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Author Topic: Fallout: New Vegas  (Read 265918 times)

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Re: Fallout: New Vegas
« Reply #150 on: 03 May 2010, 04:36 »

Well there are roughly a billion publishers and developers located in the Bay Area, so it could be he got offered a full-on producer job rather than community management, which is a pretty thankless job in the grand scheme of things. It would be nice to hear him back with the old crew at Giant Bomb, though.
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Re: Fallout: New Vegas
« Reply #151 on: 03 May 2010, 11:33 »

I think he said he wasn't taking a job in the game development industry, so that narrows it down a bit. Could still be a publisher I suppose.
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Re: Fallout: New Vegas
« Reply #152 on: 04 May 2010, 19:23 »

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Re: Fallout: New Vegas
« Reply #153 on: 04 May 2010, 21:30 »

Josh Sawyer seems to be a pretty cool guy.

Also, I don't want to be a dick, but he has an emoticon on his cheek.
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Re: Fallout: New Vegas
« Reply #154 on: 04 May 2010, 23:55 »

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Re: Fallout: New Vegas
« Reply #155 on: 05 May 2010, 22:32 »

Text interview with Josh, little bit longer, goes a little deeper into what the mechanical changes are looking like.
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Re: Fallout: New Vegas
« Reply #156 on: 06 May 2010, 00:24 »

All I want to know now is if there'll be DLC for NV. This is like the only thing that factors into my decision when buying this game for a console or for PC.
I actually wish more games made the most of existing engines and developed interesting games instead of spending time, money and effort on graphics design. Gamebryo is still really, really good and I expect NV will be great because of the time they haven't had to spend on developing a new engine.
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Re: Fallout: New Vegas
« Reply #157 on: 06 May 2010, 00:27 »

I disagree, generally, about the quality of Gamebryo.

And if it's a viable choice between PC and console, get PC. It's just the best choice. Forget DLC, the mod community will be at least as fruitful.
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Re: Fallout: New Vegas
« Reply #158 on: 06 May 2010, 01:56 »

Yeah, I don't own a PC capable of playing modern games but if I did you'd better believe I'd buy NV for it before I bought it for a console.
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Re: Fallout: New Vegas
« Reply #160 on: 07 May 2010, 12:43 »

Doubt it.
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Re: Fallout: New Vegas
« Reply #161 on: 07 May 2010, 12:57 »

Hm, I could see it going either way, to be honest. Fallout 3, for all its faults, brought back the series in a very big way. 95% of the audience will have no idea that New Vegas is made from different people than 3 was, and for the majority of people who care, Obsidian is a step up. If Bethesda markets it as heavily as they did for F3 (or maybe more, they've been flush with cash lately and it makes a lot more sense to put a big push behind New Vegas than it did for, say, WET), then I would not be surprised at all if it sold as well or better. The thing that works against it, and it certainly is significant, is that the tech behind New Vegas will be 2 years old when it comes out and it shows. I could see some of the more fickle consumers being put off by the lack of shiny, but who knows how many of the people who bought Fallout 3 think like that?

If nothing else, New Vegas will almost certainly be a commercial hit much larger than anything Obsidian's ever made before and should secure their short-term financial future even if Alpha Protocol bombs, and that's enough for me to be happy. I'd be more than satisfied if Bethesda licensed Obsidian to make the West Coast Fallouts in perpetuity, and then they could safely put out their more high-concept RPGs on the side.
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Re: Fallout: New Vegas
« Reply #162 on: 10 May 2010, 03:50 »

Game Informer is running a preview with a lot of new info.

- One of the new followers is an ex-NCR soldier named Craig Boone whose wife has been kidnapped. All followers will have sidequests, take a guess as to Boone's.

- New weapons are shown: a machete, a pair of boxing gloves, razors, a SMG-looking gun, C4 with an included detonator.

