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Author Topic: Fallout 3  (Read 374239 times)

KvP

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Re: Fallout 3
« Reply #550 on: 21 Nov 2008, 22:22 »

By the by, if you're playing on PC you should really install a Fallout 1/2 music mod. It makes the game soooooo much better.
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Re: Fallout 3
« Reply #551 on: 24 Nov 2008, 04:54 »

what about the Nuka-grenade? that thing fucking slays. it will literally kill any enemy in the entire game in one shot (as long as you actually hit them) and that's with an explosives skill less than 40.
Yes, it's hellaciously powerful, but it's also a one-shot. Once you toss that grenade, you don't have it any more. The darts I've been firing pretty judiciously, and I still have over 800 from finding so many.
I'm sorry, I can't hear you over my Rock-It Launcher and the Wasteland Forced Literacy Program (Books to head).
The Rock-It Launcher is extremely fun and entertaining until you realize that it's the only gun in the game where the ammunition has weight. I'll stick with the dart gun, Ol' Painless, and Eugene.

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Re: Fallout 3
« Reply #552 on: 24 Nov 2008, 05:51 »

The best that I did... and I now wish I had a screenshot as proof, is where I was near Girdershade and a Deathclaw was attacking me. As he was about to swipe me to death, I VATS'd his head with the Railway Rifle, and stapled it under the bridge.

Railway is insane amounts of fun... In retrospect, I'd have to tie it with the Dart Gun for "best". Railway for fun, and Dart for usefulness.

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Re: Fallout 3
« Reply #553 on: 24 Nov 2008, 15:18 »

The Deathclaws that you find accompanying random Enclave troops seem to be way tougher than the ones you find in the wild. I dunno if anyone else has noticed this.

i hate deathclaws so much
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Re: Fallout 3
« Reply #554 on: 24 Nov 2008, 15:23 »

protip:
disable their legs before they reach you (if possible) because their jumping attack is fucking devastating but they're basically pussy cats without it.
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Re: Fallout 3
« Reply #555 on: 24 Nov 2008, 17:34 »

Indeed, deathclaws are scary. I've only run into three in the wild so far. One I killed. One killed me. One I hid from.

Anybody build the deathclaw knuckles or whatever they are?
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Re: Fallout 3
« Reply #556 on: 24 Nov 2008, 18:16 »

Can't find the specs for them.
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Re: Fallout 3
« Reply #557 on: 25 Nov 2008, 09:03 »

I made it. It's probably awesome if you're spec'd in unarmed, but I put all my points in "kill shit from far away".

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Re: Fallout 3
« Reply #558 on: 25 Nov 2008, 09:40 »

In other news, Bethsoft announced 3 DLC packs starting in January, plus mod tools sometime in December.
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Re: Fallout 3
« Reply #559 on: 25 Nov 2008, 11:23 »

YESSSSSSS.
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Re: Fallout 3
« Reply #560 on: 25 Nov 2008, 16:55 »

Fuck yes.
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Re: Fallout 3
« Reply #561 on: 25 Nov 2008, 19:14 »

"The content packs will be available to both Xbox 360 and PC gamers—though PlayStation 3 owners will be left out—and will be released during the first three months of next year. January will see the release of Operation: Anchorage, which will see gamers join in the liberation of Anchorage, Alaska from Chinese Communist Invaders. Meanwhile, in February, players can venture to what is left of Pittsburgh in The Pitt, and March will see the release of Broken Steel, which allows gamers to join the ranks of the Brotherhood of Steel."

Oh shit yes.  Anchorage.
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Re: Fallout 3
« Reply #562 on: 25 Nov 2008, 19:46 »

"The content packs will be available to both Xbox 360 and PC gamers—though PlayStation 3 owners will be left out

That is so much absolute fucking bullshit.  SERIOUSLY.  What the FUCK is their problem.

