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Author Topic: Kerbal Space Program? Anyone?  (Read 49153 times)

Masterpiece

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Re: Kerbal Space Program? Anyone?
« Reply #50 on: 15 Apr 2013, 14:10 »

you forgot
d) all of the above.

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Re: Kerbal Space Program? Anyone?
« Reply #51 on: 15 Apr 2013, 14:13 »

Of course, I'll probably end up doing all of them. I'm just trying to decide what order to do them in.  :-D
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Re: Kerbal Space Program? Anyone?
« Reply #52 on: 15 Apr 2013, 14:18 »

How about

Build a space shuttle.
Use the shuttle to transport parts for the station.
Use the station as a staging point for the Duna mission?
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Re: Kerbal Space Program? Anyone?
« Reply #53 on: 15 Apr 2013, 14:21 »

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Re: Kerbal Space Program? Anyone?
« Reply #54 on: 15 Apr 2013, 15:12 »

That sounds like a good idea.
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Re: Kerbal Space Program? Anyone?
« Reply #55 on: 15 Apr 2013, 20:02 »

shuttles are haaaaaaaaaaaaaaaaaard
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Re: Kerbal Space Program? Anyone?
« Reply #56 on: 20 Apr 2013, 18:49 »

So I decided to try starting a Minimus base. I've got a design that should work, but when I landed the first module, I found that now I can't go back to the space center for some reason. Tried googling for a solution, but haven't found one...

(click to show/hide)

Even if I do find a workaround for that bug, I need to modify my launcher design to be able to lift heavier modules, because I just barely made it to Minimus (note the low fuel in the liquid fuel tank, and also I'm out of RCS fuel).

edit -- it apparently thought the RCS thrusters were on even though they were off and out of fuel... turned RCS on and off and it allowed me to go back to the space center. Then I went to the tracking station and deleted a different mission and it deleted both that mission and the one I just flew...  :-(
« Last Edit: 20 Apr 2013, 18:55 by cesium133 »
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Re: Kerbal Space Program? Anyone?
« Reply #57 on: 20 Apr 2013, 21:03 »

that's why the game is still in alpha <3

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Re: Kerbal Space Program? Anyone?
« Reply #58 on: 20 Apr 2013, 22:35 »

Okay, turns out the workaround for the problem is to land on landing gear, rather than directly on the wheels, since apparently the game doesn't count the wheels touching the ground as the probe being on the ground.  :psyduck:

edit -- my rover is roving on Minimus. Driving on Minimus is like driving on ice, because of the low gravity, so I can't accelerate, decelerate, or turn quickly.

(click to show/hide)

edit2 -- and this is what happens when I tried to turn sharply on Minimus:

(click to show/hide)
« Last Edit: 21 Apr 2013, 12:47 by cesium133 »
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Re: Kerbal Space Program? Anyone?
« Reply #59 on: 21 Apr 2013, 22:05 »

Note to self: turn the engines on the Minimus base OFF in case you accidentally hit the Shift button.  :psyduck:
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Re: Kerbal Space Program? Anyone?
« Reply #60 on: 24 Apr 2013, 11:43 »

Just think of when you send poor Jebediah! Or is it Jeremiah. Whatever.

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Re: Kerbal Space Program? Anyone?
« Reply #61 on: 24 Apr 2013, 12:04 »

Yeah, the next task is to send Jebediah to the Minimus base. Currently I've got three fuel modules at the base (with engines disabled, to avoid another launch into the side of a mountain).

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Re: Kerbal Space Program? Anyone?
« Reply #62 on: 27 Apr 2013, 21:06 »

The newly-renamed Jebediah Kerman Memorial Station, named for the first Kerbal to die on Minmus, now has a population of 6, in 2 living modules and 3 fuel modules.

(click to show/hide)

Edit - Make that 5. RIP, Nielbree Kerman, who died from jetpacking off a mountain.
« Last Edit: 27 Apr 2013, 22:06 by cesium133 »
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Re: Kerbal Space Program? Anyone?
« Reply #63 on: 03 May 2013, 12:09 »

Got annoyed with the modifications to my launcher causing it to explode, so I went down a different route last night...

