That's the kind of thing that helps me forget any problems I have with Bethesda games, they spend so much time making the world itself interesting. I don't care if they reuse a lot of the same architecture, they can still make dungeons unique with histories of the locations, clues to locations of other cool things, references to things in real life, or just having assets positioned in an amusing way. Not actually knowing anything about their design process, I imagine a lot of the writing, even of the main story, is spawned from the level design itself. Sort of Tolkien-esque, in that the world itself is a major character.
Jens: I missed two audio logs in that building somehow. But I know what you're talking about.