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Author Topic: Dead Rising 2  (Read 17551 times)

KvP

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Dead Rising 2
« on: 09 Feb 2009, 15:30 »

Took them long enough.

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THE DEAD WALK AGAIN AS CAPCOM CONFIRMS DEAD RISING(tm) 2
Sequel to 1.5 million-plus seller announced for multiple gaming platforms
London – February 9, 2009 - Capcom®, a leading worldwide developer and publisher of video games, today confirmed that Dead Rising™ 2 is in development for three different gaming platforms: the Xbox 360™ video game and entertainment system from Microsoft and Sony Computer Entertainment’s PLAYSTATION®3 (PS3™) and the PC. The sequel to the 1.5 million-plus selling Dead Rising™, Dead Rising 2 will take the franchise to a new level of zombie-killing fun with tens of thousands of zombies, the all new gambling paradise of Fortune City to explore and conquer plus a host of new in-game objects that can all be used as deadly weapons to stave off the zombie assault.

Dead Rising 2 is set several years after the infamous zombie invasion of Willamette. Unfortunately, the zombie virus was not contained at the conclusion of Dead Rising, spreading unchecked throughout the United States and Dead Rising 2 depicts a country where zombie outbreaks continue to strike.

Dead Rising 2 is being developed in partnership with up and coming Canadian developer Blue Castle Games. A number of members from the original Dead Rising team will be working alongside Blue Castle Games throughout the development process, including Capcom’s global head of research and development, Keiji Inafune, who as the game’s Producer will play an active role in the project.

Released in 2006, Dead Rising won praise across the globe for its mix of intense zombie action and dark humour, garnering numerous awards including IGN’s “Most Innovative Design for Xbox 360”, Gamespot’s “Best Action-Adventure Game” for 2006 and “Action Game of the Year” at the 2006 Spike TV Video Game Awards.

Further details concerning the story and gameplay of Dead Rising 2 will be made available shortly.

ABOUT CAPCOM
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil, Street Fighter, Mega Man and Devil May Cry. Capcom maintains operations in the U.S., U.K., Germany, France, Tokyo Korea and Hong Kong, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found on the company web site, www.capcom.com.
###

Capcom, Mega Man, Resident Evil, and Devil May Cry are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Dark Void and Street Fighter are either registered trademarks or trademarks of Capcom U.S.A., Inc. “All other marks are the property of their respective owners.

ABOUT BLUE CASTLE GAMES
Blue Castle Games is a full service 3rd party developer located in Vancouver, Canada. Formed in 2005, Blue Castle fulfilled a desire to start a company where creativity, experience and hard work come together to create outstanding games. Blue Castle’s highly experienced teams provide predictable development cycles, stable multiplatform development and the highest levels of quality. More information can be found on the company website, www.bluecastlegames.com.
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Re: Dead Rising 2
« Reply #1 on: 09 Feb 2009, 15:34 »









Here's hoping they keep it as groin-grabbingly difficult as the first game.
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Re: Dead Rising 2
« Reply #2 on: 09 Feb 2009, 15:48 »

A small part of me in the back of my mind wants this game to be genuinely good, instead of just teasingly frustrating, but then I remember that we're dealing with Capcom.

Oh, and what is with this continuing trend of ugly main characters?
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Re: Dead Rising 2
« Reply #3 on: 09 Feb 2009, 15:51 »

It disappoints me that so many people were dissatisfied with Dead Rising's difficulty (which unlike Resident Evil and the like, was not the result of obviously questionable design choices like tank control schemes) but it doesn't really surprise me. The days of games actually allowing us to fail are slipping away from us.
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Re: Dead Rising 2
« Reply #4 on: 09 Feb 2009, 15:54 »

FUCK YEAH BRING ON THE ZOMBIES


so psyched
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Re: Dead Rising 2
« Reply #5 on: 09 Feb 2009, 16:36 »

Oh man, the protagonist in all those screens looks seriously pissed about there being zombies everywhere.
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Re: Dead Rising 2
« Reply #6 on: 09 Feb 2009, 16:54 »

What I was dissatisfied about was not Dead Rising's difficulty, but more that it got tedious.  Every fucking place you went you just had to mow through a crowd of undead and hope your weapon didn't choose that moment to break.  At the start it was like "oh ok, zombies, let's kill them to get to the other side of the corridor" and if the zombie density stayed the way it was then that would be challenging but not shitty.   It gets to a point where I saw the zombies more as a seething mass of flesh blocking a path than anything else.  It wasn't akin to a difficulty level per se, just more like a "how much bullshit can you put up with" level.
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Re: Dead Rising 2
« Reply #7 on: 09 Feb 2009, 19:48 »

