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Author Topic: Fallout: New Vegas  (Read 300668 times)

Scandanavian War Machine

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Re: Fallout: New Vegas
« Reply #850 on: 16 Dec 2010, 16:53 »

hey wow DLC that I'm actually really excited to waste my money on!


I really love this game.

I mean, I already knew that, even before it came out, but god damn it is really great. I'm looking forward to doing all the quests that got glitched and broken in my last game this time around, now that it's patched and they're allegedly fixed.

oh and my new character is a perky young wastelandette with a penchant for energy weapons named Shelly Sundial. Nothing can stop her laser pistol and green hair! She will melt you!

name obviously inspired by Sunny Smiles, one of my favorite characters in NV.  :mrgreen:
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Re: Fallout: New Vegas
« Reply #851 on: 17 Dec 2010, 04:23 »

DLC that will be a mix of Battle Royale and Ocean's Eleven with ghosts and ghouls?

I love the Fallout universe!
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Re: Fallout: New Vegas
« Reply #852 on: 21 Dec 2010, 18:02 »

So apparently, if they haven't fixed it yet, you can get Dead Money for free off of the XBL website, though not through an Xbox proper.

I myself paid. Haven't gotten to it yet - recommended level is 20, and I'm at 8. Going to do some grinding and skill pumping (apparently there are a lot of different checks) and then I'll jump in.
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Re: Fallout: New Vegas
« Reply #853 on: 21 Dec 2010, 21:34 »

so i tried to download it from the website and it says your console does not have the newest update, and i tried updating and it didn't fix it so i think they just stopped taking orders from the website as a stopgap fix or something
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Re: Fallout: New Vegas
« Reply #854 on: 22 Dec 2010, 22:45 »

So essentially the DLC (which is great and an MCA joint through and through) seems to point towards a "Big Empty" DLC in the future (this is not really a spoiler for the Sierra Madre storyline). "Big Empty" was the nickname of the Tibbets Correctional Facility, a supercomputer-controlled prison that served as the central location of Van Buren.

Also anybody planning to play hardcore with a  Small Frame'd character is in for a world of pain.
« Last Edit: 22 Dec 2010, 23:58 by KvP »
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Re: Fallout: New Vegas
« Reply #855 on: 23 Dec 2010, 00:58 »

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Re: Fallout: New Vegas
« Reply #856 on: 23 Dec 2010, 02:23 »

The Yogscast are(is?) great.
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Re: Fallout: New Vegas
« Reply #857 on: 24 Dec 2010, 12:24 »

Word to the wise - due to some bugs, it's best to start the DLC sans items and companions. A number of people have reported ED-E going hostile upon return.

Also if you make it to the Sierra Madre and find yourself stuck in the first areas... might want to go have a drink.
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Re: Fallout: New Vegas
« Reply #858 on: 24 Dec 2010, 14:07 »

It's not even fun to make fun of Obsidian anymore, they're much better at it themselves.
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Re: Fallout: New Vegas
« Reply #859 on: 24 Dec 2010, 16:35 »

alright, Dead Money is bought. gotta grind up to speed though so I won't get wrecked.

maybe I'll get lucky and they'll patch it up before I  get my new character up to 20. not gonna hold my breath but...fingers crossed
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Re: Fallout: New Vegas
« Reply #860 on: 24 Dec 2010, 17:04 »

Brewer's Beer Bootlegging shack gave me a Gauss Rifle. Combined with the Meltdown perk (which doesn't even make any goddamn sense, this is a projectile weapon), I finally have a chance against the Deathclaws. With this and the tri-beam laser rifle, I could easily ditch all other weapons and use these for everything. Go, overcharge!
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Re: Fallout: New Vegas
« Reply #861 on: 25 Dec 2010, 01:39 »

High critical sniper builds with your basic sniper rifle'll waste Boss Dethclaws with little effort. I can't use energy weapons with meltdown on them because I always get the critical when they are standing right next to me.
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Re: Fallout: New Vegas
« Reply #862 on: 25 Dec 2010, 04:05 »

Yeah, Meltdown can be annoying in close-range combat. Torching Cazadores with the Flamer I took from Cook-Cook became chaos with Meltdowns everywhere. But it doesn't depend on critical hits, the only thing that matters is that you lay the killing blow with an energy weapon.

