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Author Topic: Another Baldur's Gate coming, at some point  (Read 15982 times)

KvP

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Another Baldur's Gate coming, at some point
« on: 02 Dec 2008, 19:47 »

So says Phil Harrison, late of Sony, now head of the (apparently not quite as doomed as we thought) Atari.

Bioware seems unlikely to pick it up now that they're focusing on original IP. Shouts and murmurs from around the internets RPG community point to two possibles in particular - Obsidian Ent. (who made NWN2) tackling it, probably beginning production sometime after Alpha Protocol ships, or CDProjekt, the Eastern European developer who made The Witcher. I would be quite pleased with the former, not interested in the latter at all. Some people seem quite sure that CDProjekt has been approached, but the Obs staffers I am acquainted with are being pretty coy.
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Re: Another Baldur's Gate coming, at some point
« Reply #1 on: 02 Dec 2008, 20:25 »

Eh. CDProjekt might do an okay job of it, but it won't be anywhere near the other two. Obsidian would mangle it.
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PizzaSHARK

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Re: Another Baldur's Gate coming, at some point
« Reply #2 on: 02 Dec 2008, 20:44 »

Baldur's Gate without Black Isle (god bless em) in on it wouldn't be Baldur's Gate.  Can anyone else create the genius that is Minsc and Boo?  I think not.
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Re: Another Baldur's Gate coming, at some point
« Reply #3 on: 02 Dec 2008, 20:47 »

Pssst, Baldur's Gate was made by Bioware.
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PizzaSHARK

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Re: Another Baldur's Gate coming, at some point
« Reply #4 on: 02 Dec 2008, 20:50 »

Most of the folks were from Black Isle Studios.  BioWare just made the Infinity Engine that powered it.  Both are great companies (or were, in BIS' case), but the genius behind the Infinity Engine and Fallout games was BIS.
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Re: Another Baldur's Gate coming, at some point
« Reply #5 on: 02 Dec 2008, 20:56 »

I could be wrong, but I heard it was the opposite (though Bioware did make the engine). Black Isle was just the producer, who helped out occasionally.
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Re: Another Baldur's Gate coming, at some point
« Reply #6 on: 02 Dec 2008, 21:17 »

Eh. CDProjekt might do an okay job of it, but it won't be anywhere near the other two. Obsidian would mangle it.
You've got the names mixed up there.

Bioware did indeed develop the Baldur's Gates, and Black Isle produced them. Black Isle developed the Icewind Dales.
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Re: Another Baldur's Gate coming, at some point
« Reply #7 on: 02 Dec 2008, 21:24 »

Obsidian doesn't deserve all the hatin' they get. NWN2 was pretty decent even if it is a bit of a mess technically, and at this point that's not even anything a decent pc won't fix. KOTOR2 was imo better than the first right up until the ridiculous hackjob of an ending, and that was as much LucasArt's fault as anything. Obsidian definitely has a good game in 'em somewhere, and a new BG could very well be it.


Not that I'm holding my breath, mind you.
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Re: Another Baldur's Gate coming, at some point
« Reply #8 on: 02 Dec 2008, 21:29 »

People keep forgetting how good Mask of the Betrayer was.  Obsidian can definitely handle it as long as they aren't pressured to release too early.  CDProjekt would probably jump at the opportunity, but they're somewhat untested.  The Witcher was divisive, and everything else in their portfolio is...The Witcher. 
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PizzaSHARK

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Re: Another Baldur's Gate coming, at some point
« Reply #9 on: 02 Dec 2008, 21:46 »

They might not botch it too badly, but I don't see them making NPCs as good as Minsc and Cespenar.  I think calling it Baldur's Gate will be misleading, too, since the Bhaalspawn saga was definitively wrapped up with Throne of Bhaal.
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Re: Another Baldur's Gate coming, at some point
« Reply #10 on: 02 Dec 2008, 21:47 »

