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Author Topic: Call of Duty: World at War  (Read 11934 times)

Ozymandias

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Call of Duty: World at War
« on: 25 Jul 2008, 03:15 »

So, Call of Duty is going back to WW2, after having so much ridiculous success leaving it. This is really frustrating me. I mean, I know they're going to implement most of what CoD4 good, just in a WW2 setting, but it feels so wasted.

Yeah, they're going to actually focus on the Pacific this time. Which is cool, I guess. But I feel like if there's any good unmined material in WW2, it isn't a change of location, but a change of view. Make a real Russian storyline. Make a Japanese storyline. Hell, even try to make a good, solid Nazi storyline. Make the player get into the point of view of the people who will historically be regarded as evil and cruel. At least give it an honest try. You don't have to rationalize and say the Holocaust was a good thing when putting the game from a German soldier's eyes. Hell, you can emphasize the horrors of WW2 even better from that angle, IMO. God, just try harder to push the medium beyond killing the generic bad guys, which is what the Nazis have been for decades. It's as easy to kill a Nazi in CoD as it is to kill a rabid dog in Oblivion. Hell, I feel worse killing the dog because of the little yelp it makes. I just want someone in the industry to have the balls to challenge that mindset, because video games would be the best way.
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Spluff

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Re: Call of Duty: World at War
« Reply #1 on: 25 Jul 2008, 03:47 »

I'll just wait until Infinity Ward makes another one. The Treyarch ones aren't particularly good, no matter where they are set.
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Dimmukane

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Re: Call of Duty: World at War
« Reply #2 on: 25 Jul 2008, 06:18 »

I'm giving them the benefit of the doubt.  They're not to blame so much as Activision for wanting a sequel every year and dumping that on Treyarch.  I still can't get over that they finished CoD3 in 8 months. 

Besides, Infinity Ward may decide to do other things.  Their next game isn't going to be Call of Duty, in any case.
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Storm Rider

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Re: Call of Duty: World at War
« Reply #3 on: 25 Jul 2008, 17:31 »

To be fair to Treyarch, Activision forced them to make Call of Duty 3 in literally 8 months, which is a ridiculously short time frame for a game. For it to turn out even passable is an achievement, although a dubious one. Supposedly this one has been in the works almost parallel with Modern Warfare, which means I think it could have a shot at being pretty good.

Either way, I frankly don't care too much. I'm kind of shootered out for the moment, and I doubt with this game set back in WW2 that it will manage to do anything new and exciting. If it's built on the Call of Duty 4 tech, it'll most likely look and play great, but I got tired of CoD4 after a couple of weeks because I'm not much of an online shooter guy anyway.
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Dimmukane

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Re: Call of Duty: World at War
« Reply #4 on: 25 Jul 2008, 19:00 »

This, along with Gears of War 2 and Far Cry 2, are on my 'get it later' list.  I'm reasonably interested in this game, but there's enough games coming out this holiday combined with work and school to keep me busy.  Gears of War 2 and this are just mediocre enough for me to not mind waiting.  Far Cry 2 looks gorgeous, but I'm a little skeptical about how it plays.  I'll wait until I get to play it somewhere else, then see if I like it.  Besides, Spore, Too Human and Fallout 3 are going to have a ton of replay value.
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Storm Rider

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Re: Call of Duty: World at War
« Reply #5 on: 25 Jul 2008, 19:40 »

See, I think Gears 2 actually looked pretty good at E3. I am not sure I'll spring for it, because I wasn't really that into the original, but it looked more impressive than I expected.
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Dimmukane

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Re: Call of Duty: World at War
« Reply #6 on: 25 Jul 2008, 20:04 »

I mean, they don't look like bad games at all, but like you said earlier, I'm also a bit shootered out.  I still play Call of Duty 4, and that's about it.  The occasional TF2 game, and I may just run through Half-Life 2 for the 6th time.
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Melodic

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Re: Call of Duty: World at War
« Reply #7 on: 25 Jul 2008, 22:14 »