- The Mad Max-looking leather jacket of Fallout 1/2 apparently makes a return, with a host of other outfits that the poster of Beth's forum didn't describe.

- Some new animations, like a new reload animation that show the bullets you're putting into the gun have been included.

- Combat is apparently much more enjoyable now outside VATS and the previewer found himself purposely not using it. Enemies will react to hits, etc.

- First look at the Strip. Apparently it looks a lot like 50's Vegas, with neon-lit Casinos and everything.

- The Casinos will have their very own gambling mini-games. Luck (the SPECIAL stat) will of course play a big role in them. Blackjack, Poker, Roulette and Slot Machine are some of the games you can play.

- The city of New Vegas was not hit by nukes in the war, and is being run by a figure calling himself "Howard Hughes". It's strongly implied that he is not human - no one has ever gone into the building in which he resides, The Lucky 38, and it's apparent that he's responsible in some way for the lack of destruction during the war. He's probably either a ghoul or a supercomputer. I'm going to guess he's a ghoul, since there was a very similar character in Van Buren.

- Hughes takes care of business in the city via his police robots (similar to the sort in the teaser, I'm guessing, but with a policeman face on the monitor instead of a cowboy). Thus, no mob families in Vegas. It will disappoint some and make a lot of hardcore fans who complained about New Reno happy.

- New Vegas will have 4 types of currency : Caps, paper NCR money, casino chips and Caesar's Legion money (apparently mentioned as 'coins' in some parts of the preview). There will be an exchange rate between currencies and using the right currency with the right vendor will bring price benefits.

 - There is one confirmed Vault in the game, Vault 21, whose Vault-Tec sanctioned experiment had something to do with gambling. It has been refitted to be an underground casino in the game.

More if / when I get it.
« Last Edit: 10 May 2010, 04:02 by KvP »
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Re: Fallout: New Vegas
« Reply #163 on: 10 May 2010, 11:40 »

That all sounds very promising, although I have to admit managing 4 types of currency sounds like it could get annoying. It seems like making Howard Hughes into a computer would be a bad idea since it would be very similar to the twist in Fallout 3. It might fit with their story idea but it would undoubtedly lead to accusations of being unoriginal.
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Re: Fallout: New Vegas
« Reply #164 on: 10 May 2010, 12:44 »

Remastered Mark Morgan soundtrack to Fallouts 1/2 for download. Very highly recommended for fans of ambient musics.

That's another perk of owning a PC version of the game - you can replace Inon Zur's soundtrack with Mark Morgan's.
« Last Edit: 10 May 2010, 12:52 by KvP »
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Re: Fallout: New Vegas
« Reply #165 on: 10 May 2010, 21:30 »

What happened to Mark Morgan anyway? Does he even do game soundtracks anymore?
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Re: Fallout: New Vegas
« Reply #166 on: 11 May 2010, 02:10 »

More apparent deets:

- It's unclear now as to whether the Big Man in Vegas is called Hughes or House.

- Big Man doesn't deal personally with the Casinos. There are apparently various faction that control the different Casinos and one of them is named the Chairman, a dude you don't want to mess with apparently. I wonder what color his eyes will be...

- All factions respect Big Man's rule. They still have their own purviews though. There are some casinos that you cannot enter armed unless you hide your guns with a very high sneak skill.

- There is allegedly a place called Gomorrah. Not clear whether it's a town or a casino, but it's sure to be debauched.
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Re: Fallout: New Vegas
« Reply #167 on: 11 May 2010, 02:31 »

So the Big Man could be voice acted by Hugh Laurie then? Awesome.

As for the 4 different currencies...as long as the exchange rates are reasonably static and simple (as in, simple decimals and not 3.44758838 caps to the chip) it should be OK. The only problem will be that these currencies will probably be difficult to find without killing people who already have some. At least, they SHOULD be difficult to find, unless the Big Man has a large mint and printing press.

