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Author Topic: Fallout: New Vegas  (Read 300853 times)

Emaline

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Re: Fallout: New Vegas
« Reply #250 on: 06 Jun 2010, 00:13 »

I'm pretty much counting down the days until I can go pick up my collector's edition. I want it now :(
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Re: Fallout: New Vegas
« Reply #251 on: 06 Jun 2010, 00:52 »

Quote
Places:

- The Lucky 38 has a restaurant that circles around its own axis.

- Another Vegas Building mentioned: "Ultra Deluxe Resort", a grey monolith with a big fountain in front of it. There are half-naked drunken girls playing in the water and a security robot as well as human "military cops" try to get them out.

- The "Tops" Building has its own band called "The RAD Pack" ahahahhaha oh boy.

- Vault 21 is also a hotel.

- "The game isn't set directy at the pacific coast, but veterans may recognize some connection-points, the NCR for example." (!!!)

- The Primm casino is called "Bison Steves Casino".

- A rocket-factory called "Repcon" is mentioned, and it is rumored to be home to a colony of ghouls. Explosions can be heard frequently.

- A place for poor people called "Freemont" is mentioned.


[Quest Spoilers]

- There are NCR and Legion camps in a constant firefight northeast of Novac. The NCR camp is called "Forlorn Hope", the Legion camp "Nelson". As usual, the NCR camp has no connection to other NCR posts or backup supplies. You have to find a missing NCR troop who was supposed to get some supplies. (If you side with them) The missing troop visited the Helios One NCR outpost and got lost on the way back. You'll eventually find out they were killed by Cacadores (Bloatflies with butterfly wings) and retrieve the supplies. Later on you can help the NCR camps doctor if you have a high medicine skill. You'll need to amputate legs and arms. If your medicine skill isn't very high you can still gather some materials like Med-X, bandaged and bone-saws. Soon the camp will be ready to attack the Caesars Legion camp and you get to decide from what direction the NCR troops will attack (and if you are on the front or watch the fun from behind as a marksman)

[/Spoilers]

Weapons:

- A "claw-glove" is mentioned. Its special VATS attack is a "cross-chop". (Thats either a deathclaw gaunlet or something new.)

- The Varmint Rifle has a better chance to score critial hits when fired at limbs. - The "Cowboy-Repeater" can penetrate light armor.

- Flamethrower moved to energy weapons.

- Some mods are mentioned: Laser-pointer and Stabilizer(for lesser Minigun spread) - Standard-modifications don't need any talent, but advanced ones have a requirement. (What exactly isn't mentioned)

Skills:

- The new Survival skill influences how effective food and heal items are. You can also create consumable items like stimpacks with the right plans and material.

Enemies:

- Golden- and firegeckos are considerably stronger than normal geckos as usual.

- There will be wild Big Horns who can be easily provoked. (Not initially hostile creatures?)
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Re: Fallout: New Vegas
« Reply #252 on: 08 Jun 2010, 15:24 »

Quote from: Jason Bergman, Bethsoft Producer Guy
Fallout: New Vegas uses Steamworks for achievements and other features (such as friends lists, cloud storage of user preferences and so on). Use of Steam will be mandatory at retail. So what does that mean? We’ve implemented Steamworks in as light and unobtrusive a way as possible. Yes, you will have to install Steam when you install Fallout: New Vegas if you don’t already have it. And yes, you will have to be online at the time of that initial install. However you can install the game on as many systems as you want (with no restrictions!), and you do not have to be online to play the game after your initial activation. Not only that, but once the game has activated on Steam, you can throw out the game DVD entirely and just download the game over Steam. If you don’t even have a DVD drive, you can just take the CD-Key from the box, enter it into Steam, and download it without ever using the disc at all.

For those concerned, this will have no affect on mod development whatsoever. Modders will still be able to create and distribute their plugins the same way they have in the past.

We made the decision to use Steam after looking at all the various options out there and decided that it provided the best, least intrusive experience for PC gamers. We think you’ll agree.

