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Author Topic: QC vs Zombies!  (Read 139137 times)

jhocking

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Re: QC vs Zombies!
« Reply #800 on: 13 Nov 2009, 10:18 »

That's true, a survivor without Freerunning or any combat skills is basically harmless. So neither Ron nor Dirk looks like much of a threat.

Puki

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Re: QC vs Zombies!
« Reply #801 on: 13 Nov 2009, 13:37 »

Ok, I had a little mishap(didn't read the map correctly and had no AP to enter St.Mathew's), and somehow I ended up dead (again). I'm a zombie currently standing outside St.Mathew's, so if anyone is here, I'd like a revive, please. If not (or if I'm killed again by the time I log back in), I'll shamble to some cemetery.
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jhocking

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Re: QC vs Zombies!
« Reply #802 on: 13 Nov 2009, 14:08 »

Don't hang around outside resource buildings, people will think you are attacking it. Just go to the cemetery, it's like two blocks away.

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Re: QC vs Zombies!
« Reply #803 on: 13 Nov 2009, 14:17 »

Ok, I'm off there.
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Nodaisho

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Re: QC vs Zombies!
« Reply #804 on: 13 Nov 2009, 15:22 »

Juggles, I'm still in Pitneybank, not quite full on ammo yet, so it will be a while before I get back down to Vinetown. No rush, I just want to know that when I do get down there, I can co-ordinate with someone.
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jhocking

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Re: QC vs Zombies!
« Reply #805 on: 14 Nov 2009, 13:21 »

damn was my reviving run today pretty disastrous. I tried to run back to the revive point center-south of Vinetown and found that all of the buildings surrounding it have been destroyed, then in my run back north I nearly ran out of AP outdoors. About the only thing that actually went right is that I entered a VS building with my very last AP.

Avec

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Re: QC vs Zombies!
« Reply #806 on: 14 Nov 2009, 16:10 »

http://www.urbandead.com/profile.cgi?id=1646870

Finally reached Pegton and got revived. Gathering supplies and trying to gain some levels along the way.
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the_pied_piper

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Re: QC vs Zombies!
« Reply #807 on: 14 Nov 2009, 17:11 »

Finally got Diagnosis. As a medic I started out with first aid so I just healed people who I thought were in dangerous situations until I could get some fightin' skills then I used those to hack enough HP from zombies to finally get Diagnosis.

(What is up with medics needing 150XP for Diagnosis though? Weak.)
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Puki

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Re: QC vs Zombies!
« Reply #808 on: 15 Nov 2009, 06:11 »

Ok, does anyone know why was St.Mathews on EHB?
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jhocking

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Re: QC vs Zombies!
« Reply #809 on: 15 Nov 2009, 06:51 »

I would imagine because some asshole overbarricaded it.

Puki

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Re: QC vs Zombies!
« Reply #810 on: 15 Nov 2009, 06:59 »

Yeah, it's probably something like that.

Well, I've left the hospital to kill some zombie which was destroying the barricades from the outside, and when I tried to enter, it was EHB, and all of the buildings around it (the ones I've tried to enter) were EHB, and I got to the Bennet building and had no AP left. So, yeah...dead again...
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jhocking

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Re: QC vs Zombies!
« Reply #811 on: 15 Nov 2009, 07:07 »

aaand where are you at? I can come revive you if you're at the cemetery.

I was about to point out that killing zombies outside the hospital is mostly pointless, and suggest that you should go south just a few blocks and kill zombies inside buildings, but seeing as how you have trouble staying alive just moving around the center of one of the safest suburbs around I'm not sure how long you'd last in Vinetown.

Puki

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Re: QC vs Zombies!
« Reply #812 on: 15 Nov 2009, 07:16 »

Naah, actually I went out to get XP (as someone in the hospital said that there is a live one outside), and then got ehb-ed behind my back.
I'm laying at Bennet building, I'll leave Jefferson there to get to 50 ap, then I'm off to a cemetery or something.
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snalin

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Re: QC vs Zombies!
« Reply #813 on: 15 Nov 2009, 07:25 »

I'm at the boulevard, ready for a revival.

Vinetown isn't doing well.
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jhocking

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Re: QC vs Zombies!
« Reply #814 on: 15 Nov 2009, 08:06 »

dammit I keep forgetting to scan you guys before I revive you, that would be an easy extra 4 XP.

