I don't know, the feel of the game didn't scream "survival horror" to me. I guess that is my main gripe. To me the feel of the game was a bit erratic. At the start you're flying into something awful, but the protagonist is nonchalant about it. Then you get onto the roof and the dude there is another nonchalant toughguy. Shit hits the fan and you fight your way out, then you meet the other camera guy and he's pulling crazy ninja shit. You fuck around in there for a bit and things aren't really all that bad, then you've got to get from one building to another and some crazy ex-con motherfucks in a jeep shoot you dead very quickly if you even try to look at them funny.
After that the game just slides downhill. I mean, the whole tone of the game changes. It was like the developer didn't make a coherent decision as to what they wanted the game to be. When I found out the origin of the zombie plague I had to pause the game and just stare at the screen incredulously for a while and try to decide if I wanted to keep playing or fling the dvd out my back door. It was fucked. I didn't buy the game for this shit, I bought it because it touted itself as a zombie sandbox game and because of this I was sorely disappointed.