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Author Topic: QC vs Zombies!  (Read 138974 times)

jhocking

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Re: QC vs Zombies!
« Reply #1100 on: 08 Dec 2009, 07:22 »

ah well whatever. I accomplished more today than I was expecting, I'm happy.

apparently refreshing the page takes up ap too. I fueled your generator though. I guess I'll come back in 2-3 hours, I only woke up to do this then back to bed.

Refreshing the page doesn't take up AP if you are just looking at the map, but note that refreshing the page can repeat your last action (I do that by mistake a lot.) If you pay attention to the URL at the top of your browser, always delete anything after /map.cgi before refreshing, because that extra stuff at the end is how the browser tells the database what action to take.
« Last Edit: 08 Dec 2009, 08:28 by jhocking »
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a pack of wolves

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Re: QC vs Zombies!
« Reply #1101 on: 08 Dec 2009, 07:26 »

Acreman is repaired, lit and at VSB. Only 25 AP to repair, way better than I was expecting.
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jhocking

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Re: QC vs Zombies!
« Reply #1102 on: 08 Dec 2009, 07:45 »

I know, this is proving to be way easier than I expected. Now I feel sheepish for troubling everyone by coordinating a time and everything.

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Re: QC vs Zombies!
« Reply #1103 on: 08 Dec 2009, 07:53 »

As long as you don't do anything to Glanvile Towers I can stay as a zombie for a while. After all, zombies need a place to hide from humans too.  :-)
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jhocking

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Re: QC vs Zombies!
« Reply #1104 on: 08 Dec 2009, 08:02 »

Just sprayed "Serious Ponies - Helping to keep Malton safe" on the outside of Eugene Hospital, whee!

Took a picture inside, forgot to get the graffiti outside to commemorate this:


Acreman is repaired, lit and at VSB. Only 25 AP to repair, way better than I was expecting.

Someone top up his cades, we don't need to stick to the barricade plan when we're in the middle of the zombie homeland.
« Last Edit: 08 Dec 2009, 08:38 by jhocking »
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Re: QC vs Zombies!
« Reply #1105 on: 08 Dec 2009, 08:39 »

Deaded and wandering over to Eugene hospital for a revive.
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jhocking

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Re: QC vs Zombies!
« Reply #1106 on: 08 Dec 2009, 08:41 »

Grab a screenshot of the graffiti outside because I forgot, then wait at the carpark with liz; standing in an open area is better than standing in front of a building.

I'm tempted to post that screenshot on the Ridleybank wiki page, but we don't want to stir up the hornet's nest quite yet.
« Last Edit: 08 Dec 2009, 09:00 by jhocking »
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Re: QC vs Zombies!
« Reply #1107 on: 08 Dec 2009, 09:23 »

Forgot to tag the outside of the building before I barricaded Acreman up to EHB.  I guess I'll have to wait 'til a zombie knocks it back down some.
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Re: QC vs Zombies!
« Reply #1108 on: 08 Dec 2009, 09:27 »

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jhocking

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Re: QC vs Zombies!
« Reply #1109 on: 08 Dec 2009, 09:49 »

Ha ha great! We should also send our screenshots to the big survivor groups to ask for help, but again don't want to stir up a lot of attention until all the Ponies are here.

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Re: QC vs Zombies!
« Reply #1110 on: 08 Dec 2009, 09:52 »

i went to the blomfield pd to see if it'd been repaired yet, and now there's a zombie inside.
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Re: QC vs Zombies!
« Reply #1111 on: 08 Dec 2009, 10:55 »

Yeah just made it to Eugene with 11ap left. If someone can kill the zombie in Blomfield PD then I'd be happy to repair, I think it was around 26 to repair.
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Re: QC vs Zombies!
« Reply #1112 on: 08 Dec 2009, 12:24 »

Man I don't want to be a zombie. I've been a zombie for about six days now and it's so incredibly boring. Also I've moved to Paisley Alley, one of the zombies in the carpark was attacking me.
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jhocking

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Re: QC vs Zombies!
« Reply #1113 on: 08 Dec 2009, 12:45 »

Keep the barricade at EH guys! If Eugene falls, this could be a really short trip.