The exact level of bullshit I put up with was "cultist bullshit."
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Re: Dead Rising 2
« Reply #8 on: 10 Feb 2009, 10:05 »

yeah, fuck those guys.
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Re: Dead Rising 2
« Reply #9 on: 10 Feb 2009, 10:44 »

I enjoyed DR as it was... I can see your point about the endless fleshwall... Something Slaaneshian or Tzimisce-ish about it.  But nonetheless, I really enjoyed it.  I'm hoping that DR2 is better.  But the screenshots look great, don't they?
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Re: Dead Rising 2
« Reply #10 on: 10 Feb 2009, 13:32 »

What I was dissatisfied about was not Dead Rising's difficulty, but more that it got tedious.  Every fucking place you went you just had to mow through a crowd of undead and hope your weapon didn't choose that moment to break.  At the start it was like "oh ok, zombies, let's kill them to get to the other side of the corridor" and if the zombie density stayed the way it was then that would be challenging but not shitty.   It gets to a point where I saw the zombies more as a seething mass of flesh blocking a path than anything else.  It wasn't akin to a difficulty level per se, just more like a "how much bullshit can you put up with" level.
That was sort of the point, though. If you were playing just to kill zombies it got old very fast. The actual point of the game was to prioritize in classic JRPG / survival horror fashion. You have a very limited amount of time and a very limited amount of resources to reach numerous survivors and escort them back. So you had to choose the one or two survivors you might be able to rescue and choose the three or four survivors you were going to let die at any given time. As the game progressed and the throngs of zombies became thicker you lost the ability to really plan ahead. That feeling of powerlessness is exactly what made Dead Rising the perfect sort of zombie horror game. You were always losing, up until the point at which you won.
« Last Edit: 10 Feb 2009, 13:35 by KvP »
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Re: Dead Rising 2
« Reply #11 on: 10 Feb 2009, 13:56 »

I completely agree with this sentiment. This is why I played the first Dead Rising and enjoyed it so much.
So, bring on Dead Rising 2!
I wonder what this new protagonist will have since he obviously isn't a photographer. And by the looks of the trailer there really isn't a need anymore to "expose the truth".
I'm also quite psyched about the tens of thousands of zombies onscreen at once instead of the hundreds of the first game. I feel like these screenshots are really keeping us in the dark as the talk from Capcom/Blue Castle so far has said that the game takes place entirely in Fortune City, not Willamette's Mall. I really hope that it's an entire city.
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Re: Dead Rising 2
« Reply #12 on: 10 Feb 2009, 15:52 »

I don't know, the feel of the game didn't scream "survival horror" to me.  I guess that is my main gripe.  To me the feel of the game was a bit erratic.  At the start you're flying into something awful, but the protagonist is nonchalant about it.  Then you get onto the roof and the dude there is another nonchalant toughguy.  Shit hits the fan and you fight your way out, then you meet the other camera guy and he's pulling crazy ninja shit.  You fuck around in there for a bit and things aren't really all that bad, then you've got to get from one building to another and some crazy ex-con motherfucks in a jeep shoot you dead very quickly if you even try to look at them funny.

After that the game just slides downhill.  I mean, the whole tone of the game changes.  It was like the developer didn't make a coherent decision as to what they wanted the game to be.  When I found out the origin of the zombie plague I had to pause the game and just stare at the screen incredulously for a while and try to decide if I wanted to keep playing or fling the dvd out my back door.  It was fucked.  I didn't buy the game for this shit, I bought it because it touted itself as a zombie sandbox game and because of this I was sorely disappointed.
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Re: Dead Rising 2
« Reply #13 on: 10 Feb 2009, 15:54 »

For reference, my ideal zombie game would basically be "Saint's Row 3: Aww hell, we got zombies"
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Re: Dead Rising 2
« Reply #14 on: 10 Feb 2009, 17:16 »

I'm really excited.  I never played the first one but this one looks great.  The main character doesn't look like they're going to play him any other way but as an asshole.  If they try to make him snarky like Nathan Drake or the new PoP I would be dissapointed.
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Re: Dead Rising 2
« Reply #15 on: 10 Feb 2009, 17:30 »