Truth be told I wouldn't mind a BG3 developed by CDProjekt. I've long argued that one of Baldur's Gate biggest weaknesses as a franchise was that not every single one of the female characters was a total, shameless whore.
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Re: Another Baldur's Gate coming, at some point
« Reply #11 on: 02 Dec 2008, 22:45 »

Minsc is pretty alright, but it's not like he or Cespenar made the series. Hell, Cespenar was barely even a character. Besides, the Fallout series and Planescape Torment wasn't without its moments in terms of writing.
« Last Edit: 02 Dec 2008, 22:49 by Alex C »
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PizzaSHARK

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Re: Another Baldur's Gate coming, at some point
« Reply #12 on: 02 Dec 2008, 22:48 »

Oh come on.  You get your own little half-mad demonic butler to do your bidding for all eternity!  What's not to love about him?
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Re: Another Baldur's Gate coming, at some point
« Reply #13 on: 02 Dec 2008, 22:52 »

I love the Baldur's Gate series. If you added up the time I've spent playing it, I wouldn't be surprised to find out that I've blown a week of my life on it. But at the end of the day, Cespenar still basically just exists to poop out the occasional +5 weapon.
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Re: Another Baldur's Gate coming, at some point
« Reply #14 on: 02 Dec 2008, 23:41 »

At least he's more interesting than Cromwell.

I don't even want to try adding up all the time I've spent on that game.  I still think a dual-classed Berserker/Cleric with dual flails (ages +5 and defender of easthaven +3, naturally) was my strongest and most enjoyable character, though a Paladin character presents interesting roleplaying for people who like that sort of thing, with you being the spawn of a decidedly evil god and all.
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Re: Another Baldur's Gate coming, at some point
« Reply #15 on: 03 Dec 2008, 02:10 »

But... didn't the Baldur's Gate series get very neatly finished?

I've never finished BG2, I was just under the impression that the expansion really sealed off the series.
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PizzaSHARK

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Re: Another Baldur's Gate coming, at some point
« Reply #16 on: 03 Dec 2008, 02:40 »

Yes, it did.  Regardless of what you chose at the end of Throne of Bhaal, the Bhaalspawn saga is 100% done.
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Re: Another Baldur's Gate coming, at some point
« Reply #17 on: 03 Dec 2008, 06:25 »

I've only played the Baldur's Gate series on the consoles, so I don't think I ever got an expansion, and I can hardly remember the ending to the second one.  Hrrrmm...I did love the hell out of these games, though.  Wonderfully fun hack 'n' slash adventure games.
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Re: Another Baldur's Gate coming, at some point
« Reply #18 on: 03 Dec 2008, 07:12 »

Those were completely unrelated to the PC versions except in title, basically.  And they were using a sort of pseudo-3D version of the Infinity Engine.  That's really the only way they can continue the series, is by name, and by having the city of Baldur's Gate somewhere in the game.  The story that carried through those games can't be continued.  Oh, well.  I think Chris Avellone can probably come up with a pretty good substitute.
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Re: Another Baldur's Gate coming, at some point
« Reply #19 on: 03 Dec 2008, 09:30 »

When BG3 was originally in development towards the tail-end of Black Isle's lifetime the lead developer was JE Sawyer, who is at the present time the project lead on Obsidian's Aliens RPG, due about this time next year. MCA would probably be the best candidate for a BG3 of the Obsid heavies, as his game is pretty far into development.

They originally developed Baldur's Gate 3 because at the time Interplay had lost the rights to D&D as a setting, I guess Atari had secured them. So Interplay could not create new franchises within the D&D setting. Oddly enough they could still legally continue existing D&D franchises they had a hand in, Icewind Dale and Baldur's Gate. BG3 was going to have nothing to do with the Bhaalspawn, the full name of the game was going to be Baldur's Gate: The Black Hound. It was to take place in the Dalelands of the Forgotten Realms setting, but the world was more or less going to be the only thing it had in common with the other games. BG/BG2 events and characters were to be considered canon lore but were no more prominent than any other aspect of the setting. It wasn't a BG game, not really, but it had to be called BG for legal reasons.

