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Author Topic: Vault 101 (Fallout Thread)  (Read 151547 times)

Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #350 on: 22 Jun 2015, 09:31 »

I just wish I could actually you know.. Play Fallout Shelter. If the game loads I can't play more than a few minutes before crashing. It seems to be a problem with a lot of people's games.
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LeeC

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Re: Vault 101 (Fallout Thread)
« Reply #351 on: 25 Jun 2015, 08:46 »

Been playing FO3 again and ran into a Super Mutant Master with some subordinates shooting and killing BoS on the citadel ramparts.  He had a tri-beam laser rifle, which I have never seen in FO3 before. I was around level 12 or 14 at the time.  After 2 of my own deaths I was able to kill it and get the gun.  Since then deathclaws are no longer scary. 2-3 shots to the face kills them quite efficiently.  But now that I have Vengeance I only pull out the tri-beam in close quarters.
 O0
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Thrillho

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Re: Vault 101 (Fallout Thread)
« Reply #352 on: 25 Jun 2015, 10:24 »

That's from the expansions.
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Re: Vault 101 (Fallout Thread)
« Reply #353 on: 25 Jun 2015, 15:45 »

Someone purchased Fallout 4 for 2,200 caps.

(Fixed the URL, which wasn't a URL at all. I hope this was the one you meant to use - Method)
« Last Edit: 25 Jun 2015, 15:59 by Method of Madness »
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Method of Madness

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Re: Vault 101 (Fallout Thread)
« Reply #354 on: 25 Jun 2015, 16:00 »

I like how they say "he'll get it because he was the first", which hopefully discourages other people from trying it. (Because it won't work again.)
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Re: Vault 101 (Fallout Thread)
« Reply #355 on: 25 Jun 2015, 23:58 »

That is the most awesome thing I read all week. Now I wish I came up with that. Which probably many people do.
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LeeC

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Re: Vault 101 (Fallout Thread)
« Reply #356 on: 26 Jun 2015, 04:09 »

I just noticed that in FO3 after the Enclave show up, new propaganda posters are put over the old billboards in areas where they have presence.

Also had the most amazing encounter:
I cleared out a small enclave encampment in northern maryland. As I was leaving a Vertibird flew overhead. Remembering the last time that happened to me in back in down town DC a deathclaw popped out of the vertibird with a fellow enclave soldier, I was like "oh shit are they here for me?" I crouched to see if I was detected but sure enough I was hidden.  I got up and ran toward the Ruckus. 3 Power armored enclave soldiers popped out the vertibird and was running away from me.  I heard laser fire and some animalistic grunts.  I creep over the ridge and saw the 3 of them fighting a deathclaw...and whats this? Half an Outcast patrol wiped out, and some dead non-outcast robots?  From what I could piece together The deathclaw fought and killed the robot, only for the patrol to show up. In the midst of the fight with the deathclaw the enclave showed up.  And now I and Cross showed up.  the Enclave killed the deathclaw and we jumped the enclave finishing them off.  Only for a lone outcast member to be left.  Her squad wiped out.  She picks her patrol route back up like nothing happened.  Meanwhile Cross and I are weighed down but all this power armored loot.

Just another day in the wasteland.

I then sold what I looted and headed up to Old Olney to chew on some deathclaws for fun.
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LeeC

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Re: Vault 101 (Fallout Thread)
« Reply #357 on: 30 Jun 2015, 18:32 »

I just watched season 1 of Nuka-Break.  Its like "Legend of Neil" mashed up with "Firefly."
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Re: Vault 101 (Fallout Thread)
« Reply #358 on: 01 Jul 2015, 00:56 »

I am doing one final mega-playthrough of New Vegas, firstly because my evil one broke my soul in two and secondly because I want to get as much done as I can. I'm recruiting every companion and steadily activating all their quests so I can do them all, I'm going to get the explorer perk and go to EVERY location, and I'm upgrading to meet every speech check I encounter when I spot one.

