lies. The technology that was around when Max Payne came out was perfectly adequate, and the comic book parts were deliberate. Both games actually had cut scenes, remember.
Yeah, but I bet you that cutscenes take more money to put together than it does to arrange the storyboards into a comic book and do voiceovers.
And in the first game, that means they didn't have to keep showing people talking without moving lips, and Max could have an expression other than constipated.
The main problem I'm having with this is that the color palette isn't desaturated enough. Some levels had warmer colors, but it was mostly greys, whites, blacks, and slight blues. Have the game mostly at night, or in a rainstorm, and it will feel a lot more Payne-ish.
I'm fine with the cover system as long as it's something to use while your bullet time is charging. In the last two games, you already used cover to reload, recharge bullet time, decide how to take a room, and avoid instant-kill grenades while you try to get a lucky shot (fuck that part of the Aesir building). If it gets to the point where you would rather use cover than go into bullet time, it will be a problem.