Atari now has the rights to the D&D setting, so they're not bound by those rules. Really, Atari just needs a hit. They had a rather modest hit with Alone in the Dark, and if they're going to dig themselves out of their hole they'll need something that will sell, something with name recognition, and D&D's pretty much the only property Atari has that's still worth anything. Baldur's Gate has a pedigree. How close the new game will be to the old ones is anyone's guess.
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ackblom12

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Re: Another Baldur's Gate coming, at some point
« Reply #20 on: 03 Dec 2008, 10:38 »

I'm hoping Obsidian gets ahold of it myself. I could see CDProjekt doing a decent job with it. I mean, they proved with the Witcher that they have a talent for writing (mostly) and storytelling, but I'm a much bigger fan of Obsidian's gameplay choices. Also, as has been pointed out, with the exception of the ending, KOTOR II was fantastic and Mask was pretty amazing.
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Re: Another Baldur's Gate coming, at some point
« Reply #21 on: 03 Dec 2008, 20:48 »

I believe The Black Hound was intended to be a NWN2 mod, if it isn't one already.  I remember reading something about it a while back.
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Re: Another Baldur's Gate coming, at some point
« Reply #22 on: 03 Dec 2008, 23:05 »

It wasn't intended to be a NWN2 mod, but JE Sawyer's ostensibly making a Black Hound mod. It'll probably never see the light of day.
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Re: Another Baldur's Gate coming, at some point
« Reply #23 on: 03 Dec 2008, 23:22 »

Kinda like the BG(2) mods for NWN everyone kept saying they were gonna make? :P
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Re: Another Baldur's Gate coming, at some point
« Reply #24 on: 04 Dec 2008, 07:38 »

Man fuck I could never beat any of those goddamn games. I had Baldur's Gate 2 and Icewind Dale 2, and maybe its just because I was young and I sucked at anything that required me to think, but they were fucking hard. Now I really want to go back and see if I can beat them now that I'm older and hopefully wiser.
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Re: Another Baldur's Gate coming, at some point
« Reply #25 on: 04 Dec 2008, 10:24 »

Icewind Dale 2 and Baldur's Gate 2 both had parts that were hard in stupidly one-note ways.  In IWD2 it was "Hook Horrors out of NOWHERE!" every ten minutes, in BG2 it was the whole fucking part with the Mind Flayers and Beholders.  The former was mostly only hard because you had to move your characters around a bit, but the latter required you to resort to unrealistic solutions that I feel broke the flow of the game.  Another problem with BG2 was any time you had to fight wizards.  It felt unnatural for me to walk into a room, see a wizard, think "Oh boy  :roll: ", reload my save game, have MY wizards memorise Breach and Dispel Magic and everything else, then try it again.  I don't like role-playing games with set battles that require you to use one specific tactic or you're fucked.  BG1 had a pretty nice balance to it, whereas BG2 was either insanely hard or mind-numbingly easy (the entire pointless Sahuagin bit, for example).

In fact, if BG2 had only been about Amn and the surrounding area, it would be nearly perfect.  But all that stuff after you leave town just felt so linear and annoying to me.
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ackblom12

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Re: Another Baldur's Gate coming, at some point
« Reply #26 on: 04 Dec 2008, 10:48 »

Most of the battle in BG2 didn't require that at all though as long as you had a pretty well thought out memorization or scrolls for your casters in the first place. The main setback of BG2 was the memorization method in the first place and that was kind of required for it to be D&D based. That and gibbing. Fucking gibbing.
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Re: Another Baldur's Gate coming, at some point
« Reply #27 on: 04 Dec 2008, 11:35 »