I hope killing the Big Man and taking over is an option.
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Re: Fallout: New Vegas
« Reply #168 on: 11 May 2010, 04:23 »

I've thought of that possibility in a lot of RPGs, but it's not easy to implement - see Morrowind/Oblivion, where you could do this with pretty much any faction, but the result was only that you could go by once a week and pick up cash.

It could be fun, but if NV is anything like Fallout 3, the roaming part is what you want to do, and you don't want to go back to town every day to give orders. Maybe if you could do something like setting up a middle man who ran the day to day business, and then be able to pop by and make the big decisions. Think the Solstheim colony in Morrowind, just with more choices and more fun.
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Re: Fallout: New Vegas
« Reply #169 on: 11 May 2010, 05:03 »

That's another perk of owning a PC version of the game - you can replace Inon Zur's soundtrack with Mark Morgan's.

But there was nothing wrong with Inon Zur's work, what (I mean I know there were people who said it was too dramatic all of the time but seriously the ambient music was fantastic and perfect and stands up on its own)

So the Big Man could be voice acted by Hugh Laurie then? Awesome.

The best part is that I could imagine him doing this.

Quote
I hope killing the Big Man and taking over is an option.

Knowing what quests and sidequests are in Fallout, this could most definitely happen. Most likely they'd do multiple outcomes with multiple different awards.

Which brings me to the karma system - are they going to just recycle that from the previous games, or have they mentioned any sign of change?
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Re: Fallout: New Vegas
« Reply #170 on: 11 May 2010, 06:07 »

But there was nothing wrong with Inon Zur's work, what (I mean I know there were people who said it was too dramatic all of the time but seriously the ambient music was fantastic and perfect and stands up on its own)

There may not have been anything 'wrong' with it, but there wasn't a whole lot right either. Replacing it with the original soundtracks was a huge improvement in most cases.
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Re: Fallout: New Vegas
« Reply #171 on: 11 May 2010, 06:10 »

You'll need to be more specific, because I thought some of the tracks were absolute gold.
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Re: Fallout: New Vegas
« Reply #172 on: 11 May 2010, 12:20 »

Collector's Edition announced:



Quote
The Top Men working on the Fallout: New Vegas Collector’s Edition have been hard at work on a pack that will trump your expectations, and today we can finally share the first details with you guys.

As you can tell from the above image, every extra has been crafted to resemble items from the world of New Vegas, from the distressed deluxe box to the poker chip recreations. On top of that, this stuff won’t just look great on your shelf — it’s also surprisingly functional. Did we mention the hardcover Fallout comic, and the full deck of New Vegas-themed playing cards?

The Xbox 360, PlayStation 3 and PC versions of the CE will all include the following:

♠ Seven “Lucky 7” poker chips, each designed to represent chips from the major casinos found on the New Vegas strip and throughout the Mojave Wasteland.

♠ A fully customized Fallout: New Vegas deck of cards. Each card in the pack has been uniquely illustrated to depict characters and factions found within the game. Use the cards to play poker, blackjack or Caravan, an original card game that was created by Obsidian especially for New Vegas.

♠ A recreation of the game’s highly coveted “Lucky 38” platinum chip.

♠ A hardcover graphic novel “All Roads” that tells the story of some of the characters and events that lead up to Fallout: New Vegas. “All Roads” was written by Chris Avellone, the game’s creative director, and created in conjunction with Dark Horse Comics.

♠ ‘The Making of Fallout: New Vegas’ DVD. This documentary DVD will contain exclusive video content, including interviews with the developers in which they take you from concept to creation and discuss topics such as story, setting, legacy of the Fallout franchise and more.

