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Author Topic: Dead Rising 2  (Read 18902 times)

lprkn

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Re: Dead Rising 2
« Reply #50 on: 04 Oct 2009, 21:29 »

Also a cool weapon

Puts American Gothic in a whole new light.
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wargrafix

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Re: Dead Rising 2
« Reply #51 on: 05 Oct 2009, 19:34 »

it truly looks badass.
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Ozymandias

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Re: Dead Rising 2
« Reply #52 on: 31 Aug 2010, 15:37 »

Sup dickbutts, time to revive this fucker because Case Zero came out today and it is the bomb.

Go download the demo. Skip the damn cutscenes. Build some weapons. Fuck some zombies up. Spend $5 because it is way too much fun. Kill dem zeds.

Also here is how to build weapons I've figured out thus far since I spent the initial 12 hours not giving a shit about my poor daughter and just gleefully figured out fun ways to kill zombies (smalled for spoilers):

Spiked Bat: Baseball bat + nails
Drill Bucket: Drill + bucket
Electric rake: Rake + battery (this seriously never gets old, I was giggling for a solid 5 minutes before it broke)
Paddlesaw: Chainsaw + paddle
Molotov Cocktail: Whiskey + newspaper
« Last Edit: 31 Aug 2010, 15:48 by Ozymandias »
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ackblom12

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Re: Dead Rising 2
« Reply #53 on: 31 Aug 2010, 22:13 »

This game... I am so glad I already have DR2 paid off in full.

and to add to Jordan's list.


Cone + Spraypaint = Airhorn
Pitchfork + Shotgun = Shotty Fork
Nails + Propane Tank = I.D.E.

I still need to figure out what the hell to do with the Construction Hat.

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Ozymandias

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Re: Dead Rising 2
« Reply #54 on: 31 Aug 2010, 22:32 »

Construction hat + beer = beer hat!

I don't know if that's actually true or not, I'm just guessing.
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Storm Rider

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Re: Dead Rising 2
« Reply #55 on: 01 Sep 2010, 03:33 »

Yes, those are all 9 of the combo cards available in Case Zero. After a restart to carry over the first two levels I got (and knowledge of where all the parts were) I managed to get all of the combo cards, rescue all the survivors (which I believe is what gets you the best ending, although I don't know for sure), and unlock all the doors. I didn't manage to get the achievements for spending 100,000 at the pawn shop, or killing 1000 zombies in a single playthrough. I was already cutting it close the second time, I'm pretty sure the combo cards and the survivors are the only really important things for importing into DR2 anyway. I'll boost my way to the other two on a separate save file later.

Also, protip if you want to rescue all the survivors:

Buy a second dose of Zombrex because one of the survivors needs one (and if you give her the first dose and have none left for your daughter then you get the worst ending) and don't go straight to the bike after you've given your daughter the shot because Bob's daughter won't show up until after you've killed the mechanic.
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[22:06] Shane: We only had sex once
[22:06] Shane: and she was wicked just...lay there

ackblom12

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Re: Dead Rising 2
« Reply #56 on: 01 Sep 2010, 06:24 »

Ok, thinking in Dead Rising logic, that one is stupidly obvious and I feel like an ass.

Also...

She actually shows up at exactly 7 and if you're quick it's pretty easy to save her and the father and make it back to the safe house within the hour. Personally I think I'm gonna find it much easier to pull that off that taking the mechanic out and coming back.
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Storm Rider

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Re: Dead Rising 2
« Reply #57 on: 01 Sep 2010, 20:05 »

Ok, thinking in Dead Rising logic, that one is stupidly obvious and I feel like an ass.

Also...

She actually shows up at exactly 7 and if you're quick it's pretty easy to save her and the father and make it back to the safe house within the hour. Personally I think I'm gonna find it much easier to pull that off that taking the mechanic out and coming back.

Oh is that how it works? I was right outside the safehouse at 7, so I just went in and gave her the Zombrex immediately. I had plenty of time after the boss battle to go out and get them.
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[22:06] Shane: We only had sex once
[22:06] Shane: and she was wicked just...lay there

ackblom12

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Re: Dead Rising 2
« Reply #58 on: 01 Sep 2010, 20:17 »

Do we have any idea if the ending you you have on your ending save file has any affect on the transfer to the full game?
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Storm Rider

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Re: Dead Rising 2
« Reply #59 on: 02 Sep 2010, 12:32 »

No, the only things we have direct confirmation carry over are experience and combo/scratch cards. I hope the ending does matter for importing, that would seem like a pretty huge oversight otherwise.
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[22:06] Shane: We only had sex once
[22:06] Shane: and she was wicked just...lay there

ackblom12

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Re: Dead Rising 2
« Reply #60 on: 02 Sep 2010, 13:11 »

Alright, I figure we'll find out for sure soon then. I'm going to assume money can't transfer over as well for the time being.
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Ozymandias

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Re: Dead Rising 2
« Reply #61 on: 02 Sep 2010, 14:22 »

I have two problems.

