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Author Topic: Mass Effect 2  (Read 366666 times)

KvP

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Re: Mass Effect 2
« Reply #600 on: 02 Jan 2010, 02:29 »

Word is the game has RTM'd. So, no delays to look forward to!
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Re: Mass Effect 2
« Reply #601 on: 02 Jan 2010, 08:20 »

It has what?
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Re: Mass Effect 2
« Reply #602 on: 02 Jan 2010, 08:52 »

Read... the... Manual...'d?
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Re: Mass Effect 2
« Reply #603 on: 02 Jan 2010, 09:51 »

Released to the manufacturer, aka, gone gold.
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Re: Mass Effect 2
« Reply #604 on: 02 Jan 2010, 20:03 »

Other than being an absolute BITCH as my dwarven noble (which made me hug my stuffed monkey hard when Gorim said, "I am nowhere my lady.") I've been disappointed with this game. It's like they made an elder scrolls game and slapped on 50 gallons of blood.
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Re: Mass Effect 2
« Reply #605 on: 02 Jan 2010, 20:05 »

I definitely loved my Dwarven Engineer Colonial Space Marine. Bitch was rad.
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Re: Mass Effect 2
« Reply #606 on: 02 Jan 2010, 20:17 »

Word is the game has RTM'd. So, no delays to look forward to!

Makes sense. 4 weeks is pretty standard for a manufacturing period.
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Re: Mass Effect 2
« Reply #607 on: 03 Jan 2010, 15:37 »

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Re: Mass Effect 2
« Reply #608 on: 03 Jan 2010, 16:08 »

jizz
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Re: Mass Effect 2
« Reply #609 on: 03 Jan 2010, 16:54 »

What happened to the Iron Man-esque armor?
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Re: Mass Effect 2
« Reply #610 on: 03 Jan 2010, 17:26 »

That's the preorder bonus for everywhere but Gamestop, if I recall correctly.
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Re: Mass Effect 2
« Reply #611 on: 03 Jan 2010, 18:39 »

YES AND THAT IS THE ARMOR I AM GETTING. HOO-RAH.
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Re: Mass Effect 2
« Reply #612 on: 03 Jan 2010, 20:03 »

What does EB Games count as?
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Re: Mass Effect 2
« Reply #613 on: 03 Jan 2010, 20:17 »

EB is owned by Gamestop, so switch your preorder to Amazon or EA's online store if you want the "Inferno" Armor.
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Re: Mass Effect 2
« Reply #614 on: 04 Jan 2010, 01:43 »

Is the other armor for literally ANY other preorder? I mean, there's a Futureshop up the street from me.
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Re: Mass Effect 2
« Reply #615 on: 04 Jan 2010, 02:59 »

Why are they doing this to Gamestop?
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Re: Mass Effect 2
« Reply #616 on: 04 Jan 2010, 11:22 »

Is the other armor for literally ANY other preorder? I mean, there's a Futureshop up the street from me.

No idea, you'd have to ask them. I don't know how your weird Canada-only retailers work.
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Re: Mass Effect 2
« Reply #617 on: 04 Jan 2010, 15:41 »

Futureshop is Best Buy, if that makes it any easier to understand.
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Re: Mass Effect 2
« Reply #618 on: 06 Jan 2010, 12:01 »

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Re: Mass Effect 2
« Reply #619 on: 06 Jan 2010, 19:36 »

I was already switching my Soldier to Vanguard before I saw that trailer, and now it just confirms that I'm making the right decision.
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KvP

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Re: Mass Effect 2
« Reply #620 on: 08 Jan 2010, 15:18 »

Deep thoughts with: Miranda

Fun fact - Miranda was originally much darker-skinned. Then presumably she became romanceable, and Australian.
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Re: Mass Effect 2
« Reply #621 on: 08 Jan 2010, 15:34 »

Quote
--Charm and Intimidate have been consolidated into Persuasion. Your points in Renegade or Paragon determine which options you can use. (This fits with the vids we've seen; I was wondering about that.)

--Contrary to ME1, sidequests take place on unique locations. One might give you more info on the main story, another offers you a special mission, and yet another would provide a completely different experience from what you'd normally find in the game. The more planets you explore, the more you'll realize what can happen in the many corners of the galaxy.

