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Author Topic: Fallout 3  (Read 374934 times)

KvP

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Re: Fallout 3
« Reply #600 on: 30 Nov 2008, 14:46 »

Easy!
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Re: Fallout 3
« Reply #601 on: 30 Nov 2008, 17:50 »

I don't understand your question :\ in the same section of the pipboy as the quests/map there's a radio receiver. If the game says you're in the range of a signal you should be able to pick it up.
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Re: Fallout 3
« Reply #602 on: 30 Nov 2008, 18:15 »

Are you sure it's not GNR? For a portion of the game there is no GNR signal on (roughly) the Western side of the map and I'm pretty sure the cut off point for the signal is around about vault 101.

Although I can't begin to fathom why anyone would mistake GNR for Chinese Army radio, and the Communist Chinese are mentioned as a faction within the game so this is maybe a crazy exciting side quest I've not found. Oh my!

Edit: So a quick google confirms the latter, but I've intentionally not read up on specific details other than the signal is apparently randomly placed so going to vault 101 isn't going to help anyone find it. Awesome.
« Last Edit: 30 Nov 2008, 18:19 by Oli »
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Spluff

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Re: Fallout 3
« Reply #603 on: 30 Nov 2008, 18:19 »

There are a few Chinese radio beacons around (two I think). Not going to spoil anything, but if you look around for a while in the area, you'll eventually find the source.
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Dimmukane

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Re: Fallout 3
« Reply #604 on: 30 Nov 2008, 18:43 »

Alright so I went in vault 106 after getting very high and the screen started changing colors and people from Vault 101 were attacking me and people were vanishing into thin air.  My brain cannot process this right now.  I think I know what's going on but I don't know what I'm supposed to do.
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Re: Fallout 3
« Reply #605 on: 30 Nov 2008, 18:46 »

High IRL or in the game?  It makes a difference.
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Dimmukane

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Re: Fallout 3
« Reply #606 on: 30 Nov 2008, 18:47 »

      IRL.  I'M PRETTY TOASTED.
    /
 :-D
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Re: Fallout 3
« Reply #607 on: 30 Nov 2008, 19:46 »

Actually it's both.
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Dimmukane

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Re: Fallout 3
« Reply #608 on: 30 Nov 2008, 21:09 »

Anyways, Melodic; I'm hoping to maybe get an internship or something at Zenimax Online doing interface scripting or something in that vein.
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Re: Fallout 3
« Reply #609 on: 30 Nov 2008, 21:16 »

      IRL.  I'M PRETTY TOASTED.
    /
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You picked the worst Vault to explore while stoned.
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Scandanavian War Machine

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Re: Fallout 3
« Reply #610 on: 01 Dec 2008, 10:26 »

You picked the best Vault to explore while stoned.
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Dimmukane

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Re: Fallout 3
« Reply #611 on: 01 Dec 2008, 10:49 »

Man, that was not cool...I was seriously confused for about an hour and a half.  Thank god my game froze from playing it for 7 hours.
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Stryc9Fuego

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Re: Fallout 3
« Reply #612 on: 01 Dec 2008, 11:50 »

Man, I'd think the worst one while high would be the Gary vault. If you've seen it, you know what I mean, if not, I don't think that vague description spoils anything, but you WILL know what I mean when you see it.

That just sounds like it would be a special kind of Hell.

Dimmukane

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Re: Fallout 3
« Reply #613 on: 01 Dec 2008, 12:14 »

Well, I have the locations of all the vaults, so I'm headed there after I finish up Reilly's Rangers.  In a span of 4 hours, I've managed to get the Rock-It Launcher, Railway Rifle, Fisto, Deathclaw Gauntlet, and Super Sledge.  YUSS.
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Re: Fallout 3
« Reply #614 on: 01 Dec 2008, 12:21 »

Well, I have the locations of all the vaults, so I'm headed there after I finish up Reilly's Rangers.  In a span of 4 hours, I've managed to get the Rock-It Launcher, Railway Rifle, Fisto, Deathclaw Gauntlet, and Super Sledge.  YUSS.
Man, I love that Fisto!, but you have to love the Deathclaw Gauntlet and its "Armor? What armor?" properties.

