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Author Topic: Mass Effect 2  (Read 366869 times)

Storm Rider

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Re: Mass Effect 2
« Reply #1000 on: 08 Feb 2010, 17:20 »

I disagree, I found driving around planets for cookie-cutter side missions and minerals that were often not even marked on the map infinitely more tedious than planet scanning. Probing isn't the best solution, but as far as I'm concerned it's a marked improvement.

And the 'something far-reaching' for Q1 2011 probably is an expansion-size DLC pack rather than ME3. With as much content as they'll have to cram into ME3 to make it account for all the variables in the first two games, there's no way they can turn that around in a year.
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Ozymandias

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Re: Mass Effect 2
« Reply #1001 on: 08 Feb 2010, 18:06 »

I think they should just make a Mass Effect platform for historical DLC, like the Mass Effect Gaiden idea I floated earlier in this thread. Sort of similar to what Bethesda did with the first FO3 DLC.

It falls in line with EA's new business strategy AND I give a shit about the universe so I would actually play it!
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JD

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Re: Mass Effect 2
« Reply #1002 on: 08 Feb 2010, 18:06 »

I was hanging out with joker and this happened. clicky

Hilarious
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KvP

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Re: Mass Effect 2
« Reply #1003 on: 08 Feb 2010, 18:08 »

Trust me, when you decide you want to start a character from scratch in ME1 and bring him/her through to ME2 after beating ME2, you'll start to get annoyed with the side-mission design in ME1, very fast.

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I think they should just make a Mass Effect platform for historical DLC, like the Mass Effect Gaiden idea I floated earlier in this thread. Sort of similar to what Bethesda did with the first FO3 DLC.
Honestly I would really rather see BG / NWN style (ie 10+ hour) expansions again, instead of DLC that doles out piecemeal bits of content, like ME1's. Preferably these would tie into the main game, and I honestly don't see "into the past" DLC doing that very well in the Mass Effect universe.
« Last Edit: 08 Feb 2010, 18:12 by KvP »
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JD

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Re: Mass Effect 2
« Reply #1004 on: 08 Feb 2010, 18:14 »

Trust me, when you decide you want to start a character from scratch in ME1 and bring him/her through to ME2 after beating ME2, you'll start to get annoyed with the side-mission design in ME1, very fast.

Blah, totally this.
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Re: Mass Effect 2
« Reply #1005 on: 08 Feb 2010, 18:21 »

Honestly I think Bioware saw that coming, hence the 50,000 bonus resources in every category you get in all your new games after your first completion of the game. It makes the OCD resource collection quests effectively irrelevant to your ME2 import.

Also, new armor + shotgun next week. Yay?
Quote
    Cerberus Assault Armor
    Cerberus assault armor is designed for shock troops, turn the tide of battle against creatures or forces that would decimate normal soldiers.
    Increases heavy weapon ammo capacity by +10%
    Increases shields by +10%
    Increases health by +10%

    M-22a Eviscerator Shotgun
    The M-22a Eviscerator Shotgun is a longer-range shotgun with armor-piercing loads. This design also violates several intergalactic weapons treaties, so the M-22a is not distributed to militaries.
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Ozymandias

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Re: Mass Effect 2
« Reply #1006 on: 08 Feb 2010, 18:51 »

Preferably these would tie into the main game, and I honestly don't see "into the past" DLC doing that very well in the Mass Effect universe.

Considering the lifespan of some races, it could work pretty well I think.
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KvP

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Re: Mass Effect 2
« Reply #1007 on: 08 Feb 2010, 22:35 »

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Re: Mass Effect 2
« Reply #1008 on: 09 Feb 2010, 06:11 »

Mass Effect 2: Who Left These Fucking Boxes In The Hallway?!

Still haven't found any exploration missions. I'm a shitty explorer.

23 hours in now.
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Johnny C

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Re: Mass Effect 2
« Reply #1009 on: 09 Feb 2010, 07:12 »

Mass Effect 2: Who Left These Fucking Boxes In The Hallway?!

