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Author Topic: Mass Effect 2  (Read 366767 times)

Scandanavian War Machine

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Re: Mass Effect 2
« Reply #350 on: 01 Dec 2009, 16:26 »

I named my dog Scooby because I'm not creative and don't know how to properly spell "Scoobie"
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Re: Mass Effect 2
« Reply #351 on: 01 Dec 2009, 21:10 »

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Re: Mass Effect 2
« Reply #352 on: 01 Dec 2009, 21:11 »

So she doesn't have any weapons

huh
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Re: Mass Effect 2
« Reply #353 on: 01 Dec 2009, 21:24 »

Twas already linked.
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Re: Mass Effect 2
« Reply #354 on: 01 Dec 2009, 22:48 »

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Re: Mass Effect 2
« Reply #355 on: 02 Dec 2009, 23:38 »

Here's a new (and pretty long) interview. Some interesting new tidbits out of that, some of which sound like really good ideas. I especially like the idea of Shepard having an assistant who will tell him when new party member banter is available. It's a good way to notify the player of that within the game world.
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Melodic

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Re: Mass Effect 2
« Reply #356 on: 03 Dec 2009, 00:41 »

That interview has me So Pumped.

Really, my favorite thing about Mass Effect is that it feels like a very much fleshed-out universe. The lore behind Mass Effect 1 was so incredibly deep and satisfying that I couldn't help but admire not only the narrative but the history, everything about the game felt like it had been built on hundreds of years of stories and adventures.

I spent hours reading about their FTL technology, how humans had reacted to the martian technology and the discovery of sentient alien races, even about how their damn guns fired. More than any other game (and probably most sci-fi movies, too) Mass Effect felt like a universe that had been grown long before I picked up the controller, and I'm really glad that they seem to be expanding on this tenfold for the sequel.
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Dimmukane

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Re: Mass Effect 2
« Reply #357 on: 03 Dec 2009, 08:04 »

hungh hurghh unf unf aahhhhh
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Re: Mass Effect 2
« Reply #358 on: 03 Dec 2009, 09:04 »

I agree.
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Re: Mass Effect 2
« Reply #359 on: 03 Dec 2009, 10:45 »

That interview has me So Pumped.

Really, my favorite thing about Mass Effect is that it feels like a very much fleshed-out universe. The lore behind Mass Effect 1 was so incredibly deep and satisfying that I couldn't help but admire not only the narrative but the history, everything about the game felt like it had been built on hundreds of years of stories and adventures.

I spent hours reading about their FTL technology, how humans had reacted to the martian technology and the discovery of sentient alien races, even about how their damn guns fired. More than any other game (and probably most sci-fi movies, too) Mass Effect felt like a universe that had been grown long before I picked up the controller, and I'm really glad that they seem to be expanding on this tenfold for the sequel.

Same here, I read through every log I got, hoping to get new ones, and was disappointed when I didn't get the achievement because I knew that I had missed some log I would have loved reading through.
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Bastardous Bassist

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Re: Mass Effect 2
« Reply #360 on: 03 Dec 2009, 10:52 »

Same here.  My roommate was the same way, but he'd mainly read through the planet information, which I didn't really care for.  He discovered a great Farscape reference, though.
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Johnny C

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Re: Mass Effect 2
« Reply #361 on: 03 Dec 2009, 18:04 »

Here's a new (and pretty long) interview. Some interesting new tidbits out of that, some of which sound like really good ideas. I especially like the idea of Shepard having an assistant who will tell him when new party member banter is available. It's a good way to notify the player of that within the game world.

I can't think of a way this will be organic at all.
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Alex C

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Re: Mass Effect 2
« Reply #362 on: 03 Dec 2009, 18:06 »

Yeah, it does hit me as pretty weird, tbh. I couldn't imagine Wrex arranging for an appointment.
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JD

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Re: Mass Effect 2
« Reply #363 on: 03 Dec 2009, 18:17 »

Seems like they're trying to make it much more immersive this time round.
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scarred

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Re: Mass Effect 2
« Reply #364 on: 03 Dec 2009, 18:22 »

Immersive like, story-wise? Or immersive like, WoW-wise?

I'd rather have the former.
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JD

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Re: Mass Effect 2
« Reply #365 on: 03 Dec 2009, 18:29 »

A little bit of both, I think.
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Re: Mass Effect 2
« Reply #366 on: 03 Dec 2009, 19:08 »

I can't think of a way this will be organic at all.

I can.

