THESE FORUMS NOW CLOSED (read only)

  • 19 Apr 2024, 01:56
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 6   Go Down

Author Topic: Mafia 2 - Wolf Forest  (Read 29298 times)

Black Sword

  • The German Chancellory building
  • ***
  • Offline Offline
  • Posts: 497
Mafia 2 - Wolf Forest
« on: 14 Dec 2012, 07:14 »

The howl of a wolf sends shivers down the spine of all who hear it in this village. Bodies have been found in the outskirts of the village. People have died gruesomely, their throats torn out, their heads twisted off, or the flesh torn from their bones by the jaws of predators. The village of Wolfswald was seized by terror when one little girl proved a fantastic tale: that their assailants were men who adopted the flesh of wolves at night, and lived in their village. Worse yet, it seems they have the power to create new members of their filthy kind!

No one knows why these werewolves have come to the village or what they seek. All that is known is that they must be killed before the village is wiped out.

Rules
1. Days will last for 48 hours or a player receives more votes than half the number of players still alive to get lynched
2. Nights will last for 24 hours. Roles which require PMing the host to select their target have to do so by this time frame else they don't target anyone. Should you have a role which can target a player and wish not to use it, simply have "ABSTAIN" as the title for the PM.
3. Roles of people who die will be revealed.
5. Once a player posts in this thread, that post cannot be edited or deleted.
6. Lynch votes should be at the bottom of your post in bold. Example: Lynch <user>
7. Dead men tell no tales (no dead players can post in the game thread)

Players
01. Linds
02. ackblom12
03. TheEvilDog (The Little Girl)
04. TRVA123
05. Game and Watch Forever
06. J (Bailiff)
07. Nikolai
08. cesium133 (werewolf)
09. dr. nervioso
10. Patrick
11. riccostar (priest)
12. henri beamis
13. Gareth (hunter)
14. Gnomes2169
15. Unicorn

Role List:
Village Faction:
Bailiff
Little Girl
Priest
Hunter
Villager

Werewolf Faction:
Wolf King
Werewolf

Roles
Role explanation
The Bailiff inspects a player to learn their role
The Little Girl who called wolf and just happened to be right. Her overactive imagination results in her randomly getting a result, but she alone can identify the Wolf King. There's a chance she'll be caught if she's spying around. If she's caught spying by the Werewolves, she'll die of fright.
The Priest protects a player from death
The Hunter can kill a player
Villagers get no extra ability
Werewolves are the followers of the Wolf King
The Wolf King cannot be identified by the Bailiff. There is a chance he can convert a victim into one of his werewolves.
« Last Edit: 31 Dec 2012, 09:19 by Black Sword »
Logged

Lines

  • Awakened
  • *****
  • Offline Offline
  • Posts: 10,234
Re: Mafia 2 - Wolf Forest
« Reply #1 on: 14 Dec 2012, 07:45 »

Logged
:grumpypuss: :grumpypuss: :grumpypuss:

J

  • Scrabble hacker
  • *****
  • Offline Offline
  • Posts: 1,391
  • Godkiller
    • My GlobalComicJam profile
Re: Mafia 2 - Wolf Forest
« Reply #2 on: 14 Dec 2012, 07:46 »

* J gasps in disgust at the carnage before him. "I say chaps, this attack is far too savage to have been committed by any man, yet too systematic to be the work of a mere beast. Indeed, this was not the work of any natural creature, it was murder! Murder most foul, committed by some sort of unholy canidae abomination." He pauses for a dramatic moment, "Some sort of great, Evil Dog that walks like a man."
Logged

Lines

  • Awakened
  • *****
  • Offline Offline
  • Posts: 10,234
Re: Mafia 2 - Wolf Forest
« Reply #3 on: 14 Dec 2012, 07:48 »

...Like...TheEvilDog??

*runs inside and closes all the shutters and locks all of the doors*
Logged
:grumpypuss: :grumpypuss: :grumpypuss:

TheEvilDog

  • Guest
Re: Mafia 2 - Wolf Forest
« Reply #4 on: 14 Dec 2012, 08:23 »

Hey! That's racial profiling. Not cool. Not cool at all, man!

