So for a person like me, what's the best way to play this game with the least amount of micromanagement? Designating tactics confuses the hell out of me... and I'm afraid I'll screw up my party member's skills/stats. I ideally want to play a Berserker Two-Handed Warrior, and I'm not really inclined on learning all the skills for mages, rogues, etc. though I might replay the game later on as a mage.
Stats:I don't recommend using the auto-level which will assign the stats automatically, it doesn't do a very good job. It's actually pretty hard to screw up stats.
Shield Warrior: Dump 2 in dex, 1 in strength until you hit the dex you need for your highest available ability, then 2 in strength, 1 in con. (You may want to put more in strength at the beginning if you are going to put the Dragon armor on your warrior)
2H Warrior: Dump 2 in dex, 1 in strength until you hit the dex you need for your highest available ability, then 3 in strength
Rogue with lockpicking, pickpocketing (e.g. Leliana): Dump 1 in cunning, 2 in dex until you have enough dex for highest available ability, then switch to 2 cunning, 1 dex and make sure you get the ability to use cunning as strength for damage as soon as possible
Roge w/o lockpicking, pickpocketing (e.g. Zevran): 2 in dex, 1 in strength until you hit the dex you need for your highest available ability, then 2 in strength, 1 in dex
Mage: 2 in magic, 1 in willpower
Abilities:Figure out what each character is going to be and then focus on the skills in that area. For example if you want Alistair to be a tank, focus on getting him all the defensive shield abilities. Getting shield wall asap and keeping it on always will him very tough. Even more important is getting threaten and taunt as soon as possible. If your main character is a 2H warrior, try getting momentum and punisher ASAP, they both do a lot of damage.
For the mage (or mages if you are playing with both), as you have probably gathered from this thread some spells are far, far better than others. Focus on getting:
-- Heal
-- Cone of Cold
-- Fireball
-- Sleep, Mass Paralyze or Blood Wound
on one mage that you always use.
Skills:The only really important skills are herbalism on Morrigan to level 4, and cunning on your main character to level 4. All the other skills are completely optional. I have found then getting survival to 4 on at least one of your characters is helpful (but definitely not necessary). I didn't run with a rogue in any of my playthroughs so trap detection was useless. As for poisons, they only work in melee, and the good ones are a pain to make so I didn't use them very much.
Tactics:I found tactics to be more of a pain than anything else and only used them to make sure that certain abilities (e.g. shield wall, threaten, momentum) were always on. That means I was pausing the game every few seconds to reassign my characters. If that doesn't appeal to you I'm sure there are tons of useful tactic scripts online.