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Author Topic: Fallout: New Vegas  (Read 303412 times)

KvP

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Re: Fallout: New Vegas
« Reply #450 on: 17 Oct 2010, 12:56 »

The first review is out and, just as I predicted, it gets an equivalent of a 5.0 because Fallout 3 was better and the graphix are the same. Fallout 3 was awesome but NV "feels like Oblivion with guns". Funny, that.

Couple of things though: The embargo goes until either tomorrow or launch day (it's unclear but most recent mentions point to the latter) and the reviewer references "other people on the forum" who have played NV, so it's pretty obviously a Fallout 3 fan who pirated the game. So take this as your harbinger of the Bethtard reaction to NV.

Andrew Reiner from Game Informer said (through his twitter) that he's had his review copy of F:NV for a month. When he writes his review he will be on his third playthrough. Jim Sterling of Destructoid finessed around the embargo to say all this:
Quote
- First Jimpressions of New Vegas: As far as I am concerned, Alpha Protocol never happened now. Slate's clean.
- Played New Vegas for two days and have only officially completed two quests. [censored] hell!
- I in no way mean to imply that that's a BAD thing, either.
- @snoopypup248 If it is, it's an expansion that's worth $60
- New Vegas has officially overwhelmed me. I have so many quests going on and don't know where to start. This is terrifying and awesome.

Also according to some gossip blog, the F:NV launch party happened last night and Vampire Weekend performed for some reason. Various television actors were in attendance.

Couple of little things that are apparently confirmed by streams and the like: There will be different fighting styles that will augment unarmed combat (no idea if this changes animations or the like) and when you reload a game, gambling is disabled for 60 seconds. Powergamers are gonna have to work for their bread.
« Last Edit: 17 Oct 2010, 13:21 by KvP »
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Re: Fallout: New Vegas
« Reply #451 on: 17 Oct 2010, 13:44 »

With all the things on offer, graphix seems like a childish thing to bitch about. Hopefully there aren't going to be other games using the gamebryo engine from here on out because this would be a fitting swan-song for it.
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Re: Fallout: New Vegas
« Reply #452 on: 17 Oct 2010, 13:56 »

According to the wiki, the Alien Blaster is only available with Wild Wasteland, there are no references to aliens without the trait selected.
The wiki also mentions that the YCS/186 Gauss Rifle will only appear if Wild Wasteland is off, which they indicate as a sort of trade-off. As it stands, the Gauss Rifle and Zybourne Clock balls / body are probably separate references - apparently the YCS/186 guy had met Josh at least once in person.
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Re: Fallout: New Vegas
« Reply #453 on: 17 Oct 2010, 15:17 »

For the record, Jim Sterling: giving New Vegas a positive review does not wipe your slate clean. You're still a giant tool and your review of Alpha Protocol was still a shitty gimmick to get pageviews.

Also, that first review John linked is a perfect example as to why Metacritic is useless. Some self-important jackass with a blog is given equal weight as any other website because he sticks an iconoclastic number on it to get attention.
« Last Edit: 17 Oct 2010, 15:19 by Storm Rider »
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KvP

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Re: Fallout: New Vegas
« Reply #454 on: 17 Oct 2010, 15:46 »

There are approximately 25 core storyline quests and 70 sidequests in F:NV, + however many untagged tasks you can do.

Fallout 3 had, at least according to the strategy guide, 11 core storyline quests and 17 sidequests.

It's Fallout 1 -> Fallout 2 all over again.
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Re: Fallout: New Vegas
« Reply #455 on: 17 Oct 2010, 19:15 »

Presumably some of the storyline quests (and possibly some of the sidequests as well, who knows) are mutually exclusive depending on whether you're allied with NCR or Caesar's Legion. Still, sounds like even if the world is the same size, they put a lot more to do in it.

Less than 30 hours away...
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Re: Fallout: New Vegas
« Reply #456 on: 17 Oct 2010, 21:34 »

Here are the things I've learned from continued stream-watching:

 - Unarmed fighting seems almost comically overpowered until you're swarmed by enemies.
 - Scorpions are still fucking hard to kill.
 - Chems and the like are far rarer than they were in Fallout 3. To a degree, so is ammo. You can buy "bulk" ammo that's cheap and plentiful but underpowered.
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Re: Fallout: New Vegas
« Reply #457 on: 17 Oct 2010, 23:09 »

Uuuugh, I hate Radscorpions so much.