I won't play it unless you can put him in a dress. It fed into the sort of schizophrenic tone est didn't like, but one of the things I loved about Dead Rising was that the cutscenes were played completely straight while Frank West was decked out in a Mega Man helmet and flowerprint dress.
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Re: Dead Rising 2
« Reply #16 on: 10 Feb 2009, 23:53 »

I think the fact that the game poked so much fun at itself and the entire formula of zombie movies is one of the big things that made it so great for me. I am curious what they're gonna do story wise about Frank and his infection. I mean, it wouldn't entirely surprise me if you ended up running into Frank's zombified ass at some point.

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Re: Dead Rising 2
« Reply #17 on: 13 Feb 2009, 00:09 »

I miss Frank.




















He's covered wars, you know.
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Re: Dead Rising 2
« Reply #18 on: 13 Feb 2009, 05:56 »

When I found out the origin of the zombie plague I had to pause the game and just stare at the screen incredulously for a while and try to decide if I wanted to keep playing or fling the dvd out my back door.

that was so fucking bizarre

not nearly as bizarre as frank not tapping that hot piece of ass when he thought he was going to die, but pretty close
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Re: Dead Rising 2
« Reply #19 on: 13 Feb 2009, 14:12 »

I have the first one and can't play it. I just don't like it at all. The controls are all wonky, the charaters are completely unbelieveable, and I just plain didn't like it. It was a terrible disappointment to me. I played it for a while and then just gave up.
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Re: Dead Rising 2
« Reply #20 on: 13 Feb 2009, 14:33 »

It was a game with a boss that was a chainsaw juggling clown. Believable was not one of my requirements for this game.
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Re: Dead Rising 2
« Reply #21 on: 14 Feb 2009, 04:21 »

It was a game with a boss that was a chainsaw juggling clown. Believable was not one of my requirements for this game.

yeah except that there's a difference between having characters with believable personalities (which i think is what mb was talking about) and characters doing believable things
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Re: Dead Rising 2
« Reply #22 on: 14 Feb 2009, 12:00 »

Yeah except it was made by Japanese company parodying a (similiar but legally distinct) satire of various angles of the american lifestyle. It just seems silly o expet the Japanese, much less Capcom, to make something that has believable characters in any way whatsoever.
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Re: Dead Rising 2
« Reply #23 on: 14 Feb 2009, 20:09 »

You were always losing, up until the point at which you won.
When you are burning a zombie's face off with a frying pan, can you really be said to be losing?

I haven't played the original, but it seems like a game that I wouldn't really play for the plot, I would just play to see what kind of crazy stuff I could make happen. Probably would just be a rental for me, unless it really didn't get old, which it probably would.
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Re: Dead Rising 2
« Reply #24 on: 15 Feb 2009, 13:37 »

About fucking time.  :)
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Re: Dead Rising 2
« Reply #25 on: 18 Feb 2009, 00:05 »

According to Inafune in the latest Capcom podcast, DR2 will maintain the time-attack nature of the missions in DR1, but will feature more varied objectives than "save person X / kill person Y". Other than that he was pretty tight-lipped.
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Re: Dead Rising 2
« Reply #26 on: 18 Feb 2009, 06:00 »

According to Inafune in the latest Capcom podcast, DR2 will maintain the time-attack nature of the missions in DR1,

i'm okay with that

but will feature more varied objectives than "save person X / kill person Y". Other than that he was pretty tight-lipped.

thank fucking christ
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Re: Dead Rising 2
« Reply #27 on: 28 Feb 2009, 07:02 »

I love(d) the first game.  I am playing it now actually!  The only thing I don't understand is what direction they're going to take the second game in story-wise.  As previously stated, there's no issue of publicity, so all I can come up with is a Left 4 Dead kind of story, basically you got left behind and have to find rescue to live.

It was a game with a boss that was a chainsaw juggling clown. Believable was not one of my requirements for this game.

fuck the clown and fuck the frying pan, it's a game where you kill a bug and people's fucking heads explode
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Re: Dead Rising 2
« Reply #28 on: 28 Feb 2009, 19:59 »

Hopefully Capcom decided the subtitles warrant a little larger bit of screen space this time around... :roll:
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Re: Dead Rising 2
« Reply #29 on: 02 Mar 2009, 11:34 »

yeah, no kidding. i played on a standard-def tv and i couldn't read any of the text so i rarely had any idea what was going on until it was happening to me.
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Re: Dead Rising 2
« Reply #30 on: 02 Mar 2009, 12:24 »

which made those goddamn calls from Otis like ten times more annoying.
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Re: Dead Rising 2
« Reply #31 on: 02 Mar 2009, 14:05 »

Dead Rising was actually the first game I played on my HD.

