i'm losing my mind over this game.
okay so deadly premonition is this cheap game, like a budget title. it was originally like planned to be a triple-a game based super-heavily on twin peaks. the original title was 'rainy woods.' after its debut at tgs they got a c&d from david lynch's lawyers saying shit like "look you've got to take the suit-wearing midget out." so they changed it around a bunch, added some combat sections (the combat sections were added last, swery's confirmed in interviews, which is why they're so shitty but more on that later) and released it as a budget title in america this year. it's received shitty reviews from like everyone, except maybe destructoid who gave it a totally stupid 10/10 review (thanks jim sterling!!! you're a cunt). it's also like my favourite game released this year.
here's what is bad about the game:
-the graphics that aren't the characters
-the sound mixing
-the combat
-the physics
-the driving
-the controls
-the animations
-sometimes you will talk about gruesome autopsy details while goofy sax music plays
this is initially off-putting for several reasons. the first thing you see after the initial (amazing) cutscene is a really shitty looking bunch of survival horror stuff, you have to clumsily maneuver your asshole character around with RE4 style controls grafted to RE2's agility, and then after you struggle through the truly dogshit combat sequence that kicks off the game you have to learn how to drive around this to-scale rural washington town in a shitty car that can't go more than 50 mph and lists to the left because your character has probably some kind of chemical imbalance that prevents him from driving in a straight line.
after you get used to that, and get into the dialogue and cutscenes and the game opens itself up to you, i promise, there you will fall in love.
i haven't had a game get its teeth into me so deeply in a long time. but the characterization and sense of place are phenomenal, the game pulls some really clever stylistic moves and the core narrative is captivating. the more time you put into the game - sidequests and activities and everything - the more you will get out of it. the characters have lives and motivations and it's fascinating to watch them unfold. minutes in-game are about thirty seconds real-time, and the characters work on a schedule - businesses open and close at certain times, people are only available at certain hours in certain locations, etc. you get a real sense of being in this inhabited town.
of course, when shit goes down, that makes it even more compelling. shit is happening to these people with lives, and it's your job to figure out what and why. the narrative arc of the game is really phenomenal, and worth putting up with the bad bits for. it's cheap - it's worth picking this up and finding it out for yourself.
or pick it up to keep wearing the same suit until flies circle you and the fbi docks you $60 for "stinky agent," refuse to shave until you get the most beard possible, drive to the graveyard and take a nap behind a shack, go fishing, eat a raw potato, smoke until the time hits midnight and you have to run away from giant dogs that drop from the sky, bash a zombie with a guitar. yr call.