The latest status update on the Ridleybank wiki page is from today:
http://wiki.urbandead.com/index.php/Ridleybank#December_8th

so tempted to add my screenshot to that entry, so tempted...

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Re: QC vs Zombies!
« Reply #1114 on: 08 Dec 2009, 13:33 »

I have been trawling the RRF forum for a while and we seem to have avoided the ever-watchful eye of the DoHS so far. This bodes well if we can manage to get the little cluster of resource buildings back up and running.
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Re: QC vs Zombies!
« Reply #1115 on: 08 Dec 2009, 13:50 »

I'm in the Glanvile Towers.

Undead undead.
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Re: QC vs Zombies!
« Reply #1116 on: 08 Dec 2009, 13:52 »

I left the mall, and I'm now inside of Margaret General hospital in Ridleybank, dead and with a toolbox. If anyone can revive me, I'll get up tomorrow and fix it up.

I've also got a portable generator, but no fuel.
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jhocking

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Re: QC vs Zombies!
« Reply #1117 on: 08 Dec 2009, 14:22 »

I have been trawling the RRF forum for a while

oo more great scouting.

An unaffiliated survivor has joined us in Eugene. startling! I did not expect to see anyone other than Ponies.

Just a little bit longer for us to get all regrouped here in Ridleybank, and then let's tell survivor groups like DEM that we'd appreciate the backup. Those groups will have so many spies watching their board that announcing ourselves to them is essentially the same thing as announcing ourselves to the zombies.

After the good luck I had barricading this building in the first place, I guess it's not really something I can complain about too much that I spent over a dozen AP trying to bring the barricades back up since they're down a touch to VH and not one success.
« Last Edit: 08 Dec 2009, 14:27 by jhocking »
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Re: QC vs Zombies!
« Reply #1118 on: 08 Dec 2009, 14:52 »

So, does anyone have experience with fiction writing? Someone needs to write up the report of the SePo field trip to the lost suburb of Ridleybank. It should at least go in our group wiki page.

I'm in Eugene now, barricades are at heavy. Would have given Llewelyn a revive but I don't have my syringe anymore, which is odd as I don't remember using it, must have run across a zombified pony and forgotten about it.
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jhocking

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Re: QC vs Zombies!
« Reply #1119 on: 08 Dec 2009, 14:57 »

If you would have revived someone then you must have some AP you could spend barricading. hint hint hint oh god I can hear them clawing at the door


ADDITION: SePo sounds like the name of some exotic disease purified in a lab, I am going to keep referring to us as "the Ponies."
« Last Edit: 08 Dec 2009, 14:59 by jhocking »
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Re: QC vs Zombies!
« Reply #1120 on: 08 Dec 2009, 15:09 »

I spent all 10 of the ones I had to spare bringing the cades up by 2 or 3.
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Re: QC vs Zombies!
« Reply #1121 on: 08 Dec 2009, 15:13 »

fuuuuuck we're gonna die

(we all knew this trip was a death-wish, but I kinda expected to last longer than one day.)

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Re: QC vs Zombies!
« Reply #1122 on: 08 Dec 2009, 15:18 »

Don't worry, there aren't many outside at all.
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Re: QC vs Zombies!
« Reply #1123 on: 08 Dec 2009, 15:19 »

Someone must've sounded the alarm to DoHS.

EDIT: We are not officially being recognised on the forum but they apparently have a busy IRC channel and the horde looks like it is heading home; now being in Huntley Heights rather than Spracklingbank.
« Last Edit: 08 Dec 2009, 15:31 by the_pied_piper »
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Re: QC vs Zombies!
« Reply #1124 on: 08 Dec 2009, 15:28 »

Well shit if they know then we may as well tell DEM now. imma go post some

ADDITION: I just put my screenshot on the Ridleybank wiki page and I'm about to post a request for help on DEM's forum, so there's no turning back now.

ADDITION2: http://s1.zetaboards.com/brainstock/topic/2625655/1/
« Last Edit: 08 Dec 2009, 15:47 by jhocking »
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Re: QC vs Zombies!
« Reply #1125 on: 08 Dec 2009, 15:33 »

Just got back from my Statistics final (totally failed) and put those few hours of AP to good use barricading Eugene to VHB ^^

Addendum: If someone does decide to take the risk and clear the Z out of Blomfield PD, I'm still willing to use all the AP I have left to repair it

Addendum to the addendum: If you don't have the full amount of AP required to repair a building, can you still try and repair, say, half of it?
« Last Edit: 08 Dec 2009, 15:35 by SirJuggles »
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jhocking

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Re: QC vs Zombies!
« Reply #1126 on: 08 Dec 2009, 15:39 »

Addendum to the addendum: If you don't have the full amount of AP required to repair a building, can you still try and repair, say, half of it?

