I liked the mods that used the heroes powers like DotA or the Summoners or DotD, but i was terrible at micromanaging any kind of larger force. However I seem to have a preternatural amount of luck, so that was never too big a problem. If there is micromanagement to a certain degree in this game I won't mind all that much.
I like DotA very, very much, is an ingenious game; micro is great when you have to control a very small elite force, but the experience and memories I have with both warcraft 2 and starcraft was one of masive, epic battles where cleaver-yet-simple moves like flanking or a formation were more decisive than a build against certain type of hero or weapon. And please, don't get this out of context: I think W3 is a great game for certain people, and I don't take away its medals, but it will be naieve to state that W3 remained loyal to the W2 feel. Granted, games can and will evolve, and bliz owns the game, so they can do whatever the hell they want with it.
Lets see what route they will choose for Starcraft 2.
I, for one, don't remember blizz saying anything remotely close to what you claim they said about WoW. I won't count it out, as I would expect them to have lofty goals, but I'd like to see some proof, in the context of an interview or whatever.
And you are still acting as though canceled or changed games have a large scale, far reaching effect on you or others lives. Who exactly got "left out in the cold" waiting for what?
All developers have to change and adjust their "FAQ" (what?) over the course of development. Things get cut, it happens.
And WTF is easiest on the technically proficient who can smell bullshit a mile away? I'm guessing you mean "its easier to drop "promised" content halfway through production because they aren't technically proficient enough to complete the promised content." If that is what you mean, it is wrong. I won't crap flood the thread with reasons why.
Hi statik; please take it easy! I may sound like a prick inside your brain, but believe me when I tell you that it is not the case.
Now, I dont hate bliz, as a matter of fact, three of my top games of all time belong to them (diablo, starcraft, warcraft2). All those things I said was with the intention to establish a credibility base for their statements.
Unfortunately I did not made screenshots of what they did or did not say about world of warcraft, all those years ago. I remember it clearly because back then, I was starting college and money was scarse: my friends and I were pumped about the idea of blizzard getting in the business territory previously dominated by Lineage, Everquest, but mostly, Ultima. I'm sorry to say I have no proof beyond my word.
It shouldn't be to hard to swallow, considering all the cancelations, delays -remember all the diablo2 trailers and missed dates?- and broken promises, which brings me to my next point:
By "technically proficient" I am trying to say that people who are familiar with the current state of technology can easily defuse all those big words about moldable worlds or one big universe (instead of a bunch or servers); by defuse I mean they can build a natural amount of skepticism about it, so when the f.a.q. , spectations, statements change, they all knew it was coming.
Its as if I tell you right now that some big company is developing a game where they will simulate a galaxy of stars to colonize and mine, with thousands and thousands of worlds to explore... you immediately think: "by thousands he must be refering to several docens... maybe a hundred if we are lucky"
I should have been more specific about it.
From all this, the only thing that really annoys me (and its mostly dissapointment) is that Blizzard does all this with premeditation: They know they just can't deliver some promises, but take all the hype that is possible. As KvP said: SC2 will be a bestseller no mater what.
If that's the case, why do it anyway?
I perfectly understand what you wrote Statik: games need revisions, specially during beta testing, and some ideas go forward while some others go to the trash can, and even others get dismissed because of bliz low system requirements. I can totally understand that.
Still, why the deception?
In any case, my life is not shattered because of this, and I do not await starcraft 2 more than I await the second coming of jebus. I take this as what it is: a great subject for discussion, particularly in a slow day at the office.
All in all, it is very interesting to see the new revenue schemes Vivendi/Actiblizzard are experimenting with. Lets hope the same creativity is directed towards gameplay.