Quote
About a month ago, we asked all of you to start submitting your Fallout: New Vegas questions to be answered by the team at Obsidian. Today we're kicking it off with 12 answers. We'll be posting more questions next week.

You guys submitted tons of great questions. The following questions were answered by Obsidian Entertainment's Josh Sawyer -- Project Director on New Vegas.

And away we go!

Will perks be available every level, every other level, every third level, etc.?
From OakTable via Bethesda Blog

Josh Sawyer: We have shifted the perk rate to a game setting within the GECK. We currently have it set to one perk every two levels. Internal feedback to it has been mixed, so it's too early to say if we will keep it at this setting.

Will we be able to level past 20? Or 30?
From Justin via Facebook

JS: Our level cap is 30.

Will the PC retail game be able to be activated via Steam?
From @litrock via Twitter

Jason Bergman, Senior Producer at Bethesda Softworks: Yes. Fallout: New Vegas will fully utilize the Steamworks SDK. This means that retail PC copies will activate via Steam. We are also using Steam for achievements and other features (but not multiplayer, of course. FNV remains a single player only game).

I’m assuming that you are reusing some of the animations from Fallout 3. Have you done anything to improve these or are they going to stay the same way that they did in Fallout 3?
From Zearox via Bethesda Blog

Josh Sawyer: We started our animation work by determining what new animations we needed, what existing animations we thought needed revision, and what else we could revise. We have already changed some of the core combat animations (for example, all first-person firearm aim animations have been revised) as well as creature animations (our "West Coast" Super Mutants have new idles, walk, and run cycles).

Can you confirm 'Dogmeat' will be a companion?
From Barry via Facebook

JS: The Mojave Wasteland is full of dogs. Who knows who will want to be your pal this time around?

You hinted at multiple ammo choices being available. How deep are you going with that? Will that only be regular and AP ammo?
From DanishMIKI via Bethesda Blog

JS: What ammunition sub-types are available to the player depends on the base type. Not all ammunition types have standard, hollow point, and armor piercing variants. For example, there is no armor piercing .22 ammunition. In addition to "standard" ammunition, hollow point and armor piercing are the two most common variants. 20 gauge and 12 gauge shotguns have slug variants in addition to the standard (buckshot). Some calibers also have +P (overpressure) rounds, military surplus rounds (bought in bulk, increased power, increased wear on the weapon), or hand loads. Hand loads are always built at reloading benches in the world and can take a number of different forms. For example, you can craft .308 Jacketed Soft Points or .45-70 Gov't Semi-Wadcutters with very "hot" loads.

Energy Weapons and Explosives can also use ammunition subtypes. Some energy ammunition has "over charge" or "bulk" variants, the former being high-powered but damaging to the weapon and the latter being cheap but under-powered. 25mm grenades (used in the grenade machinegun) have a high explosive variant and 40mm grenades have an incendiary variant.

Are the Super Mutants in the screen shots graphical stand ins? Will they eventually have the unique appearance of the Mariposa Super Mutants from FO1 & FO2 (as seen in talking head dialogues), or will they appear as they do in the screen shots, almost identical to FO3 Vault 87 mutants?
From Chadious Maximus via Bethesda Blog

JS: Our early Super Mutant and Nightkin models were placeholders. All of them have been re-textured, slightly remodeled, and re-animated to more closely resemble the Mariposa Super Mutants.

Will the ending slides for all of the settlements return in New Vegas?
From @B3nt0k via Twitter

JS: We may not hit every single group or location, but our ending is pretty comprehensive in what it covers.

What other creatures are in New Vegas, and is it possible to see concept art of a new creature?
From Richard via Facebook

JS: One of my favorites is the Cazador. Cazadores are mutated tarantula hawk wasps that have found their way north from the Sonoran Desert. They aren't very durable, but their poison is deadly and they are very creepy looking.
Cazador Concept Art

Will each faction have a radio station?
From @hawker101 via Twitter

JS: Not every faction has a radio station, but I hope people are happy with the radio stations, DJs, and music selection we have.

Will there be any sort of party involved? A few companions to tag along?
From Rui via Facebook

JS: Yes. The player may have one humanoid and one non-humanoid companion at any given time.