Hey, now that I look at the wiki page for the 'Lucky' .357 revolver, it seems that no one picked up that it's a reference to Lucky Luke. I was actually the first editor to get it!
« Last Edit: 25 Dec 2010, 10:43 by LTK »
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Re: Fallout: New Vegas
« Reply #863 on: 25 Dec 2010, 12:49 »

A Chainsaw and various chem cocktails, that's my recipe for killin' Cazadores.
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Re: Fallout: New Vegas
« Reply #864 on: 25 Dec 2010, 13:39 »

It's not even fun to make fun of Obsidian anymore, they're much better at it themselves.

Because other companies have never had technical problems with DLC. This is something that only happens to Obsidian.
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Scandanavian War Machine

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Re: Fallout: New Vegas
« Reply #865 on: 26 Dec 2010, 12:34 »

so I bought Dead Money but was waiting to get my new HC character up to 20 to start it, and now I've got Metro 2033 and Alpha Protocol to play so I might not get around to checking it out for a while yet

what to do what to do

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snalin

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Re: Fallout: New Vegas
« Reply #866 on: 26 Dec 2010, 13:12 »

wait - it's probably bugged.
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Re: Fallout: New Vegas
« Reply #867 on: 26 Dec 2010, 15:35 »

Not from the sound of it - nothing game-breaking, anyway. Dismissing companions before entering the bunker and dropping off your gear somewhere safe are recommended (more because you'll have a full inventory's worth of new stuff coming out of the DLC than anything else) but other than that it's a technically sound production.

According to Sawyer the DLC was designed from levels 10-30 so it should be doable within that range, and there are certain builds that fare a lot better than others (melee and unarmed builds, specifically). I got through it pretty handily with a level 18 guns / survival / sneak build. I've heard of people beating it easily at 13/14 and people having difficulty at 28. The way that NV is balanced in general, you'll be relying on the melee and unarmed weapons provided to you, and the game will be harder for people who don't use them for reasons that will become clear.

Also hardcore mode makes Dead Money hardcore. At the very least it justifies the old "square one" trope that DLCs often use lazily. It even makes foodstuffs valuable.
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Re: Fallout: New Vegas
« Reply #868 on: 28 Dec 2010, 02:34 »

I've got five levels and only 10ish points I want to spend in anything not melee, so I might as well hit that bitch up to the top.
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Re: Fallout: New Vegas
« Reply #869 on: 28 Dec 2010, 09:28 »

Also, this being an Avellone joint, you'll miss out on a lot if you aren't well-versed in at least a few secondary skills. There are checks for primary stats, lockpick, explosives, guns, repair, science, medicine, and speech, just from what I can remember, and each either makes things easier or fleshes out characters.
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Re: Fallout: New Vegas
« Reply #870 on: 28 Dec 2010, 11:32 »

ah, fuck, explosives.

I never cared. Gonna bite me in the ass, right?
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Re: Fallout: New Vegas
« Reply #871 on: 28 Dec 2010, 11:40 »

Not especially! There's no situation in which you absolutely positively need a skill to pass (though you'll be well fucked in hardcore if you don't have a good medicine score). As always, lockpick and science are most useful with speech coming up second.
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Re: Fallout: New Vegas
« Reply #872 on: 29 Dec 2010, 02:36 »

Not especially! There's no situation in which you absolutely positively need a skill to pass (though you'll be well fucked in hardcore if you don't have a good medicine score). As always, lockpick and science are most useful with speech coming up second.

I always found Speech to be most useful, I suppose that's dependent on your personal kleptomania though.
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Re: Fallout: New Vegas
« Reply #873 on: 29 Dec 2010, 14:29 »

I finally entered Quarry Junction. It took all three Holy Frag Grenades, one hundred MF cells for the Gauss Rifle, and one thousand EC packs, overcharge, for the Tesla-Beaton Prototype to kill all the Deathclaws. What weapons did you use?
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Re: Fallout: New Vegas
« Reply #874 on: 29 Dec 2010, 14:48 »

The sniper rifle. They nerfed in the last patch, though, and I guess I can agree that it was a tad bit too awesome.
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LTK

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Re: Fallout: New Vegas
« Reply #875 on: 29 Dec 2010, 15:15 »

Using the original sniper rifle was fun while it lasted, but after it got downgraded I started using energy weapons a lot more.

