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Author Topic: World of Warcraft  (Read 651205 times)

PizzaSHARK

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Re: World of Warcraft
« Reply #450 on: 24 Nov 2008, 21:00 »

Yeah, I get that feeling about every two or three months of continuous gameplay.  The fun usually comes back after a month or three of playing other games or doing new and/or possibly dangerous things in Real Life™.  YMMV.
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Re: World of Warcraft
« Reply #451 on: 25 Nov 2008, 01:40 »

Okay, here is my screenshot (click for big):

[IMG]
Oh, that was a nice UI!
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Re: World of Warcraft
« Reply #452 on: 25 Nov 2008, 03:30 »

Yeah I might have stolen your spartanUI too... Took like over an hour to get it how I wanted it on 2 characters but now it is super awesome!
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KharBevNor

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Re: World of Warcraft
« Reply #453 on: 25 Nov 2008, 04:42 »

Custom UI's are for noooobs

(I have never been able to get any addons working properly, though I have only ever tried to install, like, two)
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Re: World of Warcraft
« Reply #454 on: 25 Nov 2008, 05:00 »

Not really. I suspect it's because I have vista and I only spent like, five minutes, six months ago. They're probably in the folder where WoW would be on XP, or some such.

I still think the custom UI's are retarded, I was trying to get auctioneer and atlas working. Not sure I really want auctioneer anymore though, tbh, because it's more fun working out prices and such on your own.

And I really have never encountered a situation where I need a macro. I have all the critical stuff on the primary bar so I just hotkey it. Any macros I did make would be for shit like bubbling and healing, and would just make me feel lazy. Timing and speed is really the primary gameplay for me.
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PizzaSHARK

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Re: World of Warcraft
« Reply #455 on: 25 Nov 2008, 05:12 »

Well, not every macro does everything for you.  Most of mine are just for using a single button for multiple skills.  Examples:  cure poison and poison cleansing totem in a single button (press button for one, press button plus modifier key for the other), and a weapon swap macro (again using the shammy, swaps offhand with shield and vice versa.)

UI mods are definitely worth spending some time on.  I can't imagine playing without Bongos, PitBull, and Proximo - hopefully they won't have changed much whenever I return.
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clockworkjames

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Re: World of Warcraft
« Reply #456 on: 25 Nov 2008, 05:28 »

Open up interface folder in WoW install location
Unzip Addon
Drag and drop folder into Interface folder
? ? ? ? ?
PROFIT!

I honestly don't see how so many people balls it up, I have had one guildie claim it "Broke" his PC. Damn rogues.

Is the exact same on Vista as it was on XP, I used auctioneer on both.

Addons fo lyf, and I am so hapy to now have spartan it makes PvE easy as pie without unnecessary mouse movements (Yes I am a clicker for anythihng apart from tanking).
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KharBevNor

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Re: World of Warcraft
« Reply #457 on: 25 Nov 2008, 06:43 »

The interface folder? Maybe that was the problem. I put them in the 'addons' folder because, you know, logic.

The WoW install folder moved on vista two patches ago, dunno if it moved those things, maybe I'll have a muck around this afternoon. Maybe not, it's not like I need any of this stuff. Which is why I don't really have much truck with the addons. it just seems like standard geek wank bullshit. Besides, they'd probably murder my frame-rate.

EDIT: nope, the addons folder is in the interface folder. They're just not working. Maybe something to do with WoTLK. Too much fucking effort.
« Last Edit: 25 Nov 2008, 06:49 by KharBevNor »
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Re: World of Warcraft
« Reply #458 on: 25 Nov 2008, 07:21 »

While we're playing the screenshot game, here's me:



Yes, I have Faerie Fire sitting in three different spots. One of them is humanoid form Feral Fire and the other two are the feral cast version. I just put it on my sidebar in an effort to get used to casting it from there, as keeping it on my main bar when it's the same spell for both cat and bear form is useless. I've left it on the main bar for now, just in case I slip up and forget its location during combat, since I use it a lot.
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Re: World of Warcraft
« Reply #459 on: 25 Nov 2008, 12:09 »

My UI is hilariously ugly. Maybe I'll take a screen of it later.