I would argue that it is a design failure of BG2 that there were required battles in the game which required you to have wizards in your party to have even a remote chance of winning.  Kind of broke the whole "you can play this game any way you want" vibe they achieved so well in BG1.
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Re: Another Baldur's Gate coming, at some point
« Reply #28 on: 04 Dec 2008, 12:22 »

See, I play parties primarily made up of casters if at all possible, so I felt like it was BG1 that was annoyingly difficult at times, simply due to the sheer randomness of having relatively low hps combined with a lack of decent protection magics. In BG2, the world was my oyster since you started out with abusive shit like Minor Globe of Invulnerability plus attack spells and eventually graduated to stuff like "Stop time, turn into a Mindflayer and eat their brains" or "Become effectively invincible".  A Fire Elemental or two does wonders for mowing through crowds of faceless grunts anyway, so why bother getting your hands dirty? Besides, the REALLY nasty melee mobs like golems and the like are a bitch to tank without Stone/Iron Skins or Mirror Image anyway, so all you really need is one guy like Minsc along to swing a big stick at their magic resistant asses. So, I guess what I'm saying is, I agree with Jackie but don't mind a bit.
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ackblom12

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Re: Another Baldur's Gate coming, at some point
« Reply #29 on: 04 Dec 2008, 12:23 »

It's a D&D based game, which means magic plays a huge part in the world. If you end up having to fight a magic user, magic is generally an important thing to have in such a battle. The only reason it wasn't such a huge concern in the first BG was because your max level was 7. Even then charms fucked your shit up royally.
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Re: Another Baldur's Gate coming, at some point
« Reply #30 on: 04 Dec 2008, 12:30 »

Yeah, my mages always started with Sleep and Charm Person as their first spells, no exceptions. Magic Missle may get all the publicity, but unless you've got a couple of mages to focus fire it with, it's not really all that great, even if tagteaming magic missiles with Dynaheir or Edwin is one of my favorite tactics for killing enemy mages.

I do agree that beholders can be annoying with a melee based party. It was never a problem for me my first time through though, since my plan for most encounters is to become virtually immune to magic then run around spaming AOEs all over the place anyway.
« Last Edit: 04 Dec 2008, 12:35 by Alex C »
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KvP

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Re: Another Baldur's Gate coming, at some point
« Reply #31 on: 04 Dec 2008, 12:46 »

The necessity of wizards in BG2 wasn't a flaw of the game, it was a flaw of D&D. In order to fight magic you need magic, and by necessity the higher you get in levels the more common magic becomes.

The Baldur's Gate series clearly illustrates an inherent flaw in D&D, at least up until 3.5 (haven't played 4th edition) - At low levels, casters are hilariously weak, with one or two guaranteed damage spells per period between rests, becoming fairly useless when the spells are used up (clerics, with their bonus spell slots, are slightly better in this regard). Fighters, on the other hand, are quite powerful, on a relative scale. You saw this in BG1. In fact due to weird walking speeds ranged weaponry was incredibly overpowered in Baldur's Gate 1, especially when combined with immobilizing spells like entangle.

But when you get to mid-upper levels and better protection magics and especially area of effect damage spells become prevalent, the paradigm inverts itself. Fighters without buffs become fodder and mages become the power hitters. Really all you need to get through the majority of BG2 is a fighter/mage who tops out his spells at level 5 or 6, enough to memorize breach (far and away the most useful spell in BG2) and any of the spells that lower magic resistance.

When you get to epic levels fighters don't even matter anymore. An epic-level sorcerer in BG2 with the amulet of power you get from the Shadow Thieves and the robe you buy from the lady in the Adventurer's Mart is unfuckingstoppable. Throw up a time stop, trigger improved alacrity and then another time stop if you feel like it, and you can unload all your 1st through 5th plus a few 6th/7th/8th level spells in under a round. Of course, when the time stop ends and all the spells actually go into effect you run the risk of overloading your game.

