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Author Topic: Kerbal Space Program? Anyone?  (Read 44807 times)

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Re: Kerbal Space Program? Anyone?
« Reply #150 on: 25 Sep 2013, 11:41 »

Nassault has done it again.
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Re: Kerbal Space Program? Anyone?
« Reply #151 on: 19 Oct 2013, 20:47 »

Oh crap, this isn't Laythe...
(click to show/hide)

...and the festival of errors continues. A little problem in my spaceplane design (aside from the gitched-out struts).

(click to show/hide)

So I downloaded 0.22 and started a new Career Mode game. In one of my missions, I accidentally killed Jebediah when I told him to jump out of a perfectly usable spacecraft and he fell to the ground. In this version of the game, once you kill a kerbonaut, they're supposed to stay dead. Except right after I completed a successful Moon landing using Bill Kerman, I noticed Jebediah just came back onto the Available list. He's been resurrected, apparently.
« Last Edit: 24 Oct 2013, 18:04 by cesium133 »
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Re: Kerbal Space Program? Anyone?
« Reply #152 on: 24 Oct 2013, 23:03 »

Yeah, the original 3 always have a chance of coming back. And it's also possible for one of the other randomly generated names to come up again, though it would technically be a different Kerbal (probably with different stats).

Fortunately, if you want EVA science points for the "flying over [X]" portion of each biome, you can do it from the ladder of a landed craft rather than trying to hang on while actually flying.

I've been making an "easy" run through the science tree. Not trying to Scott Manley it by building an amazing machine that can tour the entire Kerbal system on the 2nd flight for over 6000 science points. For example, for my first mission, I just put a plain capsule on the landing pad and got 29.9 Science from it. First flight was just capsule/tank/engine, and got a bunch more, etc. Even my interplanetary probes were a far cry from the multi-orange-tanked monsters I've been using to huck my space station parts into orbit.

And because I've been taking copious notes on how the system works, I think I'm going to try my hand at a video tutorial/guide on the subject. I've seen a lot of good info from my usual round of KSP YouTubers, but nothing that quite puts it all together in a way the average player could use to successfully climb the tech tree without ridiculously heroic efforts. In particular, there are several aspects of it that if you don't understand, can get you bottlenecked pretty quickly, making it all more frustrating than it needs to be.
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Re: Kerbal Space Program? Anyone?
« Reply #153 on: 27 Oct 2013, 21:45 »

Crap... I ran out of fuel getting Jeb out of a Mun landing, so I loaded a quicksave. But I had forgotten to make a quicksave on that mission, so it went back to the last time I had, several missions and a couple thousand research points earlier.  :psyduck:

edit -- I haven't tried it, but there's someone trying to make a mod that would allow multiplayer games in KSP.
« Last Edit: 29 Oct 2013, 15:12 by cesium133 »
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Re: Kerbal Space Program? Anyone?
« Reply #154 on: 01 Nov 2013, 12:10 »

Nice landing, Jeb.

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Re: Kerbal Space Program? Anyone?
« Reply #155 on: 01 Nov 2013, 20:19 »

YOU HAD ONE JEB, JOB!
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Re: Kerbal Space Program? Anyone?
« Reply #156 on: 16 Nov 2013, 04:12 »

So I just bought the game, and I've gone through the tutorials and started a career-mode game, and... I'm stuck. I've managed to go suborbital with a few of my designs, but I'm not getting enough science off each flight (normally only 0.1 science), and I can't build anything capable of going into orbit. I can't afford any of the tech upgrades (apart from the very first one you buy), which would help me a lot. Am I missing something, or should I just slowly grind my way up to another tech upgrade?

EDIT: I've managed to get Jebediah up into orbit, but I'm out of fuel so I can't get him back down. HALP

EDITEDIT: Even more disasters have forced me to make a new savegame, but I've still got the same problems; nothing I do seems to get me any science points at all. I've tried putting the Science addons on my rockets (currently consisting of a canister of goo and a tiny aerial), but to no avail.
« Last Edit: 16 Nov 2013, 06:42 by Schmee001 »
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Re: Kerbal Space Program? Anyone?
« Reply #157 on: 16 Nov 2013, 08:05 »

Have you tried doing each of the science experiments at different altitudes? You can get more points from doing the experiments from the upper atmosphere. Also, have you tried doing any EVAs? If you send Jeb out on an EVA and then right click him, you can do EVA Report, which is worth some science (usually more than you would get from the addons). And if he's EVA'd on the surface of a planet (including Kerbin) you can have him collect a surface sample, which is often worth a lot of science.