What is amazing is how much stuff I'm finding that I've just NEVER found or even heard of in previous playthroughs. I didn't know Boone had a second quest. I found 'Booted' from that angry Powder Ganger with the broken legs. And I found The Thorn, which I vaguely remember discovering once before but not going into because I had no idea what it was, which has its own quest. I feel like I'm losing my fucking mind. This game is fucking ENORMOUS.
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Re: Vault 101 (Fallout Thread)
« Reply #359 on: 01 Jul 2015, 02:45 »

And if what they promise is correct, FO4 will make it seem small in comparison. Can't wait for that game.
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LeeC

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Re: Vault 101 (Fallout Thread)
« Reply #360 on: 01 Jul 2015, 04:08 »

If you're one for power armor in NV get the Enclave one.  Its super fun!  No need to wait for Arcade's quest either.

The helmet is in a mine near Jacobstown and the suit is on the Eastern most part of the map.  Have fun!

In my FO3 playthrough I am trying to find all the locations as each one seems to have their own cool building/cave/tunnel in near or around it.  I just need to explore NE Maryland, the Arlington/Alexandria ruins, and the rest of DC.  Also find lots of small unmarked quests too, as well as those random encounters.  I am mad that I missed the UFO explosion.  I wasn't looking up and heard an explosion, next thing I know everywhere around me is radiated and there are alien energy weapon ammo everywhere.  :oops:
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Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #361 on: 01 Jul 2015, 07:39 »

I'm actually re-playing Fallout 3 and New Vegas at the same time... I started to play NV maybe a month before the announcement. My room mate bought it finally, so I thought I would play again too. I would like to actually finish the game before Fallout 4, but I don't know if I will. By the time  you get to Vegas I just lose all interest in the main quest. And reading ahead to possible endings I just can't think of one I want to go through. There are still some places I haven't visited though that I would like to see. Even if I don't wind up finishing.

I just started to play Fallout 3 again, with a heavily modified version featuring the Fallout Wanderers Edition conversion. It re balances and adds a lot to the game. Some of which was core to New Vegas, like hardcore mode. A lot added by other mods and combined into one package. It really does make the wasteland feel like a dangerous place. Supplies are much more limited, combat is more dangerous and you are encouraged to be sneakier and more intelligent in how you play. Not just running in, burning a few hundred rounds with your assault rifle then eating some snack cakes to heal back up. Going through Minefield was crazy... I died many times thank to all the mines and traps. You will definitely be visiting the doctor a lot more often, since your supplies of stim packs are precious, and you can't magically heal everything with a one hour nap.
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Thrillho

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Re: Vault 101 (Fallout Thread)
« Reply #362 on: 01 Jul 2015, 08:14 »

If you're one for power armor in NV get the Enclave one.  Its super fun!  No need to wait for Arcade's quest either.

The helmet is in a mine near Jacobstown and the suit is on the Eastern most part of the map.  Have fun!

In my FO3 playthrough I am trying to find all the locations as each one seems to have their own cool building/cave/tunnel in near or around it.  I just need to explore NE Maryland, the Arlington/Alexandria ruins, and the rest of DC.  Also find lots of small unmarked quests too, as well as those random encounters.  I am mad that I missed the UFO explosion.  I wasn't looking up and heard an explosion, next thing I know everywhere around me is radiated and there are alien energy weapon ammo everywhere.  :oops:

I've never done Arcade's quest so I think I'll do it the old fashioned way, but I can get BoS power armour in the meantime.
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LeeC

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Re: Vault 101 (Fallout Thread)
« Reply #363 on: 01 Jul 2015, 09:23 »

But, but, but...  :cry:
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Re: Vault 101 (Fallout Thread)
« Reply #364 on: 01 Jul 2015, 12:56 »

I kind of hope this isn't legit.  I would rather see a TV miniseries from HBO or Showtime than a movie.
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Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #365 on: 01 Jul 2015, 15:12 »

