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Author Topic: Fallout: New Vegas  (Read 303327 times)

Dimmukane

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Re: Fallout: New Vegas
« Reply #650 on: 07 Nov 2010, 10:06 »

For some reason, every time I exit the Helios One factory to go fuck around in the tower, the 3 dogs from Gibson's scrapyard + a death mole or two appear in the door behind me as I leave.  Now old lady Gibson is dead.

I just ran into my first Cazadore, dear fucking christ I should be like 5 levels higher before going back there.  Even with the Incinerator, that was just a bit too difficult.

I will say that I'm pretty happy with how some quests have multiple ways to complete them (not the choices but the actual method of completing them).  With Helios One, I managed to get all the way down to the mainframe before finding out that the generator was borked, and my Repair skill was way too low to fix it and I didn't have any magazines.  I was walking back out and noticed a robot, found out I had the Science skill to turn it on, and followed it back down as it finished the quest for me.  That was pretty cool.
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Re: Fallout: New Vegas
« Reply #651 on: 07 Nov 2010, 11:49 »

The best way to get breathing room with cazadores is to shoot off the wings.  That stuns them for a while, usually long enough (in my case) for Boone to finish them off.
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Re: Fallout: New Vegas
« Reply #652 on: 07 Nov 2010, 12:30 »

One of the habits from FO3 that it's best to shake is the tendency to always aim for the head.
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Re: Fallout: New Vegas
« Reply #653 on: 07 Nov 2010, 13:43 »

maybe this is a glitch but when I go into VATS against the cazadores it wont let me shoot them in the head.
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Dimmukane

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Re: Fallout: New Vegas
« Reply #654 on: 07 Nov 2010, 13:50 »

Happened to me too...there's a percentage number for it, I just can't select it.
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Re: Fallout: New Vegas
« Reply #655 on: 07 Nov 2010, 13:57 »

Are you sure it's not some weird thing with the controls? Target selection in VATS can be tricky sometimes.
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Re: Fallout: New Vegas
« Reply #656 on: 08 Nov 2010, 00:55 »

Expanded ammo crafting mod. Haven't played it yet so I'm not sure of its balance (always an issue with mods like these) but it doesn't look too crazy. Adds a lot of different things you can break down for new crafting components and a lot of new ammo types (obviously) plus the ability to craft more of the existing ammo types (AP, JHP, etc.)
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Cire27

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Re: Fallout: New Vegas
« Reply #657 on: 08 Nov 2010, 01:39 »

I'm already such a whore for different types of ammo.
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Re: Fallout: New Vegas
« Reply #658 on: 08 Nov 2010, 10:12 »

Bethsoft released sales figures. 5 million copies in 3ish weeks, $300 million or so in profits.
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Re: Fallout: New Vegas
« Reply #659 on: 08 Nov 2010, 10:20 »

Jesus Christ I am about to start Character no fucking 5.

I swear this better not turn into another Baldur's Gate II where this becomes a 10 year project before I finally beat the goddamn story missions.
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Re: Fallout: New Vegas
« Reply #660 on: 08 Nov 2010, 12:14 »

Bethsoft released sales figures. 5 million copies in 3ish weeks, $300 million or so in profits.

Wow, that's about half the time it took F3 to break 5 mil. It looks like Fallout really is a blockbuster brand now, it's so weird. Still, I'm glad Obsidian finally got their feel-good hit and hopefully they get to work on Fallout again because they really nailed this one.
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Re: Fallout: New Vegas
« Reply #661 on: 08 Nov 2010, 12:21 »

Are you sure it's not some weird thing with the controls? Target selection in VATS can be tricky sometimes.

Here's something I found on the subject, "It is impossible to target the head of a Cazador in VATS unless it is striking forward with its stinger, the Courier is right on top of the enemy or the Cazador is moving on a slope towards the player. Without meeting these conditions the head can never be cycled to as an option in Vats (only the antennae)." This only applies to the console versions.
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Re: Fallout: New Vegas
« Reply #662 on: 08 Nov 2010, 13:12 »

'Comprehensive' Patch coming soon and by soon they mean weeks from now. PC versions will get smaller patches in the meantime.
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Re: Fallout: New Vegas
« Reply #663 on: 08 Nov 2010, 18:20 »

I imagine most of the issues resolved in the patch have been dealt with by the community. A lot of the companion and quest bugs seem to be smoothed out, at least.

