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Author Topic: Brink  (Read 21858 times)

snalin

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Re: Brink
« Reply #50 on: 10 May 2011, 06:57 »

mostly positive reviews. I'll wait for a free weekend too, or some kind of demo version, but it looks promising.
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Re: Brink
« Reply #51 on: 10 May 2011, 10:14 »

my copy should arrive today, so i'll let you guys know what i think tonight when i've played for a bit.

all the negative stuff i've heard has been about the pc version (since it's been available longer) but i got it on 360 so i'm hoping none of those complaints will apply
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Re: Brink
« Reply #52 on: 10 May 2011, 10:44 »

Joystiq and 1up had the harshest reviews and I agreed with every bit of them. They're right about everything they criticize, until the part where they called everything the criticized a bad thing. I wanted what they hated. I want that stuff to be MORE common in multiplayer FPSes, not less.
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Scandanavian War Machine

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Re: Brink
« Reply #53 on: 10 May 2011, 10:50 »

that's encouraging. I haven't read those ones, so i don't know what they said, but i think i trust ozy's taste. plus i've been looking forward to this game for a very long time...hell, i preordered in september....it can't suck. it has to be awesome.

amazon says my copy is sitting by my back door right now. think i might head home on my lunch break today  :-D
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Re: Brink
« Reply #54 on: 10 May 2011, 11:41 »

Would suck if it went the way of All Points Bulletin
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Ozymandias

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Re: Brink
« Reply #55 on: 10 May 2011, 12:37 »

Well, you have to understand where I'm coming from here:

Enemy Territory is one of my all-time favorite gaming experiences. I spent my freshman and sophomore years of college like 40 hours a week playing that game with my friends. So my experience with Brink evokes a lot of that same design and fun for me. Joystiq and 1up's criticisms root strongly in the idea that multiplayer FPS gaming has moved past that, which I just do not agree with. I want more direction towards ET, even if the design is old, not less.
« Last Edit: 10 May 2011, 15:23 by Ozymandias »
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Scandanavian War Machine

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Re: Brink
« Reply #56 on: 10 May 2011, 15:19 »

well, i finished most of the challenges on my lunch break, haven't even looked at the campaign or played with anybody else yet.

I like it though! it's definitely different and it was a little weird at first, but i quickly got used to it. we'll see how it plays when i'm actually playing the game with people though.

the AI is definitely dumb as rocks in the challenges though, so playing with people seems pretty much manditory.

i'm excited to get into it later. the customization menus and ui is a little confusing but i imagine i'll get used to it pretty quickly.
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Ozymandias

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Re: Brink
« Reply #57 on: 10 May 2011, 21:44 »

Welp, my friends and I (the very same ones I played ET with back in the day) just played for 5 hours straight and were, eventually, only defeated by terrible, awful, stupid no good AI pathing. Disappointing, but it's okay, because the game is exactly living up to my expectations. Just perfect.
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glyphic

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Re: Brink
« Reply #58 on: 11 May 2011, 14:41 »

Played for a few hours last night. After bouncing around in laggy servers for an hour, I landed in a game and joined an 8-person fireteam. OH MAN. I was so impressed at that point. The challenges are so-so and the bots aren't challenging until you get to level 10 or so, but when you get a bunch of people in a game, it gets intense.

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satsugaikaze

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Re: Brink
« Reply #59 on: 12 May 2011, 04:58 »

Man I really am enjoying Brink a lot now 3 hours in, but I really really really wanted the story to shine here. I can really see it being held back, because there's such an interesting premise to what little narrative there is. The cutscenes are swish, every scenario/level has story purpose, and they're arguably structured in incredibly well-designed set pieces, but stage layouts have all been designed with multiplayer at the forefront.

Poor AI aside, I was hooked by the story a long time ago, but playing through the game in general speaks to me more of a "what could have been" game. The combat itself plays out quite nicely, but the Unreal Tournament approach to the story doesn't feel like it's doing the premise any justice, especially when a lot of the narrative work smacks of writers and animators begging to do much more with the potential there was.
There are minor balance issues here and there, but far less than some other shooters, and the SMART system isn't as spectacular as it was touted to be, but it most definitely improves the shooter experience and makes the game feel smoother. Customisation is fantastic, and voice-work is decent. I like the game, but I want more from certain areas.
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Scandanavian War Machine

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Re: Brink
« Reply #60 on: 12 May 2011, 10:20 »

I'm excited for the games potential after a little time has passed and it's been patched a bit, and people have gotten the hang of it.