--The Mako is replaced with a vehicle that's about the same size, but has more fluid controls. You can strafe left and right, point and aim, and it's easier to aim at enemies straight ahead, and it navigates a lot more easily over terrain. Better level design for the planets; they connect perfectly with the abilities of your new vehicle.

--Normandy; its role is expanded. There will be epic space battles where the result will depend on what you did with the Normandy in the meantime; how you've built it. By exploring the galaxy, you can find resources to use for research projects and use the resulting upgrades for the Normandy. That way it's you who controls whether you win the fights or the Normandy gets riddled with holes, which will of course determine the life or death of your crew. The interior of the ship has been redesigned; in your captain's quarters you have a computer which you can use to read e-mails to get new missions, thank-you notes from grateful people, or tirades from people you didn't help. Your personal assistant keeps you up to date on current events, such as people who urgently want to speak with you.
Hmmmm

This is that new vehicle supposedly, replaces the mako


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Re: Mass Effect 2
« Reply #622 on: 08 Jan 2010, 16:51 »

looks more like a limo than a lean mean fighting machine.
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Re: Mass Effect 2
« Reply #623 on: 08 Jan 2010, 18:20 »

Deep thoughts with: Miranda

Fun fact - Miranda was originally much darker-skinned. Then presumably she became romanceable, and Australian.

Well, then they modeled her after a real person. But made her brunette, for some reason.
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Re: Mass Effect 2
« Reply #624 on: 08 Jan 2010, 18:30 »

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Re: Mass Effect 2
« Reply #625 on: 08 Jan 2010, 21:48 »

So I'm too late/too lazy to preorder ME2 now. Here's to hoping I either get the armor with the CE edition, or can buy it for MS points.
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Re: Mass Effect 2
« Reply #626 on: 08 Jan 2010, 22:11 »

Sometimes it occurs to me that it's too bad that they can't just do a game like this without humans in it. I really like the designs of some of the aliens in these games, particularly the Turians, and aliens neatly sidestep uncanny valley and the occasional weird body language issues for obvious reasons. I mean, I'm not disappointed in how the game looks by any means, and I'm continually pleased by how far along games have come since my youth, but if it weren't for humans in games I could probably be convinced that there's really no pressing need to bother improving graphics at all, since I rarely want to change a thing about more abstract games.
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Re: Mass Effect 2
« Reply #627 on: 08 Jan 2010, 23:16 »

I had a long, complicated response, but basically most science-fiction protagonists are humans because they're more easily identifiable with than alien characters.
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Re: Mass Effect 2
« Reply #628 on: 08 Jan 2010, 23:42 »

And that's why I said it's too bad that they can't, not that they should. What you just said is basically considered iron-clad law by a lot of people. Even if there wasn't a grain of truth to it someone would nix the idea.
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Re: Mass Effect 2
« Reply #629 on: 09 Jan 2010, 11:21 »

I was musing in Meebo the other day how much I would love a Mass Effect Gaiden where you played various interesting storylines from the universe. As a human during the First Contact War, a Krogan in the Rachni Wars, a Turian in the Korgan Rebellions, a Salarian League of One member on the run, a Quarian during the Geth uprising...

It would be pretty excellent, I think.
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Re: Mass Effect 2
« Reply #630 on: 09 Jan 2010, 13:23 »

Once the trilogy finishes who knows where they'll go with it next. On the other hand, all of those potential stories predate humans discovering FTL space travel (by a lot), which as previously mentioned is kind of a huge stumbling block. But maybe Mass Effect will be a big enough name after ME3 that they'll be able to get over that.
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Re: Mass Effect 2
« Reply #631 on: 09 Jan 2010, 13:24 »

If they're doing anything like that I'm going to say it's gonna be a browser or handheld game. Maybe an ipod app.
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Re: Mass Effect 2
« Reply #632 on: 09 Jan 2010, 13:30 »

A Live A Live style game would be crazy fun!
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Storm Rider

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Re: Mass Effect 2
« Reply #633 on: 09 Jan 2010, 21:39 »

Some more info is coming out from the OXM review and CES.

There are 6 different heavy weapons in the game, but only 4 of which are explicitly named: missile launcher, grenade launcher, a particle beam, and the Avalanche, which apparently is essentially a freeze gun. These replace grenades from the first game, as previously mentioned.

