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Author Topic: Elder Scrolls V  (Read 143351 times)

imagist42

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Re: Elder Scrolls V
« Reply #150 on: 24 Feb 2011, 12:50 »

oh my gawwwwwwd guys

SO WANT
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Re: Elder Scrolls V
« Reply #151 on: 24 Feb 2011, 12:52 »

That looks a hell of a lot better than I anticipated. I may just buy this game for the graphics engine alone.
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Re: Elder Scrolls V
« Reply #152 on: 24 Feb 2011, 13:06 »

I had to run to class after I posted that so i didn't really have time to comment, but yeah that video sent shivers down my spine; good way to introduce the Dragon Shouts.
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Re: Elder Scrolls V
« Reply #153 on: 24 Feb 2011, 18:14 »

i fucking peed myself
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Re: Elder Scrolls V
« Reply #154 on: 24 Feb 2011, 19:15 »

You haven't seen anything until you've seen one of those dragons try to pin you on a mountain after you thought you'd escaped by running through a cave.  Todd's not lying when he says they're really friggin' cool.  Those spiders can also get the drop on you, no pun intended.

I'm glad they showed off some of the other locales; the first thing I'm gonna do now is try to wade that big-ass river.  And then eat a mammoth.
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Re: Elder Scrolls V
« Reply #155 on: 25 Feb 2011, 10:49 »

goddamnit, i want to play this game right now

it's all blizzardy outside and it's making me want to slay manly things in Skyrim with beards and....and blackjack


november is so cruelly far away



....good thing i bought Two Worlds 2 to occupy me for a while (seriously it's actually awesome. I know, I can't believe it either)
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Re: Elder Scrolls V
« Reply #156 on: 25 Feb 2011, 23:48 »

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I wonder what that highlander like moment after he kills the dragon is all about?

I was wondering about that, too.  I am kinda hoping it's tied to your Dovahkiin powers in some way, like they do not progress unless you kill dragons and draw their energies.  Having them as a separate line of skills would make sense, because there needs to be something to separate it from the normal adventurer style abilities.
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Re: Elder Scrolls V
« Reply #157 on: 25 Feb 2011, 23:50 »

I mean, or else you could just keep running and jumping in a corner to level up your athletics and acrobatics skills, or keep casting certain low-level spells, then put your points into Dovahkiin shit when you level, which makes no sense at all.
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Re: Elder Scrolls V
« Reply #158 on: 25 Feb 2011, 23:56 »

That's easy - they've confirmed that you'll get the bulk of your dragon shouts from absorbing the souls of dragons. I think the way it works is, every shout has three words, and every dragon nets you a word. You can also get them from the wall murals in ruins, I think.

Also dragon shouts are separate from magic.
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Dimmukane

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Re: Elder Scrolls V
« Reply #159 on: 25 Feb 2011, 23:59 »

The general assumption right now is that the more you collect, the more of the different dragon shouts you can learn.  The actual wording from the devs is a little vague, but it would make sense.  It's definitely not tied to leveling.

That's easy - they've confirmed that you'll get the bulk of your dragon shouts from absorbing the souls of dragons. I think the way it works is, every shout has three words, and every dragon nets you a word. You can also get them from the wall murals in ruins, I think.

Also dragon shouts are separate from magic.

You can get them from the walls.  To further elaborate on what you said, I think the common perception is that each soul allows you to unlock one word (shouts start with one of the words, you have to get the other two via other means).

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Re: Elder Scrolls V
« Reply #160 on: 26 Feb 2011, 00:03 »

That does sound pretty good, thanks.
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Re: Elder Scrolls V
« Reply #161 on: 26 Feb 2011, 02:40 »



I'm still horribly jaded from Oblivion. Though I liked Morrowind, I never had the OMG-Best-Game-Evarz! reaction to it.

Skyrim does look good though. I'll reserve judgement till closer to release.
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imagist42

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Re: Elder Scrolls V
« Reply #162 on: 26 Feb 2011, 09:23 »

I just really hope they've done something with the horrible broken skills/leveling systems. If they can make that more natural and intuitively fun, and less "haha here's a level just cause you jump too much, and you're not allowed to increase your stats at all SUCKER" I'll probably be very happy with the game no matter what else they do with it.
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Ozymandias

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Re: Elder Scrolls V
« Reply #163 on: 26 Feb 2011, 09:42 »

Yeah, it's hard to justify a leveling model where the best characters specialize in the things they do the least.
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Dimmukane

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Re: Elder Scrolls V
« Reply #164 on: 26 Feb 2011, 10:36 »