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Re: Kerbal Space Program? Anyone?
« Reply #64 on: 06 May 2013, 20:51 »


Hey wait, come back!
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Re: Kerbal Space Program? Anyone?
« Reply #65 on: 10 May 2013, 08:31 »

I spent all day yesterday trying to get a fueling module up and onto my space station, only to crash a moon lander into it during a stopover this morning :/
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Re: Kerbal Space Program? Anyone?
« Reply #66 on: 13 May 2013, 05:47 »

Goddamn, space-capable spaceplanes are hard.

(Ones that stay in the atmosphere are easy enough, though.)
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Re: Kerbal Space Program? Anyone?
« Reply #67 on: 13 May 2013, 10:58 »

I would argue that it isn't a spaceplane if it's not spaceworthy. The name kinda gives it away.
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Re: Kerbal Space Program? Anyone?
« Reply #68 on: 13 May 2013, 11:01 »

Then again, I'm trying to do it the most efficient way - use jets to get in the air, and then hit the rockets once up to where the jets aren't useful. This strategy obviously adds weight.

I'm finding that a design that's completely stable unladen breaks apart on the runway once a rocket is strapped to the top.

(The other thing I'm thinking is maybe strap the rocket to the BOTTOM. More weight that way, but...)
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Re: Kerbal Space Program? Anyone?
« Reply #69 on: 13 May 2013, 11:43 »

I've never had much luck with planes in KSP. I usually can only land them by crashing them.
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Re: Kerbal Space Program? Anyone?
« Reply #70 on: 13 May 2013, 13:54 »

I need to get the weight and lift distribution right, but I've got a fairly stable glider with rocket-assisted takeoff.

Takes a bit of control input to keep it nose up (hence the comment about the weight and lift distribution), but otherwise, gentle and slow. I think it doesn't actually want to land until 50 m/s, ground effect can be a pain.
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Re: Kerbal Space Program? Anyone?
« Reply #71 on: 13 May 2013, 14:26 »

I appear to have made myself an ASAS-propelled ornithopter.

(Flexy wings, even with added support, and it actually self-destructs under rocket power... unless the ASAS flaps it into the air. And, I can climb while accelerating, purely on ASAS.)
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Re: Kerbal Space Program? Anyone?
« Reply #72 on: 25 May 2013, 19:28 »

Version 0.20 has been released. New features include ability to plant flags, a bunch of new parts including exterior seats for Kerbals, and the ability to delete command modules in the vehicle assembly interface.
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Re: Kerbal Space Program? Anyone?
« Reply #73 on: 25 May 2013, 23:10 »

the ability to delete command modules in the vehicle assembly interface.
Thank god, I was sick of having to start anew if I wanted a different main command module .
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Re: Kerbal Space Program? Anyone?
« Reply #74 on: 26 May 2013, 07:52 »

There was a workaround where you could open the craft file in Notepad and remove the command module, but the ability to do it without such trickery is very welcome.
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Re: Kerbal Space Program? Anyone?
« Reply #75 on: 26 May 2013, 08:06 »

Grr, it's not seeing the update. Which means I have to screw with things a lot more than I'd like (and OS X doesn't seem to get the concept of merging directories, rather than replacing them).
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Re: Kerbal Space Program? Anyone?
« Reply #76 on: 26 May 2013, 08:10 »

I had the same problem. I ended up having to download the new version from the website. I copied over the saves/default directory and it worked fine.
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Re: Kerbal Space Program? Anyone?
« Reply #77 on: 26 May 2013, 10:19 »

I'll probably hold off on updating until MechJeb is confirmed to work well with it.
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Re: Kerbal Space Program? Anyone?
« Reply #78 on: 26 May 2013, 12:11 »

The mechjeb pods work fine with it, but the radial mechjeb is borked
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Re: Kerbal Space Program? Anyone?
« Reply #79 on: 30 May 2013, 17:03 »

Mechjeb 2.0.8 Works fine with .20

As proof I assembled an interplanetary ship today fully automated. I never had to touch the flight controls.