Maybe I'll do an Unarmed build on my Hardcore playthrough, since that will help with the whole 'ammo has weight' problem.
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Re: Fallout: New Vegas
« Reply #458 on: 17 Oct 2010, 23:20 »

On the flip side, you'll need to be well-equipped to soak bullets because healing pans out differently. The Caesar's Legion guys are a real pain in the ass on hardcore.
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Re: Fallout: New Vegas
« Reply #459 on: 18 Oct 2010, 02:07 »

It's Fallout 1 -> Fallout 2 all over again.
It's shockingly underbaked, the plot isn't nearly as good, the start sucks, the endless parade of jokes and pop-culture references ruin it and it's easy to break the first half of the game (for combat at least) with an ounce of luck?

 :-D
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Re: Fallout: New Vegas
« Reply #460 on: 18 Oct 2010, 02:52 »

oh god please, please stop it.
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Re: Fallout: New Vegas
« Reply #461 on: 18 Oct 2010, 09:00 »

FUCK MY MANAGER, I swear to go I won't post any videos/pictures/spoilers/bragging online don't make me wait til' midniiiiiiight. *Choking, gasping sobs*
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Yeah, I mean, "I won't kill and eat you if you won't kill and eat me" is typically a ground rule for social groups.

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Re: Fallout: New Vegas
« Reply #462 on: 18 Oct 2010, 10:32 »

Order placed last Saturday. Today is Monday, received no dispatch confirmation yet. Average delivery time after dispatch confirmation is ten days. Game is released in four days. Which means I'll be held waiting at least six more days. Why, why must you torment me so, British packaging and delivery?
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Re: Fallout: New Vegas
« Reply #463 on: 18 Oct 2010, 11:27 »

Preordered at Best Buy because I had a $15 certificate for there.

I don't think I will use the armor much but the grenade launcher looks kinda cool.  Gonna use it on radscorpions.
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KvP

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Re: Fallout: New Vegas
« Reply #464 on: 18 Oct 2010, 13:00 »

Surprise! The first DLC is going to be 360-only, at least for a time.
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Re: Fallout: New Vegas
« Reply #465 on: 18 Oct 2010, 13:07 »

I'm pretty okay with that. If the news thus far is any indicator I'm going to have a ridiculous amount of content to last me a while anyways.
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Re: Fallout: New Vegas
« Reply #466 on: 18 Oct 2010, 19:40 »

Pics of the (illegible) map -




Oh God my grades :'( :'(
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Re: Fallout: New Vegas
« Reply #467 on: 18 Oct 2010, 22:04 »

Huh, I think I broke the thread. If you look in the topic summary there are 2 "hidden posts" that I can't seem to make visible.
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Re: Fallout: New Vegas
« Reply #468 on: 18 Oct 2010, 22:13 »

Really? You're going to take the stance that if a game that turned out buggier than the original Bethsoft game it's just the gaming media having a grudge against Obsidian or something?
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Re: Fallout: New Vegas
« Reply #469 on: 18 Oct 2010, 22:18 »

Are you going to claim that there isn't an element of confirmation bias to such reviews? All the hand-wringing I've read over the stability of FO:NV had an underpinning of presumption that FO3 was pristine, when in fact all the bugs that Gerstmann noted I encountered in FO3 on a regular basis (rocket-jumping Deathclaws was my favorite). It's not buggier than FO3. It's on the exact same engine as the latest iteration of FO3. People forget these things.