Mass Effect 2: Goddamn It Trevor I Told You Not To Leave The Explosive Crates And Canisters Just Lying Haphazardly Around The Warehouse. Trevor Don't You Turn Around. Goddamn It Trevor Don't You Walk Away From Me. You Fucking Come Back Here And Face What You Did Trevor. Trevor Can You Fucking Hear Me
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pilsner

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Re: Mass Effect 2
« Reply #1010 on: 09 Feb 2010, 07:53 »

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Re: Mass Effect 2
« Reply #1011 on: 09 Feb 2010, 09:24 »

Oh my god I miss Concerned.

I think they should just make a Mass Effect platform for historical DLC, like the Mass Effect Gaiden idea I floated earlier in this thread. Sort of similar to what Bethesda did with the first FO3 DLC.

It falls in line with EA's new business strategy AND I give a shit about the universe so I would actually play it!

I do honestly think this could work very well!
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pilsner

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Re: Mass Effect 2
« Reply #1012 on: 09 Feb 2010, 09:34 »

I know right?  I hate that it when webcomic artists like Livingston and Gurewitch move on to bigger and better things.
« Last Edit: 09 Feb 2010, 11:58 by pilsner »
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JD

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Re: Mass Effect 2
« Reply #1013 on: 09 Feb 2010, 11:54 »

Honestly I think Bioware saw that coming, hence the 50,000 bonus resources in every category you get in all your new games after your first completion of the game. It makes the OCD resource collection quests effectively irrelevant to your ME2 import.

Also, new armor + shotgun next week. Yay?
Quote
    Cerberus Assault Armor
    Cerberus assault armor is designed for shock troops, turn the tide of battle against creatures or forces that would decimate normal soldiers.
    Increases heavy weapon ammo capacity by +10%
    Increases shields by +10%
    Increases health by +10%

    M-22a Eviscerator Shotgun
    The M-22a Eviscerator Shotgun is a longer-range shotgun with armor-piercing loads. This design also violates several intergalactic weapons treaties, so the M-22a is not distributed to militaries.
No new missions?
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Re: Mass Effect 2
« Reply #1014 on: 09 Feb 2010, 12:19 »

No new missions.

I just managed to crash the game spectacularly. I was surrounded by a near dead scion and a bunch of Husks, with my team dead. As a last ditch, I cloaked. Unfortunately, they were so tight around me I couldn't get out. As I faded back into view they killed me, but I was right next to an explosive canister. So they killed me and blew up the canister at the same time and, as the game over thing played, they all died too, making the game very confused as to why I was dead when I wasn't in battle.
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Blue Kitty

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Re: Mass Effect 2
« Reply #1015 on: 09 Feb 2010, 12:23 »

It's mostly superfluous, but if you want the codes for the Dr. Pepper items you can get them here
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Storm Rider

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Re: Mass Effect 2
« Reply #1016 on: 09 Feb 2010, 13:09 »

No new missions?

Not with this pack. It's up now, and apparently the shotgun is better than of the ones in the base game. It penetrates all defenses like the Claymore, but it's got longer range and a bigger clip.
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pilsner

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Re: Mass Effect 2
« Reply #1017 on: 09 Feb 2010, 13:12 »

They were clearly waiting until I finished my Vanguard playthrough until releasing that.  I look forward to the Sentinel "instakill laser" feature that will be released one week after I finish my insanity Sentinel playthrough.
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FIXDIX

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Re: Mass Effect 2
« Reply #1018 on: 09 Feb 2010, 14:01 »

It's mostly superfluous, but if you want the codes for the Dr. Pepper items you can get them here

I used the code once to get the recon hood now I can't use them again because it's telling me I've already used the code.

 :oops:

*EDIT*

Ok no, I just made multiple accounts. Yay!
« Last Edit: 09 Feb 2010, 14:05 by FIXDIX »
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JD

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Re: Mass Effect 2
« Reply #1019 on: 09 Feb 2010, 16:11 »



Shark Tank go!
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Re: Mass Effect 2
« Reply #1020 on: 09 Feb 2010, 17:07 »

wut


wut the fuck is that
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Johnny C

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Re: Mass Effect 2
« Reply #1021 on: 09 Feb 2010, 18:09 »

Yeah what is the Hammerhead even used for?
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Blue Kitty

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Re: Mass Effect 2
« Reply #1022 on: 09 Feb 2010, 18:24 »

So what's the deal with having cabins not open to you from the beginning?  When I got Samara I was ecstatic to see the stars through the port.
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Ozymandias

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Re: Mass Effect 2
« Reply #1023 on: 09 Feb 2010, 19:12 »

You unlock parts of your ship as you get crew members, I don't see anything odd about that. Also notice there is a port observatory you never get access to HUH I WONDER WHAT THAT MEANS.