As for macros there's really only a few I use, and I certainly don't use macros for everything. I use them mostly for trinkets and cooldown abilities that benefit from being used simultaneously. For example, I had a macro that would attempt to use any on-use DPS trinkets available whenever I used Blade Flurry or Adrenaline Rush and when I didn't have on-use trinkets I would combine AR/BF into one button via a /castsequence macro. And waaaaaay back in pre-bc when I was a Seal Fate build, I used the ridiculously popular Cold Blood->Eviscerate macro, because, frankly, what the hell else are you going to blow a Cold Blood on?
« Last Edit: 25 Nov 2008, 12:12 by Alex C »
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Re: World of Warcraft
« Reply #460 on: 25 Nov 2008, 12:33 »

I don't use any mods really, because I simply can't be arsed to bother fucking around with. As far as macros, I'm just a control freak to the degree I don't like preprogrammed actions.
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Re: World of Warcraft
« Reply #461 on: 25 Nov 2008, 13:01 »

It really depends on the class and how straight forward something is for me. For example, I can't imagine making a cast sequence macro for something as basic as Sinister Strike and finishing moves, simply because I don't know when I'll have to drop everything and do something else or have to suddenly account for a miss. My favorite macros are probably "Oh Shit!" buttons, although I don't really have any characters set up for one at the moment. For example, when I moonlighted a resto druid pre-bc, I had both vanilla nature's swiftness sitting around ready to modify spells as well as an emergency macro that cancelled whatever I was already casting and dropped what amounted to an instant cast Healing Touch on my target at the press of a button-- literally a lifesaver.
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Re: World of Warcraft
« Reply #462 on: 25 Nov 2008, 13:34 »

I don't bother with macros. (Read: I still haven't figured them out but I honestly don't care.) Add-ons are good for making gameplay easier, but I find that having too many just makes gameplay annoying. I like having coords, QuestHelper (when I'm actually questing, otherwise I turn it off), a damage meter, a threat meter, and Druid Announces (which basically tells someone when I innervate them and/or are going to rez them).
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clockworkjames

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Re: World of Warcraft
« Reply #463 on: 25 Nov 2008, 13:45 »

I don't use any mods really, because I simply can't be arsed to bother fucking around with. As far as macros, I'm just a control freak to the degree I don't like preprogrammed actions.
You would if you were a boomkin  :-D

I am going macro free for now since I only use them in PvP anyways and all I do is quest rite about now.

Endgame as prot I doubt I will use any tank macros since there is only about 2.
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Re: World of Warcraft
« Reply #464 on: 25 Nov 2008, 13:56 »

I'm a boomkin...
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Alex C

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Re: World of Warcraft
« Reply #465 on: 25 Nov 2008, 14:08 »

The only macro I'd see myself using with boomkins would be trinket related again. About the only macros I'd use as a druid would be Nature's Swiftness related, really. Everything else and I'd rather go with the finer degree of control route.
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axerton

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Re: World of Warcraft
« Reply #466 on: 26 Nov 2008, 00:34 »

I don't use any addons because I felt like I should play the game as it was meant to be played - at least on my first character and I don't use any macros yet, principally because I can't be bothered figuring out how to work them but once I hit 71 I will make a "Fuck You!" botton (instant cast pyroblast at 130% damage with increased spell power and an extra 30% chance to crit)

as a mage trying to level in outland I have one thing to say: Deathknights can all go get fucked. Death grip is ridiculous. not only rival hunters for "oops were you trying to cast fireball, too bad it's my kill now" but it has at least twice stolen my kill when I've already tagged it. admittedly it is ten kinds of useful for pulling in dungeons and an excellent way of dealing with runners - it's quite funny to be a caster standing away from the main fight (3 deathknights and god knows how many orcs in Blood Furnace) then see one orc leave the clusterfuck get about 5 steps only to have a purple string shoot out of what I can't help but think of as the kids cartoon dustclouds that appear whenever there's a fight and pull him straight back into the fray. This however doesn't change the fact that it's just too damn good at kill stealing give it a three second cast time and it might be ok

And please, blizzard, hire someone with original ideas and stop giving away classes special tricks - first you give hunters and mages a version of Steath then you give shamys Hex (basically pollymorph frog but it only lasts 20 seconds) if you keep this up you'll have no problems balancing the classes because they'll all be completely the same.