Nodaisho

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Re: QC vs Zombies!
« Reply #815 on: 15 Nov 2009, 17:01 »

Okay, I'm in Vinetown, in an EHB junkyard near St. John's. Got another junkyard up from loosely to EHB, and the northeast corner of St. John's from VSB to HB (barely had any AP left). I'm going to barricade to EHB in Vinetown until it gets safer, for now ruins should be what people look for for entry points. I think tomorrow I'll try to get the hospital north of St. John's up and caded, so people can get FAKs from there.
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the_pied_piper

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Re: QC vs Zombies!
« Reply #816 on: 15 Nov 2009, 17:18 »

Anyone with a toolbox and construction could come to St. John's cathedral in Vinetown then help rebuild Gelasius General Hospital which is currently in disprepair.
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Nodaisho

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Re: QC vs Zombies!
« Reply #817 on: 15 Nov 2009, 17:24 »

That's what it's called. I'll be doing that tomorrow if nobody has, I couldn't remember the name of the hospital.
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Barmymoo

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Re: QC vs Zombies!
« Reply #818 on: 15 Nov 2009, 17:58 »

If anyone is up for a healing run, I'm infected in the Sanson Cinema in Peppardville and I've only got 3HP left.
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SirJuggles

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Re: QC vs Zombies!
« Reply #819 on: 16 Nov 2009, 00:12 »

Well, I made a fully-stocked run down to Vinetown to try and get a feel for the area. Made it to Mitchem mall after doing some revives at the rp down there. But apparently with around 10ap left, the game decided that after spending 3ap on a heal for a wounded passerby and moving back towards the cathedral, that I should be magically teleported to back outside of the mall. So I'm out of ap right inside the ruined Pilyer building. I'm really hoping no one comes looking in the unbarricaded building in the next hour so I can freerun back.
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Jace

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Re: QC vs Zombies!
« Reply #820 on: 16 Nov 2009, 03:26 »

I went to a factory to search for a toolbox to go help rebuild vinetown now that I've got a lot of combat skills+construction.
I found fuel cans but no tool box.
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Nodaisho

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Re: QC vs Zombies!
« Reply #821 on: 16 Nov 2009, 12:09 »

I know, it took me a lot of searching to find one too.
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ackblom12

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Re: QC vs Zombies!
« Reply #822 on: 16 Nov 2009, 12:54 »

I've started making runs to vinetown myself. Did a lot of healing while I was down there last time but I'm not gonna be any help in getting rid of zombies in the buildings.
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snalin

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Re: QC vs Zombies!
« Reply #823 on: 16 Nov 2009, 13:00 »

I think that hitting Vinetown and then retreating would be the best idea for me, really, since I died the two last times I popped in there.
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Nodaisho

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Re: QC vs Zombies!
« Reply #824 on: 16 Nov 2009, 15:59 »

Got to Gelasius to see that it had already been taken care of. Shored up fortifications in St. John's, all squares are EHB, though not to anywhere near +5. Are things still messy when you go farther south?
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SirJuggles

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Re: QC vs Zombies!
« Reply #825 on: 16 Nov 2009, 16:11 »

Mall's definitely out of commission, and that's gonna take some dedicated work.
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Liz

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Re: QC vs Zombies!
« Reply #826 on: 16 Nov 2009, 16:19 »

I can probably head down there and try fix up the mall if someone else is going. I did the library in Pegton and now a dude is all camped out there! I feel helpful.
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Nodaisho

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Re: QC vs Zombies!
« Reply #827 on: 16 Nov 2009, 16:30 »

That will need a lot of people. All the zombies will flock to it as soon as it is repaired, and I bet there are upwards of a dozen zombies in there.
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Avec

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Re: QC vs Zombies!
« Reply #828 on: 16 Nov 2009, 16:59 »

Liz, is it the Newstead Library?
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the_pied_piper

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Re: QC vs Zombies!
« Reply #829 on: 16 Nov 2009, 17:15 »

Hmm, so the zeds took the Police Station i was in when i last checked my character then killed me. After this my body was unceremoniously dumped into the street and now i have shambled to the cemetery in SW Pegton. Revive would be appreciated.
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BrittanyMarie

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Re: QC vs Zombies!
« Reply #830 on: 16 Nov 2009, 18:08 »

Here is what I have decided is my main: http://www.urbandead.com/profile.cgi?id=1653305
There are hardly any zombies to tag here, and since it's so far away I'll wait til I get free running to join you.
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jhocking

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Re: QC vs Zombies!
« Reply #831 on: 16 Nov 2009, 19:20 »

Mall's definitely out of commission, and that's gonna take some dedicated work.

I can probably head down there and try fix up the mall if someone else is going. I did the library in Pegton and now a dude is all camped out there! I feel helpful.

Forget about the mall, for the time being it's basically a lost cause. In the long run the best way to help the mall is to make the rest of Vinetown safe, and the best way to do that is just start at the border with Pegton and gradually work your way down spreading the zone of safety.

---

Yeah being a helper feels good, that's why I usually play scientists. Just a couple minutes ago a dude I revived earlier ran through my building and thanked me.

