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Author Topic: Vault 101 (Fallout Thread)  (Read 151625 times)

Thrillho

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Re: Vault 101 (Fallout Thread)
« Reply #150 on: 27 Jun 2014, 14:25 »

I've started on Dead Money and I really kinda hate it.
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Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #151 on: 27 Jun 2014, 14:30 »

I had the same feelings about Dead Money. I wish I could tell you it gets better but.. It doesn't.
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TheEvilDog

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Re: Vault 101 (Fallout Thread)
« Reply #152 on: 27 Jun 2014, 14:52 »

I would complete Dead Money though, if only for the radio message that plays at the end of the DLC.
That and the rewards at the end of the DLC can help pay for some of the most expensive items in the game, especially the Gun Runner dlc items.
Totally worth it then.
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Masterpiece

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Re: Vault 101 (Fallout Thread)
« Reply #153 on: 27 Jun 2014, 15:19 »

Yes, thank you for your asinine excuse for humour that did not help in anyway.
Yeah, isn't it just HILARIOUS

Thrillho

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Re: Vault 101 (Fallout Thread)
« Reply #154 on: 27 Jun 2014, 15:26 »

This is just stupid trial and error bullshit and it is driving me away from the game. Who the fuck thought this was a good idea? This isn't challenge. This is an extremely long winded game of Simon.
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Re: Vault 101 (Fallout Thread)
« Reply #155 on: 27 Jun 2014, 15:30 »

I've started on Dead Money and I really kinda hate it.

Dead Money has some fucking amazing characters, but it is really frustrating.
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Welu

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Re: Vault 101 (Fallout Thread)
« Reply #156 on: 27 Jun 2014, 16:12 »

I remember loving Dead Money but there's very little Fallout could do that I wouldn't enjoy, I admit. Except Tactics because it's more strategy based. I still played it a bit and read about it for the additional story stuff though. I even finished the PS2 Brotherhood of Steel so yeah, I'm ridiculously biased about this series.

TheEvilDog

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Re: Vault 101 (Fallout Thread)
« Reply #157 on: 27 Jun 2014, 17:58 »

Took six hours and several different guides, but I got Fallout 3 working on my PC.
Now to play New Vegas. Or download A Tale of Two Wastelands.
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de_la_Nae

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Re: Vault 101 (Fallout Thread)
« Reply #158 on: 29 Jun 2014, 10:36 »

God that Brotherhood of Steel PS2 game.

I just...

Fuck.

I mean it flirted with being good here and there. And even some of its crudest parts were true-to-source material.

But ugh, that game fucked up so much.

Thrillho

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Re: Vault 101 (Fallout Thread)
« Reply #159 on: 30 Jun 2014, 00:52 »

I am pretty much hating Dead Money more by the minute.

I think my main problem is that it's basically a betrayal of what you get out of this game - being able to play any situation the way you want to play it. You can stealth it, you can avoid it entirely, you can barter your way out, you can shoot your way out, or blow it up from afar/snipe it.

Except in this. Nope, sorry. Stealth. Stealth stealth stealth stealth. Oh, and Melee, which if you are now Level 31 and haven't levelled up your melee EVEN ONCE then you're fucked. HAVE A GOOD ONE.
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Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #160 on: 30 Jun 2014, 05:40 »

Eh, I never had to really use melee during Dead Money. Being a sniper-statted person most of the time killing Ghost People resulted in a head explosion anyway. If I didn't, it was easy enough to just grab a knife and slash them when they were down. You automatically dismember them then.
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Thrillho

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Re: Vault 101 (Fallout Thread)
« Reply #161 on: 30 Jun 2014, 06:06 »

Them being down relies on having enough ammo to take them down in the first place, and they are all but invulnerable to all the fucking guns in the game.

But I am currently missing the ghost people, because I just got into the casino and at least the ghost people are fucking killable. I HATE FUCKING HOLOGRAMS.

I hate stealth, honestly. This is why I don't play MGS.
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Masterpiece

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Re: Vault 101 (Fallout Thread)
« Reply #162 on: 30 Jun 2014, 06:33 »

Metal Gear?

Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #163 on: 30 Jun 2014, 06:40 »

I can't say I've had a problem with ammo during Dead Money... I pretty much exclusively used the holo rifle for sniping and the police pistol once they noticed me. I was only in the mid 30s when I was playing it.. My Guns skill was 100 and my energy weapons was 100 before I finished it. Again though, I made heavy use of stealth kill tactics. The holograms and bomb collar that explodes because of hidden/invulnerable radios is pretty BS for sure.
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Thrillho

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Re: Vault 101 (Fallout Thread)
« Reply #164 on: 30 Jun 2014, 06:53 »

I have found basically zero holorifle ammo whatsoever, I only really have police pistol. And the radios are fucking INFURIATING.
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LeeC

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Re: Vault 101 (Fallout Thread)
« Reply #165 on: 30 Jun 2014, 07:23 »

I played 20 minutes of dead money and quit on it.  Loaded up my save before I started it and went on to do other things.  Honest hearts was fun for me.
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Thrillho

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Re: Vault 101 (Fallout Thread)
« Reply #166 on: 30 Jun 2014, 07:35 »

I'm getting the GOTY edition so that I can leave this game on a good feeling rather than a bad one. Dead Money is really sabotaging my enjoyment so I'm going to finish Dead Money and then play the others.
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TheEvilDog

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Re: Vault 101 (Fallout Thread)
« Reply #167 on: 30 Jun 2014, 08:05 »

Dead Money is one of those missions where you really have to be patient and methodical. It's just so bloody frustrating at times.
Quick question, are you playing on PC or Console?
If you're on the PC, this mod should help. http://www.nexusmods.com/newvegas/mods/49694/?
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Thrillho

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Re: Vault 101 (Fallout Thread)
« Reply #168 on: 30 Jun 2014, 08:17 »

I'm on 360.
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Thrillho

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Re: Vault 101 (Fallout Thread)
« Reply #169 on: 30 Jun 2014, 15:43 »

I finally escaped the Sierra Madre, and I want to find the motherfucker who designed this DLC and I want to punch them in the face and keep punching until all that's left on the ground is a puddle of what appears to be strawberry flavoured pudding YOU MOTHERFUCKER
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TheEvilDog

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Re: Vault 101 (Fallout Thread)
« Reply #170 on: 30 Jun 2014, 16:47 »

Did you at least pick up a few bars of gold for yourself?
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Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #171 on: 30 Jun 2014, 16:57 »

Ironically enough, I didn't loot any of the stuff out of the vault. After the warnings about greed and being locked in forever I figured I wouldn't touch any of the stuff. Then after many, many failed attempts to escape the vault before dying there was no way I was going to reload the save and loot. By that point my rewards was just being done with it.
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TheEvilDog

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Re: Vault 101 (Fallout Thread)
« Reply #172 on: 30 Jun 2014, 17:27 »

To be fair the gold bars are really only useful for the Gun Runners dlc, mainly because the weapons and mods are ridiculously expensive. Most of the shops in New Vegas, you'll end up throwing away caps because you've bought everything they have and still have a lot of change left over. Hell, a bar of gold bought me an anti-materiel rifle and a couple of mods for it as well as a decent suit of combat armour. Which really helped when I did Lonesome Road.

Actually, Gareth, if you haven't done Lonesome Road yet, leave that for last, it's one of the more satisfying dlcs in the series.
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Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #173 on: 30 Jun 2014, 18:16 »

mm. I picked up the GRA special recharger pistol... Hyperbreeder Reactor or something. It's very nice. I've never had the caps for the other stuff. But honestly, that and my trusty assault carbine are what gets used most often. If I'm hunting deathclaws I get out my anti-material rifle, just because it's so satisfying to see their heads go pop from way way far away.

I'm waiting to do Lonesome Road until I've finished the main quest line. Which I should really get back to one of these days. Benny still needs a-killing. What little I know of it seems it's positioned to be the wrap up for the whole New Vegas storyline.
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TheEvilDog

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Re: Vault 101 (Fallout Thread)
« Reply #174 on: 30 Jun 2014, 19:14 »

Forgive me for presuming, but if you haven't completed New Vegas before, a word of warning, like Fallout 3 (before Broken Steel was released), New Vegas doesn't let you roam around once the Main Quest Line is completed. In fact, once you defeat the last boss, you get a slideshow.