Jamie if you think the baby blizzard bear is the cutest pet ever you clearly haven't seen the sprite darter hatchling - I'll get a screenshot of it.
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PizzaSHARK

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Re: World of Warcraft
« Reply #467 on: 26 Nov 2008, 00:44 »

Considering Blizzard steals the best addon ideas and turns them into crappy versions of the same, I'd say the game is "meant" to be played with OR without mods :P

Simple fact is that a handful of specific mods can massively increase your efficiency in-game, though.  Ex: I can't imagine being able to successfully compete in arenas without Proximo, can't imagine tanking (or DPSing) without Omen, etc.
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Alex C

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Re: World of Warcraft
« Reply #468 on: 26 Nov 2008, 00:49 »

Yeah, fireball has a travel time so it's possible to get the spell off yet not actually deal damage just as the mob gets pulled in by death grip. Add in the long range and instant cast, and it's a pretty sweet ability. Still, kill stealing is basically the worst reason for nerfing anything in the history of the universe. I mean, really, from the perspective of kill stealing it's really not all that much different from what Mages and Shamans have been doing since release with Shocks and Fireblast.
« Last Edit: 26 Nov 2008, 00:51 by Alex C »
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Re: World of Warcraft
« Reply #469 on: 26 Nov 2008, 01:18 »

No, I honest to god have tagged things- like hit them with fireball and slow then the DK Death Grips and the mob goes gray. But DKs need to be taken down a peg or two in general I dueled one 3 levels lower than me and it had me down to less than a quarter health before I knew what was happening.
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PizzaSHARK

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Re: World of Warcraft
« Reply #470 on: 26 Nov 2008, 01:56 »

Just because you got your ass whipped doesn't necessarily mean that Class X is overpowered.  DKs might just have an advantage against spellcasters.  I can't see them being very threatening to my warrior or pally, though my may have issues with em.

Or it could just be that his UI mods are better than yours :P
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Re: World of Warcraft
« Reply #471 on: 26 Nov 2008, 02:24 »

Yeah... WoW all depends on the quality of your ui. ;)
If  you play with macros depends much on what class and spec you are. Can't say I had much use of macros as a shadow priest, but my tankadin had quite a few. The most interesting/most usefull macro in my opinion is the ability to add triggerbuttons. So while a regular 1 just casts holy shield, a ctrl + 1 casts a bubbel, for example. Any addons/ui is just depending on taste. I usually allways have healbot and some kind of agro meater. A buff/debuff counter is quite nice as well. But most people can simply hold it in their heads if you need to reapply buffs/debuffs or not.

I restarted my account yesterday. Joining a new guild on alliance side and leveling up my (suprise suprise) druid (got him to 35 before I lost interest).
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Re: World of Warcraft
« Reply #472 on: 26 Nov 2008, 03:25 »

Playing my DK now in Hellfire and yeah, it makes my awesome arms warrior look totally lame for survivability. If you are sensible you will NEVER EVER DIE EVER. and an just link killing sprees because you have approximately 0 downtime, no MB no food breaks.

I am having fun (Oh and baby murloc pet is still best).

When I said boomkins need macros I was meaning in arenas, which is the only place a boomkin should be outside of soloing quests since in instance runs nothing apart from bosses stay alive long enough for a boomkin to do enough dot's to do acceptable DPS.
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Alex C

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Re: World of Warcraft
« Reply #473 on: 26 Nov 2008, 04:30 »

No, I honest to god have tagged things- like hit them with fireball and slow then the DK Death Grips and the mob goes gray.

Then death grip is bugged, not necessarily overpowered.