Another thing: Are any of you experienced with console commands? I got stuck on Veronica's personal quest, and she won't talk to me to make her decision after the discussion with the elder. I'm trying to reset the quest to an earlier objective, but it's not working.
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Re: Fallout: New Vegas
« Reply #876 on: 29 Dec 2010, 15:33 »

I was a touch irritated by the Quarry Junction. Usually, I play do-gooder characters who help out every little town and do every little sub-quest. So, for a change, when my character woke up at the start of New Vegas I murdered the whole village and headed north to exact my revenge on Benny. No fucking around, just straight up the line to get bloody revenge - until the Deathclaws. Cue looping all the way round down south and to the east, picking up all the little quests on the way...

I was slightly disappointed that you're more or less rail-roaded to take the long way round to get to Vegas and you couldn't just up and go which ever way took your fancy, like in Fallout 3.
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Re: Fallout: New Vegas
« Reply #877 on: 29 Dec 2010, 15:49 »

I like it, though. Contrary to the Mojave, the Capital Wasteland was so nondescript. Even after 80 hours of playing Fallout 3, the only locations that are immediately obvious from memory are the Enclave bunker and the DC ruins. I think I'll remember the general layout of the Mojave much better now that I actually have to navigate. I guess that's the cost of having the freedom to go anyplace you damn well feel like; You kind of lose your sense of purpose. Maybe that's why we are a Courier, as opposed to being a Lone Wanderer. Here you no longer wander, you go.
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Re: Fallout: New Vegas
« Reply #878 on: 29 Dec 2010, 16:04 »

I see what you mean, but I liked that sort of wanderlust in Fallout 3. Just bimbling round the wasteland, Pipboy playing, shotgun in hand. New Vegas is definitely slicker than Fallout 3 but I think it lost a certain something in the transition.


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Re: Fallout: New Vegas
« Reply #879 on: 29 Dec 2010, 18:46 »

Yes, it lost a little something. That something is called terrible writing.
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Re: Fallout: New Vegas
« Reply #880 on: 29 Dec 2010, 23:46 »

QUARRY JUNCTION TIPS:

1) get a stealth boy. you'll only need it for a short while.
2) activate the stealth boy on yr way into the quarry.
3) sneak around to the conveyor belt that goes up to the top of the tower, on the south side. specifically the south side. there's only one deathclaw guarding it and you can either sneak around him or use yr most powerful weapon and knock him out with a sneak attack crit. if other deathclaws spot you then fucking sprint up to the top of that conveyor belt
4) you are in an extraordinary tactical position, and can now stand up and alert the quarry by shooting at the deathclaws. it's possible that the mother deathclaw won't be alerted BUT you can always fire a missile or something over towards where she'd be, or you can snipe one of the deathclaws by the eastern pond and hope she comes running. i'm pretty sure deathclaws can't actually climb up the conveyor belt but even if they do you can line it with mines on the way up and tear them to shreds with bullets at the same time.

with this method i fired maybe forty shots, total. at least two of those shots were missiles from annabelle. the luckiest thing to happen was when the mother deathclaw and her babies rounded the corner and i shot them with a missile which killed the babies; it made the mother deathclaw go ballistic and come closer which made it easy for me to score three consecutive alien blaster headshots.
« Last Edit: 29 Dec 2010, 23:47 by Johnny C »
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Re: Fallout: New Vegas
« Reply #881 on: 30 Dec 2010, 10:03 »

I've finally started working on the actual storyline of NV. I've come to the fork that is deciding who I want to work for (NCR/Mr. House/Caesar's Legion). I've decided to let Benny escape with his life from the Top's casino and am seriously regretting it now. Is there any way to retrieve the platinum chip from Caesar without having the legion turn hostile?
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Re: Fallout: New Vegas
« Reply #882 on: 30 Dec 2010, 10:14 »

I still haven't finished this game  :oops:
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Re: Fallout: New Vegas
« Reply #883 on: 30 Dec 2010, 10:47 »

