Anyway, if you think DKs have high survivability james, you should try out a feral druid. The crap you can get get away with as a feral druid is pretty crazy. Plus, I've always kind of secretly considered warriors kind of shitty as solo characters. They can hit like trucks and soak damage like crazy, but they can't really kite or self-heal, both of which are almost stupidly OP vs. mobs.
Untrue. As someone who rolled Feral Druid from the start, I can assure you: Death Knights make Feral Druids look like pansies. With the time I've logged on him, I feel confident saying I'm pretty damn solid with Druids, but I still can take down things more efficiently with an Unholy Death Knight. Unholy Death Knights are like some disgusting union between a Paladin and a Hunter. You've got all these insane debuffs and instant cast pull bullshit and an incredibly tough pet. II have only actually seen my Ghoul die once, and that was my own fault for testing to see how many equal level mobs I could take at once in Hellfire Peninsula. The answer was about six. And this was with minimal experience with the class.
As James said, if you are playing competently, there is zero excuse for dying as a Death Knight.
That said, about ninety percent of Death Knights are completely
incompetent. The other night, I was soloing a 63 Elite for a quest with my feral Druid, waiting for it to respawn as someone had beaten me to him. Two Alliance Death Knights creeped up behind me in a pretty clear and obvious effort to kill steal on me when the Elite respawned. Being Alliance Death Knights, they obviously had zero attention span, so the goons start ineptly pulling other mobs to pass time. While they did this, I furiously kept right clicking the spawn point and just barely snagged him before they could. Of course, being the kind of right cunt who would roll Death Knight, the two of them both started spitting on me, but hey, learn not to be a tit.
I deal with at least a couple of them doing this every evening of play I commit to. Add to this general attitude pretty much the majority of Death Knights have the whole Death Grip thing and you have a class that is pretty much perfectly aimed at being an absolute cunt.
It's at its worst in Hellfire, though. Thankfully, Zangarmarsh wasn't nearly as bad and Nagrand seems effectively barren of them thus far. There were points in Hellfire where I simply couldn't use cat form, my general primary form, because stealthing would slow me down too much to get anything tagged before some asshole DK would come in and pull six mobs onto himself in an effort to tag everything. I miss being able to actually use my usual elite soloing strategy (Stealth, pounce, shred, rip, mangle, ferocious bite, go to bear and enjoy a nice war of attrition), but half the time, a Death Knight will come in and I have to just start out in bear form due to a need to just run in on the elite, adds or not, to avoid the DK tagging it.
So yeah, Death Knights are a broken class that desperately needs nerfing, particularly the death grip ability. I figure, since its primary intent is holding aggro, giving it a really bad cooldown that's eliminated indoors would probably solve the problem.