North Americans can pre-order at any participating retailer — like GameStop — starting today. European pre-orders will be available throughout Europe in the weeks to come.
« Last Edit: 11 May 2010, 12:25 by KvP »
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Re: Fallout: New Vegas
« Reply #173 on: 11 May 2010, 12:29 »

Comprehensive, accurate stuff from the Game Informer article:
Quote
Here's a more thorough summary of the Fallout: New Vegas article in Game Informer, with lots of new information:

    * There's a monorail station in the Strip.
    * Mr. House is a mysterious man in control of the Strip, who lives in the Lucky 38. Nobody has been inside there as long as anyone can remember. House was inspired by Howard Hughes/ He is a laissez faire dictator, where it's "Everyone can do whatever they want as long as they follow my rules".
    * J.E. Sawyer says: "Mr. House has families - tribes he brought out of the wastes. He's actualy a pre-war person who specialized in robotics and research into extending human life. So he was in stasis for several hundred years, and then woke up. He has minions who control the Strip, and they help control what goes on there. (...) Mr. House is also the guy who engineered the fact that Vegas was not destroyed. The way he did that comes out through the course of the game, but because he is this sort of prodigy, he has a talent with machines and probability, he used that to his advantage to prevent New Vegas during the Great War from being destroyed."
    * In front of the Tops casino, a shady fellow known as Mr. Holdout offers the player concealed weapons, such as a razor or brass knuckles. The casino doorman asks the player to hand over all of his weapons before he can enter the casino, but with a high sneak skill, the player can keep one.
    * The Tops is where you can experience Rat Pack-style Vegas, and listen to Frank Sinatra tunes. If you look hard enough, you might notice some familiar faces.
    * The Aces nigthclub is home to the Rad Pack Revue and its manager resembles Sammy Davis Jr. He gives the player a sidequest to round up any musicians he can find in the wasteland and bring them to the club.
    * The Gomorrah casino is the biggest den of sex and depravity in town.
    * The Ultra-Luxe is the most luxurious casino in the Strip.
    * Vault 21 is also a casino. As part of the Vault Experiment, all conflicts in it were resolved through gambling. "House decided he wanted to have it and he bet them for it, and House always wins." says Jason Bergman.
    * Gambling is done through minigames, such as blackjack, roulette, slots. There is another game that they're not talking about yet. Each of the casinos has its home rules for e.g. the frequency that dealers shuffle the deck, etc. The Luck stat is the key to successful gambling.
    * There are three currencies in the game - NCR dollars, Caesar's Legion money and bottlecaps.
    * Novac, home to Dinky the Dinosaur, makes its money by salvaging stuff out of a nearby rocket base. A pair of former NCR snipers use Dinkey's mouth as their nest.
    * One of the two snipers is Craig Boone, a potential companion, whose pregnant wife was recently kidnapped by a bunch of slavers. Nobody else was captured, so he suspects it was an inside job. Boone says he wants to avenge Carla's death, not wanting to say how he knows she's dead.
    * Boone's plan is to talk to the residents of Novac, find the person responsible and lure them in front of Dinky. He gives you his red beret and tells you to wear it when you're with that person, so that Boone can shoot them.
    * The Dino Bite gift shop is run by Cliff, who did not go along well with Carla. If you want to be evil, you can send anyone out there to be shot by Boone. As it turns out, nobody in town really liked Carla.
    * In the hotel office, you can notice a safe in the floor behind the manager, Jeannie May Crawford. There you can find a document proving that she sold Carla to slavers for 1000 caps. After this quest is finished, Boone will join you as a companion.