I'm a little different: Far Cry 2 is probably at the bottom of my must-have list, along with others. There are a lot of games on this list, since this fall fucking rocks for gaming. Left 4 Dead, Fallout 3, Spore, Far Cry 2... what am I missing? It's a big list.
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Spluff

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Re: Call of Duty: World at War
« Reply #8 on: 25 Jul 2008, 22:20 »

Left 4 Dead, Dead Space, and S.T.A.L.K.E.R.: Clear Sky (if it comes out) are my big ones, with Far Cry 2 and Mirror's Edge being a little lower on my want list.
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Re: Call of Duty: World at War
« Reply #9 on: 25 Jul 2008, 22:30 »

Ah, forgot about Mirror's Edge.

I'm a little apprehensive about Clear Sky, though. I modded for the first one, and it was literally a trail of broken promises with regards to patches, tools, content... if Clear Sky is just a refined and bug-free Shadow of Chernobyl, I'll be more than happy.
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Melodic

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Re: Call of Duty: World at War
« Reply #10 on: 26 Jul 2008, 00:18 »

What are you looking forward to about STALKER, then?

I won't lie when I said that the game was amazing, but it is one of the least polished games of all time. Imagine the ending to KOTOR II, then imagine that kind of content missing throughout the entire game. That's STALKER. I don't really know what they can actually improve upon except by eliminating the bugs and missing content that the old game had.
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Spluff

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Re: Call of Duty: World at War
« Reply #11 on: 26 Jul 2008, 00:49 »

I didn't experience any bugs in my playthrough of S.T.A.L.K.E.R. The game was amazing, especially the atmosphere.
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CarbonatedWeasel

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Re: Call of Duty: World at War
« Reply #12 on: 11 Aug 2008, 12:51 »

Im excited for it because they actually are making it for the Wii this time around.
Hopefully they wont take random stuff out for no other reason than the fact that its a Wii game. It'll piss me off if they take out a bunch of the online multiplayer, or just skip it altogether.
I also hope that they will have more co-op than just two people shooting on the same screen, because I can see than getting really old, fast.


This being said, I will probably be very dissapointed later.
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SimpsonsParadox

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Re: Call of Duty: World at War
« Reply #13 on: 11 Aug 2008, 13:48 »

After watching the filefront co-op video on it, I can say that I will certainly maybe buy it. It looks extremely linear and more of a medal of honor 'run forward until everything dies' rather than CoD/2/4's gameplay of 'Hide Shoot Hide.' On the other hand, it has co-op, which is about as rare as a unicorn on the PC. Perhaps even rarer.
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Scandanavian War Machine

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Re: Call of Duty: World at War
« Reply #14 on: 11 Aug 2008, 14:09 »

i am cautiously looking forward to this game, because it sounds great on paper and the gameplay i've seen looks pretty good, BUT i don't have a whole lot of faith in Treyarch. hopefully this game changes that.

what i really  want is more maps for CoD4.
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Nodaisho

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Re: Call of Duty: World at War
« Reply #15 on: 11 Aug 2008, 20:42 »

I honestly like the weaponry of WWII games better than that of modern ones. There are only so many ways you can make an assault rifle handle, the guns in CoD2 just seemed much more fun, double-tapping with the garand, firing off the last couple of rounds if you didn't have any targets, since they decided you couldn't reload it, fighting recoil on the BAR/Bren as you mow down anything in your way, spraying down a room of enemies with the PPSh/MP40, I would love more of the same of CoD2, because it did it so well.
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clockworkjames

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Re: Call of Duty: World at War
« Reply #16 on: 28 Nov 2008, 18:26 »

MEGABUMP

Anyone got it? Opinions? worth getting from a mixxing point of view? Is it better than CoD4 for competative play? (Multiplay announced it for i36 tourney) Or is it lost without infinity wards as just another CoD2 WWII spinoff? I only played the beta, dunno about the addition of tanks.