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Re: Fallout 3
« Reply #615 on: 01 Dec 2008, 22:50 »

Do super sledges still punt people halfway across the map on a crit like they did in FO2?
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Johnny C

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Re: Fallout 3
« Reply #616 on: 02 Dec 2008, 01:18 »

By the time you get a Super Sledge your melee will probably be good enough to just turn someone into mush within a couple of hits. So I guess kind of, in the sense that you will send their limbless torso careening in slow-motion across the Wastes.
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PizzaSHARK

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Re: Fallout 3
« Reply #617 on: 02 Dec 2008, 01:28 »

Well, they did that in FO and FO2 (well, you could get one in FO2 at like, lvl 3.)  You could tell had badly you hurt them by how far they skidded along the ground.  If they skidded for more than a second or two, they were usually very dead.  I remember getting eye crits on deathclaws for 350+.  Fun stuff.
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Re: Fallout 3
« Reply #618 on: 02 Dec 2008, 01:32 »

Super sledge in this one was pretty weak, I saw no real reason to use it over any of the things I was currently carrying.
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PizzaSHARK

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Re: Fallout 3
« Reply #619 on: 02 Dec 2008, 04:18 »

I heard they don't even let you target melee attacks.  Pretty lame, IMO.  The super sledge, ripper, and mega power fist are really good against unarmored and lightly armored targets, but pretty weak against power armor and super enemies like aliens, floaters, some super mutants, and other endgame enemies.  But then again, after you get the Slayer perk, you pretty much wade through anything like it wasn't there; 80%+ crit with Improved Criticals means you'll be lopping off heads and limbs all the time, anyway.  But they may have removed that kinda fun stuff in FO3 :(
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Re: Fallout 3
« Reply #620 on: 02 Dec 2008, 10:02 »

So I hit the level cap today, I took the perk that recharges you AP if you kill someone in VATS because my only other option was the explorer one (I didn't have the endurance or the sneak for the other 2) and I can just do that myself.
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Re: Fallout 3
« Reply #621 on: 03 Dec 2008, 05:04 »

Started over as well. First character was a White Knight. Now I'm gonna try for Total Asshole. It's tough to be an asshole without potentially cutting off quests! It's also ironic that as a White Knight, my Regulator coat would get torn to shit in no time, but as an Asshole, it's like new constantly.

"Hey, look! I'm getting ambushed by Regulators! Great! Now I can patch this bullet hole in my coat. Oh, and they've got laser rifles? Excellent! That'll be good for more stimpaks."

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Re: Fallout 3
« Reply #622 on: 03 Dec 2008, 05:36 »

The Regulators are still around?  I coulda sworn you wiped those assholes out as part of The Den quest chains in FO2  :x
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Johnny C

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Re: Fallout 3
« Reply #623 on: 03 Dec 2008, 05:58 »

welcome to a different part of the country mate
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Re: Fallout 3
« Reply #624 on: 03 Dec 2008, 05:59 »

if you're upset about the regulators returning then let me tell you about a returning faction you're going to REALLY be upset about,
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Dimmukane

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Re: Fallout 3
« Reply #625 on: 03 Dec 2008, 19:24 »

That's the kind of thing that helps me forget any problems I have with Bethesda games, they spend so much time making the world itself interesting.  I don't care if they reuse a lot of the same architecture, they can still make dungeons unique with histories of the locations, clues to locations of other cool things, references to things in real life, or just having assets positioned in an amusing way.  Not actually knowing anything about their design process, I imagine a lot of the writing, even of the main story, is spawned from the level design itself.  Sort of Tolkien-esque, in that the world itself is a major character.

Jens: I missed two audio logs in that building somehow. But I know what you're talking about.
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Re: Fallout 3
« Reply #626 on: 03 Dec 2008, 20:43 »

if you're upset about the regulators returning then let me tell you about a returning faction you're going to REALLY be upset about,

Yeah, I've already seen that those Brotherhood of Steel types are STILL around.  Do they make you go rooting around in a giant horrifically radioactive crater for information you didn't need this time?
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Re: Fallout 3
« Reply #627 on: 03 Dec 2008, 21:15 »

Nah, they kill super mutants.
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Re: Fallout 3
« Reply #628 on: 03 Dec 2008, 23:24 »

Oh, you mean they actually kill them instead of sending you in alone to a base full of the freaks?  I suppose that means you won't have as much fun squaring off against miniguns and rocket launchers that do 5 damage one round and 560 the next, though :(
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Re: Fallout 3
« Reply #629 on: 04 Dec 2008, 01:28 »

@Jeans: I assume you made it to the basement.