Will you get to meet that badass from the teaser trailer?
From @Xenoliath via Twitter

JS: Eventually. :)


Dev Diary from Feargus.

 
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snalin

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Re: Fallout: New Vegas
« Reply #253 on: 08 Jun 2010, 15:58 »

So much more awesome than bloatflies.
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Re: Fallout: New Vegas
« Reply #254 on: 08 Jun 2010, 16:04 »

they really should include more bugs in the Fallout games.

I mean, if you think about it, bugs are way more prevalent than mammals or reptiles so it seems logical that there would be a shitload of mutated bugs scurrying around, and not nearly as many mutated..other things.
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Re: Fallout: New Vegas
« Reply #255 on: 08 Jun 2010, 16:11 »

they really should include more bugs in the Fallout games.

Obsidian should be way ahead of you

whaBAM
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Re: Fallout: New Vegas
« Reply #256 on: 08 Jun 2010, 16:37 »

It'd be awesome if I could get xbox and steam versions without having to drop any extra cash.
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Re: Fallout: New Vegas
« Reply #257 on: 08 Jun 2010, 17:09 »

they really should include more bugs in the Fallout games.

Obsidian should be way ahead of you

whaBAM

Boom. I'd expect that sort of snarky comment to come from me, not you.

For the record, I have no idea if there's any truth to it whatsoever but New Vegas's Giant Bomb wiki page now has a release date of November 16th. Dunno if somebody has insider info or if they're just pulling it out of their ass, but I suspect the game will be getting a definite date at E3 either way so we should find out soon.
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Re: Fallout: New Vegas
« Reply #258 on: 08 Jun 2010, 18:29 »



Preorder bonus from Ozn game retailer GAME
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Re: Fallout: New Vegas
« Reply #259 on: 08 Jun 2010, 18:44 »

For the record, I have no idea if there's any truth to it whatsoever but New Vegas's Giant Bomb wiki page now has a release date of November 16th. Dunno if somebody has insider info or if they're just pulling it out of their ass, but I suspect the game will be getting a definite date at E3 either way so we should find out soon.


I swear somewhere said October 1st. Now, I could be mixing this up with Fable 3, but I think thats November something, and Fallout New Vegas is October 1st.
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Re: Fallout: New Vegas
« Reply #260 on: 08 Jun 2010, 19:24 »

Preorder bonus from Ozn game retailer GAME

Game is the best: free postage, approx. $20 pre-order discount and the most understandable bonus packs.
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Re: Fallout: New Vegas
« Reply #261 on: 08 Jun 2010, 21:13 »

they really should include more bugs in the Fallout games.

Obsidian should be way ahead of you

whaBAM

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Re: Fallout: New Vegas
« Reply #262 on: 08 Jun 2010, 21:30 »

looks like there are gonna be some friggin cool weapons in this game
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snalin

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Re: Fallout: New Vegas
« Reply #263 on: 09 Jun 2010, 02:26 »

Maybe Obiz could teach Valve a lesson on making a new game with the same engine in a short amount of time?
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Re: Fallout: New Vegas
« Reply #264 on: 09 Jun 2010, 03:03 »

For the record, I have no idea if there's any truth to it whatsoever but New Vegas's Giant Bomb wiki page now has a release date of November 16th. Dunno if somebody has insider info or if they're just pulling it out of their ass, but I suspect the game will be getting a definite date at E3 either way so we should find out soon.


I swear somewhere said October 1st. Now, I could be mixing this up with Fable 3, but I think thats November something, and Fallout New Vegas is October 1st.

