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Author Topic: Vault 101 (Fallout Thread)  (Read 151631 times)

LeeC

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Re: Vault 101 (Fallout Thread)
« Reply #250 on: 03 Jun 2015, 07:41 »

I just realized something...this is the first fallout game where the protagonist audibly spoke! If the trailer is be believed anyway...

Looks like I better start saving up for an Xbone...
pff I'm sticking to PC.  Neither new consoles have impressed me enough to buy one.
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Welu

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Re: Vault 101 (Fallout Thread)
« Reply #251 on: 03 Jun 2015, 07:46 »

Yeah I figure more info will come out come e3 in a few weeks.  This is just to get us hyped up.

WELL IT WORKED ON ME

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weird they spoke though

Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #252 on: 03 Jun 2015, 08:23 »

yup. yup yup yup. Take my bottle caps. Though the pre order link doesn't work yet. I did notice... We are getting Boston as a setting. The Paul Revere statue was in the trailer. I'm not sure how much is pre rendered and how much may be in game.. but the  whole trailer looked gorgeous.

The whole 'default white male protagonist' doesn't really bother me. I would have been surprised, and honestly in this case a bit put off if they had done anything else. That character archetype has been the same on advertising for Fallout forever. Leading back to the source material of 'A Boy and His Dog'. Besides, I'll just make my first character my default 'red-head white female' anyway.
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Welu

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Re: Vault 101 (Fallout Thread)
« Reply #253 on: 03 Jun 2015, 08:39 »

I always interpreted the main character of Fallout 2 as dark-skinned and/or noticeably mixed. Not getting into the story and the icky connotations, there's several times you're immediately recognised as a "tribal" despite the sprite. I also remember a bunch of comments about your "raven hair" if you play as the female sprite linked. The following two images are kinda big because they're full sprite sheets.

This is the female main character sprite.

These are the tribal character sprites (which you start out as).

These are two of the talking heads of characters who are tribals, but are unrelated, that you meet so they have the most detail.

- This character is your mother.



Edit: I always played as the female character so that's why I picked to show those ones.
« Last Edit: 03 Jun 2015, 08:45 by Welu »
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Welu

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Re: Vault 101 (Fallout Thread)
« Reply #254 on: 03 Jun 2015, 09:02 »

Sorry for the double post but that little nose boop on the baby mobile AAAHHH as soon as I saw Dogmeat I broke...

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Re: Vault 101 (Fallout Thread)
« Reply #255 on: 03 Jun 2015, 09:55 »

If this is how the actual ingame graphics look like I may have to upgrade my system... Time to save up for a new video card.
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Masterpiece

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Re: Vault 101 (Fallout Thread)
« Reply #256 on: 03 Jun 2015, 10:47 »

We are getting Boston as a setting. The Paul Revere statue was in the trailer.
The Capitol is also featured quite prominently.

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Re: Vault 101 (Fallout Thread)
« Reply #257 on: 03 Jun 2015, 13:21 »

Alright, another white vault dweller. Well, I imagine we'll be able to customize that some.
Hasn't the ethnicity always* been customizable?

*since 3, at least.

Also, I wonder if this one will let you play after you beat it. If memory serves, 3 and NV didn't. I'm not talking about DLC, I wanna be able to walk around the wasteland and see the consequences of my final choices, damn it.
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Re: Vault 101 (Fallout Thread)
« Reply #258 on: 03 Jun 2015, 13:26 »

Hopefully they will have learned that lesson after Fallout 3. Broken Steel was included in part because of that complaint, and allowed the game to continue after the main quest like ended. Of course, Obsidian didn't learn that lesson for New Vegas so... Toss a coin?
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de_la_Nae

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Re: Vault 101 (Fallout Thread)
« Reply #259 on: 03 Jun 2015, 21:47 »

Hasn't the ethnicity always* been customizable?

*since 3, at least.


I wondered, but couldn't remember. Still can't.