    * Each companion has his own storyline, they evolve and they unlock special features, becoming stronger, having lots of dialogue, and giving you bonuses.
    * Caesar's Legion was defeated by the New California Republic at Hoover Dam and since that battle they retreated east. However, they are now starting to bleed back into Nevada. The Legion kills whom it can't capture, often by crucifixion.
    * J.E. Sawyer says: "You start out sort of thinking 'Oh, the NCR is opposing Caesar's Legion, and Caesar's Legion are slavers, they absorb tribes they find in the wasteland, turn them into slaves, counquer other groups and crucify other people, and do all this nasty stuff. Clearly NCR must be the good guys. But then you start interacting with NCR and it's like, 'well, they're kind of strung really thing, they kind of abuse their power sometimes, they're really brutal in dealing with some of the locals. They do control the water supply kind of unfairly, and they don't allow the power to be distributed outside the Strip or McCarran.' So a lot of it is the practical realities of this very large bureaucratic military that's occupied the territory. And there are things you learn about Caesar's Legion, where Caesar's Legion are brutal and they are nasty and all that stuff, but they also conquered and civilized all these tribes that were just sort of killing each other. So they turned them into a cohesive fighting force and stopped all of this murdering out in the wastes."
    * The NCR forces have retreated to Camp Forlorn Hope after their former camp, Camp Nelson, was overrun by Caesar's Legion, who killed the ones who did not manage to escape.
    * A chat with Private Stone reveals that morale is pretty low. The camp commander reveals that people who were supposed to deliver a crate of supplies disappeared and he asks you to find them or the goods.
    * As it turns out, they were killed by a bunch of fire geckos. You can take the crate and return to the camp.
    * Sawyer says: "Skills can be shortcuts to completing a thing, but it would be nice if there was another way to do it. There are places in the game where if you have an 80 science, you can flip a switch and be done with no problem. IF you don't, thoigh, you can go and do it and it's going to take you a little more effort or it's going to cost you something".
    * After delivering the crate, you are asked to help Doctor Richards in the medical tent. With high Medicine skill, you can diagnose and treat patients, but there are also other ways of completing this mission - you can lie about being a doctor or find a selection of supplies, such as surgical tubing and medical braces. Otherwise, a player can simply say that they don't have any experience and complete the mission.
    * Then it is time to take back Camp Nelson with a bunch of soldiers. You have a choice of either attacking from the north or the eastern ridge.
    * Instead of attacking Nelson, you can also go there for an audience with its new leader, called Dead Sea. He will then ask you to kill the officers at Forlorn Hope. You can either go postal or use C4 charges.
    * Low intelligence dialogue options are back. However, instead of speaking gibberish, dumb characters now simply miss the point of things. "When there's a line that shows a bit of higher intelligence, your character just botches it and says something realy dumb and doesn't get it. That way we can tailor it a little ore, so we're not simply rewriting every single line of dialogue with a dumb version. When it's called for, the player says something extra dumb and the character responds to it. Sometimes it affects you negatively, sometimes it's funny. Sometimes it actually has a positive outcome."
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Re: Fallout: New Vegas
« Reply #174 on: 11 May 2010, 13:26 »