That sounds like a placeholder date to me, frankly. October 1st isn't even a Tuesday, which is when 95% of games are released for whatever reason.
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Re: Fallout: New Vegas
« Reply #265 on: 09 Jun 2010, 07:57 »

This game is really shaping up to be one of the few I'm genuinely looking forward to, and what's more important, one that's almost definitely not going to suck.
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Re: Fallout: New Vegas
« Reply #266 on: 09 Jun 2010, 10:28 »

That sounds like a placeholder date to me, frankly. October 1st isn't even a Tuesday, which is when 95% of games are released for whatever reason.

it's because that's when albums have been traditionally released! the more you know.
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snalin

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Re: Fallout: New Vegas
« Reply #267 on: 09 Jun 2010, 11:02 »

Is there a reason for albums being released on Tuesdays?
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Re: Fallout: New Vegas
« Reply #268 on: 09 Jun 2010, 11:25 »

Because the gods willed it that way.
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Re: Fallout: New Vegas
« Reply #269 on: 09 Jun 2010, 15:14 »

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Re: Fallout: New Vegas
« Reply #270 on: 09 Jun 2010, 15:19 »

The FNV E3 trailer is *awesome*. Look for it on Friday on @GameTrailers. http://is.gd/cIRhh
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Re: Fallout: New Vegas
« Reply #271 on: 09 Jun 2010, 15:40 »

hehehe

he ain't kiddin
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Re: Fallout: New Vegas
« Reply #272 on: 10 Jun 2010, 10:33 »

The Ozn pre-orders have been expanded to the rest of the world.

Quote


We’re pleased to announce Fallout: New Vegas  digital pre-order packs are now available in North America through participating retailers and will be available worldwide soon. The Classic, Tribal, Caravan, and Mercenary packs each contain in-game items offered exclusively through GameStop, Amazon, Steam, Walmart  and Best Buy.

More details after the break…

The Classic Pack (pictured above), available when you pre-order through GameStop, contains:

    * Armored Vault 13 Suit – Extensively patched up and dotted with piecemeal armor, this outfit is an homage to the classic ending of the original Fallout.
    * Vault 13 Canteen – This handy device is useful for staving off dehydration and providing a small amount of healing in the Mojave Wasteland.
    * Weathered 10mm Pistol – A well-worn 10mm pistol that packs an extra punch despite its modest size.
    * 5 Stimpaks – Food and water are good for long-term healing, but when the fighting is fierce, Stimpaks help keep Wastelanders upright.



The Tribal Pack, available when you pre-order through Amazon, contains:

    * Tribal Raiding Armor – Pieced together from scraps of armor, this outfit provides protection without impacting mobility.
    * Broad Machete – This heavy-bladed melee weapon does high damage against limbs and can quickly deal out a flurry of attacks.
    * 5 Bleak Venom doses – Useful on any Melee Weapon, Bleak Venom makes short of work of most living targets.
    * 10 Throwing Spears – If you would like to silently pin an enemy’s head to a wall, Throwing Spears are the way to do it.



The Caravan Pack, available when you pre-order through Steam and Walmart, contains:

    * Lightweight Leather Armor – This hand-modified suit of leather armor reduces its overall weight without impacting its ability to protect.
    * Sturdy Caravan Shotgun – Despite its rough appearance, this Caravan Shotgun will reliably fire 20 gauge shells until the Brahmin come home.
    * 4 Repair Kits – Useful for repairing any outfit or weapon, Repair Kits are a valuable tool for any caravaner.
    * Binoculars – The Mojave Wasteland is a dangerous place, but with these trusty Binoculars you’ll be able to spot trouble coming.



The Mercenary Pack, available when you pre-order through Best Buy, contains:

    * Lightweight Metal Armor – Modified for long-range travel, this Metal Armor sacrifices some protection for mobility and overall weight.
    * Mercenary’s Grenade Rifle – Though similar to other 40mm Grenade Rifles in the Mojave Wasteland, this model has a faster reload cycle.
    * 3 Super Stimpaks – When you absolutely, positively, need to keep your blood inside your body, Super Stimpaks fix you up in no time.
    * 3 Doctors Bags – Mercenaries and broken limbs go together like Iguana-on-a-Stick and Nuka Cola.  Thankfully, these Doctors Bags take a bit of sting out of the inevitable crushed skull.
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Re: Fallout: New Vegas
« Reply #273 on: 10 Jun 2010, 10:34 »

oh god I want all of them
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Re: Fallout: New Vegas
« Reply #274 on: 10 Jun 2010, 12:36 »

I'm actually pretty pleased with what I've getting. I have a feeling that canteen will come in handy.