To be fair to Gerstmann, he complained about the same things in FO3, gave it the same score, and said FO:NV was better than FO3 in every other regard.
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Re: Fallout: New Vegas
« Reply #470 on: 18 Oct 2010, 22:34 »

How do you know it's not buggier than FO3?
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Re: Fallout: New Vegas
« Reply #471 on: 18 Oct 2010, 22:49 »

Probably because a lot of the complaints I've heard have been cache related crashes that Bethsoft games have been struggling with since Oblivion.
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Re: Fallout: New Vegas
« Reply #472 on: 18 Oct 2010, 22:50 »

Before that, even - Gamebryo's been having the same issues since Morrowind. Naturally it's all the fault of bad QA on Obsidz's part.
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Re: Fallout: New Vegas
« Reply #473 on: 19 Oct 2010, 00:08 »

GAME IS NOW PLAYABLE.
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Re: Fallout: New Vegas
« Reply #474 on: 19 Oct 2010, 00:45 »

And man have I been playing it.
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Re: Fallout: New Vegas
« Reply #475 on: 19 Oct 2010, 10:19 »

I will confirm that I've been playing the game since midnight and haven't seen appreciably worse performance than Fallout 3. Which isn't to say it's very good, but it's not like Obsidian could spin straw into gold with that one.

Apparently the PC version's pretty fucked though. There's some issue with Steam Cloud support or something, it's not working with autosaves.
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Re: Fallout: New Vegas
« Reply #476 on: 19 Oct 2010, 11:33 »

got really blazed at 11 last night and drove all the way back into town for the midnight release. Man, there were some weird characters there, let me tell you. There was this one really old lady with a cane who was super excited about her collector's edition and guide. It was kind of odd and funny. She had to be like 80, and she was all "I just finished Fallout 3 a couple weeks ago and I've been dying to get into New Vegas, I'm so excited!"

Anyway, I spent about an hour or so playing last night before I went to bed. I did the first couple of tutorial-type missions, and enjoyed them as much as anyone can enjoy a tutorial.

I'm going with sort of a general character first: Science, Lockpicking, Guns, Explosives, that sort of thing. I was thinking about starting with Hardcore mode, but I want to get as much out of it on my first go as possible before I come back later for a Hardcore run. Oh yeah, and I picked Wild Wasteland....I couldn't resist.


The deck of cards that come with the CE are really slick. They are all mismatched "brands" of cards from different Casinos and things so almost all the cards have different backs, not to mention the fronts which are all different, and filled with characters and things from the wasteland. Gonna read the graphic novel "All Roads" today on my lunch break, so we'll see how that is.


Really though, I just wanna go home and keep playing. Today is going to be the slowest work day ever.  :|
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Re: Fallout: New Vegas
« Reply #477 on: 19 Oct 2010, 12:28 »

I am quite enjoying myself! The Voice Acting is improved as far as I can tell, the dialogue is much better, the graphics are still basically the same but polished slightly. Mainly the polishing is on the faces, but they are still Bethesda faces. I started with Hardcore mode and I actually feel vulnerable now, which is a very nice change.

I also haven't noticed any real bugs in the PC game other than animations not being particularly good, but those aren't any worse than before.

Edit - Also, not sure if this is just me or not, but the game feels like they've put a bit more color in there. The enemies aren't all varying shades of brown and some the Giant Mantis I've run into even have a type that has a rainbow plumage. It's a nice change.
« Last Edit: 19 Oct 2010, 12:30 by ackblom12 »
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Re: Fallout: New Vegas
« Reply #478 on: 19 Oct 2010, 15:04 »

do you guys wanna post what perks/traits you're taking, up to a certain level?
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KvP

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Re: Fallout: New Vegas
« Reply #479 on: 19 Oct 2010, 15:39 »

I've only gotten up to level 4 or so, so I've taken Wild Wasteland and Four Eyes as traits, and Lady Killer / Comprehension as perks. Energy Weapons / Science / Speech character.
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Re: Fallout: New Vegas
« Reply #480 on: 19 Oct 2010, 16:22 »

scratch that two free copies hell yea


now we have a psyduck emoticon? yesssss  :psyduck:
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Re: Fallout: New Vegas
« Reply #481 on: 19 Oct 2010, 16:43 »

i went with wild wasteland and heavy handed (on hardcore), and i've only gotten to level 2 so confirmed bach. figure i'll take the educated perk next.
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Re: Fallout: New Vegas
« Reply #482 on: 19 Oct 2010, 17:05 »

Now I can't even remember what my first trait was...  :psyduck:


I know I picked Wild Wasteland but beyond that I have no idea....I wanna say Good Natured, since I was tired enough to probably not notice the -5 to guns, explosives etc. but I'm really not sure at all. I know I almost went with Four Eyes, but changed my mind at the last minute.

perplexing
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Re: Fallout: New Vegas
« Reply #483 on: 19 Oct 2010, 17:06 »

I'm level 7 right now, also tagged Speech, Energy Weapons, and Science. Traits are Wild Wasteland and Good Natured, Perks so far are Lady Killer, Educated, and Vigilant Recycler. Had to pump a lot of points into Science early to get that last perk but it's nice to have when energy cells are still relatively scarce. I'm in Helios One right now but the robots are taking me apart since I don't really have a good way to damage them at the moment, I may have to come back later. My build is pretty weak early on and I'm really surprised how difficult the encounters are early in the game. I've started to encounter Nightkin and Glowing Ones already, and even a big enough group of Jackal Gang members can fuck you up pretty badly. Still, once I get to level 10 or so the good perks will really start rolling from there so I'm not too worried.
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Re: Fallout: New Vegas
« Reply #484 on: 19 Oct 2010, 17:12 »

you can just check on your pip boy, right? i think i'm going to go with hand loader instead of recycler, because i put a ton of points into repair
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Re: Fallout: New Vegas
« Reply #485 on: 20 Oct 2010, 05:51 »

It is expected and it IS Fallout 3.5, but I don't think calling it a glorified expansion is completely fair. In this case, it would be akin to calling Fallout 2 a glorified expansion. Admittedly some folks do, but it doesn't mean I have to agree with them.

Vice City is not a "glorified expansion" to GTA 3 for example and I don't recall anyone calling it as such, but it is the same idea. In all honesty a lot of the complaints concerning that really do sound like it's because Obsidian is an easy target.
« Last Edit: 20 Oct 2010, 05:53 by ackblom12 »
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Re: Fallout: New Vegas
« Reply #486 on: 20 Oct 2010, 06:20 »

Personally, I'm already having more fun with this than Fallout 3. Weapon mods, different ammo, useful companions, chem "scarcity" and more interesting traits. Plus, I started on Hard Hardcore mode, so there's a sense of danger any time I wander the wastes. Plus, you can die in VATS now! That's fucking brilliant. Far removed from the invincibility switch from the last game.

On the other hand,

RADSCORPIONS. These fuckers are nearly invulnerable in the beginning and they're EVERYWHERE.
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Re: Fallout: New Vegas
« Reply #487 on: 20 Oct 2010, 06:54 »

Honestly, even Hardcore Normal is fucking vicious at the moment. My limbs are hating me so much.
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Re: Fallout: New Vegas
« Reply #488 on: 20 Oct 2010, 07:44 »

I love Hardcore mode.  It's going to save this game from becoming boring.  I mean now you HAVE to go see a doctor like in the original games.

And the crafting system!  So great.  I love collecting random things.

I opted to only take Wild Wasteland and no other traits.  So glad I did.  I already found Johnny 5 aces and a sweet hat.

The pre-order armor and grenade launcher is pretty badass.  It's really interesting not to feel too bad about using it because the ammo is just so damn heavy.  I mean why not use some of it and clear out some inventory room.

I took the educated perk but now I am worried that I am going to be too powerful again.  But then again that means I won't have to take another intense training in intelligence.  I will probably reload and take comprehension instead.  Make myself work for those extra points.

The whole magazine thing seems a bit cheap.  Especially since you can buy them for pretty cheap.  A 10-20 bonus to a skill anytime you want?

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Re: Fallout: New Vegas
« Reply #489 on: 20 Oct 2010, 08:03 »

Magazines do seem a little on the cheap side all things considered, but at the same time, it seems like there are a lot more skill-based actions this time around. I mean, campfires, workbenches, and reloading stations are all based on your skill level. Being able to amp up your skills for a short time and get a better investment out of your available items seems like a realistic strategy.