So, uh, yay.
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Re: Dead Rising 2
« Reply #32 on: 02 Mar 2009, 14:32 »

It was kind of sad when i got it. Played it on the SDTV, got DVI cable for it and played it on my monitor. I was amazed. Like, I coudln't read the text at all on the TV. On the 20" LCD Monitor I could read the text from 10 - 12 feet away. It was kind of ridiculous.
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Re: Dead Rising 2
« Reply #33 on: 09 Mar 2009, 19:36 »

Adam West is too busy covering wars to go to Vegas to report the second zombie outbreak

he covers wars, you know.

It is what he does

cover wars
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Re: Dead Rising 2
« Reply #34 on: 09 Mar 2009, 21:57 »

his name is Frank, dude.

nice.
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Re: Dead Rising 2
« Reply #35 on: 10 Mar 2009, 03:11 »

Quote
Dead Rising 2 is set several years after the infamous zombie invasion of Willamette.

shit, i just realised that frank is probably dead
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Re: Dead Rising 2
« Reply #36 on: 11 Mar 2009, 12:45 »

Quote
Dead Rising 2 is set several years after the infamous zombie invasion of Willamette.

shit, i just realised that frank is probably dead

You take that back!  Blasphemer!!

**pokes you with a stick**

 :laugh:
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Re: Dead Rising 2
« Reply #37 on: 27 Mar 2009, 21:07 »

Just to keep the topic alive

http://kotaku.com/5187690/dead-rising-2-aiming-for-6000-zombies-on+screen

Holy shit that's a lot of zombies on screen.
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Re: Dead Rising 2
« Reply #38 on: 27 Mar 2009, 21:11 »

Oh man, the protagonist in all those screens looks seriously pissed about there being zombies everywhere.

It's been awhile since I've seen your post but the same thing goes through my head every time.

"FUCKING ZOMBIES, I ONLY HAVE TWO WEEKS FOR HOLIDAY AND YOU'RE RUINING IT!!"
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Re: Dead Rising 2
« Reply #39 on: 28 Apr 2009, 10:31 »

Man, it's been a long time.  Here's a trailer for ya
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Re: Dead Rising 2
« Reply #40 on: 28 Apr 2009, 10:35 »

double-ended chainsaw spear?! fuck yeah!

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Re: Dead Rising 2
« Reply #41 on: 28 Apr 2009, 10:43 »

Fuck this looks so good.
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Re: Dead Rising 2
« Reply #42 on: 28 Apr 2009, 14:59 »

 :-D

I can't stop grinning...

Cant...

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Re: Dead Rising 2
« Reply #43 on: 28 Apr 2009, 17:37 »

The animations look really good, and it looks like Frank isn't cut out of the story just yet.

I'll play it.
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Re: Dead Rising 2
« Reply #44 on: 28 Apr 2009, 19:35 »

Ok yeah, this looks ridiculous enough for me to like it.
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Re: Dead Rising 2
« Reply #45 on: 29 Apr 2009, 10:13 »

i'm espescially excited about the "procedural slicing" where the zombies will get cut where you actually cut them instead of just having a set cut animation that runs every time.
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Re: Dead Rising 2
« Reply #46 on: 29 Apr 2009, 12:50 »

Man, it's been a long time.  Here's a trailer for ya

That dirt bike is righteous.
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Re: Dead Rising 2
« Reply #47 on: 29 Apr 2009, 23:22 »

You had me at "two chainsaws on everything".

What about a teddy bear? Will you be able to attach a chainsaw to one of them? Pity you won't get a camera, imagine the shots you would get of a chainsaw jammed through a zombies face, with a bear attached.
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Re: Dead Rising 2
« Reply #48 on: 30 Apr 2009, 00:02 »

the concept of hiding from zombies by pretending to be a big, walking teddy bear is awesome.  I hope that is actually what it is, not just look like that.
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JD

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Re: Dead Rising 2
« Reply #49 on: 25 Sep 2009, 22:13 »

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