Also, did anybody read the comments? What a bunch of whiners.

Quote
I’m not a big fan of pre-order exclusives, but having 5 different packs? I’m not really liking this, nor other news about Fallout:NV
    Left by Thorgal on June 10th, 2010

Ok.....so why keep following it? If you haven't liked it yet, why continue to torture yourself? Hey guys, I made a pie out of shit and grass, and I gotta say, it's pretty awful. But I'm gonna keep eating it. Maybe if I add more shit it'll be better.

Quote
i have already pre-ordered a copy of new-vegas though Gamestop! will i B getting this ??? :S PLZ ! i hope so
    Left by Bjarni on June 10th, 2010

I know you said you preordered through gamestop, and I know they just posted that gamestop will have an exclusive pack for preoders, but, no. You didn't pass the intelligence test so you don't get to have any of the preorder stuff.

Quote
I’ll be honest, Im still not that wowed by FNV. It just looks like more Fallout 3, which I have had my fill of. Unless it can blow me away before release I will probably give it a miss.
    Left by Jack on June 10th, 2010

Look, I understand what you are saying, but maybe you should post it elsewhere? Like where people are actually talking about the game, and not stuff they are getting for preordering the game. Here you just look like a whiner.  :roll:



(sorry, maybe I'm just bitchy today)
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Re: Fallout: New Vegas
« Reply #275 on: 10 Jun 2010, 13:46 »

No pre-order discount on Steam? They must really expect big sales for this one, especially with the huge front-page-filling ad. Still, €50 is a good price.
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I just got the image of a midwife and a woman giving birth swinging towards each other on a trapeze - when they meet, the midwife pulls the baby out. The knife juggler is standing on the floor and cuts the umbilical cord with a a knifethrow.

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Re: Fallout: New Vegas
« Reply #276 on: 10 Jun 2010, 13:57 »

The Caravan pack is for Steam as well as Walmart.
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Re: Fallout: New Vegas
« Reply #277 on: 10 Jun 2010, 14:33 »

F3 runs perfectly well on late 2009 model 15" Mac Book Pro and I also have an Xbox. I don't know which to get :|
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Re: Fallout: New Vegas
« Reply #278 on: 10 Jun 2010, 14:41 »

The Caravan pack is for Steam as well as Walmart.

I know. I said discount. There's usually 5 or 10% off for people who pre-order on the newest titles on Steam. RUSE has got one right now, but clearly they're counting on more enough people pre-ordering F:NV for full price.
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Re: Fallout: New Vegas
« Reply #279 on: 10 Jun 2010, 15:23 »

F3 runs perfectly well on late 2009 model 15" Mac Book Pro and I also have an Xbox. I don't know which to get :|

And if it's a viable choice between PC and console, get PC. It's just the best choice. Forget DLC, the mod community will be at least as fruitful.
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Re: Fallout: New Vegas
« Reply #280 on: 11 Jun 2010, 22:29 »

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Re: Fallout: New Vegas
« Reply #281 on: 11 Jun 2010, 23:14 »

Yep, that sure does look like Fallout 3. Some of the new weapons look cool, but I'm pretty much sold on this game already and the only thing I really want to know more details about are the story and characters.
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Re: Fallout: New Vegas
« Reply #282 on: 12 Jun 2010, 08:37 »

eeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!!!!!!!!!!!!!!!


I want to go buy it now! I am so excited!!!
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Re: Fallout: New Vegas
« Reply #283 on: 12 Jun 2010, 15:43 »

There's bethsoft sale on steam to celebrate the pre-release, I got Morrowind and Oblivion for a song (75 and 66% off repectively).
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Re: Fallout: New Vegas
« Reply #284 on: 13 Jun 2010, 02:25 »

Having most of my experience of Fallout 3 based on just the original unexpanded game, binoculars would have been such a vital tool in a Wanderer's equipment in Fallout 3. I only thought of it now when I saw "Binoculars" as part of one of them bonus packs.

