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Author Topic: Elder Scrolls V  (Read 85917 times)

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Re: Elder Scrolls V
« Reply #50 on: 06 Dec 2010, 04:06 »

Why do you speak so to such a brilliant revolutionary

In his games, you can have sex with or without a condom
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Re: Elder Scrolls V
« Reply #51 on: 06 Dec 2010, 16:21 »

Playing the new Fable was like getting down with Christine O'Donnell.
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Re: Elder Scrolls V
« Reply #52 on: 11 Dec 2010, 18:56 »

I'm sure a lot of you already know, but it's been announced. It's coming out next November.

Check this out: http://www.youtube.com/watch?v=ZGSmUH4_K_U
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Re: Elder Scrolls V
« Reply #53 on: 11 Dec 2010, 22:41 »

Fuck dragons.
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Re: Elder Scrolls V
« Reply #54 on: 12 Dec 2010, 01:51 »

You should go to Deviantart if you want some of that.
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Re: Elder Scrolls V
« Reply #55 on: 12 Dec 2010, 04:13 »

ESIV: Skyrim AKA Fuck yeah vikings
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Re: Elder Scrolls V
« Reply #56 on: 12 Dec 2010, 04:43 »

At least it's not set in Cyrodil again.  I saw a fake trailer for something that looked really pretty great (Project Offset) while I was looking for more vids.  Shame that thing's been cancelled.  Even though it wasn't TESV it looked like it was gonna be fun to play.
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Re: Elder Scrolls V
« Reply #57 on: 12 Dec 2010, 04:44 »

Also, the engine looked really great.  I'm almost certain that I'll be disappointed with the Skyrim engine by comparison.
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Re: Elder Scrolls V
« Reply #58 on: 12 Dec 2010, 06:36 »

eeeee!

It's about time they actually included the Elder Scrolls in TES. Also Skyrim is pretty much the coolest thing. I'm hoping that they can make the place look interesting. I've got pretty high hopes, these are, after all, the guys who did Solstheim.
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Re: Elder Scrolls V
« Reply #59 on: 12 Dec 2010, 09:00 »

There's definitely an Elder Scroll in Oblivion.  It serves as a major plot point in one of the guild questlines.

Anyway, Skyrim looks hella sweet.  Hopefully the Dragons are like a metaphor for the Akavari, though.  I'd much prefer fighting real Akavari monster-people over dumb dragons.  I can fight dumb dragons in virtually any fantasy RPG.
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Re: Elder Scrolls V
« Reply #60 on: 12 Dec 2010, 09:45 »

Maybe the Akavir were dragons? Or the Akavir had dragons? I'm trying to imagine fighting dragons in an elder scrolls game, and I can't really see it happening, unless they change the whole "you hit thing, it takes damage" recipe of the games, since killing a dragon that way would be pretty boring. I... cannot really see a good way to do it, but if there's really dragons, they'll probably come up with something.

I'm aware of the Elder Scroll in the last thieves guild quest, but that was just "steal an Elder Scroll". that it, you stole one of the things the entire game series has been named after, and it was just used as a magical whatever of power to break a curse. Woohoo.
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Re: Elder Scrolls V
« Reply #61 on: 12 Dec 2010, 10:07 »

The Akavir were the dragon people I think. Then they all got killed by some snake people who's name I can't spell or pronounce.
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Re: Elder Scrolls V
« Reply #62 on: 12 Dec 2010, 16:09 »

The snake people who now lives in the east where the nerevarine went?

TES lore :psyduck:
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Re: Elder Scrolls V
« Reply #63 on: 12 Dec 2010, 16:28 »

I'm only playing if they have mudcrabs.
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Re: Elder Scrolls V
« Reply #64 on: 12 Dec 2010, 17:18 »

There's a wiki for that.