Seriously, fuck them.  Never buying one of their games again.  If they were going to pull that shit they should have not even released it for PS3 in the first place.
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Re: Fallout 3
« Reply #563 on: 25 Nov 2008, 19:50 »

What? Many games do that. Exclusive content comes out a lot.
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Re: Fallout 3
« Reply #564 on: 25 Nov 2008, 19:51 »

The PS3 is a bitch to code on. The only reason anyone does it these days is because their publisher forces it on them.
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Re: Fallout 3
« Reply #565 on: 25 Nov 2008, 19:54 »

Yeah, see, I would be mad at the developers if it weren't for the fact that sony basically gave designers everywhere a vigorous round of surprise butt sex when they designed the PS3 the way they did. I find it all pretty ironic; part of the reason the PS1 felled the Sega Saturn was due to how easy it was to design a game around. The Sega Saturn was actually the more powerful platform in many ways, but developers never really got a handle on it until near the end of its life cycle.
« Last Edit: 25 Nov 2008, 19:58 by Alex C »
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Re: Fallout 3
« Reply #566 on: 25 Nov 2008, 19:58 »

Yeah, I'm not buying that excuse.  If they already have the engine, I don't think it would take too much extra effort to code the expansions for the PS3.

We're not talking about "exclusive content", we're talking about what sound like fairly large expansions.  They bothered to release a PS3 version of Oblivion with all the extra shit, so I see no reason other than MicroSatan slipping them a bribe or something.
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Re: Fallout 3
« Reply #567 on: 25 Nov 2008, 19:59 »

Oh, I'm not saying it's all for purely practical reasons; part of it could be simple spite and backroom dealing. Developers have a vested interest in supporting the platforms and companies that make their jobs easier. Personally though, I'd support microsoft before I'd support sony. Of the two companies, sony has been quicker to screw me over the years.
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Re: Fallout 3
« Reply #568 on: 25 Nov 2008, 20:11 »

Ever since my first CD player (a Sony boombox) I have had nothing but good luck with their products.  Hell, that boombox worked perfectly well for 11 YEARS, during which it was put through Hell, without me ever once so much as cleaning the lens.  And when it "stopped working", the only problem was with one of the speaker wires, not even the CD player itself.

Microsoft, on the other hand, has consistently had metric fucktons of problems with just about everything they ever touch.  Windows XP is on their very short list of achievments; there is no excuse at all for why Internet Explorer has sucked so thoroughly for so long.  When I briefly had an XBox (not 360) it fucked up on me consistently for months until I said "Fuck it" and traded it in.

I can see myself getting a Wii at some point, but I hate basically everything about the 360, especially its controller.

But now we're derailing.  I'm just rather pissed at this big honking Dick Move they're pulling.
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Re: Fallout 3
« Reply #569 on: 25 Nov 2008, 20:13 »

Their products are fine. I have issues with the way their customer support staff have treated me in the past.
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Re: Fallout 3
« Reply #570 on: 26 Nov 2008, 02:45 »

On a side note, who else has heard about the new DLC?  Supposedly they're releasing a recreation of the Anchorage campaign in January, the city of Pittsburgh in February, and an expansion onto the Brotherhood's war with the Enclave in March.  Opinions?
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Re: Fallout 3
« Reply #571 on: 26 Nov 2008, 03:51 »

That's, uh, kinda what was being discussed already.
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Re: Fallout 3
« Reply #572 on: 26 Nov 2008, 04:35 »

Hmmm, perhaps I should read farther back than the current page...my bad.
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Re: Fallout 3
« Reply #573 on: 26 Nov 2008, 06:29 »

Peope are missing the important part of the Broken Steel DLC:

Quote
Broken Steel. Join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all. Continues the adventure past the main quest. Scheduled for release in March.

Quote
Continues the adventure past the main quest.

Quote
past the main quest.

If you die from an overdose of Nuke-U-Larrrz, does that mean you wake up as a ghoul?

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Re: Fallout 3
« Reply #574 on: 26 Nov 2008, 06:35 »

As someone who owns this on PS3, I feel pretty fucking shafted.

EDIT:

Also, I heard that another way of getting power armour training is to just give the Outcasts a whole fuckton of stuff. Apparently, they eventually let you into their little clubhouse, including access to their armoury.
« Last Edit: 26 Nov 2008, 08:10 by MadassAlex »
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Re: Fallout 3
« Reply #575 on: 26 Nov 2008, 11:04 »

I am going to just go ahead and assume that the "no expansions for PS3" thing is temporary and that content will eventually show up, much the same as the "Oblivion Game of the Year Edition".