The idea of the New Vegas dlc is that they all take place before the finale. Lonesome Road is the climax of Courier Six's story, but not the end of the New Vegas story, if that makes any sense.
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Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #175 on: 30 Jun 2014, 19:25 »

Oh well. That's good to know. Thanks for letting me know that. I've never finished NV before. I just don't like it as much as 3.
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Thrillho

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Re: Vault 101 (Fallout Thread)
« Reply #176 on: 01 Jul 2014, 00:50 »

I didn't have space for any gold bars, and I already have 25,000 or so anyway. When I left the Sierra Madre and got my gear back I was overencumbered by something like 250lbs.

I will save Lonesome Road. I'm awaiting my GOTY edition to arrive in the post (yes I bought both the game and the first DLC without considering that).
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LeeC

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Re: Vault 101 (Fallout Thread)
« Reply #177 on: 02 Jul 2014, 08:25 »

I never got around to lonesome road.  I did rather like honest hearts and the other one with all the science stuff was alright.  :-D

found it, its called "old World Blues"
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Blyss

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Re: Vault 101 (Fallout Thread)
« Reply #178 on: 02 Jul 2014, 09:15 »

So, now that this thread has started up again, it's got me considering downloading Mothership Zeta for FO3...  Damn it.  I don't need that, but I kinda' want it.
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LeeC

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Re: Vault 101 (Fallout Thread)
« Reply #179 on: 02 Jul 2014, 09:21 »

if it wasnt for the fact that FO3 crashes every 10 minutes on my machine, I'd play it too.  NV works fine.  Damn Vista :P
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TheEvilDog

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Re: Vault 101 (Fallout Thread)
« Reply #180 on: 02 Jul 2014, 09:30 »

I had to uninstall FO3 after a couple of days after all the CTDs. New Vegas? Fine for hours. But open the Vault 101 door? Crash. Get from the entrance to Vault 101 to Megaton? Crash. Repeat every few minutes.

I do want to get a proper playthrough of New Vegas done, but I also want to finish the stories of 3 Wardens and their accompanying Hawkes in DA2.
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Re: Vault 101 (Fallout Thread)
« Reply #181 on: 02 Jul 2014, 13:07 »

So, now that this thread has started up again, it's got me considering downloading Mothership Zeta for FO3...  Damn it.  I don't need that, but I kinda' want it.

In my opinion Mothership Zeta is the worst DLC. It is short short and it is absolutely linear, no choices whatsoever. Admittedly, so is Operation: Anchorage, but the rewards are better.

(click to show/hide)

If you want great weapons and armor, download Operation: Anchorage or Broken Steel. If you want a good plot, download The Pitt. And if you want a really big area with a lot of content and side quests that gives you a great bang for your buck, download Point Lookout. Mothership Zeta won't give you any of these things.
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Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #182 on: 02 Jul 2014, 13:26 »

A lot of people didn't like Zeta, but I did. The arguments are true. It is very linear. And once you have done certain parts, anything you haven't accomplished is locked out. By the time you finish with the quest line, most of the ship is no longer accessible. I like the art deco designs for the aliens and their tech. And the alien weapons are powerful. You won't really have to worry about running out of ammo or repair stock like with the standard Alien Blaster either.  You are going to gather up so much ammo.

My favorite of the DLCs though is Point Lookout, followed closely by Broken Steel.
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Welu

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Re: Vault 101 (Fallout Thread)
« Reply #183 on: 02 Jul 2014, 14:00 »

I loved The Pitt, just the atmosphere and look of it.

ChaoSera

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Re: Vault 101 (Fallout Thread)
« Reply #184 on: 03 Jul 2014, 04:31 »

HOLY CRAP, THEY TOOK MY BRAIN! And my heart. And my spine. I NEED MY SPINE, DAMNIT!
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Thrillho

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Re: Vault 101 (Fallout Thread)
« Reply #185 on: 03 Jul 2014, 04:57 »

Guys can we please spoiler these observations? I've not played the FO3 DLCs or the Vegas ones other than Sierra Madre.
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Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #186 on: 03 Jul 2014, 05:06 »

Sorry. I do consider the Zeta ones more warning than anything else though. Make sure you do everything you want and explore every area before moving on to the next. Because chances are, you can't go back again. It's not like we mentioned the ponies.... *evil grin*
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de_la_Nae

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Re: Vault 101 (Fallout Thread)
« Reply #187 on: 09 Jul 2014, 16:34 »

Operation: Anchorage was...eh.

Really eh.

Gear was okay I guess.

Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #188 on: 09 Jul 2014, 16:54 »

That is pretty much everyone's opinions on it, I think. It's kind of nice that they threw in a little Fallout history, but the actiony bits are meh. Most people say just to do it for the rewards.
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de_la_Nae

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Re: Vault 101 (Fallout Thread)
« Reply #189 on: 09 Jul 2014, 19:52 »

It felt like it was missing some things. I couldn't get very engaged with it, past the first few minutes. I dunno.

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Re: Vault 101 (Fallout Thread)
« Reply #190 on: 11 Jul 2014, 01:31 »

First time I've seen this thread.  Just to address a point I saw on the last page:  from what I hear, it's absolutely possible to side with the NCR in NV (ending-wise).  Not sure why it didn't give you the option in your case.
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Thrillho

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Re: Vault 101 (Fallout Thread)
« Reply #191 on: 11 Jul 2014, 06:06 »

I replayed it and it turns out that a couple too many dialogue options with Mr House and that option was closed forever.
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Re: Vault 101 (Fallout Thread)
« Reply #192 on: 12 Oct 2014, 14:34 »

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Re: Vault 101 (Fallout Thread)
« Reply #193 on: 14 Apr 2015, 12:51 »

I just picked up Fallout 1 and 2 on steam. I am thinking of doing them for my channel.  Is there a lot of down town in the game or is it rather exciting?
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Thrillho

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Re: Vault 101 (Fallout Thread)
« Reply #194 on: 15 Apr 2015, 01:01 »

Depends entirely on how you want to approach them, but those two are much funnier games than the recent ones.
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Welu

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Re: Vault 101 (Fallout Thread)
« Reply #195 on: 15 Apr 2015, 02:02 »

The travelling is a bit slow, plus there's a lot of text and turn based combat. Unless you're making a point of playing quickly, which isn't easy unless you've played it before and know the story points you have to hit, it can be a slow-paced game. Definitely funny though and there's a lot of story info coming at you constantly.

LeeC

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Re: Vault 101 (Fallout Thread)
« Reply #196 on: 15 Apr 2015, 05:00 »

Well I suppose I could do funny voices for the text bits.  It sounds like it will be a long haul type of game then.
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Re: Vault 101 (Fallout Thread)
« Reply #197 on: 12 May 2015, 09:48 »

Fallout 4 Is Driving Everyone Insane

"This Fallout 4 fever is legit, though, and it’s extended well beyond garbage fake websites. Today, for example, the world freaked out not over some big trailer leak or special announcement, but because someone put the words “Fallout 4” in their Linkedin profile.

No joke. All sorts of reputable gaming websites ranging from IGN to PCGamer rushed to report this news—that some poor, hopefully-not-fired artist at the Guillermo del Toro-helmed Mirada Studios had listed “Fallout 4 cinematic trailer” on their public Linkedin—because the world is just that desperate for morsels of information on this game.

Then, in a hilarious and Konami-like move, Mirada Studios started frantically e-mailing gaming websites and asking them to take down the news, which itself was the perfect confirmation that this is the real deal. What should be a non-story became one of today’s biggest events thanks to the Streisand Effect. (Nice job, Mirada.)"


Wow, just wow....
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Re: Vault 101 (Fallout Thread)
« Reply #198 on: 12 May 2015, 10:31 »

This post is confirmation that Fallout 4 is being released next year!

I just feel bad for Bethesda at this point. There's an art to building anticipation at hype. But at this point the bubble has got so big no game can possibly life up to the anticipation that's been put on it. It's become the new Half Life 3. It's just a big messy pus blister that you know you need to pop, but it's gonna suck and make a mess anywhere... but you just gotta go ahead and do it to let the healing start.
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LeeC

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Re: Vault 101 (Fallout Thread)
« Reply #199 on: 12 May 2015, 10:38 »

Nah, I wouldn't put it on Half-life 3's level.  The latest fallout DLC came out 4 years ago which is pretty recent in comparison.

I must admit what with moving the time line forward its making the wastelands smaller and smaller.  I'd love an HD release of 1 and 2 with X-com enemy unknown mechanics.  That way its closer to the original.

I'm also kind of hoping FO4 will not be in Boston...
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You see, there are still faint glimmers of civilization left in this barbaric slaughterhouse that was once known as humanity. Indeed that's what we provide in our own modest, humble, insignificant... oh, fuck it. - M. Gustave
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