Edit:  Fixed that link.
« Last Edit: 12 Dec 2010, 21:23 by Cire27 »
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Re: Elder Scrolls V
« Reply #65 on: 12 Dec 2010, 17:23 »

That sure is some deep lore.
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Re: Elder Scrolls V
« Reply #66 on: 12 Dec 2010, 20:35 »

Bethsoft is apparently saying that TES V will use an "all-new" engine. I don't know if that just means it's a new version of Gamebryo or something else. Hopefully the latter.
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Re: Elder Scrolls V
« Reply #67 on: 13 Dec 2010, 02:43 »

I'm gonna guess they mean an all-new version of the Gamebryo engine plus additional bits made in-house.  It doesn't really make much sense at this point to write a new engine from scratch, and buying rights to use an engine from someone other than id would be a be of a faux pas, wouldn't it?  (unless of course they bought it before the merger/acquisition)
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Re: Elder Scrolls V
« Reply #68 on: 13 Dec 2010, 02:57 »

Not necessarily. Id may have some formidable programmers but different engines are suited to different purposes. It depends on the kind of game they want to make and the suitability of Idtech for it. One could certainly make the argument that Gamebryo was not the best engine for the games Bethsoft have made in the past.
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Re: Elder Scrolls V
« Reply #69 on: 13 Dec 2010, 09:50 »

New engine or not, I bet it'll just be Fallout with swords.
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Re: Elder Scrolls V
« Reply #70 on: 13 Dec 2010, 11:49 »

Not really sure how that is a bad thing.  Some of the best fun I've had in Fallout is when I creep around inside a building using a melee weapon pretending I'm playing Oblivion.
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Re: Elder Scrolls V
« Reply #71 on: 13 Dec 2010, 12:21 »

I still haven't played more than a few hours of Oblivion, everyone is just so unbearably ugly and the VA was horrendous. I'll be happy if they at least fix these.
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Re: Elder Scrolls V
« Reply #72 on: 13 Dec 2010, 12:44 »

Judging from the teaser narration, the VA is just as terrible as it's always been.
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Re: Elder Scrolls V
« Reply #73 on: 13 Dec 2010, 13:19 »

That 1 voice is probably 1000.
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Re: Elder Scrolls V
« Reply #74 on: 13 Dec 2010, 13:48 »

The consensus on the Bethsoft forums seems to point to that dude being Max von Sydow.
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Re: Elder Scrolls V
« Reply #75 on: 13 Dec 2010, 15:49 »

All I really want from this game:
- big open world
- realistic physics
- gorgeous graphics
- ability to mod the inevitable bad decisions away and add in any glaring omissions

The best fun I had in Oblivion was just questing for guilds, tomb-raiding, dungeon-diving and exploring. Didn't really care about the story overly much.
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Re: Elder Scrolls V
« Reply #76 on: 13 Dec 2010, 15:50 »

Didn't really care about the story overly much.

I feel really bad for anyone who did.
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Re: Elder Scrolls V
« Reply #77 on: 13 Dec 2010, 15:51 »

Just realised that if it's a completely new engine there may not be any easy way to make mods :(
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Re: Elder Scrolls V
« Reply #78 on: 13 Dec 2010, 15:54 »

And tbh if there's no way to mod then I'll prob take a very long time to decide whether or not to buy it, because vanilla Oblivion was frustratingly awful in my opinion
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Re: Elder Scrolls V
« Reply #79 on: 13 Dec 2010, 15:59 »

I've put probably around 300 hours into vanilla Oblivion, so I wouldn't say it's awful, necessarily.


Then again, I have the unique ability to ignore how much something sucks if it has at least one redeeming quality (Oblivion had many more than one, so it was easy)
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Re: Elder Scrolls V
« Reply #80 on: 13 Dec 2010, 16:16 »

Just realised that if it's a completely new engine there may not be any easy way to make mods :(

...

It's Bethesda. They make modable games - that's their thing. Them not having a CS is like Molyneux not bragging about how revolutionary his next game will be; slim, slim chances.

They've made all of their last games by first making the construction set from scratch, and then make the actual game. I can't see any reason why they would do otherwise - if I know them right, the CS is already done, and will either be out at launch, or a couple of months later.
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Re: Elder Scrolls V
« Reply #81 on: 13 Dec 2010, 21:37 »

All I want is an individually designed world without any generic copy/paste locations.

A decent reward system in dungeons and the like would be good, too.
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Re: Elder Scrolls V
« Reply #82 on: 13 Dec 2010, 23:22 »

The consensus on the Bethsoft forums seems to point to that dude being Max von Sydow.

If he's their major 'get' for Skyrim that's kind of hilarious.

Patrick Stewart, Sean Bean, Liam Neeson, Malcom McDowell... and Max von Sydow.
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Re: Elder Scrolls V
« Reply #83 on: 14 Dec 2010, 00:54 »

It's Bethesda. They make modable games - that's their thing. Them not having a CS is like Molyneux not bragging about how revolutionary his next game will be; slim, slim chances.