I've finally started working on the actual storyline of NV. I've come to the fork that is deciding who I want to work for (NCR/Mr. House/Caesar's Legion). I've decided to let Benny escape with his life from the Top's casino and am seriously regretting it now. Is there any way to retrieve the platinum chip from Caesar without having the legion turn hostile?
From what I remember, Caesar doesn't know about the chip and Benny still has it. Caesar allows you to decide what happens to Benny, so he'll give it to you before you kill him or set him free.
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Re: Fallout: New Vegas
« Reply #884 on: 30 Dec 2010, 11:46 »

But seriously, go independent.
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Re: Fallout: New Vegas
« Reply #885 on: 30 Dec 2010, 16:40 »

Benny doesn't have the chip. I know for sure because I managed to pickpocket the Maria pistol from him. At first, Caesar hands you the chip but requires you to hand it back when leaving the Fortress, until you've successfully killed Mr. House that is. Also, how would you go about creating an "independent" New Vegas?
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Re: Fallout: New Vegas
« Reply #886 on: 30 Dec 2010, 16:51 »

Hold that thought, maybe I'll need to complete one of Caesar's quests...
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Re: Fallout: New Vegas
« Reply #887 on: 30 Dec 2010, 17:14 »

A good lead would be to check out Benny's place.
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Re: Fallout: New Vegas
« Reply #888 on: 30 Dec 2010, 19:16 »

Wait, you haven't met Yes Man?
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Re: Fallout: New Vegas
« Reply #889 on: 30 Dec 2010, 20:46 »

I guess that's possible... If you let Benny go (or get hoodwinked by him) a Legion messenger tells you where he is. But don't you need to discover Yes Man first?
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Re: Fallout: New Vegas
« Reply #890 on: 31 Dec 2010, 02:31 »

Ra Ra NCR! Ra Ra NCR!

I know its sad, but I am trying my best to give them New Vegas whilst still being ethical about it, because my courier isn't smart enough to run it, and ceaser is an arse and mister house a tiny bit mental.
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Re: Fallout: New Vegas
« Reply #891 on: 31 Dec 2010, 03:14 »

That one is more likely to be canon, in the end.
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Re: Fallout: New Vegas
« Reply #892 on: 31 Dec 2010, 10:21 »

Canon from the first game is that you straight up murder the... Master? Overlord? Anyways, canon from the second is that you nuke the platform, canon from the third is... I guess you don't really have a choice there. It'll be interesting to see which one they use from this game, I'm guessing either NCR or running solo.
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Re: Fallout: New Vegas
« Reply #893 on: 31 Dec 2010, 15:24 »

The Master.
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Re: Fallout: New Vegas
« Reply #894 on: 31 Dec 2010, 16:54 »

I've put enough hours in NV that I can now say: Happy 2282!
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Re: Fallout: New Vegas
« Reply #895 on: 31 Dec 2010, 21:41 »

I have tried to actually progress in the story multiple times now but I just can't force myself to not pillage every single settlement I come across.
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Re: Fallout: New Vegas
« Reply #896 on: 01 Jan 2011, 16:24 »

It should not have been this easy to straight-up murder every single living thing in the Ultra-Luxe and walk out, six hundred units of flamer fuel lighter, as a Level 30 Messiah, like nothing happened.
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I just got the image of a midwife and a woman giving birth swinging towards each other on a trapeze - when they meet, the midwife pulls the baby out. The knife juggler is standing on the floor and cuts the umbilical cord with a a knifethrow.

JD

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Re: Fallout: New Vegas
« Reply #897 on: 02 Jan 2011, 14:39 »

All they have are those canes right?
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Quote from: Jimmy the Squid
Hey JD, I really like your penis, man.

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LTK

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Re: Fallout: New Vegas
« Reply #898 on: 02 Jan 2011, 16:45 »

Yeah. It's the same with all the other casinos, really. The guards' weapons are a joke and I could easily dispatch them all with the Love & Hate spiked knuckles I happened to have on me. Maybe I shouldn't have waited until level 30 to finally get to the Strip.
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Quote from: snalin
I just got the image of a midwife and a woman giving birth swinging towards each other on a trapeze - when they meet, the midwife pulls the baby out. The knife juggler is standing on the floor and cuts the umbilical cord with a a knifethrow.

Avec

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Re: Fallout: New Vegas
« Reply #899 on: 02 Jan 2011, 17:02 »

Are you playing on Very Hard on Hardcore mode? I really don't see any other way to make the experience more difficult/realistic.
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