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Author Topic: Fallout 3  (Read 389702 times)

JD

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Re: Fallout 3
« Reply #750 on: 23 Feb 2009, 12:45 »

You guys know there is a mod that allows you to continue to play after the end, right? Can't find it for the life of me.

Edit: here it is

You can also become a pirate,pimp or a cyborg
« Last Edit: 23 Feb 2009, 14:05 by Zombiedude »
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ledhendrix

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Re: Fallout 3
« Reply #751 on: 24 Feb 2009, 11:29 »

Also, lots of other cool mods on this list.
« Last Edit: 24 Feb 2009, 22:15 by ledhendrix »
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snalin

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Re: Fallout 3
« Reply #752 on: 24 Feb 2009, 13:24 »

I'm just so looking forward to all the mods made now that totally fucks up the game when you install the last DLC.
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JD

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Re: Fallout 3
« Reply #753 on: 12 Mar 2009, 13:13 »

more screenies

Look at this thing


Edit:

Apparently it's a Trog, who are hillbillies that hid in caves when the bombs struck.



I hope you do not need the first DLC to get this one. This one looks a bit more interesting.

« Last Edit: 13 Mar 2009, 11:48 by Zombiedude »
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Scandanavian War Machine

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Re: Fallout 3
« Reply #754 on: 12 Mar 2009, 13:44 »

i started a new character yesterday (the first since i beat it the first time around) and man, this game is fun. i'm playing evil this time around (hard as that may be for me) and it is pretty sweet.

Take that, Megaton! Eat lead, Roy Phillips! MWAHAHAA
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Re: Fallout 3
« Reply #755 on: 12 Mar 2009, 21:35 »

It seems like I'm the only one who didn't blow up megaton.

I did let the sheriff die though. Didn't expect it. Oops.
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Re: Fallout 3
« Reply #756 on: 14 Mar 2009, 14:15 »

One of my friends recently loaned me this game. Took me a week to get into the whole solitary style of game play, but it's well worth the money.

I'm mostly a good character, I think that all started after I invaded the slave trade town ( Not sure of the name ) in the earlier stages of the game. I ended up doing all the extra side quests before getting through the story.
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Re: Fallout 3
« Reply #757 on: 17 Mar 2009, 03:46 »

It seems like I'm the only one who didn't blow up megaton.

I did let the sheriff die though. Didn't expect it. Oops.

likewise

the second time i went through it with the black widow perk and nixed that little problem
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Re: Fallout 3
« Reply #758 on: 17 Mar 2009, 15:40 »

Okay, so I read some of this thread and mostly skimmed over the rest but see how all of you love this game to death.
A while back, I rented it and was expecting something amazing. I liked it but didn't get past the first mission because I got so bored of wandering about and getting lost even with a guide.
Should I try it again? I really want to like this game, because it sounds so amazing but I just couldn't get into it.
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Scandanavian War Machine

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Re: Fallout 3
« Reply #759 on: 17 Mar 2009, 16:01 »

if you don't like wandering around and picking through rubble, then it's probably just not for you.

like i said, i just started my second playthrough the other day and i've spent most of my time just wandering around in silly outfits and hitting things with a baseball bat.
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Re: Fallout 3
« Reply #760 on: 17 Mar 2009, 17:06 »

if you don't like wandering around and picking through rubble, then it's probably just not for you.

like i said, i just started my second playthrough the other day and i've spent most of my time just wandering around in silly outfits and hitting things with a baseball bat.

You had to buy a game to do that?
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Johnny C

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Re: Fallout 3
« Reply #761 on: 17 Mar 2009, 18:03 »

To do it in slow-motion, yes.
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Cire27

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Re: Fallout 3
« Reply #762 on: 17 Mar 2009, 23:17 »

Sometimes everything starts going in slow-motion when I'm beating people with baseball bats in real li...wait, disregard that.
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Re: Fallout 3
« Reply #763 on: 18 Mar 2009, 18:53 »

That's what shrooms are for, man.
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Re: Fallout 3
« Reply #764 on: 18 Mar 2009, 22:02 »

As an aside, one of the bigwigs on Fallouts 1 and 2 (and Troika's games, as long as that lasted) has signed on with some studio and the rumor is they're working on a new Wasteland.
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Re: Fallout 3
« Reply #765 on: 21 Mar 2009, 20:16 »

I haven't played the game myself, but my friend just showed me a mod in which your character can take a wide variety of drugs, and I was impressed.

I recommend it.  Killing shit while tripping on 2C-B is sweet as hell.
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snalin

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Re: Fallout 3
« Reply #766 on: 22 Mar 2009, 06:55 »

As in other drugs than the original game offers? Jet and buffout is awesome enough by itself (mutant head+sledgehammer!), but if there's any cool drug effects in this mod, like hallucinations, then I'd like to see that.