They've made all of their last games by first making the construction set from scratch, and then make the actual game. I can't see any reason why they would do otherwise - if I know them right, the CS is already done, and will either be out at launch, or a couple of months later.

It's been their thing on PC, yeah. But there were no modding tools for the console version of Oblivion, and I'm guessing it was the same for Fallout 3. Wonder how much DLC they sold on consoles vs PCs
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Re: Elder Scrolls V
« Reply #84 on: 14 Dec 2010, 01:44 »

Kind of a moot point actually, piracy is much easier on PC. I know I pirated all the DA:O add-ons.

I think it would be a really good idea for Bethesda to use the DLC menu option as a mod channel for console versions.
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Re: Elder Scrolls V
« Reply #85 on: 14 Dec 2010, 02:16 »

The consensus on the Bethsoft forums seems to point to that dude being Max von Sydow.

If he's their major 'get' for Skyrim that's kind of hilarious.

Patrick Stewart, Sean Bean, Liam Neeson, Malcom McDowell... and Max von Sydow.
Max von Sydow ain't nothing to sniff at. But yeah, Bethsoft loooooooooooves wasting voice talent (token exception being McDowell). I had no idea Terrence Stamp was in Oblivion, but he was.
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Re: Elder Scrolls V
« Reply #86 on: 14 Dec 2010, 02:47 »

Tom, I would love it to go back the other way.  Make it so that the mods are universal and you can load them up via a USB stick or something.  That would be pretty great.
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Re: Elder Scrolls V
« Reply #87 on: 14 Dec 2010, 02:50 »

I'm told there are ways of modding console games, since the actual game files on a console version of the game are basically identical to the PC version, but I have no idea of how you'd go about doing that.
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Re: Elder Scrolls V
« Reply #88 on: 14 Dec 2010, 23:22 »

In response to what the engine will be I show you this.
So yeah, the engine is not Gamebryo or id's new engine, but one actually created by Bethesda this time. That could be excellent, looking at Daggerfall. Right, right?
Dude says (Dude equals Nick Breckon), "Its a new graphics/gameplay engine built internally. Well have more details down the road."
Man, I hope I can get through this one. Their Fallout showed me they can do a better job than Oblivion did.
So yeah, this geek is keeping his bits crossed in hopes that their Icewind Dale is pretty awesome.
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Re: Elder Scrolls V
« Reply #89 on: 15 Dec 2010, 01:55 »

Not really sure how that is a bad thing.  Some of the best fun I've had in Fallout is when I creep around inside a building using a melee weapon pretending I'm playing Oblivion.
See, I was making a joke about all the people who said Fallout 3 was just going to be Oblivion with guns, so I flipped it around.  :{X
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Re: Elder Scrolls V
« Reply #90 on: 15 Dec 2010, 03:38 »

I dunno, man.  It takes a lot of skill to put together a good engine from scratch, as evidenced by how many people just use UE or Source or an id engine or a CryEngine or GameBryo or something else they can just buy and work with from the get-go.  Perhaps this new engine will be like, taking all the extra bits they created around the GameBryo engine to get it working the way they wanted and replacing the engine part with something of their own making?  I dunno.  I should just shut up and wait for screencaps/video, I could (and hope to) be wrong in my cynicism.
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Re: Elder Scrolls V
« Reply #91 on: 15 Dec 2010, 07:36 »

I think a lot of the reason mot developers license engines has more to do with time constraints and time than anything to be honest. Not to say it is an easy task and they all have the right kinds of folks to do it, but the amount of money that has to be pumped into it is probably quite vast.
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Re: Elder Scrolls V
« Reply #92 on: 15 Dec 2010, 14:23 »

given their success with oblivion and fallout, i'm not so sure money is a problem. bethesda is gettin' big.
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Re: Elder Scrolls V
« Reply #93 on: 15 Dec 2010, 15:11 »

Yeah, it's unlikely it's going to be a problem for them for a very long time.
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Re: Elder Scrolls V
« Reply #94 on: 17 Dec 2010, 16:36 »

herpderp so friggin' excited for this

y'all have no idea

NO IDEA


 8-)

would put money on this being game of the year
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Re: Elder Scrolls V
« Reply #95 on: 18 Dec 2010, 01:09 »

herpderp so friggin' excited for this

y'all have no idea

NO IDEA


 8-)

would put money on this being game of the year

It'd be a first for the series  :mrgreen:
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Re: Elder Scrolls V
« Reply #96 on: 08 Jan 2011, 11:29 »