Yeah, the only cast listed is the writer and director and Barack Obama? The plot is straight up the plot of Fallout 1? I'm calling bad fake.

edit: looking at the creator's other credits. They're all self made, self staring and mostly short videos. No way someone like this has the rights to an official Fallout movie, or the connections to get the sitting president to do anything, much less appear in his film. Either it's a fan project like Nuka Break, or he's just outright lying.
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LeeC

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Re: Vault 101 (Fallout Thread)
« Reply #366 on: 01 Jul 2015, 15:16 »

Yeah, the only cast listed is the writer and director and Barack Obama? The plot is straight up the plot of Fallout 1? I'm calling bad fake.

I saw it on reddit and people were convinced its fake so they added Barack Obama as part of the cast...
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Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #367 on: 01 Jul 2015, 15:19 »

Meh, in that case it's just as likely to be real, but not official. Just a fan work.
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Re: Vault 101 (Fallout Thread)
« Reply #368 on: 02 Jul 2015, 02:16 »

FWIW, I'd like any Fallout Movie to be in the Fo3/Fo:NV/Fo4 era of the late 2270s to early 2280s.

Maybe the Brotherhood sends The Lone Wanderer north to the Commonwealth to find out what happened to the Outcast faction there, which has suddenly dropped off the map. Meanwhile, Mr House, worried about Courier Six's growing popularity amongst New Vegas's residents and power elite, has him escort Cassidy's Brahmin train Eastward to the growing commercial and social hub of Diamond City to trade with and gather news on events on the East Coast.

The time has come for three heroes to meet and possibly lay the foundation for a new beginning.
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Thrillho

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Re: Vault 101 (Fallout Thread)
« Reply #369 on: 02 Jul 2015, 02:55 »

Almost every game movie ever has sucked a huge bag of dicks, I don't want Fallout getting sprayed with the sour stink of a shitty blockbuster, which is what it would inevitably be.

I can see an independent film-maker making something remarkable out of a Fallout movie, but it would be an extremely difficult task given the vastness of the universe, but also its huge focus on the day-to-day life of the regular people. I think Fallout would probably work better as a quality TV series.
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Re: Vault 101 (Fallout Thread)
« Reply #370 on: 02 Jul 2015, 04:21 »

Not convinced. Fallout's hard enough to make a coherent game from, let alone anything else.

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Re: Vault 101 (Fallout Thread)
« Reply #371 on: 02 Jul 2015, 04:22 »

Fallout would work best as a narrative fixed-story series like Babylon 5 rather than an open-ended episodic show. That said, it would need to be very well scripted or it would just get repetitive and boring.
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LeeC

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Re: Vault 101 (Fallout Thread)
« Reply #372 on: 02 Jul 2015, 04:49 »

I think Fallout would probably work better as a quality TV series.
I agree whole heartedly.  Gives time to flesh out the settings and characters at a decent pace.  I feel like a movie will not do it justice.

I can see an independent film-maker making something remarkable out of a Fallout movie
Like "Nuka-Break" or like more legit indie movie (sundance type quality with new talent up and comers)?

Fallout would work best as a narrative fixed-story series like Babylon 5 rather than an open-ended episodic show. That said, it would need to be very well scripted or it would just get repetitive and boring.
I could probably story board a good TV series based on Fallout 1 but writing the script I would need help.  I'm no babe in the woods but I am not experienced in script writing, only novels  :-P .  Could do the search for the water chip in 10-12 1 hour episodes for season 1 and season 2 would be about the same on the super mutants, though I feel like that can be hatched out in 6-8 episodes.  It would totally give plenty of leeway room for character development and filler episodes to flesh out the town and organizations.  Giving it a more organic felling, like the world is alive in a sense.