1) I can't find the construction hat

2) I still don't have the achievement for building your first combo weapon which...uh...I've built lots.
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ackblom12

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Re: Dead Rising 2
« Reply #62 on: 02 Sep 2010, 14:38 »

The construction helmet is on the roof directly across from Bob the gunman. When you hop over, head to the far right corner of the new roof and it's right there on the edge overlooking the street

As for the achievement.. maybe re-downloading the game?
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Ozymandias

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Re: Dead Rising 2
« Reply #63 on: 02 Sep 2010, 15:01 »

Nah I googled it. It's a bug that happens if you do the trial, build a combo weapon, then buy the full game in-game. It is unresolvable at this time.

Goddammit.
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Storm Rider

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Re: Dead Rising 2
« Reply #64 on: 03 Sep 2010, 01:16 »

200/200 bitches.  8-)
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Ozymandias

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Re: Dead Rising 2
« Reply #65 on: 03 Sep 2010, 10:19 »

190/200 because of a goddamn glitch goddammit
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KvP

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Re: Dead Rising 2
« Reply #66 on: 03 Oct 2010, 10:47 »

Who's playing it? Dovey and Sam and a bunch of my friends had an impromptu beer'n'DR2 party last night. I've gotten about an hour and a half into the game about three times before dying and restarting, which turned out to be a good decision - just like Dead Rising the first, the game gets a lot easier to manage once you get that first speed upgrade (plus a few more inventory slots) and restart. I'm actually able to stand a chance against the psychos now. They make it pretty easy, as escorting the first 7 or 8 survivors they throw at you is really not that hard. After that, though, the psychos start showing up, and the survivors start becoming less assertive and farther away from the safehouse.
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ackblom12

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Re: Dead Rising 2
« Reply #67 on: 03 Oct 2010, 11:41 »

I'm quite enjoying it, it's just I'm only playing in between ridiculous bouts of Civ V so it's getting limited love.

Only problem I'm having is the inventory system is a lot more difficult to manage for me what with the new combo system since I obsessively collect combo-able stuff and carry it around and oh god I need health you twats.
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Storm Rider

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Re: Dead Rising 2
« Reply #68 on: 03 Oct 2010, 13:18 »

Yeah, early on I can't get into the combo system as much as I would like because the inventory space is limited by my level. I'm about level 20 now though, so I'm starting to get more stuff unlocked. The combo weapons are still brilliant, exactly what an offbeat semi-comedic game about killing lots of zombies like Dead Rising needed. There seem to be a lot more psychopath fights than in the first game, and some of them are just as infuriating to fight. In particular, I'm thinking of Slappy and the guy with the chainsaw in the chapel, if you guys have encountered either of those yet. Eventually I decided to just give up on beating them and go back on a second playthrough. So far I've managed to rescue most, if not all of the survivors I've encountered and still get to all the case files on time, but now in particular I've been starting to get stretched by demands more often. I never succumbed to the urge to do a Saint run of the original, we'll see if that changes this time. I also rather like Chuck Greene as a character: the story in Dead Rising has always been ludicrous at best but they ground him pretty well and having his daughter around gives him a fundamentally less selfish motivation than Frank.
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[22:06] Shane: We only had sex once
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KvP

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Re: Dead Rising 2
« Reply #69 on: 03 Oct 2010, 17:37 »

For the psychos I end up relying on whatever shotguns / automatics I can scrounge up + lots and lots of the drill/spear combo weapons. They don't give extra PP precisely because they wreck shit so well, and the stuff to make them is lying around a maintenance station a short walk from the safehouse. I've taken out the crazy CURE guy and the crazy chef with them pretty easily. I also stumbled upon the tiger keeper and killed him in about 10 seconds with one (the tiger is less forgiving). You have to be savvy with routes, otherwise you will probably stumble upon at least a few Psychos while escorting people, and that's never fun. Really it seems like the biggest threats to survivors are the looters - I've lost more than one party to them, so clean out your route before you go back, if that's possible.

