
-
No no no.
Final Fantasy 6 is indeed best, but then X, then 7.
Chrono Trigger is the best RPG ever though.
Chrono Trigger FTW, there is one fine RPG, and its hard to top, on consoles anyway.
... despite my screenname, im not a FF fanboy, although i do enjoy those FF games immensely
-
Has anyone here ever played Vagrant Story on the Playstation? It was supposed to be filler from Squaresoft while the next FF was coming out, but I totally loved it. Easily in the top 5 GAMES of all times, let alone RPGs.
-
Well goodness, there seems to be no love around here for the Shadow Hearts series. For those who don't know, Shadow Hearts (and it's sequel, Shadow Hearts: Covenant, and its spin-off Shadower Heart: From the New World), are traditional turnbased, pretty much linear RPGs (with a cool little spinny ring thing to spice things up, wheee!), involving demon-summoning and European history. It's quite fun, you should pick them up.
Also an underrated little piece of RPG is Chrono Cross. While not nearly as good as its predecessor, Chrono Cross has dozens upon dozens of characters to choose from (45 in all), and, though linear at first, gets quite a bit more open as the game goes on. Plus, the story is interesting, the music is great and graphics are pretty damn good considering they're still on PS1.
Neither of these games are for fans of sandbox RPGs, but then again, I'm not a fan of sandbox RPGs, so that's that.
-
It's a tie between NWN, Oblivion and Tales of Symphonia.
-
Has anyone here ever played Vagrant Story on the Playstation? It was supposed to be filler from Squaresoft while the next FF was coming out, but I totally loved it. Easily in the top 5 GAMES of all times, let alone RPGs.
That game kicked my ass so much. I think I got to the part where I was taught how to "Chain" and then I kept getting my ass kicked. Bouncer was the other squaresoft filler, I rented it for 2 days and completed it five times... Talk about filler content...
-
Well goodness, there seems to be no love around here for the Shadow Hearts series. For those who don't know, Shadow Hearts (and it's sequel, Shadow Hearts: Covenant, and its spin-off Shadower Heart: From the New World), are traditional turnbased, pretty much linear RPGs (with a cool little spinny ring thing to spice things up, wheee!), involving demon-summoning and European history. It's quite fun, you should pick them up.
They were mentioned on one of these threads, somewhere, by me. Only the second one, though.
-
Honestly, the SH games are stunningly mediocre. I actually kind of prefer Koudelka, in an odd way, because at least that game tried to be different.
-
My favorite RPGs are Final Fantasies 6 & 7. Though 7 gets too much credit nowadays - it was good, but not that good.
Chrono Trigger was cool too. Other than that, I haven't played many RPGs, as it's a genre I have completely lost interest in over the years, and most of the modern Final Fantasies suck big floppy donkey dick.
-
I have to go for Morrowind because it was the game universe which made me play a role more than any other, rather than something like KOTOR where you were essentially a custodian stopping a legendary hero dying on his/her arse. Having said that Baldur's Gate 2 was probably the best non-first-person game I ever played, and I even liked a few of the characters, and no other game ever did that for me.
-
I have to go for Morrowind because it was the game universe which made me play a role more than any other
Oh man, sigged for maximum wrongness.
-
Hey, you DO get to play a role!
Ageless, faceless, gender-neutral, culturally ambiguous adventure person! AFGNCAAP!
That you actually get to design the heck out of your character doesn't change the fact that, in game, it matters not in the slightest.
-
So I just got Shin Megami Tensei: Digital Devil Saga, Nocturne, Persona 3 FES, Persona 3, the Entire Suikoden Series, Wild Arms Series, and like 14 more games for $300. Now where do I start, after I finish Lost Oddessey.
-
With Suikoden. And skip the fourth one. Skip the ever living shit out of it. In fact, melt it. Melt it and then shit on it. Actually, no. Melt it, shit on it and then get really drunk so you can pretend it never existed, so that when you wake up in a pool of sweat, vomit and urine and see only four Suikoden games, you'll think "Hey, why did they skip from III to V?" and that will be the end of it.
-
Why did you get Persona 3 and FES at the same time? FES includes the original game, it was totally unnecessary to buy both. But play that first, because it's fucking awesome.
I haven't played Digital Devil Saga, but apparently it's absolutely sadistically fucking hard.
-
Well, in all honesty, I bought Persona 3 at the same time as FES, but I really wanted the artbook and the soundtrack, so all is well.
To be honest, I'm finishing lost odyssey (tons and tons of fun, but wrist slashingly depressing), then moving onto Suikoden, as I hear it is fairly short, but an excellent game.
-
My favorite RPG is Baldur's Gate for the PC, followed closely by Oblivion. Those games were two of the biggest timesinks that I have ever experienced. I have played through each of them multiple times, and could still lose myself for hours if I chose to. I looked at the time I've logged on each and if you were to add all of the hours up, you'd get almost 20 straight days of gaming.
I almost wish I were actually capable of a feat such as that in real life. But then I'd be divorced, petless, and broke. Bleargh.