If you're still stuck on Kerbin, it may be worth trying to land Jeb in different locations on Kerbin, because you can get more science points by going to different biomes (for example, you can get science points both for collecting a surface sample from the ocean and another from the grasslands west of KSC). There are several biomes close to KSC which makes this a bit easier. Once you have the spaceplane tech, you can build a spaceplane which will make it easier to hit the far-away biomes, such as the desert and the icecaps.
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Re: Kerbal Space Program? Anyone?
« Reply #158 on: 16 Nov 2013, 13:38 »

I'm picturing a Kerbalnaut in full space gear emerging from his spacecraft and carefully taking a surface sample from a public park on Kerbin while bemused locals watch and take pictures. :lol:

I actually never played this, I'm just an avid reader. :P
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Re: Kerbal Space Program? Anyone?
« Reply #159 on: 16 Nov 2013, 13:47 »

If you do an EVA report on Kerbin, he tells you "The spacesuit wasn't really necessary, was it?"  :-D
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Re: Kerbal Space Program? Anyone?
« Reply #160 on: 16 Nov 2013, 14:35 »

Here's my quick guide to getting 29.9 Science from the very first mission using only a capsule.
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Re: Kerbal Space Program? Anyone?
« Reply #161 on: 16 Nov 2013, 19:26 »

Now I get it - I hadn't been doing any EVAs or reports or anything, I wasn't even using the science addons. -_-
Got into orbit on my second flight, did a few experiments and tried an EVA in space ... goodbye Jebediah (again)...
Still though, I got some science out of it.

Side note: Why does the jetpack do nothing? How do I control it?
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Re: Kerbal Space Program? Anyone?
« Reply #162 on: 16 Nov 2013, 19:28 »

Did you remember to turn on the jetpack by pressing R?
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Re: Kerbal Space Program? Anyone?
« Reply #163 on: 16 Nov 2013, 21:30 »

AGGHHH
WHY IS THAT NOT WRITTEN DOWN ANYWHERE?
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Re: Kerbal Space Program? Anyone?
« Reply #164 on: 18 Nov 2013, 05:51 »

Because Losing is Fun, presumably.

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Re: Kerbal Space Program? Anyone?
« Reply #165 on: 19 Nov 2013, 18:53 »

Things are looking better: I've managed all the 45-science upgrades (SAS is a wonderful thing). I had a probe in orbit and another about to decelerate  into an orbit around the Mun, when I realised that solar panels are a thing, and (more accurately) that solar panels are a thing that I hadn't unlocked. No power. The probe whizzed straight past the Mun, and (after a short interlude of wailing and gnashing of teeth) I reverted to the launch. Oh well.
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Re: Kerbal Space Program? Anyone?
« Reply #166 on: 21 Nov 2013, 17:40 »

Quote
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You had me a space and I was sold at physics! Downloading asap.
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Re: Kerbal Space Program? Anyone?
« Reply #167 on: 28 Nov 2013, 18:45 »

Note to self: it is a bad idea to attempt to do a 20 km/s maneuver with an ion engine.  :mrgreen:
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Re: Kerbal Space Program? Anyone?
« Reply #168 on: 28 Nov 2013, 19:14 »

Why, what happens? Not enough fuel? Never used ion engines...
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Re: Kerbal Space Program? Anyone?
« Reply #169 on: 28 Nov 2013, 19:44 »

I've got plenty of fuel, but they have so little thrust it takes forever.

edit -- incidentally, the closest you can get to the surface of the sun without your craft vaporizing is 1316 m.
« Last Edit: 28 Nov 2013, 20:09 by cesium133 »
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Re: Kerbal Space Program? Anyone?
« Reply #170 on: 18 Dec 2013, 09:47 »

I missed the .22 window, but now that .23 is out, I'm finally doing my semi-tutorial series: How To Science! 5 easy starter missions that unlocks 6 tech nodes, with the idea that it doesn't take hugely complicated rockets and missions to stay ahead of the Science curve. I even created a nice custom thumbnail for the video.

