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Author Topic: Mercenaries 2 : World In Flames  (Read 3204 times)

Felrender

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Mercenaries 2 : World In Flames
« on: 07 Sep 2008, 20:26 »

Jesus Christ, this game is fantastic.  A marked improvement over the first, which was already an already amazing game.

Everything has been scaled up, but it is also a much more fluid, faster-paced game.  Gone are the fetch-quest like "Find named baddies, cuff/kill, gather intel to get big bad, rinse and repeat".  Multiple, open-ended bounties for both people and buildings make for a good way to both cause massive amounts of destruction, and get paid for doing so.


I really doubt this game is going to budge from my disc tray.  At least, until Fallout 3 rolls around.
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Storm Rider

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Re: Mercenaries 2 : World In Flames
« Reply #1 on: 07 Sep 2008, 22:06 »

I thought a lot about buying this game recently, but the reviews have been pretty middling and there's no demo for the game, so I'm probably going to give it a pass until it gets cheaper. It sounds like it has a ton of technical problems.
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Melodic

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Re: Mercenaries 2 : World In Flames
« Reply #2 on: 07 Sep 2008, 22:38 »

I loved the original, but this is still on a rent-only list for me. The lack of polish, even on a damn fun game, isn't worth $70CDN.
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And if you played too hard it'd flop out and dangle around by the wire and that is just super ugly

Spluff

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Re: Mercenaries 2 : World In Flames
« Reply #3 on: 07 Sep 2008, 22:39 »

I heard it was really, really buggy. Confirm/deny?
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Melodic

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Re: Mercenaries 2 : World In Flames
« Reply #4 on: 07 Sep 2008, 23:48 »

The Mercenaries series feels like mid-to-late 90s games: incredibly fun and buggy as all hell.

Although "buggy" might not be the right term, it's a game that isn't done to the same standard as other current-gen games, certainly. Don't let that stop you though since by all accounts it's still an incredibly fun game, of which there have been incredibly few as of late.
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And if you played too hard it'd flop out and dangle around by the wire and that is just super ugly

Nodaisho

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Re: Mercenaries 2 : World In Flames
« Reply #5 on: 12 Sep 2008, 12:53 »

Did they get rid of the pop-up from the old one? I have the PS2 version (that could be the problem) of the first one, and on one of the missions early on (retrieve SK spy), I ended up failing because I didn't see an NK roadblock that I ran into until it was five feet away, and I had been facing that way for about five seconds, got knocked into a river and died and failed. Fun game, especially when you start getting creative with how to do things, I have been looking forward to the second one, but I don't plan on buying it for a while.
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Re: Mercenaries 2 : World In Flames
« Reply #6 on: 15 Sep 2008, 15:31 »

All I know is the TV advertisement is freakin' annoying.
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Storm Rider

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Re: Mercenaries 2 : World In Flames
« Reply #7 on: 15 Sep 2008, 15:37 »

I thought it was funny and clever at first but after seeing it a billion times it has lost pretty much all of its charm.
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FireAarro

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Re: Mercenaries 2 : World In Flames
« Reply #8 on: 17 Sep 2008, 03:43 »

Man I miss MechWarrior.
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Melodic

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Re: Mercenaries 2 : World In Flames
« Reply #9 on: 17 Sep 2008, 07:08 »

Left-field, but I'll work it.

MechWarrior was awesome. MechAssault was a joke. Y'know how when we were really little, we'd just smash two action figures together in a farce of some kind of epic battle? That's what happened at their planning session. And that's how MechAssault came out.
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And if you played too hard it'd flop out and dangle around by the wire and that is just super ugly
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