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Author Topic: The Mann-Conomy Update  (Read 129183 times)

Darke

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Re: Gentlemen
« Reply #100 on: 19 May 2009, 19:19 »

I'm not sure how I'm going to deal with the inevitable swarm of snipers and spies that's going to come with this update. I usually play Demoman or Medic, both of which will become pretty obsolete for a while.

I suppose I could go Pyro and set fire to everyone. Or I could just abandon all self-respect and join in the disgusting spy/sniper killfest.
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Trollstormur

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Re: Gentlemen
« Reply #101 on: 19 May 2009, 20:55 »

great, now spies have TWO ways to get double points on kills, and along with the sapper, they'll just be generating shitloads of points :P
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Stryc9Fuego

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Re: Gentlemen
« Reply #102 on: 20 May 2009, 03:15 »

http://tf2.done21.com/#

...Thought someone might enjoy this thing.

Blue Kitty

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Re: Gentlemen
« Reply #103 on: 20 May 2009, 13:29 »

Remember during the Scout Updated when they had a mail in coupon?  If you don't, here it is:


Well it just so happens that some people decided to print it out and turn it in.  Here is the response they got:
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Trollstormur

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Re: Gentlemen
« Reply #104 on: 20 May 2009, 15:38 »

Saxton Hale is an anagram for Hot Anal Sex
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SirJuggles

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Re: Gentlemen
« Reply #105 on: 20 May 2009, 16:38 »

Also, I love how his description is: Saxton Hale, Australian.
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Quote from: Jimmy the Squid
I still prefer to think of rugby in a more friendly way: Everyone tries to hug the guy with the ball. The team with the most hugs at the end of the game wins. Extra points for group hugs.

bicostp

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Re: Gentlemen
« Reply #106 on: 20 May 2009, 17:35 »

Jarate is real, after all.

http://www.teamfortress.com/sniper_vs_spy/

Also free weekend starts tomorrow.
« Last Edit: 20 May 2009, 17:55 by bicostp »
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JD

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Re: Gentlemen
« Reply #107 on: 20 May 2009, 17:40 »

I think I know what the "Friendship is golden" achievement will involve.
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Ozymandias

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Re: Gentlemen
« Reply #108 on: 20 May 2009, 17:43 »

...I am in awe of this update.

Greatest thing Valve has ever done.
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JD

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Re: Gentlemen
« Reply #109 on: 20 May 2009, 17:45 »

I'm betting this will replace the kukri.
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Trollstormur

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Re: Gentlemen
« Reply #110 on: 20 May 2009, 18:07 »

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JD

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Re: Gentlemen
« Reply #111 on: 21 May 2009, 17:43 »

I am not known for always being right.



PS, the update is out
« Last Edit: 22 May 2009, 03:48 by Zombiedude »
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SirJuggles

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Re: Gentlemen
« Reply #112 on: 21 May 2009, 21:28 »

TF2 is apparently free to play for this weekend. That probably won't make a difference to any of you, but I've been swamped with classwork lately and not been able to justify paying for another timewaster, as awesome as it is. So until now I have been living vicariously through the TF2 blog and all of you. For the next few days, that may change. Why must I be so busy this weekend?  :-(
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Quote from: Jimmy the Squid
I still prefer to think of rugby in a more friendly way: Everyone tries to hug the guy with the ball. The team with the most hugs at the end of the game wins. Extra points for group hugs.

Darke

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Re: Gentlemen
« Reply #113 on: 22 May 2009, 10:07 »

So then... random item drops. Who's furious?  :-D
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bicostp

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Re: Gentlemen
« Reply #114 on: 22 May 2009, 10:53 »

Me! Played for 3 hours yesterday, got absolutely nothing, had to listen to everyone else whine about getting their 5'th Kritzkreig. Really, there wasn't anything wrong with the old system. At least achievement farmers had to do something to get the new weapons; now all you have to do is park yourself in the spawn of a 24/7 2Fort server and not play the game for a few hours.

I'm more pissed about a nasty bug with Jaratre: it completely blinds you when you're running in DX 8 mode  :x :x. (And my laptop is the only PC I have that runs the game well, and it can only run it in DX 8, so it's the only way I can play the game.  :-( )

See what I did there?
« Last Edit: 22 May 2009, 10:57 by bicostp »
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JD

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Re: Gentlemen
« Reply #115 on: 22 May 2009, 15:53 »

I played it for about an hour or two when it came out last night. Whenever I stabbed a spy, I crashed.
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Re: Gentlemen
« Reply #116 on: 22 May 2009, 20:37 »

Ok, I'm not getting that problem anymore. The ambassador is a lot of fun to use.