Just got out of a CoD4 mix and nobody is wanting to play more since it is 2:25 AM.
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Dimmukane

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Re: Call of Duty: World at War
« Reply #17 on: 28 Nov 2008, 19:56 »

The best I've heard is that it is COD4 in WW2, so if you like that kind of thing you're okay.  They also felt the story wasn't quite as good, but was still all around pretty decent.
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clockworkjames

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Re: Call of Duty: World at War
« Reply #18 on: 28 Nov 2008, 21:48 »

Cheers, I like fully auto assault rifles and fast accurate bolt action sniper rifles though, just wondering what is the tradeoff in WWII. The story mode is a big part but for me competative online play is where the longlivity of the title is, anyone played it Promod or PAM mod? Is it good for teamplay mapwise etc?
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CarrionMan

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Re: Call of Duty: World at War
« Reply #19 on: 29 Nov 2008, 00:46 »

So, I played the demo. It solved a couple of the problems of CoD4 regarding health, accuracy of rifles, lag, but, hell, I'm having more fun playing CoD2 again.
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Nodaisho

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Re: Call of Duty: World at War
« Reply #20 on: 29 Nov 2008, 04:05 »

Do they still have the shooting through objects in this one?
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satsugaikaze

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Re: Call of Duty: World at War
« Reply #21 on: 29 Nov 2008, 21:51 »

My friends made me hate this game because they all passed off as Nintendo fankids who wanted a Medal of Honor on the Wii with a proper Co-op (We're from Australia) and wanted to play World of War only because it was 1. A Wii game and 2. A Wii game with co-op shooting.

Gawdamn I hate Nintendo fanchildren.
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Trollstormur

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Re: Call of Duty: World at War
« Reply #22 on: 30 Nov 2008, 02:21 »

I played COD5, and i wish you could rent PC games because this game's a renter, imo.
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clockworkjames

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Re: Call of Duty: World at War
« Reply #23 on: 30 Nov 2008, 07:02 »

Anyone done competative multiplayer yet? Like Promod?
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Ozymandias

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Re: Call of Duty: World at War
« Reply #24 on: 30 Nov 2008, 09:05 »

My friends made me hate this game because they all passed off as Nintendo fankids who wanted a Medal of Honor on the Wii with a proper Co-op (We're from Australia) and wanted to play World of War only because it was 1. A Wii game and 2. A Wii game with co-op shooting.

Gawdamn I hate Nintendo fanchildren.

You're an idiot.
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Nodaisho

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Re: Call of Duty: World at War
« Reply #25 on: 30 Nov 2008, 11:26 »

I played COD5, and i wish you could rent PC games because this game's a renter, imo.
But... Nazi zombies! How can that fail?
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satsugaikaze

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Re: Call of Duty: World at War
« Reply #26 on: 01 Dec 2008, 03:53 »

My friends made me hate this game because they all passed off as Nintendo fankids who wanted a Medal of Honor on the Wii with a proper Co-op (We're from Australia) and wanted to play World of War only because it was 1. A Wii game and 2. A Wii game with co-op shooting.

Gawdamn I hate Nintendo fanchildren.

You're an idiot.

Expln plz.

(I'm an Australian, not an idiot. =3)
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clockworkjames

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Scandanavian War Machine

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Re: Call of Duty: World at War
« Reply #28 on: 05 Dec 2008, 14:26 »

yeah, some of those comments are absolutely ridiculous, bordering on illegible.

anyway:

YAY Infinity Ward coming back to rescue me from boring WWII and poorly designed multi-player maps! huzza!
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Ozymandias

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Re: Call of Duty: World at War
« Reply #29 on: 05 Dec 2008, 15:50 »

Uh.

Activision said, like...a year ago that the CoD series would be traded between Infinity Ward and Treyarch for a while
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Scandanavian War Machine

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Re: Call of Duty: World at War
« Reply #30 on: 05 Dec 2008, 15:57 »

well, of course we all already knew that, i just didn't expect it so soon.
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ackblom12

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Re: Call of Duty: World at War
« Reply #31 on: 05 Dec 2008, 16:22 »

You didn't expect a yearly release game to be worked on in preperation for a yearly release game? I'm confused.
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clockworkjames

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Re: Call of Duty: World at War
« Reply #32 on: 05 Dec 2008, 18:28 »