Besides, I'm not the one who wrote a big block of text in red...blood red, if I may add.
Logged

Nikolai

  • Pneumatic ratchet pants
  • ***
  • Offline Offline
  • Posts: 332
  • H-Hello? Is this thing on?
Re: Mafia 2 - Wolf Forest
« Reply #5 on: 14 Dec 2012, 10:40 »

If the shoe fits....

Just sayin'...
Logged

Thrillho

  • Global Moderator
  • Awakened
  • ****
  • Offline Offline
  • Posts: 13,130
  • Tall. Beets.
Re: Mafia 2 - Wolf Forest
« Reply #6 on: 14 Dec 2012, 10:48 »

Guys, guys, guys, guys.

There is no such thing as werewolves. I mean, come on now.

I think if we turn this into a witch (wolf) hunt, we're going to get nowhere.

I'm thinking we shouldn't hang anybody just yet. Not until we have some more evidence to work from, so who's with me?
Logged
In the end, the thing people will remember is kindness.

Nikolai

  • Pneumatic ratchet pants
  • ***
  • Offline Offline
  • Posts: 332
  • H-Hello? Is this thing on?
Re: Mafia 2 - Wolf Forest
« Reply #7 on: 14 Dec 2012, 11:00 »

Alright, but when the next villager gets torn to shreds and all evidence points to a wolf...we have a freaking EvilDog. Right. There. And not just any evil dog, mind you. He's The EvilDog.
Logged

Thrillho

  • Global Moderator
  • Awakened
  • ****
  • Offline Offline
  • Posts: 13,130
  • Tall. Beets.
Re: Mafia 2 - Wolf Forest
« Reply #8 on: 14 Dec 2012, 11:03 »

It's a little early for finger pointing. We also have a 'Nikolai,' that doesn't make you a commie.
Logged
In the end, the thing people will remember is kindness.

henri bemis

  • Psychopath in a hockey mask
  • ****
  • Offline Offline
  • Posts: 603
  • Don't F with my glasses
Re: Mafia 2 - Wolf Forest
« Reply #9 on: 14 Dec 2012, 11:12 »

With almost nothing to go on, we're a lot more likely to hang someone innocent.  I'm open to hearing someone make a case, but right now I'm leaning toward keeping everyone alive today. 

I'm not willing to hang someone just because of their username, and I'm surprised others are so eager for his blood.
Logged

Nikolai

  • Pneumatic ratchet pants
  • ***
  • Offline Offline
  • Posts: 332
  • H-Hello? Is this thing on?
Re: Mafia 2 - Wolf Forest
« Reply #10 on: 14 Dec 2012, 11:27 »

It's a little early for finger pointing. We also have a 'Nikolai,' that doesn't make you a commie.

Maybe not, but we're not hunting communists.
Logged

Thrillho

  • Global Moderator
  • Awakened
  • ****
  • Offline Offline
  • Posts: 13,130
  • Tall. Beets.
Re: Mafia 2 - Wolf Forest
« Reply #11 on: 14 Dec 2012, 11:30 »

On day fucking one of a town crisis we shouldn't be hunting ANYTHING
Logged
In the end, the thing people will remember is kindness.

TheEvilDog

  • Guest
Re: Mafia 2 - Wolf Forest
« Reply #12 on: 14 Dec 2012, 11:37 »

I would like to point out that other town that had a mafia problem, and the villagers were lynching people left, right and centre. They succeeded in stringing up a bear, 2 villagers and a cop!

Seriously people, get a hold of yourselves.
Logged

TRVA123

  • Duck attack survivor
  • *****
  • Offline Offline
  • Posts: 1,518
  • Just waiting to jump in with a peninsula joke.
Re: Mafia 2 - Wolf Forest
« Reply #13 on: 14 Dec 2012, 12:44 »

I agree that we should wait. preemptive violence is not my cup of tea.
Logged

Lines

  • Awakened
  • *****
  • Offline Offline
  • Posts: 10,234
Re: Mafia 2 - Wolf Forest
« Reply #14 on: 14 Dec 2012, 12:53 »

It's a little early for finger pointing. We also have a 'Nikolai,' that doesn't make you a commie.