________________
I feel like there is a huge disconnect between Fo3 and NV as I play Fo3 again.  I am finding I like NV more and more strictly because it has FO1&2 that has set up the lore of the west and makes the Mojave seem more fleshed out.  There is this weird sense that its both a wasteland and not.  Wasteland in that there are large expanses of irradiated wilderness filled with mutated fauna, but not wasteland as civilization has already started up anew.  It really makes me hope that they do not touch on the west any longer and leave it be.  Perhaps HD remakes or Bethesda remakes of FO 1&2 in the style of their current games but nothing going forward in the timeline for the west.  I feel it will loose its wasteland persona or post-apocalyptic feel going forward.

As for FO3 its, as I've touched on before, pretty much a condensed version of FO1&2 but in DC.  Perhaps its because its a different region but it doesn't encapsulate the same feelings from FO1&2's wasteland.  Its more "Postman" than "Boy and his Dog" or "Mad Maxx" in the sense of tone and scope.  That doesn't make it any less fun or interesting, just a clear disconnect.  Hell for all I know its just a difference in color palette used.  :-P  Anyone else feel like that or am I just pulling a No-bark Noonan?
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Re: Vault 101 (Fallout Thread)
« Reply #373 on: 02 Jul 2015, 05:11 »

Here's an interesting thing: Fo:NV is set four years after Fo3 and Fo4. This is a potential goldmine for fanfiction writers and anyone else who is into in-universe Kremlinology. How much are events in the game affected by events on the East Coast half a decade ago?

For example: Elder McNamara's bitter and counter-intuitive decisions could easily be more explicable if the nastier factions of the Brotherhood on the East Coast were wiped out years ago (thanks to The Lone Wanderer and The Sole Survivor) and that his Chapter of the Order is one of the few 'loyalist' groups who have not succumbed to the 'distraction' of uniting with and co-operating with local progressive settlements. His actions are very much more comprehensible if he can feel the cold, dead hand of history on his shoulder and is wondering if the 'traitors' of the East Coast are going to be the ultimate victors of this ideological struggle without even having to fight.
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Method of Madness

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Re: Vault 101 (Fallout Thread)
« Reply #374 on: 02 Jul 2015, 12:12 »

Wait, F4 takes place pre-NV? That's...strange.
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Re: Vault 101 (Fallout Thread)
« Reply #375 on: 02 Jul 2015, 12:56 »

Same year as FO3 I think
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Re: Vault 101 (Fallout Thread)
« Reply #376 on: 02 Jul 2015, 13:32 »

That's really weird.
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Re: Vault 101 (Fallout Thread)
« Reply #377 on: 02 Jul 2015, 14:16 »

Same year as FO3 I think

Are we sure? Todd "The God" Howard said 200 years at E3, and Fallout 3 is set exactly 200 years after the war, but he could have been using it in an approximate sense.

Also, it would be VERY strange for them to establish the Lone Wanderer destroying the Brotherhood as the canon ending. If canon endings are given at all, they're almost always the good outcomes.
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Re: Vault 101 (Fallout Thread)
« Reply #378 on: 02 Jul 2015, 23:08 »

Same year as FO3 I think

Are we sure? Todd "The God" Howard said 200 years at E3, and Fallout 3 is set exactly 200 years after the war, but he could have been using it in an approximate sense.

Also, it would be VERY strange for them to establish the Lone Wanderer destroying the Brotherhood as the canon ending. If canon endings are given at all, they're almost always the good outcomes.

Not destroying the Brotherhood, only destroying those factions opposed to the Lyons' way of doing things (which is considered heretical by a lot of the other chapters).
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Neko_Ali

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Re: Vault 101 (Fallout Thread)
« Reply #379 on: 03 Jul 2015, 06:17 »

That's not really an in game option though, generally. I mean I suppose you could go around just straight up murdering all the Outcasts in FO3. And Ashur in the Pitt. But there isn't a real option to side with some faction and destroy them the way there is an option to destroy Lyon's Brotherhood. None that I am aware of, at any rate. In any case, killing off the Brotherhood who don't agree with Lyon's viewpoint would be.. pretty much killing most of them off. Lyon's and his people were the deviation from the Codex after all. Sure it's probably the better choice morally. And they need to do something different from what the Codex says if they want to survive as a group for more than another few generations.  But most of the Brotherhood does still hold to the old ways. Which is likely enough why they are hostile in the reveal videos so far.

