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Author Topic: Kerbal Space Program? Anyone?  (Read 105678 times)

TheCollyWolly

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Kerbal Space Program? Anyone?
« on: 18 Mar 2013, 07:37 »

My brother found this game a few months back somewhere, and god damn. It's extremely difficult, but it's probably the most rewarding thing I've ever played. I spent literally 24 straight hours the other weekend putting a space station into orbit.

If you really like space and physics and orbital mechanics, you should at least check out the demo. It's still in alpha, but the full version is easily worth the cover charge.

https://kerbalspaceprogram.com/
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KingOfIreland

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Re: Kerbal Space Program? Anyone?
« Reply #1 on: 18 Mar 2013, 11:54 »

Played this since july last year now. It's the absolute fucking best.

Story from just now. I was testing out a rover on kerbin and ran out of power. Because there was a FUCKING SOLAR ECLIPSE! :D
I only realised when I right clicked on my solar panels and it said 'blocked by mun'
« Last Edit: 18 Mar 2013, 12:58 by KingOfIreland »
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cesium133

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Re: Kerbal Space Program? Anyone?
« Reply #2 on: 19 Mar 2013, 11:52 »

Just downloaded the demo. It looks like a lot of fun, although so far all I've managed to do is kill a couple crew members. I think I'm probably going to end up buying the full version.
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Pilchard123

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Re: Kerbal Space Program? Anyone?
« Reply #3 on: 19 Mar 2013, 13:53 »

As did I. I think poor old Jebediah has been hit by the moon about a dozen times now.
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cesium133

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Re: Kerbal Space Program? Anyone?
« Reply #4 on: 19 Mar 2013, 14:07 »

As did I. I think poor old Jebediah has been hit by the moon about a dozen times now.
So far I haven't gotten out of the Kerbal version of Florida... well, I landed in the ocean a couple times at least.
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Re: Kerbal Space Program? Anyone?
« Reply #5 on: 19 Mar 2013, 14:13 »

There are a couple of pre-set scenarios in the demo, though I'm not too sure if it actually tells you when you've won... I know I eventually managed to rescue a ship on a crash-course for the moon, but I landed in the sea and didn't get a flight log.
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cesium133

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Re: Kerbal Space Program? Anyone?
« Reply #6 on: 19 Mar 2013, 14:26 »

I haven't tried any of the preset scenarios, instead I basically just started by building a rocket and trying it out. Still haven't left Florida yet, but I finally figured out how to launch the parachute, so poor Jebidiah gets to live another day.
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Re: Kerbal Space Program? Anyone?
« Reply #7 on: 19 Mar 2013, 14:39 »

I believe my parachute deployment procedure is "keep pressing space until it goes woomph". I thought the tutorials told you how to do staging, anyway?
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cesium133

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Re: Kerbal Space Program? Anyone?
« Reply #8 on: 19 Mar 2013, 14:42 »

I believe my parachute deployment procedure is "keep pressing space until it goes woomph". I thought the tutorials told you how to do staging, anyway?
Yeah, I didn't watch the tutorial videos.
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Re: Kerbal Space Program? Anyone?
« Reply #9 on: 19 Mar 2013, 14:59 »

Ah, that would explain it. What tutorial videos did you not watch (apart from the obvious answer "all of them" :P)? The tutorial levels in-game teach you how to take off, but not how to land...
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Re: Kerbal Space Program? Anyone?
« Reply #10 on: 19 Mar 2013, 18:57 »

Landing safely is for wusses anyway!

ackblom12

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Re: Kerbal Space Program? Anyone?
« Reply #11 on: 19 Mar 2013, 18:58 »

Landing safely? This sounds horribly Elvish.
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cesium133

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Re: Kerbal Space Program? Anyone?
« Reply #12 on: 19 Mar 2013, 20:00 »

I almost got into orbit, but then my liquid fuel rocket overheated and I crashed. Then the game ran out of memory and it crashed. I think I need more RAM.  :psyduck:

The game would be a lot easier if I watched the tutorial videos, but what's the fun in that?
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snalin

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Re: Kerbal Space Program? Anyone?
« Reply #13 on: 20 Mar 2013, 01:30 »

When in doubt: add more rocket.
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ackblom12