Matching armor provides set bonuses, like Dragon Age. You can customize your party members' armor (including cosmetics) and weapon loadouts as well as your own.

The really obnoxious camera shake when you look down the scope of the sniper rifle is gone, so it's a much more viable weapon this time. Picking up heatsinks from enemies or the environment will add ammo to all weapons, but ammo is not interchangeable between weapons.

The review doesn't specifically talk about who is/isn't romanceable, but does mention specifically that you can bang at least some of the aliens, if that's your thing.

Enemies now have different AI based on species, e.g. Krogan opponents will be much more aggressive than humans. Squad mates will also have their own individual AI patterns, provided that you aren't directing them. Both your squad mates and enemies are much more talkative in combat as well. Enemies will also talk to directly to you: for example, one guy heard a krogan insult him for using the cloak ability, as well as telling him to 'use a man's gun' after shooting the krogan with a pistol.

This part's a little vague, but apparently the bonus for importing a high level character is just credits (and maybe some bonus experience? I'm getting conflicting info here). There are supposedly three tiers of bonuses for levels 35, 50, and 60. However, other stuff can get you bonuses at the beginning too. If you were a dumbass like me and tracked down all those minerals, you'll get more at the start of ME2, which will get you a head start on the research projects which determine upgrades for your squad/the Normandy.

On the 360, the bumpers and the Y button can be used as hotkeys, for either Shepard or your squad members. Left and Right on the D-pad each control an individual squad mate, and can either be used to position them separately or as additional hotkeys. Up is to direct them both at once, and Down is to pull them back. I'm guessing that the power wheel is now used with the Back button, since there are no more grenades.

Supposedly, nearly every decision in the first game will have at least some impact on the second game. People you saved on various side missions will show up, as will the batarian terrorist from BDtS if you let him go.

Unexplored planets are now scanned remotely, and you'll only send down a landing party at all if you find an anomaly. Examples given were merc outposts, mining facilities, and missile bunkers.

The framerate and pop-in problems from the first game are fixed, according to hands-on accounts from the CES floor. Cover is much better and closer to Gears style now, including the ability to vault over low cover.

Charm and Intimidate are no longer separate skills. Instead, your class-specific skills (Combat Mastery for Soldiers, Biotics Mastery for Adepts, etc.) will give you passive persuasion bonuses as you rank them up, and the extra dialogue options will be determined directly by your Paragon/Renegade score. Those still go up independently of each other, and apparently there is enough content in the game to max both bars in a single playthrough.

That's about all I got out of the past few days in terms of ME2 info. Anybody decide on who their squad will be in the second game yet? Since I'm playing a Vanguard my first time through, I'm going to want to roll with a sniper so I'm not charging into huge crowds constantly, so I think I'm gonna need either Garrus or Thane. The third person will probably depend on what I still need (if I take Thane over Garrus I'll need at least some tech skills on my third member) and/or whose jib I find sufficiently cutting.
« Last Edit: 09 Jan 2010, 21:44 by Storm Rider »
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Re: Mass Effect 2
« Reply #634 on: 09 Jan 2010, 21:47 »

Thane and Tali probably
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Re: Mass Effect 2
« Reply #635 on: 09 Jan 2010, 22:45 »

Tali and Miranda
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Re: Mass Effect 2
« Reply #636 on: 09 Jan 2010, 23:36 »

yo bryan if you followed me on twitter I would tweet about how i was beating you at mass effect
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Re: Mass Effect 2
« Reply #637 on: 09 Jan 2010, 23:50 »

Quote
Charm and Intimidate are no longer separate skills. Instead, your class-specific skills (Combat Mastery for Soldiers, Biotics Mastery for Adepts, etc.) will give you passive persuasion bonuses as you rank them up, and the extra dialogue options will be determined directly by your Paragon/Renegade score.

What? Actions should determine alignment, not the other way around.
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Re: Mass Effect 2
« Reply #638 on: 10 Jan 2010, 00:32 »

They do. Paragon Actions -> Paragon points, which in turn make you a more persuasive good guy. Presumably, you'll get a boost to your Paragon/Renegade score at the beginning of the game depending on the standing of your imported character.