Lifted from the bethsoft forums, where people have been analyzing the leaked Game Informer scans for the last 48 hours with no sleep:

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Confirmed Features:
-18 skills. A couple skills have been removed and their requisite abilities/spells have been merged with others.  Enchanting is back, and there is a new skill, 'Smithing' that lets you create your own weapons, probably in a similar way to how Fallout used workbenches.  Blade and Blunt skills have become One-Handed and Two-Handed.

-Perk picking at every level-up, each skill lets you branch off in perk selection as you get higher up

-Finishing moves, unique to each weapon and enemy you fight.

-Dynamic Shadows on damn near everything

-Kids

-5 Major Cities (BIG)

-Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.

-Updated Engine Snow falls dynamically (not as a basic texture on the ground) From the mag: it piles on objects based on their shape
Trees and branches move independently with the wind
Water flows and huge draw distances !  To use an example, there is a mountain called the Throat of the World the player has to go to on a quest and climb 7000 steps (to put that in perspective, the Empire State building only has 1400 or so), and this mountain is visible from pretty much anywhere.  Gone are the days of distant hills having low-res textures with a few billboarding trees.  Skyrim is a slightly smaller providence than Cyrodiil, but still pretty damn big.   Turns out overall scale is bigger even though it's a smaller province.  World boundaries are handled a bit better than before, partially because much of the province is lined by mountains.  Other than that, pretty much every visible area in-game is traversable.

-The Hero has a mentor: His name is Esbern and Voiced by Mark Von Sydow (Surviving Blade)  MAX von Sydow, geezus

-The game takes place 2 centuries after Oblivion

-Initiating a conversation between a NPC no longer zooms and stops time: Quote (Conversations aren't done in a zoomed in static shot anymore. Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.)  Other NPCs in the area continue moving about while you are talking to someone else

-Sprint is added and is based on Stamina (Fatigue's new name)

-Beards

- Dialog will pop up when you approach an enemy (as in, they'll talk to you while they're attacking you instead of pausing combat)

- You can't run backwards as fast as you do forward. This was done because they felt the third-person backpedal looked dumb, and also balanced the combat so you couldn't just strafe away at normal speed as a side effect.

- 10 races to choose from

- confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats, Draugr (pissed off Nord mummies)

- presumeably open cities (as dragons can attack)

- cooking/farming/mining/woodcutting/blacksmithing

-Hud-free first-person view and improved third-person perspective

-very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!  Skyrim is not just snowy mountains; there are tundras, beaches, deciduous forests, etc.  Dungeons have much more variance

-Plot: The plot is that you are possibly the last Dragonborn, a group characterized by their ability to hunt dragons. The Septim line was a prominent Dragonborn line protected by the Dragonguards which eventually became the blades. After the death of the Septim line, the Blades were hunted down and killed one by one and now are almost completely gone. The return of the dragons was foretold in the Elder Scrolls and was ushered in by the destruction of the Staff of Chaos, the creation of the Numidium, the events at Red Mountain and the Oblivion Crisis. The last event to unfold before the dragons return was the people of Skyrim turning against each other which is happening at the beginning of the game. Dragons start to appear in greater and greater numbers as the game goes on and will eventually culminate with Alduin possibly coming into the world, but we have no idea yet.

-Combat: The combat system has once again been overhauled. Now you may choose what you place in each hand, whether it be a sword and shield, dagger and sword, two swords or even a weapon in one hand and a spell in another. Assaulting with your shield is now apart of melee combat, being able to shield bash them to stagger them to give yourself an advantage in combat. Spells can now be dedicated to a certain hand meaning you can fight with your left hand aflame while your right hand is charged with lightning. Spells can be combined to greater effect.  Ranged combat has been improved by increasing the damage bows deal significantly, so much so that it is possible for one to one shot an npc from stealth but also so the draw time of your bow has been increased. Ranged combat shouldn't be able to be abused from stealth like in Oblivion due to the fact that NPCs are FAR more intelligent than any TES game ever and possibly any game to date, we shall see.