The game is pretty much worthless if you have AI teamates/enemies, but if you can get some humans in the mix, it gets exponentially better with each one (up until it becomes a laggy mess).

I'm finally starting to "get" the way it's supposed to be played and it's alot of fun. I started using a Light body type engineer, all shooting at people then running a quick lap around the map, then coming back to finish them off.

I finished up both sides of the campaign last night; pretty interesting stuff. I like the idea of the story and all the levels/setpieces were really cool, but when you're actually in the game your objectives are usually too abstract, or strangely worded. It's like....do I win when the timer runs out, or do I lose? Am I hacking this thing or preventing it from being hacked? who knows!

I still haven't tried a heavy with a minigun yet, but i want to. Light is just too much fun.
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Also I would like to point out that the combination of Sailor Moon and faux-Kerouac / Sonic Youth spelling is perhaps the purest distillation of what this forum is that we have yet been presented with.

Johnny C

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Re: Brink
« Reply #61 on: 12 May 2011, 10:43 »

Joystiq and 1up had the harshest reviews and I agreed with every bit of them. They're right about everything they criticize, until the part where they called everything the criticized a bad thing. I wanted what they hated.

you wanted bad ai, latency issues, tedious choke-point multiplayer gameplay, and to pay eight bucks per map?
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Johnny C

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Re: Brink
« Reply #62 on: 12 May 2011, 10:44 »

i'm struggling to imagine that as yr checklist for an awesome game
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Ozymandias

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Re: Brink
« Reply #63 on: 12 May 2011, 13:10 »

I can't help it if the reviewers are playing a game that should be played multiplayer and on PC single player and on an XBox.
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Cire27

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Re: Brink
« Reply #64 on: 12 May 2011, 14:47 »

Strawman?
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Johnny C

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Re: Brink
« Reply #65 on: 12 May 2011, 16:14 »

I can't help it if the reviewers are playing a game that should be played multiplayer and on PC single player and on an XBox.

ah yes the "you're playing the game you got wrong" defense
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satsugaikaze

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Re: Brink
« Reply #66 on: 12 May 2011, 17:26 »

you wanted bad ai, latency issues, tedious choke-point multiplayer gameplay, and to pay eight bucks per map?

It's interesting how you bring up the map structure, because there are one or two maps that have ridiculous structures that clearly favor one side over another. I can't remember one particular one off the top of my head, but there's one where the Resistance has to plant a bomb at some location right underneath what is basically a Security death trap walling the team in at three sides, and the field of view of the Security observation points generally extends into the spawning area of the Resistance's command post.

It does have the 'storming the beachhead' feel to it, though, and a skilled team working together still can make it, but it's a less well-designed map than most of the ones I've played in, which are for the most part pretty well-balanced.

EDIT: Also, I don't seem to have very many latency problems at all, and I've definitely seen worse lobby systems. I have no idea why they were ragging on the matchmaking system.
« Last Edit: 12 May 2011, 17:32 by satsugaikaze »
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Blyss

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Re: Brink
« Reply #67 on: 13 May 2011, 08:11 »

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satsugaikaze

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Re: Brink
« Reply #68 on: 14 May 2011, 01:34 »

As I'm unlocking all the attachments and the guns are beginning to handle themselves better rather than the kick-like-a-mule functionality they had without upgrades, I'm really starting to see this game as really just a beautiful, uncut gem that is really a few narrative structures shy of directing first person shooters in the right direction

It's close-knit team based play without being the futility of being an ant-size peon from Battlefield, and it's kinetic and plays fast in its own way without the one-man-army ideals from the Call of Duty series.
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Ozymandias

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Re: Brink
« Reply #69 on: 14 May 2011, 10:32 »

ah yes the "you're playing the game you got wrong" defense

Man, wouldn't it be something if I could quote you criticizing critics using the same defense?
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Ozymandias

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Re: Brink
« Reply #70 on: 14 May 2011, 10:32 »

Like, wouldn't that be the most embarrassing thing?
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Ozymandias

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Re: Brink
« Reply #71 on: 14 May 2011, 10:33 »

Hahaaaa I'm just fuckin' with you, I got nothing.

But I don't think it's necessary a strawman or invalid argument here. I mean if there's multiple ways to play a game and some are more fun than others, surely the correct way to play is the way that makes it fun. I mean, that's the point of the game, right? To have fun? And many reviewers in the aftermath have admitted as such, that reviews were poor because they were forced to play the game single player when it shines in multi.