Method of Madness

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Re: Vault 101 (Fallout Thread)
« Reply #260 on: 03 Jun 2015, 21:51 »

I'm reasonably certain it was in NV. I didn't really bother much with customizing my character what with almost always being in first person, though.
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Re: Vault 101 (Fallout Thread)
« Reply #261 on: 04 Jun 2015, 00:55 »

Changing your ethnicity was possible in both Fallout 3 and NV. I'd be very surprised if that would change for 4.
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Re: Vault 101 (Fallout Thread)
« Reply #262 on: 04 Jun 2015, 03:01 »

I actually got misty eyed when the music started in the trailer.
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Re: Vault 101 (Fallout Thread)
« Reply #263 on: 04 Jun 2015, 05:24 »

That pup :)
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Re: Vault 101 (Fallout Thread)
« Reply #264 on: 04 Jun 2015, 06:19 »

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Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #265 on: 04 Jun 2015, 16:10 »

.... Why? Dogmeat has always been the companion dog's name... So this really is likely to be Dogmeat the Fourth.
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Re: Vault 101 (Fallout Thread)
« Reply #266 on: 04 Jun 2015, 16:12 »

I was about to say the same thing.

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Re: Vault 101 (Fallout Thread)
« Reply #267 on: 04 Jun 2015, 16:30 »

Wait, what? I guess I never noticed the default name, since I always changed it to my own dog's name :wow: My bad.
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Thrillho

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Re: Vault 101 (Fallout Thread)
« Reply #268 on: 05 Jun 2015, 01:13 »

You can change the dogs' names?

Even Rex?
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MegaBarrakuda

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Re: Vault 101 (Fallout Thread)
« Reply #269 on: 05 Jun 2015, 01:31 »

Psssst, guys.

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Re: Vault 101 (Fallout Thread)
« Reply #270 on: 05 Jun 2015, 03:58 »

Yeah, me too.

Fallout 3 was the reason I bought an Xbox 360, and a new TV. Admittedly, I ended up liking a damn sight more than just FO3 on the 360.

I say it pretty much every time I see a game trailer, I'm cautiously optimistic. The Fallout games are my consistently favourite game series, ignoring the botched abortion of Brotherhood of Steel.
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Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #271 on: 05 Jun 2015, 06:44 »

I've been burned to much by games that were no where near as good as the trailers. So I generally enter at best cautiously optimistic. But I have never been displeased by a Fallout game. Despite the bug ridden messes that they are I will play and replay those games until the brahmin come home. Elder Scrolls as well. Bethesda's IPs just hit that sweet spot for me, that I will gladly plunk down a pre order when a new one is announced.
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Re: Vault 101 (Fallout Thread)
« Reply #272 on: 05 Jun 2015, 06:47 »

This has given me the motivation to complete NV on my evil runthrough and redo it as completely as possible on another paragon of virtue playthrough.
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Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #273 on: 05 Jun 2015, 06:54 »

Heh.. I had already been doing a re-run of New Vegas using Project Nevada and a handful of other mods. I'm currently doing Old World Blues, my favorite DLC so far. And I just started watching a Lets Play series featuring the Fallout: Dust total mod conversion that I'm tempted to run. It is a much more hostile environment... They bill it as a 'survival simulator' set 20 years after the event of New Vegas. It looks like it is going to be more what I was hoping hardcore mode was going to be... where just surviving day to day will be  challenge.
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mikmaxs

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Re: Vault 101 (Fallout Thread)
« Reply #274 on: 05 Jun 2015, 15:06 »