Main lifting mule, the Asparagus Deluxe. 3600 d/V once in space as standard. Anywhere up to 2500 with a big payload. Seen here carrying my two landers up to the main ship. Also carried all the other components. This is the third launch.


Automated docking:





Rinse, repeat, refuel the station and leave!



Tomorrow I'll add another two large fuel tanks and maybe some more crew or a rover. We'll see.
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Re: Kerbal Space Program? Anyone?
« Reply #80 on: 30 May 2013, 18:56 »

So, I should probably say where I got in KSP so far (haven't played in a couple days, though)...

I've got a station with four kerbals inside, two T800s for fuel storage, a crapton of RCS, and the ability to dock one ship (the interplanetary ship in this case) on the end, and a resupply ship I've designed on the side. I am planning on launching another fuel storage section sometime, but holy crap that was a scary stage to get into orbit, it BARELY made it up to rendezvous, it was a huge pain to control, and... yeah. I might try burning on the pad to jettison some weight, and use resupply ships (which are a stable design) solely to supply fuel, but it'll still be ugly.

All of my ships lately are actually based on a Mun ship I designed, and it turns out that with application-specific tweaks (the top stack changed and some fuel added for interplanetary, things slapped on top of the capsule for placing station parts into orbit, and a bunch more fuel and RCS thrusters added for resupply ships), it works amazingly well.

I've done an attempted Duna mission, and actually landed on Duna, but due to a ship design issue, a staging issue, and insufficient fuel, I've got a Kerbal stuck on Duna. (Surprised the Kerbal survived the crash landing (parachutes don't work well on Duna) after the failed attempt at launching from Duna.) I've got an upgraded ship design for a somewhat Apollo-like 2-stage ship, to drastically reduce fuel demands for deorbiting and landing (fuel demands for takeoff will be the same, but the key here is to have the fuel to begin with).
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Re: Kerbal Space Program? Anyone?
« Reply #81 on: 30 May 2013, 20:59 »

!!!

Rescue mission? :(

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Re: Kerbal Space Program? Anyone?
« Reply #82 on: 31 May 2013, 03:07 »

The trick is, my ship designs tend to only have one docking connector, and I hate dealing with Rockomax parts, so a successful rescue mission will be... hard logistically.

I guess I could keep a capsule onboard the orbiting ship, and send the lander down unmanned.

Actually, wait. Why do I need to send another Kerbal to Duna at all? Send the whole thing unmanned, set it down next to the stranded Kerbal, and have him board the ship.
« Last Edit: 31 May 2013, 03:31 by bhtooefr »
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Re: Kerbal Space Program? Anyone?
« Reply #83 on: 05 Jun 2013, 10:25 »

I've gotten back into this game and I bought the full version over a year ago, its improved so much since then.  I'm trying to create a satellite network, having trouble GETTING said satellite into orbit.  Mun is going to be a long way away for me.

Here is my facebook link to the 'blog' of said satellite launches.  I keep failing to create a xenon space engine for space corrections.
https://www.facebook.com/media/set/?set=a.10200796940599642.1073741826.1646975558&type=1&l=78c553d455
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Re: Kerbal Space Program? Anyone?
« Reply #84 on: 05 Jun 2013, 20:32 »

Got some KSP playing in while I was on a plane the other day, and I finally managed to successfully land on Duna.

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Re: Kerbal Space Program? Anyone?
« Reply #85 on: 06 Jun 2013, 18:05 »

Picked this up a few days ago. I have a couple of fairly reliable small lifters, and I'm currently working on docking techniques (found a good YouTube tutorial for that).