Maybe not, but we're not hunting communists.

C..c...c...communists?? *faints*

Personally I am staying inside. I don't want to hurt anybody, unless someone breaks into the house, in which case I have a rifle loaded w/ silver bullets. But the idea of hurting someone innocent turns my blood cold.
Logged
:grumpypuss: :grumpypuss: :grumpypuss:

Zingoleb

  • Guest
Re: Mafia 2 - Wolf Forest
« Reply #15 on: 14 Dec 2012, 12:57 »

This better not be Voldemort again. That asshole killed my cousin.
Logged

Black Sword

  • The German Chancellory building
  • ***
  • Offline Offline
  • Posts: 497
Re: Mafia 2 - Wolf Forest
« Reply #16 on: 14 Dec 2012, 13:06 »

I would like to point out that other town that had a mafia problem, and the villagers were lynching people left, right and centre. They succeeded in stringing up a bear, 2 villagers and a cop!

Seriously people, get a hold of yourselves.

but the bear steak was delicious!

Lines

  • Awakened
  • *****
  • Offline Offline
  • Posts: 10,234
Re: Mafia 2 - Wolf Forest
« Reply #17 on: 14 Dec 2012, 14:07 »

Voldemort?! We're dealing with werewolves, communists, and wizards?! Omgomgomg. *hyperventilates into a bag*
« Last Edit: 14 Dec 2012, 14:30 by Linds »
Logged
:grumpypuss: :grumpypuss: :grumpypuss:

ackblom12

  • Guest
Re: Mafia 2 - Wolf Forest
« Reply #18 on: 14 Dec 2012, 14:27 »

I think I'll be staying indoors tonight, see what comes of tonight.
Logged

Thrillho

  • Global Moderator
  • Awakened
  • ****
  • Offline Offline
  • Posts: 13,130
  • Tall. Beets.
Re: Mafia 2 - Wolf Forest
« Reply #19 on: 14 Dec 2012, 14:34 »

I can see ackblom in my mind's eye, doing that tongue face, stepping backwards and closing his door.
Logged
In the end, the thing people will remember is kindness.

cesium133

  • Preventing third impact
  • *****
  • Offline Offline
  • Posts: 6,148
  • Has a fucked-up browser history
    • Cesium Comics
Re: Mafia 2 - Wolf Forest
« Reply #20 on: 14 Dec 2012, 14:38 »

I would like to point out that other town that had a mafia problem, and the villagers were lynching people left, right and centre. They succeeded in stringing up a bear, 2 villagers and a cop!

Seriously people, get a hold of yourselves.
My cousin who lives in that town voted not to kill anyone the first day, and got killed by the mafia the first night. That makes me a bit uneasy about keeping cool the first day... TheEvilDog seems a bit too obvious, though, but I don't have any other leads to go on yet.
Logged
The nerdy comic I update sometimes: Cesium Comics

Unofficial character tag thingy for QC

Lines

  • Awakened
  • *****
  • Offline Offline
  • Posts: 10,234
Re: Mafia 2 - Wolf Forest
« Reply #21 on: 14 Dec 2012, 15:24 »

I can see ackblom in my mind's eye, doing that tongue face, stepping backwards and closing his door.

Logged
:grumpypuss: :grumpypuss: :grumpypuss:

J

  • Scrabble hacker
  • *****
  • Offline Offline
  • Posts: 1,391
  • Godkiller
    • My GlobalComicJam profile
Re: Mafia 2 - Wolf Forest
« Reply #22 on: 14 Dec 2012, 19:24 »

Hey! That's racial profiling. Not cool. Not cool at all, man!
so lycanthropy is a race now?