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Re: Kerbal Space Program? Anyone?
« Reply #14 on: 20 Mar 2013, 01:34 »

The real question is, can I make a magma powered rocket?
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cesium133

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Re: Kerbal Space Program? Anyone?
« Reply #15 on: 20 Mar 2013, 07:02 »

Last night I finally managed to get into orbit, though I screwed up the orbit a bit such that the orbit entered the atmosphere, so I was only able to orbit a couple of times. Then on reentry, I ended up reentering too fast and ripping off the parachute. Poor Jebediah died again...

edit - I successfully got into a stable orbit today... but I ran out of fuel before I could reenter, so poor Jebediah ended up stranded in orbit.
« Last Edit: 20 Mar 2013, 19:46 by cesium133 »
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LTK

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Re: Kerbal Space Program? Anyone?
« Reply #16 on: 21 Mar 2013, 06:01 »

Is that his full name? "Poor Jebediah"?
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Re: Kerbal Space Program? Anyone?
« Reply #17 on: 21 Mar 2013, 06:39 »

No, it's "Jebediah Kerman", but the poor sap keeps getting volunteered for suicide missions.
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cesium133

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Re: Kerbal Space Program? Anyone?
« Reply #18 on: 23 Mar 2013, 21:23 »

I landed on the moon!  :-D
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ackblom12

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Re: Kerbal Space Program? Anyone?
« Reply #19 on: 23 Mar 2013, 21:26 »

It makes me so happy that "Incredibly deep and overly complicated sim" is a full blown genre now.
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cesium133

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Re: Kerbal Space Program? Anyone?
« Reply #20 on: 23 Mar 2013, 21:28 »

"Incredibly deep and overly complicated sim" is truly the highest form of computer game.

edit -- my attempts to improve my launcher have led to disastrous, but AWESOME results:


...don't worry, I used a Stayputnik, so no kerbonauts died in the creation of this screenshot.
« Last Edit: 23 Mar 2013, 22:09 by cesium133 »
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de_la_Nae

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Re: Kerbal Space Program? Anyone?
« Reply #21 on: 24 Mar 2013, 01:06 »

I suspect that one of the reasons the overly-complicated sim and its cousin the fuck-up-more-than-once-or-twice-and-you're-dead game have garnered such a following as they have is a response to the mainstream success of many games that have went the other way, simplifying complicated actions rather strongly. Like the Batman: Arkham games, which are still challenging, but really easy to be visually and cinematically satisfying.

Of course that particular trend appears to have developed partially because of how frikkin' hard and complicated and sometimes disastrously-complicated games previous (see many Japanese RPGs, several of the 2nd edition Dungeons and Dragons property games, etc.).

I wonder how the pendulum will swing next? As many barriers still exist, it does seem like there are a lot more markets to exploit and resources for game production. Might be that instead of the big companies swinging back towards complexity (a la Dwarf Fortress), they'll continue making streamlined games (a la Call of Duty) and leave the self-disastrously fun games to the smaller outfits. Like they've sort of been doing I guess.

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Re: Kerbal Space Program? Anyone?
« Reply #22 on: 24 Mar 2013, 03:25 »

To be honest, a lot of the difficulty of the older games was largely in what I think we can call, in hindsight, piss poor game mechanics due to just how early in the medium's life it was. On the other hand, the rest of it I feel like was a total disinterest in anything resembling game balance. This part I don't actually think is a terrible thing. It leads to a lot of interesting design choices and allows for a lot of throwing things at the wall to see what sticks, which can lead to some really fun stuff.

I mean, really think about "difficult" games from the 90's. Let's say the Baldur's Gate series for example. What made those games hard was a bunch of really bullshit game mechanics like character gibbing and save vs. death effects. It didn't really have a lot to do with character skill really. Or something like Ninja Gaiden, with extremely cheap enemy placement that required more memorization of the level layout than actual player skill. Now if you look at some of the difficult games of today, such as Demon's Souls, Dark Souls, Dwarf Fortress, higher difficulty Batman: Arkham Asylum and Arkham City and the like, if you die or fail your objective it's probably because you fucked up. This is a difficulty path that I'm a-ok with continuing in some fashion.
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snalin

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Re: Kerbal Space Program? Anyone?
« Reply #23 on: 24 Mar 2013, 06:09 »

Baldurs Gate also is a great example on how much such poorly thought through game mechanics can lead to the game easily being broken the other way around - too easy - if you just do the right things. Build up some money in BG1 and get some storm or fire-giant strength potions, and hard bosses fall like leaves. If you know your builds, some of the Final Fantasies are also crazily broken. "Old school" game design were weird at times.

