"Gee, it sure is scout around here" is the best way to describe practically every server now. Oh well, more noob scouts running around to light on fire.
![grin :-D](https://forums.questionablecontent.net/Smileys/qc/grin.gif)
Thoughts on the new unlocks:
Sandman: It's fun to knock people out with it, but I wish alt-fire hit the ball and normal fire swung the bat. How else are you supposed to bat enemy stickies? Also, the ball's hitbox for picking it up should be bigger. Right now it likes to roll into inaccessible places like under the boxcars in Well. Also, the knockout time should be halved on ubered enemies. It takes long enough for a medic to build that up, just to have some scout half a map away make it useless. (Never mind multiple Sandman-wielding scouts.) I'm not saying take the counter-uber away completely, just shorten it. I've heard people liken it to the pyro's compression blast, but at least when they're doing that you can kill them.
Force A Nature: Whee, extra jumps! But I think the knockback is overpowered; if it's made to do more damage up close, isn't sending your target 20 feet away counterintuitive? I got it, played with it for a bit, and went back to the scattergun. It does roughly the same amount of damage, but with a higher clip capacity.
Bonk!: Another fun toy to play with, but so far I find the pistol more useful.