I would like to point out that other town that had a mafia problem, and the villagers were lynching people left, right and centre. They succeeded in stringing up a bear, 2 villagers and a cop!

Seriously people, get a hold of yourselves.
My cousin who lives in that town voted not to kill anyone the first day, and got killed by the mafia the first night. That makes me a bit uneasy about keeping cool the first day... TheEvilDog seems a bit too obvious, though, but I don't have any other leads to go on yet.
man, i knew the doctor over there and he told me all about it. how he refused to vote for the lynching of anybody until he was absolutely sure, and how he worked in secret to protect the good people of the village. and look what happened to him. look what happened to all of them. they were indecisive and now they're all dead.

we can't let that shit happen to us. we can't afford to make their mistakes and be indecisive like they were, because for us the stakes are so much higher. these aren't some thugs and goons trying to kill us; they're unnatural abominations. it's not just our lives at stake, but our immortal souls i tell you! those who die are the lucky ones.

if we don't act now, any one of us could be transformed into soulless immortal beasts, forever compelled to destroy and defile all that we love and hold dear!
Logged

riccostar

  • FIGHT YOU
  • ***
  • Offline Offline
  • Posts: 410
  • Goddamned stoner cat.
Re: Mafia 2 - Wolf Forest
« Reply #23 on: 14 Dec 2012, 20:34 »

Voldemort?! We're dealing with werewolves, communists, and wizards?! Omgomgomg. *hyperventilates into a bag*

*realizes danger*
*sees linds hyperventilating*
*faints*
Logged
if it's probable that you're going to "die trying"
you might want to rethink your plan...

Zingoleb

  • Guest
Re: Mafia 2 - Wolf Forest
« Reply #24 on: 14 Dec 2012, 21:42 »

Someone would want us to not go after the Mafia, right? If the villagers lynch no one, and the Mafia knows its own, they know they can kill someone and get someone down without reprisal. So someone saying not to go after anyone is a touch suspicious in my mind, I think.

On the other hand, someone looking to throw the blame around is more likely to be Mafia, because they a) want to throw the suspicion off of them, and b) if they can turn villagers against each other, all the better for them.

Of course, people who say things like this tend to get killed. Gulp.  :-\
Logged

Game and Watch Forever

  • The German Chancellory building
  • ***
  • Offline Offline
  • Posts: 483
  • Tentacle Party!!!
Re: Mafia 2 - Wolf Forest
« Reply #25 on: 14 Dec 2012, 23:16 »

It's definitely important to at least consider lynching someone before calling it a day. Discussion can be later analyzed (and over-analyzed  :mrgreen:) along with  hard facts, such as who died the following night. This analysis gives us the insight necessary to make an informed choice when we vote who to lynch (or not to lynch anyone) in the future.  And people who say "I'm waiting Day 1 out" are hindering discussion more than helping it.

Now, in this game, there is a strict deadline and the person with majority votes (even if it's only a couple votes) will die. That's scary. So if you want to vote, but don't want to risk the person's life yet, then I recommend a pseudovote. FoS (Finger of Suspicion) is a term often used to denote that feeling of "I got my eye on you" or "you're on my lynch list, bub." Of course, vote for real if you feel that strongly. And don't get me wrong... No Lynch has its place. But that place is once we discuss some stuff, still don't feel strongly about anything, and nothing more will pan out until the next day rolls around.

That said, does anyone still take issue to a simple committee to expose the werewolves? There's no need to turn it into a complete inquisition.
Logged

Gnomes2169

  • Pneumatic ratchet pants
  • ***
  • Offline Offline
  • Posts: 334
  • Stupid squirrels...
Re: Mafia 2 - Wolf Forest
« Reply #26 on: 14 Dec 2012, 23:21 »

I am going to just say that we shoot everyone that twitches funny full of silver bullets at Midnight tonight, but that no one shall be executed until then.

If you will excuse me, I'll be sitting behind my deathbot army tonight. Hiding. Good luck everyone!
Logged
Leader of the gardening revolution. Viva la Gnomes!