But WRT the Mind Flayers and Beholders, there are a few strategies to employ. At the aforementioned bonus store in the Adventurer's Mart you can buy a shield that lowers the wearer's strength by 1, but it causes all beholder eye rays to be reflected (by the time you get to the beholder lair you should have a bag of holding that will allow for easy switching between normal and special equipment) causing whoever wears it to be untouchable, except by the imprisonment spells cast by elder orbs. So watch out for those. A fighter using this shield can take on a hive of dozens of beholders singlehandedly.

As for mind flayers, there's a 5th level cleric / druid spell called Chaotic Commands that will immunize the recipient of the spell from the otherwise irresistible stunning attack of the mind flayers. Again, by the time you encounter mind flayers you should be high enough level that your clerics can use it on the whole party, or at least, on your front line. The flayers can still two-hit kill you but if you use a doorway as a bottleneck (there's a reason you never run into mind flayers in open areas) they're much easier to handle.
« Last Edit: 04 Dec 2008, 12:49 by KvP »
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Re: Another Baldur's Gate coming, at some point
« Reply #32 on: 04 Dec 2008, 21:37 »

Combined with the fact that Mind Flayer stats are abysmal, they'll rarely land a hit on someone with decent AC.  And even if they do, just watch your INT and either pop potions of genius or mind focusing or just pull them back.  Chaotic Commands (which is cleric-only, by the way), Greenstone Amulets, potions of Magic Protection (which gives you autosave on all spells and spell-like effects), and brine potions negate their psionic effects.  Barring that, Animate Dead summons work well (undead are immune to psionics and the skeleton warrior you get at lvl 15+ cleaves right through em), and Mordenkainen's Sword works perfectly well, since it's immune to physical damage and the INT drain.  Just blockade the doorway with your frontliners or summons and then just bombard them with arrows, bolts, spells, whatever.  You will never encounter mind flayers without the ability to create a chokepoint with the single exception of the Ust Natha quest chain - and there, you can just pre-position everyone out of range of them until after they show up.

With a little forethought, the entirety of BG2 is laughably easy.  The Tactics2 mod makes things a helluva lot more enjoyable. 

Mages follow a protect-buff-attack AI script and start out buffed with most common buffs (Stoneskin, Pro-Fire/Elec/Energy/Elements, Melf's Minute Meteors, etc) so that you can't cheese your way along with a thief (most common use being to just backstab them for an instakill; thieves with decent STR can quite easily do 80+ in a single hit.)  Liches start with said buffs plus a permanent pit fiend pet.  Pit fiends (and all demons) are buffed to be more in line with their PnP versions - 6 attacks a round, vorpal hit, poison-and-disease bite, improved invisibility whenever they want, fireball every now and then, and the ability to Gate in another pit fiend once (who can then Gate in another, who can Gate in another...)  They still retain their immunity to +2 and below, high magic resistance, and high AC.

All undead (excepting liches and a couple other notably powerful varieties) get minor buffs, to make them a little more threatening; minor shadows get Spook, major shadows get Hold Person or Greater Command, etc.  Powerful undead like liches and Kangaxx WILL notice you beating on them with Pro-Undead scrolls and WILL use dispel magic on you.  Pro-Magic still works, but those are rare, and now you'll draw the attention of that pit fiend since Pro-Evil is gone...

Sahuagin City is totally redone.  All Sahuagin (except the specific named ones) are now Archers, at least Lv.12, using paralytic bolts (1d10, save vs. spell or be stunned 4 rounds) or +3 spears in melee.  When you kill them, they resurrect as skeleton warriors.  The priestess that carries the cloak of mirroring can summon a minor avatar of sekolah, who can eat characters whole (vorpal attack, permanent death.)  She also likes to summon glorified frost salamanders if fighters get close.  In short, Sahuagin City becomes EXTREMELY FUCKING HARD.  But it's optional.