Has anyone got a hat yet?
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JD

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Re: Gentlemen
« Reply #117 on: 23 May 2009, 20:20 »





The similarities are uncanny.
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Alex C

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Re: Gentlemen
« Reply #118 on: 23 May 2009, 21:52 »

Well, that pretty much is the point of parody.
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bicostp

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Re: Gentlemen
« Reply #119 on: 24 May 2009, 08:08 »

Been playing for quite a few hours since the update came out, and so far I've gotten:

- KGB (already had it)
- Sandvitch (already had it)
- Force-a-Nature (already had it)
- Razorback (actually kinda useful)
- Dead Ringer (but i don't play Spy a lot D:)
- Dead Ringer (WTF Valve I said I don't play Spy a lot)

Already threw away the extra Sandvitch, will probably trade the spare KGB for a spare Ubersaw, and I already have a friend who plays Spy a lot who's willing to trade his extra Huntsman for my extra Dead Ringer. (Now we just have to wait for them to implement that feature.)

Trollstormur

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Re: Gentlemen
« Reply #120 on: 24 May 2009, 12:47 »




good game, valve.

good game.
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Ozymandias

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Re: Gentlemen
« Reply #121 on: 24 May 2009, 14:12 »

Hungry?
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JD

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Re: Gentlemen
« Reply #122 on: 24 May 2009, 14:19 »

I hear the more achievements you get, the more likely you will get a random drop.
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Trollstormur

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Re: Gentlemen
« Reply #123 on: 24 May 2009, 14:28 »

seems false.
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LTK

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Re: Gentlemen
« Reply #124 on: 25 May 2009, 06:31 »

Man, I should really learn to suck less at TF2. I've had it since getting the Orange Box when it came out. How do I get into it?
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Melodic

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Re: Gentlemen
« Reply #125 on: 25 May 2009, 07:36 »

Play Medic for a few hours. You'll learn enough to play the rest of the classes after that.
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Headwoünd

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Re: Gentlemen
« Reply #126 on: 25 May 2009, 08:46 »

You could also look up some instructional videos (by EvilDaedalus for example).
Here's a thread listing guides. Helpful stuff especially for newcomers who just joined the madness of TF2 and might be a bit overwhelmed. I know I was, but you'll get used to grenades, rockets, bullets everywhere.

And damn I want that bow. Got Jarate and Cloak and Dagger watch so far.
Wish we could trade already - the watch is a complete waste in my incapable spy-hands.
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JD

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Re: Gentlemen
« Reply #127 on: 25 May 2009, 10:04 »

I want that watch so bad.
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Darke

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Re: Gentlemen
« Reply #128 on: 25 May 2009, 10:22 »

Yeah the Cloak and Dagger is awesome. The charge on it runs down really fast when you're moving, so it takes a while to get wherever you want to go. But then you just find a nice spot, cloak forever and stab anyone silly enough to slow down near you.

I really want the Huntsman, though. I saw a Heavy with an arrow through his head stuck to a wall on Pipeline earlier and it was just... epic.
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SirJuggles

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Re: Gentlemen
« Reply #129 on: 25 May 2009, 11:26 »

Right. So I finally broke down and bought this game that I have been wanting for a while now over this discount weekend. Unfortunately, this and the next week may turn out to be my busiest days of the entire year. So for now I just have to see that little icon sitting on my desktop, crying out to me...
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I still prefer to think of rugby in a more friendly way: Everyone tries to hug the guy with the ball. The team with the most hugs at the end of the game wins. Extra points for group hugs.

Trollstormur

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Re: Gentlemen
« Reply #130 on: 25 May 2009, 14:14 »

^^ well hey there's still achievement_idle so you can feel like you've accomplished something.
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Alex C

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Re: Gentlemen
« Reply #131 on: 25 May 2009, 19:33 »

Fun fact: I have 1 minute and 27 seconds of time played as a spy. Of course, this means I already have the watch and the gun.
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Reed

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Re: Gentlemen
« Reply #132 on: 25 May 2009, 19:39 »

I think I have about twice your spy time and I have two of the gun.
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Trollstormur

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Re: Gentlemen
« Reply #133 on: 26 May 2009, 15:33 »

I think they should rearrange the demoman's weapons so the sticky launcher is the primary.
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JD

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Re: Gentlemen
« Reply #134 on: 26 May 2009, 16:24 »

I have finally gotten the huntsman. It is pretty awesome.
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SirJuggles

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Re: Gentlemen
« Reply #135 on: 26 May 2009, 16:38 »

Just logged on to play for the first time today. This is... quite fun. I'm not sure if it's my laptop or the network or the servers or what, but so far all the games I've joined have been... not really laggy. But un-smooth enough to make aiming impossible. I'm sticking with the medic, since healing doesn't require much smooth motion.