Anyway, if you think DKs have high survivability james, you should try out a feral druid. The crap you can get get away with as a feral druid is pretty crazy. Plus, I've always kind of secretly considered warriors kind of shitty as solo characters. They can hit like trucks and soak damage like crazy, but they can't really kite or self-heal, both of which are almost stupidly OP vs. mobs.
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KharBevNor

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Re: World of Warcraft
« Reply #474 on: 26 Nov 2008, 04:46 »

Warriors are the opposite of priests really. Both classes are mediocre for solo play and BG, essential for group play (although warriors less so than priests).

I developed a huge dislike of macros back when I played The Specialists. I'm not the kind of egotistical spazzbag who wants to win at any cost: the complexities of targeting and timing are what actually make the game interesting as far as I'm concerned. Macros have always seemed terribly lame to me.
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Alex C

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Re: World of Warcraft
« Reply #475 on: 26 Nov 2008, 05:04 »

It's the damned gear dependence, really. James probably has had a much better experience with warriors than I simply because I never geared one up all that terribly high and they don't really have much else to fall back on. That's not to say that warriors are a shitty class, mind you, it's just that so much about them is based on the idea that they can leverage a great piece of gear better just about any other class. I mean, really, a Mortal Strike crit followed up by some sword spec procs is either pretty okay compared to what other classes do or fuckin' amazing depending on your gear level.
« Last Edit: 26 Nov 2008, 05:07 by Alex C »
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PizzaSHARK

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Re: World of Warcraft
« Reply #476 on: 26 Nov 2008, 05:23 »

Well, all the classes are pretty heavily gear-dependant - getting shiny new purples is the whole reason for the endgame, after all, much like it was in D2X.

Physical DPS classes are a little more reliant than casters because their weapons are where a lot of the damage comes from, but a caster with 0 spellpower more than likely won't have it any easier than a fighter with a white weapon.

As far as solo warriors go, they're fine.  I've leveled two to 70, both as Protection, and this was pre-3.0, mind you.  The first one was pre-Shield Slam :)

It's about balancing how much damage you're taking versus how much you're putting out (heh.)  Generally speaking, Arms is the least gear dependent, while Fury is the most.  Protection is the most efficient, and I'll bet it's just downright superior to the other two, with all the crazy buffs it's gotten.  If you're focusing on leveling, I'd strongly recommend Prot.  It was already very efficient before 3.0, and I doubt the changes made it worse.  You also get the side benefit of finding instance groups pretty easily - everyone loves Prot warriors :)

How useful macros are depends on your class.  Shammies and Pallies benefit hugely from modifier-key macros, since it allows you to place more abilities within easy reach (ex, you could use 1-5, Q, E, R, F, G, C, and V for common abilities; if you make each key a modifier-key macro, you just went from having 12 abilities in easy reach to 24 or even 36, without even using an actionbar mod.)  A simple weaponswap macro is critical for any shield class if the shield isn't part of your normal loadout.  You cannot compete as an Enhancement Shammy in PvP without one - you MUST be able to quickly switch between DPS (dual wielding) and survival modes (heater and beater) on the fly, since Enh Shammies have all the durability of soggy Kleenex without the Armor that comes from a shield.  Your choice not to use em, but you'll be hugely more efficient with a few simple macros without really automating any part of the game; unless you LIKE digging through your packs to dig up your shield while butchering Alliance scum, of course ;)

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Alex C

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Re: World of Warcraft
« Reply #477 on: 26 Nov 2008, 05:49 »

It's true that all classes are gear dependent, but really, my point is that warriors have traditionally come closer to being an outlier than any other class, since their "Oh shit!" abilities are tanking oriented and tend to work best when you've got a healer backing you up. For solo survivability they don't quite have anything that really compares with kiting, bubble or even a simple Evasion+AR beatdown, since if nothing else the poisons and fast combo point generation will kill things even if your swords suck. Although, I must admit, Retaliation is admittedly pretty sweet... if you have a great big two hander. Further, if nothing else, warriors have always been kind of fiddly stat wise. It was even worse before the attack power normalization many moons ago.
« Last Edit: 26 Nov 2008, 05:53 by Alex C »
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Re: World of Warcraft
« Reply #478 on: 26 Nov 2008, 06:51 »

Anyway, if you think DKs have high survivability james, you should try out a feral druid. The crap you can get get away with as a feral druid is pretty crazy. Plus, I've always kind of secretly considered warriors kind of shitty as solo characters. They can hit like trucks and soak damage like crazy, but they can't really kite or self-heal, both of which are almost stupidly OP vs. mobs.

