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Author Topic: Sonic Unleashed  (Read 12270 times)

Ozymandias

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Sonic Unleashed
« on: 23 Mar 2008, 10:09 »

The gameplay looks ridiculously fast, the graphics are beautiful, and I can't find any characters in those screenshots except for Sonic and Robotnik.

Has Sonic Team figured it out? Have they realized that a blisteringly fast 2.5D Sonic without piles of anime bullshit characters might actually be a good game?
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Thy Dungeonman

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Re: Sonic Unleashed
« Reply #1 on: 23 Mar 2008, 10:15 »

I have high hopes for this one. I just hope it's nothing like the abomination that plagued the Xbo360 and the PS3 last time. Heck, the Wii one wasn't all that great either.
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Ikrik

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Re: Sonic Unleashed
« Reply #2 on: 23 Mar 2008, 11:09 »

360 and PS3....blegh.  The only hope I have for Sonic is a good Wii version.  The one they released for the Wii, Secret Rings or something wasn't great, but it wasn't as bad as Sonic the Hedgehog for the 360.  I wonder how they're going to make the gameplay fun for this. The Wii would have great motion-sensor stuff, but I could imagine it getting kind of boring for the Xbox.
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Ozymandias

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Re: Sonic Unleashed
« Reply #3 on: 23 Mar 2008, 11:19 »

It's confirmed Wii60 thus far. That video is the 360 version, though.
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Re: Sonic Unleashed
« Reply #4 on: 23 Mar 2008, 12:11 »

Looks pretty good, but you know how it is with trailers. They made Garden State look like a good movie, they can make a bad Sonic look like a good one. But there's no shame in honest hope. It'll certainly be nice to play a Sonic game again.
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Re: Sonic Unleashed
« Reply #5 on: 23 Mar 2008, 13:24 »

I hope someday people get over their aversion to sprites because Sonic didn't make the transition to the 3rd dimension that well, in my exceedingly unhumble opinion.
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muteKi

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Re: Sonic Unleashed
« Reply #6 on: 23 Mar 2008, 19:03 »

Sonic: Wise fwom yo gwave is looking pretty cool. Going from that video I have no idea how they're going to throw the werewolf gimmick into the game.



ALSO: This image, from what appears to be a prerendered cutscene, is awesome.
« Last Edit: 23 Mar 2008, 19:14 by muteKi »
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Ozymandias

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Re: Sonic Unleashed
« Reply #7 on: 23 Mar 2008, 21:33 »

Wait, werewolf gimmick?

Fuck it, I give up Sega. Fuck you. Fuck you so much. All I fucking wanted was a classic Sonic in beautiful next-gen 2.5D graphics. I am just giving up on your company and your shitty games. Fuck you.
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Re: Sonic Unleashed
« Reply #8 on: 23 Mar 2008, 21:45 »

Joystiq says Knuckles and Tails will also be playable

so.....Wolf Sonic?  Really?
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muteKi

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Re: Sonic Unleashed
« Reply #9 on: 23 Mar 2008, 22:28 »

PRESUMABLY.


However, the only image of this Wolf Sonic among any early leaked information is from the site on the watermark. (http://www.sega-magazin.de/segaon/) Exactly what this will mean in terms of gameplay or story is completely unclear.


Since this is such a bizarre and possibly idiotic idea, either SEGA got mixed up with the Olympics and Brawl and now think they're making Nintendo games -- starting with a direct follow-up to Twilight Princess, Takashi Iizuka is on an entirely new combination of medications that have made him even crazier than usual, THAT PHOTO specifically is a hoax (it *could* be possible since it's not available anywhere else, though the site firmly denies this as a possibility, they seemed to have gotten mixed up with some sources earlier), or the only reason they approved the idea is that the involved gameplay is either nonexistent (just some gag to tie the game together in storyline -- after Elise this might be a good thing) or incredibly awesome (hahahahaha).
« Last Edit: 23 Mar 2008, 22:36 by muteKi »
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Storm Rider

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Re: Sonic Unleashed
« Reply #10 on: 23 Mar 2008, 23:27 »

Wait, werewolf gimmick?

Fuck it, I give up Sega. Fuck you. Fuck you so much. All I fucking wanted was a classic Sonic in beautiful next-gen 2.5D graphics. I am just giving up on your company and your shitty games. Fuck you.

Actually, I think Sega of America's games have been pretty good lately, with the Total War series, Obsidian's upcoming output, and the Aliens stuff. It's just their Japanese arm that seems to be completely fucking out of their minds.
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muteKi

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Re: Sonic Unleashed
« Reply #11 on: 24 Mar 2008, 00:26 »

Yet most of the modern Sonic games since SA2 have *technically* come from the US.