About game companies making that complex games; Dwarf Fortress being an amazing game is all thanks to Toady One, it being any popular at all is exclusively the work of his fan base creating tools, graphic packs and guides to make it accessible enough to be playable. I don't think Dwarf Fortress, Stone Soup, Kerbal or any of the other crazily complex games would be anywhere without a strong fan base pushing them forward. Big Companies can't really risk their success on the fan base bothering to make toolsets and tutorials to make their games accessible. With kickstarter we will be seeing more games that are more complex than any publisher would dare to release, but the DFs will be few and far between.
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ackblom12

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Re: Kerbal Space Program? Anyone?
« Reply #24 on: 24 Mar 2013, 06:36 »

All I'm saying is I'm kind of cautiously eager for the new industry collapse. I don't think it's going to have of an affect on my gaming or the main developers I really follow.
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snalin

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Re: Kerbal Space Program? Anyone?
« Reply #25 on: 24 Mar 2013, 10:30 »

Collapse due to spiraling production costs and lack of innovation? Remember that as more and more of the world is getting enough money to get computers, and gaming keeps seeping into the mainstream, the market is going to be growing - fast. The amount of people in Brazil that's potential customers once the silly pricing model down there (twice the price of the same game in the US with a lot lower purchasing power) goes away is in the millions.
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Re: Kerbal Space Program? Anyone?
« Reply #26 on: 24 Mar 2013, 10:54 »

Nuuvem.com.br is already well on its way to fixing that. Bioshock Infinite, 90 Brazilian Real, or $45, digital distribution. Go nuts.
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Re: Kerbal Space Program? Anyone?
« Reply #27 on: 25 Mar 2013, 09:37 »

The wiki for the game lists some interesting glitches. One of them occurs if you attempt to land on Jool, the game's version of Jupiter. If you land an astronaut on the surface of Jool, the atmosphere of Kerbin (the game's version of Earth) disappears.
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ackblom12

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Re: Kerbal Space Program? Anyone?
« Reply #28 on: 25 Mar 2013, 11:17 »

Just as a quick little note while talking about older games, I'm way more excited than I should be for the Ducktales HD remake.
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Re: Kerbal Space Program? Anyone?
« Reply #30 on: 05 Apr 2013, 12:41 »

I've killed about 30 astronauts without even leaving the atmosphere yet.

SCIENCE
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cesium133

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Re: Kerbal Space Program? Anyone?
« Reply #31 on: 05 Apr 2013, 12:53 »

Yeah, I started to feel bad about killing so many astronauts, so I used Stayputnik capsules on my rockets until I figured out how to handle the controls well enough to not kill anyone. I've currently got Jebediah Kerman orbiting the Moon. He'll take one small step for a Kerbal when I have some time to play the game this weekend.
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cesium133

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Re: Kerbal Space Program? Anyone?
« Reply #32 on: 06 Apr 2013, 14:04 »

This is one small step for a Kerbal, one giant leap for Kerbalkind.

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Re: Kerbal Space Program? Anyone?
« Reply #33 on: 06 Apr 2013, 14:08 »

Do you have the resources for the return trip?
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cesium133

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Re: Kerbal Space Program? Anyone?
« Reply #34 on: 06 Apr 2013, 14:09 »

Maybe... I've got a full RCS tank and a 3/4-full liquid fuel tank. That was more than enough to get my Stayputnik back, but the manned capsule is heavier.

edit -- looks like I'll be fine on fuel. I'm back into moon orbit, and I'm preparing to do a free return trajectory to save on fuel, so my liquid fuel tank should be enough to get me back.

edit2 -- successfully splashed down in the ocean east of Kerbal Space Center.
« Last Edit: 06 Apr 2013, 14:56 by cesium133 »
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de_la_Nae

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Re: Kerbal Space Program? Anyone?
« Reply #35 on: 06 Apr 2013, 22:04 »

Yaaay!