Well, you no longer pick major skills; you just have skills, period.  You'll level up faster by leveling up the skills you have the highest ranks in. You could still opt to level up a bunch of things, but you'll level up slower, which means you won't get the health/stamina/magicka bonuses you get from leveling up as often as someone who specializes.  Plus the (soft) level cap's 50, and leveling goes a little faster than in Oblivion, plus many perks are likely locked by level, so there's an incentive to specialize in order to level faster.
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imagist42

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Re: Elder Scrolls V
« Reply #165 on: 26 Feb 2011, 10:39 »

That really doesn't sound too bad. I'm assuming they also learned from their mistakes in having the world level with you a la Oblivion?
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Dimmukane

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Re: Elder Scrolls V
« Reply #166 on: 26 Feb 2011, 11:58 »

They're claiming to use something that is much more like Fallout 3's system, meaning that the weaker enemies won't disappear when you get to higher levels, just have less of a presence.  They are planning on having the Radiant Story quests set the level of unexplored dungeons based on your character's progress, but they haven't elaborated much on that.  I'm also sure there are going to be some areas that won't be easily accessible at lower levels.  I could elaborate on that last part, but I fear retribution, so I'll shut it. 
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Re: Elder Scrolls V
« Reply #167 on: 26 Feb 2011, 12:42 »

I'm just excited that they're taking the perks system from Fallout and using it in ways for Elder Scrolls, period. It couldn't possibly be a bad thing, right?
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Re: Elder Scrolls V
« Reply #168 on: 26 Feb 2011, 17:45 »

The perks system is one of my favourite things from Fallout 3.  I like being rewarded at every level with something small, yet potentially tactically beneficial.  It makes the choices made during levelling up more meaningful to your character.

The only complaint & request I would make of them is to say, comparatively double or triple (meaning I guess effectually around 4-5x taking into account the 50 level cap) the perks, scatter their usefulness across a wider range of scenarios and put some things in that are basically just RP perks that don't necessarily make your character any better, just work to flesh it out more for your own edification.  At the moment I am basically running out of perks that I feel would apply to my FO3 character, and they are only level 24ish.  I'm taking all these things I don't care about just because I have to take something.  Perhaps let us skip a perk and take it later?  I dunno.
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imagist42

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Re: Elder Scrolls V
« Reply #169 on: 26 Feb 2011, 17:55 »

Yeah, I'm hoping they tweak it at least a little bit. While perks are great in Fallout, they're not perfect. I do agree with your first statements entirely--it's nice to have something that not only gives you that feel of really controlling your character's growth and progress in a meaningful way, but also means you won't necessarily be screwed over by poor initial build choices. That's one thing I kind of hate about Morrowind/Oblivion: if you don't pick everything right at the beginning (or at least, if you don't stick to the "strategy" you intentionally or unintentionally chose then), you can wind up with a sharp disadvantage.
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Re: Elder Scrolls V
« Reply #170 on: 26 Feb 2011, 18:11 »

I would love to see more ways to specialise your character in a certain direction, and would love to have the perks turn into more of a semi skill-tree situation, where more are dependent on previous perks in order to be selected.  The TES setting is very open-ended and so far I have only been able to discern rather limited differences in the characters I put together.  ie: "ok, this one is better at hitting things with a sword, this one has stronger magic, this one can open harder locks" but generally they all feel pretty similar in play style.  I know that is a feature of the TES setting, but as evidenced by the encouragement they are giving to people using their highest skills more often this time around I also think that they mean for people to have a great array of choice, but to eventually settle on a particular playing style for each character and specialise for that build.  So perks that let you add specialties in a very definite fashion would fit in well with what they are trying to do.

For example: for stealthy assassin types, perhaps there could be some sort of benefit/reward given for navigating through a dungeon or some other open quest without being detected, so as to compensate your more stealthy build for playing in-character.  Perhaps maybe just bonus XP or bonus skill-use for killing an enemy without them detecting you?  Sneaking up behind someone and shivving them/slitting their throat wouldn't normally give as much skill-up chances as a full-blown battle where you repeatedly use your bow, or magic, or sword & shield (etc), so it would be nice to get a perk that grants some sort of bonus.  Kinda like the Mister Sandman perk does, but for killing unaware enemies, not just sleeping ones.  Multiple levels of that perk to gradually add bonuses to damage, XP gain, stealthiness to encourage you to keep playing that character in that way.  I could see a character I build that way playing very very differently to one with perks for toughness or an added mental reserve they can use to tap more mana at the expense of faster fatigue or a large hit/drain on fatigue (that potions do little to help) after a certain amount of time has passed.