!!!!!
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Re: Fallout: New Vegas
« Reply #175 on: 11 May 2010, 13:52 »

!!!!!!!!!!

November cannot come soon enough.
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Re: Fallout: New Vegas
« Reply #176 on: 11 May 2010, 14:09 »

After this, I walked to game stop and preordered
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Re: Fallout: New Vegas
« Reply #177 on: 11 May 2010, 14:41 »

DUDE THANKS FOR ALL THOSE FUCKING SPOILERS
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Re: Fallout: New Vegas
« Reply #178 on: 11 May 2010, 14:43 »

i'm excited to make a doofus named Punchworth though. he's going to specialize in Punch
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Re: Fallout: New Vegas
« Reply #179 on: 11 May 2010, 19:06 »

I love the naming convetions. Rad Pack and Gomorrah especially are standouts. I also didn't get the association between 'Mr. House' and gambling until they used the phrase 'House always wins'.

Where did the November date come from? Was that part of the GI article?
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Re: Fallout: New Vegas
« Reply #180 on: 11 May 2010, 19:36 »

All Obsidz / Bethsoft is saying is "Fall". So November's probably a good guess.
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Re: Fallout: New Vegas
« Reply #181 on: 11 May 2010, 22:56 »

Argh all my monies
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Re: Fallout: New Vegas
« Reply #182 on: 12 May 2010, 00:05 »

The guy at Gamestop said October first, and thats not the first time I've heard that.
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Re: Fallout: New Vegas
« Reply #183 on: 12 May 2010, 00:11 »

Hmm, Amazon sez November 16th. It has the same date fr all 3 versions.
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Re: Fallout: New Vegas
« Reply #184 on: 12 May 2010, 00:25 »

I also didn't get the association between 'Mr. House' and gambling until they used the phrase 'House always wins'.

i groaned when i read that, it's some b-level batman villain shit (but also very clever and funny)
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Re: Fallout: New Vegas
« Reply #185 on: 12 May 2010, 02:01 »

I made my personal convention of naming my first Fallout character a woman called Lord McGuy

And then my second character Mister McGuy

And then my third character in Fallout 3 Dude McGuy

I dunno I just thought it was a great exercise in stupid

(Also Amazon has a heck of a lot of games coming out in yonks that are already available to preorder, it's absolutely insane)
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Re: Fallout: New Vegas
« Reply #186 on: 12 May 2010, 02:19 »

I also didn't get the association between 'Mr. House' and gambling until they used the phrase 'House always wins'.

i groaned when i read that, it's some b-level batman villain shit (but also very clever and funny)

Fallout 2 especially was loaded with that kind of clever but campy humor, so this definitely seems in line with the old Black Isle vision for Fallout. John probably has more intimate knowledge of the leaked design docs than I do, but from what I read of them Van Buren seemed a lot darker and closer to the original Fallout in tone. New Vegas seems like it's kind of striking a balance between the two.
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Re: Fallout: New Vegas
« Reply #187 on: 12 May 2010, 02:45 »

I'm fine either way. The original Fallout was pitch perfect and dark, but it didn't really seem to be screaming for a sequel; my initial experience with the Vault Dweller felt too definitive for me to even get much mileage out of replays. So unlike some of the NMA grognards, I was pleasantly surprised and somewhat grateful when it turned out Fallout 2 was kind of like a vast and Easter egg filled victory lap/bookend to the first game rather than a return to the grim wastelands played straight. What it lacked in heft it made up for with maximum fuckin' around and giving sass potential.
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Re: Fallout: New Vegas
« Reply #188 on: 12 May 2010, 03:39 »

Fallout 2 especially was loaded with that kind of clever but campy humor, so this definitely seems in line with the old Black Isle vision for Fallout. John probably has more intimate knowledge of the leaked design docs than I do, but from what I read of them Van Buren seemed a lot darker and closer to the original Fallout in tone. New Vegas seems like it's kind of striking a balance between the two.
Van Buren was really dark. It took out a lot of the satirical Fallout winking towards the Science! of 50's sci-fi and replaced it with a lot of existential dread and paranoia, taking on the tone and sensibility of the actual sci-fi that expressed the fears of the Cold War era. There were a lot of nods to classic films / stories of the time - The Andromeda Strain in the Boulder Dome, The Island of Dr. Moreau in The Reservation, The Omega Man in Boulder / Denver, The Manchurian Candidate in the C.O.D.E. system, a lot of Philip K. Dick in the main antagonist and the rogue BoS guys, etc. Josh Sawyer / Ferg have both said that in terms of tone at least, New Vegas has very little to do with Van Buren. The tone seems much lighter. The story seems less personal (in that your character is less unique and important in the story, he/she is just some person that gets roped into the saga via bad luck) VB was going to be the most epic of Fallout games, and New Vegas definitely continues the new trend of there being one gigantic central location that most of the game seems to revolve around.