Untrue. As someone who rolled Feral Druid from the start, I can assure you: Death Knights make Feral Druids look like pansies. With the time I've logged on him, I feel confident saying I'm pretty damn solid with Druids, but I still can take down things more efficiently with an Unholy Death Knight. Unholy Death Knights are like some disgusting union between a Paladin and a Hunter. You've got all these insane debuffs and instant cast pull bullshit and an incredibly tough pet. II have only actually seen my Ghoul die once, and that was my own fault for testing to see how many equal level mobs I could take at once in Hellfire Peninsula. The answer was about six. And this was with minimal experience with the class.

As James said, if you are playing competently, there is zero excuse for dying as a Death Knight.

That said, about ninety percent of Death Knights are completely incompetent. The other night, I was soloing a 63 Elite for a quest with my feral Druid, waiting for it to respawn as someone had beaten me to him. Two Alliance Death Knights creeped up behind me in a pretty clear and obvious effort to kill steal on me when the Elite respawned. Being Alliance Death Knights, they obviously had zero attention span, so the goons start ineptly pulling other mobs to pass time. While they did this, I furiously kept right clicking the spawn point and just barely snagged him before they could. Of course, being the kind of right cunt who would roll Death Knight, the two of them both started spitting on me, but hey, learn not to be a tit.

I deal with at least a couple of them doing this every evening of play I commit to. Add to this general attitude pretty much the majority of Death Knights have the whole Death Grip thing and you have a class that is pretty much perfectly aimed at being an absolute cunt.

It's at its worst in Hellfire, though. Thankfully, Zangarmarsh wasn't nearly as bad and Nagrand seems effectively barren of them thus far. There were points in Hellfire where I simply couldn't use cat form, my general primary form, because stealthing would slow me down too much to get anything tagged before some asshole DK would come in and pull six mobs onto himself in an effort to tag everything. I miss being able to actually use my usual elite soloing strategy (Stealth, pounce, shred, rip, mangle, ferocious bite, go to bear and enjoy a nice war of attrition), but half the time, a Death Knight will come in and I have to just start out in bear form due to a need to just run in on the elite, adds or not, to avoid the DK tagging it.

So yeah, Death Knights are a broken class that desperately needs nerfing, particularly the death grip ability. I figure, since its primary intent is holding aggro, giving it a really bad cooldown that's eliminated indoors would probably solve the problem.
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Re: World of Warcraft
« Reply #479 on: 26 Nov 2008, 07:19 »

I dunno... I guess I'm just not a big ghoul fan.
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Re: World of Warcraft
« Reply #480 on: 26 Nov 2008, 09:53 »

Ultimate DK macro...

/yell BANG!
/point
/cast Corpse Explosion(Rank 1)

YES.
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Re: World of Warcraft
« Reply #481 on: 26 Nov 2008, 10:43 »

You jerks are making me wanna play again. I think I'm gonna pick it back up over Christmas and switch back to disc from shadow on my priest for levelling. I miss healing.

I've been planning the perfect spec and everything. Pretty exciting!
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Re: World of Warcraft
« Reply #482 on: 26 Nov 2008, 10:57 »

I'm working out my feral spec planned through to eighty right now. Trying to decide between Survival of the Fittest and Natural Reaction for my last three points is tough.
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Re: World of Warcraft
« Reply #483 on: 26 Nov 2008, 11:08 »

I just have my weapons and shield (and my fishing rod) on the side action bar, swapping ain't too hard. It doesn't need a macro.