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Re: Kerbal Space Program? Anyone?
« Reply #171 on: 19 Dec 2013, 11:55 »

Episode 2 is up. I demonstrate how the new transmission falloff works, and how to eventually get around it, and I get into orbit and show how to get multiple EVA reports via the Kerbin biomes.
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Re: Kerbal Space Program? Anyone?
« Reply #172 on: 20 Dec 2013, 10:08 »

Episode 3 is posted, and 4 is uploaded, but unlisted for now, but since I like you guys...  :-P

In 3 I clean up most of the remainder of Kerbin's science points in near and high orbit, and set the stage to visit Mun and Minmus.

And in 4, I fly past both Mun and Minmus, and collect enough science from orbit to unlock all of the 90 science point nodes on the tech tree.

Next up is a series of landings on Mun to its various biomes to collect science, then to Minmus for the same thing before heading out to the planets.
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Re: Kerbal Space Program? Anyone?
« Reply #173 on: 27 Dec 2013, 17:54 »

Enjoying these, Jimor. Thank you! I've been avoiding the Kerbal Kool-aid, but living vicariously a little through video watching? That I can do.

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Re: Kerbal Space Program? Anyone?
« Reply #174 on: 29 Dec 2013, 22:34 »

Thanks! I'm working on #5 now that the holiday craziness is dying down a bit. It's going longer than I wanted, but oh well. What's crazy is that the views have been steadily accelerating and episode #1 is quickly approaching 1000 views, with the others in the multiple hundreds! I seem to have struck a chord with the idea of showing how to do it with reasonable missions instead of insane contraptions.
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Re: Kerbal Space Program? Anyone?
« Reply #175 on: 30 Dec 2013, 13:27 »

Insane contraptions are fun, but the learning curve is high enough as is for some of us.

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Re: Kerbal Space Program? Anyone?
« Reply #176 on: 07 Feb 2014, 23:26 »

Landed on Eeloo (the game's version of Pluto) for the first time. Didn't have enough fuel for the return trip, though, so the crew is sitting in orbit waiting for a rescue mission to be sent.



edit -- I sent a rescue mission to pick them up, and when it got to Eeloo their spacecraft was missing. I checked back at the Space Center, and there they were. They must have bummed a ride from a passing UFO.  :psyduck: The crappy part, though, is I lost a couple thousand science points when I lost that spacecraft.

Note to self: ion engines kinda suck and are not a very useful option for getting back from Jool, especially if the ship only has one usable solar panel.
« Last Edit: 18 Feb 2014, 16:44 by cesium133 »
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Re: Kerbal Space Program? Anyone?
« Reply #177 on: 18 Feb 2014, 19:43 »

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Re: Kerbal Space Program? Anyone?
« Reply #178 on: 18 Feb 2014, 21:06 »

Weird - unlike Flappy Bird itself, this is actually original and kinda good. I managed 7 orbiters at once.
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Re: Kerbal Space Program? Anyone?
« Reply #179 on: 19 Feb 2014, 17:30 »

Every time I think I'll get up to 4, two of mine finally meet the inevitable and collide. ._.

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Re: Kerbal Space Program? Anyone?
« Reply #180 on: 19 Feb 2014, 17:34 »

Oh God why.  :psyduck:
I hate you. 

My record is eight.
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Re: Kerbal Space Program? Anyone?
« Reply #181 on: 28 Feb 2014, 22:41 »

I've just started on a scheme to land on and ascend from Eve (the game's analogue of Venus; it has the thick clouds of Venus that make it very difficult to launch from, though luckily it's lacking on the sulfuric acid).

My plan is to send the mission in three parts. The first part (which has just arrived in Eve orbit) contains the descent capsule which will take Jebediah Kerman down to the surface of Eve, and it also contains the lab, which Bill and Bob Kerman will use to reset the science modules so I can get more data out of the mission. The second part is the ascent vehicle. It contains just enough room for a seat for Jeb and nothing else. To get the data back to the capsule, Jeb will have to stuff it into his spacesuit. The third part is a return capsule which will take Jeb, Bill, and Bob back to Kerbin.