It might mean I have to buy the game twice, but it would be better than nothing.
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Re: Fallout 3
« Reply #576 on: 26 Nov 2008, 11:50 »

Maybe. It could happen, but Bethsoft has been saying for a long time that the PS3 will not receive DLC. Irrational said that about Bioshock, but we can reasonably assume Sony paid quite a bit to entice Irrational away from that stance. Who knows how hard Sony will push just to get in on the DLC pie.
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Re: Fallout 3
« Reply #577 on: 26 Nov 2008, 12:17 »

I'm beginning to suspect that 2K was pressuring Bethsoft to release a PS3 version due to their falling stocks and profits, and that it was a bit rushed so as to make the same street date.  It probably wouldn't have as many bugs with as little as a month extra before release, but that would mean lost sales for 2K.  I don't know if 2K has any bearing over DLC, but I'm fairly certain that if they did, the PS3 would also be getting the DLC around the same time.
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Dimmukane

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Re: Fallout 3
« Reply #578 on: 26 Nov 2008, 12:47 »

I ain't getting one until it's free.
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Re: Fallout 3
« Reply #579 on: 26 Nov 2008, 12:51 »

Seriously people what is wrong with a god damn 360.

1.  I hate the controller.

2.  Red Ring.

3.  I don't play online.

4.  PS3 has blu-ray and slightly better graphics and in some games better load times.

5.  I really, really hate the controller.

6.  Little Big Planet.

7.  I'm not too fond of the 360's controller.

EDIT: Did I mention the controller?
« Last Edit: 26 Nov 2008, 12:53 by Jackie Blue »
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Re: Fallout 3
« Reply #580 on: 26 Nov 2008, 13:05 »

Yeah, I just get sick of the "why would anyone ever buy a PS3 instead of a 360" stuff on the webbernets.  The PS3 isn't a "doomed system", it has plenty of support in Japan (where a lot of the best games are made).  I mean, I remember a time when anyone with a lick of sense owned a Dreamcast because it was so much "better" than a PS2, but look how THAT ended up.

Basically what I'm saying is that the PS3 will be a viable system for a good while, it will have enough games on it to keep me happy since I honestly don't play video games more than maybe 10 hours a week, and I absolutely love the controller, which for me is a very big deal.  When I play a 360 game at a friend's house, I just totally lose interest because the controller is so absolutely horrific.

Also, Siren: Blood Curse is more the kind of exclusive game I want than, say, Gears of War, which I have literally zero interest in.
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Re: Fallout 3
« Reply #582 on: 27 Nov 2008, 15:16 »

Yeah, I just get sick of the "why would anyone ever buy a PS3 instead of a 360" stuff on the webbernets.  The PS3 isn't a "doomed system", it has plenty of support in Japan (where a lot of the best games are made).  I mean, I remember a time when anyone with a lick of sense owned a Dreamcast because it was so much "better" than a PS2, but look how THAT ended up.

I'm not sure I understand this analogy... wouldn't the PS3 be equivalent to the Dreamcast, in that it is technically superior, but doesn't have the fan-base and thus support from developers for it to be as successful as the technically inferior, but more popular system?
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Re: Fallout 3
« Reply #583 on: 27 Nov 2008, 16:12 »

That is so much absolute fucking bullshit.  SERIOUSLY.  What the FUCK is their problem.

Seriously, fuck them.  Never buying one of their games again.  If they were going to pull that shit they should have not even released it for PS3 in the first place.


HAHAHHahahahahAHaPS3hahahHAHAHahahahaaaaahah
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Re: Fallout 3
« Reply #584 on: 27 Nov 2008, 17:52 »

Wow, I'm a bit surprised that this forum of all places spawned a PS3 vs 360 battle. *shrugs* Bethesda has never given more than half-hearted support for the PS3; Oblivion was originally slated to be an XBox exclusive (I believe). People who bought a PS3 probably didn't do so with Bethesda games primarily in mind. Not that they don't have right to feel disappointed. But hey, go play a Sony exclusive and feel the love.

I didn't like the fact that the XBox 360 version of Oblivion couldn't use any user-created mods, so I sold it and all of the accessories and put that money towards a $500 homebuilt PC that plays Bethesda games beautifully.