Come to think of it it would have been such a better alternative to having to stare down a sniper scope to survey everything. Ah well, you can't have everything.

Needless to say, though, I am excite.
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Re: Fallout: New Vegas
« Reply #285 on: 13 Jun 2010, 15:35 »

There's bethsoft sale on steam to celebrate the pre-release, I got Morrowind and Oblivion for a song (75 and 66% off repectively).

Can you mod them as easily when they're on steam?
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Re: Fallout: New Vegas
« Reply #286 on: 13 Jun 2010, 15:41 »

Yes. Steam still gives you the launcher app, so if you put .esm's and .esp's and .bat's in the data folder the game can launch with them.
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Re: Fallout: New Vegas
« Reply #287 on: 14 Jun 2010, 12:01 »

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Re: Fallout: New Vegas
« Reply #288 on: 14 Jun 2010, 21:44 »

That's a good date for it. Well within the holiday buying season, but before the real heavy hitters like Call of Duty where it could potentially get lost.
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Re: Fallout: New Vegas
« Reply #289 on: 15 Jun 2010, 12:10 »

Quote
Here's the second half of answers for our New Vegas fan interview.

Thanks for submitting the questions, and special thanks to Josh Sawyer for taking the time to answer them.

How many new perks are there planned to be included in Fallout: New Vegas?
From Oerjeke via Bethesda Blog

Project Director Josh Sawyer: A lot. We've removed some old perks, modified some existing perks, and added a bunch of new ones. We believe that New Vegas' selection of perks will make the selection process difficult but rewarding for the player.

Will the Fallout: New Vegas Version of the GECK ship with the game, or be downloadable on release?
From @The3rdType via Twitter

JS: Yes. In addition to the normal GECK functionality F3 modders have come to expect, the F:NV GECK will allow modification of ammo lists, ammo subtypes, the hardcore "basic needs" rates, and a lot of the other new bits of data we have added. It will also contain the F:NV dialogue editor, which can be used with or without the standard F3 dialogue editor.

Will Area 51 be in the game?
From Daniel via Facebook

JS: Area 51 is a bit too far outside of our Mojave Wasteland to include.

What type of graphics options will there be? DX 9/10/11?
From @Z999z3mystorys via Twitter

JS: F:NV's renderer still uses DX9.

Will there be character "traits" as in the classic Fallout games?
From @TheBearPaw via Twitter

JS: Yes. During character creation, you will have the option to select one or two traits. Traits include some of the classics, like Small Frame (in F:NV it gives a bonus to AG but you break limbs more easily), and new ones, like Four Eyes (bonus to PE while wearing glasses, penalty while not).

What kinds of Companions will we see this time round.
From @Neo_Wolf via Twitter

JS: We have a varied cast of companions ranging from Raul the ghoul mechanic to Boone the ex-NCR sniper to some more unusual fellows. Each of the companions has their own personal conflict the player can help resolve. These conflicts can be relatively simple to address or they can involve major quests that span the Mojave Wasteland.

Will there be anything like Fallout 3's bobbleheads in New Vegas to collect?
From @Neon0x via Twitter

JS: Yes, there will be something similar to bobbleheads in the game, and you'll receive an in-game reward for finding them. That said, they do not give you SPECIAL or skill bonuses when found.

In Fallout 3, it was easy to max out most, if not all, of your skills. Is anything being done to prevent this?
From Ryan via Facebook

JS: We have done several things to adjust the skill point economy. First and foremost, the formula for calculating skill points per level has changed. We are still experimenting with what formula to use, but a 10 IN will likely not boost a character's skills as much as it did in F3.

Most of the skill boosting perks have been removed, which means that method of advancing skills no longer exists. Skill books now give +3 skill points, +4 with Comprehension, but there are far fewer skill books in the world. This both reduces how much of a boost skill books will give overall and reduces the impact of Comprehension on that value (don't worry, Comprehension also gives a bonus to skill magazines, so it has more broad applicability). Our "Bobblehead equivalent" does not give SPECIAL or skill bonuses, so those are also removed from the skill point economy.

