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Author Topic: QC vs Zombies!  (Read 142571 times)

jhocking

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Re: QC vs Zombies!
« Reply #1250 on: 12 Dec 2009, 10:29 »

Okay, so this guy is in the factory with me. He's a brain rotted member of the RRF, and I was thinking; is it safe to leave them alive?

If he's RRF kill him. Announce why you're killing him so that witnesses don't think you are a PKer, but otherwise dump his ass outside.

Seems like most of the non-Ponies in Eugene are potential zombie spies.

Well shit.

I'm not in Eugene at the moment so I can't see who's in there, but while I was there a couple people who look like zombie spies healed me. That doesn't mean they aren't zombie spies, but it certainly reduces how much you have to worry about them doing any damage.
« Last Edit: 12 Dec 2009, 10:33 by jhocking »
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Re: QC vs Zombies!
« Reply #1251 on: 12 Dec 2009, 12:03 »

Acreman's been breached, three zombies inside and I'm now dead at the carpark if anyone has a syringe and some spare AP.
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Re: QC vs Zombies!
« Reply #1252 on: 12 Dec 2009, 12:21 »

grrr grrrrrrr fucker infected me but i moved to eugene and fak'd myself.
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jhocking

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Re: QC vs Zombies!
« Reply #1253 on: 12 Dec 2009, 13:02 »

Acreman's been breached, three zombies inside and I'm now dead at the carpark if anyone has a syringe and some spare AP.

I got several syringes but no AP, if you get revived post here right away so I'll know whether or not to get you later.

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Re: QC vs Zombies!
« Reply #1254 on: 12 Dec 2009, 13:09 »

The Hind has been taken over as well and I'm down right outside of it with 7 other zombies. Not much around it otherwise and there's no zombies inside.
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Re: QC vs Zombies!
« Reply #1255 on: 12 Dec 2009, 17:43 »

Asa1 is definitely a zed spy. The rest might be, might not.

At any rate, Eugene has become, from the looks of things, the epicenter of the RRF's return to the area. 'Cades fall every 3 or 4 hours, with about a dozen plus zombies just beyond the gate.
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jhocking

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Re: QC vs Zombies!
« Reply #1256 on: 13 Dec 2009, 05:14 »

I'm now dead at the carpark if anyone has a syringe and some spare AP.

On your feet soldier.

I fear the end has finally come. It is as melodic says, zombies breaking in and being repelled several times over the course of one night. I don't know how long we can keep that up; if we could hold out for two more days, we'll have kept the lights on in Ridleybank for an entire week!

guys, should we all congregate in Blomfield to make a stand for as long as we can? I figure a PD makes the most sense for a lengthy siege, so that we can dig up more ammo while we're there.


ADDITION: Another zombie just broke into Eugene and I think he infected all of us (he bit me and infected me literally while I was curing someone else's infection.) I retreated to Blomfield; I'm planning to stay here to make a last stand, and anyone else who just got infected can come here too and I'll (eventually, currently out of AP) hit you with a FAK.
« Last Edit: 13 Dec 2009, 06:16 by jhocking »
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Re: QC vs Zombies!
« Reply #1257 on: 13 Dec 2009, 08:13 »

Thanks!

PD makes sense, although since we can't stop them getting in occasionally and spreading the infection we're going to need plenty of FAKs, so we should try and grab as many as we can before abandoning Eugene. Adalbert doesn't appear to be ruined yet either. I would like to make it to a week in Ridleybank.
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Re: QC vs Zombies!
« Reply #1258 on: 13 Dec 2009, 12:07 »

I've been running around, fixing buildings that's ruined but just cost 2 or 3 AP to fix, and building them up to VSB++. I can get two a day, so it gives quite a lot of houses to jump to on the way out, if we need to run.
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Melodic

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Re: QC vs Zombies!
« Reply #1259 on: 13 Dec 2009, 13:14 »

Eugene has fallen. Should I wait around for a revive or shuffle back to Pegton?
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Re: QC vs Zombies!
« Reply #1260 on: 13 Dec 2009, 13:38 »

Blomfield was only loosely barricaded when I just logged in. I brought it back up to ehb but it's going down more quickly.
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jhocking

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Re: QC vs Zombies!
« Reply #1261 on: 13 Dec 2009, 14:12 »

Eugene has fallen. Should I wait around for a revive or shuffle back to Pegton?