You can't 'steal' a kill, as far as I'm concerned. Maybe that's because I do it lots. Consecration and Avengers Shield are excellent for mass tagging. But then, I am geared for AoE grinding, from my mithril shield spike to my naglering. My comment on warriors not being optimal for pvp was based on the fact that, in my experience, all the other melee classes tend to trash them one on one, and they can often only take casters if they get a good jump. This may balance out in the end-game, I used to play a warrior but only took it to about 40, but warriors were a hard proposition in PVP. Whereas in PVE warriors are fucking indispensible, because they are by far the best tanking class at managing threat. It seems to me, from my admittedly limited experience, that each tanking class is somewhat speciliased: Protadins for mass brawls, warriors for ye olde fashioned tank and spank, and feral druids for DPS races. Not sure what DK's are designed for, except being annoying. I agree totally with the fact that they need nerfing, and it's mainly just Death Grip. Even a two second interruptible cast would balance it. I don't mind about the pets, because they just go the same way as warlock pets: Holy Wrath, Exorcism, Avengers Shield, Hammer of Wrath. I looooove fighting undead and demons. Might be a bit different for other classes though.
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Re: World of Warcraft
« Reply #484 on: 26 Nov 2008, 11:15 »

Actually, yeah. Removing instant cast from it would sufficiently nerf it.
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Re: World of Warcraft
« Reply #485 on: 26 Nov 2008, 12:07 »

I just find it funny that of all the things death knights are capable of, it's death grip that's giving people conniptions. I would have thought it would be the dps, the excellent debuffs or the fact that they can essentially give Windfury to an entire raid group if Frost specd. I doubt Death grip will be nerfed any time soon, and if it is, it would probably be a range nerf rather than removing instant cast status. Even a half second cast time could get them mauled in pvp. Stopping dead in you tracks in an attempt to keep someone from kiting you isn't exactly a winning strategy, after all.

Anyway, I do think DKs have a tanking niche vs. casters due to mind freeze, strangulate and anti-magic shell, none of which are on a cooldown longer than 30 seconds. Throw in a gear swap and their disease debuffs and they should make fine offtanks/dpsers as well. Basically, DKs are likely here to handle gimmicky situations like tanking Leotheras the Blind's fire damage, a job that was typically just shunted off on warlocks before.
« Last Edit: 26 Nov 2008, 12:31 by Alex C »
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Re: World of Warcraft
« Reply #486 on: 26 Nov 2008, 13:48 »

EDIT: Alex C beat me to it.

And yeah, DKs are the sole reason why I stopped leveling my 66 rogue and started working on my spriest.
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Re: World of Warcraft
« Reply #487 on: 26 Nov 2008, 14:19 »

I just have my weapons and shield (and my fishing rod) on the side action bar, swapping ain't too hard. It doesn't need a macro.

You can't 'steal' a kill, as far as I'm concerned. Maybe that's because I do it lots. Consecration and Avengers Shield are excellent for mass tagging. But then, I am geared for AoE grinding, from my mithril shield spike to my naglering. My comment on warriors not being optimal for pvp was based on the fact that, in my experience, all the other melee classes tend to trash them one on one, and they can often only take casters if they get a good jump. This may balance out in the end-game, I used to play a warrior but only took it to about 40, but warriors were a hard proposition in PVP. Whereas in PVE warriors are fucking indispensible, because they are by far the best tanking class at managing threat. It seems to me, from my admittedly limited experience, that each tanking class is somewhat speciliased: Protadins for mass brawls, warriors for ye olde fashioned tank and spank, and feral druids for DPS races. Not sure what DK's are designed for, except being annoying. I agree totally with the fact that they need nerfing, and it's mainly just Death Grip. Even a two second interruptible cast would balance it. I don't mind about the pets, because they just go the same way as warlock pets: Holy Wrath, Exorcism, Avengers Shield, Hammer of Wrath. I looooove fighting undead and demons. Might be a bit different for other classes though.
Oh, so you are a pally! Explains alot about your macro QQ ing because pallys without macros are like rogues without an offhand.