And yeah I know it's adding classes into the game by proxy, but the difference is that it's more like gradual specialisation into the class/class combination you want your character to become, not arbitrarily picking it at the start, and in my view that is what the TES setting is all about.
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Re: Elder Scrolls V
« Reply #171 on: 26 Feb 2011, 18:25 »

I think there was some magazine that stated that all perks would be available to all characters. Probably with level floors but not with skill requirements.
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Re: Elder Scrolls V
« Reply #172 on: 26 Feb 2011, 18:43 »

I think the running total of perks in Skyrim right now is something like 180-190, according to Todd in one of the magazines.  The perks are handled in branchlike structures (well, more like constellations), and many perks are locked by skill level/other perks/player level (not sure about the last one, but the first two definitely).  There hasn't been a list or anything by any means, but they claim they're trying to use the perks as one of the main ways you specialize your character (one perk in one-handed weapons would improve sword damage while another would ignore armor with a mace, etc.)



And yeah I know it's adding classes into the game by proxy, but the difference is that it's more like gradual specialisation into the class/class combination you want your character to become, not arbitrarily picking it at the start, and in my view that is what the TES setting is all about.

That's more or less what Todd is going for.  He didn't like seeing that players were playing for a few hours and then realizing 'hey, I should've picked this at the beginning instead' and although they haven't outright said it, they seem to be implying that there's no explicitly defined character classes in the game anymore.  He definitely wants the players' actions to drive their progress, and each iteration on the TES series is in many ways an experimentation with different ways of doing that.
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Re: Elder Scrolls V
« Reply #173 on: 26 Feb 2011, 19:02 »

Well that sounds really encouraging.
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Re: Elder Scrolls V
« Reply #174 on: 26 Feb 2011, 20:18 »

The perks are handled in branchlike structures (well, more like constellations), and many perks are locked by skill level/other perks/player level (not sure about the last one, but the first two definitely).

Talent trees?
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snalin

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Re: Elder Scrolls V
« Reply #175 on: 20 Mar 2011, 15:03 »

I don't this has been posted before, but here's an hour long interview with Todd Howard. There's a lot of interesting stuff in there
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Re: Elder Scrolls V
« Reply #176 on: 20 Mar 2011, 18:05 »

I'm sure this game will be cool and all just as I'm sure that I won't own a computer hardcore enough to run it for at least five years.

But you know what? Someone should just make a dragon flight sim. That'd be fuckin' wicked.
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Re: Elder Scrolls V
« Reply #177 on: 20 Mar 2011, 18:38 »

would you ride the dragon, or be the dragon?
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Re: Elder Scrolls V
« Reply #178 on: 20 Mar 2011, 19:22 »

BE THE DRAGON
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imagist42

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Re: Elder Scrolls V
« Reply #179 on: 20 Mar 2011, 19:25 »

RIDE OTHER DRAGONS TOO
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imagist42

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Re: Elder Scrolls V
« Reply #180 on: 20 Mar 2011, 19:25 »

THE SIMS: DRACONIA
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Re: Elder Scrolls V
« Reply #181 on: 20 Mar 2011, 19:27 »

Okay imagine this video only with fire-breathing dragons and without shitty voiceover:

http://www.youtube.com/watch?v=tufnqWNP9AA
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snalin

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Re: Elder Scrolls V
« Reply #182 on: 21 Mar 2011, 03:41 »

How would it control? I'm imagining Just Cause 2's plane controls with spacebars for flapping your wings to rise, and the mouse to aim and fire flameblasts and lunges. I would play that game.
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Re: Elder Scrolls V
« Reply #183 on: 21 Mar 2011, 04:57 »

Where's J-Ho?

JOE! JOE! WE'VE GOT A GAME WE NEED YOU TO MAKE FOR US!!
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Re: Elder Scrolls V
« Reply #184 on: 21 Mar 2011, 08:21 »

JOE! JOE! WE'VE GOT A GAME YOU WOULD GET RICH FOR MAKING!

Seriously, a well made dragon flight sim would probably be such a great seller.
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Re: Elder Scrolls V
« Reply #185 on: 22 Mar 2011, 09:12 »

I'm sure this game will be cool and all just as I'm sure that I won't own a computer hardcore enough to run it for at least five years.