Come to Selwyn Boulevard, the open block right next to Blomfield. I have syringes so if I live long enough to get 10 more AP I'll revive you. And if we all die before then, well, it's not like we're in any hurry after that.


ADDITION: Two zombies just broke in and I used my AP firing as many times as I could with my pistol. I got him down to half HP, maybe that weakened him enough for someone else to finish him off before he kills me. I'm serious when I say Blomfield is my last stand, the zombie was literally clawing at me as I ran out of AP.
« Last Edit: 13 Dec 2009, 15:37 by jhocking »
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Re: QC vs Zombies!
« Reply #1262 on: 13 Dec 2009, 15:41 »

Alright, logged in with full AP built up (boy that is a nice feeling that I don't get when I check in ever 3-4 hours). Killed and dumped 2 zombies out of Blomfield PD, and barricaded up to QSB (which isn't much). I'm low on ammo so next log-in I'm gonna need to find some more pistol clips. Hold the line!
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Re: QC vs Zombies!
« Reply #1263 on: 13 Dec 2009, 15:49 »

Blomfield's barricades fell again, I barricaded back up to VHB.  Fortunately, the only zombie still inside is Huddahud, who I guess is a Pony?
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jhocking

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Re: QC vs Zombies!
« Reply #1264 on: 13 Dec 2009, 15:49 »

Hey did they kill me? If you're passed out from no AP, can you still tell if you've been killed?

Ozymandias

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Re: QC vs Zombies!
« Reply #1265 on: 13 Dec 2009, 15:50 »

Blomfield's barricades fell again, I barricaded back up to VHB.  Fortunately, the only zombie still inside is Huddahud, who I guess is a Pony?

BRAAAAAAAAAAAAAAAAAAAINS
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Re: QC vs Zombies!
« Reply #1266 on: 13 Dec 2009, 15:54 »

Jho, what is your screen name? If you are slick donnie like I think you are, you are still alive.

Adalbert general is currently up, and I'm doing well on ammo for now, so I'm going to make a FAK run there.
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jhocking

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Re: QC vs Zombies!
« Reply #1267 on: 13 Dec 2009, 15:56 »

If you are slick donnie like I think you are, you are still alive.

whew

BRAAAAAAAAAAAAAAAAAAAINS

crap

EDIT: It feels like a combat revive to stab a zombie inside a building, even though it wasn't.
« Last Edit: 13 Dec 2009, 15:58 by jhocking »
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Re: QC vs Zombies!
« Reply #1268 on: 13 Dec 2009, 15:58 »

Just revive Ozy, if he didn't want to be alive he wouldn't still be a pony.

Margaret General is up and lit, northwest of Adalbert (there are a lot of hospitals, huh?), get your FAKs there if you have any extra room.
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Re: QC vs Zombies!
« Reply #1269 on: 13 Dec 2009, 16:16 »

Well shit.  Looks like barricades are down again.

I don't have the AP to bring them back up to anything appreciable.
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Re: QC vs Zombies!
« Reply #1270 on: 13 Dec 2009, 16:18 »

My philosophy is to fight for whatever side I'm on.

So it was a combat revive.

Just one that in this rare instance works.
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Re: QC vs Zombies!
« Reply #1271 on: 13 Dec 2009, 16:22 »

3 inside, one at 10 health, most people in there are infected.

Ozy, if you are going to be dual nature, you shouldn't have the pony tag on while in an area we are working in, we'll think you are friendly and want a revive.
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Re: QC vs Zombies!
« Reply #1272 on: 13 Dec 2009, 16:27 »

No I think this works. It lets you know I am a viable revive target.
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Re: QC vs Zombies!
« Reply #1273 on: 13 Dec 2009, 16:30 »

Kind of a Blomfield status update: "You are inside Blomfield Grove Police Dept. The floor is flecked with fresh blood. The doors to the street have been left wide open. Also here are clark ashton (34HP), Hex Smith (56HP), Burgan (56HP), Christophe Kazoo (52HP), K'Vat Hi'Lichut (46HP), thelizparade (46HP), nannerjammers (46HP), Professor Quatermass (46HP), SirJuggles (46HP), Johnny Salami (56HP), Slick Donnie (56HP), Chuck Forrest (46HP) and Suentobe Dedgui (48HP).