Major bosses and encounters get a huge buff.  Bodhi is actually hard now; good thing, since she's worth 91k XP - more than anything else in the game, except Demogorgon (who is effectively worth 600k.)  Dragons will take exception to you summoning monsters or setting traps in their sight range, and use their wing buffet and breath attacks much more frequently - they're still too easy, though.  Mind flayers get several new abilities to prevent cheese (they will dimension door to the rest of your party if you try to blockade them, they get nasty knockback attacks, Emotion, and improved stats.)

In both versions of BG2, Breach is the most useful arcane spell in the game (I'd say the un-nerfed Conjure Animals is the best divine; those bearweres are sick.)  It will kill Pro-Magic Weapons and any level of Mantle, as well as Stoneskin.  Unless they're protected by Spell Trap (9th level spell, usually only see liches use it frequently), which you can counter with Ruby Ray of Reversal, among other things.  You can get by pretty well without any arcane spellcasters for the first half of the game - I've played games where Imoen was my only wizard, and I did most of the quests in chapter 2, before rescuing her.  Pro-Magic Weapons and the Mantle spell only last four rounds - just go hide or tank the damage till they expire.  If they don't require magic weapons to hit (like liches), just go low-tech.  Stoneskin can be dispelled by Dispel Magic, or you can just beat it down.

Death Spell or Death Fog will instantly kill any summoned enemies in range - use it if you're getting mobbed by summons.

Beholders are worthless with the Shield of Balduran.  It's pretty cheap - about 14k with a decent reputation and good CHA.  Tactics makes them less stupid about it, though; they'll just bite you instead of fry themselves, or ignore the shield bearer and fry everyone else instead.  They've got surprisingly good attack values, and their bites carry powerful poisons, Hold Person, and other assorted nastiness.  A single well-buffed warrior can STILL clear out entire hives, but it's not quite so easy.

Unimproved BG2 is stupidly easy if you're willing to put a little thought into your spell selection and plan of attack :P
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Re: Another Baldur's Gate coming, at some point
« Reply #33 on: 04 Dec 2008, 22:00 »

I would say it's more than a "little" forethought, depending on your level of experience with AD&D and the AI scripting. KvP really nailed it in his previous post because honestly, AD&D becomes about having the right "I Win" buttons for the job past a certain point, which is a bit of an issue with the Vancian system, because suddenly, it's no longer just about pacing yourself, it's about pacing yourself and hoping you've got the right mix of spells prepared. The ability to easily rest in most cases saws off most of the rough edges, but I could never really sit here and argue that the whole setup is truly a virtue, even if it didn't really interfere with my enjoyment of the game at all.

KvP was right about both games being "unbalanced" but in different ways as well, which is something I vaguely implied in an earlier post. In BG2, a party fares better when it's loaded with a stupid amount of win conditions, and the best way to get there is typically via a boat load of casters and some multiclassed melee competence dashed in for good measure. In BG1, the win conditions are typically long bow specialization and enough hitpoings to survive taking the occasional kobold arrow to the noggin.
« Last Edit: 04 Dec 2008, 22:16 by Alex C »
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PizzaSHARK

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Re: Another Baldur's Gate coming, at some point
« Reply #34 on: 04 Dec 2008, 22:19 »

4th level spells are Stoneskin and Greater Malison.

5th level arcane spells are Breach.  Maybe a Chaos or two if you've got many spell slots.

6th level are Lower Resistance.  One or two Death Spell.  Maybe some True Sight if you can't get it elsewhere (hi, Keldorn.)

7th level are a mixed bag.  Mordenkainen's Sword, Mass Invisibility, and Finger of Death are ideal.  Always have at least one Ruby Ray of Reversal.

8th is Abi-Dalzim's Horrid Wilting.  If you've got a lot of fire resistance things and are willing to do some pre-fight setup, Incendiary Cloud is phenomenal.  Unless it's immune.