And warriors tank well, but so do druids, and in pvp warriors are back to being the fucking shiznit.
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Re: World of Warcraft
« Reply #488 on: 26 Nov 2008, 16:03 »

BTW, I don't mean to imply that DKs don't need to be nerfed. I don't know that one way or the other. I just kinda doubt it'll start with Death Grip, that's all.
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Re: World of Warcraft
« Reply #489 on: 26 Nov 2008, 16:13 »

For those of your installing SpartanUI - it can be a bit fiddly to get working because when you update bartender, it can mess all the bars up. There are replacement .lua's if you have that problem on the SpartanUI forums. It took me a bit of messing about, but once I got it set up, it worked great. When the WoTLK patch came out, SpartanUI didn't work, and I was back to the standard UI for a couple of days - it drove me mad. Had no idea where anything was and had to rearrange everything a bunch of times to get it right.
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Re: World of Warcraft
« Reply #490 on: 26 Nov 2008, 22:16 »

I just have my weapons and shield (and my fishing rod) on the side action bar, swapping ain't too hard. It doesn't need a macro.

You can't 'steal' a kill, as far as I'm concerned. Maybe that's because I do it lots. Consecration and Avengers Shield are excellent for mass tagging. But then, I am geared for AoE grinding, from my mithril shield spike to my naglering. My comment on warriors not being optimal for pvp was based on the fact that, in my experience, all the other melee classes tend to trash them one on one, and they can often only take casters if they get a good jump. This may balance out in the end-game, I used to play a warrior but only took it to about 40, but warriors were a hard proposition in PVP. Whereas in PVE warriors are fucking indispensible, because they are by far the best tanking class at managing threat. It seems to me, from my admittedly limited experience, that each tanking class is somewhat speciliased: Protadins for mass brawls, warriors for ye olde fashioned tank and spank, and feral druids for DPS races. Not sure what DK's are designed for, except being annoying. I agree totally with the fact that they need nerfing, and it's mainly just Death Grip. Even a two second interruptible cast would balance it. I don't mind about the pets, because they just go the same way as warlock pets: Holy Wrath, Exorcism, Avengers Shield, Hammer of Wrath. I looooove fighting undead and demons. Might be a bit different for other classes though.
Oh, so you are a pally! Explains alot about your macro QQ ing because pallys without macros are like rogues without an offhand.

And warriors tank well, but so do druids, and in pvp warriors are back to being the fucking shiznit.

When did we ever stop?
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Re: World of Warcraft
« Reply #491 on: 27 Nov 2008, 02:58 »

Oh, so you are a pally! Explains alot about your macro QQ ing because pallys without macros are like rogues without an offhand.

What?

And if warriors are so good at PVP, why do I keep seeing them getting owned by pretty much every class.
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Re: World of Warcraft
« Reply #492 on: 27 Nov 2008, 04:00 »

Because you'll find that the vast majority of folks playing WoW either suck it, or aren't in a normal state of mind (as a guildie likes to say, "You can play this game sober?")

I don't claim to be anything better than average, but I literally kill greater than 93% of people I fight, both outdoors and in battlegrounds.  I've killed people rocking full S4 while I had nothing better than full S2 - and they started the fight at full while I was at 65%.  Part of it's not knowing what to do (warriors that don't disarm, shammies that don't use a shield, rogues that ambush instead of cheap shot or garrote. etc), part of it's bad luck (they get no crits, I basically autocrit), and part of it's bad reaction time (could be a clicker, may not be paying attention, may be stoned or drunk.)

As much as the e-peen stroking aspect of it sucks, I still look at arena stats to see how well a class is doing.  If they're doing well in high-rated games (2200+) in all three brackets, then the class is probably very strong.  Last I checked, almost every 5's team had a warrior, and many 3's and 2's did as well.