But you know what? Someone should just make a dragon flight sim. That'd be fuckin' wicked.

they did, it was called lair, it was terrible
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snalin

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Re: Elder Scrolls V
« Reply #186 on: 22 Mar 2011, 13:19 »

According to wikipedia, game reviewers said that it had little lasting appeal due to a poor campaign. I might downoad the demo anyways.
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Re: Elder Scrolls V
« Reply #187 on: 22 Mar 2011, 19:19 »

You can always play this http://www.choiceofgames.com/dragon/
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Re: Elder Scrolls V
« Reply #189 on: 02 Apr 2011, 17:18 »

I heartily approve of the soft-focus/lack of excess shininess going on in these screenshots.  That alone is a very big improvement over the last engine.
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Re: Elder Scrolls V
« Reply #190 on: 03 Apr 2011, 15:44 »

It looks great, but it's a Bethesda game, so I'll wait for the inevitable GOTY version, so I get a decently patched version with most of the DLC. I have to confess I'm a little worried about how the dragons will end up working in the release version though, this is Bethesda, after all.
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Re: Elder Scrolls V
« Reply #191 on: 04 Apr 2011, 23:32 »

Fucking. Came.
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Re: Elder Scrolls V
« Reply #192 on: 05 Apr 2011, 15:17 »

I absolutely love the armor.

Way better looking than a lot of the stuff from Oblivion or Morrowind.
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Re: Elder Scrolls V
« Reply #193 on: 08 Apr 2011, 20:58 »

After watching that new Skyrim video...GIMMIE!!!
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Re: Elder Scrolls V
« Reply #194 on: 10 Apr 2011, 19:54 »

The Nexus Forums has a bunch of cited information.  Some interesting stuff in there.
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Re: Elder Scrolls V
« Reply #195 on: 10 Apr 2011, 21:24 »

Now that I can see more about what they are doing re: merging the blunt & blade into "1 hand" and "2 hand" skills, then giving specialisations in Sword, Axe, etc I like where they are going with it.  The basics of 1h and 2h fighting are pretty similar, and I am guessing that using perks to specialise will make people be more selective about which weapon they want to get good at, instead of just using whatever they want and fighting trash mobs to skill everything up.

That's gonna be a bit of a bitch for people like me who like to skill everything up, or someone who changes their mind from sword to axe/hammer/whatever if they find The Perfect Weapon or something, but hey, that's life.  This way there is also a conscious, intentional decision to be made at some point while levelling up, ie: "DO YOU WANT TO BE A SWORD DOOD OR AN AXE DOOD" so that even idiots can follow along and get a clear signal as to why their off-specialty weapon attacks do so little damage by comparison.


Quote
One shout lets you slow down time, or use a special whispered dragon shout to stealthily move close to an enemy in a mere instant


So we get access to both bullet time and shadowstep, then?  I can't decide whether this is kinda lame or totally awesome.  I'll have to see how it's implemented.

Quote
If you drop an item on the ground near NPCs they will react to that as well, such as a child might try to give you the sword back or two men will fight over it.

I hope they do something with this re: sneaking past guards or something.  I'd love to see other kinds of distractions like pinging a rock or an arrow off a wall and having a mob go investigate the sound, rather than instantly becoming aggro to the player.


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Some locations will have enemies that are too strong for your level, and you will have to come back when more powerful, and vice versa.

This is really so fucking great.


Quote
When opening the menu, instead of returning you to the last page you visited as it did in Oblivion, you are now presented with a simple compass interface that offers four options. (Right: Inventory | Left: Magical Items | Down: Map & Quests | Up: Skills)

Do not want this.  Very console-like, which would work great on consoles but not make much sense to keyboard+mouse controls.
« Last Edit: 10 Apr 2011, 21:45 by est »
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Tom

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Re: Elder Scrolls V
« Reply #196 on: 10 Apr 2011, 23:19 »

Don't worry, even if they do do that in the PC version they'll probably still have the standard J/Q/S/M/C shortcuts as well. If not someone will mod it within as little time as possible after release.
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look out! Ninjas!

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Re: Elder Scrolls V
« Reply #197 on: 11 Apr 2011, 00:48 »

yeah, they were fixing the interface for the pip-boy within a week of release, without tools
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Cire27

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Re: Elder Scrolls V
« Reply #198 on: 11 Apr 2011, 13:47 »

I imagine that it would be something like the Crysis compass.
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Damnable Fiend

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Re: Elder Scrolls V
« Reply #199 on: 11 Jun 2011, 12:46 »

here's a 15 minute demo by Todd Howard for G4.  if you can bear to sit through Sessler and Morgan and other G4 people being super-annoying for that long, it's pretty informative.

http://www.youtube.com/watch?v=ic6dKnv3WdU
« Last Edit: 11 Jun 2011, 13:00 by Damnable Fiend »
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"[human beings] just get carried away by new ideas, like dressing up in jackboots and shooting people, or dressing up in white sheets and lynching people, or dressing up in tie-dye jeans and playing guitars at people."
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