I assume the Hammerhead comes with Hammerhead missions otherwise it would be silly. Also, I presume future DLC will also make use of it.
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FIXDIX

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Re: Mass Effect 2
« Reply #1024 on: 09 Feb 2010, 19:35 »

Tali has always been my favourite character since I meet her getting ambushed in that backalley way back in ME1. I've just done her loyalty mission and did the opposite of what she asked me to do in her trial. Now I feel really really bad about it, I don't think I've ever felt this bad about letting down a fictional character.

Also, I felt so bad I reloaded it and did what she wanted then I got the achievment, so that was pretty nifty.
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Ozymandias

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Re: Mass Effect 2
« Reply #1025 on: 09 Feb 2010, 20:21 »

Yeah I had a moral quandry at the end of Garrus's mission, torn between the paragon thing to do and what Garrus wanted.

Ultimately, I felt loyalty to my team was as important as their loyalty to me and went with Garrus's desires. I am still conflicted over whether or not I did the right thing.
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FIXDIX

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Re: Mass Effect 2
« Reply #1026 on: 09 Feb 2010, 20:40 »

Yeah but then at the end of the day fuck my team members I just want a craggedly ass face.

Still, conflicting morality choices oh no!
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Storm Rider

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Re: Mass Effect 2
« Reply #1027 on: 09 Feb 2010, 20:54 »

Yeah I had a moral quandry at the end of Garrus's mission, torn between the paragon thing to do and what Garrus wanted.

Ultimately, I felt loyalty to my team was as important as their loyalty to me and went with Garrus's desires. I am still conflicted over whether or not I did the right thing.

You can still do the paragon option and get his loyalty, in fact I think it's a really great moment when you do.
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Ozymandias

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Re: Mass Effect 2
« Reply #1028 on: 09 Feb 2010, 21:32 »

Well maybe I'll do the paragon thing on my Renegade playthrough. Justify it as just being a dick to Garrus.
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Re: Mass Effect 2
« Reply #1029 on: 10 Feb 2010, 02:56 »

My Renegade Shepard was always good to his crew, but a colossal dick to everybody else. It works well.
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Re: Mass Effect 2
« Reply #1030 on: 10 Feb 2010, 03:59 »

I know right?  I hate that it when webcomic artists like Livingston and Gurewitch move on to bigger and better things.

What the crap is Gurewitch doing?
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pilsner

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Re: Mass Effect 2
« Reply #1031 on: 10 Feb 2010, 04:04 »

I don't know, but I do recall that he had links to sculpture and a bunch of other media projects on his original website.  I say we find him, and strap him to a kafkaesque device that puts 20,000 volts of electricity through his genitals if he doesn't make the funny.
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Re: Mass Effect 2
« Reply #1032 on: 10 Feb 2010, 11:53 »

My Renegade Shepard was always good to his crew, but a colossal dick to everybody else. It works well.

That's mostly what I do, I am the nicest person in the world to my love interest but an asshole to everyone else.  Hell, I punched a reporter for trying to get an interview.

You unlock parts of your ship as you get crew members, I don't see anything odd about that. Also notice there is a port observatory you never get access to HUH I WONDER WHAT THAT MEANS.

So wait, if you don't download Zaaed can you still launch trash into space?
« Last Edit: 10 Feb 2010, 12:09 by Blue Kitty »
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Ozymandias

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Re: Mass Effect 2
« Reply #1033 on: 10 Feb 2010, 14:35 »

Nope.
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Re: Mass Effect 2
« Reply #1034 on: 10 Feb 2010, 17:47 »

So far this game has done nothing to alleviate my stance that Batarians are mother fucking assholes.

Also, has anyone found out what that one Vorcha near Ken's Salvage was talking about?
« Last Edit: 10 Feb 2010, 21:12 by Blue Kitty »
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Re: Mass Effect 2
« Reply #1035 on: 11 Feb 2010, 06:58 »

Ok. I must still be ignorant about this game.

The people you hear talking but can't interact with can still be interacted with, right? I mean, I heard some asarian bitching about how she lost a necklace or something and then when I was doing Miranda's loyalty mission I found a necklace in a warehouse that was filled with bad guys. Coincidence?