Heh.. I had already been doing a re-run of New Vegas using Project Nevada and a handful of other mods. I'm currently doing Old World Blues, my favorite DLC so far. And I just started watching a Lets Play series featuring the Fallout: Dust total mod conversion that I'm tempted to run. It is a much more hostile environment... They bill it as a 'survival simulator' set 20 years after the event of New Vegas. It looks like it is going to be more what I was hoping hardcore mode was going to be... where just surviving day to day will be  challenge.
Lemme guess: You were searching for the Fallout 4 trailer and the Dust let's play came up? Me too.
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Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #275 on: 05 Jun 2015, 17:14 »

ayup. Youtube is forever suggesting videos it thinks may be relevant to my interests. Most of the time, like with this, I don't mind. Other times I watch some stupid video and for the next two weeks "Hey! If you liked that, you should see this too!" umm.. That's nice, but I didn't like that, so go away...
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Re: Vault 101 (Fallout Thread)
« Reply #276 on: 06 Jun 2015, 00:09 »

I think I'll have to give Dust a look... it sounds interesting.
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LeeC

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Re: Vault 101 (Fallout Thread)
« Reply #279 on: 08 Jun 2015, 01:21 »

Depending on how the Fallout 4 engine works, I suppose that it is possible that you could have a hypothetically-unlimited number of 'map packs' that just contain new maps and the associated terrain and character assets. Just plug them into the Fallout 4 engine and you're ready to go. You might even be able to export The Vault Dweller to these new locations.
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Re: Vault 101 (Fallout Thread)
« Reply #280 on: 08 Jun 2015, 03:03 »

One thing I'm interested in - will FO4 be using the engine they developed for Skyrim, or are they going with the ID Tech 5 engine?
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Re: Vault 101 (Fallout Thread)
« Reply #281 on: 08 Jun 2015, 06:28 »

(click to show/hide)

Quote
You got the legacy of fucking Deliverance.

"Yeah, fuck racists. Judging other people is wrong. But let me just throw a classist, ignorant stereotype of Appalachians real quick."
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Re: Vault 101 (Fallout Thread)
« Reply #282 on: 08 Jun 2015, 06:54 »

I just thought that I'd add my thoughts to the current frenzy of analysis and speculation regarding the Fallout 4 Teaser Trailer. Take this as seriously or as lightly as you wish:

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Re: Vault 101 (Fallout Thread)
« Reply #283 on: 08 Jun 2015, 11:37 »


"Yeah, fuck racists. Judging other people is wrong. But let me just throw a classist, ignorant stereotype of Appalachians real quick."

Heh.

The legacy of everything tied in with those stereotypes, for good and ill, is what she means, my Appalachian friend. I can see where that phrasing would touch off a nerve, though, so my apologies for that.

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Re: Vault 101 (Fallout Thread)
« Reply #284 on: 08 Jun 2015, 15:48 »

BTW - The people on top of the Vault when the blast-wave hit all survived. Look at the art of the Vault's top-cap and you'll see lots of high-voltage electrical insulator discs set around the circumference.

I'm looking at the trailer and I'm not quite sure what you mean.

Also, don't know if it's how busy the site's been or what, but I have not yet been able to view fallout4.com. I just get the loading screen.
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Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #285 on: 08 Jun 2015, 18:08 »

I really don't see how they would have survived. By the video it looked like they were close enough to get hit by the blast wave in a couple of seconds, which would mean they probably got pulped before the fire even reached them. Electrical insulation disks wouldn't help them. Not to mention, it looked like the cap (elevator floor maybe?) was probably sealed because the bombs were about to hit, the ones on top were waiting for their turn to go down. After the bombs dropped you can bet those who were already inside probably sealed the vault door and left everyone out there for dead. If not from the shockwave and firestorm, then from the radiation.
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94ssd

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Re: Vault 101 (Fallout Thread)
« Reply #286 on: 08 Jun 2015, 18:23 »

I really don't see how they would have survived. By the video it looked like they were close enough to get hit by the blast wave in a couple of seconds, which would mean they probably got pulped before the fire even reached them. Electrical insulation disks wouldn't help them. Not to mention, it looked like the cap (elevator floor maybe?) was probably sealed because the bombs were about to hit, the ones on top were waiting for their turn to go down. After the bombs dropped you can bet those who were already inside probably sealed the vault door and left everyone out there for dead. If not from the shockwave and firestorm, then from the radiation.