Fun with C4!


Fun with Meltdown!
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Re: Fallout: New Vegas
« Reply #664 on: 09 Nov 2010, 00:20 »

All the best parts  (warning: Spoilers!)
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Felrender

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Re: Fallout: New Vegas
« Reply #665 on: 09 Nov 2010, 19:19 »

I imagine most of the issues resolved in the patch have been dealt with by the community. A lot of the companion and quest bugs seem to be smoothed out, at least.

Fun with C4!


Fun with Meltdown!


So THAT"s your SA username.
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KvP

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Re: Fallout: New Vegas
« Reply #666 on: 09 Nov 2010, 19:39 »

The guy who posted those is not me ;)

Speaking of SA, here are all the abundant DLC hints in the game people have found so far:

 - A map Nav point called "North Passage" on the North (natch) side of the map that appears to be a cave, but it is currently blocked by boulders. In all likelihood this will be the site of the first DLC, probably New Canaan related.
 - A tunnel with a locked door on the West side of the map, with no apparent key existing.
 - Antony in the Legion Camp indicates that Denver / Dog City is canon.
 - In the Legion Camp there is a map on a table that charts a bunch of territory East of the Colorado.
 - The Boomers mention an "Area 2" to the East of the map that contains many weapons.
 - Veronica / Brotherhood of Steel spoilerz! (If you complete Veronica's quest and reach a certain point in the Brotherhood questline, she says that Elijah, the AWOL former elder who was nearing some sort of breakthrough at HELIOS One before it was taken by the NCR, is still alive and has sent her a message indicating an intent on his part to "cleanse the wastes" so that the BoS can rule them. Sounds awfully familiar.)
« Last Edit: 09 Nov 2010, 19:50 by KvP »
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Re: Fallout: New Vegas
« Reply #667 on: 09 Nov 2010, 20:05 »

Yeah, I was getting a bit of a Presper vibe from Elijah
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Re: Fallout: New Vegas
« Reply #668 on: 10 Nov 2010, 05:13 »

Enclave is in chicago right?
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Re: Fallout: New Vegas
« Reply #669 on: 10 Nov 2010, 09:21 »

There's an outpost, but it seems a tad far away for a DLC.
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Ozymandias

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Re: Fallout: New Vegas
« Reply #670 on: 10 Nov 2010, 09:53 »

I would 100% love to see Chicago for Fallout 4 though.

You know, the Fallout 4 built on id Tech and written by Obsidian.
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Re: Fallout: New Vegas
« Reply #671 on: 10 Nov 2010, 11:18 »

I'd also love to see some giant lake monsters.
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Re: Fallout: New Vegas
« Reply #672 on: 10 Nov 2010, 11:40 »

I would 100% love to see Chicago for Fallout 4 though.

You know, the Fallout 4 built on id Tech and written by Obsidian.

Not gonna happen, unfortunately. Bethsoft has already said that their next game will be on 'next generation Gamebryo' tech and Fallout 4 will definitely be made by them, not Obsidian. The best we can hope for is Howard's next game to be ESV, and for them to switch to idTech (or really, absolutely anything else) for Fallout 4. Then Obsidian can make Fallout: Chicago in 2016.
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Dimmukane

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Re: Fallout: New Vegas
« Reply #673 on: 10 Nov 2010, 14:49 »

That's the most realistic bet.  Switching to id Tech 5 would require a pretty big change in pipeline, in terms of environment design, along with some added time for implementing quest scripting tools.
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Re: Fallout: New Vegas
« Reply #674 on: 10 Nov 2010, 18:27 »

I just want Gamebryo to fall in a ditch and die a horrible, preferably fiery, death.
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Re: Fallout: New Vegas
« Reply #675 on: 10 Nov 2010, 18:58 »

when is fallout: nyc going to be a thing
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Re: Fallout: New Vegas
« Reply #676 on: 10 Nov 2010, 19:10 »

fallout modded to survive in the nyc from the spider-man 2 game
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Re: Fallout: New Vegas
« Reply #677 on: 10 Nov 2010, 19:14 »

when is fallout: nyc going to be a thing
Prolly the next Bethsoft one.
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Dimmukane

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Re: Fallout: New Vegas
« Reply #678 on: 10 Nov 2010, 20:29 »

I just want Gamebryo to fall in a ditch and die a horrible, preferably fiery, death.