Winter is coming. Let the Game of Thrones begin.

henri bemis

  • Psychopath in a hockey mask
  • ****
  • Offline Offline
  • Posts: 603
  • Don't F with my glasses
Re: Mafia 2 - Wolf Forest
« Reply #27 on: 14 Dec 2012, 23:29 »

So someone saying not to go after anyone is a touch suspicious in my mind, I think.

At a later point in the game, I'd agree, but right now?  With no evidence, it's a matter of numbers.   If we just lynch someone for the hell of it, the odds are that we kill someone important.

I vote Lynch no one today,
Logged

Zingoleb

  • Guest
Re: Mafia 2 - Wolf Forest
« Reply #28 on: 14 Dec 2012, 23:31 »

TheEvilDog has my suspicion. The way he casted the blame from him onto someone else kind of makes me suspicious. Plus, I heard someone who looked a *lot* like him was involved in the Mafia in the other village.
Logged

Patrick

  • where did it cost?
  • Awakened
  • *****
  • Offline Offline
  • Posts: 10,263
  • Used to be a cool kid
    • Troubador! bandcamp page
Re: Mafia 2 - Wolf Forest
« Reply #29 on: 15 Dec 2012, 04:46 »

Lynching somebody does even the odds a little bit. I'm personally thinking of abstaining for the first night, but I'll admit I'm uneasy about it.
Logged
My long-dead band Troubador! licks your gentlemen's legumes on the cheap

J

  • Scrabble hacker
  • *****
  • Offline Offline
  • Posts: 1,391
  • Godkiller
    • My GlobalComicJam profile
Re: Mafia 2 - Wolf Forest
« Reply #30 on: 15 Dec 2012, 09:15 »

they'll kill us all you fools. we're all gonna die. WE'RE ALL GONNA DIE!
Logged

Thrillho

  • Global Moderator
  • Awakened
  • ****
  • Offline Offline
  • Posts: 13,130
  • Tall. Beets.
Re: Mafia 2 - Wolf Forest
« Reply #31 on: 15 Dec 2012, 09:26 »

Get a hold of yourself, J. We need as many people round here with their heads screwed on straight as we can get, and I thought you were one of them.
Logged
In the end, the thing people will remember is kindness.

Game and Watch Forever

  • The German Chancellory building
  • ***
  • Offline Offline
  • Posts: 483
  • Tentacle Party!!!
Re: Mafia 2 - Wolf Forest
« Reply #32 on: 15 Dec 2012, 10:38 »

Where is dr nervioso? Day is half over and he still hasn't gotten out of bed!
Logged

Lines

  • Awakened
  • *****
  • Offline Offline
  • Posts: 10,234
Re: Mafia 2 - Wolf Forest
« Reply #33 on: 15 Dec 2012, 10:40 »

Probably being smart and hiding! It's scary out there!
Logged
:grumpypuss: :grumpypuss: :grumpypuss:

TheEvilDog

  • Guest
Re: Mafia 2 - Wolf Forest
« Reply #34 on: 15 Dec 2012, 14:32 »

Before someone goes to the lynching tree and throws a rope up, I'd like to say a couple of things.

1. The odds of me being one of the werewolves are about 1 in 15, or rather 13.4% for me being either werewolf, but that means that at 86.6%, I'm most likely NOT the werewolf.
2. I am far too obvious a target to be a werewolf, name aside, considering the last game. The werewolves in this game are most likely to be the people we would least suspect, the beasts would probably be relatives of the villagers from that other village.
Logged

Zingoleb

  • Guest
Re: Mafia 2 - Wolf Forest
« Reply #35 on: 15 Dec 2012, 14:50 »

I find that the relatives of the villagers from the other place being wolves here *highly* doubtful - there may be some overlap, but nothing I'd solidly base any suspicion on.
Logged

Thrillho

  • Global Moderator
  • Awakened
  • ****
  • Offline Offline
  • Posts: 13,130
  • Tall. Beets.
Re: Mafia 2 - Wolf Forest
« Reply #36 on: 15 Dec 2012, 14:53 »

All of this is conjecture anyway because werewolves are not even a thing. They are an old wives' tale.

