Yeah, early on I can't get into the combo system as much as I would like because the inventory space is limited by my level. I'm about level 20 now though, so I'm starting to get more stuff unlocked. The combo weapons are still brilliant, exactly what an offbeat semi-comedic game about killing lots of zombies like Dead Rising needed. There seem to be a lot more psychopath fights than in the first game, and some of them are just as infuriating to fight. In particular, I'm thinking of Slappy and the guy with the chainsaw in the chapel, if you guys have encountered either of those yet. Eventually I decided to just give up on beating them and go back on a second playthrough. So far I've managed to rescue most, if not all of the survivors I've encountered and still get to all the case files on time, but now in particular I've been starting to get stretched by demands more often. I never succumbed to the urge to do a Saint run of the original, we'll see if that changes this time. I also rather like Chuck Greene as a character: the story in Dead Rising has always been ludicrous at best but they ground him pretty well and having his daughter around gives him a fundamentally less selfish motivation than Frank.