Jeph Jacques's comics discussion forums

  • 04 Dec 2020, 00:03
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: 15 Puzzle as near-infinitely variable art  (Read 6075 times)

onewheelwizzard

  • GET ON THE NIGHT TRAIN
  • *****
  • Offline Offline
  • Posts: 2,597
  • Ha! Fool ...
    • http://www.livejournal.com/users/onewheelwizzard
15 Puzzle as near-infinitely variable art
« on: 09 Feb 2010, 11:27 »

I imagine that most of you are pretty familiar with the idea of the 15 Puzzle.  Basically, it's a puzzle with a frame with 15 tiles in it, arranged in a 4X4 grid pattern, and you move a tile at a time until it is in a correct order to create an image (or just have the numbers 1-15 in sequence).  It's really old and most people have probably seen one by now.

About 2 years ago, around April 2008, I made a 15 puzzle that ALWAYS makes a continuous picture, no matter where or in what orientation each tile is.  Here are some pictures.







I'm working on a new one that will be more sturdy and will be a single object instead of a frame with a bunch of objects in it (the tiles in the one pictured above are made out of flimsy half-inch foamcore, and fall right out of the frame if you turn it upside down).  Here's the image I'll be laying onto the tiles:



When I've chopped up that image and polished each tile image in photoshop (it was freehanded and there are some incongruencies), I'll post a few recombinations of it.  Also, when I'm finished crafting the actual wooden puzzle I'm making that will have this image on it, I'll post that.

Currently taking votes as to which tile to leave out of the puzzle (I can only use 15, obviously).
« Last Edit: 10 Feb 2010, 21:06 by onewheelwizzard »
Logged
also at one point mid-sex she asked me "what do you think about commercialism in art?"

Vendetagainst

  • Scrabble hacker
  • *****
  • Offline Offline
  • Posts: 1,273
  • Too orangey for crows
Re: 15 Puzzle as near-infinitely variable art
« Reply #1 on: 10 Feb 2010, 20:23 »

Wait, that last image is broken. I posted here but I think I misinterpreted what you were asking for.

I would remove the second row, third column tile. It's nice, but they're all nice! That one doesn't really stand out for me.
« Last Edit: 10 Feb 2010, 20:28 by Vendetagainst »
Logged
Quote from: Sox
I think it's because your 'age' is really only determined by how exasperated you seem when you have to stand up.

Quote from: KharBevNor
PEW PEW PEW FUCK OFF SPACE

onewheelwizzard

  • GET ON THE NIGHT TRAIN
  • *****
  • Offline Offline
  • Posts: 2,597
  • Ha! Fool ...
    • http://www.livejournal.com/users/onewheelwizzard
Re: 15 Puzzle as near-infinitely variable art
« Reply #2 on: 10 Feb 2010, 21:06 »

Imgae fixed!
Logged
also at one point mid-sex she asked me "what do you think about commercialism in art?"

smack that isaiah

  • Beyond Thunderdome
  • ****
  • Offline Offline
  • Posts: 565
  • Tell me again what a monster is
    • Igor and the Whale
Re: 15 Puzzle as near-infinitely variable art
« Reply #3 on: 10 Feb 2010, 21:10 »

First off: that is really really fucking awesome and cool.  This idea is so cool, it seems like something my (art teacher) uncle would do.

Secondly: I'd vote on the second tile in the first row for being the one to be left out, I don't have much of a good reason why, I think it's just the tile I like least.
Logged
Luminous beings are we, not this crude matter

David_Dovey

  • Nearly grown up
  • *****
  • Offline Offline
  • Posts: 8,687
  • j'accuse!
Re: 15 Puzzle as near-infinitely variable art
« Reply #4 on: 10 Feb 2010, 23:08 »

second from the right, second from the bottom
Logged
It's a roasted cocoa bean, commonly found in vaginas.

Thomas Edison

  • The Tickler
  • ****
  • Offline Offline
  • Posts: 931
  • Everyone is getting old.
Re: 15 Puzzle as near-infinitely variable art
« Reply #5 on: 11 Feb 2010, 00:00 »

This:
I'd vote on the second tile in the first row for being the one to be left out, I don't have much of a good reason why, I think it's just the tile I like least.


Also: that is rad.
Logged
Quote from: Patrick
I am pretty miserable at going down on a lady

Quote from: Khar
I can't really work out in my head why it's not cool to bone your sister as long as you don't make babies

scarred

Re: 15 Puzzle as near-infinitely variable art
« Reply #6 on: 11 Feb 2010, 01:12 »

whoa
Logged
tumblr | wordpress | last.fm

Quote from: De_El
nick is a dick so you don't have to be!

BeoPuppy

Re: 15 Puzzle as near-infinitely variable art
« Reply #7 on: 21 Feb 2010, 17:31 »

That is one very cool idea you have there. Also, beautiful images.
Logged
My Art.
I was into Stumpy and the Cuntfarts before they sold out.

öde

  • Vulcan 3-D Chess Master
  • *****
  • Offline Offline
  • Posts: 3,767
Re: 15 Puzzle as near-infinitely variable art
« Reply #8 on: 22 Feb 2010, 09:28 »

Oh dang, I finally figured out how you'd make all the tiles match up. Kinda obvious when you realise it!

Wicked sick arts, Joe!
« Last Edit: 22 Feb 2010, 09:30 by öde »
Logged
Pages: [1]   Go Up