Poor Jeremiah survived. :D

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Re: Kerbal Space Program? Anyone?
« Reply #36 on: 07 Apr 2013, 06:52 »

Yeah, you need hilariously little fuel to get back to kerbin from the mun or minmus. You just burn retrograde to the mun's orbit till you hit escape velocity, then aerobrake around kerbin, or lithobrake, I suppose.
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TheCollyWolly

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Re: Kerbal Space Program? Anyone?
« Reply #37 on: 08 Apr 2013, 09:34 »

So it turns out two-part Apollo-style Mun landers are really fucking difficult.
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cesium133

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Re: Kerbal Space Program? Anyone?
« Reply #38 on: 08 Apr 2013, 10:57 »

Yeah, my Mun lander was a one-parter. Last night I tried doing a replica of Gemini 7/6A (i.e. figuring out how to dock two spacecraft in orbit) and it was really difficult to get right.
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TheCollyWolly

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Re: Kerbal Space Program? Anyone?
« Reply #39 on: 10 Apr 2013, 19:33 »

Say what you want about the MechJeb mod/plugin, but docking two craft in orbit without it would take me about half a day. Seriously, go download it if you have the full version. It's incredibly useful even if you are "the hardcores" and don't use the autopilot. Docking without accurate data on your speed, distance, and approach times is an exercise in pure rage.
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cesium133

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Re: Kerbal Space Program? Anyone?
« Reply #40 on: 10 Apr 2013, 19:39 »

I might have to give that a try. If it makes docking easier, that would be really nice. I've been thinking of trying to build a space station, though I think my next mission will be to try to land a probe on either Eve or Duna.
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Re: Kerbal Space Program? Anyone?
« Reply #41 on: 12 Apr 2013, 08:20 »

The real question is, can I make a magma powered rocket?
I'd go for one powered by nuclear explosions.

(yes, they really did explore this option back in the space program's early days, and incredibly, tests (with conventional explosives) showed that it would actually be more efficient to get into space than using chemical rockets)
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cesium133

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Re: Kerbal Space Program? Anyone?
« Reply #42 on: 12 Apr 2013, 09:53 »

Yup. It's powered by atomic bombs exploding behind a shield. Turns out not to be very popular with environmentalists for some reason.  :psyduck:
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KingOfIreland

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Re: Kerbal Space Program? Anyone?
« Reply #43 on: 12 Apr 2013, 10:37 »

Eh, what's a little more radiation in space?
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cesium133

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Re: Kerbal Space Program? Anyone?
« Reply #44 on: 12 Apr 2013, 10:47 »

True, but the same people complained about the small amount of radioactive material in the New Horizons probe...
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Re: Kerbal Space Program? Anyone?
« Reply #45 on: 12 Apr 2013, 22:15 »

True, but the same people complained about the small amount of radioactive material in the New Horizons probe...
Some people are...less knowledgeable than we'd like them to be.
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Re: Kerbal Space Program? Anyone?
« Reply #46 on: 13 Apr 2013, 16:28 »

I landed a probe on Duna, but I screwed up at the last second by forgetting to turn off the thruster on landing and it tipped over. So instead I decided to try to learn how to fly a plane in KSP.

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cesium133

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Re: Kerbal Space Program? Anyone?
« Reply #47 on: 14 Apr 2013, 20:36 »

Okay, it turns out that shooting the sun is a bad idea...
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Re: Kerbal Space Program? Anyone?
« Reply #48 on: 15 Apr 2013, 10:06 »

Did the Spacekraken get you?
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Re: Kerbal Space Program? Anyone?
« Reply #49 on: 15 Apr 2013, 13:20 »

I think so. I put the probe on a suborbital trajectory with the sun, and increased the warp to get closer to the sun (I was still about 20 days away), and the game freaked out as soon as I increased the warp. It displayed what is shown in the screenshot and stopped responding to the keyboard. I had to use Print Screen instead of F1 to get the screenshot. When I Alt-Tabbed out of the game, it crashed.

And I'm currently considering what to do next in the game:
a) Try another Duna landing and remember to turn off the thrusters on landing,
b) Build a space station, or
c) Build a space shuttle
« Last Edit: 15 Apr 2013, 14:05 by cesium133 »
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