The most clear split though would probably be a Brotherhood/Institute split. Both sides covet technology and are pretty arrogant about their superiority from what we've seen. On the other hand though, the fighting video shows the Sole Survivor fighting a bunch of Synths too. It makes me wonder if there is going to be a faction system similar to New Vegas, where siding with one group will make the other group hostile to you. That was one of the nicer things I liked about New Vegas, the idea of faction affiliation and reputation being more important than Karma most of the time. Even if they were a bit heavy handed in the evil/not so bad outlooks the groups had.
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LeeC

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Re: Vault 101 (Fallout Thread)
« Reply #380 on: 04 Jul 2015, 06:41 »

Are any of the FO3 DLCs worth playing other than Broken Steel?
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Re: Vault 101 (Fallout Thread)
« Reply #381 on: 04 Jul 2015, 06:58 »

I posted this review on Amazon of the different DLCs for New Vegas.

(click to show/hide)

As for Fallout 4... once that gets a release date, you can bet your sweet ass I am buying the next generation just to fucking play it.
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Re: Vault 101 (Fallout Thread)
« Reply #382 on: 04 Jul 2015, 06:58 »

Oops, wrong one. Be right back.
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Re: Vault 101 (Fallout Thread)
« Reply #383 on: 04 Jul 2015, 11:17 »

Quote
Operation: Anchorage is a pretty pathetic addition to the game, consisting of a simulation of the Chinese invasion that your character enters, but of course if you die in the simulation you die in real life. The missions are all vastly uninteresting, amounting to crossing a monotonous snowy landscape, shooting some Chinese folks and then returning to home base. The plunder you receive at the end of the DLC is kind of worth it if you plan on continuing with the game on from there, but it's not really worth playing in its own right.

Into The Pitt is a much meatier expansion, bringing in a host of new areas, characters and quests for you to progress through. It does feature that increasingly irritating trope of Fallout DLCs, namely that you get all your gear taken off you at the start. If you're playing this DLC as part of a replay of the game as a whole, I'd recommend you doing this one fairly early on in your run, particularly if you're heavy on melee - some of the mid-point missions are pathetically easy if you've got even some of the lower level perks. Story wise this is a good one - there's new moral choices, and they're much more ambiguous than the main game, which tended to have quite binary (and often bizarre) choices. However the closing overs of this DLC are majorly heavy on your 360 and the game may crash, a lot.

Broken Steel is a slightly bizarre add-on; the only one that picks up where the game left off, without spoiling anything it completely undoes the ending of the original game. The missions aren't especially inspiring, it's basically just more of what already existed in the main game and as such is worth completing simply to have more to do and explore. It's also the funniest DLC.

Point Lookout is second only to The Pitt in its content and intrigue, an entire new area with a wealth of locations to explore (and unlike most of the other DLCs, you won't find every single one on the main mission), side quests, new missions, new weapons. It is, however, one of the most frustrating because the enemies in it are straight up rock hard. Why exactly a bunch of semi-nude tribesmen or inbred hillbillies can take fourteen shotgun blasts to the face is beyond me, but Point Lookout is actually a more expansive map than The Pitt and with a further reaching story arc, again adding in morally ambiguous choices into the bargain.

Mothership: Zeta is the final add-on, and second most disappointing. Think of every single alien invasion trope you can possibly imagine and it's in there. The aliens are uninspired, the environments painfully repetitive, and while in The Pitt enemies are tough, there are some aliens on the Mothership that have such a high damage threshold that my character, lacking an emphasis on explosives, literally could not kill them in almost 90% of cases. I could only complete this (or at least without throwing my controller through my television) by going back and levelling up different stats so that I could shove a rocket wherever the sun doesn't shine on an alien.