Aren't you like the biggest Civ 4 nut on these boards?


I'm just bein' facetious
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Re: Fallout: New Vegas
« Reply #679 on: 10 Nov 2010, 21:00 »

I just want Gamebryo to fall in a ditch and die a horrible, preferably fiery, death.

Aren't you like the biggest Civ 4 nut on these boards?


I'm just bein' facetious



I've been looking for an excuse to use that all day.

Civ IV is great but oh god I hate that engine so very much. It worked better for Civ IV because of the lack of close up details required and the fact that clipping issues weren't a real priority but they keep using it for things that have close ups of faces and moving parts and it makes me want to murder.
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Dimmukane

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Re: Fallout: New Vegas
« Reply #680 on: 10 Nov 2010, 22:22 »

Nah, I totally agree with you, it needs to be put out to pasture...looking at their webpage, outside of some Sid Meier games, Bethsoft's stuff, a couple MMOs, Bully and Divinity II, pretty much all of the games using it are either game show spin offs, shitty sports titles or games like Prison Tycoon.  Apparently they let go half of their engineers in 2009 and closed one of their offices...perhaps Obsidian couldn't get any tech support with their engine troubles because no one was answering the phone?  Actually, in retrospect it's kind of amazing Bethsoft was able to adapt that engine the way it did considering how terrible and ill-suited it is for that kind of game...I'm sure they had their reasons, though.
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Re: Fallout: New Vegas
« Reply #681 on: 10 Nov 2010, 22:54 »

Whoa, Bully was Gamebryo? Crazy.

That's like, my favorite R* game.
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Re: Fallout: New Vegas
« Reply #682 on: 10 Nov 2010, 23:18 »

I had Bully but the load times ruined it for me.
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Re: Fallout: New Vegas
« Reply #683 on: 11 Nov 2010, 00:36 »

It makes sense to me that Bully was a Gamebryo game just based on how different the controls and environments felt from R*'s other games. I remember it feeling a lot more stiff.
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Re: Fallout: New Vegas
« Reply #684 on: 11 Nov 2010, 01:01 »

You should all pay attention to these. The Fiends recruitment one on p. 3 is the best IMO.
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Re: Fallout: New Vegas
« Reply #685 on: 11 Nov 2010, 10:57 »

I want Fallout: London. Screw American cities.
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Re: Fallout: New Vegas
« Reply #686 on: 11 Nov 2010, 11:38 »

People keep bringing up the idea of international Fallouts, and while maybe I'm being close-minded I don't really know if it could work. The identity of Fallout is so rooted in that old Americana that they'd have to change the fundamental atmosphere of the game if they took it somewhere else. Maybe it would still be good, but it wouldn't really feel like Fallout.
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Re: Fallout: New Vegas
« Reply #687 on: 11 Nov 2010, 11:40 »

I considered international Fallouts and came to the same conclusion, Bryan. It's just so fundamentally based in American Cold War kitsch and Red paranoia that it doesn't work anywhere else. It'd be neat to know what the rest of the world is like but I mean, there's still a shit ton of America to explore in this universe so why?
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Re: Fallout: New Vegas
« Reply #688 on: 11 Nov 2010, 12:07 »

I'm still curious as to what the hell happened to the rest of the world during the nuclear holocaust. Either the rest of the world was obliterated in the same way, or it wasn't and people are just avoiding North America like the radioactive plague. Did any of the original Fallout games allude to this?

I reached Novac recently. I must have been spoiled by the more polished games I've been playing between F3 and this, because goddamn, every problem that was only a minor nuisance in Fallout 3 has become a right pain in the ass for New Vegas. Except for one thing that wasn't in Fallout 3: ED-E's enhanced sensors that don't give any indication as to how far away an NPC actually is, and whether or not it is a crow. For the rest, it's clumsy, hard-to-control jumps, cluttered, unorganized inventory, switching weapons takes forever, and why is it so goddamn bright in the middle of the night?