Remember the name of the mod? googling fallout 3+mod+drugs doesn't give any good results - obviously.
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lolwut

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Re: Fallout 3
« Reply #767 on: 22 Mar 2009, 10:00 »

Google "where can I get drugs to enhance my gameplay".

that just gives me links for steroids though
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onewheelwizzard

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Re: Fallout 3
« Reply #768 on: 22 Mar 2009, 10:45 »

All I know is that you could take cocaine, PCP, 2C-B, MDMA, amphetamines, DXM, Thorazine, and a couple others ... and the visual effects, as well as the impact on your character's gameplay, actually made a fair amount of sense.  They're called "Chems" in game, so that might help.
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RallyMonkey

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Re: Fallout 3
« Reply #769 on: 22 Mar 2009, 11:28 »

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Johnny C

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Re: Fallout 3
« Reply #770 on: 23 Mar 2009, 14:06 »

why do you need your virtual character to take virtual hallucinogens
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snalin

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Re: Fallout 3
« Reply #771 on: 23 Mar 2009, 14:14 »

Law and stuff. I dunno if you heard, but you know, there's this law and all that kinda... Dislikes dope. Oh man.
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Johnny C

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Re: Fallout 3
« Reply #772 on: 23 Mar 2009, 15:49 »

fallout 3 is so good without the colours bein all funny and everthing gettin hella gaussian blur on it
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Johnny C

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Re: Fallout 3
« Reply #773 on: 20 Apr 2009, 06:37 »

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LTK

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Re: Fallout 3
« Reply #774 on: 20 Apr 2009, 07:03 »

oh my god

...Hooray?

But really, you'd think they would wait until all of Fallout 3's DLC has been done before announcing this. After The Pitt and Broken Steel I'm fairly sure I had enough Fallout for a while.
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KvP

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Re: Fallout 3
« Reply #775 on: 20 Apr 2009, 07:06 »

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
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Re: Fallout 3
« Reply #776 on: 20 Apr 2009, 07:10 »

I mean
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUCK ME
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Re: Fallout 3
« Reply #777 on: 20 Apr 2009, 07:18 »

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Dimmukane

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Re: Fallout 3
« Reply #778 on: 20 Apr 2009, 07:32 »

Hey, man, Obsidian's working on it, so that at least means your friend still has work, right?
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Ozymandias

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Re: Fallout 3
« Reply #779 on: 20 Apr 2009, 07:35 »

Fallout 3 gameplay + Fallout 2 humor and writing?

That is for the yes.
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KvP

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Re: Fallout 3
« Reply #780 on: 20 Apr 2009, 08:04 »

Hey, man, Obsidian's working on it, so that at least means your friend still has work, right?
Yeah, Obsidz officially signed the contract last week. My friend told me they were making "something for the superfans", but I had assumed he meant Baldur's Gate 3 or, less likely, KOTOR 3. I did not consider another Fallout game.

And this means a lot to me, considering how crushed I was when Van Buren came through and I read the design docs. I have 2 niggling fears - 1, Bethesda won't be lax enough with its property and they'll have effective control over the game. 2, Obsidz won't have enough time to make the game they're capable of. Apparently it's supposed to come out next year.

Fuck, it's been a very weird 12 hours. First my best friend turns out to be a quasi-con artist, and now a dead dream is revived. I feel like a cosmic entity is playing pranks on me.

You guys have no idea how nuts the Obsidz forum is right now. I wonder in which domain they'll put the official forums - Obsidz or Bethsoft. Either way, there's going to be crossover and a lot of hilarious clashing between Fallout old-tymers and neophytes.
« Last Edit: 20 Apr 2009, 08:13 by KvP »
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Re: Fallout 3
« Reply #781 on: 20 Apr 2009, 08:44 »

http://msnuktech.spaces.live.com/blog/cns&...!7385.entry

Quote
New Fallout game announced, set in Vegas
Posted by: Nik Taylor

When we get told a story that’s under embargo, we tend to play by the rules.

Actually we don’t ‘tend to’ play by the rules, we make damn sure we don’t let on until the embargo has passed. Fair play and all that. However, it seems not everyone is as even-handed as us folks at T&G.

This afternoon, Bethesda announced to a roomful of journalists that it is working on a new Fallout game, set in Las Vegas. The revelation was to stay under wraps until tomorrow, but in the end it took less than three minutes for the news to appear on the web. While its impossible to rule out psychic bloggers being behind the leak, my own suspicions are on that shady-looking journo who was hiding behind his laptop at the back of the room.

Anyway, the story’s out in the open now, so we can give you all the details without fear of a thunderbolt from the heavens. Such details are pretty sparse at the moment, but here’s what there is so far.