There ya go.
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LeeC

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Re: Vault 101 (Fallout Thread)
« Reply #384 on: 04 Jul 2015, 15:36 »

Sounds like the DLCs arnt really all that interesting then.  Maybe the Pitt and Broken Steel but I don't like loosing all my stuff, sierra madre style, considering I'm rocking heavy duty power armor and a Gatling laser.  I may do a hard pass.
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Re: Vault 101 (Fallout Thread)
« Reply #385 on: 04 Jul 2015, 15:46 »

You get all the gear back at the start of the Pitt, and Point Lookout is great, just hard as fuck.
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Re: Vault 101 (Fallout Thread)
« Reply #386 on: 04 Jul 2015, 21:58 »

Broken Steel is an odd bird out. It's main point of existence was to fix something people complained about a lot, rightfully so. Before the DLC, the game ended when you finished the main mission, and you really didn't have warning it was ending at the point of no return. So it caught a lot of people out. It also adds some new missions, dealing with the events around the wasteland after the water purifier is turned on, for good and bad. It's good, and recommended, but more for allowing the game to continue, more perks and level increase added than for the new missions.

Point Lookout is my favorite DLC for FO3. The game area it adds is much larger and more free form than any of the other 'story' DLC. The plots of those are to greater or lesser degree on rails, start to finish. Point Lookout is just a new area to explore, with a bunch of new quests and quest chains, some of which are quite interesting and fun. And you can enter and leave it as you wish. Some of the enemies there though are quite tough for low level characters.

The Pitt is my second favorite. You do get stripped of your gear shortly after starting, and it is restored about halfway through to you. You do get some fun new gear though. The environments are really good, and the story is moderately interesting.... You have to make a moral choice near the end that is really trying to make the best of two bad choices. Which is much different than the usually starkly 'good' and 'evil' options you are offered in the game. Highly recommended, and you can tackle it earlier than some of the others.

Unlike a lot of people, I actually like Mothership Zeta. The aliens and sci fi tropes are very very 50's. So I do feel they fit in with the world of Fallout. It should be noted that Old World Blues is my favorite New Vegas DLC too. I really like the SCIENCE! fiction settings of the era. You do lose your gear when the DLC starts, but it's restored to you again almost immediately. Tackling this one later on actually becomes much more difficult, opposed to the usual thinking. The higher levels you get, more of the aliens have force fields, which make them MUCH tougher to kill. If you do it before 20 though, it is easier to tackle. Downsides to the DLC is that there are very few enemy types. You will mostly be fighting aliens and their robots. And it is strongly linear, with areas behind you blocked off when you move on, and permanently inaccessible. So make sure you grab everything you may want, because when you leave you won't be going back. There are mods that unlock those areas if you are on a PC though.

Operation: Anchorage.... Is just bad. No really. It's bad. It is almost entirely linear. Your only decision point in the simulation is when you are presented with two missions, and you chose one to do first.  You don't have access to your equipment in the simulation, but are given some. There is no looting or anything.. Instead you periodically find health stations and ammo stations to replenish your supplies. Really, the entire thing can be skipped. The only good points to it is that it is relatively short, and you get some nifty toys at the end, including early power armor training. But you should really only get/play this one for the sake of having them all.
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Re: Vault 101 (Fallout Thread)
« Reply #387 on: 07 Jul 2015, 16:53 »

The more and more I explore the Capital Wasteland the more and more I miss the Mojave.  The Mojave just seemed more fun to explore!  Also felt like there was more to do in the Mojave.
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Re: Vault 101 (Fallout Thread)
« Reply #388 on: 07 Jul 2015, 17:19 »

It's funny, because I feel the exact reverse. I found wandering the Mohave rather boring and to empty. Where in DC there always seemed something popping up.
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Re: Vault 101 (Fallout Thread)
« Reply #389 on: 07 Jul 2015, 20:00 »

With the Mojave it was fun for me to find new locations and most seems to have had an interesting place to explore.  It felt really open! The capital wasteland seems to have more random encounters (especially when the Enclave show up) but the atmosphere or the location seems rather dull.  Maybe its because I live in the area IRL.  The desert made you want to hit the horizon.  I think what helped with NV is that it had Fallout 1&2 give the location some flavor with nods to their own history from the previous games.