9th is Time Stop.  At epic levels, Time Stop and Improved Alacrity.  There are exactly two enemies in the game that are immune to Time Stop - Demogorgon and Amelyssan.  Balthazar can become immune, but you can just Breach the buff (it's Lunar Stance.)

That's about it.  If it's protected, Breach.  If Breach doesn't work, Ruby Ray until it goes through (Immunity: Abjuration and/or Spell Trap are the likely culprits.)  If it's resisting your spells, Lower Resistance till it doesn't - most monsters only have about 55-70%, two casts will handle it.  Greater Malison + Finger of Death kills.  Toss in the divine spell Doom (1st level) to make it even more ridiculous - save vs. death at -8 or die.  Even ToB-level opponents have issues making that save.

Breach, Breach, Breach.

EDIT:

Give your primary mage the robe of vecna.  Time Stop.  Improved Alacrity.  Spam Abi-Dalzim.  Watch everything die.  Try using your warriors to gather them all up before doing this; do this trick in the oasis on the way to Amkethran.  It's very funny.

Oh, and the priest spell Sunray more or less autokills undead.  Or just go grab Daystar and have a warrior use its on-use Sunray.
« Last Edit: 04 Dec 2008, 22:23 by PizzaSHARK »
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Re: Another Baldur's Gate coming, at some point
« Reply #35 on: 04 Dec 2008, 22:31 »

I don't think anyone needs a lesson in how to beat the fights, honestly. I've solo charactered the game a time or two. The conversation isn't so much about difficulty as it is about how the game's win conditions tend to be centralized around a relatively small selection of spells that MUST be dealt with if you wish to continue in anything resembling an efficient manner, a point that you yourself just emphasized in your post. Jackie wasn't upset that the game was too hard, per se, he was upset that the game was "hard" in a predictable manner that also requires him to basically skip any level 5 spell not named Breach lest he have to stop and take a nap every time a wizard pops up.
« Last Edit: 04 Dec 2008, 22:34 by Alex C »
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Re: Another Baldur's Gate coming, at some point
« Reply #36 on: 04 Dec 2008, 23:13 »

Yeah, it's pretty ridiculous.  I never was keen on the idea of resting every other fight in some areas; I don't roleplay at all, but it does seem a little silly that you could be butchering your way through Ust Natha (I never, ever do the quests, just run in and kill my way to and from the dragon eggs) and take a few eight hour breathers along the way without interruption.

  I'm slowly working my way through solo as a dualled Berserker/Mage (I personally feel Berserk is stronger than Kensai perks because of the immunities, plus the ability to use shields, bracers, etc), but Tactics2 makes it pretty rough.  Liches are extremely hard without Ruby Ray to kill the Spell Trap.
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Re: Another Baldur's Gate coming, at some point
« Reply #37 on: 05 Dec 2008, 11:11 »

Settle down guys.  You're proving my point.  What I said was that BG2 was "hard" in a bad way, inasmuch as it is either "impossible" or "completely easy" depending on whether you use certain very specific tactics.

I wasn't asking for help beating the game, I've done that already.

Like 6 years ago.

And then again 2 years ago.
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Re: Another Baldur's Gate coming, at some point
« Reply #38 on: 05 Dec 2008, 12:03 »

I think the original point was tha tit wasn't so much a flaw in BGII as it was a flaw in D&D and that the only reason it wasn't as inherent (in the same way at least) in BGI was because you're max level was 7. It somehow turned into a Player's Guide, but oh well.
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Re: Another Baldur's Gate coming, at some point
« Reply #39 on: 05 Dec 2008, 13:05 »

Yeah, I was really just trying to point out I had the opposite experience frustration wise, not really to talk down to you or anything. Apologies.
« Last Edit: 05 Dec 2008, 13:31 by Alex C »
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Re: Another Baldur's Gate coming, at some point
« Reply #40 on: 05 Dec 2008, 18:57 »

I do disagree with the assertion that BG2 didn't have poor design choices just because it was married to the D&D system.  There are tough higher-level encounters in BG2 that don't rely on knowing one specific tactic, and the entire games of Icewind Dale and IWD2 are tough but not in a "reload your save and memorize these exact spells / put on this exact armor" way.