If the crew doesn't just stand around the Normandy doing nothing all the time, then your assistant can inform you of events meaning you should go talk to them. For example, if Wrex had something to say, inform you that there's a disturbance in the mess hall and find Wrex yelling at a Turian or something, starting a new convo.
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Re: Mass Effect 2
« Reply #367 on: 03 Dec 2009, 20:27 »

Could be. But I'm gonna roll the dice and assume that's not how it'll be. You might get some sort of little reading like "Subject Zero is looking pensive after that last mission..." That would be pretty standard. I don't really expect "organic" from Bioware after the 2 dozen fetch and kill quests I took from pen pals in Dragon Age.
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JD

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Re: Mass Effect 2
« Reply #368 on: 03 Dec 2009, 21:39 »

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Johnny C

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Re: Mass Effect 2
« Reply #369 on: 03 Dec 2009, 22:16 »

good because being an engineer SUCKED in the first game
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Alex C

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Re: Mass Effect 2
« Reply #370 on: 03 Dec 2009, 22:56 »

Yeah, I'd take an Infiltrator over Engineer every time for a Tech Shepard. Immunity beats the piss out of Hacking, and the Commando specialization gives something ridiculous like 20% increased pistol damage when maxed out.
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LTK

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Re: Mass Effect 2
« Reply #371 on: 04 Dec 2009, 17:35 »

You thought Dragon Age had a lot of content? Get this: Mass Effect 2 is going to require two DVDs for installation. This is gonna be something.

Collector's Edition
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Re: Mass Effect 2
« Reply #372 on: 04 Dec 2009, 18:03 »

And one DVD is going to be nothing but human on alien gay cutscenes.  It's like they've discovered a niche.
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Re: Mass Effect 2
« Reply #373 on: 04 Dec 2009, 18:20 »

I knew it. Finally some Shepherd/Garrus action.

I'm joking, of course.

Or am I?
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JD

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Re: Mass Effect 2
« Reply #374 on: 05 Dec 2009, 00:39 »

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Re: Mass Effect 2
« Reply #375 on: 05 Dec 2009, 19:00 »

It's really interesting how committed they've been to making the classes feel more unique in this game. Before, the 'pure' classes had their exclusive talents and the hybrids had a skill tree that mixed the two disciplines. Now, it looks like they've give each class a unique feature on top of all the skills from before. Now classes have more of a specific role in battle, as opposed to just strengths. It reminds me almost of an MMO, and I wonder if developing Old Republic was what influenced them to make that change.
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JD

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Re: Mass Effect 2
« Reply #376 on: 08 Dec 2009, 19:50 »

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Re: Mass Effect 2
« Reply #377 on: 08 Dec 2009, 19:56 »

Mandatory.

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Alex C

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Re: Mass Effect 2
« Reply #378 on: 08 Dec 2009, 20:02 »

I love the PA Wrex. It's a perfectly respectable representation, yet he's almost huggable.
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Re: Mass Effect 2
« Reply #379 on: 08 Dec 2009, 20:03 »

Most of the elevators, I didn't mind.  The one on the Normandy was the worst thing ever, though.  I will defer to Tycho on this one:

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other elevators in the game are long, so you're trapped in a box, but it's a box that moves quickly. The one in the core of the ship moves a centimeter at a time, inching its way to the belly of a ship the way a basketball might travel through a python.
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Re: Mass Effect 2
« Reply #380 on: 08 Dec 2009, 20:03 »

I love you homicidal space turtle.

I enjoyed the elevators, it let me get to know my teammates and things that are going on better.
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Re: Mass Effect 2
« Reply #381 on: 08 Dec 2009, 20:03 »

Alex find the comic where Wrex is "working the back door" and post it.  I can't for the life of me find it.
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JD

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Re: Mass Effect 2
« Reply #382 on: 08 Dec 2009, 20:08 »

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Re: Mass Effect 2
« Reply #383 on: 08 Dec 2009, 20:10 »

<3
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JD

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Re: Mass Effect 2
« Reply #384 on: 08 Dec 2009, 20:10 »

The top hat adds class.