And it is incredibly enjoyable online. I play light body medic and just jump and slide and backflip(in my mind) all across the battlefield and no one fuckin' dies on my watch and it's exhilarating.
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Johnny C

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Re: Brink
« Reply #72 on: 15 May 2011, 14:03 »

Hahaaaa I'm just fuckin' with you, I got nothing.

actually i can think of mirror's edge and alpha protocol off the top of my head, since i've argued that there's better ways to think of those games (as a puzzle game and as a spiritual successor to deus ex, respectively) that make them more tolerable/fun
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satsugaikaze

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Re: Brink
« Reply #73 on: 17 May 2011, 23:09 »

http://www.rockpapershotgun.com/2011/05/17/disposable-worlds-and-imagining-brink-2/

yes, yes and yes

I'd rather have a Brink 2 than a Modern Warfare 3, tbh now
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LTK

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Re: Brink
« Reply #74 on: 05 Aug 2011, 06:06 »

Brink has a free weekend on Steam now. Anybody playing?
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Re: Brink
« Reply #75 on: 05 Aug 2011, 10:06 »

i got it.   so far so good.
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Re: Brink
« Reply #76 on: 05 Aug 2011, 10:44 »

i tried playing it again with the release of the free DLC, but it actually seems worse somehow than it was at launch  :psyduck:

like, everything is laggy even with perfect ping and a room full of bots, and the aiming and running seem to be even more awkward than before somehow. (this is on 360, btw)


think i'm gonna trade it in and get something that's actually fun

what a fucking bummer
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Also I would like to point out that the combination of Sailor Moon and faux-Kerouac / Sonic Youth spelling is perhaps the purest distillation of what this forum is that we have yet been presented with.

satsugaikaze

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Re: Brink
« Reply #77 on: 08 Aug 2011, 17:34 »

Still playing the shit out of it

When it works, it works like the most beautiful thing in the world

When it doesn't work, it adequately describes the phrase "crash and burn" in about 100 different languages  :psyduck:
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Scandanavian War Machine

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Re: Brink
« Reply #78 on: 09 Aug 2011, 10:05 »

hahaha so i traded Brink and something else in and ended up getting Mario Golf for GC, a controller to play it with, and a memory card to save, as well as Deadly Premonition.

fuck you, brink! these games are awesome!
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Re: Brink
« Reply #79 on: 10 Aug 2011, 10:49 »

I made a heavy engineer yesterday who uses nothing but shotguns and mines. I like running into entire rooms full of people and downing everyone and putting mines right next to them so they blow up real good.
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Re: Brink
« Reply #80 on: 10 Aug 2011, 13:28 »

hahaha so i traded Brink and something else in and ended up getting Mario Golf for GC, a controller to play it with, and a memory card to save, as well as Deadly Premonition.

fuck you, brink! these games are awesome!
but golf is lame
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Scandanavian War Machine

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Re: Brink
« Reply #81 on: 10 Aug 2011, 16:10 »

agreed

MARIO golf however, is quite fun and you can play with like four people on the same tv with the same controller


also it works properly 100% of the time which is far more than i can say about brink  :mrgreen:
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Re: Brink
« Reply #82 on: 11 Aug 2011, 08:11 »

Based on what's up here, perhaps Brink is the way to go instead of my Halo: Reach collecting dust. It suffers from the same sort of multiplayer pitfalls that are described here - one side of a map is better for a certain team, if you're put in with randoms then you'll be far worse off than with a party, etc. Just how it goes, but I really don't know why I keep buying Halo games. And Halo Anniversary is out in October or something and I'm worried that if I do buy it, its just going to be pretty shite.
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satsugaikaze

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Re: Brink
« Reply #83 on: 21 Aug 2011, 17:25 »

I just have to mention though that the past few patches made to Brink have done some really nice rebalances and 2 new maps to go with the free! DLC are very nice indeed. Some of the guns that were pretty piss-poor/difficult to use at release day are now actually quite good. I'm mainly putting points into Operative/Engineer, and it does seem like the more you level into each class the more you get out of it. It's a mix between being able to change on the fly and specialising within, say, about two classes with which you can be flexible with.

As for the map balance, I'm not going to disagree that some of the maps involve some terrible bottlenecks and difficult-to-defend/attack areas, but I'm going to put out there that every objective in the game is at least achievable. Even the 3-star Be More Objective - I've solo'd it (albeit after a number of tries). And I think as TotalBiscuit pointed out, the fact that the multiplayer has actual context and meaning for every map makes it a definite worthwhile experience, even if only co-op against the AI in under 10 minutes.  :mrgreen:
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