Though this is also technically true of Sonic 2 and 3.
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Re: Sonic Unleashed
« Reply #12 on: 24 Mar 2008, 14:10 »

Man making a good game/proving this will word in 3D is totally the developers proving it to themselves at this point :-/
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Ikrik

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Re: Sonic Unleashed
« Reply #13 on: 24 Mar 2008, 15:00 »

Man making a good game/proving this will word in 3D is totally the developers proving it to themselves at this point :-/

Isn't it more safe to assume that they'd be fooling themselves?  When you've made terrible, terrible 3-D sonic games that have made fans incredibly angry you need to reevaluate your situation.  If they took a step back and said "alright, let's freaking rework this so that Sonic doesn't suck." instead of "ok, let's take everything that was wrong with the last sonic and change it."  If they made a relatively 2-D game for the Wii first, or like 2.5-D with a few options it would be much better.  You take it completely back to basics.  Sonic and Tails, maybe throw in Knuckles too...so the fans won't be too angry.  Just rework and update the basics, which is I think what they MIGHT be sort of doing with this one.  Sonic needs less stuff right now...not more....no Werewolf.
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muteKi

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Re: Sonic Unleashed
« Reply #14 on: 24 Mar 2008, 15:35 »

Anyway, Sonic Rush seems to have worked. I have not gotten a proper chance to play it but it does overall impress me, except it's maybe just a bit too fast and not always very deep (just hold right).
Since this game is based on that general engine I have quite a bit of hope, though.


And I enjoyed Sonic Heroes. Fuck, I'm going to play some of it right now!


Oh -- one last thing: that one shot could still be a hoax. We haven't seen anything else with the were-Sonic in shots or videos, the site the image is from -- the only place it has been seen/leaked -- has gotten things wrong, and April Fools' Day is right around the corner.
« Last Edit: 24 Mar 2008, 15:55 by muteKi »
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MusicScribbles

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Re: Sonic Unleashed
« Reply #15 on: 25 Mar 2008, 19:51 »

I remember playing that one 3D Sonic game that introduced Shadow. Man, there was a space battle against a giant turtle.
Now, it isn't that I don't trust Sega anymore. The more in anymore is key here. I never really trusted them. They always seemed like shifty people. When Knuckles was introduced we knew that the future was grim. I mean, all we really needed was a protagonist and his sidekick. Shadow just adds that dark and edgy 2000's piece to the series that Knuckles didn't accomplish in the 90's. He just made people go "Cool". I mean, Sega, do we really need all this? You've lost your rights to making gaming systems for a reason. Get your shit together.
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Re: Sonic Unleashed
« Reply #16 on: 25 Mar 2008, 22:26 »

I'm going to reserve judgement until I see how this SOnic Werewolf looks exactly (not including tha image up there).

I'm unlikely to play it anyway, but I can still hope it'll turn out good.
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Re: Sonic Unleashed
« Reply #17 on: 25 Mar 2008, 23:43 »

I remember playing that one 3D Sonic game that introduced Shadow. Man, there was a space battle against a giant turtle.
Now, it isn't that I don't trust Sega anymore. The more in anymore is key here. I never really trusted them. They always seemed like shifty people. When Knuckles was introduced we knew that the future was grim. I mean, all we really needed was a protagonist and his sidekick. Shadow just adds that dark and edgy 2000's piece to the series that Knuckles didn't accomplish in the 90's. He just made people go "Cool". I mean, Sega, do we really need all this? You've lost your rights to making gaming systems for a reason. Get your shit together.

That was the Sonic for the Gamecube wasn't it? Some of that was pretty cool.
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muteKi

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Re: Sonic Unleashed
« Reply #18 on: 26 Mar 2008, 06:21 »

So apparently Sega's private FTP login details were on a public server.

EVERYTHING IS REAL.

The photos, the gameplay, even the freaking werewolf.


The only thing I haven't any specific reason to believe is that this is a huge cooperation with all the other branches of Sega, but since everything else was true...
« Last Edit: 26 Mar 2008, 06:25 by muteKi »
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Re: Sonic Unleashed
« Reply #19 on: 26 Mar 2008, 19:39 »

 So it is like Sonic: Twilight Princess. Hey, werewolves don't make things necessarily bad. I'm sure some people thought Wolf Link was a stupid idea.
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Ikrik

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Re: Sonic Unleashed
« Reply #20 on: 26 Mar 2008, 19:50 »

So it is like Sonic: Twilight Princess. Hey, werewolves don't make things necessarily bad. I'm sure some people thought Wolf Link was a stupid idea.