In the Fallout lore there are multiple instances of Vaults being sealed shut as soon as the bombs hit, leaving people on the outside to die. Little Lamplight is an example. No reason to believe 111 would be different.
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Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #287 on: 08 Jun 2015, 18:37 »

That's pretty much going to be true for every vault though. Even in the ones that were equipped to handle the full 1000 people each was supposed to contain, there weren't nearly enough vaults in any given area to handle even a significant fraction of the population. Not to mention the chaos that would happen when the news started announcing the bombs dropping and everyone started making a dash to get into a vault, whether they were approved by Vault-tec or not... But once the bombs started dropping in the area, the people inside really didn't have a lot of choice but to seal the doors on everyone else, or it put everyone already inside at risk. I'm sure more than a few people inside had to deal with massive survivor's guilt. Especially given that most vault entrances were in caves or under buildings, not out in the open like Vault 111. So people trying to get in would have been spared instant death and lived long enough to try and beat on the door (probably not heard because of how thick they are) or plead with the people inside on the intercoms if they were still working.
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BenRG

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Re: Vault 101 (Fallout Thread)
« Reply #288 on: 08 Jun 2015, 23:20 »

I really don't see how they would have survived. By the video it looked like they were close enough to get hit by the blast wave in a couple of seconds, which would mean they probably got pulped before the fire even reached them. Electrical insulation disks wouldn't help them. Not to mention, it looked like the cap (elevator floor maybe?) was probably sealed because the bombs were about to hit, the ones on top were waiting for their turn to go down. After the bombs dropped you can bet those who were already inside probably sealed the vault door and left everyone out there for dead. If not from the shockwave and firestorm, then from the radiation.

It's a sci-fi super force-field it only needs writer's fiat to work as required. The characters' survival is assured due to the fact one is seen later walking the Wasteland and talking to a dog.
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mikmaxs

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Re: Vault 101 (Fallout Thread)
« Reply #289 on: 09 Jun 2015, 00:29 »

I really don't see how they would have survived. By the video it looked like they were close enough to get hit by the blast wave in a couple of seconds, which would mean they probably got pulped before the fire even reached them. Electrical insulation disks wouldn't help them. Not to mention, it looked like the cap (elevator floor maybe?) was probably sealed because the bombs were about to hit, the ones on top were waiting for their turn to go down. After the bombs dropped you can bet those who were already inside probably sealed the vault door and left everyone out there for dead. If not from the shockwave and firestorm, then from the radiation.

It's a sci-fi super force-field it only needs writer's fiat to work as required. The characters' survival is assured due to the fact one is seen later walking the Wasteland and talking to a dog.
I'm pretty sure that the guy talking to the dog is a stand-in for the player's character, since they're wearing a vault jumpsuit (traditional starting garb, and something that a survivor who didn't make it in the vault wouldn't have,) and because a dog companion is another staple.
All Fallout games take place well over a century after the apocalypse. Even if the people on top survived, it wouldn't really be relevant.
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Re: Vault 101 (Fallout Thread)
« Reply #290 on: 09 Jun 2015, 01:25 »

I'm pretty sure that the guy talking to the dog is a stand-in for the player's character, since they're wearing a vault jumpsuit (traditional starting garb, and something that a survivor who didn't make it in the vault wouldn't have,) and because a dog companion is another staple.

All Fallout games take place well over a century after the apocalypse. Even if the people on top survived, it wouldn't really be relevant.

Read the beginning of my original post and you'll understand my reasoning.
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Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #291 on: 09 Jun 2015, 08:14 »

There are multiple problems with the assumption that the character is one of the people who was standing on top of the vault entrance when the bombs fell. Setting aside for the moment the idea that the character is a survivor from that time period who has been in suspended animation, there is no reason to think it's not one of the people who was already in the vault. It's certainly a possibility that the leaked script could be true... The technology exists. We saw the one vault in Fallout 3 where people were trapped in those VR pods for 200 years.