I am pleased that despite the lack of a CS, there are still a few mods that add pretty nice weapons into the game.
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Re: Fallout 3
« Reply #630 on: 12 Dec 2008, 07:56 »

HAI GAIYS! THE GECK IS OUT!
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Dimmukane

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Re: Fallout 3
« Reply #631 on: 12 Dec 2008, 08:01 »

Plus later DLC is raising the level cap. 
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Re: Fallout 3
« Reply #632 on: 12 Dec 2008, 10:09 »

Fuck, really? Yessss.
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Re: Fallout 3
« Reply #633 on: 12 Dec 2008, 16:40 »

I already had it raised, but I'm guessing their way will implement new perks, etc, which would be good.
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Re: Fallout 3
« Reply #634 on: 12 Dec 2008, 20:54 »

Well, the GECK sucks compared to pretty much every other SDK ever. I have fond memories of the CryEngine 2 SDK, which I'm comparing to this frequently, and was head-over-heels better. Oh well, this one still works, and it feels great to be modding Gamebryo again.
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Oli

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Re: Fallout 3
« Reply #635 on: 13 Dec 2008, 06:42 »

I have a stalwart ghoul manservant and a dog following me around now; they took out a room of Talon Mercs and super mutants without any assistance from me. It's pretty bitchin'.
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Re: Fallout 3
« Reply #636 on: 13 Dec 2008, 06:46 »

thats why there is fatman.

it can do this "BOOOOOOOOOOOOOOOOOOOOOM"
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Re: Fallout 3
« Reply #637 on: 13 Dec 2008, 06:50 »

The Fatman is boring. Dogs ripping out throats is a blast.
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Re: Fallout 3
« Reply #638 on: 14 Dec 2008, 15:16 »

The Fatman is boring. Dogs jumping in front of Combat Shotgun blasts is FUCKING ANNOYING


Fixed.
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Re: Fallout 3
« Reply #639 on: 14 Dec 2008, 16:54 »

Yeah, that was pretty bad. It seemed to me like it was a 'i can has pop culture reference' type of thing, where they put it in just for a reference, without actually thinking about it.
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Re: Fallout 3
« Reply #640 on: 14 Dec 2008, 17:04 »

I was up at the Washington Monument fixing the dish when I spied the White House, so I figured, what the heck Ill check it out.  As I got closer Talon Mercs were fighting Super Mutes in this big epic-ass battle, it was a 3 way if you include the lonely Protectron, 4 way if you include me.  But I was mostly just running and hiding.  Now Im wandering through the halls of the White House shooting anything that isnt me that has the gall to move.
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Re: Fallout 3
« Reply #641 on: 14 Dec 2008, 17:12 »

Didn't the White House get blown up?
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Re: Fallout 3
« Reply #642 on: 14 Dec 2008, 18:13 »

That would be the Senate.
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Re: Fallout 3
« Reply #643 on: 14 Dec 2008, 19:03 »

So did I just miss a door that had all the important shit in it?  Or was there really nothing there but some ammo and a Behemoth?
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Re: Fallout 3
« Reply #644 on: 14 Dec 2008, 20:34 »

Oh, you were in the Capitol Building, not the white house. It's pretty much the same as every other place in the game - some ammo and some bad guys.
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Re: Fallout 3
« Reply #645 on: 14 Dec 2008, 20:45 »

And the skill books.
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Re: Fallout 3
« Reply #646 on: 14 Dec 2008, 21:29 »

I visited DC with my students on a class trip a few weeks back.  The level of detail ... when I first visited the Washington Monument, it was kind of intense.

Forget mutants and BoS and all of it.  Ride the Washington Monument elevator for real, then do so in the game.  If you have a sense of history, it's... intense.
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Re: Fallout 3
« Reply #647 on: 15 Dec 2008, 22:18 »

Man I found it slightly tasteless that they named a nuclear weapon after a bomb that killed over a hundred thousand people in total.

Wouldn't that make the name more appropriate?  Especially since the first Fat Man was a nuclear weapon as well?
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Re: Fallout 3
« Reply #648 on: 15 Dec 2008, 23:20 »

You're confusing "inappropriate" and "tasteless".
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Re: Fallout 3
« Reply #649 on: 16 Dec 2008, 03:46 »

I think it makes perfect sense, given the Fallout universe.  Hell, we got to watch a soldier execute a POW in cold blood and then smile and wave to the camera in the opening cinematic for Fallout.
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