I don't get all the hate for the new art style. Yeah, sure, the new Darkspawn are a little naff, but it's not like they're the main villains any more and the hills near Lothering seem to have been tainted a touch quickly. However Mr. Gaider has been pretty straight up that most of the work in the game has been put into Kirkwall and I think it shows. From what I've seen of Kirkwall so far, especially in the DX11 screen-shots, it looks bloody marvellous.
The human models I think are an improvement overall and barring a few questionable judgement calls (pants will not reduce Isabella’s sex appeal any, I assure you, or did she lose them with her ship?) there are no game breaking issues for me. I actually particularly like Anders new model and Varric's as well.
As for the combat, well its far from the best system I've played, but at normal compared the DA:Os normal, I have no real issues. If it gets too easy, I'll switch it up to hard. I play Bioware games for the story and dialogue mostly anyway. From what I've seen the dialogue and VA's are anywhere from decent to very good. The story has yet to be unveiled but as I've yet to but utterly disappointed by any Bioware story I'm not especially worried.
In fact, the whole personal story rather than the whole "epic world saving adventure" shtick seems an improvement to me.
To put this in comparison, I prefer KoTOR2 (even broken and half finished) to the originals twist/shock ending.
To me at least, DA2 seems to have shaped up okay. I'll let you know if the story changes my mind.
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Est, if you're running on the PC, you may want to turn DX11 off, it's horribly broken for the demo.