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Author Topic: Mass Effect 2  (Read 310903 times)

Storm Rider

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Re: Mass Effect 2
« Reply #1300 on: 30 May 2010, 11:56 »

Honestly, it depends on how the implement it. If they're really going to try to put deathmatch-style multiplayer in ME3, then that will probably be terrible. If they are just putting in co-op and letting human players control your squad members, that could be pretty rad, although I think players 2 and 3 miss out on the best elements of the ME experience. Then again, maybe the 'far-reaching' project for the ME universe EA was talking about was a multiplayer focused game that isn't part of the trilogy at all. The real challenge that I can see with making Mass Effect multiplayer is the powers. Biotics and tech powers will be a nightmare from a multiplayer balance perspective, and if the response is to take them out, then why bother making Mass Effect multiplayer in the first place?

I'm not fully willing to write it off just yet, but it seems like they're going to have their work cut out for them.
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Re: Mass Effect 2
« Reply #1301 on: 30 May 2010, 12:06 »

Presumably they could go off the reservation and make an entirely different sort of game than ME was / is.
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Re: Mass Effect 2
« Reply #1302 on: 30 May 2010, 12:09 »

WTB ME RTS
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Re: Mass Effect 2
« Reply #1303 on: 30 May 2010, 15:38 »

Mass Effect multiplayer? Well, the first thing I can tell you is that it won't involve Shepard. But remember the multiplayer feature in Bioshock 2? Instead of incorporating the single player experience into a multiplayer game, they added a new backstory and slightly different gameplay to the multiplayer part of the game. In a story-heavy game, this has the advantage of making the individual multiplayer character insignificant to the story, but the whole of the players do matter. So instead of a one-man quest through the perils of Rapture, you play a citizen in the civil war. They could easily do the same with Mass Effect. There is a ton of backstory that gives plenty of opportunities for multiplayer skirmishes. There's the First Contact War, Geth Uprising, Rachni Wars, Krogan Rebellions, and tons of other historical events they can cook up at a moment's notice. Will be interesting.
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Re: Mass Effect 2
« Reply #1304 on: 30 May 2010, 15:49 »

The ME universe is really, right now, poised to be one of the most creatively exploitable franchises in the entire industry. It's such a magnificently woven hodge-podge of sci-fi that you can go any direction and make it interesting.

I'm excited for anything they choose to do.
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Re: Mass Effect 2
« Reply #1305 on: 30 May 2010, 15:59 »

The obvious route would be First Contact War stuff. In a multiplayer context there's really no reason to incorporate very many Bioware-style RPG elements at all.
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Re: Mass Effect 2
« Reply #1306 on: 30 May 2010, 16:15 »

Or hell of Gears of War Krogan vs. Rachni kill the bugs co-op style yesssssssssssss
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Ozymandias

Re: Mass Effect 2
« Reply #1307 on: 30 May 2010, 16:18 »

WTB ME RTS

Just in case you didn't realize, this is Homeworld 3 + Dawn of War right here motherfuckers, let's make this happen. Get my cash, EA/Bioware.
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Storm Rider

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Re: Mass Effect 2
« Reply #1308 on: 30 May 2010, 20:43 »

Relic is wholly owned by THQ, though. I guess it's not unprecedented for EA to partner with THQ for that, but I'd be pretty surprised.
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Johnny C

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Re: Mass Effect 2
« Reply #1309 on: 30 May 2010, 21:06 »

exploitable franchise

these words make me wanna vomit on the regular
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Re: Mass Effect 2
« Reply #1310 on: 30 May 2010, 21:21 »

Which is why I qualified it with "creatively"

Yeah, it's financially exploitable but the point here is there's a rich deposit of fantastic games and stories here and I want them to send an m'fin' probe down y'hear?
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Re: Mass Effect 2
« Reply #1311 on: 31 May 2010, 15:08 »

"exploit" is such an awful word though, and the english language is huge, let's collectively agree to let "exploit" denote something negative so it can throw up a red flag when know-nothing hypercapitalists toss it around like it's a bouquet of roses
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Re: Mass Effect 2
« Reply #1312 on: 14 Sep 2010, 19:52 »

With Halo: Reach getting all the attention I didn't notice that the Lair of the Shadow Broker is now out
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Ozymandias

Re: Mass Effect 2
« Reply #1313 on: 14 Sep 2010, 20:09 »

It's funny because Halo: Reach represents exactly what I want BW to do with Mass Effect. Anyone even casually interested in Halo knows the story of Reach and Bungie didn't decide to go the route of "BUT HERE'S WHAT REALLY HAPPENED". Instead, they decided to make it a personal story in the midst of the conflict and put all their effort into making it fun and polished and even unique amongst the Halo storyline. They don't need to have epic twists and turns, they just needed to make it an experience for the player to be there and participate in the biggest moment in the franchise's universe.
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Re: Mass Effect 2
« Reply #1314 on: 14 Sep 2010, 20:15 »

Halo Reach? more like Halo (something lame that rhymes with reach)

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Re: Mass Effect 2
« Reply #1315 on: 14 Sep 2010, 20:27 »

Leech?
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Re: Mass Effect 2
« Reply #1316 on: 14 Sep 2010, 20:32 »

I really like Lair of the Shadow Broker, but then you fight shit on a ship floating in a goddamn gas giant.  That is pretty much all I ask from a video game
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Re: Mass Effect 2
« Reply #1317 on: 16 Sep 2010, 09:35 »

Replaying the game as a Renegade Sentinel. It's pretty OK, I guess. I took Reave from the beginning since I have beaten the game already. It makes playing pretty fun. Reave + Warp = Rad.

Plus, I made my characters cheekbones so high that it looks like his face has wings.
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Re: Mass Effect 2
« Reply #1318 on: 16 Sep 2010, 20:02 »

I'm doing a renegade playthrough as a sentinel too.  My chief strategy consists of activating tech armor, waiting for the cooldown, and then running out and punching bitches til they all fall down.  Far away bitches get the hand cannon + warp ammo
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