I heard we found the mayor dead with two teeth marks in his neck the other week, I don't see anybody wearing garlic round their neck.

Apart from me, anyway, but that's because I'm French.
Logged
In the end, the thing people will remember is kindness.

Zingoleb

  • Guest
Re: Mafia 2 - Wolf Forest
« Reply #37 on: 15 Dec 2012, 15:44 »

Wait, you're French?

dealbreaker
Logged

J

  • Scrabble hacker
  • *****
  • Offline Offline
  • Posts: 1,391
  • Godkiller
    • My GlobalComicJam profile
Re: Mafia 2 - Wolf Forest
« Reply #38 on: 15 Dec 2012, 15:55 »

Get a hold of yourself, J. We need as many people round here with their heads screwed on straight as we can get, and I thought you were one of them.

ok, ok. you're right. i'm fine now.




I find that the relatives of the villagers from the other place being wolves here *highly* doubtful - there may be some overlap, but nothing I'd solidly base any suspicion on.

i would assume the rolls are randomized for each game.




1. The odds of me being one of the werewolves are about 1 in 15, or rather 13.4% for me being either werewolf, but that means that at 86.6%, I'm most likely NOT the werewolf.

that's 2 in 15, as there are 2 werewolves.

for now
Logged

Zingoleb

  • Guest
Re: Mafia 2 - Wolf Forest
« Reply #39 on: 15 Dec 2012, 16:49 »

How do we know there's only two?
Logged

riccostar

  • FIGHT YOU
  • ***
  • Offline Offline
  • Posts: 410
  • Goddamned stoner cat.
Re: Mafia 2 - Wolf Forest
« Reply #40 on: 15 Dec 2012, 16:53 »

So someone saying not to go after anyone is a touch suspicious in my mind, I think.

At a later point in the game, I'd agree, but right now?  With no evidence, it's a matter of numbers.   If we just lynch someone for the hell of it, the odds are that we kill someone important.

I vote Lynch no one today,

I find it scary not to lynch now because the werewolves could strike and possibly increase their numbers but at the same time it's scary to lynch purely because the odds are against us.

I'll agree and say lynch none
Logged
if it's probable that you're going to "die trying"
you might want to rethink your plan...

Thrillho

  • Global Moderator
  • Awakened
  • ****
  • Offline Offline
  • Posts: 13,130
  • Tall. Beets.
Re: Mafia 2 - Wolf Forest
« Reply #41 on: 15 Dec 2012, 17:12 »

Actually, I hadn't considered the whole 'their numbers increase' deal.

Okay, now I'm fucking scared.

Or rather, I would be, if werewolves existed, but they don't.

Anyone know where I can buy silver bullets? There's a hunter in this game, right? FUCKING HELP ME WHOEVER YOU ARE
Logged
In the end, the thing people will remember is kindness.

riccostar

  • FIGHT YOU
  • ***
  • Offline Offline
  • Posts: 410
  • Goddamned stoner cat.
Re: Mafia 2 - Wolf Forest
« Reply #42 on: 15 Dec 2012, 17:43 »

All the werewolves that lurk this forum are deeply saddened by your lack of belief

and your interest in silver bullets...
Logged
if it's probable that you're going to "die trying"
you might want to rethink your plan...

Game and Watch Forever

  • The German Chancellory building
  • ***
  • Offline Offline
  • Posts: 483
  • Tentacle Party!!!
Re: Mafia 2 - Wolf Forest
« Reply #43 on: 15 Dec 2012, 21:29 »

Before someone goes to the lynching tree and throws a rope up, I'd like to say a couple of things.

1. The odds of me being one of the werewolves are about 1 in 15, or rather 13.4% for me being either werewolf, but that means that at 86.6%, I'm most likely NOT the werewolf.
2. I am far too obvious a target to be a werewolf, name aside, considering the last game. The werewolves in this game are most likely to be the people we would least suspect, the beasts would probably be relatives of the villagers from that other village.