Fallout: New Vegas will come out some time next year. It’s not a sequel to Fallout 3, in terms of storyline, but will take place within the Fallout game universe.

It’s going to be developed not by Bethesda (who developed Fallout 3) but by Obsidian (who developed Star Wars Knights of the Old Republic II, among other things). Several of the team at Obsidian worked on the original Fallout games. New Vegas, however, will be an RPG in the same vein as Fallout 3.

It’s going to come out on Xbox 360, PS3 and PC… and that’s about all we know. We were promised a full reveal later this year, quite possibly at E3.

And as for that embargo, yes, there were other things covered by it and, no, we can’t talk about those ones yet. But keep an eye on this blog this time tomorrow for more.
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Dimmukane

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Re: Fallout 3
« Reply #782 on: 20 Apr 2009, 09:22 »

I have 2 niggling fears - 1, Bethesda won't be lax enough with its property and they'll have effective control over the game. 2, Obsidz won't have enough time to make the game they're capable of. Apparently it's supposed to come out next year.

If they're using the same engine, they're probably not gonna have to worry about nearly as much QA and can just focus on the content. 
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Re: Fallout 3
« Reply #783 on: 20 Apr 2009, 10:58 »

Oh, oh fuck yeah. oh fuck yes.

If using the same engine, then I think we can expect a Fallout with, at the very least, writing quality much closer to the level of the first 2 games and actual voice actors. I've got a pretty good amount of faith in Obisidian for this as long as Bethesda doesn't try to smother it out of them.
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Re: Fallout 3
« Reply #784 on: 20 Apr 2009, 11:37 »

Pete Hines speaks.
Quote
Shack: What has Bethesda's attitude been in terms of allowing Obsidian freedom to create their own Fallout game?

Pete Hines: I think we tried very hard not to put much in the way of parameters on them. To let them kind of come up with the idea. So we didn't go to them and say, we want a game that is set here, and--we didn't do that. We said, "What would you do with it? If we were going to do this, what would you guys like to do?"

Shack: So you asked them for a pitch, as opposed to pitching them a project.

Pete Hines: Correct, correct. And honestly, generally speaking, that's how it works best, which is: you've gotta have people who are really vested in the idea that it's their creation. "This is what makes us excited. If we could do this, this is what we would want to do."

You may help them mold or frame that, but if that's what they're excited about, then that's what you should do. As opposed to, I come up with something that would be cool, and you go to them and they go, "Oh, okay. Well, sure." You're just not necessarily going to get the same passion or excitement from the team. And those are the guys who need to be the most excited about it, because that's what they're going to go into the office and be creative on and make for the foreseeable future.

But it was good. I think we were all on the same page in terms of the kinds of things that we wanted to do, and what it could be. And yeah, so now I want to play it.
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Re: Fallout 3
« Reply #785 on: 20 Apr 2009, 12:21 »

That's really good news that it's basically a project Obsidian wanted to do and Bethesda was just totally on board with.

I have faith that Bethesda's tools for Fallout 3 will be robust enough that they can crank out a really good game pretty fast without it ending up unfinished and buggy like some of Obsidian's other projects ended up being.

C'mongogogo.
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Re: Fallout 3
« Reply #786 on: 20 Apr 2009, 12:32 »

Oh hay that acquaintance of mine is actually the Project Director for this game. I've heard him talk a lot about F3's limitation (he just all of a sudden started playing lots of Fallout 3 and talking about it, we probably should have guessed) and I do hope he can get around some of the bad design of that engine.

Interview with yon Chris Avellone
« Last Edit: 20 Apr 2009, 13:32 by KvP »
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Johnny C

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Re: Fallout 3
« Reply #787 on: 20 Apr 2009, 14:39 »

I do hope he can get around some of the bad design of that engine.

seriously hope you're talking about like AI and possibly facial animation cause otherwise suck a dick it ran smoothly and looked damn good
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Re: Fallout 3
« Reply #788 on: 20 Apr 2009, 15:17 »

Quote from: J.E. Sawyer
VATS gives an enormous advantage to the player, since attacks occur in "magic time". Even against a large group, it's not uncommon for the PC to get off five or six attacks vs. a total of one or two from the enemy. Also, there's no penalty for VATSing with a firearm in close quarters, so the preferred tactic is to rush forward with a combat shotgun and VATS them at point blank range.

...

Sure, it's fair game. I used VATS head constantly, all through F3. It was not challenging at all and I certainly wouldn't take offense to anyone telling me that it was the easy way through the game. Because it was. There was no problem I could not solve through the application of VATS head and the use of a bunch of stimpaks.