To elaborate a little bit because these giddy fanboys have a habit of repeating things they like and leaving out other details (I've also added some stuff in bold to the quotes):

-Dragons roam the land and will attack the player, nearby settlements, etc.

-Radiant AI is back; if you drop a sword in the middle of a village, someone might try to give it back to you, others might fight for it.  This expands to 'Radiant Story': the game collects a log of everything you've done and will begin to generate quests that take you to locations you haven't gone to yet and populate them with level-appropriate enemies.  If you kill a shopkeep who was offering a quest, a relative will inherit the shop and continue to offer the quest begrudgingly as well as probably raise prices.  Also, their daily activities actually have an impact on local economy as opposed to just being 'do this at x time, then do this' in the previous games.  

-Menu overhaul: opening the inventory pulls up a compass overlay with inventory, skills, map and I forget the fourth option.  There is also a 'favorites' menu where you can add frequently used weapons/spells/armor for easy switching (requiring the same amount of effort as hotkeys to use but lets you have more ready than just 8 )

-Each item you can put in your inventory has a fully viewable 3D model (alchemy ingredients, armor, everything.  Books are actual books that you turn the pages to read).  To use an example, there might be a puzzle in the game that requires you know the order of a few symbols.

-Perks are handled in a constellation grid that when you open in the menu causes your character to look up to the heavens

-Dragons have a manuscript wherein they use claw-marks to depict syllabic sounds (there was a riddle on the back cover of the mag using this).  As a Dragonborn, your character can speak these sounds and learn new 'dragonshouts' that have special abilities such as a force push affecting those in front of you, slow time, calling a dragon by name to fight for you, a whisper that lets you teleport forward a short distance, etc.

-Much improved animations.  Seriously.  You can't really tell from magazine scans other than that the stances used in some of the screens suggest better posing

-Speaking of magazine scans, I don't want to post them but the game has a more definitive art style than Oblivion and looks effing gorgeous, y'all should check them out if you get a chance

-For the systems nerds, here's how leveling works: attributes are GONE.  You don't level up based on how much a willpower-based skill increased.  Instead, leveling is driven through skills.  To paraphrase a quote from the article, leveling a skill up from 34 to 35 will cause you to level up as a whole faster than going from 10 to 11.  This encourages specialization of skills, as higher skill levels cause faster level ups.  You can level up a bunch of skills, but it will take longer because lower skill levels contribute much less to leveling.  Also, the level cap is 50 and is a soft cap, meaning you can keep leveling at a much slower rate.  When you level up you get a health boost, and can pick an additional boost in health, stamina or magicka.  This system essentially makes so that you drive the character based on what you do, not by what you selected at the beginning.  No classes, everyone is an 'adventurer' with their own organic skill set instead of being jammed into a predefined role.


So yeah...I knew I was gonna buy this as soon as I heard about it.

Everyone else can commence dismantling it and interpreting as many things as possible to be a negative change.

Some parts removed since they're not public knowledge yet
« Last Edit: 10 Jan 2011, 17:15 by Dimmukane »
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Tom

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Re: Elder Scrolls V
« Reply #97 on: 08 Jan 2011, 11:45 »

I am seriously excited for the inclusion of beards and improved facial models etc. I hope it will be as dynamic as they say it will be.
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Dimmukane

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Re: Elder Scrolls V
« Reply #98 on: 08 Jan 2011, 12:07 »

I neglected to mention that there is also a little more variance in body types, if the screenshots are any indicator.  There's one scene of an inn where there appears to be a somewhat pudgy bartender while the foreground has a much more svelte looking beer wench.

I don't think it'd be out of place for me to say that the game looks (at least in stills) 2-3 times better than the old Gamebryo husk.
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snalin

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Re: Elder Scrolls V
« Reply #99 on: 08 Jan 2011, 13:05 »

This is interesting. They are taking a lot of stuff in an entirely new direction, and including stuff that makes me think of a lot of great features from other game. I hope (hope!) that stuff doesn't go the same way as Radiant AI went last time, when they realized that it took too much cpu power and wasn't going to be properly implemented by the end of the game anyways.

I've always liked the leveling and stats system of the Elder Scrolls games, but this sounds pretty damn interesting. It always bugged me that you had to train stupid, irrelevant skills to train certain attributes (speed and endurance was usually a bitch if you went light armor and/or long blades etc), so this might be an improvement. Do any of you have any links to the actual scans?
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