Something I missed in my original plan, though, is that my plan to get my landing spot right was to cancel out all my horizontal velocity in orbit and descent vertically... but I forgot to consider Eve isn't some puny moon, and I've got big orbital velocities around it. This will make landing more challenging because I need to land my ascent module somewhere at a high altitude so I can dodge some of the atmosphere. This may be more challenging than I had originally planned for.

Here's a picture of Jeb hanging out on the descent module:
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Re: Kerbal Space Program? Anyone?
« Reply #182 on: 01 Mar 2014, 01:11 »

I like it! I'm still too chicken to attempt Eve (because I'd want to establish some kind of ridiculously complex ground refueling station).

In other news, I finally uploaded episode 5 of my tutorial series! It runs long, and that's one of the reasons I kept delaying releasing it, but finally decided to just go ahead and put it all up so I can move on. First part includes a failed design and launch, which has its own lessons to learn, then after I fix the vehicle, I run a full Mun landing mission, then follow it up with a 2nd, starting the footage for that one only once in Mun orbit.
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Re: Kerbal Space Program? Anyone?
« Reply #183 on: 01 Mar 2014, 18:29 »

My idea of adding rover wheels to the ascent module to make it possible to drive it to a higher altitude for launch hasn't gone well.



I've fixed the rover wheel design (the wheelbase wasn't wide enough), and I just had to post what the ascent rocket looks like when it ejects its wheels and spent parachutes.



edit --
I've launched my ascent rocket into Kerbin orbit. I tried to refuel its launcher rocket for the trip to Eve and had a very close call with the refueling ship while trying to dock.



Maybe I don't need to refuel after all...

edit2 -- The Mun just fucked me over. I fast forwarded through a Mun encounter and it changed my escape trajectory from Kerbin into a free-return trajectory. Which means I now need another 150 m/s of thrust to avoid crashing into Kerbin.  :psyduck:

edit3 -- oops.

« Last Edit: 03 Mar 2014, 16:42 by cesium133 »
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Re: Kerbal Space Program? Anyone?
« Reply #184 on: 14 Mar 2014, 14:48 »

The Eve mission has been put on the back burner for the moment. Since then my secondary crew has managed to scrape almost all of the science available from Minmus by sending a lander to each of its Biomes. I think that mission did fairly well, though I did have to send a rescue mission when Nieldas crashed in the Midlands. Also, I forgot to clean the Materials experiment and the Goo experiment before landing at the North Pole, so I'm missing that data.


After that, I decided to send the crew to Moho, the game's analog of Mercury. One slight flaw with my plan, though... Since Moho is so small and close to the sun, it requires a lot of delta-V to get there, and a lot to stop. I probably should have brought a more powerful engine, because I only have an hour in Moho's sphere of influence, and my capture burn is expected to take about an hour.
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Re: Kerbal Space Program? Anyone?
« Reply #185 on: 01 Apr 2014, 17:52 »

A new version of KSP was released today (0.23.5, also known as the Asteroid Redirect Mission version). I started a new Career Mode game, and haven't really gotten to any of the new features yet. You've been playing KSP too long if you can immediately figure out what's wrong with this picture:



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Re: Kerbal Space Program? Anyone?
« Reply #186 on: 16 Apr 2014, 17:25 »


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Re: Kerbal Space Program? Anyone?
« Reply #187 on: 16 Apr 2014, 22:00 »

Yesterday one of the professors in the physics department noted that his 10-year-old daughter was able to explain how Hohmann transfer orbits worked to him. Though he was disappointed the game can't simulate Lagrange points (since it can only do two-body interactions).

edit -- found this on another forum:
« Last Edit: 17 Apr 2014, 09:56 by cesium133 »
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Re: Kerbal Space Program? Anyone?
« Reply #188 on: 07 May 2014, 15:52 »