Also Fraser, if you're beating me at Mass Effect why do I have 500 more points in the game than you?
« Last Edit: 10 Jan 2010, 01:18 by Storm Rider »
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Re: Mass Effect 2
« Reply #639 on: 10 Jan 2010, 01:22 »

Because Xbox games are your only conquest?
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Re: Mass Effect 2
« Reply #640 on: 10 Jan 2010, 11:09 »

Quote
Charm and Intimidate are no longer separate skills. Instead, your class-specific skills (Combat Mastery for Soldiers, Biotics Mastery for Adepts, etc.) will give you passive persuasion bonuses as you rank them up, and the extra dialogue options will be determined directly by your Paragon/Renegade score.

What? Actions should determine alignment, not the other way around.

Right, there's one skill for persuasion, but the "charm" and "intimidate" options are still in the dialogue. Success just depends on a combination of your persuasion skill and your paragon/renegade(depending on the option) score.
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Re: Mass Effect 2
« Reply #641 on: 10 Jan 2010, 16:28 »

They do. Paragon Actions -> Paragon points, which in turn make you a more persuasive good guy. Presumably, you'll get a boost to your Paragon/Renegade score at the beginning of the game depending on the standing of your imported character.

I could also easily imagine some conversation paths not opening up unless you have the rep to back up your attitude, so it shouldn't be too big of a deal unless it's very restrictive.
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Re: Mass Effect 2
« Reply #642 on: 10 Jan 2010, 21:46 »

You got locked out of charm/intimidate conversation branches in ME1 if I remember right.
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Re: Mass Effect 2
« Reply #643 on: 10 Jan 2010, 22:18 »

Yeah, and as long as it's sensible I think it's pretty appropriate. If you've never been anything but a saint to people, I can understand why they don't really give you a chance to try to intimidate a guy Renegade style-- sure, they could just arbitrarily have you fail an intimidate check instead case or something, but let's be honest, a lot of people would just reload and do the conversation again in that case.
« Last Edit: 10 Jan 2010, 22:20 by Alex C »
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Re: Mass Effect 2
« Reply #644 on: 10 Jan 2010, 22:41 »

So I just finished my Hardcore playthrough of the first game as a female Infiltrator. As much as I love Mass Effect, I don't think that I'm going to be able to stomach another 30-40 hour playthrough on my Soldier just to have a clear save with the level 60 flag on it for whatever minor bonus that gets over the one I'll get for being 59. So I'm probably done with the first game at this point.

Roll on, January 26th.
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Re: Mass Effect 2
« Reply #645 on: 10 Jan 2010, 22:47 »

Pfffft I got to 60 ages ago.
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Re: Mass Effect 2
« Reply #646 on: 10 Jan 2010, 22:56 »

I got to 60, I just don't have a clear save with a level 60 character. I ended playthrough 2 at 59 with about 30,000 experience to go, so I just booted up the character again and ran through Eden Prime real quick to unlock the achievement. I would have to go through the other 98% of the game to actually import a level 60 character, and I just don't think I have that in me after playing through the game twice with 100% completion since Christmas.
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Re: Mass Effect 2
« Reply #647 on: 10 Jan 2010, 23:01 »

Anyway, I intend to get the regular version of the game. I don't really like the frilly stuff they tack onto a game.
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Storm Rider

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Re: Mass Effect 2
« Reply #648 on: 10 Jan 2010, 23:04 »

Also, scans of the OXM review are here. Most of it was covered by the summary I transcribed earlier, but in case you want it in a longer form, there you go.

It is an exclusive review, so take the score with a grain of salt (of course). On the other hand, I heard a rumor that it's getting a perfect score from Edge as well, although that could be a lie for all I know.
« Last Edit: 10 Jan 2010, 23:14 by Storm Rider »
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KvP

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Re: Mass Effect 2
« Reply #649 on: 10 Jan 2010, 23:49 »

With the mainstream gaming press, unless an Event Game has obvious and glaring gameplay flaws, near-perfect or perfect scores are to be expected. 8.5/10 counts as a pan. Halo:ODST, for example, has a metacritic average of 83 yet is widely considered a failure. Famitsu reportedly gave FFXIII a 39/40 but the user reviews on Japan's Amazon affiliate (which is apparently a pretty good yardstick of street-level consensus) are split almost evenly the 5-star span (as of Jan. 8, 353 are five star reviews, 259 are one star reviews, and four, three, and two number 283, 229, and 268). At this point I'm skeptical whenever I don't read a breathless review of a major game.
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