Um....noooooooooo.  Considering that Wolf Link is practically taken exactly from Okami and that a bunch of elements were taken from Shadows of the Colossus, Twilight Princess is still an amazing game.  But it's Zelda.....which couldn't put out a bad game unless it tried to.  Whereas Sonic HAS put out tons of bad games, so....Werewolf Sonic could just be a terrible idea.
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muteKi

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Re: Sonic Unleashed
« Reply #21 on: 26 Mar 2008, 20:14 »

Maybe.

But the main reason that the recent 360/PS3 game flopped critically was that it was horribly rushed to the market, so as long as this game doesn't follow the same suit, it should be actually pretty enjoyable. Most people say that within that game was some very good level design, music, and presentation marred by hasty programming.


Shadow though does seem to fail primarily because of it gimmicks, however; the open-endedness leads one to feel lost, and the vehicles seem mostly pointless. Though one could expect that this is why the game does not in fact feature Sonic as the main character.


But I did like Sonic Heroes, even with the unforgiving controls. Not perfect, but certainly not deserving of the flak that these two later games got.
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Storm Rider

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Re: Sonic Unleashed
« Reply #22 on: 26 Mar 2008, 20:41 »

I'm going to call bullshit on the 'Wolf form being ripped off from Okami' thing. Twilight Princess was in development for over 3 years before it finally came out. Even though Okami came out first, Twilight Princess was begun long enough beforehand that the wolf mechanic probably existed before Okami came out, maybe before it was even revealed to the public. Besides which, Okami owes a lot more to Zelda than the other way around, if we're going to throw around accusations of stealing gameplay elements.
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muteKi

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Re: Sonic Unleashed
« Reply #23 on: 03 Apr 2008, 09:50 »

BUMP:
http://www.eurogamer.net/tv_video.php?playlist_id=8123&size=large


Another video, this time not actually leaked out of a (public) FTP.
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muteKi

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Re: Sonic Unleashed
« Reply #24 on: 03 Apr 2008, 10:50 »

Probably Iizuka himself.

Sonic 06 and the new Nights game are proof that without Yuji Naka, Takeshi Iizuka is very dangerous.
« Last Edit: 03 Apr 2008, 10:53 by muteKi »
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ImRonBurgundy?

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Re: Sonic Unleashed
« Reply #25 on: 05 Apr 2008, 06:57 »

I wonder who the fuck had the guts to put a leash on Sonic.

I'm sure there's some helpful fan fiction on that subject.
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Ikrik

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Re: Sonic Unleashed
« Reply #26 on: 05 Apr 2008, 09:58 »

I wonder who the fuck had the guts to put a leash on Sonic.

I'm sure there's some helpful fan fiction on that subject.

If by helpful you mean absolutely frightening and filled with ridiculous grammer and spelling mistakes.
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muteKi

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Re: Sonic Unleashed
« Reply #27 on: 05 Apr 2008, 19:25 »

In other news the Bioware Sonic RPG has a romance subplot (optional from my understanding).
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Narr

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Re: Sonic Unleashed
« Reply #28 on: 05 Apr 2008, 20:15 »

Bioware, RPG romancing option?

Unheard of.

I CALL SHENANIGANS.
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Re: Sonic Unleashed
« Reply #29 on: 06 Apr 2008, 01:32 »

I know this is probably just test footage or whatever, but if they're trying to capture a classic Sonic feel, these levels don't seem nearly multi-layered enough.  One of the best parts about the old Sonic games were how the levels had three or four tiers to them, so you could take a different path nearly every time you played the level, and the speed at which you were moving gave it a feeling of barely controlled chaos.  These seem to just be straight shots from point A to B.
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muteKi

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Re: Sonic Unleashed
« Reply #30 on: 06 Apr 2008, 02:07 »

A reasonable complaint to make of pretty much any of the modern games.


That said, it seems to have more branching paths (relative to some of the recent games), and I think that even though gameplay is in 2D I saw a couple paths in a couple places that cross over in 3D.


So I can't say for certain how complex the level layouts are, though I remain foolishly optimistic.
« Last Edit: 06 Apr 2008, 02:12 by muteKi »
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Re: Sonic Unleashed
« Reply #31 on: 06 Apr 2008, 05:12 »

I wonder who the fuck had the guts to put a leash on Sonic.

I'm sure there's some helpful fan fiction on that subject.

If by helpful you mean absolutely frightening and filled with ridiculous grammer and spelling mistakes.