If you don't think there's a design flaw in having two combat mechanics (VATS head + unlimited stim use in inventory) that allows you to bulldoze everything in the game, fair enough. I don't agree.
I agree with this guy.
« Last Edit: 20 Apr 2009, 15:19 by KvP »
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Re: Fallout 3
« Reply #789 on: 20 Apr 2009, 16:17 »

i'm glad but in no way did it make the game any less fun
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Johnny C

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Re: Fallout 3
« Reply #790 on: 20 Apr 2009, 16:18 »

in the year 2009, i definitely want a game to penalize me on a regular basis
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Re: Fallout 3
« Reply #791 on: 20 Apr 2009, 16:19 »

i can't even figure out what you guys are agreeing/disagreeing with anymore.

it has something to do with Oblivion, right?
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Re: Fallout 3
« Reply #792 on: 20 Apr 2009, 16:36 »

kveep wants the engine to be modified for difficulty and i'm actually fine with the design of the best game i played last year
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Re: Fallout 3
« Reply #793 on: 20 Apr 2009, 16:54 »

ah, i see.

well, my two cents is this: i don't care one way or the other. it will probably be awesome either way.

i just hope they include selective VATS targeting for melee weapons this time (seriously, how was that not included the first time?), and furthermore, what the fuck happened to crotch-shots goddamnit?!

beyond that, i'm good.
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Re: Fallout 3
« Reply #794 on: 20 Apr 2009, 17:00 »

I think melee combat could be more robust. Some sort of abilities, perks and such, that allow you to use AP to quickly move up to your opponent for a strike.
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Re: Fallout 3
« Reply #795 on: 20 Apr 2009, 17:01 »

in the year 2009, i definitely want a game to penalize me on a regular basis
See I don't get this straw man, it's come up a number of times when I've discussed this with people. People have this idea of a false dichotomy between retarded easy (games with easily found "win buttons" like Fallout 3's VATS and Soul Caliber IV's throws) and retarded hard (Syobon Action, the bosses in Ninja Gaiden Black). There are many mushy middles that are preferable to the both of them. You can have games that are frustrating and difficult but surmountable given practice and timing (old platformers come to mind, Mega Man, etc) or games that are difficult but reward creative thinking / playing (Half-Life does this very well, and tactical combat games practically require forethought when fighting, fucking Braid) Overcoming challenges is ultimately more rewarding. Somehow gamers (most of whom don't seem to have had much experience prior to Halo, for some reason) got it into their heads that not being able to Rambo all the way through an FPS with no hiccups in one sitting indicates a "penalizing" design philosophy. It doesn't. A penalizing design philosophy makes winning practically impossible outside of very specific and arbitrary circumstances. Some JRPGs reportedly have this problem, although I've never played any.

It would be difficult, I think, to alter VATS and in doing so really harm the gameplay of Fallout 3 irrevocably. In Lucasarts' Indiana Jones and the Fate of Atlantis there were fistfights in which you could use a "sucker punch" that would effectively bypass combat. VATS is like that. It increases damage (and accuracy, in most cases) and makes the player impervious to harm during its duration, even from explosives. In a puzzle game like Indy it's useful and even necessary. In a dungeon hack game like F3 it's hilariously overpowered.

Which isn't to say that every game ought to be hard. A lot of times my first throughs of games are on easy, so that I can absorb narrative in the least amount of time possible. But unless your game is a kids game you gotta challenge the people, somehow.
« Last Edit: 20 Apr 2009, 17:06 by KvP »
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Scandanavian War Machine

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Re: Fallout 3
« Reply #796 on: 20 Apr 2009, 17:04 »

i'm pretty sure you can still get hurt in VATS.

damage might be reduced or something but you're not invincible.
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Re: Fallout 3
« Reply #797 on: 20 Apr 2009, 17:06 »

not like it matters since you can just pause the game at any time and inject yourself with as many Stimpaks as possible.
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Also I would like to point out that the combination of Sailor Moon and faux-Kerouac / Sonic Youth spelling is perhaps the purest distillation of what this forum is that we have yet been presented with.

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Re: Fallout 3
« Reply #798 on: 20 Apr 2009, 17:06 »

It's not a straw man, you literally just wrote "I agree with this" in reference to someone bemoaning the lack of penalties for playing the game a certain way.

I didn't have any of the problems you're describing with VATS and while I used it a lot it didn't actually guarantee wins at any point and I still died on a regular enough basis?
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Scandanavian War Machine

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Re: Fallout 3
« Reply #799 on: 20 Apr 2009, 17:11 »

next one needs more Super Mutant Behemoths.

those guys were fuckin sweet.
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Also I would like to point out that the combination of Sailor Moon and faux-Kerouac / Sonic Youth spelling is perhaps the purest distillation of what this forum is that we have yet been presented with.
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