1) As was stated by J (and sort of amended by Unicorn), it's at least 2 in 15. And regardless of the odds, the same probability can apply to ANY one of us, so it's not really useful in eliminating any suspicion.
2) Flipping a coin and getting tails won't make tails any less likely to appear on the next flip. Unless Black Sword has said otherwise, it's safest to assume we were all randomly assigned roles, and each had an equal shot at any of them, regardless of who we were in past games, if anyone.

I really don't like this flow of logic you're feeding us. And I'd say the same thing, even if you were named TheCuteFluffyDog and looked like this:


D'awww.... er... sorry.  :oops:

Shifting gears, I mentioned nervioso earlier for a reason. There are, in fact, two enemies this village can encounter:
1) The werewolves... big surprise
2) People who don't friggin' have the decency to at least slide a note under the door to give some sort of opinion on the matter.  :x Seriously, think about it. All you who said something... I have at least a statement to go by and can at least try to make judgements based on that. I don't have anything on nervioso and I don't know that I can expect that to change. If we keep him around and he doesn't post it means either: A) He's a werewolf in hiding or B) he's a villager hindering us by making us wonder about his allegiance with nothing to go on.

If I HAD to lynch someone, it'd be nervioso. And because I want to leave that as an option... vote dr nervioso. At least two people voted No Lynch. He's not in any real danger yet, deadline or no deadline. Just hear me out  and vote *something* so we at least know where everyone stands before day 1 is over. Also, if nervioso DOES show up, then I think my argument is lost and we should just no lynch...
Logged

TheEvilDog

  • Guest
Re: Mafia 2 - Wolf Forest
« Reply #44 on: 15 Dec 2012, 22:21 »

Seeing as how I seem to be lined up for a lynching by the rest of you bloodthirsty maniacs, I fully intend on throwing someone ahead of me.

So, I vote for Dr.Nervioso for a lynching.
Logged

Zingoleb

  • Guest
Re: Mafia 2 - Wolf Forest
« Reply #45 on: 15 Dec 2012, 22:24 »

No one's trying to lynch you.

Well, no one was, until you pulled that. I vote TheEvilDog.
Logged

cesium133

  • Preventing third impact
  • *****
  • Offline Offline
  • Posts: 6,148
  • Has a fucked-up browser history
    • Cesium Comics
Re: Mafia 2 - Wolf Forest
« Reply #46 on: 15 Dec 2012, 22:30 »

Seeing as how I seem to be lined up for a lynching by the rest of you bloodthirsty maniacs, I fully intend on throwing someone ahead of me.

So, I vote for Dr.Nervioso for a lynching.
You call the rest of us bloodthirsty, and then vote to kill someone? That sounds oddly warewolf-like. I vote TheEvilDog.
Logged
The nerdy comic I update sometimes: Cesium Comics

Unofficial character tag thingy for QC

Lines

  • Awakened
  • *****
  • Offline Offline
  • Posts: 10,234
Re: Mafia 2 - Wolf Forest
« Reply #47 on: 15 Dec 2012, 22:39 »

I vote no lynching. I don't even know what we're up against! And I am not leaving the house for anything right now!
Logged
:grumpypuss: :grumpypuss: :grumpypuss:

J

  • Scrabble hacker
  • *****
  • Offline Offline
  • Posts: 1,391
  • Godkiller
    • My GlobalComicJam profile
Re: Mafia 2 - Wolf Forest
« Reply #48 on: 16 Dec 2012, 01:02 »

what is a werewolf if not an anthropic evil canid?

I vote to lynch TheEvilDog
Logged

Thrillho

  • Global Moderator
  • Awakened
  • ****
  • Offline Offline
  • Posts: 13,130
  • Tall. Beets.
Re: Mafia 2 - Wolf Forest
« Reply #49 on: 16 Dec 2012, 03:20 »

I vote for nervioso.
Logged
In the end, the thing people will remember is kindness.
Pages: [1] 2 3 ... 6   Go Up