You go into negative AP. It's just like any other action that requires more than one AP (reviving for example.) If you don't have enough AP, then you still make the action but immediately pass out and won't wake up again until you've rested long enough to make up the difference.

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Re: QC vs Zombies!
« Reply #1127 on: 08 Dec 2009, 15:40 »

Oh, cool. In that case, I'll volunteer to go negative to repair the PD if we decide to take it.

edit: You did it didn't you? I was just checking the wiki and saw the screenshot of the hospital. Trying to find any reactions on the RRF boards...

There's at least one post on the RRF boards from today complaining about our tags (by name) and lit buildings, they know we're at Eugene and Acreman Road. Here comes the hammer...
« Last Edit: 08 Dec 2009, 15:47 by SirJuggles »
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Re: QC vs Zombies!
« Reply #1128 on: 08 Dec 2009, 15:44 »

Acreman is still fine at EHB.

Just saw that post on RRF though. Anyone who survives the night gets a cookie.
« Last Edit: 08 Dec 2009, 16:01 by a pack of wolves »
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Re: QC vs Zombies!
« Reply #1129 on: 08 Dec 2009, 15:50 »

There's at least one post on the RRF boards from today complaining about our tags (by name) and lit buildings, they know we're at Eugene and Acreman Road. Here comes the hammer...

I see it, it must've been posted literally seconds after I opened the page because it wasn't there before. So yeah, we've been found out and the horde is likely heading our way. Get ready folks.

Just as an aside: With us attacking from one side anybody in contact with a group to the west of Ridleybank could well let them know so that they can use this opportunity too?
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jhocking

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Re: QC vs Zombies!
« Reply #1130 on: 08 Dec 2009, 16:13 »

Acreman is still fine at EHB.

Make sure to take a screenshot! We are tourists after all.

Two out of three ain't bad at all; with any plan like this there's always the possibility of total failure.

Just saw that post on RRF though. Anyone who survives the night gets a cookie.

Well it'll probably take them a little time to get back, so I figure that'll buy us some time.

Forgot to tag the outside of the building before I barricaded Acreman up to EHB.  I guess I'll have to wait 'til a zombie knocks it back down some.

Take a screenshot indoors at least! whee
« Last Edit: 08 Dec 2009, 16:16 by jhocking »
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Re: QC vs Zombies!
« Reply #1131 on: 08 Dec 2009, 16:24 »

Got a shot of Acreman indoors. And although it'll take some time for the horde to get back there's enough zombies still in Ridleybank and few enough of us (we're only two strong in Acreman) that all of us could easily be chewed by morning. I mean, we are in Ridleybank here.
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Re: QC vs Zombies!
« Reply #1132 on: 08 Dec 2009, 16:29 »

For anyone playing a zombie here are a couple of little .gif's you may like (stolen from the MOB forum)



« Last Edit: 08 Dec 2009, 16:34 by the_pied_piper »
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Re: QC vs Zombies!
« Reply #1133 on: 08 Dec 2009, 16:41 »

Woo picture wooooooo
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jhocking

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Re: QC vs Zombies!
« Reply #1134 on: 08 Dec 2009, 17:06 »

*grabs picture*

yoink, adding to our wiki page!

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Re: QC vs Zombies!
« Reply #1135 on: 08 Dec 2009, 17:11 »

Man, can anyone come revive me yet? Still hangin' out in Paisley Alley, I'm a good shot with both pistol and shotgun, I have Construction and a tool box, etc. I would be a good member of the team! I promise!
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jhocking

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Re: QC vs Zombies!
« Reply #1136 on: 08 Dec 2009, 17:16 »

It looks like we might be out of syringes, sorry. I thought maybe someone else had one left, but everyone seems to be out. I know I had a bunch several days ago but I used the last few immediately before running to Tynte Mall.