I hate it when people complain about spelling and grammar and can't spell grammar correctly.
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Re: Sonic Unleashed
« Reply #32 on: 06 Apr 2008, 13:34 »

It could be a great game if they do it right and make it play like the classic Sonic games on the Genesis / Mega Drive, but they can easily screw it all up with too many new characters or bad controls. Sonic was designed for fast 2D gameplay with simple controls. Adding the third dimension just makes it hard to play (remember Sonic 3D Blast). 2.5D, or 3D with limited third dimension movement like the bonus stages in the Crash Bandicoot Playstation games could work if they do it right.

In a way, I wish they'd make a new 'classic' 2D Sonic game in HD, like they're doing with Street Fighter Turbo HD Remix.

Norton Quintessential

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Re: Sonic Unleashed
« Reply #33 on: 06 Apr 2008, 19:21 »

I second that idea, though I wouldn't mind more new characters, so long as their gameplay mechanic adds to the overall experience, ala Knuckles.I like to think of what they could do if they went with Genesis style graphics and used the extra space to cram in more characters, levels, and such.


Also, Were-Sonic has bad idea written all over it.
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muteKi

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Re: Sonic Unleashed
« Reply #34 on: 07 Apr 2008, 17:06 »

UNLEASH THE BEAST WITHIN! (Werewolf teaser trailer)

http://fr.youtube.com/watch?v=zSw4lCjJBe8

Well, they've at least got him humming a lick from Angel Island Zone from Sonic 3, so that's a not completely horrible sign. I found it hilarious.
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Norton Quintessential

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Re: Sonic Unleashed
« Reply #35 on: 07 Apr 2008, 18:52 »

...Dear God, this is going to be a disaster.
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muteKi

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Re: Sonic Unleashed
« Reply #36 on: 12 Apr 2008, 16:16 »

Man, I forgot all about this guy.

HOW TO IMPLEMENT A WEREWOLF IN A SONIC GAME AND MAKE IT FEEL NATURAL:
http://www.youtube.com/watch?v=xAYwRXdiNbA

Also:
http://kotaku.com/377699/sonic-unleased-not-connected-to-those-shit-sonic-games

And here are some things from the magazine article in that one picture (Official Nintendo Mag):
Quote
- Screenshots of the Wii version basically identical to what we have seen on the net of the game so far
- Wii version described as "Shiny next-gen visuals"
- The werewolf Sonic sections are "slightly slower, yet a more agile beast" than the ordinary Sonic sections
- A one page interview with the games Lead Designer, Yoshihisa Hashimoto. Describes the game as no relation to Secret Rings or original 360/PS3 Sonic title- "more in common to Sonic Adventure titles".
- Yoshihisa says that as well as the Wii Remote "players will also be using the Nunchuck"
- They admit to the leaked footage but claim to have been shown more than what has already been leaked.
- They confirm the whole game is definitely not on rails like Secret Rings, even for the 3D parts.
- Positive reactions to gameplay and camera from 'hands-on' experience.
- Confirm that Sonic Unleashed is being developed by Sonic Team Japan and is not spread out between production teams as some sources claim.
- Sonic and 'Were-Sonic' are split into two levels, day and night respectfully. Sonic has normal high-speed running and jumping and Were-Sonic is slightly slower and more agile. Sonic dodges past obstacles whereas Were-Sonic manhandles them out of the way and can toss enemies around, plus his overly-long arms let him traverse the levels by swinging instead of running 'in an almost Donkey Kong feeling at times'.
- Were-Sonic is confirmed as NOT being evil but simply being a hulk version of Sonic.
- According to ONM what they have seen so far of the two different gameplay styles they have melded together nicely.
- They have been informed that Tails and Amy 'pop up' but suspect other regulars such as Knuckles and Shadow may creep in as well.

And an interview with Yoshihisa Hashimoto gives this information:
Quote
- Great adventure all around the world. Various new action systems and new abilities.
- Project started planning to create Sonic Adventure 3 and in the developers minds the game will have more in common with the Adventure games. No relation to Sonic 360 or Secret Rings.
- Trapped by Dr. Robotnik's evil plan, the power of the chaos emeralds is misused and something changes in Sonic's body.
- Nunchuk is included in the control method this time.
- Three new moves include Sonic Boost (by collecting rings, Ring Energy will fill up, which you can use to dash through the course at high speed), Sonic Drift (players will be able to take a short turn at any sharp curves while running through the course) and Quick Step (when running in high speed with an obstacle ahead, players will be able to move left or right rapidly). Other actions will be revealed later.