So yeah, as I always say, I'd give a lot to see Van Buren, but it'll probably never happen (best case scenario is that Obsidian gets to switch off on the license ala Call of Duty pre-ModernWarfaregate and we get all-new stuff continually). Given what we do know about New Vegas there are a couple of things that do seem to have crossed over from Van Buren. Not whole, but piecemeal. For example, in New Vegas the nightkin mutants are schizophrenic through prolonged Stealth Boy use. In Van Buren, the main conflict at the Hoover Dam was caused by a rogue group of Brotherhood of Steel knights who were waging a guerrilla war on their own, as they were driven to insanity via prolonged Stealth Boy use. In New Vegas, Mr. House is (allegedly) a pre-war scientist frozen in stasis and unfrozen post-war, never interacting with other people. In Van Buren, the original idea for Big Bad Dr. Presper was that he was a pre-war scientist frozen in stasis and unfrozen post-war. Additionally there is a pre-war scientist at Los Alamos who became a ghoul when the bombs fell and turned the facility into the Reservation, and he didn't interact with people except via a video monitor outside his compound. Caesar's Legion and the Powder Gangers are from Van Buren as well - Caesar's Legion is more or less taken wholesale from VB, but they were infrequently encountered. Their base of operations was in Texas beyond the dustbowl and they were to be the antagonists of a proposed Black Isle Fallout 4. Their leader was originally a Follower of the Apocalypse. Powder Gangers were NCR convicts given clemency in exchange for paid labor building railroads east from California. In VB, Dr. Presper blows up the NCR Congress while in session and blames it on the Brotherhood, starting a war, and thus the money and orders stop coming from NCR and the Powder Gangers become outlaws. In New Vegas none of the NCR / Brotherhood conflict or expansion via railroad happened, and the Powder Gangers are just dynamite-happy escaped cons.

That's about all I can think of. Hoover Dam was in both games, but it was less pivotal in VB. It was actually a secret bio-weapon test facility where aliens were experimented on, and the water it dammed was full of horrible monsters. You could venture into the waterlogged ruins of the complex and find the stealth armor released as part of the Anchorage DLC for Fallout 3. There was also an NCR city built at the base of the Dam. You could prematurely end the game by blowing up the Dam and flooding the city (with you in it). You might still be able to do something similar.
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Re: Fallout: New Vegas
« Reply #189 on: 12 May 2010, 12:19 »

i basically spent a day reading through the vault's files on van buren and i gotta admit that while i still have an aversion to turn based isometric anything the game itself would have been absolutely stunning, and if nv does well and obsidian get the opportunity to tell more stories in the fallout universe again i'll be extremely pumped
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Re: Fallout: New Vegas
« Reply #190 on: 12 May 2010, 12:24 »

Yeah, it seemed like Chris and Josh had a lot of really good ideas that we'll probably only see traces of in New Vegas and any other Fallout-related properties Obsidian gets to make.
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Re: Fallout: New Vegas
« Reply #191 on: 12 May 2010, 12:37 »

see, they're idea dudes and if fallout's gonna now be a Monetizable IP or whatever then i get the feeling that we're gonna get to see more and more great stories out of them, and with any luck that'll push bethesda to do more interesting things in the universe as well. when you get down to it i actually liked fallout 3's main quest, and if obsidian's storytelling causes them to step their game up further that can only be a good thing.

still a shame vb got cancelled though. wonder if we'll ever see a fan-based project.
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Re: Fallout: New Vegas
« Reply #192 on: 12 May 2010, 17:56 »

That's the thing, I saw a theory online that since Bethsoft approached Obsidian with 'pitch us an idea for a Fallout game set in the Western US, and if we like it then we'll contract you to make it', that the overarching plan for Bethesda might be to contract Obsidian (or potentially acquire them outright) for a Call of Duty style arrangement (pre-IW's meltdown, of course) where the teams trade off every 12 or 18 months with Howard's team making the 'numbered' Fallout games on the East Coast and Obsidian making the western spinoffs. On the one hand, that it would be kind of a shame to see Fallout made into a relentlessly sequelized product, and to a certain degree I'd like to see the creative talent at Obsidian chasing whatever crazy whim strikes them. On the other, I think Obsidian's continued involvement will only make the Fallout series better, and since it's effectively a multi-million dollar property now that will give them long-term financial security if they do decide to remain independent so they can do their more offbeat stuff in the time when it's not their turn. Plus, the Western US is where Fallout started, so having the ex-Black Isle guys in control of that part of the Fallout universe seems like the best way to keep that connection alive, however tenuous it might be at this point.
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Re: Fallout: New Vegas
« Reply #193 on: 12 May 2010, 19:41 »