I didn't think it would be yearly, they have not brought out one CoD per year, and even if they did it each company would have 2 years to make it.
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Dimmukane

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Re: Call of Duty: World at War
« Reply #33 on: 05 Dec 2008, 18:44 »

Actually, since they have.  They've had one game a year since 2003, if you include the United Offensive expansion to the first game (which was about as long as the first game).
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clockworkjames

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Re: Call of Duty: World at War
« Reply #34 on: 05 Dec 2008, 20:47 »

Sorry, You are rite but I don't see how people can count 3 or the expansions as games :/
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Dimmukane

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Re: Call of Duty: World at War
« Reply #35 on: 05 Dec 2008, 21:06 »

Man, don't make a statement like that.  80 people worked 60 hour workweeks for 8 months so there would be a Call of Duty 3 that year.  It wasn't entirely their decision, and I'm pretty sure they know how poorly their efforts were received.  I know I'm making a big deal out of this, but that was a tremendous effort, and it was still a pretty good game, but because it wasn't as amazing as the IW titles, everyone shits on it.


/rant



Anyway, I know several people personally who played those games because they were WWII buffs.  To them, it was just as good as the others.
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Melodic

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Re: Call of Duty: World at War
« Reply #36 on: 05 Dec 2008, 21:54 »

The fact that Treyarch managed to complete Call of Duty 3 in under 8 months is a feat unto itself. I didn't particularly like the game, but it was a decent FPS in an extremely small time period.
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clockworkjames

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Re: Call of Duty: World at War
« Reply #37 on: 05 Dec 2008, 22:02 »

I could spend 60 hours a week polishing my dads car with a brillo pad for 8 months and it would not mean it is a good thing to do, just because someone worked damn hard at something doesn't mean it cannot be put down, the game was not great and never got a PC release (this is a big thing, don't say platform is irrelevant) when I played it controls sucked, gameplay was sub par and visuals were okay.
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Dimmukane

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Re: Call of Duty: World at War
« Reply #38 on: 05 Dec 2008, 22:07 »

Washing a car with a brillo pad is not an apt comparison.  This is more like trying to fill a dolphin tank with your semen in 8 months.
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Re: Call of Duty: World at War
« Reply #39 on: 06 Dec 2008, 11:34 »

Call of Duty 3 wasn't that bad. Not up to snuff, but pretty amazing considering the time crunch they were on. Seriously, if you wanna talk bad games, talk about Two Worlds.
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Re: Call of Duty: World at War
« Reply #40 on: 06 Dec 2008, 11:45 »

Oh, man.  The only game of the last 5 years to have all the voice-acting supplied entirely by the studio itself.  And something about their renderer made me feel like all the NPC's and enemies were actually 2D sprites.  They had a decent crafting/weapon/magic system, the rest of the game was basically a turd sandwiched between two DVD-ROM's.  Basically no character customization, and important story cutscenes were FMV's, so unless you picked the same physical attributes as the character in the video, any sense of immersion you might have had in the first 5 minutes was completely destroyed.  Also, monsters and NPC's don't respawn.  Plus, before the patches, you could break the main quest by doing things out of order.

It was game that went out with basically no QA.


Anyway, I've been following their sequel closely.  They overhauled the entire engine...I'm pretty sure it'll still be pretty bad, but not the utter shite of the first one.
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Re: Call of Duty: World at War
« Reply #41 on: 23 Mar 2009, 09:18 »

Does anybody else actually play and enjoy World at War? I love the game. Most of the glitches in multiplayer have been patched, making the online experience that much better. The biggest knock I have against it is that you have to actually purchase the newest maps.

But... Nazi zombies! How can that fail?

Amen!

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Re: Call of Duty: World at War
« Reply #42 on: 23 Mar 2009, 10:06 »

me and my roomates still play Nazi Zombies mode all the time. it's nice because we don't have the internet so we can take turns playing split screen.
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Re: Call of Duty: World at War
« Reply #43 on: 23 Mar 2009, 10:56 »

Anyone played a 5v5 with promod yet?

IS It GOOD?

/brokenrecordtillIgetananswer
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