EDIT: accomplished a docking, but I had run out of RCS fuel during closing maneuvers, so had to complete it the hard way with main engines.  :psyduck:
« Last Edit: 07 Jun 2013, 04:35 by Jimor »
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Re: Kerbal Space Program? Anyone?
« Reply #86 on: 07 Jun 2013, 04:38 »

I didn't realise that you could use Paysafecards to buy this and just used up most of my credit on 3 months of some other Internet spaceships. -_-
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Re: Kerbal Space Program? Anyone?
« Reply #87 on: 07 Jun 2013, 11:24 »

tried to land on eve, overshot and realised i was now orbiting the sun and would take a year to come back around

It was then I decided that I wouldn't drunk KSP
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Re: Kerbal Space Program? Anyone?
« Reply #88 on: 07 Jun 2013, 13:29 »

Drunk KSP is what Quicksaves are for.  :-D
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Re: Kerbal Space Program? Anyone?
« Reply #89 on: 12 Jun 2013, 00:46 »

I've finally built a ship capable of getting a FULL tank of the largest orange ones to my 300k orbit space station (18 available docks on that frame!). Also here's a train to Jool to get another space station frame into high orbit there (I figure I'll get one in orbit above all the moons, and one below to accommodate future missions. And just by saying train I just realized that I should put a puller nuclear tug at the front of this monstrosity to help avoid oscillation damage in transit.

Incidentally, I now have a lot of practice at docking large objects. Though while orbital matching is now a piece of cake, I'm still far too slow and inefficient at the actual maneuvers involved.


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Re: Kerbal Space Program? Anyone?
« Reply #90 on: 14 Jun 2013, 05:31 »

Downloaded this last night, gonna give it a try after work.
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Re: Kerbal Space Program? Anyone?
« Reply #91 on: 19 Jun 2013, 13:34 »

I'm finally putting into action the plan for my station in high Jool orbit. Here's the first train with the station frame, 2 large fuel tanks for the trip (and hopefully some left over), the altered nuclear tug to move it all, and 2 small tugs on the head and tail to shift everything around once it arrives.


It's in its trajectory towards Jool now, and just about to reach Minmus orbit. But instead of warping to rendezvous right away, I'm now building and launching the support fleet to follow it to complete the station and fuel it up. That way I'm not having to wait for proper Jool opposition for each flight.

Here's the Kerbin orbit station to show it when it's "complete". 4 orange tanks and an RCS stack (with multi-dock extension) on the bottom for permanent fuel storage, 4 small tugs, a heavy orange tug, and a nuclear tug all docked to it.
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Re: Kerbal Space Program? Anyone?
« Reply #92 on: 19 Jun 2013, 15:41 »

I remember trying it, selecting a prebuilt thing, and then hitting launch and nothing happening. What was I doing wrong?
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Re: Kerbal Space Program? Anyone?
« Reply #93 on: 19 Jun 2013, 15:45 »

Did you remember to throttle up before pressing launch? (hold the shift button to throttle up, and then hit spacebar to launch)
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Re: Kerbal Space Program? Anyone?
« Reply #94 on: 19 Jun 2013, 15:53 »

No, I did not. Thanks.
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Re: Kerbal Space Program? Anyone?
« Reply #95 on: 19 Jun 2013, 16:00 »

This page has a useful list of the keyboard commands. A couple that you might need aside from Shift and Spacebar are: Ctrl reduces the throttle, X kills the throttle, T toggles the stability assistance system (if your rocket has it, IIRC some of the prebuilt rockets don't), A and D tilt the rocket left/right on the navigation ball, S and W tilt it up/down on the navigation ball, and Q and E spin the rocket.
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Re: Kerbal Space Program? Anyone?
« Reply #96 on: 19 Jun 2013, 16:03 »

Hahaha, the first time I forgot to release the things holding it down. The second time I did...and the ship fell off the platform and fell apart. Oops :psyduck:
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Re: Kerbal Space Program? Anyone?
« Reply #97 on: 19 Jun 2013, 16:19 »

Yeah, you usually want to start firing the engines just before you release the clamps, otherwise your rocket will just fall over. Don't worry, destroying rockets is all part of the game.  :-D
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Re: Kerbal Space Program? Anyone?
« Reply #98 on: 19 Jun 2013, 16:21 »

Haha, I did that next time, but I still can't more than a few kilometers in the air before changing direction and crashing :(
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cesium133

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Re: Kerbal Space Program? Anyone?
« Reply #99 on: 19 Jun 2013, 16:28 »

Do you have an SAS on your rocket? If so, turn it on with the T key just before you launch and it should keep it from changing direction. If not, you'll have to try to control your ship manually using the A, S, D, and W keys.
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