From the Sonic Retro forums -- they've been following this fairly closely.
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Re: Sonic Unleashed
« Reply #37 on: 14 Apr 2008, 15:03 »

...ugg.....I just want my sonic games fast and fun thank you. The formula wasn't broke 16 years ago, it ain't broke now.
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muteKi

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Re: Sonic Unleashed
« Reply #38 on: 14 Apr 2008, 15:28 »

See the funny thing is that I'm drawing a comparison to Castlevania and they haven't really changed their formula since Symphony of the Night.
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muteKi

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Re: Sonic Unleashed
« Reply #39 on: 19 Apr 2008, 10:10 »

Double post to show off one of the places that they looked to for level art inspiration:


Looks like they nailed the look of Santorini. Seriously, I thought this was an in-game shot when I first saw it.
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muteKi

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Re: Sonic Unleashed
« Reply #40 on: 27 Apr 2008, 20:07 »

Triple Post to talk about a recent PLAYMagazine.com article on the game. It's actually a big deal.

http://i187.photobucket.com/albums/x19/Thunderslf/play01.jpg
http://i187.photobucket.com/albums/x19/Thunderslf/play02.jpg
http://i187.photobucket.com/albums/x19/Thunderslf/play03.jpg
http://i187.photobucket.com/albums/x19/Thunderslf/play04.jpg
http://i187.photobucket.com/albums/x19/Thunderslf/play05.jpg
http://i187.photobucket.com/albums/x19/Thunderslf/play06.jpg
http://i187.photobucket.com/albums/x19/Thunderslf/play07.jpg
http://i187.photobucket.com/albums/x19/Thunderslf/play08.jpg
http://i187.photobucket.com/albums/x19/Thunderslf/play09.jpg
http://i187.photobucket.com/albums/x19/Thunderslf/play10.jpg
Once again, taken from the Sonic Retro forums.

Why is this significant? The article mentions several names for people who will be heading up this project: Akinori Nishiyama (producer), Sachiko Kawamura [Chao minigame designer and artist for SA] (art designer), and Yoshihisa Hashimoto [Chao system design/programming/direction] (director, game design, tech director). All the main team worked on the Adventure titles and used that for inspiration for this game.

There is NO Takashi Iizuka, it seems, who may have been the director for Nights into Dreams but also gave us Shadow and Team Chaotix and a whole bunch of other bizarre and awkward gameplay ideas.

The balance between 2D and 3D is said to be half-and-half.
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Re: Sonic Unleashed
« Reply #41 on: 29 Apr 2008, 20:14 »

Alright, after seeing that article I have absolutely nothing bad to say about Sonic Unleashed.  I'm totally excited for this game now.
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Boll Weevil

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Re: Sonic Unleashed
« Reply #42 on: 03 May 2008, 22:51 »

Honestly, I don't mind change as long as they don't pull that furry/human animu bullshit again. That was creepy. I don't even mind a few newer forms of gameplay in the game. Gamma's missions in SA1 were a lot fun while being unique to the other characters' gameplay. The only problems that have been glaring in the most recent Sonic releases I've seen are:

Characters: My main beef in this area deals with Silver, that princess or whatever, and the Chaotix characters. Silver just felt like an elementary school student thought him up. It's like they just went "Yeah, so we have a blue one, a black one... I got it white. Make it happen." There's no imagination involved, it just seemed like a broken logical thing. Also, the Chaotix characters look nothing similar in art style to the other established characters, and they feel outta place. Seriously, why is a bee like five feet tall?

Voice Acting: yeah, they're small animals, but that doesn't need to be reflected by the tone of the voices. They had decent-sounding voices in SA1 (Though the acting was bad), why not try to just keep the good-sounding voices with a little bit better localization?

Gimmicky crap: I think I would have enjoyed Shadow the Hedgehog if he didn't have to carry a gun and ride a motorcycle, and I could probably stomach Silver's levels, if I didn't have to stop every 15 seconds to do some obnoxious psychic puzzle. It's always been the weird gimmicks that have held back Sonic games, such as Big the Cat's fishing levels, and the Knuckles/Rouge levels of SA2. Gamma's missions in SA1 were fun because they added a shoot 'em up element to the established Sonic selling point of speed and platforming.

From what I've read though, I'm looking forward to this game. Even with its faults, the recent Sonic game was decent, and I'm too much of a fanboy to give up on the series now.
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Re: Sonic Unleashed
« Reply #43 on: 08 May 2008, 06:02 »

Has anyone played "Sonic Robo Blast 2"? (website: http://ssntails.sepwich.com/srb2/)  It's a fan made game that I thought was fun, and usually I think that making 2d games 3d ruins them.  Once you get the hang of it you can go really fast.
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