To each their own.  Both are really fun games!

For me
NV had better:
Companions
Characters
Side Stories\quests
Exploration of the Waste
Weapons and Armour
Wild Wasteland Perk

Fo3 had better:
Main story
1950s vibe
Random Encounters
Antagonists (come act 2)
Songs/Diverse Radio Stations
Intro/Tutorial stage

Once I finish FO3 I think I'll try FO1 again.
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Re: Vault 101 (Fallout Thread)
« Reply #390 on: 07 Jul 2015, 20:27 »

For me
NV had better:
Companions
Characters
Side Stories\quests
Exploration of the Waste
Weapons and Armour
Wild Wasteland Perk

Fo3 had better:
Main story
1950s vibe
Random Encounters
Antagonists (come act 2)
Songs/Diverse Radio Stations
Intro/Tutorial stage

Once I finish FO3 I think I'll try FO1 again.

I agree except I found the Capital Wasteland more fun to explore, precisely because there were more interesting random encounters.
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Re: Vault 101 (Fallout Thread)
« Reply #391 on: 09 Jul 2015, 19:38 »

Well, I've done everything I've wanted to up to this point in FO3.  Time to hit the main story again. Got the GECK and just woke up in Raven Rock.



Time to fuck shit up!
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Re: Vault 101 (Fallout Thread)
« Reply #392 on: 14 Jul 2015, 08:14 »

So Pete Hines says it is 200 years after the bombs dropped.

Basically FO3 you leave 101 August 17,2277, FO4 you leave 111 October 23,2277.
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Re: Vault 101 (Fallout Thread)
« Reply #393 on: 15 Jul 2015, 12:57 »

I just wanted to share this - It's an amalgam (and a good one) of the two parts we've heard so far of the game's theme tune.

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Re: Vault 101 (Fallout Thread)
« Reply #394 on: 28 Jul 2015, 06:40 »

So while doing Still In The Dark, I completed the unmarked quest in Vault 11. I've been checking my notes a lot lately to make sure I don't miss anything, I'm wanting to bleed the game absolutely dry on this playthrough.

That was... some dark shit. Darkly comic, but dark. I mean wow. I did not see coming what it ended on!
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Re: Vault 101 (Fallout Thread)
« Reply #395 on: 28 Jul 2015, 06:55 »

Vault 11 was one of those vaults where I wonder what was the real experiment they were running. I mean on the surface it was 'how long will people blindly follow orders even if it means making horrible decisions to do so'. But the actual story of the vault is what happens when a two-party political system is given to much power and is out of control. And worse, what happens when they suddenly find that power slipping away. Some pretty deep stuff in there. And it makes me wonder if that wasn't the real experiment Vault-Tec was running. The only thing that makes me think that might not be the case was apparently the original dwellers came up with the 'vote for the sacrificial overseer' thing themselves... Or did they?
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Re: Vault 101 (Fallout Thread)
« Reply #396 on: 28 Jul 2015, 07:07 »

Just back from the Fallout Wiki. All I can say about Vault 11 is just how terrifyingly plausible the scenario actually is.
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Re: Vault 101 (Fallout Thread)
« Reply #397 on: 28 Jul 2015, 07:30 »

There's a recording near the entrence and there ends up only being on survivor of the vault.  Fans speculate its No-bark Noonan (since NoVac is fairly close) and explains why he's a little off kilter.
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Re: Vault 101 (Fallout Thread)
« Reply #398 on: 28 Jul 2015, 08:09 »

Jesus, that Vault concept still gives me chills.

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Re: Vault 101 (Fallout Thread)
« Reply #399 on: 29 Jul 2015, 12:03 »

Holy shit dude
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