The "Saint Run" does seem a lot easier to pull off in this game. Granted I was only able to get to the knife store guys in time after I restarted with the speed upgrade, but as far as I can tell at this point I've saved everyone that you can possibly save. The only mission I let pass was the moto-psycho, and as far as I'm aware you don't save anyone by killing him. I hate hate hate fighting people on vehicles... Residual irritation from the respawning convicts in DR1, I suppose.
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Storm Rider

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Re: Dead Rising 2
« Reply #70 on: 03 Oct 2010, 18:39 »

I finally lost my first survivors earlier: one was connected to a psycho fight that I really didn't want to do, and the other I encountered on the way back to give Katey her Zombrex dose and I just didn't have time to fulfill his stupid sidequest thing. Even though he didn't officially join me, the game still treated him as in my party so he lost health when I left the area and he died before I could get back to him. Whatever, the fact that I went 48 hours without losing anyone on my first run (minus the bonus levels I got from Case Zero of course) means that a 'perfect' run should be more than obtainable in NG+. I haven't even really messed around with the juice combos yet.

And you haven't gotten to the worst psychos yet, although the chef is a pretty big pain in the ass. But you're right, you don't save anyone from the biker psycho so you're safe as far as that goes. There seem to be a lot more in psycho fights in this game in general than in DR1, I literally ran into a fight with a group of 4 psychos while escorting somebody who I had rescued from a psycho fight. Boss fights were always kind of the weakest part of Dead Rising, I'm not sure why they thought that was a good idea. Still enjoying the game a lot though.

Out of curiosity John, did you tame the tiger or just kill it?
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[22:06] Shane: We only had sex once
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KvP

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Re: Dead Rising 2
« Reply #71 on: 03 Oct 2010, 19:04 »

I ran the fuck out of there with the two survivors I had gotten before the fight, so theoretically I could go back there and tame it... How do you tame it? Do you throw ribs and chicken at it or something?
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Storm Rider

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Re: Dead Rising 2
« Reply #72 on: 03 Oct 2010, 20:57 »

Yeah, you have to throw steaks at it until its health is full. It won't always eat them right away though and you have to dodge both it and the the zombies for a while until it does. It took me a couple of tries, but I did it and it's kind of awesome.
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[22:06] Shane: We only had sex once
[22:06] Shane: and she was wicked just...lay there

ackblom12

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Re: Dead Rising 2
« Reply #73 on: 04 Oct 2010, 03:51 »

I gotta say, as much as I think the bitching about having save points was a bunch of whiny ass people in DR1, I do love the checkpoints.

Did a bit more in the game and I'm at lvl 20 right now. At this point I'm pretty much ignoring psychopaths completely unless they are story based and I continue to be impressed with the hilarity of combo weapons. Exploration is quite a bit of fun what with the larger area and I've spent an embarrassing amount of time playing video poker in the casinos. There is something great about you're play occasionally being interrupted by the occasional zombie, whom you casually cleave in twain before conitnuing on with your hand.
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Melodic

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Re: Dead Rising 2
« Reply #74 on: 04 Oct 2010, 08:47 »

I found the game a lot easier than DR1 -- maybe partly because I ended up at level 42 at the end of my first playthrough. Psychos still suck, since the most effective way I've found to deal with them is having half of your inventory filled with OJ and the other half a mix of shotguns and combo tools (in particular, knife gloves, pole weapons, and drill spears are amazingly effective against everyone).
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Johnny C

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Re: Dead Rising 2
« Reply #75 on: 06 Oct 2010, 11:52 »

use painkillers instead of oj
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Storm Rider

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Re: Dead Rising 2
« Reply #76 on: 06 Oct 2010, 20:36 »

I've only skipped one psychopath so far, some of them are really frustrating though.

What's the recipe for a painkiller anyway? I was going to look it up once there were some FAQs online for the game, I don't really mess around with the drink mixing too much.
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[22:06] Shane: and she was wicked just...lay there

Johnny C

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Re: Dead Rising 2
« Reply #77 on: 06 Oct 2010, 21:19 »

TWO WHISKEYS IS WHAT IT IS MOTHERFUCKER
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Johnny C

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Re: Dead Rising 2
« Reply #78 on: 06 Oct 2010, 21:22 »

I JUST COMBINED A BROOM WITH A MACHETE TO MAKE A BROOMCHETE
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Felrender

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Re: Dead Rising 2
« Reply #79 on: 07 Oct 2010, 19:08 »

I JUST COMBINED A BROOM WITH A MACHETE TO MAKE A BROOMCHETE
Use pole weapon with Showgirl headpiece
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Be Lu Bu
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Johnny C

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Re: Dead Rising 2
« Reply #80 on: 07 Oct 2010, 21:44 »

IN A WORLD

WHERE PADDLE AND SAW

PADDLESAW
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Felrender

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Re: Dead Rising 2
« Reply #81 on: 08 Oct 2010, 00:13 »

THIS SUMMER

COMING TO A THEATER NEAR YOU

HE JUST WANTED TO PLAY

NOW HE GETS TO

FREEDOM BEAR
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