Speaking of which, boy, would I love an Oblivion mod that back-ported a lot of FO3's features into Oblivion, including:

  • Children!
  • A similar leveling system.
  • Lockpicking and persuasion.
  • Something like VATS or other slow-motion, flashy battle effects
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Re: Fallout 3
« Reply #585 on: 27 Nov 2008, 21:33 »

Oblivion's physics and animation aren't nearly good enough to be shown off in slo-mo. And if Fallout 3 showed us anything, it's that gameworlds of this size don't lend themselves well to experience-based leveling systems. You only get through 10% of the game before you hit the level 20 ceiling (and that's not playing on higher difficulties to net more xp)

I'm running a mod currently that about halves xp for kills and increases xp for discovering locations, which seems to make the 10% ceiling into 30% or 40%. Fallout 3's like Oblivion (or most games, for that matter) in that it's made much better by mods, but it's considerably less essential here. Adding the original games' music increases enjoyment substantially. Less shitty Inon Zur orchestral schlock, more droney ambience.
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Re: Fallout 3
« Reply #586 on: 27 Nov 2008, 23:42 »

Oblivion's physics and animation aren't nearly good enough to be shown off in slo-mo. And if Fallout 3 showed us anything, it's that gameworlds of this size don't lend themselves well to experience-based leveling systems. You only get through 10% of the game before you hit the level 20 ceiling (and that's not playing on higher difficulties to net more xp)

I'm running a mod currently that about halves xp for kills and increases xp for discovering locations, which seems to make the 10% ceiling into 30% or 40%. Fallout 3's like Oblivion (or most games, for that matter) in that it's made much better by mods, but it's considerably less essential here. Adding the original games' music increases enjoyment substantially. Less shitty Inon Zur orchestral schlock, more droney ambience.

Good points, though there are already mods for Oblivion for bloody dismemberment and XP-based leveling, so there is at least some demand there. And I didn't think Fallout 3's graphics were much better than Oblivion's, technologically speaking. Artistically, perhaps.

And on that point, people keep writing in reviews that the Wasteland is drab and dreary, but I've found it to be remarkably colorful, with beautiful sky effects and varied types of destruction. Where Cyrodiil left me bored with it's blah-European-fantasy-pretty-forests-and-oh-look-another-aedric-ruin, the Wastes are always keeping me guessing.

I will say this though. You would think people in settlements could do a little better job of tidying up after 200 years. I mean really, does everything have to look as shitty as possible? There are boxes of detergent and Abraxo cleaner everywhere!
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Re: Fallout 3
« Reply #587 on: 28 Nov 2008, 00:43 »

I make it a habit to take all of the old crap around towns and replace it with cool stuff (ruined books for pre-war books, detergent for Sugar Bombs, etc).

Also, Fallout's graphics are a marked improvement over Oblivion. I booted up TES IV yesterday for comparison, and I think we've all forgotten just how ugly Cyrodill was. Of particular note is draw distance and LOD textures, which are significantly improved.
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Re: Fallout 3
« Reply #588 on: 28 Nov 2008, 17:21 »

You only get through 10% of the game before you hit the level 20 ceiling (and that's not playing on higher difficulties to net more xp)

I don't think that's accurate, I finished the game last night at level 17 and had done a whole lot of the sidequests.  I'm pretty sure I did around 75% of the game, and that was using a lockpick/science/speech character so I got tons of experience from things that someone playing as, say, a big dumb ox wouldn't get.
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Re: Fallout 3
« Reply #589 on: 28 Nov 2008, 17:24 »

I've probably covered about 15% of the map and I'm level 16.
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Re: Fallout 3
« Reply #590 on: 28 Nov 2008, 17:59 »

You only get through 10% of the game before you hit the level 20 ceiling (and that's not playing on higher difficulties to net more xp)

I don't think that's accurate, I finished the game last night at level 17 and had done a whole lot of the sidequests.  I'm pretty sure I did around 75% of the game, and that was using a lockpick/science/speech character so I got tons of experience from things that someone playing as, say, a big dumb ox wouldn't get.