There has to be more to this game than putting a team together and finishing one mission. Seriously. Scanning planets is awful. I wish I could still drive around on them.


Someone help me truly enjoy this game.
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JD

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Re: Mass Effect 2
« Reply #1036 on: 11 Feb 2010, 07:07 »

Do you like the combat?
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Re: Mass Effect 2
« Reply #1037 on: 11 Feb 2010, 11:16 »

Ok. I must still be ignorant about this game.

The people you hear talking but can't interact with can still be interacted with, right? I mean, I heard some asarian bitching about how she lost a necklace or something and then when I was doing Miranda's loyalty mission I found a necklace in a warehouse that was filled with bad guys. Coincidence?

Nope, you should be able to talk to that asari now and give her the necklace. There are a few quests like that, if you hear people bitching about something but can't talk to them yet you'll probably find something to solve their problem on a later mission.
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Re: Mass Effect 2
« Reply #1038 on: 11 Feb 2010, 11:22 »

The combat is OK. Basically, I cloak Shoot a dude with my 50 cal to one-shot kill him, crouch, repeat. Maybe If I was a different class the combat would be more... involved. I really don't do too much with the team members. I have hotmapped their best commands and use them every once in a while, but it seems like a lot of the time, they'll just spray bullets from a shotgun at dudes 300 yards away and behind cover.

With the necklace thing, that doesn't even feel like a quest. That's "Hey, I found the necklace you were bitching about."

What happened to my huge open areas where geth were waiting to ambush me and I could see the dramatic landscape of planets as I tore across it in my shark tank?
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Re: Mass Effect 2
« Reply #1039 on: 11 Feb 2010, 11:54 »

Perhaps you should try Sentinel.
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Re: Mass Effect 2
« Reply #1040 on: 11 Feb 2010, 11:57 »

Sentinel is the best. Tech Armor, Throw, Overload, Warp maybe.

It's espescially good if you pick Sniper Rifle for your bonus weapon training, then you're ready for anything.
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Re: Mass Effect 2
« Reply #1041 on: 11 Feb 2010, 11:59 »

Assault rifle or Sniper rifle, it won't make too much a difference.
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Re: Mass Effect 2
« Reply #1042 on: 11 Feb 2010, 12:02 »

Meh, I found the Assault rifle too similar to the SMG. The Sniper Rifle has a much more specialized function (poppin' domes).
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Re: Mass Effect 2
« Reply #1043 on: 11 Feb 2010, 12:27 »

The combat is OK. Basically, I cloak Shoot a dude with my 50 cal to one-shot kill him, crouch, repeat. Maybe If I was a different class the combat would be more... involved. I really don't do too much with the team members. I have hotmapped their best commands and use them every once in a while, but it seems like a lot of the time, they'll just spray bullets from a shotgun at dudes 300 yards away and behind cover.

Once you start fighting waves of husks, you're going to regret this. Infiltrator has no short-range defensive capabilities basically so if you don't build a team capable of crowd control on waves of melee fighters, you're going to find yourself dying a lot.
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Re: Mass Effect 2
« Reply #1044 on: 11 Feb 2010, 12:40 »

Not necessarily. Provided you get recharge upgrades and "advance train" yourself a decent biotic power (I use Slam), you can handle husks fairly readily on your own.
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Re: Mass Effect 2
« Reply #1045 on: 11 Feb 2010, 12:41 »

Well yeah.

You can also opt to go with shotgun training instead of getting the Widow, but I mean...

Insanely powerful sniper rifles are so satisfying.
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Re: Mass Effect 2
« Reply #1046 on: 11 Feb 2010, 13:52 »

I love my Space Anti-Space-Material Space Rifle.
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Re: Mass Effect 2
« Reply #1047 on: 11 Feb 2010, 14:02 »

space furniture durp durp
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Re: Mass Effect 2
« Reply #1048 on: 11 Feb 2010, 14:18 »

Husks die pretty quick to the heavy pistol. I can usually give them a headshot and put them down. If they get near me, I just make Jack use a power to knock them all down. Not a problem, really.
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Re: Mass Effect 2
« Reply #1049 on: 11 Feb 2010, 14:21 »

Throw Field makes Husks laughably weak.
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