We have seen force fields plenty of times in Fallout, but they have a distinctive visible blue glow, always. We didn't see that in the trailer. And even then I've never seen evidence that force fields block radiation. So even if the people on top of the vault had been protected by the blast, they would have received a massive dose of radiation. Probably enough to be lethal or ghoulify them.

I also don't really see the idea that the trailer indicates we will see part of the game in a pre-war setting. The first part, with the dog walking through the house and it switched between time frames looked to me like it was a pre-rendered cut scene, along with the very last shot "Let's go pal." Probably it was made using in game assets as the base, but the movements look to smooth to me and to unique for in game animations. At a guess, I would say all of that will be part of the opening cut scene.
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LeeC

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Re: Vault 101 (Fallout Thread)
« Reply #292 on: 09 Jun 2015, 09:14 »

The leaked script seems to have a lot of holes in it.  I'd break it apart but I'm at work and maybe will when I get home.

I've been playing a new play through of FO3 what with getting a new computer.  This new play through has been really different from all my past ones.  I ran into some really random stuff and I am not that far into it. 

*I found a dead Chinese ghoul soldier in front of the Super-Duper Mart

*I was attacked by a heard of "Mad Brahmin" outside of Farragut West Metro station

*Near the greener pastures disposal site I was attacked by "the Roach King" and a squad of rad-roaches.  There was also a throne for him with a mini nuke in it.

*Giant rad-scorpions chasing un-named wastelander NPCs

*Ghoul Wastelanders near the Citadel trying to get to underworld but are afraid to pass the raiders I just murdered.
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Re: Vault 101 (Fallout Thread)
« Reply #293 on: 09 Jun 2015, 09:33 »

Ah, the random encounters. I missed that in New Vegas. You could have some crazy things happen, like getting an alien blaster right near the start of the game.. Or one my favorites.. Getting jumped by Talon mercs who want to stop my do-gooder ways immediately after leaving the vault. Before anyone even knows about me, or I've been to Megaton.
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Re: Vault 101 (Fallout Thread)
« Reply #294 on: 09 Jun 2015, 09:51 »

But New Vegas had Wild Wasteland!
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Welu

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Re: Vault 101 (Fallout Thread)
« Reply #295 on: 09 Jun 2015, 11:25 »

Sounds like you're playing with the Wild Wasteland perk.

LeeC

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Re: Vault 101 (Fallout Thread)
« Reply #296 on: 09 Jun 2015, 11:46 »

But FO3 didn't have that perk.  :laugh:
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Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #297 on: 09 Jun 2015, 12:10 »

Nah, it was kind of built into the core gameplay of FO3. There were certain spots on the world that would spawn a random event from a list of items. The spots were fixed, but you never knew what the event was going to be from time to time. The front of the Super Duper Mart, the war memorial area in the middle of the river where Moira sends you to research mirelurks, the barn on the hill behind where the entrance to 101 is are all examples. It could be anything from a friendly merchant or group of ghouls, to a tense standoff between neutral parties that you can jump in on, to a guy who lost a fight with a deathclaw (who is still lurking around) and has the blueprint for the deathclaw gauntlet. Even weird things like an alien spaceship that explodes overhead and showers the area with a blaster pistol and power cells.
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Welu

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Re: Vault 101 (Fallout Thread)
« Reply #298 on: 09 Jun 2015, 12:51 »

It's been so long since I've played 3, I forgot it didn't have it.

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Re: Vault 101 (Fallout Thread)
« Reply #299 on: 09 Jun 2015, 21:46 »

a guy who lost a fight with a deathclaw (who is still lurking around) and has the blueprint for the deathclaw gauntlet.
I bumped into that one outside the Super Duper Mart, on my first trip out of Megaton. Fun times were had.
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