Are Bottlecaps the source of currency or will it be poker chips?
From Rob via Facebook

JS: Bottlecaps are the main currency in the Mojave Wasteland. Bottlecaps are a water-backed currency controlled and regulated by NCR merchant caravans. The caravan houses conspired to re-introduce the currency when traders lost faith in NCR money. This loss of faith was the result of the NCR moving from a gold-backed currency to fiat currency due to repeated attacks on NCR gold reserves by the Brotherhood of Steel. Though the transition helped stabilize NCR's economy, NCR dollars are devalued compared to bottlecaps and even more devauled when compared with the third form of currency: Legion coins. Caesar's Legion mints silver and gold coins from captured pre-war material. Despite the NCR's running conflict with the Legion, merchants and citizens throughout the Mojave Wasteland accept all three forms of currency.

Poker chips are used by all functional casinos. Each casino has its own chips that must be used for gambling. Players can exchange any form of currency for chips and can receive their payout in any form of currency. Mr. House doesn't let the ongoing war get in the way of potential profits.

Will you be able to marry or even bettter marry a super mutant?
From Josh via Facebook

JS: Only in your dreams.

Will we be able to keep playing once we beat the game with this one?
From Sean via Facebook

JS: This is something we really wanted to do, but ultimately we realized that supporting post-endgame content would jeopardize the quality of the ending, which we wanted to tell the definitive stories for all of our major factions, locations and characters. Instead, after the credits roll the game will prompt you to reload a save created just before the endgame sequence, allowing players to go back and complete any quests they may have missed. Additionally, we make it very clear when you're about to reach the end of the main plot, so it shouldn't come across as a surprise.

Demo anytime soon?
From Gavin via Facebook

JS: We have no plans for a demo.

Will I be able to play, and complete, F:NV without killing anyone or anything, except perhaps in self-defense?
From Billy Ocean via Bethesda Blog

JS: Yes. There are ways to win the main plot by killing no one and by killing everyone. It was one of our initial design tenets. You will find it difficult to get by as a pacifist, and you will miss a great deal of content by killing everyone you meet, but it can be done.
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Re: Fallout: New Vegas
« Reply #290 on: 15 Jun 2010, 16:03 »

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Re: Fallout: New Vegas
« Reply #291 on: 16 Jun 2010, 05:47 »

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Re: Fallout: New Vegas
« Reply #292 on: 16 Jun 2010, 06:46 »

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Re: Fallout: New Vegas
« Reply #293 on: 19 Jun 2010, 01:57 »

New Vegas Developer Walkthrough @ Gametrailers

1
2
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Re: Fallout: New Vegas
« Reply #294 on: 09 Jul 2010, 18:18 »

Just in case anyone hasn't played the originals, Target has the Fallout Trilogy(1,2, and tactics) on sale for $10.48. Pretty good deal I thought.
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Re: Fallout: New Vegas
« Reply #295 on: 10 Jul 2010, 07:23 »

I actually enjoyed tactics. However, it was entirely possible to just focus on one character to the point where you could beat every mission just by juggernauting one beefy dickbag right through the resistance.
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Re: Fallout: New Vegas
« Reply #297 on: 16 Jul 2010, 11:49 »

Sneak peek thing at the F:NV graphic novel thing. In general these things turn out to be terrible, but MCA has a bit of experience with comics. Used to write a lot of the Star Wars comic books, for what it's worth.
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Re: Fallout: New Vegas
« Reply #298 on: 16 Jul 2010, 14:55 »

Oh fuck yes, A Geof Darrow cover.
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Re: Fallout: New Vegas
« Reply #299 on: 16 Jul 2010, 22:35 »

Some dude I've never heard of from Lost is doing voice work too. Seems like this time Bethesda (or Obsidian, I don't know who calls the shots for VA to be honest) is getting more affordable TV actors for voice work rather than just chucking 90% of the budget at Liam Neeson and Malcolm McDowell. Hopefully this means the hundreds of other characters will be better and more distinctive.
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