A portable generator has been set up here. It is running low on fuel.

Somebody has spraypainted Serious Ponies - Keeping Malton safe onto a wall.

There are five other zombies here.

There are two dead bodies here. You recognise Huddahud."
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jhocking

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Re: QC vs Zombies!
« Reply #1274 on: 13 Dec 2009, 16:41 »

Just revive Ozy

I almost forgot I can do that :P

Ozy, if you are going to be dual nature, you shouldn't have the pony tag on while in an area we are working in, we'll think you are friendly and want a revive.

I've been on teams with dual nature players before, this way we know who to revive in a crowd of attacking zombies. And it's not like his group affiliation makes any difference to me recognizing him; he's in my contacts and he's marked blue, it doesn't matter what his profile says.

There are five other zombies here.

ah crap and most of us have used up our AP repelling the last couple breakins. Looks like this is the end.
« Last Edit: 13 Dec 2009, 16:47 by jhocking »
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Re: QC vs Zombies!
« Reply #1275 on: 13 Dec 2009, 16:58 »

Also, outside are 9 or so zombies (I haven't checked in an hour, and now I'm revived - how ever short it may be).
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Re: QC vs Zombies!
« Reply #1276 on: 13 Dec 2009, 17:01 »

cured my own infection and closed the doors, attacked a zombie with 8 of my ap and moved to adalbert with my last ap. hopefully that's still up...
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Re: QC vs Zombies!
« Reply #1277 on: 13 Dec 2009, 17:02 »

Adalbert it EHB, I'm hanging out there as well. But I am worried about overnight when I am sleeping, if the zombies take care of the PD, they might come over to the hospital next.
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Re: QC vs Zombies!
« Reply #1278 on: 13 Dec 2009, 17:04 »

If you've got 2 AP, you can get to margaret general, lit and EHB last I looked. We'll just have to try to take the PD back, priority 1 is to survive, at least enough to revive those that don't.
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jhocking

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Re: QC vs Zombies!
« Reply #1279 on: 13 Dec 2009, 17:09 »

pssh speak for yourself

I'm serious when I say Blomfield is my last stand, the zombie was literally clawing at me as I ran out of AP.

My last act in this little struggle was reviving jordan, that took me into negative AP so it'll be several hours before I can even see if I'm still alive.
« Last Edit: 13 Dec 2009, 17:12 by jhocking »
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Re: QC vs Zombies!
« Reply #1280 on: 13 Dec 2009, 17:12 »

I had 2 AP after I said that, so I went to Adalbert and FAKed myself, I've got 50-some pistol shots and a toolkit, so if the zombies leave for the most part after they ruin the building, I can clear one or two out and rebuild. Anyone know the status of the NT just east of Ridleybank? We'll be needing more needles soon.
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Re: QC vs Zombies!
« Reply #1281 on: 13 Dec 2009, 17:13 »

I spent my last AP FAK'ing a few of you. There's 6 zombies inside at last count with doors barely secured and I'm at half health, I'm guessing I'm next to go.
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Re: QC vs Zombies!
« Reply #1282 on: 13 Dec 2009, 18:17 »

I'm dead. Where should we meet after we've been zombified?
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jhocking

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Re: QC vs Zombies!
« Reply #1283 on: 13 Dec 2009, 19:00 »

Let's wait until everyone's confirmed dead before we plan our next move. There's still a slim possibility that we can keep the lights on another night.

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Re: QC vs Zombies!
« Reply #1284 on: 13 Dec 2009, 19:58 »

I think we may have to end our holiday tomorrow. Zombies everywhere and not looking like backing off at all. I am currently in the factory with lights on and a decent barricade but there are zombies at the doors and I don't think we can hold them off.