Started a new series, this time a regular Let's Play in .23.5 where I'm going to attempt to get asteroids into orbit around all the planets and moons in the solar system in career mode. In an attempt to cut down my running times, I speed up the video (and my voice) by 150%. Very Kerbal. Also, fun times with the automatic captions on YouTube with this!
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Re: Kerbal Space Program? Anyone?
« Reply #189 on: 22 Aug 2014, 10:57 »


I guess I should be a bit more careful about the weight distributions on my rovers...
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Re: Kerbal Space Program? Anyone?
« Reply #190 on: 28 Apr 2015, 17:01 »

Version 1.0 has been released and they've changed the aerodynamics pretty significantly, as I found out the hard way on my second mission, when my spacecraft overheated and blew up on reentry.
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Re: Kerbal Space Program? Anyone?
« Reply #191 on: 28 Apr 2015, 18:26 »

I have a working computer again, I should check it out.
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Re: Kerbal Space Program? Anyone?
« Reply #192 on: 26 Jan 2016, 08:02 »

Being a long-time space nerd and tech fan, I'm wondering if KSP is the game for me. How would experienced players rate it as something for a relative gaming novice? Is it easy to get started or is it one of those borderline-professional simulators like Orbiter that requires that you sit down and learn orbital dynamics and rocket engineering for real?
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cesium133

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Re: Kerbal Space Program? Anyone?
« Reply #193 on: 26 Jan 2016, 08:11 »

There's a demo you can try out, which is based on an older version that should give you a feel for the game. It's significantly easier to learn than Orbiter, but you do have to learn a bit of orbital dynamics (in-game tools like maneuver nodes make this easier by showing you what you are doing will affect your orbit).

The newer versions of the game crank up the difficulty, though, which is one of the reasons I haven't really felt like playing the game in a while. I like building a rocket and just going around exploring, not spending hours trying to debug why my rocket explodes on ascent.
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Re: Kerbal Space Program? Anyone?
« Reply #194 on: 26 Jan 2016, 08:18 »

Also, at least older versions are rather CPU intensive and poorly threaded, so you want high clock speed and IPC, but more cores don't help. The physics engine will simplify itself if the CPU is overloaded, which is very, very bad - ships will start randomly disintegrating and exploding when steps of the physics simulation are skipped to keep things moving.

A workaround can be slowing the sim down when launching a big rocket though.
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Re: Kerbal Space Program? Anyone?
« Reply #195 on: 13 Apr 2016, 06:08 »

I finally grabbed the game around Christmas and have been playing when I have time over the last few months.

Got to the Mun and Minmus, but still can't get to Duna (well, I got an unmanned probe there which transmitted a bunch of science back, but I can't get there with enough fuel left for a return trip, so no manned missions yet.)

I'm still having all kinds of problems with in-orbit rendezvous.   Sometimes I can do it without any problem.  Then sometimes I just can't make it work and run out of fuel or RCS and I'm stuck.  All the tutorials on the web say that it gets easier with practice, but I can't do it reliably yet.
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BenRG

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Re: Kerbal Space Program? Anyone?
« Reply #196 on: 13 Apr 2016, 06:12 »

I have a problem as a gamer: If a game beats me too thoroughly, I sometimes am kind of scared to beat me again. KSP beat me and now I'm trying to get my courage back. Getting your in-orbit attitude wrong and turning a plane change manoeuvre into an escape burn is a humbling blow for a space geek like me!

With KSP, a lot of it is the size and scale of the control mapping. It could seriously do with being compatible with a 2 x 4-axis control pad at least whilst in mission mode.
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cesium133

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Re: Kerbal Space Program? Anyone?
« Reply #197 on: 20 Apr 2016, 21:01 »

Downloaded KSP 1.1, and after playing it for a couple hours, I remember why I quit playing KSP...  :psyduck:
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Re: Kerbal Space Program? Anyone?
« Reply #198 on: 24 Apr 2016, 04:20 »

Finally took a stab at trying a Kerbal cinematic music video. I'm really happy with how it came out. :)
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BenRG

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Re: Kerbal Space Program? Anyone?
« Reply #199 on: 24 Apr 2016, 05:53 »

Just how long did it take you to think up those impressive 'fly apart in mid-air' rocket ideas? :wink:
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