I wouldn't have a problem with the series being turned into a franchise of sorts because the setting is interesting enough and you can do a fiar bit with it.

Inevitably the games will just become bad or at least uninteresting because they offer nothing new though. But if Obsidian are able to fund more interesting projects because of it, then it's still a win.
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Re: Fallout: New Vegas
« Reply #194 on: 12 May 2010, 19:48 »

When I was walking around Fallout 3 I just felt like it was crying to be developed into an MMORPG or something like that which hasn't yet been fully realised. If the playing map was as big as the United States is in real life, I could feasibly play it forever. New content could just come out on a monthly basis, stretching the borders out a little by little. It could be funded by subscription in the manner of WoW etc. Presumably as technology advances this kind of thing will not only be feasible but commonplace.
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Re: Fallout: New Vegas
« Reply #195 on: 12 May 2010, 20:02 »

Bethsoft has an MMO division but it seems like they'll be tackling Elder Scrolls first. That's the common wisdom, anyhow.

One thing that Bethsoft has mandated has been that no iteration of Fallout from 3 onward can go back in time - that is, if Obsidz wanted to make a game set 5 years after Fallout 2, that would be off-limits as Fallout 3 takes place some 20 years past Fallout 2 (I think), so it's ever-forward. Bethsoft has two more numbered iterations of the game planned, as far as I know.

Speaking of Fallout 2, it will be interesting to see who shows up in New Vegas from that game. The obvious prediction is Marcus, though I don't know how they'll make him look with the new Super Mutant design. Maybe Lenny the Ghoul, though he was hardly a presence in the first game. Sulik's a possibility, since Caesar's Legion are slavers and officially his sister was never recovered (she was to be the leader of a slaving tribal group in Van Buren). Vic will probably be too old, Myron's dead, and they probably want to forget about talking deathclaws so Goris is likely out of the picture. Bethsoft kind of screwed the pooch by  turning Harold into a tree. Who else could show up?
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Re: Fallout: New Vegas
« Reply #196 on: 12 May 2010, 21:47 »

Yeah, but how do trees reproduce? I can see Harold coming back as a seedling. ...kinda
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Re: Fallout: New Vegas
« Reply #197 on: 12 May 2010, 22:23 »

Bethsoft has an MMO division but it seems like they'll be tackling Elder Scrolls first. That's the common wisdom, anyhow.

It's not Bethsoft, it's Zenimax.  Just sayin'.
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Re: Fallout: New Vegas
« Reply #198 on: 12 May 2010, 22:42 »

Bethesda doesn't have the MMO rights to Fallout, or at least they're currently legally disputed. Interplay was trying to make a Fallout MMO themselves, but I think Bethesda filed suit to block it. I don't know enough about that specific situation to say much, except that if a Fallout MMO will happen at all, it's not happening anytime soon. Personally, I'm really averse to the MMO model, so I'd rather play Fallout by myself in 50-100 hour increments every two years. I think there are interesting ways they could interpret Fallout in an MMO context, but I think it would also be really easy to screw up.
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Re: Fallout: New Vegas
« Reply #199 on: 13 May 2010, 01:23 »

Bethesda's court injunction against the development of the Interplay MMO was lifted so they're still developing it. Publishing, maybe not.

Also Bethesda screwed the pooch for Harold insofar as his involvement in Van Buren went but on the other hand his arc in F3 was beyond cool and probably one of the best parts of the game, hands down.
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