Found my first companion last night. I had to repair him to activate him. I had to use a magazine to do it. He's totally rad and plays cowboy music when he spots a bad guy and I can dump a ton of items into him, so he's basically a flying alarm system with a trunk. RAD.
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Re: Fallout: New Vegas
« Reply #490 on: 20 Oct 2010, 08:28 »

Yeah, I got no real problems with it jsut because it means I get to see more of the game my first playthrough. Also with the ridicuous increase in combat difficulty for Hardcore I find it's nice to get some things like the repaired companion earlier.
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Re: Fallout: New Vegas
« Reply #491 on: 20 Oct 2010, 09:23 »

Personally, I'm already having more fun with this than Fallout 3. Weapon mods, different ammo, useful companions, chem "scarcity" and more interesting traits. Plus, I started on Hard Hardcore mode, so there's a sense of danger any time I wander the wastes. Plus, you can die in VATS now! That's fucking brilliant. Far removed from the invincibility switch from the last game.

On the other hand,

RADSCORPIONS. These fuckers are nearly invulnerable in the beginning and they're EVERYWHERE.

YES. Fucking damage threshold! early on in the game, nothing I have can kill a giant radscorpion. I just literally turn tail and run, occasionally checking back to see that it's right on my fucking ass, trying to sting me to death
also this might be a super noobish question, but in reference to aid items, how do they work? i see they provide like 5hp and has a time effect on it. eating multiple items of the same thing doesn't actually add more hp beyond the 5 hp for example. :?

Anyone else find Indiana Jones yet?
« Last Edit: 20 Oct 2010, 09:56 by johnny5 »
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Re: Fallout: New Vegas
« Reply #492 on: 20 Oct 2010, 10:09 »

Johnny I just said cool hat so it wouldn't be a spoiler.  Hehehe.

Anyone else find Snuffles yet?  Best part of the game so far.

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Re: Fallout: New Vegas
« Reply #493 on: 20 Oct 2010, 10:18 »

I randomly decided to tag Explosives at the start (something I don't normally do) and I am glad I did because I am constantly running low on ammo for all my guns, but I never have less than 30 sticks of dynamite. It's ridiculously plentiful early on and I am destroying even Radscorpions with ease.


however,
I got surprise attacked by three velociraptor-looking things last night (Nightstalkers maybe? I forget) and before I even threw the first stick of dynamite (of three) that I had queued up in VATS, they were surrounding me and I was dead before he even lit the first fuse.

They started out a pretty good distance from me too, they were just way too fast.
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Ozymandias

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Re: Fallout: New Vegas
« Reply #494 on: 20 Oct 2010, 11:47 »

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Re: Fallout: New Vegas
« Reply #495 on: 20 Oct 2010, 11:56 »

 :psyduck:

WHAT IS WRONG WI
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Caleb

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Re: Fallout: New Vegas
« Reply #496 on: 20 Oct 2010, 13:36 »

All in all I am very glad I decided to get this on the 360.

I have been hearing a ton of horror stories from the PC version.

I thought I might have trouble getting used to the controller but it's been fine.

No bugs so far.  But honestly I haven't wandered that far into the wasteland.

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Scandanavian War Machine

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Re: Fallout: New Vegas
« Reply #497 on: 20 Oct 2010, 13:46 »

Yeah, I've been having a blast with 360 version so far, though I haven't explored all that much yet.

At first I was getting a little lag/stuttering when walking around outside, but I installed to HDD and it's totally smooth like 98% of the time now. I recommend it, if you've got the room to spare.

The only actual glitch I've seen so far was a Powder Ganger guy stuck in the side of bus that he was apparently hiding in before I showed up and prompted him to run straight at me, which was actually into the wall of the bus (naturally), and he somehow ended up in it's structure. I couldn't just leave him there all alone, so I threw in some dynamite to keep him company.


my work days go by so slow now that I have this to look forward to all day
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Re: Fallout: New Vegas
« Reply #498 on: 20 Oct 2010, 14:09 »

I like how hardcore mode is basically the Wanderers Edition mod for FO3.
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Re: Fallout: New Vegas
« Reply #499 on: 20 Oct 2010, 14:12 »

I ran into a great bug last night ont he PC. I stepped into a bear trap and I suddenly found myself flying a good 60ft into the air and staying there for a minute looking around before I fell and died. Hasn't happened since, but it was pretty funny at the time.
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