Just going through the main quest I finished the game at level 17 (on easy, so no xp inflation) and that's without doing any quests in Big Town, only going through maybe 20% of the DC ruins, not doing any of the heavy and long quests like Agatha's Song or Reilly's Rangers. The sheer number of combat encounters you have in any given game is worth at least 12 levels, and that's not including any quest experience.

I think the best scheme would be one similar to Vampire The Masquerade: Bloodlines or Deus Ex's - you only get experience for goal completion, not for kills. It would make things like full-on stealth character more feasible as well as opening up the possibility of covering a majority of the map before hitting the level cap. But you'd have to rebalance the game somewhat so that your combat prowess doesn't lag too far behind the escalating difficulty of encounters. I'm sure someone's already figuring out how to implement it.
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Re: Fallout 3
« Reply #591 on: 29 Nov 2008, 06:52 »

I'm at level 17 now (I'm not particularly far through the main quest, but I've explored a pretty reasonable amount) and really the level cap is not an issue. I've got the small guns, repair, lockpick and science skills at 100, medicine at ~90 and speech at ~60. I'm not using most of the other skills, but with books and perks they are all relatively decent. The only trouble I've had is my explosion skill being too low to allow me to interact with grenade clusters, but that is a virtually non-existent issue.
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Re: Fallout 3
« Reply #592 on: 29 Nov 2008, 09:39 »

Hurr hurr repost Jens hurr hurr.
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And if you played too hard it'd flop out and dangle around by the wire and that is just super ugly

Storm Rider

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Re: Fallout 3
« Reply #593 on: 30 Nov 2008, 01:35 »

There's nothing wrong with the 360 controller. I personally like the triggers better over the PS2's controller, although the bumpers are a little too small.
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[22:06] Shane: We only had sex once
[22:06] Shane: and she was wicked just...lay there

Spluff

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Re: Fallout 3
« Reply #594 on: 30 Nov 2008, 01:47 »

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MadassAlex

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Re: Fallout 3
« Reply #595 on: 30 Nov 2008, 03:09 »

One of the many reasons why I absolutely adore this game.
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Spluff

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Re: Fallout 3
« Reply #596 on: 30 Nov 2008, 03:29 »

I'll admit, I was surprised as hell when I started playing this game. I thought the worst, I expected it to be Oblivion with guns. I was partly right - it turned out to be Oblivion with fun. By fixing up the bland environments and copypasta, and many of the other problems that turned me off Oblivion, they created a ridiculously fun game.

If you go in expecting a game similar to Fallout 1 & 2, you will be disappointed, because the game excels in entirely different areas to the original. The exploration and sandbox elements make the game what it is (features that weren't even present in the original two), whilst the excellent writing, dialogue, and moral ambiguity found within the first two are pretty much gone.

I think the best part of Fallout 3 is that it shows that Bethesda haven't stopped progressing as a company. Morrowind was a massive step up from Daggerfall, but Oblivion was just a rehash of Morrowind. Showing that they can still improve makes me really want to see what is coming next from them - if they got some good writers the games they make could be legendary.
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[16:27] Quietus: porn necklace!
[16:27] Quietus: Shove it up yer vag!
[16:27] Ozy: has left the room

Dimmukane

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Re: Fallout 3
« Reply #597 on: 30 Nov 2008, 08:10 »

With a lot of luck I could be working for them in 8 months, but I'm getting ahead of myself.

I found a small convenience store with several traps in it, including a domino setup using Abraxo, Sugar Bombs, and Detergent.  There was a pressure pad you could stand on to let a battering ram start the reaction.  It's that kind of thing that makes me love this game.
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Melodic

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Re: Fallout 3
« Reply #598 on: 30 Nov 2008, 12:18 »

Good luck working at Bethesda. What are you applying under?
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And if you played too hard it'd flop out and dangle around by the wire and that is just super ugly

Melodic

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Re: Fallout 3
« Reply #599 on: 30 Nov 2008, 14:44 »

If you're using the PC version, there's an easy fix. Open console and type "save fred 1". Search the list for "Sonora Cruz" from Notepad. Open console again. Type "prid x", where x is the ID code for the NPC. Make sure you're in the area where the NPC usually spawns, and type "resurrect", then "moveto player", then "enable".
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And if you played too hard it'd flop out and dangle around by the wire and that is just super ugly
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