It was nice while it lasted though. We got some decent pics and had some fun times, can't ask for more than that. Now off home to rebuild Pegton after the horde's destruction.
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Re: QC vs Zombies!
« Reply #1285 on: 13 Dec 2009, 20:26 »

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Re: QC vs Zombies!
« Reply #1286 on: 13 Dec 2009, 21:14 »

Damn, that's cold.
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Re: QC vs Zombies!
« Reply #1287 on: 14 Dec 2009, 00:09 »

yeah Christophe Kazoo is pretty fucking dead. Hopefully we should have a plan of what to do soon?
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Re: QC vs Zombies!
« Reply #1288 on: 14 Dec 2009, 00:33 »

Adalbert's still up if any of you are still alive?
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Re: QC vs Zombies!
« Reply #1289 on: 14 Dec 2009, 00:35 »

Blomfield PD is officially gone. Though our tag is still up on the wall, which I think makes a nice counterpoint to all the bodies littering the floor.
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Re: QC vs Zombies!
« Reply #1290 on: 14 Dec 2009, 02:19 »

If anyone's still standing with a syringe, I'm dead at Selwyn Boulevard.
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jhocking

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Re: QC vs Zombies!
« Reply #1291 on: 14 Dec 2009, 04:49 »

the rrf will be eating you now

ha I'm imagining this as a scene in a horror movie where everyone is on edge already and then someone screams and points at the wall and then everyone loses their shit

Blomfield PD is officially gone. Though our tag is still up on the wall, which I think makes a nice counterpoint to all the bodies littering the floor.

For reference on just how gone he means, there are 14 zombies in here right now.

Apparently I was the last one the zombies killed, because I just logged in to an incredibly long list of carnage, watching everyone else be killed or dragged out into the street. I guess I'll head to Selwyn too, but I'm mostly just waiting for everyone else to be confirmed dead before we plan our next move.


ADDITION: I just noticed liz was outside at 4 HP. Apparently the zombies had dragged her outside, so that probably means everyone else in Adalbert is dead.

I finished her off because I figured she'd rather I get the XP than some RRF member I'm a goddamn zombie now.
« Last Edit: 14 Dec 2009, 05:08 by jhocking »
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Re: QC vs Zombies!
« Reply #1292 on: 14 Dec 2009, 05:16 »

I went back to Pegton, it seems pretty safe.
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Re: QC vs Zombies!
« Reply #1293 on: 14 Dec 2009, 05:53 »

couple questions:

Are you dead or alive?

By "safe," do you mean it's a ghost town ripe for reclaiming, or that other survivors have already rebuilt the area?

With the last question what I'm particularly getting at is, should we look for revives before going back to Pegton, or is the NT running there?

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Re: QC vs Zombies!
« Reply #1294 on: 14 Dec 2009, 06:07 »

Yeah, I got zombied last night. Is anyone still in Ridleybank with syringes? I'll hang out in the carpark for a bit if anyone can stop by.

Oh, and I bought my first zombie skill! I can now walk as fast as a living dude, so that is cool.
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Re: QC vs Zombies!
« Reply #1295 on: 14 Dec 2009, 06:57 »

I'm a zombie, and I decided to roll back into Pegton this morning. Everything seemed okay, buildings were lit and things looked fine, but now everything is ruined.
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Re: QC vs Zombies!
« Reply #1296 on: 14 Dec 2009, 07:10 »

Well like I said, the key is can we get revived in Pegton? Our plan at this point mainly rests on that; either we go somewhere to get revived and then return to Pegton, or we return to Pegton to get revived. Which would you recommend?

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Re: QC vs Zombies!
« Reply #1297 on: 14 Dec 2009, 12:11 »

Does anyone have a second character they could do the the first revive with? If so, we could form a chain with that and just start off fresh in Pegton.
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Re: QC vs Zombies!
« Reply #1298 on: 14 Dec 2009, 12:48 »

I'd say we shamble back to pegton, I'm dead too now, and I don't think we have a chance of keeping this place intact.
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Re: QC vs Zombies!
« Reply #1299 on: 14 Dec 2009, 13:05 »

Nobody is saying we have a chance to keep Ridleybank intact, we're just deciding where to retreat to.
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