Even so. Fuck my ear if I'm not playing it through at least three times.
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Re: Fallout: New Vegas
« Reply #689 on: 11 Nov 2010, 13:16 »

The inventory isn't that bad once you realize that you can cycle to different inventory categories.

I didn't know that through the entire 200 hours I played Fallout 3.
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Re: Fallout: New Vegas
« Reply #690 on: 11 Nov 2010, 13:30 »

The intro to Fallout 1 suggests that the US was uniquely "preparGAH STUPID PHONE
« Last Edit: 11 Nov 2010, 16:32 by KvP »
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Re: Fallout: New Vegas
« Reply #691 on: 11 Nov 2010, 14:05 »

The inventory isn't that bad once you realize that you can cycle to different inventory categories.

I didn't know that through the entire 200 hours I played Fallout 3.
Now that you mention it, I do remember something about cycling through inventory categories while trading and searching containers. It was also something I did not realize for the majority of the time spent on Fallout 3. Thanks for reminding me.
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Re: Fallout: New Vegas
« Reply #692 on: 11 Nov 2010, 15:16 »

Wha.....

How did you stand playing the game before you figured it out  :psyduck:
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Re: Fallout: New Vegas
« Reply #693 on: 11 Nov 2010, 15:30 »

At one point in Fallout 3 I realized that I didn't need any more money, and just plain quit picking up anything at all that wasn't stims or duplicates of my equipment.

I still don't know why I don't do this is all RPGs. I've gotten better, but it took me a long time in my recent Neverwinter Nights game to stop picking up stuff that's worth 1 gold.
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Re: Fallout: New Vegas
« Reply #694 on: 11 Nov 2010, 15:54 »

Slowly working through FO3. I somehow only have like 20lbs. available before I'm over-encumbered so if it's not something that can repair something I already have it better be pretty darn valuable for me to pick it up.
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Re: Fallout: New Vegas
« Reply #695 on: 11 Nov 2010, 18:07 »

I'm a horrible fucking hoarder in Fallout games. Right now I'm cruising around Nipton with 229/230 weight and have filled up ED-E with another 209.
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Re: Fallout: New Vegas
« Reply #696 on: 11 Nov 2010, 19:04 »

Yeah, I'm the same way.

"I might need it later"

"That could be fun"

".03 pounds? Sure, why not"

"There's always Buffout..."


Before I started the Sunset Sarsparilla quest, but had met the guy who tells you about the caps, I was carrying around a couple hundred pounds worth of sarsparilla at any given time. When I finally found that quest and did it I was like FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF :x

I hoarded, lied, stole, and murdered for those caps and bottles! god. damn. it.

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Re: Fallout: New Vegas
« Reply #697 on: 11 Nov 2010, 21:26 »

what the hell, guys? why don't you just find a spot, call it yours and dump it there? it's not going to disappear...you can even rent a room in novac if you want.  my friend does this and it drives me crazy, once after he finished killing a bunch of raiders he slow-walked all the way from the super duper mart to megaton, took him like 2 hours.
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Re: Fallout: New Vegas
« Reply #698 on: 11 Nov 2010, 21:32 »

Yeah, I've usually got most of my rooms pretty filled with stuff too. The unimportant stuff.

I never overencumber myself and slow-walk anywhere though, that's ridiculous.

...


unless it's really close
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Also I would like to point out that the combination of Sailor Moon and faux-Kerouac / Sonic Youth spelling is perhaps the purest distillation of what this forum is that we have yet been presented with.

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Re: Fallout: New Vegas
« Reply #699 on: 11 Nov 2010, 21:48 »

Ya'll are bizarre. It wasn't until my 2nd or 3rd play through of Fallout 2 that I played character with over 4 strength and I usually didn't even use more than 1 or 2 party members or even bother reloading when they died. There's usually been fuck all worth buying in the series anyway.
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the ship has Dr. Pepper but not Mr. Pibb; it's an absolute goddamned travesty
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