Liz

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Re: QC vs Zombies!
« Reply #832 on: 16 Nov 2009, 19:31 »

Joe Hocking you are no fun.
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jhocking

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Re: QC vs Zombies!
« Reply #833 on: 16 Nov 2009, 19:34 »

hey I am just trying to tell you how to spend your AP usefully, you can always choose to ignore me and fritter away your AP wastefully

SirJuggles

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Re: QC vs Zombies!
« Reply #834 on: 16 Nov 2009, 19:58 »

St. John's Cathedral and at least one of the PD's look to be pretty safe for now. Gelasius Hospital may have some zombies outside. After I rest I'm gonna see about maybe repairing the other PD nextdoor. I haven't looked inside but the wiki status report says ruined.
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Re: QC vs Zombies!
« Reply #835 on: 16 Nov 2009, 20:47 »

I'm only missing two very slightly useful skills (Tagging, Headshot) and then the useless ones and then I am maxed out and gonna get XP and then gonna turn and then ATE YOU FUCKERS.
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Nodaisho

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Re: QC vs Zombies!
« Reply #836 on: 16 Nov 2009, 21:58 »

Juggles, darker colored building squares usually mean they are ruined. There is the grey for unlit, the yellow for lit, and then a dark gray for ruined (similar to the one for the building you are in). That's my experience at least, and it has helped me find ruins to freerun out of without fail.
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ZJGent

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Re: QC vs Zombies!
« Reply #837 on: 17 Nov 2009, 02:04 »

Anyone near Kempsterbank need a radio? Am piddling around inside buildings (finally!) now that I am Free-Running-licious. My character is John Solipsi, a fireman with an axe, a propensity for dying often, and one spare radio.
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Christophe

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Re: QC vs Zombies!
« Reply #838 on: 17 Nov 2009, 02:25 »

I don't think characters are allowed to (or able to) trade items in Urban Dead:
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This would be such a dangerously game-altering change that it's going to be implemented very carefully, and probably not for a while. The convenience of being able to give your friend a spare gun is fairly minor compared to the inconvenience of the massive abuse that this change could make possible (primarily the risk of players using multiple characters just to search for equipment and hand it over to the primary character).
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ZJGent

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Re: QC vs Zombies!
« Reply #839 on: 17 Nov 2009, 02:59 »

Surely I could drop it in a certain place after which somebody could pick the thing up? Or does it not work in such a manner?
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Nodaisho

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Re: QC vs Zombies!
« Reply #840 on: 17 Nov 2009, 03:10 »

Sadly, no, it doesn't.

It would be nice if they eventually do find a way to trade that will not help zergers. Seems like if they have something to implement penalties, they should be able to prevent trading between characters that would get penalties.
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Jace

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Re: QC vs Zombies!
« Reply #841 on: 17 Nov 2009, 04:07 »

Found a toolbox and headed to Vinetown, only 7AP to repair bubcar towers, but there are 4 zombies inside being all insidious and not letting me repair it. I guess I'm in the Vinetown cleanup crew now.
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Christophe

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Re: QC vs Zombies!
« Reply #842 on: 17 Nov 2009, 05:15 »

Is there a central meet-up point for Vinetown? My character's just got construction (and I've had a toolbox) so I could probably make it over to help out. It'll take me probably two days to do anything though, one to fill up on ammunition and the second to travel down there.
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Jace

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Re: QC vs Zombies!
« Reply #843 on: 17 Nov 2009, 05:56 »

Seems like St John's Cathedral is as good a place as any. Its 4 squares big, so it aint hard to miss.
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jhocking

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Re: QC vs Zombies!
« Reply #844 on: 17 Nov 2009, 06:34 »

gonna turn and then ATE YOU FUCKERS.

You bastard!

Liz

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Re: QC vs Zombies!
« Reply #845 on: 17 Nov 2009, 06:39 »

Okay, so I've started work on the buildings around the mall. I'm going to try fix them all up and get the barricades to VSB, then it is zombie hunting time in the mall. Who is with me?
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SWOON! at My Gravitas

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Re: QC vs Zombies!
« Reply #846 on: 17 Nov 2009, 12:35 »

Is there any particular type of building that's the best for finding toolboxes?  The wiki gives several different locations where they can be found, but no chance percentages.

I just spend 40 AP looking for one in an auto repair building, and seemed to find everything but a toolbox (3 spray cans, 2 newspapers, 2 fuel cans, and a crowbar).
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Nodaisho

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Re: QC vs Zombies!
« Reply #847 on: 17 Nov 2009, 14:14 »

If you've got shopping, probably at a hardware store in a mall, otherwise I don't know. I got one after about 40 AP at an auto repair shop.
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Nodaisho

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Re: QC vs Zombies!
« Reply #848 on: 17 Nov 2009, 14:24 »

Goodford Road PD (north of the NE block of St. John's) has 1 flak jacketed zombie inside, 36 HP. I was almost out of AP when I saw it, so I could only get it down that far. The building is EHB, but there are four or five survivors there that look like they have been hit with an infected bite. Anyone that can help would be welcome, I ended up missing it somehow and I barricaded the building up and healed a guy before I noticed it, had 5 AP left to try to kill it.
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SirJuggles

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Re: QC vs Zombies!
« Reply #849 on: 17 Nov 2009, 14:35 »

*facepalm* Thanks Nodaisho, I keep forgetting that those colors mean something. Zombie inside Goodford Road PD is down to 24hp, and 2 injured survivors hanging around. I found a toolbox a while back while searching for fuel cans, but I haven't had chance to use it yet. And I second St. John's as the Vinetown staging point. It's got direct access to 2 PD's and a hospital, and a good route down to the mall. Plus I'd feel better if we had a person in each square, so we can be alerted if barricades start dropping.
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