I didn't really mind the elevators to be honest.
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Re: Mass Effect 2
« Reply #385 on: 08 Dec 2009, 20:14 »

I didn't mind them but I think they sort of outsmarted themselves and would have  been better off with plain old loading screens.  That being said, the loading screens in Dragon Age were making me psychotic on the PC after multiple playthroughs.  I'm not really certain if it was a problem with the game or my PC, but something wasn't working right.
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JD

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Re: Mass Effect 2
« Reply #386 on: 08 Dec 2009, 20:21 »

What happened?
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Re: Mass Effect 2
« Reply #387 on: 08 Dec 2009, 20:25 »

Loading screens were just taking forever in the last hour of the game.  Like 3-4 minutes on the map screen with the blood blots and shit.  I'm running an I7 chip, the ATI Radeon HD 4800 series video card, and 4gb RAM, so I'm assuming it wasn't a hardware issue.
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BrilliantEraser

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Re: Mass Effect 2
« Reply #388 on: 08 Dec 2009, 20:34 »

Oh my god those comics are fantastic. :3
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Re: Mass Effect 2
« Reply #389 on: 08 Dec 2009, 21:41 »

I'm still in awe of the Mass Affection one.  I mean the cigar I get.  The top hat and monocle?  That's inspiration.
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Re: Mass Effect 2
« Reply #390 on: 08 Dec 2009, 22:24 »

I am pretty sure the top hat and monacle were added in, because I'm 95% certain that I've seen a version of that comic without them. The comic is still great either way, though.

In other news, I heard through the same channels where I found out about Martin Sheen being in the game that Michael Hogan aka Saul motherfucking Tigh is also voicing a character in the game. But unlike Sheen, I have no indication of what character that would be.

I wonder if it would be too much to ask for his character in this game to be an alcoholic just because I really love his drunken giggle from the first few seasons of BSG.
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BrilliantEraser

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Re: Mass Effect 2
« Reply #391 on: 09 Dec 2009, 12:09 »

I did not know that was the name of the actor. It is kind of weird, because Michael Hogan is the name of the president of my college. o_o

Also. Saul motherfucking Tigh, hell yes. Bioware has some of the best voice actors ever. Period.
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Reed

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Re: Mass Effect 2
« Reply #392 on: 09 Dec 2009, 12:45 »

Yeah, and UConn's Michael Hogan is a big fucking cock.

(Also, I support this new cast member!)
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BrilliantEraser

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Re: Mass Effect 2
« Reply #393 on: 09 Dec 2009, 12:58 »

He's a nice-seeming guy. Better than previous president, Austin. Neither, however, come anywhere *near* as awesome as Harry Hartley was.

Uh, sort of off topic?
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Re: Mass Effect 2
« Reply #394 on: 09 Dec 2009, 13:18 »

What was really weird was when I found out Tigh's name was Michael Hogan a week after my friend Michael Hogan fell off a cliff and died.
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Reed

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Re: Mass Effect 2
« Reply #395 on: 09 Dec 2009, 14:12 »

Well, you aren't a grad student, so you probably don't have the same issues with him that I do.

...and yes, we are in fact off topic.
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Quote from: meebo
[22:49] Quietus: I'm personally imagining a white supremacist locked in his basement, furtively listening to Parliament on headphones
[22:49] Quietus: "Oh, lawd, why must them coons rock me so"

BrilliantEraser

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Re: Mass Effect 2
« Reply #396 on: 09 Dec 2009, 15:26 »

Jordan:  :-(
Reed: Oh man, hahaha grad students. Is there anyone that you do not despise?

(Back on topic)

They've got Tigh, now they just need Adama. If Bioware got Eddie James Olmos as a voice actor for even a small part, I would...
Hell, I do not even know what I would do. Die of happy, probably.

EDIT:
HOLY CHRIST WHY DID YOU GUYS NOT TELL ME THAT ADAM BALDWIN IS ALSO A VOICE ACTOR FOR ME2.
« Last Edit: 09 Dec 2009, 15:32 by BrilliantEraser »
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Re: Mass Effect 2
« Reply #397 on: 09 Dec 2009, 16:04 »

I think EJO would be harder, because he's apparently super wary of taking sci-fi projects because he doesn't want to get typecast. If you listen to BSG commentaries, it sounds like it was a definite uphill battle to get him to agree to do the show, so I imagine trying to convince him to do a game would be even harder.

And yeah, according to IMDB Adam Baldwin is voicing the new Krogan dude. That's cool and all, but since I've never seen Firefly he won't be able to replace Wrex in my heart.
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Re: Mass Effect 2
« Reply #398 on: 09 Dec 2009, 16:09 »

Sorry, sore subject.


Let's keep talking about how great ME2 will be!
« Last Edit: 09 Dec 2009, 16:47 by Reed »
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[22:49] Quietus: "Oh, lawd, why must them coons rock me so"

LTK

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Re: Mass Effect 2
« Reply #399 on: 09 Dec 2009, 17:19 »

It looks like the Collector's Edition isn't going to be released outside the US. I could order it from Amazon.com, but there's $55 on shipping and import fees that comes on top of that. Damn.
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