By the way, I'll post the macros I use if you want; all you'll need to do is copy+paste and change spell names around.  Hopefully 3.0 didn't bring any major changes to macro syntax.
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Re: World of Warcraft
« Reply #493 on: 27 Nov 2008, 04:15 »

A warrior who is "not lazy" (Read: a stancedancer who uses trinkets and has macros for fear/CC etc) and knows how to play his class with good talents is going to fuck up pretty much any other class pretty fast. If my crits do what they should do I can maintain over 2kDPS which means I give you about 5-6 seconds tops. Failing that I charge into a big group of casters up the back SS/BS GG QQ.
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Re: World of Warcraft
« Reply #494 on: 27 Nov 2008, 11:36 »

Warriors are pretty good in pvp, but the limitations of being a melee class means when they do die, it's often fairly dramatically. Warriors can't really do anything useful without crossing into what often amounts to no man's land and some massed focus fire can take them out pretty quickly if they don't have team support like in an Arena or can catch people with their pants down like in a BG. Since many players don't bother being very careful in a BG, it's pretty easy finding warriors dying left and right.
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Re: World of Warcraft
« Reply #495 on: 27 Nov 2008, 13:23 »

I've taken a few weeks off.

But it's about that time to pick back up.
I've had to uninstall/reinstall the game 5 times due to my laptop just crapping out on me (I blame Vista).

As a combat rogue, I come asking for assistance.
Good add ons? I like action bars, I find them sexy, and I like less clutter as possible, so point this girl in the right way for new/updated add ons that cater to a rogues needs.
I don't stay in the loop with add ons if you can't tell, I let my former friends boyfriend install what I needed and just dealt with what I had.
So I'm in the dark here.
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Re: World of Warcraft
« Reply #496 on: 28 Nov 2008, 06:15 »

Warriors are pretty good in pvp, but the limitations of being a melee class means when they do die, it's often fairly dramatically. Warriors can't really do anything useful without crossing into what often amounts to no man's land and some massed focus fire can take them out pretty quickly if they don't have team support like in an Arena or can catch people with their pants down like in a BG. Since many players don't bother being very careful in a BG, it's pretty easy finding warriors dying left and right.
Exactly which is where stancedancing to charge and intercept come in, and trinkets so you don't get stuck  :-D

Rolling a frost mage, lv 11 getting beaten up in Westfall :/
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Re: World of Warcraft
« Reply #497 on: 30 Nov 2008, 09:02 »

So I started playing WoW again mid November.. So I reactivated my old account, invited a friend to play, and started a new character while taking advantage of the 3x experience promotion! (If you haven't heard of it, if a veteran player invites someone to start up a new account, the accounts are linked and they both get 3x experience while leveling and handing in quests together... the characters MUST be together though).

Anyway jI started a Draenei Shaman on Black Dragon Flight and really enjoy how much shamans pwn... I'm only level 40 though so i'm still a noob to the game through the eyes of a shaman. I used to have a 60 warrior when blackwing layer came out, got some tier 2 epics and sold my account for like 600 USD.

So I've been levelling as enhancement specced because melee is what i know :P Any suggestions for strategies with talents?
This is how I've chosen them so far:
http://www.wowarmory.com/character-talents.xml?r=Black+Dragonflight&n=Zbig

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Re: World of Warcraft
« Reply #498 on: 30 Nov 2008, 10:41 »

Your talents atm are fine, for the most part. I wouldn't have taken Earth's Grasp and I would have taken Storm Strike before grabbing dual wield since you ave a pretty nice axe and it'll be a few levels before you've got Dual Wield Specialization maxed out. But really, that's pretty minor stuff since we're only talking about 2 talent points with the former and the latter is something that will be taken in a couple levels anyway since DW easily beats two handers in the long run, so it's mostly nitpicking. Certainly no reason to worry about respeccing at this stage in the game, anyway.

Really, my only advice is simply to mention that Unleashed Rage and Dual Wield Specialization are basically non-negotiable core talents, so make sure you grab them before even thinking of dipping into other trees.
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Re: World of Warcraft
« Reply #499 on: 01 Dec 2008, 16:27 »

What about totems? I am still trying to master the art of dropping the right totems at the right time. Any tips on that?
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