In fact, I honestly prefer the Icewind Dales to the Baldur's Gates, story elements notwithstanding (and, honestly, I didn't really even care for the main story of BG, all the neat sidequests were way more interesting).
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Re: Another Baldur's Gate coming, at some point
« Reply #41 on: 05 Dec 2008, 19:01 »

I don't know what sort of Icewind Dale 2 you were playing. That game was meant to be as frustrating as possible.
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Re: Another Baldur's Gate coming, at some point
« Reply #42 on: 05 Dec 2008, 22:25 »

It was hard, but more in the sense that you had to use very good tactical micromanagement of every character's every move.  It would have worked better being completely turn-based, I think.
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Re: Another Baldur's Gate coming, at some point
« Reply #43 on: 05 Dec 2008, 22:33 »

I just ran around with 4 multi-classed clerics of different denominations, a Wizard-Thief, and a sorceror. The plan was basically murder everything. Clerics are pretty crazy in that game though.


Although, the easiest IWD2 run I ever did was with only 4 characters. The faster progression beats the crap out of having an extra pair of hands by level 4 or 5. I mean, really, getting a hold of Fireball early does wonders for the later parts of the Shaengarne bridge battle.
« Last Edit: 05 Dec 2008, 22:40 by Alex C »
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Re: Another Baldur's Gate coming, at some point
« Reply #44 on: 07 Jan 2009, 02:05 »

It might not really mean anything, but Obsidian's next unannounced title (after Alpha Protocol in Summer '09 and Aliens in late Fall '09 / Winter '10) has been confirmed to be a fantasy RPG. A 4th ed BG seems likely.
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Re: Another Baldur's Gate coming, at some point
« Reply #45 on: 07 Jan 2009, 03:08 »

woohoo!

 :lol:
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Re: Another Baldur's Gate coming, at some point
« Reply #46 on: 07 Jan 2009, 14:15 »

Beautiful, I'm pretty eager to see what Obsidian does with this news. Even if it's not BG 4th Ed, I'm pretty eager to see more work come from them.
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Re: Another Baldur's Gate coming, at some point
« Reply #47 on: 27 Mar 2009, 11:54 »

According to the GTTV twitter there will bean update on Baldur's Gate tonight, presumably during their Bioware segment. I wonder.

(it might end up just being a "no comment")
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Re: Another Baldur's Gate coming, at some point
« Reply #48 on: 27 Mar 2009, 17:56 »

Bah.

I am one of the biggest fans of the Baldur's Gate games you will find and I honestly hope to God that there won't be any sequel. The story is just finished. We had three extremely good games, all with the same basic story-line: You're a Bhaal spawn, deal with the consequences. At the end of Throne of Bhaal it's over. You're level 40 (which already took it way too far) and either a god or retired adventurer. So any game coming out now with the title "Baldur's Gate" is one of two types of games:

1. It has nothing to do with the original games and just took the name as a way to get the fans' money. Bad!
2. It takes the name and somehow magically twists some stupid story in there so it actually does have something to do with the original game. But that story is gonna be so mindblowingly stupid, that the game will suck. Bad!

I would really love a new, fresh DnD RPG, with a great story, long hours of fun, brilliant characters, wonderful sidequests and everything else that made Baldur's Gate one of the best game series there ever was. But please do not call it Baldur's Gate 3, because such a thing can't exist in any meaningful way.
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ackblom12

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Re: Another Baldur's Gate coming, at some point
« Reply #49 on: 27 Mar 2009, 18:01 »

Or the story is based in the area of Balur's Gate in the forgotten Realms setting.

I mean, I'm definitely all for IP stories actually ending, but if it's in the same vein of story telling and in the same world with the same mythology, I have no problem with it.
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