Oh, SN is SirJuggles, of course.
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Quote from: Jimmy the Squid
I still prefer to think of rugby in a more friendly way: Everyone tries to hug the guy with the ball. The team with the most hugs at the end of the game wins. Extra points for group hugs.

JD

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Re: Gentlemen
« Reply #136 on: 26 May 2009, 17:01 »

Pyros don't either.
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Trollstormur

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Re: Gentlemen
« Reply #137 on: 26 May 2009, 17:14 »

what the fuck ever, pyros are harder to aim than any class in the game.
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JD

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Re: Gentlemen
« Reply #138 on: 26 May 2009, 17:18 »

More than sniper?
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Alex C

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Re: Gentlemen
« Reply #139 on: 26 May 2009, 17:32 »

It's closer than you'd think, particularly if you think in terms of being effective rather than merely pitching in an odd point of damage here and there. Both classes have very short windows of opportunity to work with if you expect to actually kill anyone worth bothering with rather than simply giving their medic something to do. I mean, yes, the pyro's attack technically affects a cone, so you can do a passable job of smearing scrubs and vulturing kills with one, but against a smart player (particularly soldiers and heavies) you need to roast him with everything you've got and can't really afford to leave damage potential on the table. Even then you probably should be working on your escape route the second they start turning towards you.
« Last Edit: 26 May 2009, 17:43 by Alex C »
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JD

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Re: Gentlemen
« Reply #140 on: 26 May 2009, 17:38 »

On an unrelated note, you can put fires out with the airblast now. Useful!
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Reed

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Re: Gentlemen
« Reply #141 on: 26 May 2009, 19:20 »

I love playing as a pyro, and I have to say that the force of nature is a huge pain in the ass.
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Stryc9Fuego

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Re: Gentlemen
« Reply #142 on: 27 May 2009, 13:58 »

You can also put out fires with a big jar of piss.

JD

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Re: Gentlemen
« Reply #143 on: 30 May 2009, 12:30 »

You can get all the unlockables by achievements now.

The Jarate is the best thing that could ever happen to the sniper.
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Headwoünd

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Re: Gentlemen
« Reply #144 on: 01 Jun 2009, 13:05 »

I think they should rearrange the demoman's weapons so the sticky launcher is the primary.

Please keep your mindless gamebreaking suggestions to yourself.
No one would be able to stop even a novice winbombing Demoman once they are freed of rotating the scrollwheel right after they spawn.

Seriously, put a little thought into what you're going to post. God.
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Ozymandias

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Re: Gentlemen
« Reply #145 on: 01 Jun 2009, 13:33 »

I...I think it was a sarcastic post.
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Re: Gentlemen
« Reply #146 on: 01 Jun 2009, 21:55 »

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snalin

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Re: Gentlemen
« Reply #147 on: 02 Jun 2009, 14:10 »

And here I came, searching for serious TF2 discussion.

What I'm trying to say here is: "fuck you".


And when I get more points than I have ever gotten the very first time I play engineer, does this mean that engineers are really good, that I suck at everything else, that I was lucky, or something completely different?
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Scandanavian War Machine

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Re: Gentlemen
« Reply #148 on: 02 Jun 2009, 14:11 »

all of the above
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Headwoünd

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Re: Gentlemen
« Reply #149 on: 03 Jun 2009, 05:36 »

And when I get more points than I have ever gotten the very first time I play engineer, does this mean that engineers are really good, that I suck at everything else, that I was lucky, or something completely different?

If you play against a team that doesn't know how to coordinate their ubercharges, bonk'd Scouts or Spy/Pyro sap'n'grill frenzies to get rid of sentry-nests, it's just that easy.

Often only one halfway decent Demoman or a bit more decent Spy could be enough to eliminate a lone sentry and its Engineer.
So they are by no means overpowered, but getting rid of two or three sentries at one place requires some teamplay.

But all in all I think the learning curve for playing a defensive Engineer is lower than for playing the other classes.
You know where those pesky turtlers set up their sentries from playing other classes. So when you pack a wrench yourself you're most likely use those same spots for putting up your base.
« Last Edit: 03 Jun 2009, 05:38 by Headwoünd »
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