I think your best bet at this point is to go to one of the green suburbs just to the southwest and get a revive there, and hope our little party isn't over by the time you get back.

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Re: QC vs Zombies!
« Reply #1137 on: 08 Dec 2009, 17:18 »

If you can get to Lerwill, I have an alt that has necrotech and can hopefully get some syringes soon.
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jhocking

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Re: QC vs Zombies!
« Reply #1138 on: 08 Dec 2009, 17:21 »

oo Lerwill Heights was my old stomping ground with my first character, is the Sebright Union still active there?

After our little adventure ends with all of our deaths I was gonna suggest going to Lerwill Heights to regroup but we shouldn't do that if you have an alt there already.

ADDITION: They are still active, I just went to their message board. It's funny seeing a lot of people I recognize! They probably all have like a bazillion XP, now I'm wondering if I should reactivate my old character...

Give the group some thought nodaisho:
http://molebank.proboards.com/index.cgi?board=surecruiting
« Last Edit: 08 Dec 2009, 17:26 by jhocking »
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Re: QC vs Zombies!
« Reply #1139 on: 08 Dec 2009, 17:28 »

I've been doing the dual nature thing with that character, I just haven't died recently and I keep getting combat revived when I do. I can move that character away easily, nothing holding it down.
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Re: QC vs Zombies!
« Reply #1140 on: 08 Dec 2009, 18:10 »

I don't have enough AP to get to a green suburb. Damn you all for sucking at life and not being helpful. pffffffffffffft.
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Re: QC vs Zombies!
« Reply #1141 on: 08 Dec 2009, 18:14 »

I thought I had a syringe, sorry. I still can't remember who I would have used it on.
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Re: QC vs Zombies!
« Reply #1142 on: 08 Dec 2009, 19:00 »


I took a picture outside of the pd. also is there a better way to leave other than hurting myself?
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Re: QC vs Zombies!
« Reply #1143 on: 08 Dec 2009, 19:10 »

Step to a space that isn't a building.
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Re: QC vs Zombies!
« Reply #1144 on: 08 Dec 2009, 23:59 »

Imma stay in Margaret general with my syringes and my toolbox. I could help if anyone has syringes left. ^^
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Re: QC vs Zombies!
« Reply #1145 on: 09 Dec 2009, 00:09 »

I have some syringes, but I can't use them since I'm still a zombie. I'm at Eugene Hospital.
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Re: QC vs Zombies!
« Reply #1146 on: 09 Dec 2009, 03:50 »

I don't know if these buildings just got retaken or if I was being dense and didn't notice before, but it's possible to free run from Acreman to a powered Necrotech 2 NE. I've now got 5 syringes but I'm at 10 AP, so if the dead can just hang on a little longer I'll get you up and about soon.
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Re: QC vs Zombies!
« Reply #1147 on: 09 Dec 2009, 04:39 »

dude excellent find! I'm going now.

I have a screenshot of day 2 of our vigil but photobucket is down right now. We lasted a full day, woo! Eugene is EH, and now there are two non-descripts in here with us. so unexpected


EDIT: damn that NT is dark now, must've fallen after you were there. I'm gonna stick around here for a little while in case it gets resecured and I can search for syringes later.

The PD next door is lit though, so if anyone needs ammo there's that. There are a lot of survivors occupying buildings in this corner of Pimbank, looks like other people are having the same idea we had, move into Ridleybank because the zombies left it deserted. Note this news on Pimbank's page:
http://wiki.urbandead.com/index.php/Pimbank#December_8th

We want to stay in Eugene and Acreman though; after all, those are the only lit buildings actually within Ridleybank, all these other ones you noticed are just nearby.


EDIT2: One of the guys in the building I'm in is named Fred Fredfredson, and his group is "the Fredfredsons." That appeals to me for some reason.
« Last Edit: 09 Dec 2009, 05:13 by jhocking »
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Re: QC vs Zombies!
« Reply #1148 on: 09 Dec 2009, 07:19 »

Ok, currently I'm outside of Eugene General, if someone can revive me? (or should I go somewhere else?)
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Re: QC vs Zombies!
« Reply #1149 on: 09 Dec 2009, 07:33 »

Still in Ridleybank, heading to Lerwill for a revive, I guess.
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